bunnei
|
44336329ed
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- created a Kernel namespace
- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues)
- added handle types for all different CTROS handles
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2014-05-20 18:13:25 -04:00 |
bunnei
|
772abad778
|
- moved Handle/Result definitions to kernel.h
- added ResetType enum
|
2014-05-18 18:12:29 -04:00 |
bunnei
|
09b8e8fb6a
|
changed a comment
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2014-05-17 13:47:55 -04:00 |
bunnei
|
14ae026386
|
- added enum ThreadProcessorId
- reorganized some kernel thread functions
- added placeholder __KernelWaitThread_Synchronization function
|
2014-05-17 00:56:00 -04:00 |
bunnei
|
7cdb705059
|
- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTH
- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
|
2014-05-16 23:48:15 -04:00 |
bunnei
|
940330c6e1
|
completely gutted/refactored threading code to be simpler
|
2014-05-15 18:27:08 -04:00 |
bunnei
|
b99a5da65b
|
- added helper function for __KernelCreateThread
- added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue
|
2014-05-14 20:50:30 -04:00 |
bunnei
|
0de78eb3c4
|
fixed thread reset to not set stack address
|
2014-05-13 23:18:28 -04:00 |
bunnei
|
7d078189da
|
various cleanups / remove unused code
|
2014-05-13 22:29:31 -04:00 |
bunnei
|
3838d46b90
|
added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
|
2014-05-13 22:00:11 -04:00 |
bunnei
|
6b264518a5
|
added initial kernel/thread modules
|
2014-05-09 22:11:18 -04:00 |