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video_core/shader/decode/texture: Remove unused variable from GetTld4Code()

This commit is contained in:
Lioncash 2019-05-09 18:49:53 -04:00
parent e3c45b4338
commit e43ba3acd4
1 changed files with 0 additions and 1 deletions

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@ -540,7 +540,6 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
bool is_array, bool is_aoffi) { bool is_array, bool is_aoffi) {
const std::size_t coord_count = GetCoordCount(texture_type); const std::size_t coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
// If enabled arrays index is always stored in the gpr8 field // If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value(); const u64 array_register = instr.gpr8.Value();