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yuzu-mainline
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common: Add a screenshots directory

Adds a screenshots directory as a path managed by FileUtil.
This commit is contained in:
lat9nq 2020-07-06 23:24:15 -04:00
parent 61e4c0f83d
commit 3848155c42
3 changed files with 3 additions and 0 deletions

View File

@ -35,6 +35,7 @@
#define KEYS_DIR "keys" #define KEYS_DIR "keys"
#define LOAD_DIR "load" #define LOAD_DIR "load"
#define DUMP_DIR "dump" #define DUMP_DIR "dump"
#define SCREENSHOTS_DIR "screenshots"
#define SHADER_DIR "shader" #define SHADER_DIR "shader"
#define LOG_DIR "log" #define LOG_DIR "log"

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@ -695,6 +695,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP); paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP); paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP); paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
paths.emplace(UserPath::ScreenshotsDir, user_path + SCREENSHOTS_DIR DIR_SEP);
paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP); paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP); paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP); paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);

View File

@ -32,6 +32,7 @@ enum class UserPath {
SDMCDir, SDMCDir,
LoadDir, LoadDir,
DumpDir, DumpDir,
ScreenshotsDir,
ShaderDir, ShaderDir,
SysDataDir, SysDataDir,
UserDir, UserDir,