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yuzu/src/core/hle/kernel/thread.h

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// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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class Thread;
enum ThreadPriority {
THREADPRIO_HIGHEST = 0,
THREADPRIO_DEFAULT = 16,
THREADPRIO_LOWEST = 31,
};
enum ThreadProcessorId {
THREADPROCESSORID_0 = 0xFFFFFFFE,
THREADPROCESSORID_1 = 0xFFFFFFFD,
THREADPROCESSORID_ALL = 0xFFFFFFFC,
};
/// Creates a new thread - wrapper for external user
Handle __KernelCreateThread(const char *name, u32 entry_point, s32 priority,
s32 processor_id, u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Sets up the primary application thread
Handle __KernelSetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Reschedules to the next available thread (call after current thread is suspended)
void __KernelReschedule(const char *reason);
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void __KernelThreadingInit();
void __KernelThreadingShutdown();
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/// Put current thread in a wait state - on WaitSynchronization
void __KernelWaitThread_Synchronization();