Lioncash
54150f5afa
service/filsystem: Update fsp-srv function table
2022-01-21 16:07:01 -05:00
Lioncash
3da43ad2a9
service/btm: Update function tables
2022-01-21 15:59:41 -05:00
Lioncash
0f7337c522
service/audio: Update audctl unknown function names
2022-01-21 15:50:38 -05:00
Lioncash
29e3636e0a
service/am: Update omm function tables
2022-01-21 15:40:08 -05:00
Lioncash
a271cf89cf
service/acc: Update unknown function names
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Switchbrew has the function names now.
2022-01-21 15:33:22 -05:00
bunnei
88d9b55b14
Merge pull request #7755 from v1993/someone-in-here-lacks-system-wide-theming
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Use Default Colorful theme by default outside of Windows
2022-01-21 11:51:29 -08:00
bunnei
03cf308c16
Merge pull request #7731 from v1993/xfb-varying-check-fix
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shader_recompiler: fix potential OOB access
2022-01-21 10:45:56 -08:00
v1993
d63d8bf7f9
Use Default Colorful theme by default outside of Windows
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On OSes with system-wide theming this allows yuzu to follow system style, regardless of its exact coloration, working well with both light and dark system themes. Dark /Colorful, on the other hand, forces dark theme regardless of user preferences set in system settings, making for a poor default.
Use Colorful variation to keep in line with icon style of patron-voted Dark Colorful.
2022-01-21 20:57:00 +03:00
bunnei
ef7c50b276
Merge pull request #7695 from Morph1984/is-pow2
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common: bit_util: Add IsPow2 helper function
2022-01-20 18:06:11 -08:00
bunnei
e781f6e767
Merge pull request #7710 from german77/just-shake-it
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core/hid: Increment shake force
2022-01-20 16:53:22 -08:00
Mai M
55ef89a9c7
Merge pull request #7749 from jbeich/ffmpeg5
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video_core: unbreak build with FFmpeg 5.0
2022-01-20 13:56:32 -05:00
Jan Beich
d24a4b79d4
video_core: constify AVCodec for ffmpeg >= 5.0
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src/video_core/command_classes/codecs/codec.cpp:177:16: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
av_codec = avcodec_find_decoder(codec);
^~~~~~~~~~~~~~~~~~~~~~~~~~~
2022-01-20 11:09:21 +00:00
Morph
dc471700ca
Merge pull request #7726 from german77/clamp
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service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp
2022-01-19 14:31:15 -08:00
Fernando S
490df43f34
Merge pull request #7747 from DadSchoorse/fix-anv-64bit-atomic-stype
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vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features
2022-01-19 23:01:53 +01:00
german77
8fa0416fee
service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp
2022-01-19 14:20:31 -06:00
Georg Lehmann
d15814d39f
vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features
2022-01-19 19:48:46 +01:00
bunnei
b5e83bcc7b
Merge pull request #7701 from bunnei/clear-mem-pages
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Kernel Memory Updates (Part 3): Clear KMemoryManager pages & other fixes
2022-01-18 21:20:42 -08:00
bunnei
fc3eb72359
Merge pull request #7715 from gidoly/patch-4
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Xbox controller default name nit pick
2022-01-18 21:14:30 -08:00
bunnei
eceee8e5f4
Merge pull request #7725 from german77/mouse_in_motion
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input_common: Reintroduce motion from mouse and use button names
2022-01-18 18:16:27 -08:00
bunnei
101d86897b
Merge pull request #7712 from bunnei/fix-thread-exit
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Accurately implement thread exit
2022-01-17 18:08:24 -08:00
bunnei
1dbb9e353e
Merge pull request #7724 from ameerj/astc_new_nv
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astc_decoder: Combine FastReplicate functions to work around new NV driver bug
2022-01-17 16:48:04 -08:00
bunnei
5eb0b65590
Merge pull request #7732 from v1993/patch-7
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kernel: remove no-op code
2022-01-17 15:37:16 -08:00
v1993
a943600019
shader_recompiler: fix potential OOB access
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Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
Mai M
45ac3f414e
Merge pull request #7730 from v1993/patch-6
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input_common: nitpick about SetHatButton usage
2022-01-17 13:43:34 -05:00
Mai M
b92198b7f8
Merge pull request #7729 from v1993/patch-5
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input_common: fix copy-paste error
2022-01-17 13:43:21 -05:00
Mai M
cf4893410b
Merge pull request #7728 from v1993/patch-4
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hid: fix std::transform call
2022-01-17 13:43:11 -05:00
Mai M
345bcd4cdf
Merge pull request #7727 from v1993/patch-3
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hid: Correct assignment source for rotations
2022-01-17 13:42:57 -05:00
Valeri
84786dde00
hle: remove no-op code
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Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
2022-01-17 13:51:12 +03:00
bunnei
ca2d904770
Merge pull request #7719 from gidoly/patch-6
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Change default theme to Dark colorful
2022-01-17 01:04:47 -08:00
Valeri
3431e0acf5
input_common: nitpick about SetHatButton usage
2022-01-17 12:04:38 +03:00
Valeri
a99f84f4b2
input_common: fix copy-paste error
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Found by static analysis with PVS-Studio.
2022-01-17 11:31:38 +03:00
Valeri
8eddafd9d0
hid: fix std::transform call
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Found by static analysis with PVS-Studio.
2022-01-17 10:47:38 +03:00
Morph
78e233c460
uisettings: Add enumeration type for themes
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Eliminates the usage of a magic number to indicate the default index of the themes array,
2022-01-17 02:46:30 -05:00
gidoly
789af19c60
config: Change default theme to Dark Colorful
2022-01-17 02:41:53 -05:00
Valeri
c624edceba
Correct assignment source for rotations
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Found by static analysis with PVS-Studio
2022-01-17 10:40:41 +03:00
german77
9eab07f863
input_common: Reintroduce motion from mouse and use button names
2022-01-16 20:37:34 -06:00
ameerj
a5bff8e9b3
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
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The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table.
This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug.
2022-01-16 16:13:20 -05:00
gidoly
92d676d788
Xbox controller default name nit pick
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Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-16 05:59:31 +09:00
bunnei
480b03b645
Merge pull request #7713 from gidoly/patch-3
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Change default name for playstation controllers
2022-01-15 02:39:58 -08:00
bunnei
5eda606952
Merge pull request #7711 from bunnei/fix-service-thread-race-v2
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hle: kernel: Fix service_threads access to be thread safe V2.
2022-01-14 22:22:39 -08:00
bunnei
b54cbc985e
hle: kernel: k_memory_manager: Clear pages on allocation & free.
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- Heap pages should be zero'd.
- Also explicitly passed along heap allocation option.
2022-01-14 21:16:33 -08:00
gidoly
7978ea4e8c
Change default name for ps controllers
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Minor nitpick
Code is from narr
2022-01-15 10:29:42 +09:00
bunnei
4064e03568
Merge pull request #7707 from german77/slow-update
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service/hid: Decrease motion update rate
2022-01-14 17:13:30 -08:00
bunnei
f499c8177e
core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.
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- This is used to terminate a thread asynchronously after it has been exited.
- This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled.
- Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-14 16:44:14 -08:00
bunnei
d8b3f665db
core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl.
2022-01-14 16:44:14 -08:00
bunnei
03884b7ea6
core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.
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- This makes our implementations of these more closely match HOS.
2022-01-14 16:44:14 -08:00
bunnei
c905044e1b
core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager.
2022-01-14 16:44:14 -08:00
bunnei
bf32fcc817
core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.
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- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-14 16:43:59 -08:00
bunnei
f6de57c1a5
common: fiber: YieldTo: Avoid hard crash on nullptr previous_fiber.
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- When the emulator crashes to desktop below, we don't even get this captured in a log, making such issues harder to debug.
2022-01-14 16:17:19 -08:00
bunnei
cc112f971e
hle: kernel: Fix service_threads access to be thread safe V2.
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- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14 16:02:57 -08:00