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287 Commits

Author SHA1 Message Date
ReinUsesLisp 5ca63d0675 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
ReinUsesLisp 48e6f77c03 shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
Lioncash c1b2e35625 shader/track: Resolve variable shadowing warnings 2019-02-25 09:10:59 -05:00
bunnei c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
Fernando Sahmkow 10682ad7e0 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
ReinUsesLisp e60d4d70bc gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
bunnei 444231a83d
Merge pull request #2108 from FernandoS27/fix-cc
Fix incorrect value for CC bit in IADD
2019-02-12 10:39:03 -05:00
bunnei c1accfefde
Merge pull request #2109 from FernandoS27/fix-f2i
Corrected F2I None mode to RoundEven.
2019-02-12 10:20:29 -05:00
Fernando Sahmkow f5ec165e8c Corrected F2I None mode to RoundEven. 2019-02-11 18:46:45 -04:00
Fernando Sahmkow edd668047c Fix incorrect value for CC bit in IADD 2019-02-11 16:44:43 -04:00
ReinUsesLisp 889c646ac0 shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp d62b0a9e29 shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei f09d1dffd1
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
ReinUsesLisp cfb20c4c9d gl_shader_disk_cache: Save GLSL and entries into the precompiled file 2019-02-06 22:23:39 -03:00
bunnei 72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
bunnei bb4549a73d
Merge pull request #2082 from FernandoS27/txq-stl
Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Fernando Sahmkow 0306c50339 Fix TXQ not using the component mask. 2019-02-03 18:17:18 -04:00
ReinUsesLisp dfa7be5ddf shader_ir/memory: Add ST_L 64 and 128 bits stores 2019-02-03 19:08:10 -03:00
ReinUsesLisp 0d1d755086 shader/track: Search inside of conditional nodes
Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 -03:00
ReinUsesLisp 42b75e8be8 shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp 6a6fabea58 shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.

This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp f61c1ed246 shader_ir/memory: Add LD_L 128 bits loads 2019-02-03 00:35:34 -03:00
ReinUsesLisp 9feb68085d shader_bytecode: Rename BytesN enums to BitsN 2019-02-03 00:25:40 -03:00
ReinUsesLisp 0be835132c shader_ir/memory: Add LD_L 64 bits loads 2019-02-03 00:25:40 -03:00
ReinUsesLisp 477d616f7d shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
ReinUsesLisp 3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
Lioncash b2b98b2f44 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash 62e08c30b7 shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash 3e1a9a45a6 shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
ReinUsesLisp a63d7c49fc shader_ir: Fixup clang build 2019-01-15 21:06:05 -03:00
ReinUsesLisp 1c9c4eefeb shader_decode: Fixup XMAD 2019-01-15 17:54:53 -03:00
ReinUsesLisp 170c8212bb shader_ir: Pass to decoder functions basic block's code 2019-01-15 17:54:53 -03:00
ReinUsesLisp 2d6c064e66 shader_decode: Improve zero flag implementation 2019-01-15 17:54:53 -03:00
ReinUsesLisp d911740e5d shader_ir: Remove composite primitives and use temporals instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp 50195b1704 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp 2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 2019-01-15 17:54:53 -03:00
ReinUsesLisp 52223313b1 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler 2019-01-15 17:54:53 -03:00
ReinUsesLisp d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp 5af82a8ed4 shader_decode: Implement TEXS.F16 2019-01-15 17:54:53 -03:00
ReinUsesLisp c68c13e1aa shader_decode: Fixup R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp 8b5588e776 glsl_decompiler: Fixup TLDS 2019-01-15 17:54:53 -03:00
ReinUsesLisp dbed6c6485 glsl_decompiler: Fixup geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison 2019-01-15 17:54:53 -03:00
ReinUsesLisp ab7f52b279 glsl_decompiler: Fixup permissive member function declarations 2019-01-15 17:54:53 -03:00
ReinUsesLisp 55a10d02e5 shader_decode: Fixup PSET 2019-01-15 17:54:53 -03:00
ReinUsesLisp a2e22b4359 shader_decode: Fixup clang-format 2019-01-15 17:54:53 -03:00
ReinUsesLisp e1fea1e0c5 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
ReinUsesLisp b11e0b94c7 shader_decode: Implement HSET2 2019-01-15 17:54:53 -03:00