ReinUsesLisp
fba6bd92d4
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
...
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
5643a909bc
shader: Fix disabled and unwritten attributes and varyings
2021-07-22 21:51:39 -04:00
ameerj
65daec8b75
glsl: Fix shared and local memory declarations
...
account for the fact that program.*memory_size is in units of bytes.
2021-07-22 21:51:39 -04:00
ameerj
8289eb108f
opengl: Implement LOP.CC
...
Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f94f0be521
vk_graphics_pipeline: Implement smooth lines
2021-07-22 21:51:39 -04:00
ReinUsesLisp
57a8921e01
vk_graphics_pipeline: Implement line width
2021-07-22 21:51:39 -04:00
ReinUsesLisp
5b2b0634a1
spirv: Fix code emission when descriptor aliasing is unsupported
...
Fixes OpenGL.
2021-07-22 21:51:39 -04:00
lat9nq
fb9b1787f8
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
lat9nq
1152d66ddd
general: Add setting shader_backend
...
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ameerj
00fa09dc45
glsl: Declare local memory in main
2021-07-22 21:51:39 -04:00
ameerj
f7352411f0
glsl: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
8612b5fec5
shader: Use std::bit_cast instead of Common::BitCast for passthrough
2021-07-22 21:51:39 -04:00
ReinUsesLisp
8a3427a4c8
glasm: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
...
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4f052a1f39
vk_graphics_pipeline: Implement conservative rendering
2021-07-22 21:51:39 -04:00
ReinUsesLisp
ecd6b4356b
shader: Only verify shader when graphics debugging is enabled
2021-07-22 21:51:39 -04:00
ReinUsesLisp
395bed3a0a
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
lat9nq
257d2aab74
lower_int64_to_int32: Add missing include
2021-07-22 21:51:39 -04:00
ReinUsesLisp
fb166b5ff4
shader: Emulate 64-bit integers when not supported
...
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
d8d5501459
shader: Add int64 to int32 lowering pass
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04ef2160f9
shader: Teach global memory base tracker to follow vectors
2021-07-22 21:51:39 -04:00
ReinUsesLisp
97e80dda55
shader: Add constant propagation to integer vectors
2021-07-22 21:51:39 -04:00
ameerj
27ca8a0e13
glsl: Better IAdd Overflow CC fix
...
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4397053d5c
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ameerj
bc6e399ae3
glsl: Fix IADD CC
2021-07-22 21:51:39 -04:00
ameerj
a7536825df
shader_recompiler: Fix IADD3 input partitioning
2021-07-22 21:51:39 -04:00
ReinUsesLisp
808ef97a08
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
ReinUsesLisp
3877918e96
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
2021-07-22 21:51:39 -04:00
ameerj
cbce9ddd4a
glsl: Remove frag color initialization
2021-07-22 21:51:39 -04:00
ameerj
3a2dd1b483
glasm: Implement SetAttribute ViewportMask
2021-07-22 21:51:39 -04:00
ReinUsesLisp
9bd0531384
gl_graphics_pipeline: Inline hash and operator== key functions
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f5db8c7440
gl_shader_cache: Check previous pipeline before checking hash map
...
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
218dedca1f
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
2021-07-22 21:51:39 -04:00
ameerj
1c648f176c
emit_glsl_special: Skip initialization of frag_color0
...
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
1d182fc0f5
shader: Calibrate loop safety threshold
2021-07-22 21:51:38 -04:00
ReinUsesLisp
df9b7e18f5
buffer_cache: Fix debugging leftover
2021-07-22 21:51:38 -04:00
Morph
cfbc85839d
glsl: Add missing ; in EmitSetSampleMask
...
Fixes shader compilation in Okami HD
2021-07-22 21:51:38 -04:00
ReinUsesLisp
838d7e4ca5
buffer_cache: Fix size reductions not having in mind bind sizes
...
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
2021-07-22 21:51:38 -04:00
ameerj
9e066dcb15
glsl: Fix output varying initialization when transform feedback is used
2021-07-22 21:51:38 -04:00
ameerj
fcff19e0fa
shaders: Allow shader notify when async shaders is disabled
2021-07-22 21:51:38 -04:00
ameerj
a0365217f5
texture_pass: Fix is_read image qualification
...
Atomic operations are considered to have both read and write access. This was not being accounted for.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
0cd08b3e72
shader: Align constant buffer sizes to 16 bytes
...
WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
59fead3a47
spirv: Properly handle devices without int8 and int16
2021-07-22 21:51:38 -04:00
ReinUsesLisp
b5e78607ad
spirv: Handle small storage buffer loads on devices with no support
2021-07-22 21:51:38 -04:00
ReinUsesLisp
ca67077ca8
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
...
~51% faster on Nvidia compared to previous method.
2021-07-22 21:51:38 -04:00
ameerj
ccbd24fe00
glsl: Fix cbuf component indexing bug falback
2021-07-22 21:51:38 -04:00
ReinUsesLisp
1091995f8e
shader: Simplify MergeDualVertexPrograms
2021-07-22 21:51:38 -04:00
ReinUsesLisp
374eeda1a3
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
ReinUsesLisp
892b8aa2ad
glsl: Only declare fragment outputs on fragment shaders
2021-07-22 21:51:38 -04:00
ReinUsesLisp
0ffea97e2e
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
ReinUsesLisp
cbbca26d18
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00
ReinUsesLisp
376aa94819
shader: Rename maxwell/program.h to translate_program.h
2021-07-22 21:51:38 -04:00
ReinUsesLisp
69f9b97e7e
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
2021-07-22 21:51:38 -04:00
ameerj
12ef06ba8b
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
...
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
ameerj
d36f667bc0
glsl: Address rest of feedback
2021-07-22 21:51:38 -04:00
ameerj
c5dfa0b630
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
2021-07-22 21:51:38 -04:00
ameerj
3b339fbbf6
glsl: Conditionally use fine/coarse derivatives based on device support
2021-07-22 21:51:38 -04:00
ameerj
6eea88d614
glsl: Cleanup/Address feedback
2021-07-22 21:51:38 -04:00
ameerj
74f683787e
gl_shader_cache: Implement async shaders
2021-07-22 21:51:38 -04:00
ameerj
ae4e452759
glsl: Add Shader_GLSL logging
2021-07-22 21:51:38 -04:00
ameerj
6c6a451d6a
glsl: Add LoopSafety instructions
2021-07-22 21:51:38 -04:00
ameerj
a0d0704aff
glsl: Conditionally add EXT_texture_shadow_lod
2021-07-22 21:51:38 -04:00
ameerj
5e7b2b9661
glsl: Add stubs for sparse queries and variable aoffi when not supported
2021-07-22 21:51:38 -04:00
ameerj
6aa1bf7b6f
glsl: Implement legacy varyings
2021-07-22 21:51:38 -04:00
ameerj
ff3de0fb6b
gl_shader_cache: Remove const from pipeline source arguments
2021-07-22 21:51:38 -04:00
ameerj
413eb6983f
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
2021-07-22 21:51:38 -04:00
ameerj
39c29664f9
glsl: Minor cleanup
2021-07-22 21:51:38 -04:00
ameerj
427a2596a1
glsl: Fix Cbuf getters for F32 type
2021-07-22 21:51:38 -04:00
ameerj
7c82f20b52
glsl: Add immediate index oob checking for Cbuf getters
2021-07-22 21:51:38 -04:00
ameerj
84c86e03cd
glsl: Refactor GetCbuf functions to reduce code duplication
2021-07-22 21:51:38 -04:00
ameerj
e81c73a874
glsl: Address more feedback. Implement indexed texture reads
2021-07-22 21:51:38 -04:00
ameerj
7d89a82a48
glsl: Remove Signed Integer variables
2021-07-22 21:51:38 -04:00
ameerj
4759db28d0
glsl: Address Rodrigo's feedback
2021-07-22 21:51:38 -04:00
ameerj
85399e119d
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
2021-07-22 21:51:37 -04:00
ameerj
e7c8f8911f
glsl: Implement SampleId and SetSampleMask
...
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj
d1a68f7997
glsl: Add gl_PerVertex in for GS
2021-07-22 21:51:37 -04:00
ameerj
a926695234
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
2021-07-22 21:51:37 -04:00
ameerj
14bd73db36
glsl: Enable early fragment tests
2021-07-22 21:51:37 -04:00
ameerj
6650c4799d
gl_rasterizer: Add texture fetch barrier for fragments
...
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj
3f31a547e0
glsl: Implement more attribute getters and setters
2021-07-22 21:51:37 -04:00
ameerj
8bb8bbf4ae
glsl: Implement fswzadd
...
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
c542204113
glsl: Implement indexed attribute loads
2021-07-22 21:51:37 -04:00
ameerj
2a504b4765
glsl: Conditionally add GL_ARB_sparse_texture2
2021-07-22 21:51:37 -04:00
ameerj
970fc39d98
glsl: Rebase fixes
2021-07-22 21:51:37 -04:00
ameerj
fc0db612ab
glsl: Conditionally use GL_EXT_shader_image_load_formatted
...
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj
fb839061fb
glsl: Remove output generic indexing for geometry stage
2021-07-22 21:51:37 -04:00
ameerj
258106038e
glsl: Allow dynamic tracking of variable allocation
2021-07-22 21:51:37 -04:00
ameerj
465903468e
glsl: Implement barriers
2021-07-22 21:51:37 -04:00
ameerj
421847cf1e
glsl: Implement image atomics and set layer
...
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj
d41aef03c7
glsl: Fix image gather logic
2021-07-22 21:51:37 -04:00
ameerj
35e78d558d
glsl: Add cbuf access workaround for devices with component indexing bug
2021-07-22 21:51:37 -04:00
ameerj
747b8556a4
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
2021-07-22 21:51:37 -04:00
ameerj
d12f2b8ccf
emit_glsl_image: Use immediate offsets when possible
2021-07-22 21:51:37 -04:00
ameerj
0a0b0a73d8
glsl: Fix <32-bit SSBO writes
...
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj
34fdb6471d
glsl: Cleanup and address feedback
2021-07-22 21:51:37 -04:00
ameerj
5355568a2d
glsl: Refactor Global memory functions
2021-07-22 21:51:37 -04:00
ameerj
a68fabf6d5
glsl: Increase NUM_VARS that can be allocated
...
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj
8d8ce24f20
glsl: Implement Load/WriteGlobal
...
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj
af9696059c
glsl: Implement Images
2021-07-22 21:51:37 -04:00
ameerj
6577a63d36
glsl: skip gl_ViewportIndex write if device does not support it
2021-07-22 21:51:37 -04:00
ameerj
f4799e8fa1
glsl: Implement transform feedback
2021-07-22 21:51:37 -04:00
ameerj
31147ffe69
glsl: Yet another gl_ViewportIndex fix attempt
2021-07-22 21:51:37 -04:00
ameerj
9f3970f837
glsl: Add gl_ViewportIndex out attribute
2021-07-22 21:51:37 -04:00
lat9nq
fc29de7d5b
emit_glsl_context_get_set: Remove unused function
2021-07-22 21:51:37 -04:00
ameerj
59576b82a8
glsl: Fix precise variable declaration
...
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj
8c684b3e23
glsl: Implement tessellation shaders
2021-07-22 21:51:37 -04:00
ameerj
c7d085b505
glsl: Implement ImageGradient and other texture function variants
2021-07-22 21:51:37 -04:00
ameerj
68d075d1e8
glsl: Fix atomic SSBO offsets
...
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj
19247ba4fa
glsl: Implement geometry shaders
2021-07-22 21:51:37 -04:00
ameerj
df53046d68
glsl: Use NotImplemented macro with function name output
2021-07-22 21:51:37 -04:00
ameerj
3a024b3026
glsl: Implement gl_ViewportIndex
...
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj
b7561226ed
glsl: SHFL fix and prefer shift operations over divide in glsl shader
2021-07-22 21:51:37 -04:00
ameerj
e10366974e
glsl: Implement precise fp variable allocation
2021-07-22 21:51:37 -04:00
ameerj
14bfb4719a
HACK glsl: Write defaults to unused generic attributes
2021-07-22 21:51:37 -04:00
ameerj
4b5a4ea72e
glsl: Fix ssbo indexing and name shadowing between shader stages
2021-07-22 21:51:37 -04:00
ameerj
8ec0028e68
glsl: implement set clip distance
...
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj
9f3ffb996b
glsl: Rework var alloc to not assign unused results
2021-07-22 21:51:37 -04:00
ameerj
1269a0cf8b
glsl: Rework variable allocator to allow for variable reuse
2021-07-22 21:51:37 -04:00
ameerj
9ccbd74991
glsl: Fix ATOM and implement ATOMS
2021-07-22 21:51:37 -04:00
ameerj
68ef3803bf
glsl: Use gl_SubGroupInvocationARB
2021-07-22 21:51:36 -04:00
ameerj
e35ffbbeb0
glsl: Implement VOTE for subgroup size potentially larger
2021-07-22 21:51:36 -04:00
ameerj
770b754afd
glsl: Implement VOTE
2021-07-22 21:51:36 -04:00
ameerj
181a4ffdc4
glsl: Implement ST{LS}
2021-07-22 21:51:36 -04:00
ameerj
57d354b02c
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
7df0815117
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
80eec85867
glsl: Fix GetAttribute return values
...
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj
1542f31e79
glsl: minor cleanup
2021-07-22 21:51:36 -04:00
ameerj
005eecffcd
glsl: Fix and implement rest of cbuf access
2021-07-22 21:51:36 -04:00
ameerj
3047eb6688
glsl: Implement TXQ and other misc changes
2021-07-22 21:51:36 -04:00
ameerj
5fd92780b2
glsl: TLD4 implementation
2021-07-22 21:51:36 -04:00
ameerj
697eacd095
glsl: Implement TLD instruction
2021-07-22 21:51:36 -04:00
ameerj
e4ba755705
glsl: Implement TEXS
2021-07-22 21:51:36 -04:00
ameerj
59a692e9ed
glsl: Cleanup texture functions
2021-07-22 21:51:36 -04:00
lat9nq
c9a25855bc
shader_recompiler: GCC fixes
2021-07-22 21:51:36 -04:00
ameerj
7619b7d427
glsl: Implement TEX depth functions
2021-07-22 21:51:36 -04:00
ameerj
55e0211a5e
glsl: Implement TEX ImageSample functions
2021-07-22 21:51:36 -04:00
ameerj
b98de76ea8
glsl: Rework Shuffle emit instructions to align with SPIR-V
2021-07-22 21:51:36 -04:00
ameerj
8ba814efb2
glsl: Better Storage access and wip warps
2021-07-22 21:51:36 -04:00
ameerj
86d4a05cec
glsl: Fix integer conversions, implement clamp CC
2021-07-22 21:51:36 -04:00
ameerj
21797efa54
glsl: Implement IADD CC
2021-07-22 21:51:36 -04:00
ameerj
453cd25da5
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
2021-07-22 21:51:36 -04:00
ameerj
f6bbc76336
glsl: WIP var forward declaration
...
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj
2a71333716
glsl: Fix bindings, add some CC ops
2021-07-22 21:51:36 -04:00
ameerj
6674637853
glsl: remove unused headers
2021-07-22 21:51:36 -04:00
ameerj
a752ec88d0
glsl: Implement derivatives and YDirection
...
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj
ed14d31f66
glsl: Fix non-immediate buffer access
...
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj
d171083d53
glsl: textures wip
2021-07-22 21:51:36 -04:00
ameerj
3d086e6130
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
5399906c26
glsl: Track S32 atomics
2021-07-22 21:51:36 -04:00
ameerj
b95716e543
glsl: Update phi node management
2021-07-22 21:51:36 -04:00