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shader: Apply sign bit in FCMP (imm)

This commit is contained in:
ReinUsesLisp 2021-04-11 04:14:55 -03:00 committed by ameerj
parent 3db2b3effa
commit c9337a4ae4
1 changed files with 1 additions and 1 deletions

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@ -49,7 +49,7 @@ void TranslatorVisitor::FCMP_imm(u64 insn) {
const u32 sign_bit{fcmp.is_negative != 0 ? (1U << 31) : 0}; const u32 sign_bit{fcmp.is_negative != 0 ? (1U << 31) : 0};
const u32 value{static_cast<u32>(fcmp.value) << 12}; const u32 value{static_cast<u32>(fcmp.value) << 12};
FCMP(*this, insn, ir.Imm32(value), GetFloatReg39(insn)); FCMP(*this, insn, ir.Imm32(value | sign_bit), GetFloatReg39(insn));
} }
} // namespace Shader::Maxwell } // namespace Shader::Maxwell