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gl_compute_pipeline: Add downscale factor to shader uniforms

This commit is contained in:
ameerj 2021-07-29 15:45:53 -04:00 committed by Fernando Sahmkow
parent 9bc7b04ca5
commit b6060873ce
1 changed files with 9 additions and 0 deletions

View File

@ -143,10 +143,19 @@ void ComputePipeline::Configure() {
} }
texture_cache.FillComputeImageViews(std::span(views.data(), views.size())); texture_cache.FillComputeImageViews(std::span(views.data(), views.size()));
const bool is_rescaling{texture_cache.IsRescaling()};
const f32 config_down_factor{Settings::values.resolution_info.down_factor};
const f32 down_factor{is_rescaling ? config_down_factor : 1.0f};
if (assembly_program.handle != 0) { if (assembly_program.handle != 0) {
program_manager.BindComputeAssemblyProgram(assembly_program.handle); program_manager.BindComputeAssemblyProgram(assembly_program.handle);
if (info.uses_rescaling_uniform) {
glProgramEnvParameter4fARB(GL_COMPUTE_PROGRAM_NV, 0, down_factor, 0.0f, 0.0f, 1.0f);
}
} else { } else {
program_manager.BindComputeProgram(source_program.handle); program_manager.BindComputeProgram(source_program.handle);
if (info.uses_rescaling_uniform) {
glProgramUniform1f(source_program.handle, 0, down_factor);
}
} }
buffer_cache.UnbindComputeTextureBuffers(); buffer_cache.UnbindComputeTextureBuffers();
size_t texbuf_index{}; size_t texbuf_index{};