yuzu-emu
/
yuzu
Archived
1
0
Fork 0
Commit Graph

1810 Commits

Author SHA1 Message Date
Zach Hilman 38c2ac95af romfs_factory: Extract packed update setter to new function 2018-10-05 08:53:51 -04:00
bunnei cf3a6dd4a1
Merge pull request #1434 from DarkLordZach/dlc-edge-case
aoc_u: Fix edge case with DLC that causes breaks
2018-10-03 21:39:23 -04:00
bunnei 39f08e551d
Merge pull request #1433 from lioncash/fs
services/fsp_srv: Amend service function table
2018-10-03 19:13:57 -04:00
Zach Hilman 9aaf1c0df8 aoc_u: Fix edge case with DLC that causes breaks
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-02 21:56:32 -04:00
Lioncash cba78dc70a services/fsp_srv: Amend service function table
Adds new functions that have been given names to the table. Information
is based off what is provided on Switchbrew.
2018-10-02 21:34:33 -04:00
Lioncash d80dd2b812 service/lbl: Update service function table
Amends the lbl service table to include new names of functions that were
added to Switchbrew.
2018-10-02 21:15:59 -04:00
Zach Hilman f72046099a aoc_u: Extract AccumulateAOCTitleIDs to separate function 2018-09-30 21:07:22 -04:00
Zach Hilman 7d86a008e2 aoc_u: Implement GetAddOnContentBaseId
Command #5
2018-09-30 21:01:35 -04:00
Zach Hilman 62225ae050 aoc_u: Implement Count, List and Prepare AddOnContent
Commands #2, #3, and #7
2018-09-30 21:01:35 -04:00
bunnei 8f2ad3a66d
Merge pull request #1338 from raven02/service_vi
Implement ISystemDisplayService::GetDisplayMode
2018-09-30 15:39:54 -04:00
Lioncash cf9d6c6f52 kernel/process: Make data member variables private
Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
2018-09-30 02:30:01 -04:00
raven02 4092907687 Implement ISystemDisplayService::GetDisplayMode 2018-09-30 10:04:03 +08:00
bunnei fc2419e441
Merge pull request #1394 from lioncash/stream
stream: Preserve enum class type in GetState()
2018-09-27 17:05:03 -04:00
bunnei efcb83fb41
Merge pull request #1400 from lioncash/header
service: Add missing headers inclusions where applicable
2018-09-26 16:11:19 -04:00
Lioncash e42bb5e003 service: Add missing headers inclusions where applicable
Gets rid of a few indirect inclusions.
2018-09-25 17:14:38 -04:00
bunnei 7b81e1e525
Merge pull request #1365 from DarkLordZach/lfs
file_sys: Add support for LayeredFS mods
2018-09-25 16:59:44 -04:00
David 367c52ff0d Implemented fatal:u properly (#1347)
* Implemented fatal:u properly

fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/
The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know!

* Fatal:U fixups

* Made fatal:u execution break more clear

* Fatal fixups
2018-09-23 22:34:11 -04:00
David 2513e086ab Stubbed IRS (#1349)
* Stubbed IRS

Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly.

* Added IRS to logging backend

* Forward declared shared memory for irs
2018-09-23 22:33:29 -04:00
bunnei f2c1fd08f9
Merge pull request #1354 from ogniK5377/ssl-version
Corrected SSL::SetInterfaceVersion
2018-09-23 22:32:14 -04:00
Lioncash 2f6a611311 stream: Preserve enum class type in GetState()
Preserves the meaning/type-safetiness of the stream state instead of
making it an opaque u32. This makes it usable for other things outside
of the service HLE context.
2018-09-23 20:03:38 -04:00
David Marcec c461188f51 Added audren:u#GetAudioRendererState 2018-09-23 22:32:01 +10:00
Zach Hilman 940a711caf filesystem: Add LayeredFS VFS directory getter 2018-09-21 19:53:33 -04:00
bunnei b0b57c21e6
Merge pull request #1368 from ogniK5377/nifm-fix
Added IRequest::Submit
2018-09-20 23:30:11 -04:00
David Marcec b918925bd5 Revert GetRequestState
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21 12:15:49 +10:00
David Marcec 3f49725a51 Fixed submit 2018-09-21 00:51:13 +10:00
David Marcec cfc9fe4460 Added IRequest::Submit
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-21 00:47:30 +10:00
David Marcec 583137709f Removed unneeded event clear 2018-09-20 15:16:08 +10:00
David Marcec 335e9d18ae Implemented NTC & IEnsureNetworkClockAvailabilityService
Needed because of the recent nim fixes
2018-09-20 15:14:07 +10:00
David 0432af5ad1 Reworked incorrect nifm stubs (#1355)
* Reworked incorrect nifm stubs

Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do.

Any 0 client id is considered an invalid client id.

GetRequestState 0 is considered invalid.

* Fixups for nifm
2018-09-19 11:59:01 -04:00
bunnei 8dff92c5f6
Merge pull request #1359 from ogniK5377/nes
Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
2018-09-19 10:01:36 -04:00
David Marcec cbc7ad8f6d Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19 23:25:00 +10:00
David Marcec d06f4cfc63 Corrected SSL::SetInterfaceVersion
Should be a single u32
2018-09-19 16:46:11 +10:00
David Marcec 6a0612f2bf Removed the use of rp.MakeBuilder
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19 15:09:59 +10:00
bunnei b33ce787b7
Merge pull request #1348 from ogniK5377/GetImageSize
Implemented IProfile::GetImageSize
2018-09-18 22:15:18 -04:00
bunnei c9942fe46e
Merge pull request #1351 from ogniK5377/GetDefaultDisplayResolution
Implemented GetDefaultDisplayResolution
2018-09-18 22:13:28 -04:00
bunnei e9abbcae85
Merge pull request #1350 from ogniK5377/Six-Axis-Stub
Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
2018-09-18 22:12:12 -04:00
Philippe Babin 9155c8daeb Invalid default value of username in yuzu_cmd (#1334)
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username

* Fix format

* Apply code review changes

* Remove nullptr check
2018-09-18 19:58:28 -04:00
David Marcec de9604d63e Added ActivateGesture 2018-09-19 01:13:58 +10:00
David Marcec 1a2d33eeb4 Implemented GetDefaultDisplayResolution 2018-09-19 01:10:16 +10:00
David Marcec a8b1c7763b Added StopSixAxisSensor 2018-09-19 00:56:02 +10:00
David Marcec 717889e93c Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor 2018-09-19 00:52:20 +10:00
David Marcec 528e5cee67 Implemented GetImageSize 2018-09-19 00:16:52 +10:00
bunnei 2c9c0d70a3
Merge pull request #1312 from lioncash/fwd
service/vi: Replace includes with forward declarations where applicable
2018-09-17 12:32:28 -04:00
bunnei fc46183e03
Merge pull request #1318 from lioncash/errors-sm
services/sm: Amend error code constants
2018-09-17 12:27:01 -04:00
fearlessTobi 63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
Lioncash da64da367b services/sm: Amend error code constants
Courtesy of @ogniK5377.

This also moves them into the cpp file and limits the visibility to
where they're directly used. It also gets rid of unused or duplicate
error codes.
2018-09-14 01:44:02 -04:00
bunnei df5a44a40b
Merge pull request #1310 from lioncash/kernel-ns
kernel/thread: Include thread-related enums within the kernel namespace
2018-09-13 19:50:47 -04:00
bunnei fb65076b0f
Merge pull request #1309 from lioncash/nested
service: Use nested namespace specifiers where applicable
2018-09-13 19:50:11 -04:00
Lioncash 0258b444ef service/vi: Replace includes with forward declarations where applicable 2018-09-13 16:55:47 -04:00
Lioncash 2ea45fe75b kernel/thread: Include thread-related enums within the kernel namespace
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-13 16:05:57 -04:00
Lioncash a0e51d8b98 service: Use nested namespace specifiers where applicable
There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
2018-09-13 15:52:55 -04:00
Lioncash ce97d8ef6c services/pl_u: Add missing Korean font to the fallback case for shared fonts
Previously this wasn't using the Korean font at all.
2018-09-12 19:23:51 -04:00
bunnei d9e21eebe8
Merge pull request #1297 from lioncash/pl
pl_u: Eliminate mutable file-scope state
2018-09-12 16:03:53 -04:00
bunnei 475222a496
Merge pull request #1296 from lioncash/prepo
service/prepo: Move class into the cpp file
2018-09-11 23:15:07 -04:00
Lioncash c243bc09d4 service/audio: Replace includes with forward declarations where applicable
A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
2018-09-11 21:54:33 -04:00
Lioncash c061e27155 pl_u: Eliminate mutable file-scope state
Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
2018-09-11 21:24:19 -04:00
Lioncash 325c259fc5 service/prepo: Move class into the cpp file
This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
2018-09-11 20:49:01 -04:00
bunnei 1470b85af9
Merge pull request #1291 from lioncash/default
hle/service: Default constructors and destructors in the cpp file where applicable
2018-09-11 11:42:05 -04:00
Lioncash 46ba1bc40f externals: Place font data within cpp files
This places the font data within cpp files, which mitigates the
possibility of the font data being duplicated within the binary if it's
referred to in more than one translation unit in the future. It also
stores the data within a std::array, which is more flexible when it
comes to operating with the standard library.

Furthermore, it makes the data arrays const. This is what we want, as it
allows the compiler to store the data within the read-only segment. As
it is, having several large sections of mutable data like this just
leaves spots in memory that we can accidentally write to (via accidental
overruns, what have you) and actually have it work. This ensures the
font data remains the same no matter what.
2018-09-11 04:25:33 -04:00
Lioncash 6ac955a0b4 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
Tobias 3bac3051fc Use open-source shared fonts if no dumped file is available (#1269)
* Add open-source shared fonts

* Address review comments
2018-09-10 21:31:01 -04:00
Markus Wick 0cfb0bacb2 video_core: Move command buffer loop.
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10 22:06:13 +02:00
bunnei 50c191439d
Merge pull request #1276 from FearlessTobi/fix-stupid-stub
hid: Implement ReloadInputDevices
2018-09-09 22:31:04 -04:00
Lioncash 136040ee15 service: Remove unused g_kernel_named_ports variable
With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
2018-09-09 22:10:54 -04:00
fearlessTobi 500e81429a hid: Implement ReloadInputDevices 2018-09-09 00:57:41 +02:00
Lioncash 56ab608044 core/core: Remove unnecessary sm/controller include
The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
2018-09-06 14:38:39 -04:00
Zach Hilman c913136eb2 bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman 9951f6d054 registration: Add RegisteredCacheUnion
Aggregates multiple caches into one interface
2018-09-04 16:21:40 -04:00
bunnei 8ec1e16867
Merge pull request #1235 from lioncash/forward-decl
file_sys: Replace includes with forward declarations where applicable
2018-09-04 11:51:54 -04:00
bunnei c156ee8eb8
Merge pull request #1230 from lioncash/ssl
ssl: Move SSL class to cpp file
2018-09-04 11:49:22 -04:00
Lioncash a813c10e1c file_sys: Replace includes with forward declarations where applicable
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
2018-09-03 22:52:24 -04:00
Lioncash 1242c1ec0a service: Migrate global named port map to the KernelCore class
Now that we have a class representing the kernel in some capacity, we
now have a place to put the named port map, so we move it over and get
rid of another piece of global state within the core.
2018-09-02 12:35:30 -04:00
Lioncash 41cd766438 ssl: Move SSL class to cpp file
This isn't required to be visible to anything outside of the main source
file, and will eliminate needing to rebuild anything else including the
header if the SSL class needs to be changed in the future.
2018-09-02 11:45:26 -04:00
bunnei 325f3e0693
Merge pull request #1213 from DarkLordZach/octopath-fs
filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
2018-09-02 10:49:18 -04:00
Lioncash fda8f1da20 filesystem: Move dir retrieval after path checking in DeleteFile()
We don't need to do the lookup if the path is considered empty
currently.
2018-09-02 09:20:17 -04:00
Zach Hilman 19d0951ae6 filesystem: Implement OpenReadOnlySaveDataFilesystem 2018-08-31 23:19:49 -04:00
Zach Hilman 7939ea18e8 filesystem: Add OpenFileSystemWithPatch 2018-08-31 23:19:23 -04:00
Lioncash 4a587b81b2 core/core: Replace includes with forward declarations where applicable
The follow-up to e2457418da, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
bunnei d647d9550c gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. 2018-08-31 13:07:27 -04:00
Lioncash e2457418da core: Make the main System class use the PImpl idiom
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.

Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
2018-08-31 07:16:57 -04:00
Lioncash 0cbcd6ec9a kernel: Eliminate kernel global state
As means to pave the way for getting rid of global state within core,
This eliminates kernel global state by removing all globals. Instead
this introduces a KernelCore class which acts as a kernel instance. This
instance lives in the System class, which keeps its lifetime contained
to the lifetime of the System class.

This also forces the kernel types to actually interact with the main
kernel instance itself instead of having transient kernel state placed
all over several translation units, keeping everything together. It also
has a nice consequence of making dependencies much more explicit.

This also makes our initialization a tad bit more correct. Previously we
were creating a kernel process before the actual kernel was initialized,
which doesn't really make much sense.

The KernelCore class itself follows the PImpl idiom, which allows
keeping all the implementation details sealed away from everything else,
which forces the use of the exposed API and allows us to avoid any
unnecessary inclusions within the main kernel header.
2018-08-28 22:31:51 -04:00
Lioncash 45fb74d262 gpu: Make memory_manager private
Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.

Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
bunnei 8c66a5a9a5
Merge pull request #1162 from ogniK5377/ttf-plu
PL:U Added SharedFonts loading via TTF
2018-08-27 15:43:10 -04:00
bunnei 34a447d24e
Merge pull request #1168 from lioncash/header
hid: Move core include to cpp file
2018-08-27 15:42:52 -04:00
tech4me d26a46feed set: Fixed GetAvailableLanguageCodes() to follow the max_entries
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078))

0x88 = 17(languages) * 8
0x78 = 15(languages) * 8

GetAvailableLanguageCodes() can only support 15 languages.
After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used.
So GetAvailableLanguageCodes() will be caped at 15 languages.
Reference:
http://switchbrew.org/index.php/Settings_services
2018-08-26 00:11:13 -07:00
Sebastian Valle f170159fde
Merge pull request #1166 from lioncash/typo
filesystem: Fix typo in log message
2018-08-25 07:19:46 -05:00
Mat M 6426b0f551
Merge pull request #1094 from DarkLordZach/nax0
file_sys: Add support for NAX archives
2018-08-24 23:47:46 -04:00
Lioncash ec59e4a6c5 hid: Move core include to cpp file
This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
2018-08-23 23:20:35 -04:00
Lioncash f6f5c2e4d8 filesystem: Fix typo in log message 2018-08-23 22:12:31 -04:00
David 5049ca5d8c Added GetBootMode (#1107)
* Added GetBootMode

Used by homebrew

* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00
David Marcec 78b109d195 Addressed plu TTF changes 2018-08-24 02:18:04 +10:00
Zach Hilman ef3768f323 filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
Zach Hilman 410062031b filesystem: Add logging to registration getters 2018-08-23 11:52:44 -04:00
David Marcec eccc77a8c8 Added SharedFonts loading via TTF
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
2018-08-23 14:42:06 +10:00
David Marcec 15cc34b93e Added missing include for pl:u
Should fix any compile errors
2018-08-22 12:39:52 +10:00
David 99fc32428a PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)
* Added bfttf loading

We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.

* Addressed plu fixups

* Style changes for plu

* Fixed logic error for plu and added more error checks.
2018-08-21 21:31:49 -04:00
bunnei ac68c8a605
Merge pull request #1145 from lioncash/fwd-decl
vfs: Replace mode.h include with forward declarations where applicable
2018-08-21 18:00:28 -04:00
Lioncash 29ac15d1b8 vfs: Replace mode.h include with forward declarations where applicable
Avoids the need to rebuild these source files if the mode header
changes.
2018-08-21 15:06:42 -04:00
Lioncash 8dd9cb98ce am: Utilize std::array within PopLaunchParameter()
Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
2018-08-21 11:03:14 -04:00
bunnei 79243b6fa0
Merge pull request #1129 from lioncash/header
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 -04:00
Lioncash 477eee3993 service/filesystem: Use forward declarations where applicable
Avoids the need to rebuild multiple source files if the filesystem code
headers change.

This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
bunnei 19b05c3f55
Merge pull request #1122 from lioncash/acc
acc/profile_manager: General cleanup
2018-08-20 20:54:34 -04:00
bunnei dd70ddad7e
Merge pull request #1095 from DarkLordZach/sysarchives
filesystem: Add support for loading of system archives
2018-08-20 20:17:57 -04:00
Lioncash 609cb04f3f acc: Replace profile_manager include with a forward declaration
This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
Lioncash eb88fedc5d acc: Simplify WriteBuffer call within LoadImage()
We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
Lioncash f5b132676f acc: Correct IProfile's constructor initializer list order
Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
Lioncash 0fcdf37917 acc: Remove unused DEFAULT_USER_ID
This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
Lioncash 350f6e0aa4 profile_manager: Use INVALID_UUID in the initializer of last_opened_user
Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
Lioncash 9d8f19d7bf profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
Lioncash 38cd4e9c61 profile_manager: Use type aliases for username data, profile data, and user arrays
Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
Lioncash f9a26d468c profile_manager: Take ProfileInfo by const reference where applicable
ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
Lioncash 1277556c69 profile_manager: Make array parameter to CreateNewUser a const reference
This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
Lioncash dfdf4a46fe profile_manager: Remove unnecessary static
This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash 69dd37d874 profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash f13a66b963 profile_manager: Move UUID generation function to the cpp file
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
Lioncash 9e9a4bb3a7 profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
bunnei 185b35bfcd
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
Added CheckFreeCommunicationPermission
2018-08-20 11:00:26 -04:00
bunnei 943771e703
Merge pull request #1017 from ogniK5377/better-account
New account backend to allow for future extended support
2018-08-20 10:59:15 -04:00
David Marcec 8a88110060 Added CheckFreeCommunicationPermission
This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
Zach Hilman 27da7bc9da filesystem: Add support for loading of system archives 2018-08-18 21:28:23 -04:00
greggameplayer 2003771789 Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)
* Used by Mario Tennis Aces
2018-08-17 00:23:08 -04:00
greggameplayer cef35e7c9c
correct coding style 2018-08-16 23:46:06 +02:00
greggameplayer 928e78dced Implement GetDefaultDisplayResolutionChangeEvent
Require by Toki Tori and Toki Tori 2+
2018-08-16 23:25:54 +02:00
bunnei c594ec3417
Merge pull request #1005 from DarkLordZach/registered-fmt
file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
bunnei c00b374e78
Merge pull request #1078 from lioncash/message
lm: Handle threads and modules within the logger
2018-08-15 18:53:47 -04:00
bunnei cee6a7ab55
Merge pull request #1080 from lioncash/ret
sm/controller: Correct return value of QueryPointerBufferSize
2018-08-15 18:25:05 -04:00
Lioncash aac5792a2b kernel/server_session: Add IsSession() member function
Allows querying the inverse of IsDomain() to make things more readable.
This will likely also be usable in the event of implementing
ConvertDomainToSession().
2018-08-15 06:50:50 -04:00
Lioncash 5752454629 sm/controller: Correct return value of QueryPointerBufferSize
This should be returning a u16 according to Switch Brew.
2018-08-15 06:16:10 -04:00
Lioncash b74df62959 lm: Use LOG_DEBUG for printing out trace logs
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
2018-08-15 01:07:41 -04:00
Lioncash e0b0f4eece lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.

Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
bunnei 409d2e07c2
Merge pull request #1056 from lioncash/mm
mm_u: Move interface class into the cpp file
2018-08-14 21:47:07 -04:00
bunnei d1520410a3
Merge pull request #1055 from lioncash/init
audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
Lioncash b6c47b578f mm_u: Forward all old variants of functions to the new ones
Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
Lioncash 9d09d92c56 mm_u: Move implementation class into the cpp file
Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00
Lioncash 57d007e545 audout_u: Correct IAudioOut initializer list order
Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
David Marcec 76fad8410d Registered missing channel devices 2018-08-13 14:03:50 +10:00
David Marcec 92492ee23b Added missing channel devices 2018-08-13 14:00:27 +10:00
Lioncash cf0a7cd1c1 vfs: Make type hierarchy objects classes instead of structs
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei 4cafc24a4e
Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei 68c44ca0ee
Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
David Marcec 66f4f86a82 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash 63a70c253e hid: disable clang-format around tables
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash 9e74d6238e hid: Stub DisconnectNpad()
This is required by ARMS.
2018-08-12 05:56:28 -04:00
David Marcec 094f6003e0 Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec e5ee0afe6f Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
David Marcec ecfbe7d9c8 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
Zach Hilman c0257cf52f filesystem: Add Open and Register functions for BISFactory 2018-08-11 22:50:48 -04:00
bunnei 249341d08f friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei 261a4f0311 friend: Fix CreateFriendService to return an IFriendService interface. 2018-08-11 21:29:58 -04:00
David Marcec 10f494eefe Better UUID randomness 2018-08-12 02:31:43 +10:00