bunnei
17af2937fe
arm_unicorn: Log unmapped memory access address.
2018-01-13 16:24:05 -05:00
bunnei
95ce471774
config: Default log filter to trace.
2018-01-13 16:23:12 -05:00
bunnei
1247c53786
yuzu: Update license text to be consistent across project.
2018-01-13 16:22:39 -05:00
James Rowe
70e65ee63a
Remove settings issues in sdl and fix a few files that broke in mingw
2018-01-12 19:11:05 -07:00
James Rowe
18ca3ca751
Removing unused settings and yuzu rebranding
2018-01-12 19:11:05 -07:00
James Rowe
f5f28a4f67
Get yuzu sdl to start compiling
2018-01-12 19:11:04 -07:00
James Rowe
389979018c
Remove gpu debugger and get yuzu qt to compile
2018-01-12 19:11:04 -07:00
James Rowe
1d28b2e142
Remove references to PICA and rasterizers in video_core
2018-01-12 19:11:03 -07:00
James Rowe
ebf9a784a9
Massive removal of unused modules
2018-01-12 19:11:03 -07:00
bunnei
890bbc0cd3
config: Default CPU core to Unicorn.
2018-01-12 21:05:37 -05:00
bunnei
941cdae6f0
CMakeLists: Use C++ 17.
2018-01-12 19:37:23 -05:00
bunnei
287485e3a7
boost: Update version.
2018-01-12 19:37:04 -05:00
bunnei
8e51c61dbc
core: Gut out cryptop, since it doesn't compile with C++17.
2018-01-12 19:36:41 -05:00
MerryMage
106d900f93
dynarmic: Update to 83afe435
2018-01-12 17:49:10 -05:00
MerryMage
b628192bf2
configuration: Add cpu_core configuration option
2018-01-12 17:48:52 -05:00
MerryMage
d2fbc78320
arm_dynarmic: Implement core
2018-01-12 17:48:29 -05:00
bunnei
056f987bcd
core: Include <algorithm> where used.
2018-01-11 22:36:56 -05:00
bunnei
11adef4843
renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.
2018-01-11 22:32:44 -05:00
bunnei
94ad97def0
nv: Fix more broken asserts.
2018-01-11 22:31:12 -05:00
bunnei
ac2feaf5fb
nvdisp_disp0: Fix broken assert.
2018-01-11 22:29:29 -05:00
bunnei
039fc7f985
core: Fix recent GCC build breaks.
2018-01-11 22:24:09 -05:00
bunnei
97ef21e166
svc: Implement GetSystemTick.
2018-01-11 21:59:31 -05:00
bunnei
305035b503
nvdisp_disp0: Call SwapBuffers to render framebuffer.
2018-01-10 23:29:03 -05:00
bunnei
ee4691297f
renderer_opengl: Support rendering Switch framebuffer.
2018-01-10 23:28:59 -05:00
bunnei
236d463c52
render_base: Add a struct describing framebuffer metadata.
2018-01-10 23:28:56 -05:00
bunnei
866e66dc31
renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.
2018-01-10 23:28:53 -05:00
bunnei
9e2ad45c98
renderer_opengl: Update DrawScreens for Switch.
2018-01-10 23:28:49 -05:00
bunnei
292135a3b7
CMakeLists: Add framebuffer_layout.cpp.
2018-01-10 23:28:46 -05:00
bunnei
482cf8a005
frontend: Update for undocked Switch screen layout.
2018-01-10 23:28:43 -05:00
Subv
1ca800ccee
NV: Move the nv device nodes to their own directory and namespace.
2018-01-10 23:28:40 -05:00
Subv
977ce4abbc
VI: Use a Pulse event instead of OneShot for the vblank events.
...
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-10 23:28:36 -05:00
bunnei
7e0ff43da0
vi: Use new CoreTiming::EventType
2018-01-10 23:28:33 -05:00
Subv
34ae2ec644
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
...
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
e21fbd9ae5
NV: Determine what buffer to draw for each layer of each display.
...
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.
Drawing actual pixels is still not implemented.
2018-01-10 23:28:25 -05:00
Subv
404149e475
NV: Signal all display's vsync event 60 times per second.
2018-01-10 23:28:22 -05:00
Subv
d205dee0a6
NV: Give each display its own vsync event.
2018-01-10 23:28:19 -05:00
Subv
927569bed8
NV: Keep track of Displays, Layers and BufferQueues in nvflinger.
2018-01-10 23:28:16 -05:00
Subv
fb73e8b723
IPC: Allow passing arguments to the Interfaces when using PushIpcInterface
2018-01-10 23:28:13 -05:00
Subv
25f29c2f4f
NV: Implemented (with stubs) the vi:m service and some of its subservices.
...
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-10 23:28:09 -05:00
Subv
94a5e97eb3
NV: Implemented the nvdrv:a service and the /dev/nvmap device.
2018-01-10 23:28:05 -05:00
Subv
ab86b80cac
IPC: Corrected some definitions for the buffer C descriptor flags.
2018-01-10 23:28:02 -05:00
Subv
ba02f0deef
svc: Stub ResetSignal and CreateTransferMemory
2018-01-10 23:27:59 -05:00
Subv
0a1278081e
svc: Stub SetMemoryAttribute
2018-01-10 23:27:56 -05:00
Subv
7ad20154fc
Threads: Added enum values for the Switch's 4 cpu cores and implemented svcGetInfo(AllowedCpuIdBitmask)
2018-01-10 01:01:55 -05:00
Subv
188feba457
Services: Allow lm to log single-character messages.
2018-01-10 00:41:29 -05:00
Subv
c2ee513d35
SVC: Fixed WaitSynchronization with multiple handles when none is immediately ready.
2018-01-09 15:02:43 -05:00
Subv
bc91ebacc1
SVC: Implemented CancelSynchronization.
2018-01-09 15:02:04 -05:00
Subv
a418f6e77b
ErrorCodes: Updated the InvalidHandle and Timeout kernel error codes.
2018-01-09 12:05:10 -05:00
Subv
8d9250fa70
SVC: Fixed WaitSynchronization with multiple handles when at least one of them is ready.
2018-01-09 11:53:50 -05:00
bunnei
4236799832
kernel: Rename Semaphore to ConditionVariable.
2018-01-08 21:41:37 -05:00