bunnei
ccce6cb3be
hle: kernel: Migrate to KScopedSchedulerLock.
2020-12-06 00:03:24 -08:00
bunnei
4756cb203e
hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.
2020-12-06 00:03:24 -08:00
bunnei
8d3e06349e
hle: kernel: Separate KScheduler from GlobalSchedulerContext class.
2020-12-06 00:03:24 -08:00
bunnei
9e29e36a78
hle: kernel: Rewrite scheduler implementation based on Mesopshere.
2020-12-06 00:03:24 -08:00
bunnei
c10a37e5b6
hle: kernel: physical_core: Clear exclusive state after each run.
...
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06 00:03:24 -08:00
bunnei
7e5d0f1fe3
hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
39d356782e
hle: kernel: svc: Remove reschedule on svcBreak.
...
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06 00:03:24 -08:00
bunnei
d58a609ae4
hle: kernel: process: Add schedule count tracking, to be used for yield impl.
2020-12-06 00:03:24 -08:00
bunnei
493263f415
hle: kernel: svc: Remove unnecessary hack in svcSleep.
2020-12-06 00:03:24 -08:00
bunnei
a3ccac3eb7
common: Port KPriorityQueue from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
8dbfa4e1a4
common: Port BitSet from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
e18ee8d681
hle: kernel: Port KAffinityMask from Mesosphere.
2020-12-06 00:03:24 -08:00
comex
a6e6cd5788
maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
...
On Apple platforms, FALSE and TRUE are defined as macros by
<mach/boolean.h>, which is included by various system headers.
Note that there appear to be no actual users of the names to fix up.
2020-12-05 17:59:02 -05:00
comex
9dc69fa07c
yuzu_cmd: Remove 'users_size'
...
Specifically:
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
The variable is never used, producing a warning. I wondered if this
ought to be assigning something to in `Settings`, but nothing else in
the codebase ever mentions a setting called "users_size", so I guess
it's safe to remove...
2020-12-05 17:50:39 -05:00
Vitor Kiguchi
a1e7360273
Update cubeb and request a persistent stream session
2020-12-05 22:26:41 +01:00
Lioncash
f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
...
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
Lioncash
c277d7d171
game_list_p: Resolve deprecated usage of QVariant operator<
...
This is designated as obsolete in Qt's docs (see:
https://doc.qt.io/qt-5/qvariant-obsolete.html#operator-lt )
2020-12-05 15:38:58 -05:00
Morph
f6d4a289d5
applets: Resolve variable shadowing
2020-12-05 08:37:13 -05:00
Lioncash
414a87a4f4
video_core: Resolve more variable shadowing scenarios pt.2
...
Migrates the video core code closer to enabling variable shadowing
warnings as errors.
This primarily sorts out shadowing occurrences within the Vulkan code.
2020-12-05 06:39:35 -05:00
bunnei
e6a896c4bd
Merge pull request #5124 from lioncash/video-shadow
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video_core: Resolve more variable shadowing scenarios
2020-12-05 00:48:08 -08:00
bunnei
63419e144f
Merge pull request #5127 from FearlessTobi/port-5617
...
Port citra-emu/citra#5617 : "Fix telemetry-related exit crash from use-after-free"
2020-12-04 21:57:40 -08:00
Lioncash
2c375013dd
xbyak_abi: Shorten std::size_t to size_t
...
Makes for less reading.
2020-12-05 00:43:55 -05:00
Lioncash
b126267442
xbyak_abi: Avoid implicit sign conversions
2020-12-05 00:43:41 -05:00
Chloe Marcec
7fbeb489d3
system_version: Update to 11.0.0
2020-12-05 16:08:03 +11:00
FearlessTobi
37d672bf08
Fix telemetry-related exit crash from use-after-free
...
Co-Authored-By: xperia64 <xperia64@users.noreply.github.com>
2020-12-05 02:42:50 +01:00
Lioncash
94af77aa7c
codec: Remove deprecated usage of AVCodecContext::refcounted_frames
...
This was only necessary for use with the
avcodec_decode_video2/avcoded_decode_audio4 APIs which are also
deprecated.
Given we use avcodec_send_packet/avcodec_receive_frame, this isn't
necessary, this is even indicated directly within the FFmpeg API changes
document here on 2017-09-26:
https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410
This prevents our code from breaking whenever we update to a newer
version of FFmpeg in the future if they ever decide to fully remove this
API member.
2020-12-04 16:23:13 -05:00
Lioncash
677a8b208d
video_core: Resolve more variable shadowing scenarios
...
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
Morph
c2f83c04cb
nim: Stub IsLargeResourceAvailable
...
- Used by Immortals Fenyx Rising
2020-12-04 09:53:21 -05:00
bunnei
fad38ec6e8
Merge pull request #5064 from lioncash/node-shadow
...
node: Eliminate variable shadowing
2020-12-04 00:45:33 -08:00
bunnei
defa826c53
Merge pull request #5061 from lioncash/pessimizing
...
vp9/vic: Resolve pessimizing moves
2020-12-03 23:21:12 -08:00
bunnei
69aaad9b96
Merge pull request #4996 from bunnei/use-4jits
...
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
Lioncash
edd8208779
node: Mark member functions as [[nodiscard]] where applicable
...
Prevents logic bugs from accidentally ignoring the return value.
2020-12-03 16:03:34 -05:00
Lioncash
7cf34c3637
node: Eliminate variable shadowing
2020-12-03 15:59:38 -05:00
Lioncash
cf9767c608
vp9/vic: Resolve pessimizing moves
...
Removes the usage of moves that don't result in behavior different from
a copy, or otherwise would prevent copy elision from occurring.
2020-12-03 12:33:07 -05:00
Lioncash
424bffcd3f
mouse_poller: Remove unused includes
2020-12-03 10:41:13 -05:00
Lioncash
16aadcc354
mouse_input: Invert conditional in UpdateYuzuSettings()
...
Allows the struct to be constructed in place.
2020-12-03 10:41:13 -05:00
Lioncash
395997178b
mouse_input: Remove two casts and amend some formatting
...
Removes the use of two static casts and improves the readability of some
vectors slightly.
2020-12-03 10:41:09 -05:00
Lioncash
5842a767a9
mouse_input: Resolve a -Wdocumentation warning
2020-12-03 10:26:50 -05:00
Lioncash
774d7eab64
mouse_input: Remove unused includes
2020-12-03 10:26:30 -05:00
bunnei
88089c8754
Merge pull request #5000 from lioncash/audio-error
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audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash
1ea6bdef05
audio_core: Make shadowing and unused parameters errors
...
Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
9abb23cd27
Merge pull request #5002 from ameerj/nvdec-frameskip
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nvdec: Queue and display all decoded frames, cleanup decoders
2020-12-02 15:55:15 -08:00
bunnei
25f650e075
Merge pull request #4937 from german77/multiUDP
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InputCommon: Add multiple udp server support
2020-12-01 11:47:37 -08:00
LC
d39dfdf45c
Merge pull request #5047 from german77/MouseInput
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InputCommon: Fix implicit conversion in mouse input
2020-12-01 09:40:46 -05:00
german
ece0ae2bfb
Fix implicit conversion in mouse input
2020-11-30 21:48:18 -06:00
bunnei
7b4a213603
Merge pull request #5013 from ReinUsesLisp/vk-early-z
...
vk_shader_decompiler: Implement force early fragment tests
2020-11-30 11:11:07 -08:00
lat9nq
756225c8ff
Disable web applet and warning when compiling for Linux on CI
...
yuzu's web applet does not or barely reacts to user input while open in
Linux. It can be closed via 'Exit Web Applet' on the menubar, however if
yuzu is in fullscreen, this is effectively a softlock as the menubar
cannot be accessed.
This disables building yuzu with the web applet on the Linux CI target.
In addition, this disables the QMessageBox warning about not having
compiled yuzu with the web applet.
2020-11-30 13:25:46 -05:00
bunnei
7bc3e80399
Merge pull request #4939 from german77/MouseInput
...
InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
bunnei
63b3b25715
Merge pull request #5005 from ReinUsesLisp/div-ceil
...
common: Add Common::DivCeil and Common::DivCeilLog2
2020-11-29 01:41:06 -08:00
bunnei
4b9e1b6586
kernel: scheduler: Minor cleanup to remove duplicated code.
2020-11-29 01:31:52 -08:00
bunnei
b7ef581c6e
kernel: time_manager: Protect access with a mutex.
2020-11-29 01:31:52 -08:00
bunnei
24cae76d16
common: fiber: Use VirtualBuffer for stack memory.
...
- This will be aligned by default, and helps memory usage.
2020-11-29 01:31:52 -08:00
bunnei
c2ad1243ba
hle: kernel: thread: Remove unused "Running" state.
2020-11-29 01:31:52 -08:00
bunnei
63fd1bb503
core: arm: Implement InvalidateCacheRange for CPU cache invalidation.
2020-11-29 01:31:52 -08:00
bunnei
c0870315fd
hle: kernel: time_manager: Avoid a crash on process exit.
2020-11-29 01:31:51 -08:00
bunnei
9705f651b2
hle: kernel: AddressArbiter: Remove unused code.
2020-11-29 01:31:51 -08:00
bunnei
9423347c1b
hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.
2020-11-29 01:31:51 -08:00
bunnei
c042a89113
common: fiber: Use boost::context instead of native fibers on Windows.
2020-11-29 01:31:51 -08:00
bunnei
7b642c7781
hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.
2020-11-29 01:31:51 -08:00
bunnei
6750b4d3af
Merge pull request #4998 from Morph1984/bioshock-patch
...
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
4eb7327559
Add missing types to NpadCommunicationMode
2020-11-28 21:56:02 -06:00
bunnei
312a8bd4b4
Merge pull request #5021 from german77/StubCommunicationMode
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HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
Chloe Marcec
d7019d8307
audio_core: Remove temp_mix_buffer
...
It's unused and doesn't need to be initialized
2020-11-28 23:25:28 +11:00
bunnei
d9b729bbfd
Merge pull request #5015 from comex/xx-sign-compare
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tests: Fix warning about comparison between signed and unsigned
2020-11-27 19:54:26 -08:00
bunnei
1fde40b2c7
Merge pull request #5011 from lioncash/file-str2
...
core: Reduce string copies in GetGameFileFromPath()
2020-11-27 17:23:00 -08:00
LC
fca87cfa3e
Merge pull request #5014 from comex/xx-invalid-offsetof
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CMakeLists: disable -Winvalid-offsetof
2020-11-27 17:44:07 -05:00
comex
32f3b6b865
CMakeLists: disable -Winvalid-offsetof
...
This Clang warning complains when offsetof is used on a
non-standard-layout type (i.e. any class using various C++ features),
even though it works fine (and is not undefined behavior as of C++17).
2020-11-27 17:42:02 -05:00
comex
3dc310bd52
tests: Fix warning about comparison between signed and unsigned
2020-11-27 17:41:20 -05:00
Lioncash
5bc4eabe36
core: Eliminate remaining usages of the global system instance
...
Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00
Lioncash
073e07ae2d
savedata_factory: Eliminate usage of the global system instance
...
Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
Rodrigo Locatti
ee5e77fbf9
Merge pull request #5018 from lioncash/service-global
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service: Eliminate usages of the global system instance
2020-11-27 02:41:56 -03:00
german
3898d8f0d7
Stub set and get NpadCommunicationMode
2020-11-26 21:35:11 -06:00
Lioncash
1a954b2a59
service: Eliminate usages of the global system instance
...
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
comex
4681e1ea9e
codec: Fix `pragma GCC diagnostic pop` missing corresponding push
2020-11-26 16:35:42 -05:00
ReinUsesLisp
2ccf85a910
vk_shader_decompiler: Implement force early fragment tests
...
Force early fragment tests when the 3D method is enabled.
The established pipeline cache takes care of recompiling if needed.
This is implemented only on Vulkan to avoid invalidating the shader
cache on OpenGL.
2020-11-26 17:52:26 -03:00
Lioncash
9d3d0ae999
core: Reduce string copies in GetGameFileFromPath()
...
Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
2020-11-26 14:05:13 -05:00
ameerj
979b602738
Limit queue size to 10 frames
...
Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
2020-11-26 14:04:06 -05:00
bunnei
322349e8cc
Merge pull request #4975 from comex/invalid-syncpoint-id
...
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
german
e46f0e084c
Implement full mouse support
2020-11-25 23:59:30 -06:00
bunnei
ebcee03b0c
Merge pull request #4981 from ogniK5377/ioctl-ctrl
...
nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
german
2c2b586d86
Add multiple udp server support
2020-11-25 23:44:41 -06:00
ameerj
c9e3abe206
Address PR feedback
...
remove some redundant moves, make deleter match naming guidelines.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-11-26 00:18:26 -05:00
ReinUsesLisp
630823e363
common: Add Common::DivCeil and Common::DivCeilLog2
...
Add an equivalent to 'Common::AlignUp(n, d) / d' and a log2 alternative.
2020-11-25 23:37:56 -03:00
Jan Beich
e48e9a406c
input_common: ignore some Clang warnings after 5c4774e8ce
...
error: unknown warning option '-Werror=unused-but-set-parameter'; did you mean '-Werror=unused-parameter'? [-Werror,-Wunknown-warning-option]
error: unknown warning option '-Werror=unused-but-set-variable'; did you mean '-Werror=unused-const-variable'? [-Werror,-Wunknown-warning-option]
2020-11-25 23:57:11 +00:00
Rodrigo Locatti
0e15c68f54
Merge pull request #4976 from comex/poll-events
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Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
ameerj
eab041866b
Queue decoded frames, cleanup decoders
2020-11-25 17:10:44 -05:00
Rodrigo Locatti
b834c21894
Merge pull request #4946 from ameerj/alpha-test
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renderer_vulkan: Implement alpha testing
2020-11-25 18:48:34 -03:00
ameerj
d52ee6d0a7
cleanup unneeded comments and newlines
2020-11-25 14:46:08 -05:00
bunnei
dcfa1992ea
Merge pull request #4959 from Morph1984/emulated-controller-styleset
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configure_input_player: Use the NpadStyleSet to limit the available controllers shown
2020-11-25 11:20:46 -08:00
bunnei
b7f1095980
Merge pull request #4932 from ogniK5377/misc-audio
...
audren: Make use of nodiscard, rework downmixing, release all buffers
2020-11-25 10:50:52 -08:00
Morph
6f70e1b1ff
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-25 13:33:30 -05:00
bunnei
9aeada734d
Merge pull request #4978 from bunnei/shutdown-crash
...
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-25 01:20:01 -08:00
ameerj
e87670ee48
Refactor MaxwellToSpirvComparison. Use Common::BitCast
...
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-11-25 00:33:20 -05:00
ameerj
1dbf71ceb3
Address PR feedback from Rein
2020-11-24 22:46:45 -05:00
ameerj
9014861858
vulkan_renderer: Alpha Test Culling Implementation
...
Used by various textures in many titles, e.g. SSBU menu.
2020-11-24 22:46:45 -05:00
bunnei
d1da7eb119
Merge pull request #4905 from german77/AnalogFromButton
...
Allow to dial any angle with digital joystick
2020-11-24 16:04:55 -08:00
bunnei
3359e5ab70
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-24 15:25:39 -08:00
bunnei
4fbe4da911
frontend: yuzu (qt): Register a callback for ExecuteProgram.
2020-11-24 15:18:29 -08:00
bunnei
4fb5ca80c0
service: am: Implement ExecuteProgram and required stubs.
...
- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
5f75d97125
core: loader: Implement support for loading indexed programs.
2020-11-24 15:16:24 -08:00
bunnei
7791cc8c2e
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
...
* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
e8b2fd21d8
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
...
- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
fbda5e9ec9
Merge pull request #3681 from lioncash/component
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decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
2020-11-24 04:38:03 -03:00
Rodrigo Locatti
410ed82922
Merge pull request #4942 from lioncash/system
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core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti
7afb7a9494
Merge pull request #4972 from lioncash/unused4
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svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
bunnei
6694e11303
input_common: Fix typo in gc_poller.cpp with [[maybe_unused]].
2020-11-23 21:42:06 -08:00
Chloe Marcec
ab25d1fe9a
nvservices: Reintroducee IoctlCtrl
...
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei
7fb7540d69
input_common: Add more missing [[maybe_unused]] from #4927 .
2020-11-23 20:50:35 -08:00
bunnei
d04abd39eb
Fix warnings in core/frontend/input.h with [[maybe_unused]]
...
Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei
e371d12af6
Merge pull request #4927 from lioncash/input-error
...
input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex
994f497781
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
...
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei
5d1447897a
Merge pull request #4451 from slashiee/extended-logging
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logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash
874be0e3e1
svc: Remove unnecessary [[maybe_unused]] tag
...
The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash
5c4774e8ce
input_common: Treat warnings as errors
...
Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei
3a85bc1e77
Merge pull request #4944 from lioncash/system-rem
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patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
Morph
e13a91fa9b
Merge pull request #4954 from lioncash/compare
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gl_rasterizer: Make floating-point literal a float
2020-11-22 09:55:23 +08:00
bunnei
5502f39125
Merge pull request #4955 from lioncash/move3
...
async_shaders: std::move data within QueueVulkanShader()
2020-11-21 01:21:08 -08:00
bunnei
afd0e2ee87
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
...
core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
Morph
8758378dc4
applets/controller: Use a pair of emulated controller index to controller type
2020-11-20 22:22:22 -05:00
Morph
102630f2b2
configure_input_player: Use the npad style set to show the available controllers
...
This will reduce the likelihood of an invalid controller type to be set within a game
2020-11-20 22:22:22 -05:00
LC
d88baa746b
Merge pull request #4957 from ReinUsesLisp/alpha-test-rt
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gl_rasterizer: Remove warning of untested alpha test
2020-11-20 21:19:06 -05:00
ReinUsesLisp
acc14d233f
gl_rasterizer: Remove warning of untested alpha test
...
Alpha test has been proven to only affect the first render target.
2020-11-20 23:17:40 -03:00
bunnei
b00f4abe36
Merge pull request #4953 from lioncash/shader-shadow
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shader_bytecode: Eliminate variable shadowing
2020-11-20 16:58:14 -08:00
bunnei
c47c3d723f
Merge pull request #4951 from bunnei/olsc-stub
...
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
2020-11-20 14:06:37 -08:00
bunnei
3794c91145
olsc: Move member initialization to after member functions.
2020-11-20 10:50:50 -08:00
Lioncash
01db5cf203
async_shaders: emplace threads into the worker thread vector
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Same behavior, but constructs the threads in place instead of moving
them.
2020-11-20 04:46:56 -05:00
Lioncash
ba3916fc67
async_shaders: Simplify implementation of GetCompletedWork()
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This is equivalent to moving all the contents and then clearing the
vector. This avoids a redundant allocation.
2020-11-20 04:44:44 -05:00
Lioncash
3fcc98e11a
async_shaders: Simplify moving data into the pending queue
2020-11-20 04:41:29 -05:00
Lioncash
5b441fa25d
async_shaders: std::move data within QueueVulkanShader()
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Same behavior, but avoids redundant copies.
While we're at it, we can simplify the pushing of the parameters into
the pending queue.
2020-11-20 04:38:18 -05:00
Lioncash
8469b76630
gl_rasterizer: Make floating-point literal a float
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Gets rid of an unnecessary expansion from float to double.
2020-11-20 04:24:33 -05:00
Lioncash
b7cd5d742e
shader_bytecode: Make use of [[nodiscard]] where applicable
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Ensures that all queried values are made use of.
2020-11-20 02:20:37 -05:00
Lioncash
56ecafc204
shader_bytecode: Eliminate variable shadowing
2020-11-20 02:13:45 -05:00
Morph
715f0c3b0c
Merge pull request #4941 from lioncash/config
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configure_input_player: Use static qualifier for IsProfileNameValid()
2020-11-20 14:16:01 +08:00
LC
bba7e8ea4b
Merge pull request #4950 from german77/RumbleStrenght
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Modify rumble amplification
2020-11-20 00:40:09 -05:00
LC
e883101999
Merge pull request #4952 from ReinUsesLisp/bit-cast
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common/bit_cast: Add function matching std::bit_cast without constexpr
2020-11-20 00:39:30 -05:00
Rodrigo Locatti
1889b641d9
Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs
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maxwell_3d: Move code to separate functions and insert instead of push_back
2020-11-20 01:57:22 -03:00
ReinUsesLisp
3f2e605dd1
common/bit_cast: Add function matching std::bit_cast without constexpr
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Add a std::bit_cast-like function archiving the same runtime results as
the standard function, without compile time support.
This allows us to use bit_cast while we wait for compiler support, it
can be trivially replaced in the future.
2020-11-20 01:52:37 -03:00
bunnei
6e37676482
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
german77
5b6545b141
Modify rumble amplification
2020-11-19 11:30:52 -06:00
Lioncash
412044960a
virtual_buffer: Do nothing on resize() calls with same sizes
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Prevents us from churning memory by freeing and reallocating a memory
block that would have already been adequate as is.
2020-11-19 07:54:03 -05:00
bunnei
92344da20c
Merge pull request #4936 from lioncash/page
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page_table: Allow page tables to be moved
2020-11-18 20:40:10 -08:00
Lioncash
6f8a06bac5
patch_manager: Remove usages of the global system instance
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash
aaf262bfed
core: Remove unused private Init function for the System class
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This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash
bcaadac22c
core: Make use of [[nodiscard]] with the System class
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Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Lioncash
be4fc777c0
configure_input_player: Use static qualifier for IsProfileNameValid()
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This is a static member function, so we don't need use an existing
instance to call this function.
2020-11-17 23:12:44 -05:00
bunnei
abda366362
Merge pull request #4866 from Morph1984/mjolnir-p3-prod
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Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
2020-11-17 20:02:27 -08:00
Lioncash
0ca91ced2d
virtual_buffer: Add compile-time type-safety guarantees with VirtualBuffer
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VirtualBuffer makes use of VirtualAlloc (on Windows) and mmap() (on
other platforms). Neither of these ensure that non-trivial objects are
properly constructed in the allocated memory.
To prevent potential undefined behavior occurring due to that, we can
add a static assert to loudly complain about cases where that is done.
2020-11-17 20:09:58 -05:00
Lioncash
b3c8997829
page_table: Allow page tables to be moved
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Makes page tables and virtual buffers able to be moved, but not copied,
making the interface more flexible.
Previously, with the destructor specified, but no move assignment or
constructor specified, they wouldn't be implicitly generated.
2020-11-17 20:08:20 -05:00
Lioncash
3cfd962ef4
page_table: Add missing doxygen parameters to Resize()
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Resolves two -Wdocumentation warnings.
2020-11-17 19:45:20 -05:00
Lioncash
0890451c55
page_table: Remove unnecessary header inclusions
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Prevents indirect inclusions for these headers.
2020-11-17 19:43:27 -05:00
Lioncash
70812ec57b
rasterizer_interface: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:13 -05:00
Lioncash
a78021580d
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
Lioncash
b928fca114
gpu: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:09 -05:00
bunnei
8ace3959a5
Merge pull request #4929 from lioncash/nodiscard-input
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motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-16 21:40:16 -08:00
Chloe Marcec
908d3c5679
Addressed changes
2020-11-17 15:40:19 +11:00
Chloe Marcec
9a4beac95a
audren: Make use of nodiscard, rework downmixing, release all buffers
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Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-11-17 14:14:29 +11:00
Morph
e7e8a87927
sdl_impl: Pump SDL Events at 1000 Hz
2020-11-15 23:33:21 -05:00
Morph
b254d528bc
configure_input: Accommodate for the mouse input device engine
2020-11-15 23:33:21 -05:00
Morph
ad50209383
hid: Reimplement Begin/EndPermitVibrationSession
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Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
d8ad2f3484
controllers/npad: Load input devices on init
2020-11-15 23:33:21 -05:00
Morph
6f5b942897
configure_input: Update the input profiles for other player tabs
2020-11-15 23:33:21 -05:00
Morph
97b2220a82
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
Morph
117bdc71e0
sdl_impl: Revert to the "old" method of mapping sticks
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Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.
Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph
760a9e8693
applets/controller: Change the input button to create input profiles
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Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:21 -05:00
Morph
30e0d1c973
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
91c06dae1a
input: Disconnect a controller prior to connecting a new one
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Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.
Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
Morph
978ca65f59
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
2020-11-15 23:33:20 -05:00
Morph
e9e1876e82
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
38110dd485
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
d6a41cfc21
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
92fa5257c7
hid: Mark Begin/EndPermitVibrationSession as stubs
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The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
373408ae8c
controllers/npad: Send an empty vibration on destruction/deactivation
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This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
70f16f1722
hid: Stub IsVibrationDeviceMounted
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- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
9b501af8e3
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
652d6766d5
configure_input: Hook up the vibration percentage spinbox
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This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
e02ef3c3be
controllers/npad: Stop games from vibrating incorrect controllers
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Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
07b81f57ba
hid: Fix controller rumble based on new research
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This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
31de52513e
hid: Pop a struct of parameters instead of popping individual parameters
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Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
e3c2749986
hid: Reorder all HID commands
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Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
b92bf51ae1
hid: Implement GetVibrationDeviceInfo
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The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
16e2e1c45f
hid: Stub InitializeVibrationDevice
2020-11-15 23:33:20 -05:00
Morph
428ce8ec29
controllers/npad: Rename NPadType to NpadStyleSet
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This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
0a966e2cac
controllers/npad: Add DeviceHandle struct
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A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
ceb7b11f16
configure_input_player: Change "Defaults" button behavior
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RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
Morph
8f2959f680
settings: Preparation for per-game input settings
2020-11-15 23:33:20 -05:00
Morph
8ead176639
udp/client: Reduce testing period to 5 seconds
2020-11-15 23:33:19 -05:00
Morph
64e174237e
config: Migrate config files into config/custom
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Co-authored-by: lat9nq <lat9nq@virginia.edu>
2020-11-15 23:33:19 -05:00
Morph
c0c4ed0d3b
controllers/npad: Connect a controller on init if none are connected
2020-11-15 23:33:19 -05:00
Morph
5cafa70d3b
applets/controller: Auto accept a valid single player configuration
2020-11-15 23:33:19 -05:00
Morph
484623cd61
bootmanager: Allow mouse clicks only if touch is disabled
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Previously mouse clicks will not register when touch is disabled.
This rectifies that and allows mouse clicks to be mapped to other buttons if the touchscreen is disabled.
2020-11-15 23:33:19 -05:00
Morph
57d89e291d
input_profiles: Implement input profiles
2020-11-15 23:33:19 -05:00
Morph
75eaab2e0f
configure_input_player: Implement input exclusivity and persistence
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With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Morph
9d4edd4e88
ui/themes: Cleanup UI
2020-11-15 23:33:19 -05:00
Lioncash
0a50ba3bd1
motion_input: Mark constructor as explicit
2020-11-15 14:20:41 -05:00
Lioncash
cb826bcee7
motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-15 14:18:09 -05:00
LC
ce718522bc
Merge pull request #4914 from lat9nq/gl-warnings
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bootmanager: Log and show GL_RENDERER string when GPU is insufficient
2020-11-15 06:33:48 -05:00
bunnei
87f220efff
Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
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applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
ReinUsesLisp
622830f4e1
maxwell_3d: Use insert instead of loop push_back
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This reduces the overhead of bounds checking on each element.
It won't reduce the cost of allocation because usually this vector's
capacity is usually large enough to hold whatever we push to it.
2020-11-11 19:52:19 -03:00
ReinUsesLisp
9ea8cffe35
maxwell_3d: Move code to separate functions
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Deduplicate some code and put it in separate functions so it's easier to
understand and profile.
2020-11-11 19:52:19 -03:00
german
f5110340e6
fix minor clang error
2020-11-10 10:38:15 -06:00