If the control was ever passed an explicit parent, a potential memory leak would happen, as the game list wouldn't be freed. However, in our case, the game list was placed within a layout, which automatically performs reparenting, avoiding this issue. |
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.. | ||
debugger | ||
util | ||
bootmanager.cpp | ||
bootmanager.h | ||
citra-qt.rc | ||
CMakeLists.txt | ||
config.cpp | ||
config.h | ||
configure_audio.cpp | ||
configure_audio.h | ||
configure_audio.ui | ||
configure_debug.cpp | ||
configure_debug.h | ||
configure_debug.ui | ||
configure_dialog.cpp | ||
configure_dialog.h | ||
configure_general.cpp | ||
configure_general.h | ||
configure_general.ui | ||
configure_graphics.cpp | ||
configure_graphics.h | ||
configure_graphics.ui | ||
configure_input.cpp | ||
configure_input.h | ||
configure_input.ui | ||
configure_system.cpp | ||
configure_system.h | ||
configure_system.ui | ||
configure.ui | ||
game_list_p.h | ||
game_list.cpp | ||
game_list.h | ||
hotkeys.cpp | ||
hotkeys.h | ||
hotkeys.ui | ||
Info.plist | ||
main.cpp | ||
main.h | ||
main.ui | ||
ui_settings.cpp | ||
ui_settings.h |