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vulkan: Fix rescaling push constant usage

This commit is contained in:
ameerj 2021-10-16 00:30:43 -04:00 committed by Fernando Sahmkow
parent b7ccc58f23
commit 618de4e787
8 changed files with 78 additions and 69 deletions

View File

@ -1006,47 +1006,47 @@ void EmitContext::DefineRescalingInput(const Info& info) {
return;
}
if (profile.unified_descriptor_binding) {
DefineRescalingInputPushConstant(info);
DefineRescalingInputPushConstant();
} else {
DefineRescalingInputUniformConstant();
}
}
void EmitContext::DefineRescalingInputPushConstant(const Info& info) {
boost::container::static_vector<Id, 3> members{F32[1]};
void EmitContext::DefineRescalingInputPushConstant() {
boost::container::static_vector<Id, 3> members{};
u32 member_index{0};
if (!info.texture_descriptors.empty()) {
rescaling_textures_type = TypeArray(U32[1], Const(4u));
Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
members.push_back(rescaling_textures_type);
rescaling_textures_member_index = ++member_index;
}
if (!info.image_descriptors.empty()) {
rescaling_images_type = TypeArray(U32[1], Const(NUM_IMAGE_SCALING_WORDS));
if (rescaling_textures_type.value != rescaling_images_type.value) {
Decorate(rescaling_images_type, spv::Decoration::ArrayStride, 4u);
}
members.push_back(rescaling_images_type);
rescaling_images_member_index = ++member_index;
rescaling_textures_type = TypeArray(U32[1], Const(4u));
Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
members.push_back(rescaling_textures_type);
rescaling_textures_member_index = member_index++;
rescaling_images_type = TypeArray(U32[1], Const(NUM_IMAGE_SCALING_WORDS));
Decorate(rescaling_images_type, spv::Decoration::ArrayStride, 4u);
members.push_back(rescaling_images_type);
rescaling_images_member_index = member_index++;
if (stage != Stage::Compute) {
members.push_back(F32[1]);
rescaling_downfactor_member_index = member_index++;
}
const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
Decorate(push_constant_struct, spv::Decoration::Block);
Name(push_constant_struct, "ResolutionInfo");
MemberDecorate(push_constant_struct, 0u, spv::Decoration::Offset, 0u);
MemberName(push_constant_struct, 0u, "down_factor");
MemberDecorate(push_constant_struct, rescaling_textures_member_index, spv::Decoration::Offset,
static_cast<u32>(offsetof(RescalingLayout, rescaling_textures)));
MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
const u32 offset_bias = stage == Stage::Compute ? sizeof(u32) : 0;
if (!info.texture_descriptors.empty()) {
MemberDecorate(
push_constant_struct, rescaling_textures_member_index, spv::Decoration::Offset,
static_cast<u32>(offsetof(RescalingLayout, rescaling_textures) - offset_bias));
MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
}
if (!info.image_descriptors.empty()) {
MemberDecorate(push_constant_struct, rescaling_images_member_index, spv::Decoration::Offset,
static_cast<u32>(offsetof(RescalingLayout, rescaling_images) - offset_bias));
MemberName(push_constant_struct, rescaling_images_member_index, "rescaling_images");
MemberDecorate(push_constant_struct, rescaling_images_member_index, spv::Decoration::Offset,
static_cast<u32>(offsetof(RescalingLayout, rescaling_images)));
MemberName(push_constant_struct, rescaling_images_member_index, "rescaling_images");
if (stage != Stage::Compute) {
MemberDecorate(push_constant_struct, rescaling_downfactor_member_index,
spv::Decoration::Offset,
static_cast<u32>(offsetof(RescalingLayout, down_factor)));
MemberName(push_constant_struct, rescaling_downfactor_member_index, "down_factor");
}
const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
rescaling_push_constants = AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);

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@ -244,6 +244,7 @@ public:
Id rescaling_images_type{};
u32 rescaling_textures_member_index{};
u32 rescaling_images_member_index{};
u32 rescaling_downfactor_member_index{};
u32 texture_rescaling_index{};
u32 image_rescaling_index{};
@ -324,7 +325,7 @@ private:
void DefineAttributeMemAccess(const Info& info);
void DefineGlobalMemoryFunctions(const Info& info);
void DefineRescalingInput(const Info& info);
void DefineRescalingInputPushConstant(const Info& info);
void DefineRescalingInputPushConstant();
void DefineRescalingInputUniformConstant();
void DefineInputs(const IR::Program& program);

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@ -22,11 +22,12 @@ constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
struct RescalingLayout {
u32 down_factor;
alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
alignas(16) u32 down_factor;
};
constexpr u32 RESCALING_PUSH_CONSTANT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);

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@ -529,8 +529,8 @@ Id EmitYDirection(EmitContext& ctx) {
Id EmitResolutionDownFactor(EmitContext& ctx) {
if (ctx.profile.unified_descriptor_binding) {
const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
const Id pointer{
ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, ctx.u32_zero_value)};
const Id index{ctx.Const(ctx.rescaling_downfactor_member_index)};
const Id pointer{ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, index)};
return ctx.OpLoad(ctx.F32[1], pointer);
} else {
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};

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@ -22,7 +22,6 @@
namespace Vulkan {
using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
using Shader::Backend::SPIRV::RESCALING_PUSH_CONSTANT_WORDS_OFFSET;
class DescriptorLayoutBuilder {
public:
@ -73,12 +72,12 @@ public:
vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
using Shader::Backend::SPIRV::RescalingLayout;
const u32 push_offset = is_compute ? RESCALING_PUSH_CONSTANT_WORDS_OFFSET : 0;
const u32 size_offset = is_compute ? sizeof(RescalingLayout::down_factor) : 0u;
const VkPushConstantRange range{
.stageFlags = static_cast<VkShaderStageFlags>(
is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
.offset = 0,
.size = sizeof(RescalingLayout) - push_offset,
.size = sizeof(RescalingLayout) - size_offset,
};
return device->GetLogical().CreatePipelineLayout({
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
@ -139,21 +138,21 @@ private:
class RescalingPushConstant {
public:
explicit RescalingPushConstant(u32 num_textures) noexcept {}
explicit RescalingPushConstant() noexcept {}
void PushTexture(bool is_rescaled) noexcept {
*texture_ptr |= is_rescaled ? texture_bit : 0;
texture_bit <<= 1;
if (texture_bit == 0) {
*texture_ptr |= is_rescaled ? texture_bit : 0u;
texture_bit <<= 1u;
if (texture_bit == 0u) {
texture_bit = 1u;
++texture_ptr;
}
}
void PushImage(bool is_rescaled) noexcept {
*image_ptr |= is_rescaled ? image_bit : 0;
image_bit <<= 1;
if (image_bit == 0) {
*image_ptr |= is_rescaled ? image_bit : 0u;
image_bit <<= 1u;
if (image_bit == 0u) {
image_bit = 1u;
++image_ptr;
}
@ -176,8 +175,10 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
const Shader::Info& info, RescalingPushConstant& rescaling,
const VkSampler*& samplers,
const VideoCommon::ImageViewInOut*& views) {
views += Shader::NumDescriptors(info.texture_buffer_descriptors);
views += Shader::NumDescriptors(info.image_buffer_descriptors);
const u32 num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors);
const u32 num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors);
views += num_texture_buffers;
views += num_image_buffers;
for (const auto& desc : info.texture_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
const VideoCommon::ImageViewId image_view_id{(views++)->id};

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@ -22,6 +22,7 @@
namespace Vulkan {
using Shader::ImageBufferDescriptor;
using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
using Tegra::Texture::TexturePair;
ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
@ -185,7 +186,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
buffer_cache.UpdateComputeBuffers();
buffer_cache.BindHostComputeBuffers();
RescalingPushConstant rescaling(num_textures);
RescalingPushConstant rescaling;
const VkSampler* samplers_it{samplers.data()};
const VideoCommon::ImageViewInOut* views_it{views.data()};
PushImageDescriptors(texture_cache, update_descriptor_queue, info, rescaling, samplers_it,
@ -199,21 +200,24 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
});
}
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
scheduler.Record(
[this, descriptor_data, rescaling_data = rescaling.Data()](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
if (!descriptor_set_layout) {
return;
}
if (num_textures > 0) {
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, rescaling_data);
}
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
const vk::Device& dev{device.GetLogical()};
dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
descriptor_set, nullptr);
});
const bool is_rescaling = !info.texture_descriptors.empty() || !info.image_descriptors.empty();
scheduler.Record([this, descriptor_data, is_rescaling,
rescaling_data = rescaling.Data()](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
if (!descriptor_set_layout) {
return;
}
if (is_rescaling) {
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT,
RESCALING_LAYOUT_WORDS_OFFSET, sizeof(rescaling_data),
rescaling_data.data());
}
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
const vk::Device& dev{device.GetLogical()};
dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
descriptor_set, nullptr);
});
}
} // namespace Vulkan

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@ -59,7 +59,6 @@ private:
vk::PipelineLayout pipeline_layout;
vk::DescriptorUpdateTemplateKHR descriptor_update_template;
vk::Pipeline pipeline;
u32 num_textures{};
std::condition_variable build_condvar;
std::mutex build_mutex;

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@ -32,6 +32,8 @@ namespace {
using boost::container::small_vector;
using boost::container::static_vector;
using Shader::ImageBufferDescriptor;
using Shader::Backend::SPIRV::RESCALING_LAYOUT_DOWN_FACTOR_OFFSET;
using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
using Tegra::Texture::TexturePair;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatFromDepthFormat;
@ -431,7 +433,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
update_descriptor_queue.Acquire();
RescalingPushConstant rescaling(num_textures);
RescalingPushConstant rescaling;
const VkSampler* samplers_it{samplers.data()};
const VideoCommon::ImageViewInOut* views_it{views.data()};
const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
@ -477,15 +479,16 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
if (bind_pipeline) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
}
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
RESCALING_LAYOUT_WORDS_OFFSET, sizeof(rescaling_data),
rescaling_data.data());
if (update_rescaling) {
const f32 config_down_factor{Settings::values.resolution_info.down_factor};
const f32 scale_down_factor{is_rescaling ? config_down_factor : 1.0f};
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, 0,
sizeof(scale_down_factor), &scale_down_factor);
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor),
&scale_down_factor);
}
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
RESCALING_PUSH_CONSTANT_WORDS_OFFSET, sizeof(rescaling_data),
rescaling_data.data());
if (!descriptor_set_layout) {
return;
}