When CreateRenderer fails, the GraphicsContext that was std::move'd into
it is destroyed before the Scoped that was created to manage its
currency. In that case, the GraphicsContext::Scoped will still call its
destructor at the ending of the function. And because the context is
destroyed, the Scoped will cause a crash as it attempts to call a
destroyed object's DoneCurrent function.
Since we know when the call would be invalid, call the Scoped's Cancel
method. This prevents it from calling a method on a destroyed object.
If a GraphicsContext is destroyed before its Scoped is destroyed, this
causes a crash as the Scoped tries to call a method in the destroyed
context on exit.
Add a way to Cancel the call when we know that calling the
GraphicsContext will not work.
When CreateGPU fails, yuzu would try and shutdown the GPU instance
regardless of whether any instance was actually created.
Check for nullptr before calling its methods to prevent a crash.
* gl_graphics_pipeline: Improve shader builder synchronization
Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context
* gl_graphics_pipeline: Make built_fence access threadsafe
* gl_graphics_pipeline: Use GLsync objects only when building in parallel
* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits
The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
It is possible for virtual_offset to not be 0 when the iterator is at the beginning, and thus, std::prev(it) may be evaluated, leading to a crash in debug mode.
Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
- Updates the KMemoryManager implementation against latest documentation.
- Reworks KMemoryLayout to be accessed throughout the kernel.
- Fixes an issue with pool sizes being incorrectly reported.
Was getting an unhandled `invalid_argument` [exception](https://en.cppreference.com/w/cpp/thread/thread/join) during
shutdown on my linux machine. This removes the need for a `StopBackendThread` function entirely since `jthread`
[automatically handles both checking if the thread is joinable and stopping the token before attempting to join](https://en.cppreference.com/w/cpp/thread/jthread/~jthread) in the case that `StartBackendThread` was never called.
Per the spec, bufSize is the number of integers that will be written, in this case, 1.
Also, the length argument is optional if the information of the number of elements written is not needed.
Inlines implementation of exclusive instructions into JITted code,
improving performance of applications relying heavily on these
instructions.
We also fastmem these instructions for additional speed, with
support for appropriate recompilation on fastmem failure.
An unsafe optimization to disable the intercore global_monitor is also
provided, should one wish to rely solely on cmpxchg semantics for
safety.
See also: merryhime/dynarmic#664
RDNA2 devices running under the RADV driver were crashing when VK_EXT_vertex_input_dynamic_state was enabled.
Blacklisting these devices until a proper fix is established.
Addresses https://github.com/yuzu-emu/yuzu/issues/7881 to fix linux
builds.
`YUZU_NON_COPYABLE` deletes the `T(const T&)` constructor which will
cause the implicitly defined default ctor/dtor to no-longer generate.
These functions allow to construct a string view from an input buffer, avoiding the copy done by the non string view counterparts. However, callers must be cognizant of the viewed buffer's lifetime to avoid a use-after-free.
Update CURRENT_PROCESS_REVISION from REV9 to REVA.
Used by Nintendo Entertainment System - Nintendo Switch Online 6.0.0 and
Super Nintendo Entertainment System - Nintendo Switch Online 3.0.0.
The string constructor of UUID states:
Should the input string not meet the above requirements, an assert will be triggered and an invalid UUID is set instead.
This warning is triggered by GCC when copying into non-trivially default constructible types, as it uses the more restrictive std::is_trivial (which includes std::is_trivially_default_constructible) to determine whether memcpy is safe instead of std::is_trivially_copyable.
This is a fixed and revised implementation of UUID that uses an array of bytes as its internal representation of a UUID instead of a u128 (which was an array of 2 u64s).
In addition to this, the generation of RFC 4122 Version 4 compliant UUIDs is also implemented.
Motion inputs were not being read in by the config when yuzu-cmd boots
up. This adds support for those.
While we're at it, make a reference to the current player controls to
improve readability. Also updates the if statements in the Analog and
Button loops with curly braces to keep the style consistent.