yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0
Commit Graph

441 Commits

Author SHA1 Message Date
flodavid ac11f6e4c5 cmake: move gamemode target include into its file 2023-11-25 19:30:45 +01:00
flodavid 40644d43f7 yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
2023-11-25 19:30:37 +01:00
xcfrg dfa56765d6 yuzu: integrate gamemode support on linux 2023-11-25 19:30:29 +01:00
t895 aa20311969 general: Remove inih 2023-11-21 01:58:13 -05:00
t895 da14c7b8e4 config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-21 01:58:13 -05:00
lat9nq c2961454fe cmd/yuzu: Remove uncaught usage of stoi
Also fixes a style inconsistency
2023-09-13 13:52:09 -04:00
lat9nq 5ffa1049ae cmd/config: Remove uncaught usage of stoul 2023-09-13 13:52:09 -04:00
FearlessTobi 87c0ba129c am: Implement UserChannel parameters
Used by the Super Mairo 3D All-Stars collection.
2023-09-10 15:39:25 -04:00
Danila Malyutin 785e480b62 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
lat9nq 8e15146026 configure_system: Implement with for loop 2023-07-21 10:56:07 -04:00
lat9nq 75d7e40113 settings: Recategorize a bit
Will help with generating config UI later.
2023-07-21 10:56:07 -04:00
lat9nq 60773194a0 settings: Add a registry of settings
LoadString: Sanitize input

settings: Handle empty string, remove redundant category

settings: Rename Input to Controls, FS to DataStorage

settings: Fix Controls groups information

settings: Move use_docked_mode to System (again)

settings: Document

settings: Add type identification function

settings: Move registry into values

settings: Move global_reset_registry into values

settings: Separate AdvGraphics from Renderer

settings: More document

squash

settings: Use linkage object

uisettings: Move registry into settings

Probably wont build without

uisettings: Use settings linkage object

config: Load settings with a map

Uses the new all_settings vector to load settings.

qt-config: Rename settings category

qt config: Rename to read category

config: Read/write contols category with for_each

This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.

qt-config: Use new settings registry

qt-config: Read/write advgrphics

qt-config: Use settings linkage object

yuzu_cmd: Load setting off of vector

cmd-config: Finish settings rename

config: Read controls settings group with for_each

cmd/config: Move registry into values

cmd: Read adv graphics

cmd-config: Use settings linkage object
2023-07-21 10:56:07 -04:00
lat9nq 5cffa34288 settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
Morph c3fbc8d2fe core_timing: Remove GetCurrentTimerResolution in CoreTiming loop
Other programs may change this value, but if thousands of syscalls in this loop is undesirable, then we can just set this once.
2023-07-02 15:08:04 -04:00
Baptiste Marie 8e3d4e3396 input_common: Redesign mouse panning 2023-06-12 00:47:52 +02:00
bunnei ae099d583c core: frontend: Refactor GraphicsContext to its own module. 2023-06-03 00:05:31 -07:00
bunnei 6cc21a56d9 android: Frontend: Fix rendering aspect ratio & add a setting for it. 2023-06-03 00:05:28 -07:00
Ariel Cabello 7d5df4f0ba Don't exit when using "-u" option in yuzu-cmd 2023-05-25 20:07:52 +02:00
Ariel Cabello d33bdc97d0 Add short "-u" option for yuzu_cmd.
The -u short option was documented but not implemented in yuzu_cmd.
The same long option --user worked before.
2023-05-25 16:05:22 +02:00
Liam 415c78b87c textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
german77 1968cc7b10 service: nfp: Allow to load with a different amiibo id 2023-05-09 17:51:59 -06:00
Fernando Sahmkow 92da86290c Settings: add option to enable / disable reactive flushing 2023-05-07 23:46:12 +02:00
bunnei 3547248ec2
Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
2023-05-06 21:55:39 -07:00
liamwhite 27ff00acb1
Merge pull request #10162 from lat9nq/sdl-remove-old
yuzu-sdl,audio_core: Remove antiquated warning ignore
2023-05-06 23:10:09 -04:00
lat9nq 740c349820 yuzu-sdl,audio_core: Remove antiquated warning ignore
Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
2023-05-05 03:48:28 -04:00
Liam ae59ffc56c settings: remove pessimistic flushing 2023-05-03 18:52:42 -04:00
Morph 627022bef9
Merge pull request #10124 from liamwhite/pebkac
settings: rename extended memory layout to unsafe, move from general to system
2023-05-03 10:52:45 -04:00
lat9nq 66ed1c1872 default_ini: Update V-Sync description
default_ini: Update vsync text

default_ini: Add tooltip from configure_graphics
2023-05-02 21:51:29 -04:00
lat9nq 6f0929df82 configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.

If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-02 21:51:29 -04:00
GPUCode f403d27941 vk_present_manager: Add toggle for async presentation 2023-05-01 23:13:24 +03:00
Liam 2cd9e1ecb6 settings: rename extended memory layout to unsafe, move from general to system 2023-04-30 14:24:22 -04:00
Liam abb785f269 kernel: switch extended memory setting to 8GB arrangement 2023-04-08 17:47:26 -04:00
Morph 7e353082ac main: (Windows) Set the current timer resolution to the maximum
Increases the precision of thread sleeps on Windows.
2023-03-05 02:36:31 -05:00
ameerj b5bcd8c71b configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
Narr the Reg 17207939e5 input_common: Split mouse input into individual devices 2023-02-16 14:22:13 -06:00
Liam ceda2d280e general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
Narr the Reg acba9a6b76 input_common: Reintroduce custom pro controller support 2023-02-09 20:08:54 -06:00
Matías Locatti 69eaad18a5
Update yuzu_cmd's default_ini.h
Rename FSR, add missing resolution multipliers, and SMAA
2023-02-06 06:01:51 -03:00
liamwhite f5ed51bdf3
Merge pull request #9730 from german77/cmd_arg
yuzu_cmd: Order arguments alphabetically and port arguments from Qt
2023-02-04 15:01:17 -05:00
german77 3cd0b816cc yuzu_cmd: Order arguments alphabetically and port arguments from Qt 2023-02-04 11:33:29 -06:00
german77 ebca59b8e9 yuzu_cmd: Fix mismatching controller input 2023-02-04 11:05:57 -06:00
german77 424643f9af yuzu_cmd: Fix touch input 2023-02-04 10:31:12 -06:00
Morph 4cdf69c378 default_ini: Split and concatenate the config string literal
We are dangerously close to MSVC's 16384 character limit for string literals. Breaking this string up and concatenating will allow for more settings to be added in the future.
2023-01-25 14:06:06 -05:00
liamwhite 020dbcdbc7
Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Wollnashorn 67d4f190f7 yuzu-cmd: Removed `use_vulkan_driver_pipeline_cache` from default_ini.h
The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
2023-01-05 21:03:01 +01:00
Wollnashorn 16809c1fa7 video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Liam a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
liamwhite b78328f19a
Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
Fernando Sahmkow 3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Alexandre Bouvier eceee8c3d9 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00