ReinUsesLisp
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b2c976ad0e
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vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
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2020-01-19 16:40:31 -03:00 |
Fernando Sahmkow
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51c8aea979
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Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
gl_shader_decompiler: Fix decompilation of condition codes
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2020-01-18 19:56:55 -04:00 |
bunnei
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94c41ab1d1
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Merge pull request #3323 from ReinUsesLisp/fix-template-res
gl_state: Use bool instead of GLboolean
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2020-01-18 17:37:05 -05:00 |
ReinUsesLisp
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d110a371bb
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gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
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2020-01-18 19:10:34 -03:00 |
bunnei
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e972016456
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Merge pull request #3298 from Simek/missing_hotkeys
GUI: add few missing hotkeys to main menu
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2020-01-18 13:07:13 -05:00 |
bunnei
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278264b9e5
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Merge pull request #3314 from degasus/physical_mem
core/hle/kernel: Simplify PhysicalMemory usages.
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2020-01-18 03:03:48 -05:00 |
Markus Wick
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56672b8c98
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core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
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2020-01-18 08:38:47 +01:00 |
Markus Wick
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55103da066
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core/hle: Simplify PhysicalMemory usage in vm_manager.
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2020-01-18 08:29:19 +01:00 |
Markus Wick
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7e94e544f4
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core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
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2020-01-18 08:29:19 +01:00 |
bunnei
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9bf4850f74
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Merge pull request #3305 from ReinUsesLisp/point-size-program
gl_state: Implement PROGRAM_POINT_SIZE
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2020-01-18 01:56:32 -05:00 |
bunnei
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15163edaaa
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Merge pull request #3312 from ReinUsesLisp/atoms-u32
shader/memory: Implement ATOMS.ADD.U32
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2020-01-18 00:54:07 -05:00 |
bunnei
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3cce5056ff
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Merge pull request #3318 from jroweboy/remove-cpu-vendor
Remove unused CPU Vendor string and telemtry field
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2020-01-17 22:24:52 -05:00 |
James Rowe
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4512a6bbfc
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Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
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2020-01-17 18:41:18 -07:00 |
ReinUsesLisp
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f34e519da3
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gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
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2020-01-17 21:23:01 -03:00 |
bunnei
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530a761e7a
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Merge pull request #3316 from TotalCaesar659/linux-headbar-icon
Add headbar icon on Linux
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2020-01-17 19:04:10 -05:00 |
TotalCaesar659
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dd74fd014b
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Add headbar icon on Linux
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2020-01-18 02:46:07 +03:00 |
bunnei
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48863afb65
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Merge pull request #3306 from ReinUsesLisp/gl-texture
gl_texture_cache: Minor fixes and style changes
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2020-01-17 15:44:02 -05:00 |
bunnei
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657b3a366e
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Merge pull request #3311 from ReinUsesLisp/z32fx24s8
format_lookup_table: Fix ZF32_X24S8 component types
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2020-01-17 08:22:32 -05:00 |
bunnei
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e041f33569
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Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
vk_texture_cache: Implement generic texture cache on Vulkan
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2020-01-16 19:19:26 -05:00 |
ReinUsesLisp
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f09cd52980
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vk_texture_cache: Address feedback
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2020-01-16 18:23:10 -03:00 |
ReinUsesLisp
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63ba41a26d
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shader/memory: Implement ATOMS.ADD.U32
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2020-01-16 17:30:55 -03:00 |
ReinUsesLisp
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0caab54b5d
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format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
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2020-01-16 17:29:13 -03:00 |
Rodrigo Locatti
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82e1285c1e
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vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
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2020-01-16 16:59:46 -03:00 |
bunnei
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30faf6a964
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Merge pull request #3308 from lioncash/private
maxwell_3d: Make dirty_pointers private
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2020-01-16 13:26:35 -05:00 |
bunnei
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d23869811d
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Merge pull request #3304 from lioncash/fwd-decl
renderer_opengl/utils: Forward declare private structs
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2020-01-16 11:21:18 -05:00 |
bunnei
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a43ac8c79e
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Merge pull request #3307 from jroweboy/fix-git
Fix git version in scm_rev.cpp
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2020-01-16 10:00:43 -05:00 |
Lioncash
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9e874898f5
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maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
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2020-01-16 04:07:15 -05:00 |
James Rowe
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b429095b61
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Fix git version in scm_rev.cpp
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2020-01-16 00:12:50 -07:00 |
ReinUsesLisp
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c375d735e6
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gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
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2020-01-15 16:14:17 -03:00 |
Lioncash
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7af56dfa76
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renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
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2020-01-15 06:31:23 -05:00 |
Lioncash
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06d30fbcca
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renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
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2020-01-15 06:30:01 -05:00 |
ReinUsesLisp
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66a1c777c9
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gl_texture_cache: Use local variables to simplify DownloadTexture
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2020-01-14 17:39:48 -03:00 |
ReinUsesLisp
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cdb00546f0
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gl_texture_cache: Fix format for RGBX16F
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2020-01-14 17:38:33 -03:00 |
ReinUsesLisp
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2d09467f6f
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gl_texture_cache: Use Snorm internal format for RG8S
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2020-01-14 17:37:58 -03:00 |
ReinUsesLisp
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02624c35ec
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gl_texture_cache: Use Snorm internal format for ABGR8S
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2020-01-14 17:37:23 -03:00 |
Rodrigo Locatti
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64cd46579b
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Merge pull request #3303 from lioncash/reorder
control_flow: Silence -Wreorder warning for CFGRebuildState
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2020-01-14 16:15:18 -03:00 |
Rodrigo Locatti
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81e9e229fa
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Merge pull request #3302 from lioncash/unused-var
gl_shader_cache: Remove unused variables
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2020-01-14 16:14:47 -03:00 |
Lioncash
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a1eee1749e
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control_flow: Silence -Wreorder warning for CFGRebuildState
Organizes the initializer list in the same order that the variables
would actually be initialized in.
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2020-01-14 13:28:48 -05:00 |
bunnei
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a83e28b237
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Merge pull request #3296 from Simek/hotkeys_resize
GUI/configure: resize hotkeys action column to fit content
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2020-01-14 13:17:16 -05:00 |
Lioncash
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f10ea944e0
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gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
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2020-01-14 13:16:52 -05:00 |
Lioncash
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4cd5ad90f3
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gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
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2020-01-14 13:14:16 -05:00 |
Lioncash
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15a6840e7a
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gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
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2020-01-14 13:11:49 -05:00 |
bunnei
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55f95e7f26
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Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
shader_ir/memory: Implement u16 and u8 for STG and LDG
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2020-01-14 09:57:08 -05:00 |
bunnei
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15788ffcde
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Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
shader_ir/texture: Simplify AOFFI code
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2020-01-13 23:52:12 -05:00 |
bunnei
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6985eea519
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Merge pull request #3290 from ReinUsesLisp/gl-clamp
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
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2020-01-13 19:16:06 -05:00 |
bunnei
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e749f17257
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Merge pull request #3292 from degasus/heap_space_fix
core/kernel: Fix GetTotalPhysicalMemoryUsed.
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2020-01-13 19:15:43 -05:00 |
ReinUsesLisp
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09e17fbb0f
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vk_texture_cache: Implement generic texture cache on Vulkan
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
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2020-01-13 20:37:50 -03:00 |
ReinUsesLisp
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2b2712fa95
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texture_cache/surface_params: Make GetNumLayers public
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2020-01-13 20:35:43 -03:00 |
Bartosz Kaszubowski
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da3049aa74
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GUI: add few missing hotkeys to main menu
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2020-01-13 00:49:44 +01:00 |
Bartosz Kaszubowski
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6726e8b784
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GUI/configure: resize hotkeys column to content
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2020-01-12 22:46:28 +01:00 |