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10192 Commits

Author SHA1 Message Date
Lioncash 205e6d3b97 kernel/svc: Simplify thread core ID sanitizing in CreateThread
Rather than use a switch here, this can be collapsed into a simple range
check, which is a little easier on the eyes.
2018-12-30 20:59:54 -05:00
Sebastian Valle e5dfbe22ee
Merge pull request #1956 from lioncash/process-thread
kernel/process: Start the main thread using the specified ideal core
2018-12-30 20:32:41 -05:00
bunnei 331c252509
Merge pull request #1847 from ogniK5377/backtrace-break
Print backtrace on svcBreak
2018-12-29 22:58:13 -05:00
bunnei f80229b676
Merge pull request #1964 from lioncash/time
service/time: Minor cleanup
2018-12-29 22:57:38 -05:00
Lioncash fa97f50bff service/time: Minor cleanup to GetClockSnapshot()
Moves some variables closer to their actual usage sites.
2018-12-29 21:42:13 -05:00
Lioncash af51f123fa service/time: Fill in some structures and remove padding where not necessary 2018-12-29 18:26:32 -05:00
David Marcec 22d4e10664 Moved log backtrace to arm_interface.cpp. Added printing of error code to fatal 2018-12-29 12:55:19 +11:00
bunnei 8495f1df2a
Merge pull request #1955 from bunnei/g8r8-fix
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
2018-12-28 20:23:57 -05:00
bunnei 2020ba06e1 gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
bunnei af9336df57
Merge pull request #1958 from lioncash/audio
audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
2018-12-28 15:32:41 -05:00
Lioncash a73c7c73eb audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
These two macros being used in tandem were used prior to the
introduction of UNIMPLEMENTED and UNIMPLEMENTED_MSG. This provides
equivalent behavior, just with less typing/reading involved.
2018-12-28 14:13:58 -05:00
Lioncash a81ff6f54c kernel/process: Start the main thread using the specified ideal core
This matches kernel behavior in that processes are started using their
specified ideal core, rather than always starting on core 0.
2018-12-27 21:50:16 -05:00
Lioncash f80bc712ea kernel: Rename 'default' CPU core to 'ideal' core
This makes the naming more closely match its meaning. It's just a
preferred core, not a required default core. This also makes the usages
of this term consistent across the thread and process implementations.
2018-12-27 21:48:49 -05:00
Lioncash 771431f625 kernel/thread: Move process thread initialization into process.cpp
This function isn't a general purpose function that should be exposed to
everything, given it's specific to initializing the main thread for a
Process instance.

Given that, it's a tad bit more sensible to place this within
process.cpp, which keeps it visible only to the code that actually needs
it.
2018-12-27 20:32:30 -05:00
bunnei 19bfbb28ce
Merge pull request #1954 from lioncash/npdm
file_sys/program_metadata: Print out more descriptive address space descriptions
2018-12-27 19:58:36 -05:00
bunnei 357bc956ae
Merge pull request #1953 from lioncash/mem
kernel/process: Remove most allocation functions from Process' interface
2018-12-27 19:57:51 -05:00
Lioncash 9aa68212d9 file_sys/program_metadata: Print out more descriptive address space descriptions
Provides extra information that makes it easier to tell if an executable
being run is using a 36-bit address space or a 39-bit address space.
While we don't support AArch32 executables yet, this also puts in
distinguishing information for the 32-bit address space types as well.
2018-12-27 19:16:45 -05:00
Lioncash fbeaa330a3 kernel/process: Remove most allocation functions from Process' interface
In all cases that these functions are needed, the VMManager can just be
retrieved and used instead of providing the same functions in Process'
interface.

This also makes it a little nicer dependency-wise, since it gets rid of
cases where the VMManager interface was being used, and then switched
over to using the interface for a Process instance. Instead, it makes
all accesses uniform and uses the VMManager instance for all necessary
tasks.

All the basic memory mapping functions did was forward to the Process'
VMManager instance anyways.
2018-12-27 19:08:47 -05:00
bunnei e84e4fd3f8
Merge pull request #1951 from Tinob/master
Add missing uintBitsToFloat to SetRegisterToHalfFloat
2018-12-27 13:55:21 -05:00
Rodolfo Bogado fbe900ba6d Add missing uintBitsToFloat to SetRegisterToHalfFloat 2018-12-27 14:39:10 -03:00
bunnei 795335af0f
Merge pull request #1928 from lioncash/caps
kernel: Handle kernel capability descriptors
2018-12-27 11:15:34 -05:00
bunnei fa9acc26d9
Merge pull request #1892 from Tinob/master
Improve Zero flag implementation
2018-12-27 11:06:59 -05:00
bunnei 8e23e40a72
Merge pull request #1929 from bunnei/fix-hid
hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-27 11:04:56 -05:00
bunnei 2991c747c9
Merge pull request #1945 from bunnei/fix-hid-horiz
npad: Remove code to invert input in horizontal mode.
2018-12-27 11:04:40 -05:00
bunnei 7477c12fe2
Merge pull request #1949 from lioncash/unmap
kernel/vm_manager: Reset region attributes when unmapping a VMA
2018-12-27 11:04:26 -05:00
bunnei c4515d305b
Merge pull request #1879 from DarkLordZach/am-save-data-size
am: Implement GetSaveDataSize and ExtendSaveData using files
2018-12-27 11:04:05 -05:00
Zach Hilman c643f364b4 am: Implement GetSaveDataSize and ExtendSaveData
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00
Zach Hilman 2e6b67a079 filesystem: Populate save data sizes from control data 2018-12-27 00:18:00 -05:00
Zach Hilman 4082c4eda6 savedata_factory: Partially implement IVFC save sizes using files
This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
2018-12-27 00:18:00 -05:00
Zach Hilman 0756f29a2c loader: Add accessor for game control data 2018-12-27 00:16:55 -05:00
Zach Hilman 417e1ef09c control_metadata: Update NACP fields with latest Switchbrew data 2018-12-27 00:16:55 -05:00
Zach Hilman 5c4259ec1a control_metadata: Use value member instead of unique_ptr to store struct
Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
2018-12-27 00:16:55 -05:00
Zach Hilman 4a6ba58073 vfs: Add reinterpret_casts to WriteArray and Object
Allows these functions to compile when T is not u8.
2018-12-27 00:16:55 -05:00
bunnei 73c9ffc422
Merge pull request #1946 from lioncash/decl
renderer_opengl: Correct forward declaration of FramebufferLayout
2018-12-26 20:39:54 -05:00
bunnei 17fa0ffff9
Merge pull request #1948 from lioncash/translatable
configure_per_general: Mark UI strings as translatable in the constructor
2018-12-26 20:39:30 -05:00
Lioncash 1392597ede kernel/vm_manager: Reset region attributes when unmapping a VMA
Like the other members related to memory regions, the attributes need to
be reset back to their defaults as well.
2018-12-26 20:15:29 -05:00
bunnei c9269a4a4b
Merge pull request #1947 from lioncash/init
configure_input_simple: Make input profile array constexpr
2018-12-26 18:10:56 -05:00
Lioncash 0c18d47348 configure_per_general: Mark UI strings as translatable in the constructor
These are user-facing strings, so they should be translatable.
2018-12-26 17:45:15 -05:00
Lioncash faa9110541 configure_input_simple: Make input profile array constexpr
Calling tr() from a file-scope array isn't advisable, since it can be
executed before the Qt libraries are even fully initialized, which can
lead to crashes.

Instead, the translatable strings should be annotated, and the tr()
function should be called at the string's usage site.
2018-12-26 17:36:36 -05:00
Lioncash 67fa21e143 renderer_opengl: Correct forward declaration of FramebufferLayout
This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado 33056dd833 Apply CC test to the final value to be stored in the register 2018-12-26 18:16:31 -03:00
David 8047873a66 Fixed shader linking error due to TLDS (#1934)
* Fixed shader linking error due to TLDS

coord should be coords

* Fix remaining coords
2018-12-26 15:55:39 -05:00
bunnei ae582b6669
Merge pull request #1849 from encounter/svcSetThreadActivity
svc: Implement SetThreadActivity (thread suspension)
2018-12-26 15:54:14 -05:00
bunnei 46b8b03015
Merge pull request #1943 from ReinUsesLisp/fixup-texs
shader_bytecode: Fixup TEXS.F16 encoding
2018-12-26 15:49:41 -05:00
bunnei 7e622c5575 npad: Remove code to invert input in horizontal mode.
- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-26 15:47:11 -05:00
ReinUsesLisp aaa0e6c346 shader_bytecode: Fixup TEXS.F16 encoding 2018-12-26 01:35:44 -03:00
bunnei 9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei 52726342bd
Merge pull request #1930 from lioncash/common
common/quaternion: Ensure that w is always initialized
2018-12-23 14:35:29 -05:00
bunnei f95f6c7d86
Merge pull request #1781 from DarkLordZach/applet-profile-select
am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
bunnei d08bdc861f
Merge pull request #1780 from DarkLordZach/controller-profiles
configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-23 14:34:29 -05:00