yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0
This repository has been archived on 2024-03-23. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu-android/src/video_core/renderer_opengl
ameerj 3d086e6130 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
..
gl_buffer_cache.cpp gl_buffer_cache: Use unorm internal formats for snorm texture buffer views 2021-07-22 21:51:35 -04:00
gl_buffer_cache.h buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
gl_compute_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_device.cpp glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
gl_device.h glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
gl_graphics_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
gl_rasterizer.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_resource_manager.h gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_shader_cache.cpp glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
gl_shader_cache.h gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00
gl_shader_manager.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_shader_manager.h gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
gl_shader_util.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_shader_util.h gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_state_tracker.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_state_tracker.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
gl_texture_cache.h gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
maxwell_to_gl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
renderer_opengl.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
renderer_opengl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
util_shaders.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
util_shaders.h astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00