Rodolfo Bogado
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81a9c5fe6f
|
fix sampler configuration, thanks to Marcos for his investigation
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2018-11-17 19:59:34 -03:00 |
Frederic Laing
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7a400e2191
|
textures/decoders: Replace magic numbers
|
2018-11-17 01:55:28 +01:00 |
Frederic Laing
|
95d3965f31
|
textures/decoders: Minor cleanup
|
2018-11-15 21:04:17 +01:00 |
greggameplayer
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c8b3f09876
|
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
|
2018-11-12 18:34:54 -08:00 |
Rodolfo Bogado
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e9610ec0dd
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set sampler max lod, min lod, lod bias and max anisotropy
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2018-11-11 16:31:00 -03:00 |
FernandoS27
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60a184455c
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Fix ASTC Decompressor to support depth parameter
|
2018-11-01 19:22:12 -04:00 |
FernandoS27
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aee93f98f9
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Fix ASTC formats
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2018-11-01 13:08:19 -04:00 |
FernandoS27
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f0e902a7d6
|
Fixed mipmap block autosizing algorithm
|
2018-10-28 19:00:05 -04:00 |
Rodolfo Bogado
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0287b2be6d
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Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
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2018-10-28 01:13:55 -03:00 |
bunnei
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f7a173de6c
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Merge pull request #1524 from FernandoS27/layers-fix
rasterizer: Fix Layered Textures Loading and Cubemaps
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2018-10-25 00:29:18 -04:00 |
Lioncash
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257b7bbfee
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decoders: Remove unused variable within SwizzledData()
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2018-10-23 23:51:13 -04:00 |
FernandoS27
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e0ea2f5f6e
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Fixed Layered Textures Loading and Cubemaps
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2018-10-23 14:27:36 -04:00 |
bunnei
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bcde71d4d9
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decoders: Introduce functions for un/swizzling subrects.
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2018-10-18 22:41:43 -04:00 |
bunnei
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14286f70f0
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Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
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2018-10-14 14:44:24 -04:00 |
FernandoS27
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331ce2942c
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Shorten the implementation of 3D swizzle to only 3 functions
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2018-10-13 20:58:00 -04:00 |
FernandoS27
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1ff20d8538
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Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
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2018-10-13 16:11:11 -04:00 |
FernandoS27
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e0ca938b22
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Propagate depth and depth_block on modules using decoders
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2018-10-13 15:25:18 -04:00 |
FernandoS27
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d4ae43f9c1
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Remove old Swizzle algorithms and use 3d Swizzle
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2018-10-13 15:25:17 -04:00 |
FernandoS27
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4d959c6bdc
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Implement Precise 3D Swizzle
|
2018-10-13 15:25:16 -04:00 |
FernandoS27
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736db284d2
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Implement Fast 3D Swizzle
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2018-10-13 15:25:15 -04:00 |
Hexagon12
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cbf723896f
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Added ASTC 5x4; 8x5
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2018-10-13 17:10:26 +03:00 |
FernandoS27
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97b6405a17
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Implemented helper function to correctly calculate a texture's size
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2018-10-12 14:21:53 -04:00 |
FernandoS27
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af653906d0
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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2018-10-09 21:14:32 -04:00 |
FernandoS27
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752faff2bc
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Implemented Depth Compare and Shadow Samplers
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2018-10-06 11:27:54 -04:00 |
bunnei
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f543b43fd0
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gl_rasterizer_cache: Implement render to cubemap.
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2018-09-30 14:31:58 -04:00 |
FernandoS27
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57b44200a2
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Reverse stride align restriction on FastSwizzle due to lost performance
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2018-09-21 12:09:59 -04:00 |
FernandoS27
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d2dd1289bd
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Join both Swizzle methods within one interface function
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2018-09-21 11:42:34 -04:00 |
FernandoS27
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41c6c4593a
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Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
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2018-09-21 11:34:54 -04:00 |
FernandoS27
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f020319a45
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Remove same output bpp restriction on FastSwizzle
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2018-09-21 11:10:44 -04:00 |
FernandoS27
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68aaa83836
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Improved Legacy Swizzler to be better documented and work better
|
2018-09-21 10:57:12 -04:00 |
FernandoS27
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bf2f2a715f
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Improved fast swizzle and removed restrictions to it
|
2018-09-20 23:06:53 -04:00 |
bunnei
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a94b623dfb
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Merge pull request #1311 from FernandoS27/fast-swizzle
Optimized Texture Swizzling
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2018-09-17 12:39:34 -04:00 |
raven02
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2845348608
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Implement ASTC_2D_8X8 (Bayonetta 2)
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2018-09-17 01:04:27 +08:00 |
FernandoS27
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f8e994354f
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Optimized Texture Swizzling
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2018-09-14 12:45:49 -04:00 |
bunnei
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ce8291f6c5
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gl_rasterizer_cache: Track texture depth.
|
2018-09-08 02:53:38 -04:00 |
greggameplayer
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06578e89b2
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Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
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2018-08-31 12:11:19 -04:00 |
bunnei
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3a67876252
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textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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2018-08-09 20:36:03 -04:00 |
Khangaroo
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5cb6eceecf
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Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
|
2018-08-09 12:57:13 -04:00 |
greggameplayer
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fe64e1d38e
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Implement RGB32F PixelFormat (#886) (used by Go Vacation)
|
2018-08-02 14:56:38 -04:00 |
Unknown
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4672a01cbf
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Implement R16_G16
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
|
2018-07-26 02:01:29 +02:00 |
Subv
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daf2504d31
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GPU: Implemented the Z32_S8_X24 depth buffer format.
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2018-07-24 20:41:40 -05:00 |
Subv
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4cc1e180ec
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GPU: Implemented the R16 and R16F texture formats.
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2018-07-24 13:39:16 -05:00 |
bunnei
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0f830d08f1
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Merge pull request #799 from Subv/tex_r32f
GPU: Implement texture format R32F.
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2018-07-24 04:46:07 -07:00 |
bunnei
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69c45ce71c
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gl_rasterizer: Implement texture border color.
|
2018-07-23 23:34:42 -04:00 |
Subv
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ccc42702b5
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GPU: Implement texture format R32F.
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2018-07-23 22:21:31 -05:00 |
bunnei
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a27c0099ed
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gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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2018-07-23 21:22:54 -04:00 |
Lioncash
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bb960c8cb4
|
video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
|
2018-07-20 18:23:54 -04:00 |
bunnei
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b496a9eefe
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decoders: Fix calc of swizzle image_width_in_gobs.
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2018-07-18 21:42:52 -04:00 |
Lioncash
|
6a03badcbc
|
astc: Initialize vector size directly in Decompress
There's no need to perform a separate resize.
|
2018-07-17 23:58:14 -04:00 |
Lioncash
|
0f148548f3
|
astc: Mark functions as internally linked where applicable
|
2018-07-17 23:58:14 -04:00 |
Lioncash
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c5803e30d3
|
astc: const-correctness changes where applicable
A few member functions didn't actually modify class state, so these can
be amended as necessary.
|
2018-07-17 23:58:14 -04:00 |
Lioncash
|
e3fadb9616
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astc: Delete Bits' copy contstructor and assignment operator
This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
|
2018-07-17 23:58:14 -04:00 |
Lioncash
|
4cd52a34b9
|
astc: In-class initialize member variables where appropriate
|
2018-07-17 23:58:10 -04:00 |
bunnei
|
3a96670f2d
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gl_rasterizer_cache: Implement texture format G8R8.
|
2018-07-15 01:33:42 -04:00 |
bunnei
|
e21190f47f
|
gl_rasterizer_cache: Implement depth format Z16_UNORM.
|
2018-07-14 23:43:28 -04:00 |
Subv
|
4633dd9505
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GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
|
2018-07-07 09:17:48 -05:00 |
Subv
|
016e357c75
|
GPU: Implemented the 32 bit float depth buffer format.
|
2018-07-04 10:42:33 -05:00 |
bunnei
|
9da1552417
|
gl_rasterizer_cache: Implement PixelFormat S8Z24.
|
2018-07-03 14:58:13 -04:00 |
Subv
|
0f929762b3
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
2018-07-02 12:42:04 -05:00 |
Subv
|
c0e2d52758
|
GPU: Implemented the RGBA32_UINT rendertarget format.
|
2018-06-30 14:23:13 -05:00 |
bunnei
|
61779fa072
|
gl_rasterizer: Implement texture format ASTC_2D_4X4.
|
2018-06-18 01:56:59 -04:00 |
Subv
|
47629c89a8
|
GPU: Support changing the texture swizzles for Maxwell textures.
|
2018-06-06 18:36:15 -05:00 |
Subv
|
c531a92eda
|
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
|
2018-06-05 21:57:16 -05:00 |
Subv
|
99f9d47d16
|
GPU: Implemented the DXN1 (BC4) texture format.
|
2018-06-02 13:17:09 -05:00 |
bunnei
|
ca5a4a704b
|
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
|
2018-05-30 22:24:07 -04:00 |
Subv
|
734106dcb9
|
GPU: Implemented the R8 texture format (0x1D)
|
2018-05-29 21:49:37 -05:00 |
greggameplayer
|
220d4672df
|
add all the known TextureFormat (#474)
|
2018-05-28 19:26:17 -04:00 |
Subv
|
7ddc872b52
|
GPU: Implemented the A1B5G5R5 texture format (0x14)
|
2018-05-27 09:02:05 -05:00 |
Subv
|
1dd4861d38
|
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
|
2018-04-25 11:55:30 -05:00 |
bunnei
|
4415e00181
|
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
|
2018-04-24 22:31:45 -04:00 |
Subv
|
c079cf4eec
|
GPU: Implement the A2BGR10 texture format.
|
2018-04-21 17:32:25 -05:00 |
Subv
|
057170928c
|
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
|
2018-04-18 20:48:53 -05:00 |
Subv
|
2985056340
|
GPU: Implemented the B5G6R5 format.
|
2018-04-18 18:16:45 -05:00 |
Subv
|
6b63aaa5b4
|
GPU: Allow using a configurable block height when unswizzling textures.
|
2018-04-18 12:52:51 -05:00 |
Subv
|
db5f2bfa7e
|
GPU/TIC: Added the pitch and block height fields to the TIC structure.
|
2018-04-18 11:38:39 -05:00 |
bunnei
|
9df8e924fb
|
texture: Add missing formats.
|
2018-04-17 21:41:36 -04:00 |
Subv
|
dcc27d6dc1
|
GPU: Assert when finding a texture with a format type other than UNORM.
|
2018-04-06 20:44:46 -06:00 |
Subv
|
ad1810e895
|
Textures: Added a helper function to know if a texture is blocklinear or pitch.
|
2018-04-06 20:40:23 -06:00 |
Subv
|
56e2013c1f
|
GPU: Added the TSC structure. It contains information about the sampler.
|
2018-03-26 15:45:05 -05:00 |
Subv
|
6afe9e0105
|
GPU: Added more fields to the TIC structure.
|
2018-03-26 15:44:20 -05:00 |
Subv
|
39e60cfeb1
|
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
|
2018-03-24 11:31:53 -05:00 |
Subv
|
1b8d798835
|
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
|
2018-03-24 11:30:56 -05:00 |
Subv
|
71ebc3e90d
|
GPU: Preliminary work for texture decoding.
|
2018-03-24 11:30:56 -05:00 |