bunnei
|
14ae026386
|
- added enum ThreadProcessorId
- reorganized some kernel thread functions
- added placeholder __KernelWaitThread_Synchronization function
|
2014-05-17 00:56:00 -04:00 |
bunnei
|
7cdb705059
|
- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTH
- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
|
2014-05-16 23:48:15 -04:00 |
bunnei
|
940330c6e1
|
completely gutted/refactored threading code to be simpler
|
2014-05-15 18:27:08 -04:00 |
bunnei
|
a7cc430aa4
|
changed "UID" to "Handle" to be a little more consistent with CTR naming
|
2014-05-15 18:26:28 -04:00 |
bunnei
|
b99a5da65b
|
- added helper function for __KernelCreateThread
- added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue
|
2014-05-14 20:50:30 -04:00 |
bunnei
|
9f5588725c
|
changed primary thread priority to 0x30 - this is typical, not 0x31
|
2014-05-14 20:49:27 -04:00 |
bunnei
|
0de78eb3c4
|
fixed thread reset to not set stack address
|
2014-05-13 23:18:28 -04:00 |
bunnei
|
7d078189da
|
various cleanups / remove unused code
|
2014-05-13 22:29:31 -04:00 |
bunnei
|
3838d46b90
|
added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
|
2014-05-13 22:00:11 -04:00 |
bunnei
|
1583d2b6f3
|
- added __KernelLoadExec function
- fixed some logging
|
2014-05-13 21:57:12 -04:00 |
bunnei
|
6b264518a5
|
added initial kernel/thread modules
|
2014-05-09 22:11:18 -04:00 |