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15566 Commits

Author SHA1 Message Date
bunnei f2e1441567 hle: kernel: Add k_trace module. 2021-03-21 14:45:02 -07:00
bunnei 5762517728 hle: kernel: KSystemControl: Update to reflect board-specific behavior. 2021-03-21 14:45:02 -07:00
bunnei a439867f2c hle: kernel: KMemoryManager: Add CalculateManagementOverheadSize. 2021-03-21 14:45:02 -07:00
bunnei 43a29b5803 hle: kernel: KMemoryManager: Add aliases. 2021-03-21 14:45:02 -07:00
bunnei c17beefe3d hle: kernel: Add architecture and board specific memory regions. 2021-03-21 14:45:02 -07:00
bunnei 3fb64da452 hle: kernel: KMemoryRegion: Derive region values. 2021-03-21 14:45:02 -07:00
bunnei 5872561077 hle: kernel: Migrate some code from Common::SpinLock to KSpinLock. 2021-03-21 14:45:02 -07:00
bunnei 541b4353e4 hle: kernel: Add initial KMemoryRegionType module. 2021-03-21 14:45:02 -07:00
bunnei 778e0f8ec1 hle: kernel: Move KMemoryRegion to its own module and update. 2021-03-21 14:45:02 -07:00
lat9nq 538f097f97 gl_device: Block async shaders on AMD and Intel
Currently, the Windows versions of the Intel OpenGL driver and the AMD
proprietary OpenGL driver do not properly support (or in fact degrade)
when asynchronous shader compilation is enabled. This blocks
specifically those drivers from using this feature. This affects
AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
2021-03-21 01:25:45 -04:00
ivan-boikov afa4bcbb3b Fix cancelation of choose directory dialog 2021-03-20 15:52:22 +01:00
bunnei 2e85ee250d
Merge pull request #6052 from Morph1984/vi-getindirectlayerimagemap
IApplicationDisplayService: Stub GetIndirectLayerImageMap
2021-03-19 22:59:25 -07:00
bunnei cb48ed2e1a
Merge pull request #6056 from zkitX/spl-updates
service: Refactor spl
2021-03-18 15:49:41 -07:00
bunnei 4aa8189328
Merge pull request #6055 from MerryMage/exceed-the-limit
[testing] fiber: Double default stack size
2021-03-17 20:46:45 -07:00
Morph ec514a4d1b IApplicationDisplayService: Stub GetIndirectLayerImageMap
Used by games invoking the inline software keyboard such as GNOSIA
2021-03-17 03:25:12 -04:00
bunnei e1f7938a3b
Merge pull request #6070 from Morph1984/sysver-11.0.1
system_version: Update to 11.0.1
2021-03-16 18:13:12 -07:00
Morph 8441094ba3 bsd: Avoid writing empty buffers
Silences log spam on empty buffer writes
2021-03-16 12:50:44 -04:00
bunnei 0687a8370d
Merge pull request #6069 from Morph1984/ngWord
system_archive: Update NgWord archive version
2021-03-15 15:44:04 -07:00
Morph 824e53149d system_version: Update to 11.0.1 2021-03-14 08:47:36 -04:00
Morph 9761618a8d system_archive: Update NgWord archive version 2021-03-14 08:33:48 -04:00
bunnei d3a4a192fe
Merge pull request #6054 from Morph1984/time-GetClockSnapshot
time: Assign the current time point to the ClockSnapshot
2021-03-13 23:15:54 -08:00
Rodrigo Locatti 2f30c10584 astc_decoder: Reimplement Layers
Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
2021-03-13 12:16:03 -05:00
ameerj c7553abe89 astc_decoder: Fix out of bounds memory access
resolves a crash with some anamolous textures found in Astral Chain.
2021-03-13 12:16:03 -05:00
ameerj 20eb368e14 renderer_vulkan: Accelerate ASTC decoding
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-03-13 12:16:03 -05:00
ameerj f6566338eb host_shaders: Modify shader cmake integration to allow for larger shaders
using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
2021-03-13 12:16:03 -05:00
ameerj 2985e5e94c renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively.

This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
2021-03-13 12:16:03 -05:00
bunnei 3b85ac2ac4
Merge pull request #6053 from Morph1984/time-CalculateSpanBetween
time: Fix CalculateSpanBetween implementation
2021-03-12 23:31:09 -08:00
bunnei 4735d18bb9
Merge pull request #6028 from bunnei/raster-cache
video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
2021-03-12 21:57:27 -08:00
bunnei a9d24b0df3 video_core: rasterizer_accelerated: Fix un/signed mismatch. 2021-03-12 21:52:49 -08:00
bunnei 5dae45b958
Merge pull request #5327 from AniLeo/master
qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
bunnei 827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
zkitx 4439801c0f
Fix casing on DeallocateAesKeySlot 2021-03-11 02:46:22 -05:00
zkitx ad653550eb
Update SPL to fit N's service refactor (4.0.0+) which split into new services. 2021-03-11 02:36:48 -05:00
MerryMage 59173ff7a7 fiber: Double default stack size
Stack overflow occurs with some guest applications
2021-03-10 20:37:56 +00:00
Morph 87cfe5b1da time: Fix CalculateSpanBetween implementation
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.

Partially fixes Super Smash Bros. Ultimate's Spirit Board
2021-03-10 11:42:59 -05:00
Morph 2490ffbbce time: Assign the current time point to the ClockSnapshot
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
2021-03-10 11:40:51 -05:00
Rodrigo Locatti daf5c5060b
Merge pull request #5891 from ameerj/bgra-ogl
renderer_opengl: Use compute shaders to swizzle BGR textures on copy
2021-03-09 02:47:51 -03:00
bunnei d1a7b2eca7
Merge pull request #6021 from ReinUsesLisp/skip-cache-heuristic
buffer_cache: Heuristically decide to skip cache on uniform buffers
2021-03-08 17:48:55 -08:00
bunnei 9c4c9f1e7d
Merge pull request #5990 from german77/mousePanningV2
InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
bunnei 8f7eb194af common: Fiber: use a reference for YieldTo.
- Fixes another small leak.
2021-03-07 13:46:53 -08:00
Ani cd7abba1a9 qt: Set DISPLAY env var when not present
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart 
Guide)
2021-03-07 15:56:22 +00:00
german77 41e94b7b99 Enable mouse toggle buttons 2021-03-06 13:27:02 -06:00
german 4bcc5bacff Add toggle button option for normal buttons 2021-03-06 07:36:41 -06:00
bunnei 68ffac250a common: fiber: Use weak_ptr when yielding.
- Avoids a memory leak, as taking a strong reference of the fiber here causes a circular reference.
- Supersedes #6006 with a more narrow fix.
2021-03-05 22:10:03 -08:00
german 1f228c51ca Enable button toggle for keyboard in the modifier button 2021-03-05 19:21:04 -06:00
bunnei 4cf5b860bd
Merge pull request #6036 from bunnei/thread-leak
hle: kernel: KThread: Rework dummy threads & fix memory leak.
2021-03-05 17:15:35 -08:00
bunnei 47af34003b hle: kernel: KThread: Rework dummy threads & fix memory leak.
- Dummy threads are created on thread local storage for all host threads.
- Fixes a leak by removing creation of fibers, which are not applicable here.
2021-03-05 17:10:57 -08:00
LC 97415ad07a
Merge pull request #6029 from Morph1984/compile-utf8
CMakeLists: Add /utf-8 compile option for MSVC
2021-03-05 20:09:37 -05:00
bunnei a5ab85ac37
Revert "core: Switch to unique_ptr for usage of Common::Fiber." 2021-03-05 17:08:17 -08:00
bunnei 9d010be483
Merge pull request #6034 from Morph1984/mbedtls
externals: Update mbedtls to 2.16.9
2021-03-05 15:48:28 -08:00
bunnei 34a3ee1631
Merge pull request #6006 from bunnei/fiber-unique-ptr
core: Switch to unique_ptr for usage of Common::Fiber.
2021-03-04 23:59:06 -08:00
Morph 96c9e67b1b aes_util: Remove malformed mbedtls_cipher_finish function call 2021-03-05 02:05:05 -05:00
Morph e7038344aa CMakeLists: Add /utf-8 compile option for MSVC
Ensures that the source and execution character sets are in UTF-8
2021-03-05 01:46:56 -05:00
ameerj 5213f70230 texture_cache: Blacklist BGRA8 copies and views on OpenGL
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.

This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-03-04 14:14:49 -05:00
ameerj 0639244d85 renderer_opengl: Swizzle BGR textures on copy
OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped.

This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered.
2021-03-04 14:14:19 -05:00
bunnei b8b5891585
Merge pull request #5989 from ReinUsesLisp/cmdpool
vk_command_pool: Reduce the command pool size from 4096 to 4
2021-03-04 11:07:31 -08:00
bunnei 394475c4e3
Merge pull request #6004 from german77/udprandom
InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
bunnei 50ee9c46ab video_core: rasterizer_accelerated: Fix delta check ordering. 2021-03-02 17:48:02 -08:00
bunnei 6ab839462c video_core: rasterizer_accelerated: Improve error handling & fix implicit conversion. 2021-03-02 17:44:02 -08:00
bunnei f8bfec3109
Merge pull request #5815 from comex/net-error-reform
Network error handling reform
2021-03-02 17:08:47 -08:00
bunnei 94da1e8a7e video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
- Uses a fixed 64MB for the cache instead of an ever growing map.
- Slightly faster by using atomics instead of a single mutex for access.
- Thanks for Rodrigo for the idea.
2021-03-02 16:57:53 -08:00
ReinUsesLisp 5ad62e7bfc buffer_cache: Heuristically decide to skip cache on uniform buffers
Some games benefit from skipping caches (Pokémon Sword), and others
don't (Animal Crossing: New Horizons). Add an heuristic to decide this
at runtime.

The cache hit ratio has to be ~98% or better to not skip the cache.
There are 16 frames of buffer.
2021-03-02 02:44:19 -03:00
bunnei 925671071c core: Shutdown: Move kernel cleanup to later in shutdown.
- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
2021-03-01 21:42:06 -08:00
Kelebek1 c7a7e47615 Fix default bcat_backend init 2021-03-02 03:20:16 +00:00
german 9b3af0027b inputCommon: Use an unique client id for each socket instance 2021-03-01 09:19:33 -06:00
ameerj 52e9d7fa49 gpu_thread: Remove Async NVDEC placeholders
This commit removes early placeholders for an implementation of async nvdec. With recent changes to the source code, the placeholders are no longer accurate, and can cause a nullptr dereference due to the nature of the cdma_pusher lifetime.
2021-02-28 22:03:00 -05:00
comex 2910aa77b2 [network] Error handling reform
`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
  Errno; the same switch statement is copied and pasted in multiple
  places in the code

Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
  more I added), and
- using OS functions to convert the error to a string when logging, so
  it'll describe the error even if it's not one of the ones in the
  switch statement.
  - To handle this, refactor the logic in `GetLastErrorMsg` to expose a
    new function `NativeErrorToString` which takes the error number
    explicitly as an argument.  And improve the Windows version a bit.

Also, add a test which exercises two random error paths.
2021-02-28 17:25:31 -05:00
bunnei 9e9341f4b4
Merge pull request #6007 from bunnei/ldn-error
core: hle: ldn: Error out on call to Initialization.
2021-02-28 13:34:20 -08:00
Morph ee9ebeeb80
Merge pull request #5276 from german77/gestures
HID: Implement gestures
2021-02-27 22:18:41 -05:00
german e895ab7d6f Implements touch, pan, pinch and rotation gestures 2021-02-27 19:54:42 -06:00
german77 4738e14cb0 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
bunnei 55f556c53e
Merge pull request #5984 from jbeich/gcc-freebsd
common,video-core: unbreak GCC 11 build on FreeBSD 13
2021-02-27 14:15:00 -07:00
bunnei ab65cb499d core: hle: ldn: Error out on call to Initialization.
- Since we do not emulate LDN, returning an error here makes more sense.
2021-02-27 11:59:29 -08:00
bunnei 51fb0a6f96 core: Switch to unique_ptr for usage of Common::Fiber.
- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context.
- Fixes a memory leak due to circular reference of the shared pointer.
2021-02-27 11:56:04 -08:00
bunnei 09f7c355c6
Merge pull request #5953 from bunnei/memory-refactor-1
Kernel Rework: Memory updates and refactoring (Part 1)
2021-02-27 12:48:35 -07:00
bunnei bfa1644464
Merge pull request #5944 from Morph1984/gc-vibrations
hid: Implement GameCube Controller Vibrations
2021-02-26 19:10:36 -07:00
bunnei 272bc4c3d6
Merge pull request #5997 from Kelebek1/Depth
[OpenGL] Implement glDepthRangeIndexeddNV
2021-02-26 15:06:55 -07:00
bunnei 1ba578c4aa
Merge pull request #5977 from Morph1984/stub-acc
acc: Stub GetNintendoAccountUserResourceCacheForApplication
2021-02-24 17:46:15 -07:00
Kelebek1 d31dbb1bc1 Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
ReinUsesLisp aae399c1a8 vk_command_pool: Reduce the command pool size from 4096 to 4
This allows drivers to reuse memory more easily and preallocate less.
The optimal number has been measured booting Pokémon Sword.
2021-02-23 19:08:24 -03:00
Jan Beich 1841ca4b9b video_core: add missing header after 468bd9c1b0
src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkShaderComplete()':
src/video_core/shader_notify.cpp:33:10: error: 'unique_lock' is not a member of 'std'
   33 |     std::unique_lock lock{mutex};
      |          ^~~~~~~~~~~
src/video_core/shader_notify.cpp:6:1: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'?
    5 | #include "video_core/shader_notify.h"
  +++ |+#include <mutex>
    6 |
src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkSharderBuilding()':
src/video_core/shader_notify.cpp:38:10: error: 'unique_lock' is not a member of 'std'
   38 |     std::unique_lock lock{mutex};
      |          ^~~~~~~~~~~
src/video_core/shader_notify.cpp:38:10: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'?
2021-02-23 00:04:36 +00:00
Jan Beich 71526ecfc7 common: add missing header after f3805376f7
In file included from src/video_core/dma_pusher.cpp:5:
src/./common/cityhash.h:69:47: error: 'size_t' has not been declared
   69 | [[nodiscard]] u64 CityHash64(const char* buf, size_t len);
      |                                               ^~~~~~
src/./common/cityhash.h:73:55: error: 'size_t' has not been declared
   73 | [[nodiscard]] u64 CityHash64WithSeed(const char* buf, size_t len, u64 seed);
      |                                                       ^~~~~~
src/./common/cityhash.h:77:56: error: 'size_t' has not been declared
   77 | [[nodiscard]] u64 CityHash64WithSeeds(const char* buf, size_t len, u64 seed0, u64 seed1);
      |                                                        ^~~~~~
src/./common/cityhash.h:80:47: error: 'size_t' has not been declared
   80 | [[nodiscard]] u128 CityHash128(const char* s, size_t len);
      |                                               ^~~~~~
src/./common/cityhash.h:84:55: error: 'size_t' has not been declared
   84 | [[nodiscard]] u128 CityHash128WithSeed(const char* s, size_t len, u128 seed);
      |                                                       ^~~~~~
2021-02-23 00:04:32 +00:00
bunnei 20245e660f
Merge pull request #5936 from Kelebek1/Offsets
Offsets for TexelFetch and TextureGather in Vulkan
2021-02-21 21:23:45 -07:00
Morph ec19a85890 hid: Implement GameCube Controller Vibrations
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21 10:32:59 -05:00
Morph 3de8e7a8f2 acc: Stub GetNintendoAccountUserResourceCacheForApplication
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty.

Used by:
- Pokken Tournament DX
- Super Smash Bros. Ultimate
- Super Nintendo Entertainment System - Nintendo Switch Online
- Mario Kart 8 Deluxe
2021-02-21 10:29:25 -05:00
ameerj 8e4c9c9852 kernel: Fix resource release exception on exit
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-20 20:51:11 -05:00
Morph 1a5d4d7840 gl_disk_shader_cache: Log total shader entries count on game load 2021-02-20 11:08:19 -05:00
bunnei 3acb265c9e common: wall_clock: Fix integer overflow with StandardWallClock.
- Previous optimized impl. resulted in an integer overflow, so revert.
- This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
2021-02-19 18:04:23 -08:00
bunnei 728ee181eb
Merge pull request #5924 from ReinUsesLisp/inline-bindings
vk_update_descriptor: Inline and improve code for binding buffers
2021-02-19 12:27:10 -08:00
bunnei 93e20867b0 hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable. 2021-02-18 16:16:25 -08:00
bunnei b1e27890e8 hle: kernel: Migrate MemoryManager to KMemoryManager. 2021-02-18 16:16:25 -08:00
bunnei 93109c870e hle: kernel: Migrate PageLinkedList to KPageLinkedList. 2021-02-18 16:16:25 -08:00
bunnei 65e0178cc0 hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others. 2021-02-18 16:16:25 -08:00
bunnei 9e520e8f12 hle: kernel: Migrate SlabHeap to KSlabHeap. 2021-02-18 16:16:25 -08:00
bunnei 1d162f28d1 hle: kernel: Migrate MemoryLayout to KMemoryLayout. 2021-02-18 16:16:25 -08:00
bunnei 7ed5dd0d62 hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo. 2021-02-18 16:16:25 -08:00
bunnei 701ef616b2 hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous. 2021-02-18 16:16:24 -08:00
bunnei f7a008d77f hle: kernel: KSystemControl does not belong in Memory namespace. 2021-02-18 16:16:24 -08:00
bunnei 6a19086001 hle: kernel: memory: PageHeap: Migrate to KPageBitmap class. 2021-02-18 16:16:24 -08:00
bunnei a02566136c hle: kernel: Add KPageBitmap class. 2021-02-18 16:16:24 -08:00
bunnei e7c33d1ad6 hle: kernel: system_control: Add function GenerateRandomU64. 2021-02-18 16:16:24 -08:00
bunnei c9235764c7 common: Add implementation of TinyMT (Mersenne Twister RNG). 2021-02-18 16:16:24 -08:00
bunnei 6da91da08e hle: kernel: Add KSpinLock implementation. 2021-02-18 16:16:24 -08:00
bunnei 24e1e17a8a core: memory: Add templated GetPointer methods. 2021-02-18 16:16:24 -08:00
bunnei b5b92fd1e5 common: alignment: Add DivideUp utility method. 2021-02-18 16:16:24 -08:00
bunnei 0d62f30b00 hle: kernel: Rename SharedMemory to KSharedMemory. 2021-02-18 16:16:12 -08:00
bunnei 9cae3e6e90
Merge pull request #4973 from ameerj/nvdec-opt
nvdec: Reuse allocated buffers and general cleanup
2021-02-18 15:12:07 -08:00
Morph 1c550ff954
Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"" 2021-02-18 11:16:14 -05:00
ReinUsesLisp f3805376f7 common/cityhash: Use common types
Allow sharing return types with the rest of the code base. For example,
we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses
'uint128 = std::pair<u64, u64>'.

While we are at it, use size_t instead of std::size_t.
2021-02-18 00:45:17 -03:00
ReinUsesLisp 9ca5e52f07 tests: Add tests for CityHash 2021-02-18 00:44:57 -03:00
bunnei 6be0975bf2
Merge pull request #5121 from bunnei/optimize-core-timing
core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16 13:17:22 -08:00
Morph 723e038dba
Merge pull request #5929 from german77/mousePanning
Improve mouse panning
2021-02-16 22:52:35 +08:00
bunnei aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
ReinUsesLisp 24d0cc3ab8 vk_rasterizer: Fix loading shader addresses twice
This was recently introduced on a wrongly rebased commit.
2021-02-15 21:34:13 -03:00
bunnei 86212d4bcd
Merge pull request #3603 from FearlessTobi/port-5123
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15 16:25:53 -08:00
bunnei f3345e84ad core: core_timing_util: Optimize core timing math.
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15 14:54:06 -08:00
bunnei 592a649918 common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction. 2021-02-15 14:51:43 -08:00
bunnei 0a91599aec common: Merge uint128 to a single header file with inlines. 2021-02-15 14:46:04 -08:00
bunnei cffa6f4e62
Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline
fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15 13:17:27 -08:00
LC ed543c4d5c
Merge pull request #5939 from Morph1984/web_types
core/CMakeLists: Add web_types.h
2021-02-15 14:02:10 -05:00
bunnei b53b50adec
Merge pull request #4940 from german77/nativeGC
HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
Morph 48cfc47050 core/CMakeLists: Add web_types.h 2021-02-15 09:40:30 -05:00
bunnei 90610bde9b
Merge pull request #5935 from lat9nq/controller_access_keys
debugger: controller: Add access key
2021-02-14 22:33:59 -08:00
Kelebek1 9d8f793969 Review 1 2021-02-15 05:26:28 +00:00
bunnei 8378b8a61f
Merge pull request #5909 from ogniK5377/I3dl2Reverb
audren: Implement I3dl2Reverb
2021-02-14 20:09:15 -08:00
Kelebek1 fb54c38631 Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds
Formatting
2021-02-15 00:36:37 +00:00
lat9nq 6269cd7f1d debugger: controller: Add access key
Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei b0a3915351
Merge pull request #5920 from bunnei/am-ldn-fix
Fix LDN Initialization return code & resulting AM overflow
2021-02-14 02:46:01 -08:00
bunnei eae9f2e440 yuzu: Various frontend improvements to avoid crashes and improve experience on Linux. 2021-02-14 00:20:41 -08:00
bunnei d9a8060ce3 hle: service: ldn: IUserLocalCommunicationService: Improve the stub. 2021-02-13 21:45:09 -08:00
german 594973bdd2 Improve mouse panning 2021-02-13 22:23:32 -06:00
bunnei 51c13606d6 hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13 20:11:26 -08:00
bunnei d25011c92f hle: service: am: IStorageAccessor: Fix out of bounds error handling. 2021-02-13 20:11:26 -08:00
ReinUsesLisp b8ffdbb167 vk_resource_pool: Load GPU tick once and compare with it
Other minor style improvements. Rename free_iterator to hint_iterator,
to describe better what it does.
2021-02-13 17:53:58 -03:00
ReinUsesLisp 21b40de318 vk_update_descriptor: Inline and improve code for binding buffers
Allow compilers with our settings inline hot code.
2021-02-13 17:46:24 -03:00
ReinUsesLisp 70353649d7 fixed_pipeline_cache: Use dirty flags to lazily update key
Use dirty flags to avoid building pipeline key from scratch on each draw
call. This saves a bit of unnecesary work on each draw call.
2021-02-13 17:44:47 -03:00
ameerj c7325c6a4c gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore.

Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-02-13 13:27:50 -05:00
ameerj b675c44e49 rebase, fix name shadowing, more const 2021-02-13 13:07:56 -05:00
ameerj 3c37d66c28 Address PR feedback
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 -05:00
ameerj 09722cb4a7 streamline cdma_pusher/command_classes 2021-02-13 13:07:56 -05:00
ameerj 77564f987c streamline cdma_pusher/command_classes 2021-02-13 13:07:53 -05:00
ameerj ac265a72ce nvdec cleanup 2021-02-13 13:07:31 -05:00
Morph 83227ad981
Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragic
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 21:25:45 +08:00
ReinUsesLisp dd9caf9aa0 vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order 2021-02-13 05:57:28 -03:00
ReinUsesLisp 6171566296 vk_staging_buffer_pool: Inline tick tests
Load the current tick to a local variable, moving it out of an atomic
and allowing us to compare the value without going through a pointer
each time. This should make the loop more optimizable.
2021-02-13 05:14:11 -03:00
ReinUsesLisp 682d82faf3 gl_stream_buffer/vk_staging_buffer_pool: Fix size check
Fix a tragic off-by-one condition that causes Vulkan's stream buffer to
think it's always full, using fallback memory. The OpenGL was also
affected by this bug to a lesser extent.
2021-02-13 05:11:48 -03:00
LC 710aa22f7c
Merge pull request #5915 from lat9nq/screenshots-dir-fix
yuzu: Create screenshot path before capture
2021-02-13 02:56:23 -05:00
LC 6f1ad6aa9f
Merge pull request #5916 from ameerj/maxwell-gl-unused
maxwell_to_gl: Remove unused code
2021-02-13 02:55:59 -05:00
ReinUsesLisp 757fd1e917 vulkan_device: Require VK_EXT_robustness2
We are already using robustness2 features without requiring it
explicitly, causing potential crashes on drivers without the extension.
Requiring this at boot allows better diagnostics for it and formalizes
our usage on the extension.
2021-02-13 03:31:50 -03:00
ReinUsesLisp 13becdf18a config: Make high GPU accuracy the default
This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp 5b35b01070 video_core: Fix clang build issues 2021-02-13 02:26:47 -03:00
ReinUsesLisp 025fe458ae vk_staging_buffer_pool: Fix softlock when stream buffer overflows
There was still a code path that could wait on a timeline semaphore tick
that would never be signalled.

While we are at it, make use of more STL algorithms.
2021-02-13 02:18:38 -03:00
ReinUsesLisp 3a2eefb16c vk_buffer_cache: Add support for null index buffers
Games can bind a null index buffer (size=0) where all indices are
evaluated as zero. VK_EXT_robustness2 doesn't support this and all
drivers segfault when a null index buffer is passed to
vkCmdBindIndexBuffer.

Workaround this by creating a 4 byte buffer and filling it with zeroes.
If it's read out of bounds, robustness takes care of returning zeroes as
indices.
2021-02-13 02:18:38 -03:00
ReinUsesLisp 0b8b961442 buffer_cache: Add extra bytes to guest SSBOs
Bind extra bytes beyond the guest API's bound range.
This is due to some games like Astral Chain operating out of bounds.
Binding the whole map range would be technically correct, but games
have large maps that make this approach unaffordable for now.
2021-02-13 02:18:38 -03:00
ReinUsesLisp 93a69b6cc8 Merge branch 'bytes-to-map-end' into new-bufcache-wip 2021-02-13 02:18:35 -03:00
ReinUsesLisp 7402442442 vk_staging_buffer_pool: Get a staging buffer instead of waiting
Avoids waiting idle while the GPU finishes to do work, and fixes an
issue where we'd wait forever if a single command buffer (logic tick)
all the data.
2021-02-13 02:18:05 -03:00
ReinUsesLisp 75fd3f95a3 yuzu/config: Disable assembly shaders by default
Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
2021-02-13 02:18:05 -03:00
ReinUsesLisp 0b631f22fc renderer_opengl: Remove interop
Remove unused interop code from the OpenGL backend.
2021-02-13 02:18:04 -03:00
ReinUsesLisp 3da87d3f12 gl_buffer_cache: Drop interop based parameter buffer workarounds
Sacrify runtime performance to avoid generating kernel exceptions on
Windows due to our abusive aliasing of interop buffer objects.
2021-02-13 02:17:24 -03:00
ReinUsesLisp 2b95c137ff buffer_cache: Heuristically detect stream buffers
Detect when a memory region has been joined several times and increase
the size of the created buffer on those instances. The buffer is assumed
to be a "stream buffer", increasing its size should stop us from
constantly recreating it and fragmenting memory.
2021-02-13 02:17:24 -03:00
ReinUsesLisp ec9354d6d9 buffer_cache: Split CreateBuffer in separate functions
Allow adding functionality to each function without making CreateBuffer
more complex.
2021-02-13 02:17:24 -03:00
ReinUsesLisp a02b4e1df6 buffer_cache: Skip cache on small uploads on Vulkan
Ports from OpenGL the optimization to skip small 3D uniform buffer
uploads. This will take advantage of the previously introduced stream
buffer.

Fixes instances where the staging buffer offset was being ignored.
2021-02-13 02:17:24 -03:00
ReinUsesLisp 35df1d1864 vk_staging_buffer_pool: Add stream buffer for small uploads
This uses a ring buffer similar to OpenGL's stream buffer for small
uploads. This stops us from allocating several small buffers, reducing
memory fragmentation and cache locality.

It uses dedicated allocations when possible.
2021-02-13 02:17:24 -03:00
ReinUsesLisp 8fd518ec40 vulkan_device: Enable robustBufferAccess
Fix regression on Pascal on Animal Crossing: New Horizons, fixing a
validation error.
2021-02-13 02:17:23 -03:00
ReinUsesLisp 82c2601555 video_core: Reimplement the buffer cache
Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.

- Bindings are cached, allowing to skip work when the game changes few
  bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
  from the GPU to emulate constant buffers, instead GL_EXT_memory_object
  is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
  glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
  theory this should save one hash table resolve inside the driver
  compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
  that are not Nvidia's proprietary, due to their low performance on
  partial glBufferSubData calls synchronized with 3D rendering (that
  some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
  cache more bindings than before, skipping unnecesarry work.

This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
2021-02-13 02:17:22 -03:00
ReinUsesLisp a39d9c5194 vulkan_common: Expose interop and headless devices 2021-02-13 02:16:21 -03:00
ReinUsesLisp 47d5ec6cfc vulkan_common: Make interop extensions mandatory 2021-02-13 02:16:21 -03:00
ReinUsesLisp 40ed0cb920 vulkan_device: Enable robust buffers 2021-02-13 02:16:21 -03:00
ReinUsesLisp 1a987054c5 vulkan_device: Use designated initializers for features 2021-02-13 02:16:21 -03:00
ReinUsesLisp 79afdeaf08 vulkan_wrapper: Add memory barrier pipeline barrier helper 2021-02-13 02:16:21 -03:00
ReinUsesLisp 004a8d6a7a vulkan_device: Fix formatting of constants 2021-02-13 02:16:21 -03:00
ReinUsesLisp 16f97ded21 vulkan_wrapper: Add interop functions 2021-02-13 02:16:21 -03:00
ReinUsesLisp 9735c34f5d vulkan_instance: Initialize Vulkan instance in a separate thread
Workaround an issue on Nvidia where creating a Vulkan instance from an
active OpenGL thread disables threaded optimization on the driver.
This optimization is important to have good performance on Nvidia
OpenGL.
2021-02-13 02:16:21 -03:00
ReinUsesLisp dde19e7d75 vulkan_wrapper: Pull Windows symbols 2021-02-13 02:16:21 -03:00
ReinUsesLisp 75ccd9959c gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
ReinUsesLisp 19156292a3 tests/buffer_base: Add cached CPU writes tests
Ensure the behavior of the previous commit in tests.
2021-02-13 02:15:29 -03:00
ReinUsesLisp 9d8ca6cc4a buffer_base: Add support for cached CPU writes
Some games usually write memory pages currently used by the GPU, causing
rendering issues (e.g. flashing geometry and shadows on Link's
Awakening). To workaround this issue, Guest CPU writes are delayed until
the command buffer finishes processing, but the pages are updated
immediately.

The overall behavior is:
- CPU writes are cached until they are flushed, they update the page
  state, but don't change the modification state. Cached writes stop
  pages from being flushed, in case games have meaningful data in it.
- Command processing writes (e.g. push constants) update the page state
  and are marked to the command processor as dirty. They don't remove
  the state of cached writes.
2021-02-13 02:15:29 -03:00
ameerj 069afcc633 maxwell_to_gl: Remove unused code
Removes unused declarations in maxwell_to_gl.h
2021-02-12 23:01:09 -05:00
Chloe Marcec 7ad63ea542 revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
Chloe Marcec d28b942458 address issues 2021-02-12 18:48:10 -08:00
Chloe Marcec 4a7fd91857 audren: Implement I3dl2Reverb
Most notable fix is the voices in Fire Emblem Three Houses
2021-02-12 18:48:10 -08:00
ameerj ec9b6641b1 kernel: More accurately reserve and release resources 2021-02-12 19:05:24 -05:00
ameerj 5fa6b15215 kernel: KScopedReservation implementation
This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.
2021-02-12 18:57:34 -05:00
Chloe 37939482fb
kernel: Unify result codes (#5890)
* kernel: Unify result codes

Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways.

* oops

* rename errors to svc_results
2021-02-12 15:43:01 -08:00
lat9nq dcc0617cc2 yuzu: Create screenshot path before capture
Allows screenshots in cases where the screenshots path doesn't already
exist.
2021-02-12 17:26:01 -05:00
bunnei a0379c2db5
Merge pull request #5902 from lioncash/core-warn
core: Silence various warnings on Clang 12
2021-02-11 18:57:23 -08:00
bunnei e53b6ecc76
Merge pull request #5869 from german77/mousePanning
input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
Morph 886043a6d2 software_keyboard: Implement Finalize request command 2021-02-10 21:42:49 -05:00
bunnei 3e6e0d8f13
Merge pull request #5893 from lioncash/input
configure_input_player_widget: Minor cleanup
2021-02-10 10:55:59 -08:00
LC dee133ab3d
Merge pull request #5904 from lat9nq/common-sized-dealloc
common: Add -fsized-deallocation as a Clang flag
2021-02-09 23:45:52 -05:00
LC 3c22ce035b
Merge pull request #5905 from lat9nq/core-sized-dealloc
core: Add -fsized-dealloction as a Clang flag
2021-02-09 23:45:36 -05:00
lat9nq 0e004269a9 configure_input_player_widget: Silence unused variable warnings
Prevents clang 11 from throwing an error since these variables are
unused.
2021-02-09 22:09:23 -05:00
lat9nq a58086ae0d common: Add -fsized-deallocation as a Clang flag
Prevents an operator delete error when compiling with Clang 11.
2021-02-09 21:28:33 -05:00
lat9nq 68f718943e core: Add -fsized-dealloction as a Clang flag
Prevents a operator delete error when compiling with Clang 11.
2021-02-09 21:27:12 -05:00
Ameer J 70db238f80
Merge pull request #5901 from lioncash/input-warn
udp: Silence warnings on Clang 12
2021-02-09 20:19:56 -05:00
bunnei 245d60bfff
Merge pull request #5900 from lioncash/unused-func
video_core: Remove unused functions and variables
2021-02-09 15:29:10 -08:00
Lioncash 0cd40fb523 bsd: Remove usage of optional emplace() with no arguments
Clang 12 currently falls over in the face of this.
2021-02-09 17:50:29 -05:00
Lioncash 1dab8acf5f am/controller: Remove [[fallthrough]] from unreachable path
Prevents warnings on clang 12. This path is reachable on other
variations of the build that disable the unreachable macro.
2021-02-09 17:44:14 -05:00
Lioncash d64ba58759 nfp: Correct uninitialized size being used within GetTagInfo()
We were previously the name of the object being initialized within its
own initializer, which results in uninitialized data being read.
2021-02-09 17:42:02 -05:00
Lioncash a352f34462 udp: Silence unused member variable warnings
Simply mark them as unused for now.
2021-02-09 17:38:45 -05:00
Lioncash cda24b8eb1 udp/client: Define ClientData constructor/destructor in cpp file
Prevents compilation errors on clang 12 due to incomplete types within a
unique_ptr member.
2021-02-09 17:36:32 -05:00
Lioncash 10636d2494 gl_rasterizer: Remove unused variables
Resolves warnings on clang 12
2021-02-09 17:31:37 -05:00
Lioncash 783dc9e112 texture_cache/util: Remove unused functions
Silences a few warnings on clang 12.
2021-02-09 17:30:20 -05:00
Lioncash 864762cac9 configure_input_player_widget: Reduce duplication of array accessors where applicable
Reduces the amount of code to read in expressions a little bit by
separating constituents out a little.
2021-02-09 13:15:05 -05:00
Lioncash 5c7c212f61 configure_input_player_widget: Avoid nontrivial copies where applicable
Previously a function was copying an array of 20 std::string instances
by value.
2021-02-09 13:15:03 -05:00
german bcd4e4f650 Use GC image 2021-02-09 08:12:21 -06:00
Jatoxo 2e32ab4e0b
Settings: Add depth to Joysticks on Pro Controller preview (#5894)
* Add some depth to ProJoysticks

* address comments

* clang

* address nits

* fix wrong inner_offset when offset.x was 0
2021-02-08 21:06:37 -08:00
Ameer J 26669d9e13
Merge pull request #5880 from lat9nq/ffmpeg-external
cmake: FFmpeg linking rework
2021-02-08 21:13:10 -05:00
bunnei 1b730827dd
Merge pull request #5892 from german77/backup
olsc: Stub GetSaveDataBackupSetting
2021-02-08 17:48:52 -08:00
bunnei 7666c0994c
Merge pull request #5868 from german77/HandheldFix
Prevent over scheduling audio events and add motion update unschedule event
2021-02-08 11:33:53 -08:00
Morph ff58ad2050 string_util: Remove MSVC workaround for converting between UTF8/UTF16
This has been fixed as of Visual Studio 2019 Version 16.2
2021-02-08 02:56:07 -05:00
german a994a40467 hid: Implement GC controller 2021-02-07 22:59:46 -06:00
bunnei 0896089092
Merge pull request #5339 from german77/interactive
Settings: Make settings controller image change with controller input
2021-02-07 20:53:46 -08:00
german 3f9eb56972 olsc: Stub GetSaveDataBackupSetting 2021-02-07 22:32:13 -06:00
german 52b79ac009 Add mouse panning 2021-02-07 20:31:58 -06:00
Chloe d0a760a34a
Merge pull request #5872 from lioncash/svc-error
svc: Provide more detailed error logs for svc functions
2021-02-08 12:27:36 +11:00
Rodrigo Locatti 4c82c08897
Merge pull request #5888 from Morph1984/ogl-4.6
renderer_opengl: Update OpenGL backend version requirement to 4.6
2021-02-07 21:44:49 -03:00
LC 148fb12bf3
Merge pull request #5889 from ogniK5377/morton-remove
video_core: Delete morton
2021-02-07 18:48:28 -05:00
Chloe Marcec c5f109bc50 video_core: Delete morton
moron.h & morton.cpp are not used anywhere and are just empty files
2021-02-08 10:20:21 +11:00
Morph 6e5cc977ad renderer_opengl: Update OpenGL backend version requirement to 4.6 2021-02-07 16:32:35 -05:00
bunnei 230e71b255
Merge pull request #5887 from ogniK5377/lm-fix
lm: Fix ReadLeb128
2021-02-07 10:25:56 -08:00
Morph 458be11f93
Merge pull request #5878 from aleasto/master
pl_u: Fix read out of bounds
2021-02-07 22:20:47 +08:00
Chloe Marcec 9d5a56a40b lm: Fix ReadLeb128
Fixes assertion on Bloodstained Ritual of the Night.

We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
2021-02-07 23:52:56 +11:00
german 8893b766c3 Add GC controller animation 2021-02-07 00:15:24 -06:00
bunnei 4a01812ebe
Merge pull request #5885 from MerryMage/ring_buffer-granularity
ring_buffer: Remove granularity template argument
2021-02-06 13:18:41 -08:00
bunnei 9078f4a9c7
Merge pull request #5871 from lioncash/address-arb
k_address_arbiter: Minor cleanup
2021-02-06 13:05:19 -08:00
MerryMage 8d00265998 ring_buffer: Remove granularity template argument
Non-obvious bug in RingBuffer::Push(std::vector<T>&) when granularity != 1

Just remove it altogether because we do not have a use for granularity != 1
2021-02-06 19:16:00 +00:00
Alessandro Astone 32d9a83f8e pl_u: Fix read out of bounds 2021-02-06 18:44:01 +01:00
german 160341fcf8 Refresh debug controller settings 2021-02-06 09:43:42 -06:00
german d6a0975e5d Refresh controller only when necessary 2021-02-06 09:43:42 -06:00
german c9597af39d Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse 2021-02-06 09:43:42 -06:00
german a7f9983563 Add controller window and single joycon top view 2021-02-06 09:43:42 -06:00
german ea1f656d7e Replace text with vectors 2021-02-06 09:43:42 -06:00
german 481cd86722 Make settings controller image change with controller input 2021-02-06 09:43:41 -06:00
bunnei 61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
Lioncash 40ab2b9348 k_address_arbiter: Unfold R_UNLESS macros
Allows for more descriptive error messages and also doesn't hide
control-path exit returns from the reader.
2021-02-06 04:08:27 -05:00
Lioncash b8fc74d74d k_address_arbiter: Remove unnecessary usages of std::addressof
This is a useful function in a generic context or with types that
overload unary operator&. However, primitives and pointers will never do
this, so we can opt for a more straightforward syntax.
2021-02-06 04:06:33 -05:00
Lioncash 7b9c58880f k_address_arbiter: Remove dead code
This code is never used, so we can remove it. It's in version control,
so it can always be brought back when needed.
2021-02-06 04:06:33 -05:00
Lioncash 75a60a6e22 svc: Provide more detailed error logs for svc functions
Allows SVC calls to have much more informative information during error
cases. This also doesn't hide control flow returns from the reader.
2021-02-06 02:03:40 -05:00
bunnei 1498a7c9a8
Merge pull request #5862 from bunnei/kevent
Kernel Rework: Refactor KEvent/KReadableEvent/KWritableEvent
2021-02-05 23:00:43 -08:00
bunnei 3a804752cb
Merge pull request #5875 from lioncash/identifier
k_priority_queue: Minor cleanup
2021-02-05 17:02:13 -08:00
bunnei ea4f62615e hle: kernel: Drop R_UNLESS_NOLOG in favor of expanded if-statement. 2021-02-05 14:03:36 -08:00
bunnei 546af64340 hle: kernel: KAddressArbiter: Remove noisy error log. 2021-02-05 14:03:36 -08:00
bunnei eba3c59a61 hle: kernel: svc: Cleanup KEvent/KReadableEvent/KWritableEvent SVCs. 2021-02-05 14:03:36 -08:00
bunnei 18175c71ed common: scope_exit: Add a cancellable ScopeExit macro. 2021-02-05 14:03:36 -08:00
bunnei ff3c7c068b hle: kernel: Reimplement KReadableEvent and KWritableEvent. 2021-02-05 14:03:32 -08:00
bunnei 6bf80dfee0 hle: kernel: Implement KEvent. 2021-02-05 14:00:36 -08:00
bunnei e9446d232f hle: kernel: KAddressArbiter: Use R_UNLESS_NOLOG where applicable. 2021-02-05 14:00:36 -08:00
bunnei 4577dcd5f9 common: common_funcs: Add R_UNLESS_NOLOG for scenarios that should not log. 2021-02-05 14:00:36 -08:00
bunnei 3f942c01f0 hle: kernel: Rename WritableEvent to KWritableEvent. 2021-02-05 14:00:36 -08:00