yuzu-emu
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yuzu-mainline
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Merge branch 'master' into ssbo-align

This commit is contained in:
Ameer J 2023-11-26 21:08:53 -05:00 committed by GitHub
commit 1d11fe00a3
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GPG Key ID: 4AEE18F83AFDEB23
409 changed files with 37059 additions and 27474 deletions

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@ -8,8 +8,17 @@ ccache -s
BUILD_FLAVOR=mainline
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
export ANDROID_KEYSTORE_FILE="${GITHUB_WORKSPACE}/ks.jks"
base64 --decode <<< "${ANDROID_KEYSTORE_B64}" > "${ANDROID_KEYSTORE_FILE}"
fi
cd src/android
chmod +x ./gradlew
./gradlew "assemble${BUILD_FLAVOR}Release" "bundle${BUILD_FLAVOR}Release"
ccache -s
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
rm "${ANDROID_KEYSTORE_FILE}"
fi

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@ -13,15 +13,3 @@ cp src/android/app/build/outputs/apk/"${BUILD_FLAVOR}/release/app-${BUILD_FLAVOR
"artifacts/${REV_NAME}.apk"
cp src/android/app/build/outputs/bundle/"${BUILD_FLAVOR}Release"/"app-${BUILD_FLAVOR}-release.aab" \
"artifacts/${REV_NAME}.aab"
if [ -n "${ANDROID_KEYSTORE_B64}" ]
then
echo "Signing apk..."
base64 --decode <<< "${ANDROID_KEYSTORE_B64}" > ks.jks
apksigner sign --ks ks.jks \
--ks-key-alias "${ANDROID_KEY_ALIAS}" \
--ks-pass env:ANDROID_KEYSTORE_PASS "artifacts/${REV_NAME}.apk"
else
echo "No keystore specified, not signing the APK files."
fi

5
.git-blame-ignore-revs Normal file
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@ -0,0 +1,5 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# CRLF -> LF
90aa937593e53a5d5e070fb623b228578b0b225f

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@ -40,11 +40,11 @@ jobs:
sudo apt-get install -y ccache apksigner glslang-dev glslang-tools
- name: Build
run: ./.ci/scripts/android/build.sh
- name: Copy and sign artifacts
env:
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
- name: Copy artifacts
run: ./.ci/scripts/android/upload.sh
- name: Upload
uses: actions/upload-artifact@v3

6
.gitmodules vendored
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@ -4,9 +4,6 @@
[submodule "enet"]
path = externals/enet
url = https://github.com/lsalzman/enet.git
[submodule "inih"]
path = externals/inih/inih
url = https://github.com/benhoyt/inih.git
[submodule "cubeb"]
path = externals/cubeb
url = https://github.com/mozilla/cubeb.git
@ -61,3 +58,6 @@
[submodule "breakpad"]
path = externals/breakpad
url = https://github.com/yuzu-emu/breakpad.git
[submodule "simpleini"]
path = externals/simpleini
url = https://github.com/brofield/simpleini.git

View File

@ -285,12 +285,12 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
find_package(Boost 1.79.0 REQUIRED context)
find_package(enet 1.3 MODULE)
find_package(fmt 9 REQUIRED)
find_package(inih 52 MODULE COMPONENTS INIReader)
find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
find_package(lz4 REQUIRED)
find_package(nlohmann_json 3.8 REQUIRED)
find_package(Opus 1.3 MODULE)
find_package(RenderDoc MODULE)
find_package(SimpleIni MODULE)
find_package(stb MODULE)
find_package(VulkanMemoryAllocator CONFIG)
find_package(ZLIB 1.2 REQUIRED)

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@ -0,0 +1,19 @@
# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
find_path(SimpleIni_INCLUDE_DIR SimpleIni.h)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SimpleIni
REQUIRED_VARS SimpleIni_INCLUDE_DIR
)
if (SimpleIni_FOUND AND NOT TARGET SimpleIni::SimpleIni)
add_library(SimpleIni::SimpleIni INTERFACE IMPORTED)
set_target_properties(SimpleIni::SimpleIni PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SimpleIni_INCLUDE_DIR}"
)
endif()
mark_as_advanced(SimpleIni_INCLUDE_DIR)

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@ -1,27 +0,0 @@
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(INIH QUIET IMPORTED_TARGET inih)
if (INIReader IN_LIST inih_FIND_COMPONENTS)
pkg_search_module(INIREADER QUIET IMPORTED_TARGET INIReader)
if (INIREADER_FOUND)
set(inih_INIReader_FOUND TRUE)
endif()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(inih
REQUIRED_VARS INIH_LINK_LIBRARIES
VERSION_VAR INIH_VERSION
HANDLE_COMPONENTS
)
if (inih_FOUND AND NOT TARGET inih::inih)
add_library(inih::inih ALIAS PkgConfig::INIH)
endif()
if (inih_FOUND AND inih_INIReader_FOUND AND NOT TARGET inih::INIReader)
add_library(inih::INIReader ALIAS PkgConfig::INIREADER)
endif()

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@ -6,3 +6,8 @@ file_filter = <lang>.ts
source_file = en.ts
source_lang = en
type = QT
[o:yuzu-emulator:p:yuzu:r:yuzu-android]
file_filter = ../../src/android/app/src/main/res/values-<lang>/strings.xml
source_file = ../../src/android/app/src/main/res/values/strings.xml
type = ANDROID

1695
dist/languages/ar.ts vendored

File diff suppressed because it is too large Load Diff

848
dist/languages/ca.ts vendored

File diff suppressed because it is too large Load Diff

856
dist/languages/cs.ts vendored

File diff suppressed because it is too large Load Diff

856
dist/languages/da.ts vendored

File diff suppressed because it is too large Load Diff

997
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File diff suppressed because it is too large Load Diff

856
dist/languages/el.ts vendored

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890
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File diff suppressed because it is too large Load Diff

876
dist/languages/fr.ts vendored

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1685
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856
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864
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File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

850
dist/languages/nb.ts vendored

File diff suppressed because it is too large Load Diff

850
dist/languages/nl.ts vendored

File diff suppressed because it is too large Load Diff

850
dist/languages/pl.ts vendored

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

856
dist/languages/sv.ts vendored

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

850
dist/languages/uk.ts vendored

File diff suppressed because it is too large Load Diff

850
dist/languages/vi.ts vendored

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -34,11 +34,6 @@ endif()
# Glad
add_subdirectory(glad)
# inih
if (NOT TARGET inih::INIReader)
add_subdirectory(inih)
endif()
# mbedtls
add_subdirectory(mbedtls)
target_include_directories(mbedtls PUBLIC ./mbedtls/include)
@ -295,3 +290,8 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB)
endif()
endif()
# SimpleIni
if (NOT TARGET SimpleIni::SimpleIni)
add_subdirectory(simpleini)
endif()

View File

@ -1,13 +0,0 @@
# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(inih
inih/ini.c
inih/ini.h
inih/cpp/INIReader.cpp
inih/cpp/INIReader.h
)
create_target_directory_groups(inih)
target_include_directories(inih INTERFACE inih/cpp)
add_library(inih::INIReader ALIAS inih)

1
externals/inih/inih vendored

@ -1 +0,0 @@
Subproject commit 9cecf0643da0846e77f64d10a126d9f48b9e05e8

1
externals/simpleini vendored Submodule

@ -0,0 +1 @@
Subproject commit 382ddbb4b92c0b26aa1b32cefba2002119a5b1f2

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@ -21,7 +21,7 @@ if (MSVC)
# Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
add_definitions(-DWIN32_LEAN_AND_MEAN)
# Ensure that projects build with Unicode support.
# Ensure that projects are built with Unicode support.
add_definitions(-DUNICODE -D_UNICODE)
# /W4 - Level 4 warnings
@ -54,11 +54,11 @@ if (MSVC)
/GT
# Modules
/experimental:module- # Disable module support explicitly due to conflicts with precompiled headers
/experimental:module- # Explicitly disable module support due to conflicts with precompiled headers.
# External headers diagnostics
/external:anglebrackets # Treats all headers included by #include <header>, where the header file is enclosed in angle brackets (< >), as external headers
/external:W0 # Sets the default warning level to 0 for external headers, effectively turning off warnings for external headers
/external:W0 # Sets the default warning level to 0 for external headers, effectively disabling warnings for them.
# Warnings
/W4
@ -187,6 +187,7 @@ add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(network)
add_subdirectory(input_common)
add_subdirectory(frontend_common)
add_subdirectory(shader_recompiler)
if (YUZU_ROOM)

View File

@ -47,6 +47,10 @@ android {
jniLibs.useLegacyPackaging = true
}
androidResources {
generateLocaleConfig = true
}
defaultConfig {
// TODO If this is ever modified, change application_id in strings.xml
applicationId = "org.yuzu.yuzu_emu"
@ -215,7 +219,6 @@ dependencies {
implementation("io.coil-kt:coil:2.2.2")
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("androidx.window:window:1.2.0-beta03")
implementation("org.ini4j:ini4j:0.5.4")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")

View File

@ -26,7 +26,6 @@ SPDX-License-Identifier: GPL-3.0-or-later
android:supportsRtl="true"
android:isGame="true"
android:appCategory="game"
android:localeConfig="@xml/locales_config"
android:banner="@drawable/tv_banner"
android:fullBackupContent="@xml/data_extraction_rules"
android:dataExtractionRules="@xml/data_extraction_rules_api_31"

View File

@ -230,8 +230,6 @@ object NativeLibrary {
*/
external fun onTouchReleased(finger_id: Int)
external fun reloadSettings()
external fun initGameIni(gameID: String?)
external fun setAppDirectory(directory: String)
@ -252,7 +250,7 @@ object NativeLibrary {
external fun reloadKeys(): Boolean
external fun initializeSystem()
external fun initializeSystem(reload: Boolean)
external fun defaultCPUCore(): Int
@ -462,12 +460,12 @@ object NativeLibrary {
}
fun setEmulationActivity(emulationActivity: EmulationActivity?) {
Log.verbose("[NativeLibrary] Registering EmulationActivity.")
Log.debug("[NativeLibrary] Registering EmulationActivity.")
sEmulationActivity = WeakReference(emulationActivity)
}
fun clearEmulationActivity() {
Log.verbose("[NativeLibrary] Unregistering EmulationActivity.")
Log.debug("[NativeLibrary] Unregistering EmulationActivity.")
sEmulationActivity.clear()
}

View File

@ -11,6 +11,7 @@ import java.io.File
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.DocumentsTree
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log
fun Context.getPublicFilesDir(): File = getExternalFilesDir(null) ?: filesDir
@ -49,6 +50,7 @@ class YuzuApplication : Application() {
DirectoryInitialization.start()
GpuDriverHelper.initializeDriverParameters()
NativeLibrary.logDeviceInfo()
Log.logDeviceInfo()
createNotificationChannels()
}

View File

@ -47,6 +47,7 @@ import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.ThemeHelper
@ -80,6 +81,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
}
override fun onCreate(savedInstanceState: Bundle?) {
Log.gameLaunched = true
ThemeHelper.setTheme(this)
super.onCreate(savedInstanceState)
@ -105,7 +107,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) {
if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.Gb)) {
if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.totalMemory)) {
Toast.makeText(
this,
getString(
@ -371,8 +373,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val isEmulationActive = emulationViewModel.emulationStarted.value &&
!emulationViewModel.isEmulationStopping.value
pictureInPictureParamsBuilder.setAutoEnterEnabled(
BooleanSetting.PICTURE_IN_PICTURE.boolean
BooleanSetting.PICTURE_IN_PICTURE.boolean && isEmulationActive
)
}
setPictureInPictureParams(pictureInPictureParamsBuilder.build())

View File

@ -22,12 +22,16 @@ import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
import androidx.navigation.findNavController
import androidx.preference.PreferenceManager
import androidx.recyclerview.widget.AsyncDifferConfig
import androidx.recyclerview.widget.DiffUtil
import androidx.recyclerview.widget.ListAdapter
import androidx.recyclerview.widget.RecyclerView
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
@ -92,6 +96,8 @@ class GameAdapter(private val activity: AppCompatActivity) :
data = Uri.parse(holder.game.path)
}
activity.lifecycleScope.launch {
withContext(Dispatchers.IO) {
val layerDrawable = ResourcesCompat.getDrawable(
YuzuApplication.appContext.resources,
R.drawable.shortcut,
@ -99,12 +105,14 @@ class GameAdapter(private val activity: AppCompatActivity) :
) as LayerDrawable
layerDrawable.setDrawableByLayerId(
R.id.shortcut_foreground,
GameIconUtils.getGameIcon(holder.game).toDrawable(YuzuApplication.appContext.resources)
GameIconUtils.getGameIcon(activity, holder.game)
.toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
val shortcut = ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
val shortcut =
ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
.setShortLabel(holder.game.title)
.setIcon(
IconCompat.createWithAdaptiveBitmap(
@ -114,6 +122,8 @@ class GameAdapter(private val activity: AppCompatActivity) :
.setIntent(openIntent)
.build()
ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
}
}
val action = HomeNavigationDirections.actionGlobalEmulationActivity(holder.game)
view.findNavController().navigate(action)

View File

@ -7,7 +7,7 @@ import android.text.TextUtils
import android.widget.Toast
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.utils.NativeConfig
object Settings {
private val context get() = YuzuApplication.appContext
@ -19,7 +19,7 @@ object Settings {
context.getString(R.string.ini_saved),
Toast.LENGTH_SHORT
).show()
SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG)
NativeConfig.saveSettings()
} else {
// TODO: Save custom game settings
Toast.makeText(
@ -82,7 +82,6 @@ object Settings {
enum class MenuTag(val titleId: Int) {
SECTION_ROOT(R.string.advanced_settings),
SECTION_GENERAL(R.string.preferences_general),
SECTION_SYSTEM(R.string.preferences_system),
SECTION_RENDERER(R.string.preferences_graphics),
SECTION_AUDIO(R.string.preferences_audio),

View File

@ -3,10 +3,13 @@
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.DrawableRes
class RunnableSetting(
titleId: Int,
descriptionId: Int,
val isRuntimeRunnable: Boolean,
@DrawableRes val iconId: Int = 0,
val runnable: () -> Unit
) : SettingsItem(emptySetting, titleId, descriptionId) {
override val type = TYPE_RUNNABLE

View File

@ -73,7 +73,7 @@ abstract class SettingsItem(
R.string.frame_limit_slider,
R.string.frame_limit_slider_description,
1,
200,
400,
"%"
)
)

View File

@ -3,11 +3,14 @@
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.DrawableRes
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.features.settings.model.Settings
class SubmenuSetting(
titleId: Int,
descriptionId: Int,
@StringRes titleId: Int,
@StringRes descriptionId: Int,
@DrawableRes val iconId: Int,
val menuKey: Settings.MenuTag
) : SettingsItem(emptySetting, titleId, descriptionId) {
override val type = TYPE_SUBMENU

View File

@ -21,7 +21,6 @@ import androidx.navigation.navArgs
import com.google.android.material.color.MaterialColors
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.NativeLibrary
import java.io.IOException
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
@ -165,11 +164,12 @@ class SettingsActivity : AppCompatActivity() {
settingsViewModel.shouldSave = false
// Delete settings file because the user may have changed values that do not exist in the UI
NativeConfig.unloadConfig()
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
if (!settingsFile.delete()) {
throw IOException("Failed to delete $settingsFile")
}
NativeLibrary.reloadSettings()
NativeConfig.initializeConfig()
Toast.makeText(
applicationContext,

View File

@ -20,7 +20,6 @@ import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.divider.MaterialDividerItemDecoration
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
@ -68,15 +67,9 @@ class SettingsFragment : Fragment() {
)
binding.toolbarSettingsLayout.title = getString(args.menuTag.titleId)
val dividerDecoration = MaterialDividerItemDecoration(
requireContext(),
LinearLayoutManager.VERTICAL
)
dividerDecoration.isLastItemDecorated = false
binding.listSettings.apply {
adapter = settingsAdapter
layoutManager = LinearLayoutManager(requireContext())
addItemDecoration(dividerDecoration)
}
binding.toolbarSettings.setNavigationOnClickListener {
@ -94,17 +87,6 @@ class SettingsFragment : Fragment() {
}
}
}
launch {
settingsViewModel.isUsingSearch.collectLatest {
if (it) {
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
} else {
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
}
}
}
}
if (args.menuTag == Settings.MenuTag.SECTION_ROOT) {
@ -112,8 +94,6 @@ class SettingsFragment : Fragment() {
binding.toolbarSettings.setOnMenuItemClickListener {
when (it.itemId) {
R.id.action_search -> {
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
view.findNavController()
.navigate(R.id.action_settingsFragment_to_settingsSearchFragment)
true
@ -129,11 +109,6 @@ class SettingsFragment : Fragment() {
setInsets()
}
override fun onResume() {
super.onResume()
settingsViewModel.setIsUsingSearch(false)
}
private fun setInsets() {
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
@ -144,10 +119,9 @@ class SettingsFragment : Fragment() {
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val sideMargin = resources.getDimensionPixelSize(R.dimen.spacing_medlarge)
val mlpSettingsList = binding.listSettings.layoutParams as MarginLayoutParams
mlpSettingsList.leftMargin = sideMargin + leftInsets
mlpSettingsList.rightMargin = sideMargin + rightInsets
mlpSettingsList.leftMargin = leftInsets
mlpSettingsList.rightMargin = rightInsets
binding.listSettings.layoutParams = mlpSettingsList
binding.listSettings.updatePadding(
bottom = barInsets.bottom

View File

@ -3,7 +3,6 @@
package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import android.content.SharedPreferences
import android.os.Build
import android.widget.Toast
@ -32,8 +31,6 @@ class SettingsFragmentPresenter(
private val preferences: SharedPreferences
get() = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
private val context: Context get() = YuzuApplication.appContext
// Extension for populating settings list based on paired settings
fun ArrayList<SettingsItem>.add(key: String) {
val item = SettingsItem.settingsItems[key]!!
@ -53,7 +50,6 @@ class SettingsFragmentPresenter(
val sl = ArrayList<SettingsItem>()
when (menuTag) {
Settings.MenuTag.SECTION_ROOT -> addConfigSettings(sl)
Settings.MenuTag.SECTION_GENERAL -> addGeneralSettings(sl)
Settings.MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
Settings.MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
Settings.MenuTag.SECTION_AUDIO -> addAudioSettings(sl)
@ -75,30 +71,53 @@ class SettingsFragmentPresenter(
private fun addConfigSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(SubmenuSetting(R.string.preferences_general, 0, Settings.MenuTag.SECTION_GENERAL))
add(SubmenuSetting(R.string.preferences_system, 0, Settings.MenuTag.SECTION_SYSTEM))
add(SubmenuSetting(R.string.preferences_graphics, 0, Settings.MenuTag.SECTION_RENDERER))
add(SubmenuSetting(R.string.preferences_audio, 0, Settings.MenuTag.SECTION_AUDIO))
add(SubmenuSetting(R.string.preferences_debug, 0, Settings.MenuTag.SECTION_DEBUG))
add(
RunnableSetting(R.string.reset_to_default, 0, false) {
settingsViewModel.setShouldShowResetSettingsDialog(true)
}
SubmenuSetting(
R.string.preferences_system,
R.string.preferences_system_description,
R.drawable.ic_system_settings,
Settings.MenuTag.SECTION_SYSTEM
)
)
add(
SubmenuSetting(
R.string.preferences_graphics,
R.string.preferences_graphics_description,
R.drawable.ic_graphics,
Settings.MenuTag.SECTION_RENDERER
)
)
add(
SubmenuSetting(
R.string.preferences_audio,
R.string.preferences_audio_description,
R.drawable.ic_audio,
Settings.MenuTag.SECTION_AUDIO
)
)
add(
SubmenuSetting(
R.string.preferences_debug,
R.string.preferences_debug_description,
R.drawable.ic_code,
Settings.MenuTag.SECTION_DEBUG
)
)
add(
RunnableSetting(
R.string.reset_to_default,
R.string.reset_to_default_description,
false,
R.drawable.ic_restore
) { settingsViewModel.setShouldShowResetSettingsDialog(true) }
)
}
}
private fun addGeneralSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
add(IntSetting.CPU_ACCURACY.key)
add(BooleanSetting.PICTURE_IN_PICTURE.key)
}
}
private fun addSystemSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
add(BooleanSetting.USE_DOCKED_MODE.key)
add(IntSetting.REGION_INDEX.key)
add(IntSetting.LANGUAGE_INDEX.key)
@ -116,6 +135,7 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
add(IntSetting.RENDERER_ASPECT_RATIO.key)
add(BooleanSetting.PICTURE_IN_PICTURE.key)
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
@ -249,6 +269,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_DEBUG.key)
add(HeaderSetting(R.string.cpu))
add(IntSetting.CPU_ACCURACY.key)
add(BooleanSetting.CPU_DEBUG_MODE.key)
add(SettingsItem.FASTMEM_COMBINED)
}

View File

@ -4,6 +4,7 @@
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import androidx.core.content.res.ResourcesCompat
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.features.settings.model.view.RunnableSetting
@ -16,6 +17,19 @@ class RunnableViewHolder(val binding: ListItemSettingBinding, adapter: SettingsA
override fun bind(item: SettingsItem) {
setting = item as RunnableSetting
if (item.iconId != 0) {
binding.icon.visibility = View.VISIBLE
binding.icon.setImageDrawable(
ResourcesCompat.getDrawable(
binding.icon.resources,
item.iconId,
binding.icon.context.theme
)
)
} else {
binding.icon.visibility = View.GONE
}
binding.textSettingName.setText(item.nameId)
if (item.descriptionId != 0) {
binding.textSettingDescription.setText(item.descriptionId)

View File

@ -4,6 +4,7 @@
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import androidx.core.content.res.ResourcesCompat
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.model.view.SubmenuSetting
@ -15,6 +16,19 @@ class SubmenuViewHolder(val binding: ListItemSettingBinding, adapter: SettingsAd
override fun bind(item: SettingsItem) {
this.item = item as SubmenuSetting
if (item.iconId != 0) {
binding.icon.visibility = View.VISIBLE
binding.icon.setImageDrawable(
ResourcesCompat.getDrawable(
binding.icon.resources,
item.iconId,
binding.icon.context.theme
)
)
} else {
binding.icon.visibility = View.GONE
}
binding.textSettingName.setText(item.nameId)
if (item.descriptionId != 0) {
binding.textSettingDescription.setText(item.descriptionId)

View File

@ -3,15 +3,8 @@
package org.yuzu.yuzu_emu.features.settings.utils
import android.widget.Toast
import java.io.*
import org.ini4j.Wini
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.*
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.NativeConfig
/**
* Contains static methods for interacting with .ini files in which settings are stored.
@ -19,41 +12,6 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
object SettingsFile {
const val FILE_NAME_CONFIG = "config"
/**
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
* telling why it failed.
*
* @param fileName The target filename without a path or extension.
*/
fun saveFile(fileName: String) {
val ini = getSettingsFile(fileName)
try {
val wini = Wini(ini)
for (specificCategory in Settings.Category.values()) {
val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal)
for (setting in Settings.settingsList) {
if (setting.key!!.isEmpty()) continue
val settingCategoryHeader =
NativeConfig.getConfigHeader(setting.category.ordinal)
val iniSetting: String? = wini.get(categoryHeader, setting.key)
if (iniSetting != null || settingCategoryHeader == categoryHeader) {
wini.put(settingCategoryHeader, setting.key, setting.valueAsString)
}
}
}
wini.store()
} catch (e: IOException) {
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
val context = YuzuApplication.appContext
Toast.makeText(
context,
context.getString(R.string.error_saving, fileName, e.message),
Toast.LENGTH_SHORT
).show()
}
}
fun getSettingsFile(fileName: String): File =
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
}

View File

@ -114,10 +114,10 @@ class AboutFragment : Fragment() {
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val mlpAppBar = binding.appbarAbout.layoutParams as MarginLayoutParams
mlpAppBar.leftMargin = leftInsets
mlpAppBar.rightMargin = rightInsets
binding.appbarAbout.layoutParams = mlpAppBar
val mlpToolbar = binding.toolbarAbout.layoutParams as MarginLayoutParams
mlpToolbar.leftMargin = leftInsets
mlpToolbar.rightMargin = rightInsets
binding.toolbarAbout.layoutParams = mlpToolbar
val mlpScrollAbout = binding.scrollAbout.layoutParams as MarginLayoutParams
mlpScrollAbout.leftMargin = leftInsets

View File

@ -10,7 +10,6 @@ import android.content.DialogInterface
import android.content.SharedPreferences
import android.content.pm.ActivityInfo
import android.content.res.Configuration
import android.graphics.Color
import android.net.Uri
import android.os.Bundle
import android.os.Handler
@ -155,7 +154,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
binding.surfaceEmulation.holder.addCallback(this)
binding.showFpsText.setTextColor(Color.YELLOW)
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
binding.drawerLayout.addDrawerListener(object : DrawerListener {
@ -312,6 +310,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
ViewUtils.showView(binding.surfaceInputOverlay)
ViewUtils.hideView(binding.loadingIndicator)
emulationState.updateSurface()
// Setup overlay
updateShowFpsOverlay()
}
@ -412,12 +412,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
val FRAMETIME = 2
val SPEED = 3
perfStatsUpdater = {
if (emulationViewModel.emulationStarted.value == true) {
if (emulationViewModel.emulationStarted.value) {
val perfStats = NativeLibrary.getPerfStats()
if (perfStats[FPS] > 0 && _binding != null) {
if (_binding != null) {
binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
}
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 100)
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
}
}
perfStatsUpdateHandler.post(perfStatsUpdater!!)
@ -462,7 +462,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
// Restrict emulation and overlays to the top of the screen
binding.emulationContainer.layoutParams.height = it.bounds.top
binding.overlayContainer.layoutParams.height = it.bounds.top
// Restrict input and menu drawer to the bottom of the screen
binding.inputContainer.layoutParams.height = it.bounds.bottom
binding.inGameMenu.layoutParams.height = it.bounds.bottom
@ -476,7 +475,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (!isFolding) {
binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
isInFoldableLayout = false
updateOrientation()
@ -484,7 +482,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
binding.emulationContainer.requestLayout()
binding.inputContainer.requestLayout()
binding.overlayContainer.requestLayout()
binding.inGameMenu.requestLayout()
}
@ -710,24 +707,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
v.setPadding(left, cutInsets.top, right, 0)
// Ensure FPS text doesn't get cut off by rounded display corners
val sidePadding = resources.getDimensionPixelSize(R.dimen.spacing_xtralarge)
if (cutInsets.left == 0) {
binding.showFpsText.setPadding(
sidePadding,
cutInsets.top,
cutInsets.right,
cutInsets.bottom
)
} else {
binding.showFpsText.setPadding(
cutInsets.left,
cutInsets.top,
cutInsets.right,
cutInsets.bottom
)
}
windowInsets
}
}
@ -804,6 +783,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
@Synchronized
fun updateSurface() {
if (surface != null) {
NativeLibrary.surfaceChanged(surface)
}
}
@Synchronized
fun clearSurface() {
if (surface == null) {

View File

@ -42,6 +42,7 @@ import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log
class HomeSettingsFragment : Fragment() {
private var _binding: FragmentHomeSettingsBinding? = null
@ -84,28 +85,6 @@ class HomeSettingsFragment : Fragment() {
}
)
)
add(
HomeSetting(
R.string.open_user_folder,
R.string.open_user_folder_description,
R.drawable.ic_folder_open,
{ openFileManager() }
)
)
add(
HomeSetting(
R.string.preferences_theme,
R.string.theme_and_color_description,
R.drawable.ic_palette,
{
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
null,
Settings.MenuTag.SECTION_THEME
)
binding.root.findNavController().navigate(action)
}
)
)
add(
HomeSetting(
R.string.gpu_driver_manager,
@ -121,17 +100,6 @@ class HomeSettingsFragment : Fragment() {
driverViewModel.selectedDriverMetadata
)
)
add(
HomeSetting(
R.string.manage_yuzu_data,
R.string.manage_yuzu_data_description,
R.drawable.ic_install,
{
binding.root.findNavController()
.navigate(R.id.action_homeSettingsFragment_to_installableFragment)
}
)
)
add(
HomeSetting(
R.string.applets,
@ -146,6 +114,17 @@ class HomeSettingsFragment : Fragment() {
R.string.applets_error_description
)
)
add(
HomeSetting(
R.string.manage_yuzu_data,
R.string.manage_yuzu_data_description,
R.drawable.ic_install,
{
binding.root.findNavController()
.navigate(R.id.action_homeSettingsFragment_to_installableFragment)
}
)
)
add(
HomeSetting(
R.string.select_games_folder,
@ -170,6 +149,28 @@ class HomeSettingsFragment : Fragment() {
{ shareLog() }
)
)
add(
HomeSetting(
R.string.open_user_folder,
R.string.open_user_folder_description,
R.drawable.ic_folder_open,
{ openFileManager() }
)
)
add(
HomeSetting(
R.string.preferences_theme,
R.string.theme_and_color_description,
R.drawable.ic_palette,
{
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
null,
Settings.MenuTag.SECTION_THEME
)
binding.root.findNavController().navigate(action)
}
)
)
add(
HomeSetting(
R.string.about,
@ -312,19 +313,32 @@ class HomeSettingsFragment : Fragment() {
}
}
// Share the current log if we just returned from a game but share the old log
// if we just started the app and the old log exists.
private fun shareLog() {
val file = DocumentFile.fromSingleUri(
val currentLog = DocumentFile.fromSingleUri(
mainActivity,
DocumentsContract.buildDocumentUri(
DocumentProvider.AUTHORITY,
"${DocumentProvider.ROOT_ID}/log/yuzu_log.txt"
)
)!!
if (file.exists()) {
val oldLog = DocumentFile.fromSingleUri(
mainActivity,
DocumentsContract.buildDocumentUri(
DocumentProvider.AUTHORITY,
"${DocumentProvider.ROOT_ID}/log/yuzu_log.txt.old.txt"
)
)!!
val intent = Intent(Intent.ACTION_SEND)
.setDataAndType(file.uri, FileUtil.TEXT_PLAIN)
.setDataAndType(currentLog.uri, FileUtil.TEXT_PLAIN)
.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
.putExtra(Intent.EXTRA_STREAM, file.uri)
if (!Log.gameLaunched && oldLog.exists()) {
intent.putExtra(Intent.EXTRA_STREAM, oldLog.uri)
startActivity(Intent.createChooser(intent, getText(R.string.share_log)))
} else if (currentLog.exists()) {
intent.putExtra(Intent.EXTRA_STREAM, currentLog.uri)
startActivity(Intent.createChooser(intent, getText(R.string.share_log)))
} else {
Toast.makeText(

View File

@ -21,6 +21,8 @@ import org.yuzu.yuzu_emu.databinding.FragmentInstallablesBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.Installable
import org.yuzu.yuzu_emu.ui.main.MainActivity
import java.time.LocalDateTime
import java.time.format.DateTimeFormatter
class InstallableFragment : Fragment() {
private var _binding: FragmentInstallablesBinding? = null
@ -78,7 +80,15 @@ class InstallableFragment : Fragment() {
R.string.manage_save_data,
R.string.import_export_saves_description,
install = { mainActivity.importSaves.launch(arrayOf("application/zip")) },
export = { mainActivity.exportSave() }
export = {
mainActivity.exportSaves.launch(
"yuzu saves - ${
LocalDateTime.now().format(
DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm")
)
}.zip"
)
}
)
} else {
Installable(

View File

@ -40,8 +40,10 @@ class SettingsSearchFragment : Fragment() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
}
override fun onCreateView(
@ -55,7 +57,6 @@ class SettingsSearchFragment : Fragment() {
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
settingsViewModel.setIsUsingSearch(true)
if (savedInstanceState != null) {
binding.searchText.setText(savedInstanceState.getString(SEARCH_TEXT))

View File

@ -18,8 +18,8 @@ class Game(
val version: String = "",
val isHomebrew: Boolean = false
) : Parcelable {
val keyAddedToLibraryTime get() = "${programId}_AddedToLibraryTime"
val keyLastPlayedTime get() = "${programId}_LastPlayed"
val keyAddedToLibraryTime get() = "${path}_AddedToLibraryTime"
val keyLastPlayedTime get() = "${path}_LastPlayed"
override fun equals(other: Any?): Boolean {
if (other !is Game) {

View File

@ -29,9 +29,6 @@ class SettingsViewModel : ViewModel() {
val shouldReloadSettingsList: StateFlow<Boolean> get() = _shouldReloadSettingsList
private val _shouldReloadSettingsList = MutableStateFlow(false)
val isUsingSearch: StateFlow<Boolean> get() = _isUsingSearch
private val _isUsingSearch = MutableStateFlow(false)
val sliderProgress: StateFlow<Int> get() = _sliderProgress
private val _sliderProgress = MutableStateFlow(-1)
@ -57,10 +54,6 @@ class SettingsViewModel : ViewModel() {
_shouldReloadSettingsList.value = value
}
fun setIsUsingSearch(value: Boolean) {
_isUsingSearch.value = value
}
fun setSliderTextValue(value: Float, units: String) {
_sliderProgress.value = value.toInt()
_sliderTextValue.value = String.format(

View File

@ -6,7 +6,6 @@ package org.yuzu.yuzu_emu.ui.main
import android.content.Intent
import android.net.Uri
import android.os.Bundle
import android.provider.DocumentsContract
import android.view.View
import android.view.ViewGroup.MarginLayoutParams
import android.view.WindowManager
@ -20,7 +19,6 @@ import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
import androidx.core.view.ViewCompat
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
@ -41,7 +39,6 @@ import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
@ -53,9 +50,6 @@ import org.yuzu.yuzu_emu.model.TaskViewModel
import org.yuzu.yuzu_emu.utils.*
import java.io.BufferedInputStream
import java.io.BufferedOutputStream
import java.io.FileOutputStream
import java.time.LocalDateTime
import java.time.format.DateTimeFormatter
import java.util.zip.ZipEntry
import java.util.zip.ZipInputStream
@ -73,7 +67,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Get first subfolder in saves folder (should be the user folder)
val savesFolderRoot get() = File(savesFolder).listFiles()?.firstOrNull()?.canonicalPath ?: ""
private var lastZipCreated: File? = null
override fun onCreate(savedInstanceState: Bundle?) {
val splashScreen = installSplashScreen()
@ -403,7 +396,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
} else {
firmwarePath.deleteRecursively()
cacheFirmwareDir.copyRecursively(firmwarePath, true)
NativeLibrary.initializeSystem()
NativeLibrary.initializeSystem(true)
getString(R.string.save_file_imported_success)
}
} catch (e: Exception) {
@ -632,6 +625,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
// Clear existing user data
NativeConfig.unloadConfig()
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
// Copy archive to internal storage
@ -649,82 +643,39 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
// Reinitialize relevant data
NativeLibrary.initializeSystem()
NativeLibrary.initializeSystem(true)
NativeConfig.initializeConfig()
gamesViewModel.reloadGames(false)
return@newInstance getString(R.string.user_data_import_success)
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
/**
* Zips the save files located in the given folder path and creates a new zip file with the current date and time.
* @return true if the zip file is successfully created, false otherwise.
*/
private fun zipSave(): Boolean {
try {
val tempFolder = File(getPublicFilesDir().canonicalPath, "temp")
tempFolder.mkdirs()
val saveFolder = File(savesFolderRoot)
val outputZipFile = File(
tempFolder,
"yuzu saves - ${
LocalDateTime.now().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm"))
}.zip"
)
outputZipFile.createNewFile()
val result = FileUtil.zipFromInternalStorage(
saveFolder,
savesFolderRoot,
BufferedOutputStream(FileOutputStream(outputZipFile))
)
if (result == TaskState.Failed) {
return false
}
lastZipCreated = outputZipFile
} catch (e: Exception) {
return false
}
return true
}
/**
* Exports the save file located in the given folder path by creating a zip file and sharing it via intent.
*/
fun exportSave() {
CoroutineScope(Dispatchers.IO).launch {
val wasZipCreated = zipSave()
val lastZipFile = lastZipCreated
if (!wasZipCreated || lastZipFile == null) {
withContext(Dispatchers.Main) {
Toast.makeText(
this@MainActivity,
getString(R.string.export_save_failed),
Toast.LENGTH_LONG
).show()
}
return@launch
val exportSaves = registerForActivityResult(
ActivityResultContracts.CreateDocument("application/zip")
) { result ->
if (result == null) {
return@registerForActivityResult
}
withContext(Dispatchers.Main) {
val file = DocumentFile.fromSingleUri(
this@MainActivity,
DocumentsContract.buildDocumentUri(
DocumentProvider.AUTHORITY,
"${DocumentProvider.ROOT_ID}/temp/${lastZipFile.name}"
)
)!!
val intent = Intent(Intent.ACTION_SEND)
.setDataAndType(file.uri, "application/zip")
.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
.putExtra(Intent.EXTRA_STREAM, file.uri)
startForResultExportSave.launch(
Intent.createChooser(
intent,
getString(R.string.share_save_file)
)
IndeterminateProgressDialogFragment.newInstance(
this,
R.string.save_files_exporting,
false
) {
val zipResult = FileUtil.zipFromInternalStorage(
File(savesFolderRoot),
savesFolderRoot,
BufferedOutputStream(contentResolver.openOutputStream(result))
)
return@newInstance when (zipResult) {
TaskState.Completed -> getString(R.string.export_success)
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
}
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
private val startForResultExportSave =

View File

@ -15,7 +15,8 @@ object DirectoryInitialization {
fun start() {
if (!areDirectoriesReady) {
initializeInternalStorage()
NativeLibrary.initializeSystem()
NativeLibrary.initializeSystem(false)
NativeConfig.initializeConfig()
areDirectoriesReady = true
}
}

View File

@ -8,9 +8,9 @@ import android.graphics.BitmapFactory
import android.widget.ImageView
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.lifecycle.LifecycleOwner
import coil.ImageLoader
import coil.decode.DataSource
import coil.executeBlocking
import coil.fetch.DrawableResult
import coil.fetch.FetchResult
import coil.fetch.Fetcher
@ -76,12 +76,13 @@ object GameIconUtils {
imageLoader.enqueue(request)
}
fun getGameIcon(game: Game): Bitmap {
suspend fun getGameIcon(lifecycleOwner: LifecycleOwner, game: Game): Bitmap {
val request = ImageRequest.Builder(YuzuApplication.appContext)
.data(game)
.lifecycle(lifecycleOwner)
.error(R.drawable.default_icon)
.build()
return imageLoader.executeBlocking(request)
return imageLoader.execute(request)
.drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888)
}
}

View File

@ -27,6 +27,8 @@ object InputHandler {
0x054C -> getInputDS5ButtonKey(event.keyCode)
0x057E -> getInputJoyconButtonKey(event.keyCode)
0x1532 -> getInputRazerButtonKey(event.keyCode)
0x3537 -> getInputRedmagicButtonKey(event.keyCode)
0x358A -> getInputBackboneLabsButtonKey(event.keyCode)
else -> getInputGenericButtonKey(event.keyCode)
}
@ -68,7 +70,7 @@ object InputHandler {
private fun getPlayerNumber(index: Int, deviceId: Int = -1): Int {
var deviceIndex = index
if (deviceId != -1) {
deviceIndex = controllerIds[deviceId]!!
deviceIndex = controllerIds[deviceId] ?: 0
}
// TODO: Joycons are handled as different controllers. Find a way to merge them.
@ -227,6 +229,42 @@ object InputHandler {
}
}
private fun getInputRedmagicButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputBackboneLabsButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputGenericButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A

View File

@ -3,38 +3,29 @@
package org.yuzu.yuzu_emu.utils
import android.util.Log
import org.yuzu.yuzu_emu.BuildConfig
import android.os.Build
/**
* Contains methods that call through to [android.util.Log], but
* with the same TAG automatically provided. Also no-ops VERBOSE and DEBUG log
* levels in release builds.
*/
object Log {
private const val TAG = "Yuzu Frontend"
// Tracks whether we should share the old log or the current log
var gameLaunched = false
fun verbose(message: String) {
if (BuildConfig.DEBUG) {
Log.v(TAG, message)
}
}
external fun debug(message: String)
fun debug(message: String) {
if (BuildConfig.DEBUG) {
Log.d(TAG, message)
}
}
external fun warning(message: String)
fun info(message: String) {
Log.i(TAG, message)
}
external fun info(message: String)
fun warning(message: String) {
Log.w(TAG, message)
}
external fun error(message: String)
fun error(message: String) {
Log.e(TAG, message)
external fun critical(message: String)
fun logDeviceInfo() {
info("Device Manufacturer - ${Build.MANUFACTURER}")
info("Device Model - ${Build.MODEL}")
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.R) {
info("SoC Manufacturer - ${Build.SOC_MANUFACTURER}")
info("SoC Model - ${Build.SOC_MODEL}")
}
info("Total System Memory - ${MemoryUtil.getDeviceRAM()}")
}
}

View File

@ -27,7 +27,7 @@ object MemoryUtil {
const val Pb = Tb * 1024
const val Eb = Pb * 1024
private fun bytesToSizeUnit(size: Float): String =
private fun bytesToSizeUnit(size: Float, roundUp: Boolean = false): String =
when {
size < Kb -> {
context.getString(
@ -39,63 +39,59 @@ object MemoryUtil {
size < Mb -> {
context.getString(
R.string.memory_formatted,
(size / Kb).hundredths,
if (roundUp) ceil(size / Kb) else (size / Kb).hundredths,
context.getString(R.string.memory_kilobyte)
)
}
size < Gb -> {
context.getString(
R.string.memory_formatted,
(size / Mb).hundredths,
if (roundUp) ceil(size / Mb) else (size / Mb).hundredths,
context.getString(R.string.memory_megabyte)
)
}
size < Tb -> {
context.getString(
R.string.memory_formatted,
(size / Gb).hundredths,
if (roundUp) ceil(size / Gb) else (size / Gb).hundredths,
context.getString(R.string.memory_gigabyte)
)
}
size < Pb -> {
context.getString(
R.string.memory_formatted,
(size / Tb).hundredths,
if (roundUp) ceil(size / Tb) else (size / Tb).hundredths,
context.getString(R.string.memory_terabyte)
)
}
size < Eb -> {
context.getString(
R.string.memory_formatted,
(size / Pb).hundredths,
if (roundUp) ceil(size / Pb) else (size / Pb).hundredths,
context.getString(R.string.memory_petabyte)
)
}
else -> {
context.getString(
R.string.memory_formatted,
(size / Eb).hundredths,
if (roundUp) ceil(size / Eb) else (size / Eb).hundredths,
context.getString(R.string.memory_exabyte)
)
}
}
// Devices are unlikely to have 0.5GB increments of memory so we'll just round up to account for
// the potential error created by memInfo.totalMem
private val totalMemory: Float
val totalMemory: Float
get() {
val memInfo = ActivityManager.MemoryInfo()
with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
getMemoryInfo(memInfo)
}
return ceil(
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE) {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE) {
memInfo.advertisedMem.toFloat()
} else {
memInfo.totalMem.toFloat()
}
)
}
fun isLessThan(minimum: Int, size: Float): Boolean =
@ -109,5 +105,7 @@ object MemoryUtil {
else -> totalMemory < Kb && totalMemory < minimum
}
fun getDeviceRAM(): String = bytesToSizeUnit(totalMemory)
// Devices are unlikely to have 0.5GB increments of memory so we'll just round up to account for
// the potential error created by memInfo.totalMem
fun getDeviceRAM(): String = bytesToSizeUnit(totalMemory, true)
}

View File

@ -4,6 +4,30 @@
package org.yuzu.yuzu_emu.utils
object NativeConfig {
/**
* Creates a Config object and opens the emulation config.
*/
@Synchronized
external fun initializeConfig()
/**
* Destroys the stored config object. This automatically saves the existing config.
*/
@Synchronized
external fun unloadConfig()
/**
* Reads values saved to the config file and saves them.
*/
@Synchronized
external fun reloadSettings()
/**
* Saves settings values in memory to disk.
*/
@Synchronized
external fun saveSettings()
external fun getBoolean(key: String, getDefault: Boolean): Boolean
external fun setBoolean(key: String, value: Boolean)

View File

@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
android_common/android_common.h
applets/software_keyboard.cpp
applets/software_keyboard.h
config.cpp
config.h
default_ini.h
emu_window/emu_window.cpp
emu_window/emu_window.h
id_cache.cpp
@ -16,14 +13,17 @@ add_library(yuzu-android SHARED
native.cpp
native.h
native_config.cpp
uisettings.cpp
android_settings.cpp
game_metadata.cpp
native_log.cpp
android_config.cpp
android_config.h
)
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools)
endif()

View File

@ -0,0 +1,70 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "android_config.h"
#include "android_settings.h"
#include "common/settings_setting.h"
AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
: Config(config_type) {
Initialize(config_name);
if (config_type != ConfigType::InputProfile) {
ReadAndroidValues();
SaveAndroidValues();
}
}
AndroidConfig::~AndroidConfig() {
if (global) {
AndroidConfig::SaveAllValues();
}
}
void AndroidConfig::ReloadAllValues() {
Reload();
ReadAndroidValues();
SaveAndroidValues();
}
void AndroidConfig::SaveAllValues() {
Save();
SaveAndroidValues();
}
void AndroidConfig::ReadAndroidValues() {
if (global) {
ReadAndroidUIValues();
}
}
void AndroidConfig::ReadAndroidUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
ReadCategory(Settings::Category::Android);
EndGroup();
}
void AndroidConfig::SaveAndroidValues() {
if (global) {
SaveAndroidUIValues();
}
WriteToIni();
}
void AndroidConfig::SaveAndroidUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
WriteCategory(Settings::Category::Android);
EndGroup();
}
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {
return Settings::values.linkage.by_category[category];
}
return AndroidSettings::values.linkage.by_category[category];
}

View File

@ -0,0 +1,41 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "frontend_common/config.h"
class AndroidConfig final : public Config {
public:
explicit AndroidConfig(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
~AndroidConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;
protected:
void ReadAndroidValues();
void ReadAndroidUIValues();
void ReadHidbusValues() override {}
void ReadDebugControlValues() override {}
void ReadPathValues() override {}
void ReadShortcutValues() override {}
void ReadUIValues() override {}
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
void SaveAndroidValues();
void SaveAndroidUIValues();
void SaveHidbusValues() override {}
void SaveDebugControlValues() override {}
void SavePathValues() override {}
void SaveShortcutValues() override {}
void SaveUIValues() override {}
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
};

View File

@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "uisettings.h"
#include "android_settings.h"
namespace AndroidSettings {

View File

@ -13,7 +13,7 @@ struct Values {
Settings::Linkage linkage;
// Android
Settings::Setting<bool> picture_in_picture{linkage, true, "picture_in_picture",
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
Settings::Category::Android};
Settings::Setting<s32> screen_layout{linkage,
5,

View File

@ -1,330 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include <optional>
#include <sstream>
#include <INIReader.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/hle/service/acc/profile_manager.h"
#include "input_common/main.h"
#include "jni/config.h"
#include "jni/default_ini.h"
#include "uisettings.h"
namespace FS = Common::FS;
Config::Config(const std::string& config_name, ConfigType config_type)
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
Initialize(config_name);
}
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
void(FS::CreateParentDir(config_loc));
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
const auto config_loc_str = FS::PathToUTF8String(config_loc);
if (config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
config_loc_str);
void(FS::CreateParentDir(config_loc));
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
config = std::make_unique<INIReader>(config_loc_str);
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
return true;
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
if (setting_value.empty()) {
setting_value = setting.GetDefault();
}
setting = std::move(setting_value);
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type, bool ranged>
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
setting = static_cast<Type>(
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
}
void Config::ReadValues() {
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
ReadSetting("ControlsGeneral", Settings::values.touch_device);
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
Settings::values.touchscreen.enabled =
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.rotation_angle =
config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
int num_touch_from_button_maps =
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
if (num_touch_from_button_maps > 0) {
for (int i = 0; i < num_touch_from_button_maps; ++i) {
Settings::TouchFromButtonMap map;
map.name = config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_name"),
"default");
const int num_touch_maps = config->GetInteger(
"ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
0);
map.buttons.reserve(num_touch_maps);
for (int j = 0; j < num_touch_maps; ++j) {
std::string touch_mapping =
config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_bind_") + std::to_string(j),
"");
map.buttons.emplace_back(std::move(touch_mapping));
}
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
// Data Storage
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
config->Get("Data Storage", "nand_directory",
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
config->Get("Data Storage", "sdmc_directory",
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
config->Get("Data Storage", "load_directory",
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
config->Get("Data Storage", "dump_directory",
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
ReadSetting("Data Storage", Settings::values.gamecard_path);
// System
ReadSetting("System", Settings::values.current_user);
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
Service::Account::MAX_USERS - 1);
// Disable docked mode by default on Android
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
? Settings::ConsoleMode::Docked
: Settings::ConsoleMode::Handheld);
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
} else {
Settings::values.rng_seed.SetValue(0);
}
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
} else {
Settings::values.custom_rtc = 0;
}
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
ReadSetting("System", Settings::values.time_zone_index);
ReadSetting("System", Settings::values.sound_index);
// Core
ReadSetting("Core", Settings::values.use_multi_core);
ReadSetting("Core", Settings::values.memory_layout_mode);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
ReadSetting("Renderer", Settings::values.vulkan_device);
ReadSetting("Renderer", Settings::values.resolution_setup);
ReadSetting("Renderer", Settings::values.scaling_filter);
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
ReadSetting("Renderer", Settings::values.anti_aliasing);
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
ReadSetting("Renderer", Settings::values.use_speed_limit);
ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.vsync_mode);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
// Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
// Use GPU default anisotropic filtering on Android
Settings::values.max_anisotropy =
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
// Disable ASTC compute by default on Android
Settings::values.accelerate_astc.SetValue(
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
: Settings::AstcDecodeMode::Cpu);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =
config->GetBoolean("Renderer", "async_presentation", true);
// Disable force_max_clock by default on Android
Settings::values.renderer_force_max_clock =
config->GetBoolean("Renderer", "force_max_clock", false);
// Disable use_reactive_flushing by default on Android
Settings::values.use_reactive_flushing =
config->GetBoolean("Renderer", "use_reactive_flushing", false);
// Audio
ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.audio_output_device_id);
ReadSetting("Audio", Settings::values.volume);
// Miscellaneous
// log_filter has a different default here than from common
Settings::values.log_filter = "*:Info";
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
// Debugging
Settings::values.record_frame_times =
config->GetBoolean("Debugging", "record_frame_times", false);
ReadSetting("Debugging", Settings::values.dump_exefs);
ReadSetting("Debugging", Settings::values.dump_nso);
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
ReadSetting("Debugging", Settings::values.reporting_services);
ReadSetting("Debugging", Settings::values.quest_flag);
ReadSetting("Debugging", Settings::values.use_debug_asserts);
ReadSetting("Debugging", Settings::values.use_auto_stub);
ReadSetting("Debugging", Settings::values.disable_macro_jit);
ReadSetting("Debugging", Settings::values.disable_macro_hle);
ReadSetting("Debugging", Settings::values.use_gdbstub);
ReadSetting("Debugging", Settings::values.gdbstub_port);
const auto title_list = config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
std::string line;
while (std::getline(ss, line, '|')) {
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
std::stringstream inner_ss(disabled_list);
std::string inner_line;
std::vector<std::string> out;
while (std::getline(inner_ss, inner_line, '|')) {
out.push_back(inner_line);
}
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
// Web Service
ReadSetting("WebService", Settings::values.enable_telemetry);
ReadSetting("WebService", Settings::values.web_api_url);
ReadSetting("WebService", Settings::values.yuzu_username);
ReadSetting("WebService", Settings::values.yuzu_token);
// Network
ReadSetting("Network", Settings::values.network_interface);
// Android
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
ReadSetting("Android", AndroidSettings::values.screen_layout);
}
void Config::Initialize(const std::string& config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
break;
case ConfigType::PerGameConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
break;
case ConfigType::InputProfile:
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
LoadINI(DefaultINI::android_config_file);
return;
}
LoadINI(DefaultINI::android_config_file);
ReadValues();
}

View File

@ -1,47 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <memory>
#include <optional>
#include <string>
#include "common/settings.h"
class INIReader;
class Config {
bool LoadINI(const std::string& default_contents = "", bool retry = true);
public:
enum class ConfigType {
GlobalConfig,
PerGameConfig,
InputProfile,
};
explicit Config(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
void Initialize(const std::string& config_name);
private:
/**
* Applies a value read from the config to a Setting.
*
* @param group The name of the INI group
* @param setting The yuzu setting to modify
*/
template <typename Type, bool ranged>
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
void ReadValues();
const ConfigType type;
std::unique_ptr<INIReader> config;
std::string config_loc;
const bool global;
};

View File

@ -1,511 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace DefaultINI {
const char* android_config_file = R"(
[ControlsP0]
# The input devices and parameters for each Switch native input
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# Indicates if this player should be connected at boot
connected=
# for button input, the following devices are available:
# - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons
# - "axis"(optional): the index of the axis to bind
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
# triggered if the axis value crosses
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
# is greater than the threshold; "-" means the button is triggered when the axis value
# is smaller than the threshold
button_a=
button_b=
button_x=
button_y=
button_lstick=
button_rstick=
button_l=
button_r=
button_zl=
button_zr=
button_plus=
button_minus=
button_dleft=
button_dup=
button_dright=
button_ddown=
button_lstick_left=
button_lstick_up=
button_lstick_right=
button_lstick_down=
button_sl=
button_sr=
button_home=
button_screenshot=
# for analog input, the following devices are available:
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
# - "up", "down", "left", "right": sub-devices for each direction.
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
# - "modifier": sub-devices as a modifier.
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
# Must be in range of 0.0-1.0. Defaults to 0.5
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
lstick=
rstick=
# for motion input, the following devices are available:
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for motion input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "motion": the index of the motion sensor to bind
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
# - "port": the port of the cemu hook server
# - "pad": the index of the joystick
# - "motion": the index of the motion sensor of the joystick to bind
motionleft=
motionright=
[ControlsGeneral]
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
# i.e. debug_pad_button_a=
# Enable debug pad inputs to the guest
# 0 (default): Disabled, 1: Enabled
debug_pad_enabled =
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=
# Whether to enable or disable accurate vibrations
# 0 (default): Disabled, 1: Enabled
enable_accurate_vibrations=
# Enables controller motion inputs
# 0: Disabled, 1 (default): Enabled
motion_enabled =
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
# - "min_x", "min_y", "max_x", "max_y"
touch_device=
# for mapping buttons to touch inputs.
#touch_from_button_map=1
#touch_from_button_maps_0_name=default
#touch_from_button_maps_0_count=2
#touch_from_button_maps_0_bind_0=foo
#touch_from_button_maps_0_bind_1=bar
# etc.
# List of Cemuhook UDP servers, delimited by ','.
# Default: 127.0.0.1:26760
# Example: 127.0.0.1:26760,123.4.5.67:26761
udp_input_servers =
# Enable controlling an axis via a mouse input.
# 0 (default): Off, 1: On
mouse_panning =
# Set mouse sensitivity.
# Default: 1.0
mouse_panning_sensitivity =
# Emulate an analog control stick from keyboard inputs.
# 0 (default): Disabled, 1: Enabled
emulate_analog_keyboard =
# Enable mouse inputs to the guest
# 0 (default): Disabled, 1: Enabled
mouse_enabled =
# Enable keyboard inputs to the guest
# 0 (default): Disabled, 1: Enabled
keyboard_enabled =
[Core]
# Whether to use multi-core for CPU emulation
# 0: Disabled, 1 (default): Enabled
use_multi_core =
# Enable unsafe extended guest system memory layout (8GB DRAM)
# 0 (default): Disabled, 1: Enabled
use_unsafe_extended_memory_layout =
[Cpu]
# Adjusts various optimizations.
# Auto-select mode enables choice unsafe optimizations.
# Accurate enables only safe optimizations.
# Unsafe allows any unsafe optimizations.
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
cpu_accuracy =
# Allow disabling safe optimizations.
# 0 (default): Disabled, 1: Enabled
cpu_debug_mode =
# Enable inline page tables optimization (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_page_tables =
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
# 0: Disabled, 1 (default): Enabled
cpuopt_block_linking =
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
# 0: Disabled, 1 (default): Enabled
cpuopt_return_stack_buffer =
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
# 0: Disabled, 1 (default): Enabled
cpuopt_fast_dispatcher =
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
# 0: Disabled, 1 (default): Enabled
cpuopt_context_elimination =
# Enable constant propagation CPU optimization (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_const_prop =
# Enable miscellaneous CPU optimizations (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_misc_ir =
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
# 0: Disabled, 1 (default): Enabled
cpuopt_reduce_misalign_checks =
# Enable Host MMU Emulation (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem =
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem_exclusives =
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_recompile_exclusives =
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_ignore_memory_aborts =
# Enable unfuse FMA (improve performance on CPUs without FMA)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_unfuse_fma =
# Enable faster FRSQRTE and FRECPE
# Only enabled if cpu_accuracy is set to Unsafe.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_reduce_fp_error =
# Enable faster ASIMD instructions (32 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_standard_fpcr =
# Enable inaccurate NaN handling
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_inaccurate_nan =
# Disable address space checks (64 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_fastmem_check =
# Enable faster exclusive instructions
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_global_monitor =
[Renderer]
# Which backend API to use.
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
backend =
# Whether to enable asynchronous presentation (Vulkan only)
# 0: Off, 1 (default): On
async_presentation =
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
# 0 (default): Disabled, 1: Enabled
force_max_clock =
# Enable graphics API debugging mode.
# 0 (default): Disabled, 1: Enabled
debug =
# Enable shader feedback.
# 0 (default): Disabled, 1: Enabled
renderer_shader_feedback =
# Enable Nsight Aftermath crash dumps
# 0 (default): Disabled, 1: Enabled
nsight_aftermath =
# Disable shader loop safety checks, executing the shader without loop logic changes
# 0 (default): Disabled, 1: Enabled
disable_shader_loop_safety_checks =
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
# 2 (default): 1x (720p/1080p)
# 3: 2x (1440p/2160p)
# 4: 3x (2160p/3240p)
# 5: 4x (2880p/4320p)
# 6: 5x (3600p/5400p)
# 7: 6x (4320p/6480p)
resolution_setup =
# Pixel filter to use when up- or down-sampling rendered frames.
# 0: Nearest Neighbor
# 1 (default): Bilinear
# 2: Bicubic
# 3: Gaussian
# 4: ScaleForce
# 5: AMD FidelityFX™ Super Resolution [Vulkan Only]
scaling_filter =
# Anti-Aliasing (AA)
# 0 (default): None, 1: FXAA
anti_aliasing =
# Whether to use fullscreen or borderless window mode
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
fullscreen_mode =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable VSync or not.
# OpenGL: Values other than 0 enable VSync
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
use_vsync =
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
# not available and GLASM is selected, GLSL will be used.
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
shader_backend =
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On
use_asynchronous_shaders =
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
# 0 (default): Off, 1: On
use_reactive_flushing =
# NVDEC emulation.
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0 (default): Off, 1: On
accelerate_astc =
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On
use_disk_shader_cache =
# Which gpu accuracy level to use
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
gpu_accuracy =
# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
# Inform the guest that GPU operations completed more quickly than they did.
# 0: Off, 1 (default): On
use_fast_gpu_time =
# Force unmodified buffers to be flushed, which can cost performance.
# 0: Off (default), 1: On
use_pessimistic_flushes =
# Whether to use garbage collection or not for GPU caches.
# 0 (default): Off, 1: On
use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0-255. Defaults to 0 for all.
bg_red =
bg_blue =
bg_green =
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select
# cubeb: Cubeb audio engine (if available)
# sdl2: SDL2 audio engine (if available)
# null: No audio output
output_engine =
# Which audio device to use.
# auto (default): Auto-select
output_device =
# Output volume.
# 100 (default): 100%, 0; mute
volume =
[Data Storage]
# Whether to create a virtual SD card.
# 1: Yes, 0 (default): No
use_virtual_sd =
# Whether or not to enable gamecard emulation
# 1: Yes, 0 (default): No
gamecard_inserted =
# Whether or not the gamecard should be emulated as the current game
# If 'gamecard_inserted' is 0 this setting is irrelevant
# 1: Yes, 0 (default): No
gamecard_current_game =
# Path to an XCI file to use as the gamecard
# If 'gamecard_inserted' is 0 this setting is irrelevant
# If 'gamecard_current_game' is 1 this setting is irrelevant
gamecard_path =
[System]
# Whether the system is docked
# 1 (default): Yes, 0: No
use_docked_mode =
# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
rng_seed =
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
# This will auto-increment, with the time set being the time the game is started
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
custom_rtc_enabled =
custom_rtc =
# Sets the systems language index
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
language_index =
# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_index =
# The system time zone that yuzu will use during emulation
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
time_zone_index =
# Sets the sound output mode.
# 0: Mono, 1 (default): Stereo, 2: Surround
sound_index =
[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Trace
# Use developer keys
# 0 (default): Disabled, 1: Enabled
use_dev_keys =
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
dump_exefs=false
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
dump_nso=false
# Determines whether or not yuzu will save the filesystem access log.
enable_fs_access_log=false
# Enables verbose reporting services
reporting_services =
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
# false: Disabled (default), true: Enabled
use_debug_asserts =
# Determines whether unimplemented HLE service calls should be automatically stubbed.
# false: Disabled (default), true: Enabled
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
# false: Disabled (default), true: Enabled
use_gdbstub=false
# The port to use for the GDB server, if it is enabled.
gdbstub_port=6543
[WebService]
# Whether or not to enable telemetry
# 0: No, 1 (default): Yes
enable_telemetry =
# URL for Web API
web_api_url = https://api.yuzu-emu.org
# Username and token for yuzu Web Service
# See https://profile.yuzu-emu.org/ for more info
yuzu_username =
yuzu_token =
[Network]
# Name of the network interface device to use with yuzu LAN play.
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
network_interface =
[AddOns]
# Used to disable add-ons
# List of title IDs of games that will have add-ons disabled (separated by '|'):
title_ids =
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
)";
} // namespace DefaultINI

View File

@ -9,6 +9,7 @@
#include "input_common/drivers/virtual_gamepad.h"
#include "input_common/main.h"
#include "jni/emu_window/emu_window.h"
#include "jni/native.h"
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
m_window_width = ANativeWindow_getWidth(surface);
@ -57,6 +58,13 @@ void EmuWindow_Android::OnRemoveNfcTag() {
m_input_subsystem->GetVirtualAmiibo()->CloseAmiibo();
}
void EmuWindow_Android::OnFrameDisplayed() {
if (!m_first_frame) {
EmulationSession::GetInstance().OnEmulationStarted();
m_first_frame = true;
}
}
EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem,
ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library)

View File

@ -45,7 +45,7 @@ public:
float gyro_z, float accel_x, float accel_y, float accel_z);
void OnReadNfcTag(std::span<u8> data);
void OnRemoveNfcTag();
void OnFrameDisplayed() override {}
void OnFrameDisplayed() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return {std::make_unique<GraphicsContext_Android>(m_driver_library)};
@ -61,4 +61,6 @@ private:
float m_window_height{};
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
bool m_first_frame = false;
};

View File

@ -52,8 +52,8 @@
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
#include "jni/config.h"
#include "jni/id_cache.h"
#include "jni/native.h"
#include "video_core/renderer_base.h"
@ -199,8 +199,8 @@ bool EmulationSession::IsPaused() const {
return m_is_running && m_is_paused;
}
const Core::PerfStatsResults& EmulationSession::PerfStats() const {
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
const Core::PerfStatsResults& EmulationSession::PerfStats() {
m_perf_stats = m_system.GetAndResetPerfStats();
return m_perf_stats;
}
@ -247,7 +247,14 @@ void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath)
}
}
void EmulationSession::InitializeSystem() {
void EmulationSession::InitializeSystem(bool reload) {
if (!reload) {
// Initialize logging system
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
}
// Initialize filesystem.
m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear();
@ -365,8 +372,6 @@ void EmulationSession::RunEmulation() {
m_system.InitializeDebugger();
}
OnEmulationStarted();
while (true) {
{
[[maybe_unused]] std::unique_lock lock(m_mutex);
@ -376,11 +381,6 @@ void EmulationSession::RunEmulation() {
break;
}
}
{
// Refresh performance stats.
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
m_perf_stats = m_system.GetAndResetPerfStats();
}
}
}
@ -462,10 +462,6 @@ void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
}
static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });
@ -666,12 +662,13 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
}
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz) {
// Create the default config.ini.
Config{};
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) {
// Initialize the emulated system.
if (!reload) {
EmulationSession::GetInstance().System().Initialize();
EmulationSession::GetInstance().InitializeSystem();
}
EmulationSession::GetInstance().InitializeSystem(reload);
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass clazz) {
@ -681,17 +678,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
Config{};
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
jstring j_game_id) {
std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
env->ReleaseStringUTFChars(j_game_id, game_id.data());
}
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
jdoubleArray j_stats = env->NewDoubleArray(4);

View File

@ -41,9 +41,9 @@ public:
void RunEmulation();
void ShutdownEmulation();
const Core::PerfStatsResults& PerfStats() const;
const Core::PerfStatsResults& PerfStats();
void ConfigureFilesystemProvider(const std::string& filepath);
void InitializeSystem();
void InitializeSystem(bool reload);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
bool IsHandheldOnly();
@ -52,9 +52,10 @@ public:
void OnGamepadDisconnectEvent([[maybe_unused]] int index);
SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard();
static void OnEmulationStarted();
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
static void OnEmulationStarted();
static void OnEmulationStopped(Core::SystemResultStatus result);
private:
@ -80,6 +81,5 @@ private:
// Synchronization
std::condition_variable_any m_cv;
mutable std::mutex m_perf_stats_mutex;
mutable std::mutex m_mutex;
};

View File

@ -5,11 +5,14 @@
#include <jni.h>
#include "android_config.h"
#include "android_settings.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
#include "jni/config.h"
#include "uisettings.h"
std::unique_ptr<AndroidConfig> config;
template <typename T>
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
@ -28,6 +31,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
extern "C" {
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
config = std::make_unique<AndroidConfig>();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
config.reset();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
config->AndroidConfig::ReloadAllValues();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
config->AndroidConfig::SaveAllValues();
}
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
jstring jkey, jboolean getDefault) {
auto setting = getSetting<bool>(env, jkey);

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@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <common/logging/log.h>
#include <jni.h>
#include "android_common/android_common.h"
extern "C" {
void Java_org_yuzu_yuzu_1emu_utils_Log_debug(JNIEnv* env, jobject obj, jstring jmessage) {
LOG_DEBUG(Frontend, "{}", GetJString(env, jmessage));
}
void Java_org_yuzu_yuzu_1emu_utils_Log_warning(JNIEnv* env, jobject obj, jstring jmessage) {
LOG_WARNING(Frontend, "{}", GetJString(env, jmessage));
}
void Java_org_yuzu_yuzu_1emu_utils_Log_info(JNIEnv* env, jobject obj, jstring jmessage) {
LOG_INFO(Frontend, "{}", GetJString(env, jmessage));
}
void Java_org_yuzu_yuzu_1emu_utils_Log_error(JNIEnv* env, jobject obj, jstring jmessage) {
LOG_ERROR(Frontend, "{}", GetJString(env, jmessage));
}
void Java_org_yuzu_yuzu_1emu_utils_Log_critical(JNIEnv* env, jobject obj, jstring jmessage) {
LOG_CRITICAL(Frontend, "{}", GetJString(env, jmessage));
}
} // extern "C"

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@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportHeight="24"
android:viewportWidth="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M3,9v6h4l5,5L12,4L7,9L3,9zM16.5,12c0,-1.77 -1.02,-3.29 -2.5,-4.03v8.05c1.48,-0.73 2.5,-2.25 2.5,-4.02zM14,3.23v2.06c2.89,0.86 5,3.54 5,6.71s-2.11,5.85 -5,6.71v2.06c4.01,-0.91 7,-4.49 7,-8.77s-2.99,-7.86 -7,-8.77z" />
</vector>

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="960"
android:viewportHeight="960">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M320,720 L80,480l240,-240 57,57 -184,184 183,183 -56,56ZM640,720 L583,663 767,479 584,296 640,240 880,480 640,720Z"/>
</vector>

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="960"
android:viewportHeight="960">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M160,840q-33,0 -56.5,-23.5T80,760v-560q0,-33 23.5,-56.5T160,120h560q33,0 56.5,23.5T800,200v80h80v80h-80v80h80v80h-80v80h80v80h-80v80q0,33 -23.5,56.5T720,840L160,840ZM160,760h560v-560L160,200v560ZM240,680h200v-160L240,520v160ZM480,400h160v-120L480,280v120ZM240,480h200v-200L240,280v200ZM480,680h160v-240L480,440v240ZM160,200v560,-560Z"/>
</vector>

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="960"
android:viewportHeight="960">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M320,960q-17,0 -28.5,-11.5T280,920q0,-17 11.5,-28.5T320,880q17,0 28.5,11.5T360,920q0,17 -11.5,28.5T320,960ZM480,960q-17,0 -28.5,-11.5T440,920q0,-17 11.5,-28.5T480,880q17,0 28.5,11.5T520,920q0,17 -11.5,28.5T480,960ZM640,960q-17,0 -28.5,-11.5T600,920q0,-17 11.5,-28.5T640,880q17,0 28.5,11.5T680,920q0,17 -11.5,28.5T640,960ZM320,800q-33,0 -56.5,-23.5T240,720v-640q0,-33 23.5,-56.5T320,0h320q33,0 56.5,23.5T720,80v640q0,33 -23.5,56.5T640,800L320,800ZM320,720h320v-40L320,680v40ZM320,600h320v-400L320,200v400ZM320,120h320v-40L320,80v40ZM320,120v-40,40ZM320,720v-40,40Z"/>
</vector>

View File

@ -0,0 +1,233 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/coordinator_about"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_about"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_about"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:navigationIcon="@drawable/ic_back"
app:title="@string/about" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.core.widget.NestedScrollView
android:id="@+id/scroll_about"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fadeScrollbars="false"
android:scrollbars="vertical"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<LinearLayout
android:id="@+id/content_about"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal">
<ImageView
android:id="@+id/image_logo"
android:layout_width="200dp"
android:layout_height="200dp"
android:layout_gravity="center_horizontal"
android:padding="20dp"
android:src="@drawable/ic_yuzu_title" />
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingHorizontal="16dp"
android:paddingVertical="16dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:text="@string/about"
android:textAlignment="viewStart" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="6dp"
android:text="@string/about_app_description"
android:textAlignment="viewStart" />
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:id="@+id/button_contributors"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
android:orientation="vertical"
android:paddingHorizontal="16dp"
android:paddingVertical="16dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:text="@string/contributors"
android:textAlignment="viewStart" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="6dp"
android:text="@string/contributors_description"
android:textAlignment="viewStart" />
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:id="@+id/button_licenses"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
android:orientation="vertical"
android:paddingHorizontal="16dp"
android:paddingVertical="16dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:text="@string/licenses"
android:textAlignment="viewStart" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="6dp"
android:text="@string/licenses_description"
android:textAlignment="viewStart" />
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:id="@+id/button_build_hash"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
android:orientation="vertical"
android:paddingHorizontal="16dp"
android:paddingVertical="16dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:text="@string/build"
android:textAlignment="viewStart" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_build_hash"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="6dp"
android:textAlignment="viewStart"
tools:text="abc123" />
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="40dp"
android:layout_marginTop="12dp"
android:layout_marginBottom="16dp"
android:gravity="center_horizontal"
android:orientation="horizontal">
<Button
android:id="@+id/button_discord"
style="?attr/materialIconButtonStyle"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
app:icon="@drawable/ic_discord"
app:iconGravity="textEnd"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
<Button
android:id="@+id/button_website"
style="?attr/materialIconButtonStyle"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
app:icon="@drawable/ic_website"
app:iconGravity="textEnd"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
<Button
android:id="@+id/button_github"
style="?attr/materialIconButtonStyle"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
app:icon="@drawable/ic_github"
app:iconGravity="textEnd"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
</LinearLayout>
</LinearLayout>
</LinearLayout>
</androidx.core.widget.NestedScrollView>
</androidx.coordinatorlayout.widget.CoordinatorLayout>

View File

@ -6,8 +6,8 @@
android:id="@+id/option_card"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginVertical="12dp"
android:layout_marginHorizontal="16dp"
android:layout_marginBottom="24dp"
android:layout_marginHorizontal="12dp"
android:background="?attr/selectableItemBackground"
android:backgroundTint="?attr/colorSurfaceVariant"
android:clickable="true"

View File

@ -38,17 +38,17 @@
<ImageView
android:id="@+id/image_logo"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_marginTop="20dp"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_marginTop="24dp"
android:layout_marginBottom="28dp"
android:layout_gravity="center_horizontal"
android:src="@drawable/ic_yuzu_title" />
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp"
android:layout_marginTop="28dp" />
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:layout_width="match_parent"

View File

@ -134,18 +134,21 @@
<FrameLayout
android:id="@+id/overlay_container"
android:layout_width="match_parent"
android:layout_height="match_parent">
android:layout_height="match_parent"
android:fitsSystemWindows="true">
<TextView
<com.google.android.material.textview.MaterialTextView
android:id="@+id/show_fps_text"
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="left"
android:clickable="false"
android:focusable="false"
android:shadowColor="@android:color/black"
android:paddingHorizontal="20dp"
android:textColor="@android:color/white"
android:textSize="12sp"
android:shadowColor="@android:color/black"
android:shadowRadius="3"
tools:ignore="RtlHardcoded" />
</FrameLayout>

View File

@ -14,13 +14,14 @@
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="?attr/colorSurface">
android:background="?attr/colorSurface"
android:paddingHorizontal="8dp">
<ImageView
android:id="@+id/logo_image"
android:layout_width="128dp"
android:layout_height="128dp"
android:layout_margin="64dp"
android:layout_width="96dp"
android:layout_height="96dp"
android:layout_marginVertical="32dp"
android:layout_gravity="center_horizontal"
android:src="@drawable/ic_yuzu_full" />

View File

@ -127,6 +127,7 @@
android:layout_height="wrap_content"
android:clipToPadding="false"
android:paddingVertical="4dp"
app:checkedChip="@id/chip_recently_played"
app:chipSpacingHorizontal="12dp"
app:singleLine="true"
app:singleSelection="true">

View File

@ -10,7 +10,22 @@
android:focusable="true"
android:gravity="center_vertical"
android:minHeight="72dp"
android:padding="@dimen/spacing_large">
android:padding="16dp">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<ImageView
android:id="@+id/icon"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_marginStart="8dp"
android:layout_marginEnd="24dp"
android:layout_gravity="center_vertical"
android:visibility="gone"
app:tint="?attr/colorOnSurface" />
<LinearLayout
android:layout_width="match_parent"
@ -23,7 +38,7 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="16sp"
android:textSize="17sp"
app:lineHeight="22dp"
tools:text="Setting Name" />
@ -44,8 +59,11 @@
android:layout_marginTop="@dimen/spacing_small"
android:textAlignment="viewStart"
android:textStyle="bold"
android:textSize="13sp"
tools:text="1x" />
</LinearLayout>
</LinearLayout>
</RelativeLayout>

View File

@ -8,9 +8,7 @@
android:clickable="true"
android:focusable="true"
android:minHeight="72dp"
android:paddingVertical="@dimen/spacing_large"
android:paddingStart="@dimen/spacing_large"
android:paddingEnd="24dp">
android:padding="16dp">
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switch_widget"
@ -24,7 +22,7 @@
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerVertical="true"
android:layout_marginEnd="@dimen/spacing_large"
android:layout_marginEnd="24dp"
android:layout_toStartOf="@+id/switch_widget"
android:gravity="center_vertical"
android:orientation="vertical">
@ -35,7 +33,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="16sp"
android:textSize="17sp"
app:lineHeight="28dp"
tools:text="@string/frame_limit_enable" />

View File

@ -7,7 +7,8 @@
android:layout_height="wrap_content"
android:layout_gravity="start|center_vertical"
android:paddingHorizontal="@dimen/spacing_large"
android:paddingVertical="16dp"
android:paddingTop="16dp"
android:paddingBottom="8dp"
android:textAlignment="viewStart"
android:textColor="?attr/colorPrimary"
android:textStyle="bold"

View File

@ -0,0 +1 @@
unqualifiedResLocale=en-US

View File

@ -0,0 +1,385 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="emulation_notification_channel_name">المحاكي نشط</string>
<string name="emulation_notification_channel_description">اظهار اشعار دائم عندما يكون المحاكي نشطاً</string>
<string name="emulation_notification_running">يوزو يعمل</string>
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
<string name="notice_notification_channel_description">اظهار اشعار عند حصول اي مشكلة.</string>
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار</string>
<!-- Setup strings -->
<string name="welcome">مرحبًا</string>
<string name="welcome_description">والانتقال إلى المحاكاة <b>يوزو</b> تعرف على كيفية إعداد.</string>
<string name="get_started">لنبدأ</string>
<string name="keys">المفاتيح</string>
<string name="keys_description">اختر ملف &lt;b>prod.keys&lt;/b> من الزر ادناه</string>
<string name="select_keys">إختيار المفاتيح</string>
<string name="games">الألعاب</string>
<string name="games_description">اختر مجلد &lt;b>العابك&lt;/b> من الزر ادناه.</string>
<string name="done">إنهاء</string>
<string name="done_description">كل شيء جاهز./n استمتع بألعابك!</string>
<string name="text_continue">استمر</string>
<string name="next">التالي</string>
<string name="back">عودة</string>
<string name="add_games">إضافة ألعاب</string>
<string name="add_games_description">إختار مجلد ألعابك</string>
<string name="step_complete">مكتمل</string>
<!-- Home strings -->
<string name="home_games">الألعاب</string>
<string name="home_search">البحث</string>
<string name="home_settings">الإعدادات</string>
<string name="empty_gamelist">لم يتم العثور على ملفات او لم يتم تحديد مسار العاب.</string>
<string name="search_and_filter_games">بحث وتصفية الألعاب</string>
<string name="select_games_folder">تحديد مجلد الألعاب</string>
<string name="select_games_folder_description">يسمح لـ يوزو بملء قائمة الألعاب</string>
<string name="add_games_warning">تخطُ اختيار مجلد الالعاب؟</string>
<string name="add_games_warning_description">لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">البحث عن ألعاب</string>
<string name="search_settings">إعدادات البحث</string>
<string name="games_dir_selected">تم تحديد مجلد الألعاب</string>
<string name="install_prod_keys">تثبيت prod.keys</string>
<string name="install_prod_keys_description">مطلوب لفك تشفير ألعاب البيع بالتجزئة</string>
<string name="install_prod_keys_warning">تخطي إضافة المفاتيح؟</string>
<string name="install_prod_keys_warning_description">مطلوب مفاتيح صالحة لمحاكاة ألعاب البيع بالتجزئة. ستعمل تطبيقات البيرة المنزلية فقط إذا تابعت</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">التنبيهات</string>
<string name="notifications_description">امنح إذن الإشعار باستخدام الزر أدناه</string>
<string name="give_permission">منح الإذن</string>
<string name="notification_warning">تخطي منح إذن الإشعارات؟</string>
<string name="notification_warning_description">لن يتمكن يوزو من إشعارك بالمعلومات المهمة</string>
<string name="permission_denied">تم رفض الإذن</string>
<string name="permission_denied_description">لقد رفضت هذا الإذن عدة مرات ويتعين عليك الآن منحه يدويًا في إعدادات النظام</string>
<string name="about">حول</string>
<string name="about_description">بناء الإصدار، والاعتمادات، وأكثر من ذلك</string>
<string name="warning_help">مساعدة</string>
<string name="warning_skip">تخطي</string>
<string name="warning_cancel">إلغاء</string>
<string name="install_amiibo_keys">تثبيت مفاتيح أميبو</string>
<string name="install_amiibo_keys_description">مطلوب لاستخدام أميبو في اللعبة</string>
<string name="invalid_keys_file">تم تحديد ملف مفاتيح غير صالح</string>
<string name="install_keys_success">تم تثبيت المفاتيح بنجاح</string>
<string name="reading_keys_failure">خطأ في قراءة مفاتيح التشفير</string>
<string name="invalid_keys_error">مفاتيح التشفير غير صالحة</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">الملف المحدد غير صحيح أو تالف. يرجى إعادة المفاتيح الخاصة بك</string>
<string name="install_gpu_driver">GPU تثبيت برنامج تشغيل</string>
<string name="install_gpu_driver_description">قم بتثبيت برامج تشغيل بديلة للحصول على أداء أو دقة أفضل</string>
<string name="advanced_settings">إعدادات متقدمة</string>
<string name="advanced_settings_game">إعدادات متقدمة: %1$s</string>
<string name="settings_description">تكوين إعدادات المحاكي</string>
<string name="search_recently_played">لعبت مؤخرا</string>
<string name="search_recently_added">أضيف مؤخرا</string>
<string name="search_retail">بيع بالتجزئة</string>
<string name="search_homebrew">البيرة المنزلية</string>
<string name="open_user_folder">فتح مجلد يوزو</string>
<string name="open_user_folder_description">إدارة ملفات يوزو الداخلية</string>
<string name="theme_and_color_description">تعديل مظهر التطبيق</string>
<string name="no_file_manager">لم يتم العثور على مدير الملفات</string>
<string name="notification_no_directory_link">لا يمكن فتح مجلد يوزو</string>
<string name="notification_no_directory_link_description">الرجاء تحديد موقع مجلد المستخدم باستخدام اللوحة الجانبية لمدير الملفات يدويًا</string>
<string name="manage_save_data">إدارة حفظ البيانات</string>
<string name="manage_save_data_description">حفظ البيانات التي تم العثور عليها. يرجى اختيار أحد الخيارات التالية</string>
<string name="import_export_saves_description">استيراد أو تصدير ملفات الحفظ</string>
<string name="save_file_imported_success">تم الاستيراد بنجاح</string>
<string name="save_file_invalid_zip_structure">بنية مجلد الحفظ غير صالحة</string>
<string name="save_file_invalid_zip_structure_description">يجب أن يكون اسم المجلد الفرعي الأول هو معرف عنوان اللعبة.</string>
<string name="import_saves">استيراد</string>
<string name="export_saves">تصدير</string>
<string name="install_firmware">تثبيت البرامج الثابتة</string>
<string name="firmware_installing">تثبيت البرامج الثابتة</string>
<string name="firmware_installed_success">تم تثبيت البرامج الثابتة بنجاح</string>
<string name="firmware_installed_failure">فشل تثبيت البرامج الثابتة</string>
<string name="share_log">مشاركة سجلات التصحيح</string>
<string name="share_log_description">مشاركة ملف سجل يوزو لتصحيح المشكلات</string>
<string name="share_log_missing">لم يتم العثور على ملف السجل</string>
<string name="install_game_content">تثبيت محتوى اللعبة</string>
<string name="install_game_content_description">DLC قم بتثبيت تحديثات اللعبة أو</string>
<string name="installing_game_content">جارٍ تثبيت المحتوى</string>
<string name="install_game_content_failure_base">لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة.</string>
<string name="install_game_content_success_install">%1$d تم التثبيت بنجاح</string>
<string name="install_game_content_success_overwrite">%1$d تمت الكتابة فوقه بنجاح</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">برامج التشغيل المخصصة غير مدعومة</string>
<string name="custom_driver_not_supported_description">تحميل برنامج التشغيل المخصص غير معتمد حاليًا لهذا الجهاز.\nحدد هذا الخيار مرة أخرى في المستقبل لمعرفة ما إذا تمت إضافة الدعم!</string>
<string name="manage_yuzu_data">إدارة بيانات يوزو</string>
<string name="manage_yuzu_data_description">استيراد/تصدير البرامج الثابتة والمفاتيح وبيانات المستخدم والمزيد!</string>
<string name="share_save_file">مشاركة ملف الحفظ</string>
<string name="export_save_failed">فشل تصدير الحفظ</string>
<string name="copied_to_clipboard">نسخ إلى الحافظة</string>
<string name="about_app_description">محاكي سويتش مفتوح المصدر</string>
<string name="contributors">المساهمين</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">المشاريع التي تجعل تطبيق يوزو لنظام أندرويد ممكنًا</string>
<string name="build">البناء</string>
<string name="user_data">بيانات المستخدم</string>
<string name="exporting_user_data">جارٍ تصدير بيانات المستخدم</string>
<string name="importing_user_data">جارٍ استيراد بيانات المستخدم</string>
<string name="import_user_data">استيراد بيانات المستخدم</string>
<string name="invalid_yuzu_backup">نسخة احتياطية يوزو غير صالحة</string>
<string name="user_data_export_success">تم تصدير بيانات المستخدم بنجاح</string>
<string name="user_data_import_success">تم استيراد بيانات المستخدم بنجاح</string>
<string name="user_data_export_cancelled">تم إلغاء التصدير</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">الوصول المبكر</string>
<string name="get_early_access">احصل على الوصول المبكر</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">الميزات المتطورة، والوصول المبكر إلى التحديثات، وأكثر من ذلك</string>
<string name="early_access_benefits">مزايا الوصول المبكر</string>
<string name="cutting_edge_features">ميزات متطورة</string>
<string name="early_access_updates">الوصول المبكر إلى التحديثات</string>
<string name="no_manual_installation">لا يوجد التثبيت اليدوي</string>
<string name="prioritized_support">الدعم ذو الأولوية</string>
<string name="helping_game_preservation">المساعدة في الحفاظ على اللعبة</string>
<string name="our_eternal_gratitude">امتناننا الأبدي</string>
<string name="are_you_interested">هل انت مهتم؟</string>
<!-- General settings strings -->
<string name="frame_limit_enable">الحد من السرعة</string>
<string name="frame_limit_enable_description">يحد من سرعة المحاكاة بنسبة محددة من السرعة العادية</string>
<string name="frame_limit_slider">الحد من السرعة في المئة</string>
<string name="frame_limit_slider_description">يحدد النسبة المئوية للحد من سرعة المحاكاة. 100% هي السرعة الطبيعية. ستؤدي القيم الأعلى أو الأدنى إلى زيادة أو تقليل حد السرعة.</string>
<string name="cpu_accuracy">دقة وحدة المعالجة المركزية</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">وضع الإرساء</string>
<string name="use_docked_mode_description">زيادة الدقة، وانخفاض الأداء. يتم استخدام الوضع المحمول عند تعطيله، مما يؤدي إلى خفض الدقة وزيادة الأداء.</string>
<string name="emulated_region">المنطقة التي تمت محاكاتها</string>
<string name="emulated_language">لغة المحاكاه</string>
<string name="select_rtc_date">حدد التاريخ و الساعة في الوقت الحقيقي</string>
<string name="select_rtc_time">حدد وقت الساعة في الوقت الفعلي</string>
<string name="use_custom_rtc">ساعة مخصصة في الوقت الحقيقي</string>
<string name="use_custom_rtc_description">يسمح لك بتعيين ساعة مخصصة في الوقت الفعلي منفصلة عن وقت النظام الحالي لديك</string>
<string name="set_custom_rtc">تعيين ساعة مخصصة في الوقت الحقيقي</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">مستوى الدقة</string>
<string name="renderer_resolution">(Handheld/Docked) الدقة</string>
<string name="renderer_vsync">VSync وضع</string>
<string name="renderer_screen_layout">الاتجاه</string>
<string name="renderer_aspect_ratio">تناسب الابعاد</string>
<string name="renderer_anti_aliasing">طريقة مكافحة التعرج</string>
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
<string name="renderer_asynchronous_shaders_description">يجمع التظليل بشكل غير متزامن، مما يقلل من التأتأة ولكنه قد يؤدي إلى حدوث بعض الأخطاء.</string>
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
<string name="renderer_reactive_flushing_description">تحسين دقة العرض في بعض الألعاب على حساب الأداء</string>
<string name="use_disk_shader_cache_description">يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا.</string>
<!-- Debug settings strings -->
<string name="cpu">وحدة المعالج المركزية</string>
<string name="cpu_debug_mode">تصحيح أخطاء وحدة المعالجة المركزية</string>
<string name="cpu_debug_mode_description">يضع وحدة المعالجة المركزية في وضع التصحيح البطيء.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">تصحيح الأخطاء الرسومية</string>
<string name="renderer_debug_description">يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">محرك الإخراج</string>
<string name="audio_volume">حجم</string>
<string name="audio_volume_description">يحدد حجم إخراج الصوت</string>
<!-- Miscellaneous -->
<string name="slider_default">افتراضي</string>
<string name="ini_saved">الإعدادات المحفوظة</string>
<string name="gameid_saved">الإعدادات المحفوظة لـ %1$s</string>
<string name="unimplemented_menu">القائمة غير المنفذة</string>
<string name="loading">جاري تحميل</string>
<string name="shutting_down">إيقاف تشغيل</string>
<string name="reset_setting_confirmation">هل تريد إعادة تعيين هذا الإعداد مرة أخرى إلى قيمته الافتراضية؟</string>
<string name="reset_to_default">إعادة تعيين إلى الافتراضي</string>
<string name="reset_all_settings">إعادة تعيين جميع الإعدادات؟</string>
<string name="reset_all_settings_description">سيتم إعادة تعيين كافة الإعدادات المتقدمة إلى تكوينها الافتراضي. هذا لا يمكن التراجع عنها.</string>
<string name="settings_reset">إعادة تعيين الأعدادات</string>
<string name="close">إغلاق</string>
<string name="learn_more">معرفة المزيد</string>
<string name="auto">تلقائي</string>
<string name="submit">إرسال</string>
<string name="string_null">قيمه خاليه</string>
<string name="string_import">استيراد</string>
<string name="export">تصدير</string>
<string name="export_failed">فشل التصدير</string>
<string name="import_failed">فشل الاستيراد</string>
<string name="cancelling">إلغاء</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU حدد برنامج تشغيل</string>
<string name="select_gpu_driver_title">الحالي الخاص بك؟ GPU هل ترغب في استبدال برنامج تشغيل</string>
<string name="select_gpu_driver_install">تثبيت</string>
<string name="select_gpu_driver_default">افتراضي</string>
<string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسوميات الافتراضي</string>
<string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح ، باستخدام النظام الافتراضي</string>
<string name="system_gpu_driver">تعريف معالج الرسوميات الخاص بالنظام</string>
<string name="installing_driver">جارٍ تثبيت برنامج التشغيل…</string>
<!-- Preferences Screen -->
<string name="preferences_settings">إعدادات</string>
<string name="preferences_general">عام</string>
<string name="preferences_system">النظام</string>
<string name="preferences_graphics">الرسوميات</string>
<string name="preferences_audio">الصوت</string>
<string name="preferences_theme">السمة واللون</string>
<string name="preferences_debug">تصحيح الأخطاء</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">الخاص بك ROM تم تشفير</string>
<string name="loader_error_video_core">حدث خطأ أثناء تهيئة مركز الفيديو</string>
<string name="loader_error_invalid_format">ROM غير قادر على تحميل</string>
<string name="loader_error_file_not_found">غير موجود ROM ملف</string>
<!-- Emulation Menu -->
<string name="emulation_exit">الخروج من المحاكاة</string>
<string name="emulation_done">منجز</string>
<string name="emulation_fps_counter">عداد إطار/ثانية</string>
<string name="emulation_toggle_controls">تبديل عناصر التحكم</string>
<string name="emulation_rel_stick_center">مركز العصا النسبي</string>
<string name="emulation_dpad_slide">مزلاق أزرار الاتجاهات</string>
<string name="emulation_haptics">الاهتزازات الديناميكية</string>
<string name="emulation_show_overlay">عرض التراكب</string>
<string name="emulation_toggle_all">تبديل الكل</string>
<string name="emulation_control_adjust">ضبط التراكب</string>
<string name="emulation_control_scale">حجم</string>
<string name="emulation_control_opacity">العتامه</string>
<string name="emulation_touch_overlay_reset">إعادة تعيين التراكب</string>
<string name="emulation_touch_overlay_edit">تحرير التراكب</string>
<string name="emulation_pause">إيقاف المحاكاة مؤقتًا</string>
<string name="emulation_unpause">إلغاء الإيقاف المؤقت للمضاهاة</string>
<string name="emulation_input_overlay">خيارات التراكب</string>
<string name="load_settings">جارٍ تحميل الإعدادات</string>
<!-- Software keyboard -->
<string name="software_keyboard">لوحة المفاتيح البرمجية</string>
<!-- Errors and warnings -->
<string name="abort_button">إلغاء</string>
<string name="continue_button">استمر</string>
<string name="system_archive_not_found">لم يتم العثور على أرشيف النظام</string>
<string name="system_archive_general">أرشيف النظام</string>
<string name="save_load_error">خطأ في الحفظ/التحميل</string>
<string name="fatal_error">خطا فادح</string>
<string name="performance_warning">سيؤدي إيقاف تشغيل هذا الإعداد إلى تقليل أداء المحاكاة بشكل ملحوظ! للحصول على أفضل تجربة، يوصى بترك هذا الإعداد ممكنًا.</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">لا توجد لعبة قابلة للتمهيد</string>
<!-- Region Names -->
<string name="region_japan">اليابان</string>
<string name="region_usa">الولايات المتحدة الأمريكية</string>
<string name="region_europe">أوروبا</string>
<string name="region_australia">أستراليا</string>
<string name="region_china">الصين</string>
<string name="region_korea">كوريا</string>
<string name="region_taiwan">تايوان</string>
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">لاشيء</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">عادي</string>
<string name="renderer_accuracy_high">عالي</string>
<string name="renderer_accuracy_extreme">Extreme (بطيء)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (بطيء)</string>
<string name="resolution_three">3X (2160p/3240p) (بطيء)</string>
<string name="resolution_four">4X (2880p/4320p) (بطيء)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">Immediate (Off)</string>
<string name="renderer_vsync_mailbox">Mailbox</string>
<string name="renderer_vsync_fifo">FIFO (On)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxed</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">Nearest Neighbor</string>
<string name="scaling_filter_bilinear">Bilinear</string>
<string name="scaling_filter_bicubic">Bicubic</string>
<string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">لا شيء</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">افقي</string>
<string name="screen_layout_portrait">عمودي</string>
<string name="screen_layout_auto">تلقائي</string>
<!-- Aspect Ratios -->
<string name="ratio_default">(16:9) افتراضي</string>
<string name="ratio_force_four_three">4:3 فرض</string>
<string name="ratio_force_twenty_one_nine">21:9 فرض</string>
<string name="ratio_force_sixteen_ten">16:10 فرض</string>
<string name="ratio_stretch">تمتد إلى النافذة</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">دقه</string>
<string name="cpu_accuracy_unsafe">غير آمن</string>
<string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">أزرار الاتجاهات</string>
<string name="gamepad_left_stick">العصا اليسرى</string>
<string name="gamepad_right_stick">العصا اليمنى</string>
<string name="gamepad_home">شاشة الإستقبال</string>
<string name="gamepad_screenshot">لقطة شاشة</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">تحضير التظليل</string>
<string name="building_shaders">بناء التظليل</string>
<!-- Theme options -->
<string name="change_app_theme">تغيير سمة التطبيق</string>
<string name="theme_default">افتراضي</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">تغيير وضع السمة</string>
<string name="theme_mode_follow_system">اتبع النظام</string>
<string name="theme_mode_light">فاتح</string>
<string name="theme_mode_dark">غامق</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">خلفيات سوداء</string>
<string name="use_black_backgrounds_description">عند استخدام المظهر الداكن، قم بتطبيق خلفيات سوداء.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">صورة داخل صورة</string>
<string name="picture_in_picture_description">تصغير النافذة عند وضعها في الخلفية</string>
<string name="pause">توقف</string>
<string name="play">تشغيل</string>
<string name="mute">كتم</string>
<string name="unmute">إلغاء الكتم</string>
<!-- Licenses screen strings -->
<string name="licenses">التراخيص</string>
<string name="license_fidelityfx_fsr_description">AMD ترقية عالية الجودة من</string>
</resources>

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@ -0,0 +1,336 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">ئەم نەرمەکاڵایە یارییەکانی کۆنسۆلی نینتێندۆ سویچ کارپێدەکات. هیچ ناونیشانێکی یاری و کلیلی تێدا نییە..&lt;br /&gt;&lt;br /&gt;پێش ئەوەی دەست پێ بکەیت، تکایە شوێنی فایلی <![CDATA[<b> prod.keys </b>]]> دیاریبکە لە نێو کۆگای ئامێرەکەت.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">زیاتر فێربە</a>]]></string>
<string name="emulation_notification_channel_name">ئیمولەیشن کارایە</string>
<string name="emulation_notification_channel_description">ئاگادارکردنەوەیەکی بەردەوام نیشان دەدات کاتێک ئیمولەیشن کاردەکات.</string>
<string name="emulation_notification_running">یوزو کاردەکات</string>
<string name="notice_notification_channel_name">ئاگاداری و هەڵەکان</string>
<string name="notice_notification_channel_description">ئاگادارکردنەوەکان پیشان دەدات کاتێک شتێک بە هەڵەدا دەچێت.</string>
<string name="notification_permission_not_granted">مۆڵەتی ئاگادارکردنەوە نەدراوە!</string>
<!-- Setup strings -->
<string name="welcome">بەخێربێیت!</string>
<string name="welcome_description">فێربە چۆن &lt;b>yuzu&lt;/b> ڕێکبخەیت و بچییە ناو ئیمولەیشن.</string>
<string name="get_started">دەست پێبکە</string>
<string name="keys">کلیلەکان</string>
<string name="keys_description">فایلی &lt;b>prod.keys&lt;/b> هەڵبژێرە بە دوگمەی خوارەوە.</string>
<string name="select_keys">کلیلەکان هەڵبژێرە</string>
<string name="games">یاریەکان</string>
<string name="games_description">فۆڵدەری &lt;b>Games&lt;/b> هەڵبژێرە بە دوگمەی خوارەوە.</string>
<string name="done">تەواو</string>
<string name="done_description">تۆ تەواو ئامادەیت.\nچێژ لە یارییەکانت وەربگرە!</string>
<string name="text_continue">بەردەوام بوون</string>
<string name="next">دواتر</string>
<string name="back">گەڕانەوە</string>
<string name="add_games">زیادکردنی یاری</string>
<string name="add_games_description">فۆڵدەری یارییەکانت هەڵبژێرە</string>
<!-- Home strings -->
<string name="home_games">یاریەکان</string>
<string name="home_search">گەڕان</string>
<string name="home_settings">ڕێکخستنەکان</string>
<string name="empty_gamelist">تا ئێستا هیچ فایلێک نەدۆزراوەتەوە یان هیچ ناونیشانێکی یاری هەڵنەبژێردراوە.</string>
<string name="search_and_filter_games">گەڕان و فلتەرکردنی یارییەکان</string>
<string name="select_games_folder">فۆڵدەری یارییەکان هەڵبژێرە</string>
<string name="select_games_folder_description">ڕێگە بە یوزو دەدات بۆ پڕکردنەوەی لیستی یارییەکان</string>
<string name="add_games_warning">هەڵبژاردنی فۆڵدەری یارییەکان تێپەڕدەکەیت؟</string>
<string name="add_games_warning_description">یارییەکان لە لیستی یارییەکاندا پیشان نادرێن ئەگەر فۆڵدەرێک هەڵنەبژێردرێت.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">گەڕان بەدوای یارییەکاندا</string>
<string name="games_dir_selected">ناونیشانی یارییەکان هەڵبژێردرا</string>
<string name="install_prod_keys">دابمەزرێنە prod.keys</string>
<string name="install_prod_keys_description">پێویستە بۆ کۆدکردنەوەى یارییە تاکەکەسییەکان</string>
<string name="install_prod_keys_warning">زیادکردنی کلیلەکان تێپەڕدەکەیت؟</string>
<string name="install_prod_keys_warning_description">کلیلی دروست پێویستە بۆ وەرگرتنی یارییەکانی تاکەکەسی. تەنها ئەپەکانی homebrew کاردەکەن ئەگەر بەردەوام بیت.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">ئاگادارکردنەوەکان</string>
<string name="notifications_description">بە دوگمەی خوارەوە مۆڵەتی ئاگادارکردنەوەکە بدە.</string>
<string name="give_permission">مۆڵەت بدە</string>
<string name="notification_warning">پێدانی مۆڵەتی ئاگادارکردنەوە تێپەڕدەکەیت؟</string>
<string name="notification_warning_description">یوزو ناتوانێت لە زانیاری گرنگ ئاگادارت بکاتەوە.</string>
<string name="permission_denied">مۆڵەت پێدان ڕەتکرایەوە</string>
<string name="permission_denied_description">زۆر جار ئەم مۆڵەتەت ڕەتکردۆتەوە و ئێستا دەبێت بە دەستی ڕێگەپێدان بکەیت لە ڕێکخستنەکانی سیستەمدا.</string>
<string name="about">دەربارە</string>
<string name="about_description">وەشانی دروستکردن، بیتبێن و زۆر شتیتر</string>
<string name="warning_help">یارمەتی</string>
<string name="warning_skip">پەڕاندن</string>
<string name="warning_cancel">ڕەتکردنەوە</string>
<string name="install_amiibo_keys">دامەزراندنی کلیلی Amiibo</string>
<string name="install_amiibo_keys_description">پێویستە بۆ بەکارهێنانی Amiibo لە یاریدا</string>
<string name="invalid_keys_file">فایلی کلیلێکی نادروست هەڵبژێردرا</string>
<string name="install_keys_success">کلیلەکان بە سەرکەوتوویی دامەزران</string>
<string name="reading_keys_failure">هەڵە لە خوێندنەوەی کۆدکردنی کلیل</string>
<string name="install_prod_keys_failure_extension_description">دڵنیابەوە کە فایلی کلیلەکانت درێژکراوەی .keys ی هەیە و دووبارە هەوڵبدەرەوە.</string>
<string name="install_amiibo_keys_failure_extension_description">دڵنیابە کە فایلی کلیلەکانت درێژکراوەی .bin ی هەیە و دووبارە هەوڵبدەرەوە.</string>
<string name="invalid_keys_error">کلیلی کۆدکردنی نادروستە</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">فایلە هەڵبژێردراوەکە هەڵەیە یان تێکچووە. تکایە دووبارە کلیلەکانت دەربێنەوە.</string>
<string name="install_gpu_driver">دامەزراندنی وەگەڕخەری GPU</string>
<string name="install_gpu_driver_description">دامەزراندنی وەگەڕخەری بەدیل بۆ ئەوەی بە ئەگەرێکی زۆرەوە کارایی باشتر یان وردبینی هەبێت</string>
<string name="advanced_settings">ڕێکخستنە پێشکەوتووەکان</string>
<string name="settings_description">سازدانی ڕێکخستنەکانی ئیمولەیتەر</string>
<string name="search_recently_played">بەم دواییە یاری کردووە</string>
<string name="search_recently_added">بەم دواییە زیادکرا</string>
<string name="search_retail">بەتاک</string>
<string name="search_homebrew">هۆم بریو</string>
<string name="open_user_folder">کردنەوەی فۆڵدەری یوزو</string>
<string name="open_user_folder_description">بەڕێوەبردنی فایلە ناوخۆییەکانی یوزو</string>
<string name="theme_and_color_description">دەستکاری کردنی شێوازی ئەپەکە</string>
<string name="no_file_manager">هیچ فایل بەڕێوەبەرێک نەدۆزرایەوە</string>
<string name="notification_no_directory_link">نەتوانرا ناونیشانی یوزو بکرێتەوە</string>
<string name="notification_no_directory_link_description">تکایە شوێنی فۆڵدەری بەکارهێنەر لەگەڵ پانێڵی لایەنی فایل بەڕێوەبارەکان بە دەست بدۆزەرەوە.</string>
<string name="manage_save_data">بەڕێوەبردنی داتای پاشەکەوتکراو</string>
<string name="manage_save_data_description">داتای پاشەکەوتکراو دۆزراوە. تکایە لە خوارەوە بژاردەیەک هەڵبژێرە.</string>
<string name="import_export_saves_description">هاوردەکردن یان هەناردەکردنی فایلی پاشەکەوتکراو</string>
<string name="save_file_imported_success">بە سەرکەوتوویی هاوردە کرا</string>
<string name="save_file_invalid_zip_structure">پێکهاتەی شوێنی پاشەکەوتکراو نادروستە</string>
<string name="save_file_invalid_zip_structure_description">ناوی یەکەمی فۆڵدەر دەبێت ناسنامەی ناونیشانی یارییەکە بێت.</string>
<string name="import_saves">هاوردەکردن</string>
<string name="export_saves">هەناردەکردن</string>
<string name="install_firmware">دامەزراندنی پتەوواڵا</string>
<string name="install_firmware_description">پتەوواڵا دەبێت لە ئەرشیفی زیپدا بێت و پێویستە بۆ بووتکردنی هەندێک یاری</string>
<string name="firmware_installing">دامەزرانی پتەوواڵا</string>
<string name="firmware_installed_success">پتەوواڵا بە سەرکەوتوویی دامەزرا</string>
<string name="firmware_installed_failure">دامەزراندنی پتەوواڵا شکستی هێنا</string>
<string name="share_log">هاوبەشی پێکردنی لۆگەکانی چاککردنەوە</string>
<string name="share_log_description">فایلە لۆگەکەی یوزو هاوبەش بکە بۆ چاککردنی کێشەکان</string>
<string name="share_log_missing">هیچ فایلێکی لۆگ نەدۆزراوە</string>
<string name="install_game_content">دامەزراندنی ناوەڕۆکی یاری</string>
<string name="install_game_content_description">دامەزراندنی نوێکاری یارییەکان یان DLC</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">گایا ڕاستەقینە نییە</string>
<string name="copied_to_clipboard">کۆپی کرا بۆ تەختەی نووسین</string>
<string name="about_app_description">ئیمۆلیتەرێکی سەرچاوە-کراوەی سویچ</string>
<string name="contributors">بەشداربووان</string>
<string name="contributors_description">دروستکراوە لەگەڵ \u2764 لەلایەن تیمەکەی یوزو</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">ئەو پڕۆژانەی کە یوزوی بۆ ئەندرۆید ڕەخساند</string>
<string name="build">بونیات</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">بەزوویی دەسپێگەشتن</string>
<string name="get_early_access">بەدەستهێنانی بەزوویی دەسپێگەشتن</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">تایبەتمەندییە پێشکەوتووەکان، بەزوویی دەستگەیشتن بە نوێکارییەکان و زۆر شتی تر</string>
<string name="early_access_benefits">سوودەکانی بەزوویی دەسپێگەشتن</string>
<string name="cutting_edge_features">تایبەتمەندییە پێشکەوتووەکان</string>
<string name="early_access_updates">زوو دەستگەیشتن بە نوێکارییەکان</string>
<string name="no_manual_installation">چیتر دامەزراندنی دەستی نییە</string>
<string name="prioritized_support">پشتگیری لە پێشینە</string>
<string name="helping_game_preservation">یارمەتیدانی پاراستنی یارییەکان</string>
<string name="our_eternal_gratitude">سوپاس و پێزانینی هەمیشەییمان</string>
<string name="are_you_interested">ئایا تۆ خوازیاریت؟</string>
<!-- General settings strings -->
<string name="frame_limit_enable">سنووردارکردنی خێرایی</string>
<string name="frame_limit_enable_description">خێرایی ئیمولەیشن سنووردار دەکات بۆ ڕێژەیەکی دیاریکراو لە خێرایی ئاسایی.</string>
<string name="frame_limit_slider">سنووردارکردنی لەسەدای خێرایی</string>
<string name="frame_limit_slider_description">ڕێژەی سەدی دیاری دەکات بۆ سنووردارکردنی خێرایی ئیمولەیشن. 100% خێرایی ئاساییە. بەهایی بەرزتر یان نزمتر دەبێتە هۆی زیاد یان کەمکردنەوەی سنووری خێرایی.</string>
<string name="cpu_accuracy">وردی CPU</string>
<!-- System settings strings -->
<string name="use_docked_mode">دۆخی دۆککراو</string>
<string name="use_docked_mode_description">ڕوونی زیاد دەکات، کارایی کەم دەکاتەوە. دۆخی دەستی بەکاردێت کاتێک لەکاردەخرێت، ئەمەش ڕوونی دادەبەزێنێت و کارایی زیاد دەکات.</string>
<string name="emulated_region">ناوچەی ئیمولەیشن</string>
<string name="emulated_language">زمانی ئیمولەیتەر</string>
<string name="select_rtc_date">هەڵبژاردنی بەرواری RTC</string>
<string name="select_rtc_time">هەڵبژاردنی کاتی RTC</string>
<string name="use_custom_rtc">RTCی تایبەتمەند</string>
<string name="use_custom_rtc_description">ڕێگەت پێدەدات کاتژمێرێکی کاتی ڕاستەقینەی تایبەتمەند دابنێیت کە جیاوازە لە کاتی ئێستای سیستەمەکەت.</string>
<string name="set_custom_rtc">دانانی RTCی تایبەتمەند</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">ئاستی وردبینی</string>
<string name="renderer_resolution">ڕوونی (دۆخی دەستی/دۆخی دۆک)</string>
<string name="renderer_vsync">دۆخی VSync</string>
<string name="renderer_aspect_ratio">ڕێژەی ڕووبەری شاشە</string>
<string name="renderer_scaling_filter">فلتەری گونجاندنی پەنجەرە</string>
<string name="renderer_anti_aliasing">شێوازی دژە-خاوڕۆیی</string>
<string name="renderer_force_max_clock">ناچاریکردن بۆ زۆرترین کاتژمێر (تەنها ئەدرینۆ)</string>
<string name="renderer_force_max_clock_description">GPU ناچار دەکات بە زۆرترین کاتژمێر کاربکات (هێشتا سنووردارکردنی گەرمی جێبەجێ دەکرێت).</string>
<string name="renderer_asynchronous_shaders">بەکارهێنانی سێبەری ناهاوسەنگ</string>
<string name="renderer_asynchronous_shaders_description">سێبەرەکان بە شێوەیەکی ناهاوسەنگ کۆدەکاتەوە، پچڕپچڕی کەمدەکاتەوە بەڵام لەوانەیە گلێچ دروستکا.</string>
<string name="renderer_reactive_flushing">بەکارهێنانی بەرپێچدەرەوە</string>
<string name="renderer_reactive_flushing_description">وردی ڕێندەرکردن لە هەندێک یاریدا باشتر دەکات لەسەر تێچووی کارایی.</string>
<string name="use_disk_shader_cache">بیرگەخێرای سێبەری دیسک</string>
<string name="use_disk_shader_cache_description">پچڕپچڕی کەمدەکاتەوە بە هەڵگرتن و بارکردنی سێبەری دروستکراو لە ناوخۆدا.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API گرافیک</string>
<string name="renderer_debug">چاککردنەوەی گرافیک</string>
<string name="renderer_debug_description">API ی گرافیکەکان ڕێکدەخات بۆ دۆخی چاککردنی خاو.</string>
<string name="audio_volume">قەبارەی دەنگی</string>
<string name="audio_volume_description">دیاریکردنی قەبارەی دەنگی دەرچووی بیستۆک و بزوێنەری دەنگی دەرەکی.</string>
<!-- Miscellaneous -->
<string name="slider_default">بنەڕەت</string>
<string name="ini_saved">ڕێکخستنە پاشەکەوتکراوەکان</string>
<string name="gameid_saved">ڕێکخستنە پاشەکەوتکراوەکان بۆ %1$s</string>
<string name="error_saving">هەڵە لە پاشەکەوتکردن %1$s.ini: %2$s</string>
<string name="loading">بارکردن...</string>
<string name="reset_setting_confirmation">ئایا دەتەوێت ئەم ڕێکخستنە بگەڕێنیتەوە بۆ بەهای بنەڕەتی خۆی؟</string>
<string name="reset_to_default">دوبارە ڕێکخستنەوەی بۆ بنەڕەت</string>
<string name="reset_all_settings">هەموو ڕێکخستنەکان دوبارە ڕێک دەخاتەوە؟</string>
<string name="reset_all_settings_description">هەموو ڕێکخستنە پێشکەوتووەکان دەگەڕێنەوە بۆ ڕێکخستنی بنەڕەتی خۆیان. پاشگەز بوونەوەی نییه.</string>
<string name="settings_reset">دوبارە ڕێککردنەوەی ڕێکخستنەکان</string>
<string name="close">داخستن</string>
<string name="learn_more">زیاتر فێربە</string>
<string name="auto">خودکار</string>
<string name="submit">پێشکەشکردن</string>
<string name="string_import">هاوردەکردن</string>
<string name="export">هەناردەکردن</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">هەڵبژاردنی وەگەڕخەری GPU</string>
<string name="select_gpu_driver_title">حەز دەکەیت وەگەڕخەری GPU ی ئێستات بگۆڕیت؟</string>
<string name="select_gpu_driver_install">دامەزراندن</string>
<string name="select_gpu_driver_default">بنەڕەت</string>
<string name="select_gpu_driver_use_default">بەکارهێنانی وەگەڕخەری GPU ی بنەڕەت</string>
<string name="select_gpu_driver_error">وەگەڕخەری نادروست هەڵبژێردرا، بە بەکارهێنانی بنەڕەتی سیستەم!</string>
<string name="system_gpu_driver">وەگەڕخەری GPU ی سیستەم</string>
<string name="installing_driver">دامەزراندنی وەگەڕخەر...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">ڕێکخستنەکان</string>
<string name="preferences_general">گشتی</string>
<string name="preferences_system">سیستەم</string>
<string name="preferences_graphics">گرافیک</string>
<string name="preferences_audio">دەنگ</string>
<string name="preferences_theme">ڕەنگ و ڕووکار</string>
<string name="preferences_debug">چاککردنەوە</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ڕۆمەکەت کۆدکراوە</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[تکایە دڵنیابەوە لەدامەزراوی <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> فایلەکەت بۆ ئەوەی بتوانرێت یارییەکان کۆد بکرێنەوە.]]></string>
<string name="loader_error_video_core">هەڵەیەک لە دەستپێکردنی ناوەکی ڤیدیۆکەدا ڕوویدا</string>
<string name="loader_error_video_core_description">ئەمەش بەزۆری بەهۆی وەگەڕخەرێکی ناتەبای GPU ەوەیە. دامەزراندنی وەگەڕخەری GPU ی تایبەتمەندکراو لەوانەیە ئەم کێشەیە چارەسەر بکات.</string>
<string name="loader_error_invalid_format">ناتوانرێت ڕۆم باربکرێت</string>
<string name="loader_error_file_not_found">فایلی ڕۆم بوونی نییە</string>
<!-- Emulation Menu -->
<string name="emulation_exit">دەرچوون لە ئیمولەیشن</string>
<string name="emulation_done">تەواو</string>
<string name="emulation_fps_counter">FPS ژمێر</string>
<string name="emulation_toggle_controls">گۆڕینی کۆنتڕۆڵ</string>
<string name="emulation_rel_stick_center">ناوەندی گێڕ بەنزیکەیی</string>
<string name="emulation_dpad_slide">خلیسکانی 4 دوگمەکە</string>
<string name="emulation_haptics">لەرینەوەی پەنجەلێدان</string>
<string name="emulation_show_overlay">نیشاندانی داپۆشەر</string>
<string name="emulation_toggle_all">گۆڕینی سەرجەم</string>
<string name="emulation_control_adjust">ڕێکخستنی داپۆشەر</string>
<string name="emulation_control_scale">پێوەر</string>
<string name="emulation_control_opacity">ڕوونی</string>
<string name="emulation_touch_overlay_reset">دووبارە ڕێکخستنەوەی داپۆشەر</string>
<string name="emulation_touch_overlay_edit">دەستکاریکردنی داپۆشەر</string>
<string name="emulation_pause">وەستاندنی ئیمولەیشن</string>
<string name="emulation_unpause">لادانی وەستاندنی ئیمولەیشن</string>
<string name="emulation_input_overlay">هەڵبژاردەکانی داپۆشەر</string>
<string name="load_settings">بارکردنی ڕێکخستنەکان...</string>
<!-- Software keyboard -->
<string name="software_keyboard">کیبۆردی نەرمەکاڵا</string>
<!-- Errors and warnings -->
<string name="abort_button">دەربارە</string>
<string name="continue_button">بەردەوام بوون</string>
<string name="system_archive_not_found">ئەرشیفی سیستەم نەدۆزراوە</string>
<string name="system_archive_not_found_message">%s دیار نییە. تکایە ئەرشیفی سیستەمەکەت فڕێ بدە.\nبەردەوامی ئیمولەیشن لەوانەیە ببێتە هۆی تێکچوون و فڕێدانەدەرەوە.</string>
<string name="system_archive_general">ئەرشیفێکی سیستەم</string>
<string name="save_load_error">هەڵەی پاشەکەوتکردن/بارکردن</string>
<string name="fatal_error">هەڵەی کوشندە</string>
<string name="fatal_error_message">هەڵەیەکی کوشندە ڕوویدا. بۆ وردەکارییەکان لۆگەکە بپشکنە.\nبەردەوامی ئیمولەیشن لەوانەیە ببێتە هۆی تێکچوون و فڕێدانەدەرەوە.</string>
<string name="performance_warning">کوژاندنەوەی ئەم ڕێکخستنە دەبێتە هۆی کەمکردنەوەی کارایی ئیمولەیشن! بۆ باشترین ئەزموون، باشترە ئەم ڕێکخستنە چالاک بهێڵیتەوە.</string>
<!-- Region Names -->
<string name="region_japan">ژاپۆن</string>
<string name="region_usa">ئەمریکا</string>
<string name="region_europe">ئەورووپا</string>
<string name="region_australia">ئوسترالیا</string>
<string name="region_china">چین</string>
<string name="region_korea">کۆریا</string>
<string name="region_taiwan">تایوان</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">ڤوڵکان</string>
<string name="renderer_none">هیچ</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">ئاسایی</string>
<string name="renderer_accuracy_high">بەرز</string>
<string name="renderer_accuracy_extreme">ئەوپەڕ (خاو)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (خاو)</string>
<string name="resolution_three">3X (2160p/3240p) (خاو)</string>
<string name="resolution_four">4X (2880p/4320p) (خاو)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">دەستبەجێ (کوژاوە)</string>
<string name="renderer_vsync_mailbox">سندوقی پۆستە</string>
<string name="renderer_vsync_fifo">FIFO (پێکراو)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO ئارام</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">نزیکترین دراوسێ</string>
<string name="scaling_filter_bilinear">دوو هێڵی</string>
<string name="scaling_filter_bicubic">دووخشتەکی</string>
<string name="scaling_filter_gaussian">گاوسی</string>
<string name="scaling_filter_scale_force">پێوەرهێز</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ سوپەر ووردبینی</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">هیچ</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<string name="screen_layout_auto">خودکار</string>
<!-- Aspect Ratios -->
<string name="ratio_default">بنەڕەت (16:9)</string>
<string name="ratio_force_four_three">ڕووبەری 4:3</string>
<string name="ratio_force_twenty_one_nine">ڕووبەری 21:9</string>
<string name="ratio_force_sixteen_ten">ڕووبەری 16:10</string>
<string name="ratio_stretch">کشانی پڕ بەشاشە</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">وورد</string>
<string name="cpu_accuracy_unsafe">ناسەقامگیر</string>
<string name="cpu_accuracy_paranoid">بەگومان (خاو)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">4 دوگمەکە</string>
<string name="gamepad_left_stick">گێڕی چەپ</string>
<string name="gamepad_right_stick">گێڕی ڕاست</string>
<string name="gamepad_home">ماڵەوە</string>
<string name="gamepad_screenshot">وێنەگرتنی شاشە</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">ئامادەکردنی سێبەرەکان</string>
<string name="building_shaders">دروستکردنی سێبەرەکان</string>
<!-- Theme options -->
<string name="change_app_theme">گۆڕینی ڕووکاری ئەپەکە</string>
<string name="theme_default">بنەڕەت</string>
<string name="theme_material_you">کەرەستەی تۆ</string>
<!-- Theme Modes -->
<string name="change_theme_mode">گۆڕینی دۆخی ڕووکار</string>
<string name="theme_mode_follow_system">پەیڕەوی کردنی سیستەم</string>
<string name="theme_mode_light">ڕوناکی</string>
<string name="theme_mode_dark">تاریک</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">پاشبنەمای ڕەش</string>
<string name="use_black_backgrounds_description">لە کاتی بەکارهێنانی ڕووکاری تاریکدا، پاشبنەمای ڕەش دادەنێ.</string>
<!-- Licenses screen strings -->
<string name="licenses">مۆڵەتەکان</string>
<string name="license_fidelityfx_fsr_description">بەرزکردنەوەی کوالێتی بەرز لە کۆمپانیای AMD</string>
</resources>

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