SilverBeamx
863f7385dc
Addressed feedback: switched to snake case and fixed clang-format errors
2020-04-07 22:59:09 +02:00
SilverBeamx
6b512d78c9
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
Rodrigo Locatti
825a6e2615
Merge pull request #3552 from jroweboy/single-context
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Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
bunnei
75795a9a63
Merge pull request #3573 from FearlessTobi/port-5089
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Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
FearlessTobi
8ba06aa4e1
yuzu: fix the stuck in fullscreen mode bug
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
Vitor K
10ba8d16be
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
2020-03-27 22:25:01 +01:00
bunnei
950b6dbc80
Merge pull request #3453 from FearlessTobi/remove-pause-lock
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yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
James Rowe
282adfc70b
Frontend/GPU: Refactor context management
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Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei
b2a38cce4e
frontent: qt: main: Various updates/refactoring for separate presentation thread.
2020-02-25 21:23:00 -05:00
FearlessTobi
7cbe6748c3
yuzu: Remove exit lock for game pausing
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This removes the "exit lock" popup from yuzu when pausing a game.
Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.
Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei
5733287822
Merge pull request #3360 from CJBok/statusbar-buttons
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GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
ReinUsesLisp
f92cbc5501
yuzu: Implement Vulkan frontend
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Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
CJBok
8d6b4e836c
clang
2020-01-29 05:43:55 +01:00
CJBok
6e87111f91
minor corrections
2020-01-29 00:02:28 +01:00
CJBok
4bc4fdf5ff
GUI: Togglable graphics settings buttons in status bar
2020-01-28 23:59:30 +01:00
Bartosz Kaszubowski
da3049aa74
GUI: add few missing hotkeys to main menu
2020-01-13 00:49:44 +01:00
ReinUsesLisp
0d6d8129c4
yuzu: Remove Maxwell debugger
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This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
ReinUsesLisp
f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
FearlessTobi
727ba2f2d0
citra_qt: add amiibo drag and drop support
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +01:00
bunnei
b41692b69b
Merge pull request #2910 from FearlessTobi/port-4930
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Port citra-emu/citra#4930 : "Pause when in background"
2019-10-09 21:36:51 -04:00
Zach Hilman
81fff7aec0
qt: Fix game name format error
2019-10-06 15:07:04 -04:00
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
2019-10-05 00:10:04 -04:00
FearlessTobi
b89fb6e1be
yuzu: Pause when in background
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-26 14:54:31 +02:00
Zach Hilman
9f3bf6d157
main: Use const on all variable initializations
2019-09-22 10:02:07 -04:00
Zach Hilman
60c2e9e675
qt: Prompt user for confirmation if exit lock is active
2019-09-21 22:46:57 -04:00
David
c9ccdfbeac
Merge pull request #2430 from DarkLordZach/fs-controller
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core: Implement FileSystemController to deglobalize FS services
2019-09-22 11:42:34 +10:00
Zach Hilman
7979ccd956
Merge pull request #2883 from ogniK5377/log-game
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Log the current title id and game name which is booting
2019-09-21 21:34:19 -04:00
Zach Hilman
c6ff4a6f4d
yuzu: Port old usages of Filesystem namespace to FilesystemController
2019-09-21 16:43:10 -04:00
pbarilla
8fd266a7c4
Added Host CPU and OS to log
2019-09-21 16:11:46 +03:00
David Marcec
b4db662053
Swapped TID and Game name to make it easier to parse
2019-09-21 17:43:18 +10:00
David Marcec
934ce530f6
Log the current title id and game name which is booting
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Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
David
953d49810a
Merge pull request #2797 from FearlessTobi/port-4877
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Port citra-emu/citra#4877 : "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
2019-09-05 12:29:50 +10:00
FearlessTobi
1aec2ff4d2
Address review comments
2019-09-05 03:40:49 +02:00
fearlessTobi
5aaafa6a56
Separate UserNand and Sdmc directories
2019-09-04 16:47:32 +02:00
fearlessTobi
dfec9c9a43
Address more trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
7a8f484020
Address trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
2d8eba5baf
yuzu: Add support for multiple game directories
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Ported from https://github.com/citra-emu/citra/pull/3617 .
2019-09-04 16:47:32 +02:00
fearlessTobi
4ea572791b
Fix to Windows sleep issues
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 23:00:34 +02:00
Weiyi Wang
0580112940
Guard unistd.h with MacOS only macro
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Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
B3n30
246b515a86
citra_qt: on osx chdir to bundle dir to allow detection of user folder
2019-08-22 14:41:11 +02:00
James Rowe
0e9e166d85
Merge pull request #2772 from lioncash/ui
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yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash
5980aa1e51
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
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We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.
As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
Lioncash
5085a16d78
yuzu/main: Make error messages within OnCoreError more localization-friendly
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Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.
We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
2019-07-07 11:02:05 -04:00
Zach Hilman
772c86a260
Merge pull request #2601 from FernandoS27/texture_cache
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Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Zach Hilman
01ff38cca8
general_frontend: Add documentation for parental controls and ecommerce applets
2019-06-24 20:05:11 -04:00
Zach Hilman
b889167b2c
yuzu: Accept default applets for Parental Controls and ECommerce
2019-06-24 20:05:11 -04:00
ReinUsesLisp
58c0d37422
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
Alex Subaric
f375e10411
Added missing space between two words
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Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
2019-06-20 02:42:56 +10:00
bunnei
8d7a012297
Merge pull request #2521 from lioncash/naming
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yuzu/configuration: Make function naming consistent
2019-06-05 18:03:05 -04:00
Zach Hilman
799302bc9d
Merge pull request #2526 from lioncash/global
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core/telemetry_session: Remove usages of the global system accessor
2019-06-05 15:57:48 -04:00
Lioncash
e1d755bdda
yuzu/configuration: Make function naming consistent
2019-06-05 15:40:33 -04:00
Zach Hilman
1eb979221f
Merge pull request #2527 from lioncash/index
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yuzu/{profile_select, software_keyboard}: Tidy up interface
2019-06-05 15:30:51 -04:00
Zach Hilman
9b2d38582f
main: Remove extraneous comment
2019-05-30 10:47:56 -04:00
Lioncash
cfc9d92b38
yuzu/software_keyboard: Remove unnecessary GetStatus() member function
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Like with the profile selection dialog, we can just use the result of
QDialog's exec() function to determine whether or not a dialog was
accepted.
2019-05-29 00:56:45 -04:00
Lioncash
802dd3cc95
profile_select: Remove unnecessary GetStatus() member function
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This behavior is already provided by the built-in exec() function. We
just need to check the return value of it.
2019-05-29 00:56:41 -04:00
Lioncash
139301c5a1
profile_select: Return int instead of u32 for GetIndex()
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Qt uses a signed value to represent indices. We should follow this
convention where applicable to avoid unnecessary sign-conversion
warnings, as well as making it easier to interoperate with other aspects
of Qt.
While we're at it, we can also make a sign-conversion explicit.
2019-05-29 00:29:09 -04:00
Lioncash
84a8fb9264
core/loader: Remove LoadKernelSystemMode
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This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-28 22:28:44 -04:00
Zach Hilman
944c07ac7d
yuzu: Clear partial/full game list cache when data is updated
2019-05-26 15:12:12 -04:00
Lioncash
6f2a8fbb13
yuzu/main: Specify string conversions where applicable
2019-05-24 21:27:09 -04:00
Lioncash
d955944869
yuzu/main: Move window title updating logic to its own function
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For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-05-09 01:46:01 -04:00
Zach Hilman
8f8049e846
main: Add GMainWindow hooks for Error display
2019-04-17 11:35:24 -04:00
Zach Hilman
a04d36c5a4
main: Switch to AppletManager for frontend
2019-04-17 11:35:24 -04:00
bunnei
065f83c6c3
Merge pull request #2017 from jroweboy/glwidget
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Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00
FreddyFunk
382722b9c4
Fix Clang Format
2019-04-12 16:40:35 +02:00
FreddyFunk
dffa1a872a
ui_settings: Rename game directory variables
2019-04-11 19:55:56 +02:00
bunnei
f46c3164e7
Merge pull request #2353 from lioncash/surface
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yuzu/debugger: Remove graphics surface viewer
2019-04-09 21:20:02 -04:00
bunnei
61f63bb994
Merge pull request #1957 from DarkLordZach/title-provider
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file_sys: Provide generic interface for accessing game data
2019-04-09 19:16:37 -04:00
bunnei
1a3098f11a
Merge pull request #2132 from FearlessTobi/port-4437
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Port citra-emu/citra#4437 : "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09 18:08:30 -04:00
Lioncash
218ae888f3
yuzu/debugger: Remove graphics surface viewer
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This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.
Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05 23:54:00 -04:00
bunnei
9959c95966
Merge pull request #2331 from lioncash/cache
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yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
2019-04-04 22:35:53 -04:00
Lioncash
e8f3d85ea5
yuzu/main: Remove unnecessary includes
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While we're at it, don't use <QtGui> and <QtWidgets> and instead include
exactly which headers we actually need.
2019-04-04 11:29:19 -04:00
Lioncash
e5bb07a973
yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
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Allows these strings to have no allocation cost when used at runtime.
2019-04-04 00:12:55 -04:00
Lioncash
5ba5f82082
yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()
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Rather than scream that the file doesn't exist, we can clearly state
what specifically doesn't exist, to avoid ambiguity, and make it easier
to understand for non-primary English speakers/readers.
2019-04-04 00:12:04 -04:00
Lioncash
3f8c9b25d8
yuzu/main: Remove unnecessary string concatenation in OnTransferableShaderCacheOpenFile()
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We can just make the trailing portion of the string part of the
formatting, getting rid of the need to make another temporary string.
2019-04-03 23:58:58 -04:00
Lioncash
872d480c60
yuzu/main: Make open_target a QString
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Simplifies the amount of string conversions necessary. We also don't
need to log out what occurs here.
2019-04-03 23:55:57 -04:00
Lioncash
ba4e1adda1
yuzu/main: Use static variant of QFile's exists()
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There's no need to construct a QFile instance just to check for its
existence.
2019-04-03 23:53:31 -04:00
bunnei
a56c4ac91b
Merge pull request #2095 from FreddyFunk/open-transferable-shader-cache
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frontend: Open transferable shader cache for a selected game in the gamelist
2019-04-03 21:51:50 -04:00
Zach Hilman
41d2565f29
game_list: Register content with ContentProvider
2019-03-26 22:05:37 -04:00
ReinUsesLisp
9ebc27234d
bootmanager: Bypass input focus issues
2019-03-25 17:10:34 -03:00
Adityarup Laha
57a4a2ae0f
yuzu: Make hotkeys configurable via the GUI
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* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
bunnei
3b63a46ca4
Merge pull request #2196 from DarkLordZach/web-applet-esc
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web_browser: Add shortcut to Enter key to exit applet
2019-03-07 15:32:32 -05:00
bunnei
1a4d733ec7
Merge pull request #2205 from FearlessTobi/docked-undocked-hotkey
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yuzu: add a hotkey to switch between undocked and docked mode
2019-03-07 11:33:24 -05:00
bunnei
d2ff93c319
Merge pull request #2190 from lioncash/ogl-global
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core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
fearlessTobi
c8d6f0cb82
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-06 19:31:23 +01:00
Zach Hilman
4130b07f88
web_browser: Add shortcut to Enter key to exit applet
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Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash
319365fdf0
yuzu: Remove usage of the global telemetry accessor
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In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
fearlessTobi
71c30a0a89
citra_qt/main: make SPEED_LIMIT_STEP static constexpr
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MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
unknown
f27c65eb91
Use QString instead of std::string where applicable
2019-02-08 14:18:41 +01:00
Mat M
996ddb202b
Use constexpr char array instead of string where applicable
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Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
2019-02-08 14:03:10 +01:00
unknown
9d411699d8
frontend: Open transferable shader cache for a selected game in the gamelist
2019-02-08 09:05:51 +01:00
ReinUsesLisp
eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 -03:00
xperia64
f598490b57
Fix crash when no files are selected
2019-02-05 22:40:23 +01:00
xperia64
284536a626
Add file extension to screenshot filename if not provided
2019-02-05 22:31:37 +01:00
bunnei
f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
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frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
045b0b70b6
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 19:19:23 -05:00
zhupengfei
a94a828b6c
citra_qt: Log settings on launch
2019-01-22 23:35:38 +01:00
James Rowe
c6a0ab9792
QT Frontend: Migrate to QOpenGLWindow
2019-01-21 16:00:01 -07:00
James Rowe
3ca0af8bb3
Add fade out effect to the loading screen
2019-01-21 09:20:16 -07:00
James Rowe
aa427bb2a7
Remove blue box around loading screen
2019-01-21 08:50:23 -07:00
James Rowe
08fcf41b0a
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00