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14968 Commits

Author SHA1 Message Date
VolcaEM b1f4de7874
Update FAQ function name (2/2) 2020-06-27 02:14:29 +02:00
VolcaEM db96b5ee3b
Update FAQ function name (1/2) 2020-06-27 02:13:34 +02:00
VolcaEM 9e1975a166
Update function name again 2020-06-26 18:51:12 +02:00
VolcaEM 0b86c7eb6a
Update function name (2/2) 2020-06-26 18:50:28 +02:00
VolcaEM f8247826fa
Update function name (1/2) 2020-06-26 18:49:57 +02:00
VolcaEM 7d08d548a9
Clang-format again 2020-06-25 23:44:41 +02:00
VolcaEM b9f0b9dd06
Clang-format 2020-06-25 23:40:53 +02:00
VolcaEM 6582857356
Remove unnecessary newline 2020-06-25 23:38:38 +02:00
VolcaEM 0f4512291a
Merge branch 'master' into quickstart-faq 2020-06-25 23:34:37 +02:00
VolcaEM a46df40939
Fix typo 2: electric boogaloo 2020-06-25 23:32:43 +02:00
VolcaEM 9e7ac6a009
Use QUrl (2/2) 2020-06-25 23:31:01 +02:00
VolcaEM 5c6adea222
Use QUrl (1/2) 2020-06-25 23:28:38 +02:00
VolcaEM 04497d9e4a
Fix formatting 2020-06-25 23:18:54 +02:00
VolcaEM 5f6e44552a
Fix typo 2020-06-25 23:07:58 +02:00
VolcaEM 57b93395a8
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs
2020-06-25 23:02:33 +02:00
bunnei a980b4cbc1
Merge pull request #4136 from VolcaEM/mods
Add a "Open Mods Page" button to the GUI
2020-06-25 15:10:18 -04:00
Rodrigo Locatti ae1f709658
Merge pull request #4160 from ogniK5377/IsASTCSupported-fix
gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
2020-06-25 15:58:09 -03:00
David d11baf8bf8
Merge pull request #4141 from Morph1984/SevenSixAxisSensor
hid: Stub a series of "SevenSixAxisSensor" service commands
2020-06-25 19:37:39 +10:00
David Marcec a927d8be52 gl_device: Fix IsASTCSupported
Other targets were never actually checked
2020-06-25 19:12:56 +10:00
Morph 2c9308954c hid: Stub a series of "SevenSixAxisSensor" service commands
- Used by Captain Toad: Treasure Tracker Update 1.3.0

While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24 11:57:39 -04:00
bunnei 0e1268e507
Merge pull request #4105 from ReinUsesLisp/resident-buffers
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24 11:40:30 -04:00
bunnei 2f2df9a4a7
Merge pull request #4083 from Morph1984/B10G11R11F
decode/image: Implement B10G11R11F
2020-06-24 11:02:38 -04:00
Fernando Sahmkow 32343d820d
Merge pull request #4046 from ogniK5377/macro-hle-prod
Add support for HLEing Macros
2020-06-24 09:01:00 -04:00
ReinUsesLisp 32a2dcd415 buffer_cache: Use buffer methods instead of cache virtual methods 2020-06-24 02:36:14 -03:00
ReinUsesLisp 39c97f1b65 gl_stream_buffer: Use InvalidateBufferData instead unmap and map
Making the stream buffer resident increases GPU usage significantly on
some games. This seems to be addressed invalidating the stream buffer
with InvalidateBufferData instead of using a Unmap + Map (with
invalidation flags).
2020-06-24 02:36:14 -03:00
ReinUsesLisp 41a4090320 gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
Switch games are allowed to bind less data than what they use in a
vertex buffer, the expected behavior here is that these values are read
as zero. At the moment of writing this only D3D12, OpenGL and NVN through
NV_vertex_buffer_unified_memory support vertex buffer with a size limit.

In theory this could be emulated on Vulkan creating a new VkBuffer for
each (handle, offset, length) tuple and binding the expected data to it.
This is likely going to be slow and memory expensive when used on the
vertex buffer and we have to do it on all draws because we can't know
without analyzing indices when a game is going to read vertex data out
of bounds.

This is not a problem on OpenGL's BufferAddressRangeNV because it takes
a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes
buffers and offsets (the length is implicit in VkBuffer). It isn't a
problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on
IASetVertexBuffers takes SizeInBytes as a parameter (although I am not
familiar with robustness on D3D12).

Currently this only implements buffer ranges for vertex buffers,
although indices can also be affected. A KHR_robustness profile is not
created, but Nvidia's driver reads out of bound vertex data as zero
anyway, this might have to be changed in the future.

- Fixes SMO random triangles when capturing an enemy, getting hit, or
looking at the environment on certain maps.
2020-06-24 02:36:14 -03:00
ReinUsesLisp 32485917ba gl_buffer_cache: Mark buffers as resident
Make stream buffer and cached buffers as resident and query their
address. This allows us to use GPU addresses for several proprietary
Nvidia extensions.
2020-06-24 02:36:14 -03:00
ReinUsesLisp 73fb3a304b gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
Expose NV_vertex_buffer_unified_memory when the driver supports it.

This commit adds a function the determine if a GL_RENDERER is a Turing
GPU. This is required because on Turing GPUs Nvidia's driver crashes
when the buffer is marked as resident or on DeleteBuffers. Without a
synchronous debug output (single threaded driver), it's likely that
the driver will crash in the first blocking call.
2020-06-24 02:36:14 -03:00
ReinUsesLisp 00c66a7289 gl_stream_buffer: Always use a non-coherent buffer 2020-06-24 02:35:33 -03:00
ReinUsesLisp da79ec9565 gl_stream_buffer: Always use persistent memory maps
yuzu no longer supports platforms without persistent maps.
2020-06-24 02:35:33 -03:00
Rodrigo Locatti b66ccaa376
Merge pull request #4129 from Morph1984/texture-shadow-lod-workaround
gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
2020-06-24 01:51:15 -03:00
David Marcec f5e2aec422 addressed issues 2020-06-24 12:18:33 +10:00
David Marcec 52340e94ac clear mme draw mode
We already draw, so we can clear it
2020-06-24 12:09:04 +10:00
David Marcec fabdf5d385 Addressed issues 2020-06-24 12:09:03 +10:00
David Marcec 74b4334d51 Fix constbuffer for 0217920100488FF7 2020-06-24 12:09:02 +10:00
David Marcec 6ce5f3120b Macro HLE support 2020-06-24 12:09:01 +10:00
bunnei 3bab5a5e4a
Merge pull request #4138 from Morph1984/GyroscopeZeroDriftMode
hid: Implement Get/ResetGyroscopeZeroDriftMode
2020-06-23 21:56:16 -04:00
bunnei 1d1489da80
Merge pull request #4128 from lioncash/move2
software_keyboard: Eliminate trivial redundant copies
2020-06-23 18:24:15 -04:00
bunnei bfe2e40882
Merge pull request #4135 from FearlessTobi/port-5324
Port citra-emu/citra#5324: "Update manifest file to include new elements that are introduced with Windows 10 later versions"
2020-06-23 16:03:35 -04:00
bunnei 15aeae3dd3
Merge pull request #4127 from lioncash/dst-typo
texture_cache: Fix incorrect address used in a DeduceSurface() call
2020-06-23 15:59:37 -04:00
bunnei 60da57b518
Merge pull request #3948 from Morph1984/log-cpu-instructions
main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-23 15:19:47 -04:00
Rodrigo Locatti 2ce3aedda8
Merge pull request #4148 from Morph1984/silence-warnings
Silence miscellaneous warnings
2020-06-23 00:39:04 -03:00
Morph b8798a995b yuzu_tester: Silence type conversion warning 2020-06-22 22:56:15 -04:00
Morph 45dac6bc5c lm: Silence no return value warning 2020-06-22 22:55:32 -04:00
VolcaEM e193aa3f53
account: Update function tables and add missing classes (#4145)
* account: Update function tables and add missing classes

* clang-format

* Add missing "public"

* Add missing public again

* Add missing final
2020-06-22 16:03:26 -04:00
LC 25174afa79
Merge pull request #4142 from Morph1984/core-arm-logging
arm_dynarmic: Minor logging changes
2020-06-22 14:21:53 -04:00
Morph f2df941e8d arm_dynarmic_64: Log the instruction when an exception is raised 2020-06-22 07:00:24 -04:00
Morph e0af4cdf98 arm_dynarmic_32: Log under Core_ARM instead of HW_GPU 2020-06-22 06:59:41 -04:00
Rodrigo Locatti 406d298457
Merge pull request #4110 from ReinUsesLisp/direct-upload-sets
vk_update_descriptor: Upload descriptor sets data directly
2020-06-22 05:02:13 -03:00
bunnei 14a1181a97
Merge pull request #4122 from lioncash/hide
video_core: Eliminate some variable shadowing
2020-06-21 22:38:04 -04:00