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12138 Commits

Author SHA1 Message Date
ReinUsesLisp c2ed348bdd surface_params: Ensure pitch is always written to avoid surface leaks 2019-06-20 21:36:12 -03:00
ReinUsesLisp 9098905dd1 gl_framebuffer_cache: Use a hashed struct to cache framebuffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow d65a4af895 texture_cache return invalid buffer on deactivated color_mask 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 6bd034eae9 engine_upload: Addapt to new Texture Cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp 2131f71573 surface_params: Optimize CreateForTexture
Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow 41b4674458 gl_texture_cache: Make main views be proxy textures instead of a full view. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 07cc7e0c12 texture_cache: Add ASync Protections 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 1bbc9debfb Remove Framebuffer reconfiguration and restrict rendertarget protection 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 5192521dc3 texture_cache: Implement GPU Dirty Flags 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 94f2be5473 texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth 2019-06-20 21:36:12 -03:00
Fernando Sahmkow a4a58be2d4 texture_cache: Implement L1_Inner_cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp 345e73f2fe video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp 28d7c2f5a5 texture_cache: Change internal cache from lists to vectors 2019-06-20 21:36:12 -03:00
Fernando Sahmkow b347543e83 Reduce amount of size calculations. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 4e2071b6d9 texture_cache: Correct premature texceptions
Due to our current infrastructure, it is possible for a mipmap to be set 
on as a render target before a texception of that mipmap's superset be 
set afterwards. This is problematic as we rely on texture views to set 
up texceptions and protecting render targets targets for 3D texture 
rendering.

One simple solution is to configure framebuffers after texture setup but 
this brings other problems. This solution, forces a reconfiguration of 
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow ba677ccb5a texture_cache: Implement guest flushing 2019-06-20 21:36:12 -03:00
Fernando Sahmkow de0b1cb2b2 Fixes to mipmap's process and reconstruct process 2019-06-20 21:36:12 -03:00
ReinUsesLisp e0002599ac surface_base: Add parenthesis to EmplaceOverview's predicate 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 324e470879 Texture Cache: Implement Blitting and Fermi Copies 2019-06-20 21:36:12 -03:00
ReinUsesLisp 549fd18ac4 surface_view: Add constructor for ViewParams 2019-06-20 21:36:12 -03:00
ReinUsesLisp 16e8625a30 surface_base: Split BreakDown into layered and non-layered variants 2019-06-20 21:36:12 -03:00
ReinUsesLisp 2b30000a1e surface_base: Silence truncation warnings and minor renames and reordering 2019-06-20 21:36:12 -03:00
ReinUsesLisp 03d10ea3b4 copy_params: Use constructor instead of C-like initialization 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 1af4414861 Correct Mipmaps View method in Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow d86f9cd709 Change texture_cache chaching from GPUAddr to CacheAddr
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow b711cdce78 Corrections to Structural Matching
The texture will now be reconstructed if the width only matches on GoB 
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow bc930754cc Implement Texture Cache V2 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 3d471e732d Correct Surface Base and Views for new Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 3b26206dbd Add OGLTextureView 2019-06-20 21:36:12 -03:00
Fernando Sahmkow 6b0695b3cd Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr 2019-06-20 21:36:11 -03:00
ReinUsesLisp 6c410104f4 texture_cache: Remove execution context copies from the texture cache
This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp fa59a7b4d8 gl_texture_cache: Implement fermi copies 2019-06-20 21:36:11 -03:00
ReinUsesLisp 1b4503c571 texture_cache: Split texture cache into different files 2019-06-20 21:36:11 -03:00
ReinUsesLisp 5f3aacdc37 texture_cache: Move staging buffer into a generic implementation 2019-06-20 21:36:11 -03:00
ReinUsesLisp 2787a0c287 texture_cache: Flush 3D textures in the order they are drawn 2019-06-20 21:36:11 -03:00
ReinUsesLisp 4b396f375c gl_texture_cache: Minor changes 2019-06-20 21:36:11 -03:00
ReinUsesLisp 0cefb7bcb4 gl_texture_cache: Add copy from multiple overlaps into a single surface 2019-06-20 21:36:11 -03:00
ReinUsesLisp 84139586c9 gl_texture_cache: Attach surface textures instead of views 2019-06-20 21:36:11 -03:00
ReinUsesLisp fb94871791 gl_texture_cache: Add fast copy path 2019-06-20 21:36:11 -03:00
ReinUsesLisp bab21e8cb3 gl_texture_cache: Initial implementation 2019-06-20 21:36:11 -03:00
Zach Hilman 4111971cbd freezer: Update documentation 2019-06-20 19:22:53 -04:00
Zach Hilman ed82fa3a91 core: Move Freezer class to tools namespace 2019-06-20 19:22:53 -04:00
Zach Hilman c9983ad9a7 freezer: Add documentation for methods 2019-06-20 19:22:04 -04:00
Zach Hilman 1b7d619914 memory: Add class to manage and enforce memory freezing 2019-06-20 19:22:04 -04:00
bunnei 80a8456af8
Merge pull request #2596 from FernandoS27/revert-2590
Revert PR 2590.
2019-06-20 13:04:06 -04:00
Hexagon12 908a5a00c5
Merge pull request #2595 from jonsn0w/patch-1
Update content_archive.cpp
2019-06-20 10:03:24 +03:00
Fernando Sahmkow 26fcdf087d Revert PR 2590.
Even though it has been proven that IAudioRenderer:SystemEvent is 
actually an automatic event. The current implementation of such event is 
all thought to be manual. Thus it's implementation needs to be corrected 
when doing such change. As it is right now this PR introduced a series 
of regressions on softlocks on multiple games. Therefore, this pr 
reverts such change until a correct implementation is made.
2019-06-19 23:19:19 -04:00
bunnei c28694d907
Merge pull request #2591 from lioncash/record
core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
bunnei ca470890a3
Merge pull request #2590 from lioncash/event
service/audio/audren_u: Correct event reset type for the system event
2019-06-19 22:27:52 -04:00
Frederic L 5cef446f42 CMake: Get Git submodule dependencies via CMake (#2474)
* CMake: Get Git submodule dependencies via CMake

* CMakeLists: Fixed unintentional line break

* travis: Bring parity between linux-mingw and linux build script

* CMakeLists: Fixed typo in error message
2019-06-19 22:26:12 -04:00