time: Assign the current time point to the ClockSnapshot
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
This commit is contained in:
parent
daf5c5060b
commit
2490ffbbce
|
@ -140,6 +140,8 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
|
||||||
|
|
||||||
const auto current_time_point{
|
const auto current_time_point{
|
||||||
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
|
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
|
||||||
|
clock_snapshot.steady_clock_time_point = current_time_point;
|
||||||
|
|
||||||
if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
|
if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
|
||||||
clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)};
|
clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)};
|
||||||
result != RESULT_SUCCESS) {
|
result != RESULT_SUCCESS) {
|
||||||
|
|
Reference in New Issue