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71 Commits

Author SHA1 Message Date
Lioncash 3cfe77ae75
common: Move logging macros over to new fmt-capable macros where applicable 2018-04-26 20:09:58 -04:00
James Rowe 096be16636 Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
wwylele d040a73bed file_util: Log when using local user directory 2017-03-11 18:31:17 +02:00
wwylele 7cd6cc0fd9 file_util: lower logging level for harmless cases 2017-03-08 17:42:10 +02:00
noah the goodra a2d0e2d807 file_util: Fixed implicit type conversion warning (#2503) 2017-01-30 20:08:00 -08:00
wwylele 488b7a4041 file_util: fix missing sysdata path 2016-12-23 22:19:14 +02:00
bunnei 707cc66362 file_util: Remove unused paths. 2016-12-21 23:29:12 -05:00
Jeffrey Pfau fb952c399e Common: Fix gcc build on macOS 2016-12-13 10:20:33 -08:00
freiro 0c22e52f52 WINVER definition moved to CMake and cleanup 2016-11-30 15:47:09 +01:00
freiro 972b289c78 Removed /user/ from path 2016-11-26 01:00:52 +01:00
freiro 79317b63d9 Switch to AppData/Roaming 2016-11-24 16:42:31 +01:00
freiro 3d75e3cd07 Return by value and other fixes 2016-11-19 15:50:16 +01:00
freiro 29bb82cb8e Win32 move default user folder location to AppData 2016-11-19 15:49:52 +01:00
Anthony J. Bentley 26af2b644c common: convert to standard stat()/fstat() interfaces
Most modern Unix environments use 64-bit off_t by default: OpenBSD,
FreeBSD, OS X, and Linux libc implementations such as Musl.

glibc is the lone exception; it can default to 32 bits but this is
configurable by setting _FILE_OFFSET_BITS.

Avoiding the stat64()/fstat64() interfaces is desirable because they
are nonstandard and not implemented on many systems (including
OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either
the default or trivial to set up.
2016-10-27 23:28:30 +00:00
Jan Beich 51f92f0e4e common: stat64 is non-standard, hide on a random Unix
src/common/file_util.cpp:79:19: error: variable has incomplete type 'struct stat64'
    struct stat64 file_info;
                  ^
src/common/file_util.cpp:79:12: note: forward declaration of 'stat64'
    struct stat64 file_info;
           ^
src/common/file_util.cpp:99:19: error: variable has incomplete type 'struct stat64'
    struct stat64 file_info;
                  ^
src/common/file_util.cpp:99:12: note: forward declaration of 'stat64'
    struct stat64 file_info;
           ^
src/common/file_util.cpp:342:19: error: variable has incomplete type 'struct stat64'
    struct stat64 buf;
                  ^
src/common/file_util.cpp:342:12: note: forward declaration of 'stat64'
    struct stat64 buf;
           ^
src/common/file_util.cpp:359:19: error: variable has incomplete type 'struct stat64'
    struct stat64 buf;
                  ^
src/common/file_util.cpp:359:12: note: forward declaration of 'stat64'
    struct stat64 buf;
           ^
4 errors generated.
2016-10-27 23:28:29 +00:00
Yuri Kunde Schlesner f120e78b56 Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot 519e7013be Common: readdir_r() is deprecated, switch to readdir(). 2016-09-13 22:11:23 +09:00
Yuri Kunde Schlesner d6792632f0 Fix recursive scanning of directories
ForeachDirectoryEntry didn't actually do anything with the `recursive`
parameter, and the corresponding callback parameter was shadowing the
actual recursion counters in the user functions.
2016-06-19 00:12:15 -07:00
Emmanuel Gil Peyrot 8ab6f26c09 Common: Make recursive FileUtil functions take a maximum recursion
Fixes #1115.

Also improves the performances of DiskArchive’s directory
implementation a lot, simply by not going through the entire tree
instead of just listing the first level files.

Thanks to JayRoxFox for rebasing this on current master!
2016-05-21 16:41:02 +01:00
bunnei 6d29c20208 Merge pull request #1672 from wwylele/win-driver-fix
Fix driver root identification on Windows
2016-04-19 17:40:13 -04:00
wwylele 43b6cbd762 fix driver root identification on Windows 2016-04-15 14:50:34 +03:00
Lioncash 5f51622e9d file_util: In-class initialize data members 2016-04-13 20:17:24 -04:00
Lioncash 655623ebb2 file_util: const qualify IOFile's Tell and GetSize functions 2016-04-13 20:17:23 -04:00
Lioncash a4120ca66c file_util: Don't expose IOFile internals through the API 2016-04-13 20:17:17 -04:00
LFsWang 87afef73b1 remove debug code 2016-03-31 20:29:39 +08:00
LFsWang be01912539 fix unicode url problem on windows 2016-03-31 19:21:03 +08:00
LFsWang acfa76aa38 Fix encode problem On Windows 2016-03-31 18:58:37 +08:00
Subv 922b31ebbd DiskDirectory: Initialize the directory member with valid info. 2016-01-16 09:30:29 -05:00
LFsWang 8376821776 Add missing return values in ForeachDirectoryEntry
ForeachDirectoryEntry is changed by #1256 ,but return value at last line
was missing.
2015-12-23 16:26:38 +08:00
archshift b3cfcf55ea Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.

Supersedes, and closes #1255.
2015-11-27 13:33:38 -08:00
bunnei 11a64acf23 Merge pull request #1095 from archshift/game-list
Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift 7134a17fc6 Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom behavior
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
2015-09-30 21:04:47 -07:00
Lioncash 751fbfdcc3 general: Silence some warnings when using clang 2015-09-16 08:51:53 -04:00
Emmanuel Gil Peyrot 8cf9eb7f43 Common: Fix FileUtil includes, and everything relying on those. 2015-06-28 00:36:53 +01:00
Emmanuel Gil Peyrot b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Yuri Kunde Schlesner f3c096951b Common: Move IO-specific compatibility macros to file_util.cpp 2015-05-07 15:45:20 -03:00
Yuri Kunde Schlesner bf12f270b3 Common: Remove many unnecessary cross-platform compatibility macros 2015-05-06 23:50:08 -03:00
Emmanuel Gil Peyrot 129ad721c1 Common: Switch to the XDG Base Directory Specification for directory selection.
This allows for easily movable and independent configuration and data directories, using standardized paths.
2015-02-25 05:27:13 +01:00
Emmanuel Gil Peyrot 54d6f6c82b Common: Change names containing “Dolphin” or “PPSSPP” to something more generic. 2015-02-20 16:54:10 +00:00
Subv 71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv 3bc9f5509b Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv aade417b14 Archives: Reduced duplicate code in RomFS and SaveCheck.
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00