texture_cache: Add ASync Protections
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1bbc9debfb
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07cc7e0c12
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@ -5,6 +5,7 @@
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#pragma once
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#include <memory>
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#include <mutex>
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#include <set>
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#include <tuple>
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#include <unordered_map>
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@ -56,12 +57,16 @@ public:
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}
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void InvalidateRegion(CacheAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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for (const auto& surface : GetSurfacesInRegion(addr, size)) {
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Unregister(surface);
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}
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}
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void FlushRegion(CacheAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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auto surfaces = GetSurfacesInRegion(addr, size);
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if (surfaces.empty()) {
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return;
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@ -220,6 +225,8 @@ protected:
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const Common::Rectangle<u32>& dst_rect) = 0;
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void Register(TSurface surface) {
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std::lock_guard lock{mutex};
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const GPUVAddr gpu_addr = surface->GetGpuAddr();
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const CacheAddr cache_ptr = ToCacheAddr(memory_manager->GetPointer(gpu_addr));
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const std::size_t size = surface->GetSizeInBytes();
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@ -237,6 +244,8 @@ protected:
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}
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void Unregister(TSurface surface) {
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std::lock_guard lock{mutex};
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if (surface->IsProtected()) {
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return;
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}
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@ -579,6 +588,7 @@ private:
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FramebufferTargetInfo depth_buffer;
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std::vector<u8> staging_buffer;
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std::recursive_mutex mutex;
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};
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} // namespace VideoCommon
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