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Merge pull request #1123 from lioncash/screen

rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
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bunnei 2018-08-21 01:18:34 -04:00 committed by GitHub
commit bf89a99839
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7 changed files with 25 additions and 30 deletions

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@ -8,8 +8,6 @@
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
struct ScreenInfo;
namespace VideoCore { namespace VideoCore {
class RasterizerInterface { class RasterizerInterface {
@ -55,7 +53,7 @@ public:
/// Attempt to use a faster method to display the framebuffer to screen /// Attempt to use a faster method to display the framebuffer to screen
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride, ScreenInfo& screen_info) { u32 pixel_stride) {
return false; return false;
} }

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <memory>
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
@ -17,18 +16,11 @@ RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{wi
RendererBase::~RendererBase() = default; RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() { void RendererBase::RefreshBaseSettings() {
RefreshRasterizerSetting();
UpdateCurrentFramebufferLayout(); UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit; renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
} }
void RendererBase::RefreshRasterizerSetting() {
if (rasterizer == nullptr) {
rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
}
}
void RendererBase::UpdateCurrentFramebufferLayout() { void RendererBase::UpdateCurrentFramebufferLayout() {
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout(); const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();

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@ -58,9 +58,6 @@ public:
void RefreshBaseSettings(); void RefreshBaseSettings();
protected: protected:
/// Refreshes settings specific to the rasterizer.
void RefreshRasterizerSetting();
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle. Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer; std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer

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@ -36,8 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) { : emu_window{window}, screen_info{info}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
// Create sampler objects // Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) { for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create(); texture_samplers[i].Create();
@ -575,8 +575,7 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
} }
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
VAddr framebuffer_addr, u32 pixel_stride, VAddr framebuffer_addr, u32 pixel_stride) {
ScreenInfo& screen_info) {
if (!framebuffer_addr) { if (!framebuffer_addr) {
return {}; return {};
} }

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@ -30,7 +30,7 @@ class EmuWindow;
class RasterizerOpenGL : public VideoCore::RasterizerInterface { class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public: public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer); explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
~RasterizerOpenGL() override; ~RasterizerOpenGL() override;
void DrawArrays() override; void DrawArrays() override;
@ -43,8 +43,8 @@ public:
bool AccelerateDisplayTransfer(const void* config) override; bool AccelerateDisplayTransfer(const void* config) override;
bool AccelerateTextureCopy(const void* config) override; bool AccelerateTextureCopy(const void* config) override;
bool AccelerateFill(const void* config) override; bool AccelerateFill(const void* config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr, bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride, ScreenInfo& screen_info) override; u32 pixel_stride) override;
bool AccelerateDrawBatch(bool is_indexed) override; bool AccelerateDrawBatch(bool is_indexed) override;
/// OpenGL shader generated for a given Maxwell register state /// OpenGL shader generated for a given Maxwell register state
@ -152,6 +152,8 @@ private:
Core::Frontend::EmuWindow& emu_window; Core::Frontend::EmuWindow& emu_window;
ScreenInfo& screen_info;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager; std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
OGLVertexArray sw_vao; OGLVertexArray sw_vao;
OGLVertexArray hw_vao; OGLVertexArray hw_vao;

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@ -16,6 +16,7 @@
#include "core/memory.h" #include "core/memory.h"
#include "core/settings.h" #include "core/settings.h"
#include "core/tracer/recorder.h" #include "core/tracer/recorder.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/utils.h" #include "video_core/utils.h"
@ -130,7 +131,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
} }
// Load the framebuffer from memory, draw it to the screen, and swap buffers // Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer, screen_info); LoadFBToScreenInfo(*framebuffer);
DrawScreen(); DrawScreen();
render_window.SwapBuffers(); render_window.SwapBuffers();
} }
@ -142,14 +143,12 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
// Restore the rasterizer state // Restore the rasterizer state
prev_state.Apply(); prev_state.Apply();
RefreshRasterizerSetting();
} }
/** /**
* Loads framebuffer from emulated memory into the active OpenGL texture. * Loads framebuffer from emulated memory into the active OpenGL texture.
*/ */
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
ScreenInfo& screen_info) {
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)}; const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset}; const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
@ -162,8 +161,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
// only allows rows to have a memory alignement of 4. // only allows rows to have a memory alignement of 4.
ASSERT(framebuffer.stride % 4 == 0); ASSERT(framebuffer.stride % 4 == 0);
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride, if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
screen_info)) {
// Reset the screen info's display texture to its own permanent texture // Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle; screen_info.display_texture = screen_info.texture.resource.handle;
@ -276,6 +274,14 @@ void RendererOpenGL::InitOpenGLObjects() {
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture); LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
} }
void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer) { const Tegra::FramebufferConfig& framebuffer) {
@ -463,8 +469,7 @@ bool RendererOpenGL::Init() {
} }
InitOpenGLObjects(); InitOpenGLObjects();
CreateRasterizer();
RefreshRasterizerSetting();
return true; return true;
} }

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@ -59,6 +59,8 @@ public:
private: private:
void InitOpenGLObjects(); void InitOpenGLObjects();
void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture, void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer); const Tegra::FramebufferConfig& framebuffer);
void DrawScreen(); void DrawScreen();
@ -66,7 +68,7 @@ private:
void UpdateFramerate(); void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure // Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info); void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
// Fills active OpenGL texture with the given RGBA color. // Fills active OpenGL texture with the given RGBA color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture); const TextureInfo& texture);