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yuzu-mainline
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configure_graphics: Fix vulkan_device bug

This commit is contained in:
lat9nq 2023-06-12 17:05:45 -04:00
parent 11e7e1b8ce
commit 512fb3abff
1 changed files with 2 additions and 4 deletions

View File

@ -394,8 +394,6 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.vsync_mode.SetValue(vsync_mode);
}
Settings::values.shader_backend.SetGlobal(true);
Settings::values.vulkan_device.SetGlobal(true);
if (Settings::IsConfiguringGlobal() ||
(!Settings::IsConfiguringGlobal() && api_restore_global_button->isEnabled())) {
auto backend = static_cast<Settings::RendererBackend>(
@ -404,12 +402,12 @@ void ConfigureGraphics::ApplyConfiguration() {
.first);
switch (backend) {
case Settings::RendererBackend::OpenGL:
Settings::values.shader_backend.SetGlobal(false);
Settings::values.shader_backend.SetGlobal(Settings::IsConfiguringGlobal());
Settings::values.shader_backend.SetValue(static_cast<Settings::ShaderBackend>(
shader_mapping[shader_backend_combobox->currentIndex()].first));
break;
case Settings::RendererBackend::Vulkan:
Settings::values.vulkan_device.SetGlobal(false);
Settings::values.vulkan_device.SetGlobal(Settings::IsConfiguringGlobal());
Settings::values.vulkan_device.SetValue(vulkan_device_combobox->currentIndex());
break;
case Settings::RendererBackend::Null: