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Merge pull request #6040 from german77/toggleKeyboard

Enable toggle buttons for keyboard and mouse
This commit is contained in:
bunnei 2021-03-11 11:00:44 -08:00 committed by GitHub
commit 827dcad26e
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 109 additions and 12 deletions

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@ -12,20 +12,39 @@ namespace InputCommon {
class KeyButton final : public Input::ButtonDevice { class KeyButton final : public Input::ButtonDevice {
public: public:
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_) explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
: key_button_list(std::move(key_button_list_)) {} : key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
~KeyButton() override; ~KeyButton() override;
bool GetStatus() const override { bool GetStatus() const override {
if (toggle) {
return toggled_status.load(std::memory_order_relaxed);
}
return status.load(); return status.load();
} }
void ToggleButton() {
if (lock) {
return;
}
lock = true;
const bool old_toggle_status = toggled_status.load();
toggled_status.store(!old_toggle_status);
}
void UnlockButton() {
lock = false;
}
friend class KeyButtonList; friend class KeyButtonList;
private: private:
std::shared_ptr<KeyButtonList> key_button_list; std::shared_ptr<KeyButtonList> key_button_list;
std::atomic<bool> status{false}; std::atomic<bool> status{false};
std::atomic<bool> toggled_status{false};
bool lock{false};
const bool toggle;
}; };
struct KeyButtonPair { struct KeyButtonPair {
@ -51,6 +70,11 @@ public:
for (const KeyButtonPair& pair : list) { for (const KeyButtonPair& pair : list) {
if (pair.key_code == key_code) { if (pair.key_code == key_code) {
pair.key_button->status.store(pressed); pair.key_button->status.store(pressed);
if (pressed) {
pair.key_button->ToggleButton();
} else {
pair.key_button->UnlockButton();
}
} }
} }
} }
@ -75,7 +99,8 @@ KeyButton::~KeyButton() {
std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) { std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
const int key_code = params.Get("code", 0); const int key_code = params.Get("code", 0);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list); const bool toggle = params.Get("toggle", false);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
key_button_list->AddKeyButton(key_code, button.get()); key_button_list->AddKeyButton(key_code, button.get());
return button; return button;
} }

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@ -162,6 +162,42 @@ void Mouse::EndConfiguration() {
configuring = false; configuring = false;
} }
bool Mouse::ToggleButton(std::size_t button_) {
if (button_ >= mouse_info.size()) {
return false;
}
const auto button = 1U << button_;
const bool button_state = (toggle_buttons & button) != 0;
const bool button_lock = (lock_buttons & button) != 0;
if (button_lock) {
return button_state;
}
lock_buttons |= static_cast<u16>(button);
if (button_state) {
toggle_buttons &= static_cast<u16>(0xFF - button);
} else {
toggle_buttons |= static_cast<u16>(button);
}
return !button_state;
}
bool Mouse::UnlockButton(std::size_t button_) {
if (button_ >= mouse_info.size()) {
return false;
}
const auto button = 1U << button_;
const bool button_state = (toggle_buttons & button) != 0;
lock_buttons &= static_cast<u16>(0xFF - button);
return button_state;
}
Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() { Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
return mouse_queue; return mouse_queue;
} }

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@ -69,6 +69,9 @@ public:
*/ */
void ReleaseButton(MouseButton button_); void ReleaseButton(MouseButton button_);
[[nodiscard]] bool ToggleButton(std::size_t button_);
[[nodiscard]] bool UnlockButton(std::size_t button_);
[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue(); [[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const; [[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
@ -94,6 +97,8 @@ private:
}; };
u16 buttons{}; u16 buttons{};
u16 toggle_buttons{};
u16 lock_buttons{};
std::thread update_thread; std::thread update_thread;
MouseButton last_button{MouseButton::Undefined}; MouseButton last_button{MouseButton::Undefined};
std::array<MouseInfo, 7> mouse_info; std::array<MouseInfo, 7> mouse_info;

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@ -14,16 +14,25 @@ namespace InputCommon {
class MouseButton final : public Input::ButtonDevice { class MouseButton final : public Input::ButtonDevice {
public: public:
explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_) explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
: button(button_), mouse_input(mouse_input_) {} : button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
bool GetStatus() const override { bool GetStatus() const override {
return mouse_input->GetMouseState(button).pressed; const bool button_state = mouse_input->GetMouseState(button).pressed;
if (!toggle) {
return button_state;
}
if (button_state) {
return mouse_input->ToggleButton(button);
}
return mouse_input->UnlockButton(button);
} }
private: private:
const u32 button; const u32 button;
const MouseInput::Mouse* mouse_input; const bool toggle;
MouseInput::Mouse* mouse_input;
}; };
MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_) MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
@ -32,8 +41,9 @@ MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_
std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create( std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
const Common::ParamPackage& params) { const Common::ParamPackage& params) {
const auto button_id = params.Get("button", 0); const auto button_id = params.Get("button", 0);
const auto toggle = params.Get("toggle", false);
return std::make_unique<MouseButton>(button_id, mouse_input.get()); return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
} }
Common::ParamPackage MouseButtonFactory::GetNextInput() const { Common::ParamPackage MouseButtonFactory::GetNextInput() const {

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@ -376,12 +376,16 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
} }
void GRenderWindow::keyPressEvent(QKeyEvent* event) { void GRenderWindow::keyPressEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
input_subsystem->GetKeyboard()->PressKey(event->key()); input_subsystem->GetKeyboard()->PressKey(event->key());
} }
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
input_subsystem->GetKeyboard()->ReleaseKey(event->key()); input_subsystem->GetKeyboard()->ReleaseKey(event->key());
} }
}
MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) { MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
switch (button) { switch (button) {

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@ -105,7 +105,9 @@ QString ButtonToText(const Common::ParamPackage& param) {
} }
if (param.Get("engine", "") == "keyboard") { if (param.Get("engine", "") == "keyboard") {
return GetKeyName(param.Get("code", 0)); const QString button_str = GetKeyName(param.Get("code", 0));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1%2").arg(toggle, button_str);
} }
if (param.Get("engine", "") == "gcpad") { if (param.Get("engine", "") == "gcpad") {
@ -157,7 +159,8 @@ QString ButtonToText(const Common::ParamPackage& param) {
if (param.Get("engine", "") == "mouse") { if (param.Get("engine", "") == "mouse") {
if (param.Has("button")) { if (param.Has("button")) {
const QString button_str = QString::number(int(param.Get("button", 0))); const QString button_str = QString::number(int(param.Get("button", 0)));
return QObject::tr("Click %1").arg(button_str); const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1Click %2").arg(toggle, button_str);
} }
return GetKeyName(param.Get("code", 0)); return GetKeyName(param.Get("code", 0));
} }
@ -301,6 +304,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
buttons_param[button_id].Clear(); buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]")); button_map[button_id]->setText(tr("[not set]"));
}); });
context_menu.addAction(tr("Toggle button"), [&] {
const bool toggle_value = !buttons_param[button_id].Get("toggle", false);
buttons_param[button_id].Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
}); });
@ -413,6 +421,15 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analogs_param[analog_id].Set("modifier", ""); analogs_param[analog_id].Set("modifier", "");
analog_map_modifier_button[analog_id]->setText(tr("[not set]")); analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
}); });
context_menu.addAction(tr("Toggle button"), [&] {
Common::ParamPackage modifier_param =
Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
const bool toggle_value = !modifier_param.Get("toggle", false);
modifier_param.Set("toggle", toggle_value);
analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
analog_map_modifier_button[analog_id]->setText(
ButtonToText(modifier_param));
});
context_menu.exec( context_menu.exec(
analog_map_modifier_button[analog_id]->mapToGlobal(menu_location)); analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
}); });