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Author SHA1 Message Date
James Rowe 8afa81ac1b Merge pull request #2871 from wwylele/sw-spotlight
SwRasterizer/Lighting: implement spot light
2017-08-19 20:10:24 -06:00
wwylele 0f35755572 pica/command_processor: build geometry pipeline and run geometry shader
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes:
 - no GS mode: sends VS output directly to the primitive assembler (what citra currently does)
 - GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler
 - GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size.
 - GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size.
hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode.
In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input.
In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense).
Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.
2017-08-19 10:13:20 +03:00
wwylele 8285ca4ad8 pica/shader/jit: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele 36981a5aa6 pica/primitive_assembly: Handle winding for GS primitive
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19 10:13:20 +03:00
wwylele bb63ae3052 correct constness 2017-08-19 10:13:20 +03:00
wwylele 28128348f2 pica/shader/interpreter: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele 46c6973d2b pica/shader: extend UnitState for GS
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
wwylele 686fb3e78c gl_shader_gen: don't call SampleTexture when bump map is not used 2017-08-11 18:35:00 +03:00
wwylele 945f9a1b04 SwRasterizer/Lighting: implement spot light 2017-08-11 01:19:10 +03:00
wwylele 14ee32c46a SwRasterizer/Lighting: implement geometric factor 2017-08-11 01:18:43 +03:00
wwylele 5d9d42f0d0 SwRasterizer/Lighting: use make_tuple instead of constructor
implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
2017-08-10 12:19:58 +03:00
wwylele db309b2423 pica/regs: layout geometry shader configuration regs
All the register meanings are derived from ctrulib (3dbrew is outdated for most of them)
2017-08-10 01:53:08 +03:00
Weiyi Wang 792dee47a7 Merge pull request #2822 from wwylele/sw_lighting-2
Implement fragment lighting in the sw renderer (take 2)
2017-08-09 18:54:29 +03:00
wwylele baa24f4ea9 pica: upload shared shader code to both unit 2017-08-07 10:30:05 +03:00
wwylele 2252a63f80 SwRasterizer/Lighting: shorten file name 2017-08-03 13:51:22 +03:00
wwylele eda28266fb SwRasterizer/Lighting: move to its own file 2017-08-02 22:20:40 +03:00
wwylele 48b4105871 SwRasterizer/Lighting: reduce confusion 2017-08-02 22:07:15 +03:00
wwylele c59ed47608 SwRasterizer/Lighting: move quaternion normalization to the caller 2017-08-02 22:05:53 +03:00
wwylele c89f804a01 pica/shader_interpreter: fix off-by-one in LOOP 2017-07-27 13:48:27 +03:00
Sebastian Valle c6a2e519ef Merge pull request #2816 from wwylele/proctex-lutlutlut
gl_rasterizer: use texture buffer for proctex LUT
2017-07-22 23:03:48 -05:00
Sebastian Valle e646bd902d Merge pull request #2834 from wwylele/depth-enable-fix
gl_rasterizer_cache: fix using_depth_fb
2017-07-22 23:02:59 -05:00
bunnei df8b9863f9 telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
wwylele 4feff63ffa SwRasterizer/Lighting: dist atten lut input need to be clamp 2017-07-11 22:19:00 +03:00
wwylele 56e5425e59 SwRasterizer/Lighting: unify float suffix 2017-07-11 22:15:35 +03:00
wwylele e415558a4f SwRasterizer/Lighting: get rid of nested return 2017-07-11 22:15:35 +03:00
wwylele c6d1472513 SwRasterizer/Lighting: refactor GetLutValue into a function.
merging similar pattern. Also makes the code more similar to the gl one
2017-07-11 22:15:35 +03:00
wwylele f13cf506e0 SwRasterizer: only interpolate quat and view when lighting is enabled 2017-07-11 21:35:57 +03:00
wwylele efc655aec0 SwRasterizer/Lighting: pass lighting state as parameter 2017-07-11 20:06:26 +03:00
Subv 9906feefbd SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body. 2017-07-11 19:39:15 +03:00
Subv 7526af5e52 SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function. 2017-07-11 19:39:15 +03:00
Subv b8229a7684 SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors. 2017-07-11 19:39:15 +03:00
Subv 7bc467e872 SwRasterizer/Lighting: Do not use global state in LookupLightingLut. 2017-07-11 19:39:15 +03:00
Subv 37ac2b6657 SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale. 2017-07-11 19:39:15 +03:00
Subv 6250f52e93 SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop. 2017-07-11 19:39:15 +03:00
Subv 2d69a9b8bf SwRasterizer: Run clang-format 2017-07-11 19:39:15 +03:00
Subv 73566ff7a9 SwRasterizer: Flip the vertex quaternions before clipping (if necessary). 2017-07-11 19:39:15 +03:00
Subv 2a75837bc3 SwRasterizer: Corrected the light LUT lookups. 2017-07-11 19:39:15 +03:00
Subv f2d4d5c219 SwRasterizer: Corrected the light LUT lookups. 2017-07-11 19:39:15 +03:00
Subv 80b6fc592e SwRasterizer: Fixed the lighting lut lookup function. 2017-07-11 19:39:15 +03:00
Subv 10b0bea060 SwRasterizer: Calculate fresnel for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv 46b8c8e1da SwRasterizer: Calculate specular_1 for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv be25e78b07 SwRasterizer: Calculate specular_0 for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv b2f472a2b1 SwRasterizer: Implement primary fragment color. 2017-07-11 19:39:15 +03:00
wwylele 8482933db8 gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
wwylele 8978ecb09c gl_rasterizer: use texture buffer for fog LUT 2017-06-22 20:41:00 +03:00
wwylele f1e377f57e gl_rasterizer: create the texture before applying the state
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele 457659fe01 gl_state: reset 1d textures 2017-06-21 23:13:06 +03:00
wwylele 42f7ca7412 gl_rasterizer: fix glGetUniformLocation type 2017-06-21 23:13:06 +03:00
wwylele be9e952bdc gl_rasterizer: manage texture ids in one place 2017-06-21 23:13:06 +03:00
wwylele ab60414122 gl_rasterizer/lighting: fix LUT interpolation 2017-06-21 23:13:06 +03:00
Yuri Kunde Schlesner d0888f8548 Merge pull request #2776 from wwylele/geo-factor
Fragment lighting: implement geometric factor
2017-06-18 14:18:48 -07:00
wwylele 5a454173a8 gl_rasterizer/lighting: use the formula from the paper for germetic factor 2017-06-18 10:29:02 +03:00
Yuri Kunde Schlesner f6715f98f5 Stop using reserved operator names (and/or/xor) with Xbyak
Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
wwylele 7052d43a67 gl_rasterizer/lighting: implement geometric factor 2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner da1bec121a Merge pull request #2762 from wwylele/light-cp-tangent
Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner 5fe5ccac42 Merge pull request #2743 from wwylele/wrap-fix
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner 791cd14c8d Merge pull request #2767 from yuriks/quaternion-flip-comment
OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele 972548e3ee gl_rasterizer/lighting: Implement tangent mapping 2017-06-11 21:30:53 +03:00
wwylele 40b7d0bf3f gl_rasterizer/lighting: implement lut input 5 (CP) 2017-06-11 21:30:53 +03:00
Sebastian Valle 39c7c1f580 Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
wwylele b3b9468573 gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false 2017-06-10 15:10:34 +03:00
Yuri Kunde Schlesner ba01a8302a OpenGL: Update comment on AreQuaternionsOpposite with new information
While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele 28d1e73d2f pica/rasterizer: implement/stub texture wrap mode 4-7 2017-06-04 09:47:25 +03:00
bunnei 54ea95cca7 Merge pull request #2721 from wwylele/texture-cube
swrasterizer: implemented TextureCube
2017-05-30 10:21:05 -04:00
wwylele 10906dceec gl_rasterizer: implement spot light 2017-05-30 10:54:58 +03:00
wwylele 686cbf3ac6 gl_rasterizer: sync spot light status 2017-05-30 10:54:58 +03:00
wwylele b5addf8fb8 pica: prepare registers for spotlight 2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner a4f88c7d7c Merge pull request #2734 from yuriks/cmake-imported-libs
CMake: Use CMake target properties for all libraries
2017-05-29 15:12:21 -07:00
wwylele 0b9bb082c3 swrasterizer: implement TextureCube 2017-05-29 22:28:48 +03:00
wwylele 077cc683e5 pica: add registers for texture cube 2017-05-29 22:03:08 +03:00
Yuri Kunde Schlesner 3df85a103a Merge pull request #2729 from yuriks/quaternion-fix
OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner d736cca848 CMake: Create INTERFACE targets for microprofile and nihstro 2017-05-27 22:34:52 -07:00
Yuri Kunde Schlesner 4660bc1c78 CMake: Use IMPORTED target for libpng 2017-05-27 20:44:51 -07:00
Yuri Kunde Schlesner 7b81903756 CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.

Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner eb10f25025 Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner 6665557ff7 OpenGL: Remove unused RendererOpenGL fields 2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner 669ef82aee OpenGL: Improve accuracy of quaternion interpolation
Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele 90c8d09098 gl_shader: refactor texture sampler into its own function 2017-05-27 01:56:22 +03:00
Yuri Kunde Schlesner bae3799bd5 Merge pull request #2697 from wwylele/proctex
Implemented Procedural Texture (Texture Unit 3)
2017-05-24 21:37:42 -07:00
wwylele 36526c63ef swrasterizer: add missing tc0_w and fragment lighting attribute processing 2017-05-21 09:09:15 +03:00
wwylele 4d62e75fb2 gl_rasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
wwylele ade45b5b99 pica/swrasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
wwylele 393fee10a2 pica: use correct register value for shader bool_uniforms
variable value is not masked. the masked and combined register value should be used instead
2017-05-17 22:14:09 +03:00
Yuri Kunde Schlesner 8d558777a6 Merge pull request #2703 from wwylele/pica-reg-revise
pica: correct bit field length for some registers
2017-05-16 10:00:37 -07:00
wwylele 86ee1f6101 pica: correct bit field length for some registers 2017-05-16 19:24:06 +03:00
Jannik Vogel ba722be2ac Pica: Write GS registers
This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
2017-05-12 16:22:37 +02:00
Jannik Vogel 3fd3775d35 Pica: Write shader registers in functions
The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
2017-05-12 16:22:37 +02:00
Jannik Vogel 925724c990 Pica: Set program code / swizzle data limit to 4096
One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.

The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```

New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
2017-05-11 15:01:27 +02:00
wwylele 039b293092 pica: shader_dirty if texture2 coord changed 2017-05-05 15:35:17 +03:00
wwylele 0f664ef89d pica: use correct coordinates for texture 2 2017-05-03 22:12:46 +03:00
bunnei ea53d6085a Merge pull request #2671 from wwylele/dot3-rgba
rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-21 17:03:22 -04:00
wwylele 2c2e872b31 gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware 2017-04-20 22:56:07 +03:00
wwylele b624a95205 rasterizer: implement combiner operation 7 (Dot3_RGBA) 2017-04-19 23:48:10 +03:00
Yuri Kunde Schlesner 52a4489d65 OpenGL: Pass Pica regs via parameter 2017-04-17 10:34:45 -07:00
Yuri Kunde Schlesner a6fd4533f6 OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Also move the implementation of CurrentConfig to the cpp file.
2017-04-16 21:49:32 -07:00
Yuri Kunde Schlesner 40e28f6217 OpenGL: Move Attributes enum to a more appropriate file 2017-04-16 20:47:04 -07:00
Jannik Vogel 1b397c77fa Pica/Regs: Correct bit width for blend-equations 2017-04-08 18:33:17 +02:00
wwylele e02c4b7195 Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
Mat M 0cb52ee74a Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner fb1979d7e2 Core: Re-write frame limiter
Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.

The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner b285c2a4ed Core: Make PerfStats internally locked
More ergonomic to use and will be required for upcoming changes.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner 3b4e400333 Remove built-in (non-Microprofile) profiler 2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner c75ae6c585 Add performance statistics to status bar 2017-02-26 17:22:03 -08:00
Jannik Vogel e594e63bb5 OpenGL: Check if uniform block exists before updating it (#2581) 2017-02-18 11:46:26 -08:00
Weiyi Wang e085e6a768 video_core: remove #pragma once in cpp file (#2570) 2017-02-15 00:16:50 -08:00
Yuri Kunde Schlesner 426fda1d52 SWRasterizer: Move more framebuffer functions to file 2017-02-12 18:13:04 -08:00
Yuri Kunde Schlesner 1683cb0ec9 SWRasterizer: Move texturing functions to their own file 2017-02-12 18:12:37 -08:00
Yuri Kunde Schlesner f9026e8a7a SWRasterizer: Convert large no-capture lambdas to standalone functions 2017-02-12 18:11:05 -08:00
Yuri Kunde Schlesner e1ad7d69b9 SWRasterizer: Move framebuffer operation functions to their own file 2017-02-12 18:11:03 -08:00
Yuri Kunde Schlesner e24717bca0 VideoCore: Move software rasterizer files to sub-directory 2017-02-12 18:08:11 -08:00
Yuri Kunde Schlesner e10b11a5d0 video_core/shader: Document sanitized MUL operation 2017-02-12 13:29:14 -08:00
Yuri Kunde Schlesner 443bb3d522 Merge pull request #2550 from yuriks/pica-refactor2
Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Yuri Kunde Schlesner e2fa1ca5e1 video_core: Fix benign out-of-bounds indexing of array (#2553)
The resulting pointer wasn't written to unless the index was verified as
valid, but that's still UB and triggered debug checks in MSVC.

Reported by garrettboast on IRC
2017-02-10 20:51:09 -08:00
Yuri Kunde Schlesner 553e672777 VideoCore: Split u64 Pica reg unions into 2 separate u32 unions
This eliminates UB when aliasing it with the array of u32 regs, and
is compatible with non-LE architectures.
2017-02-09 00:04:25 -08:00
Yuri Kunde Schlesner bfb1531352 VideoCore: Force enum sizes to u32 in LightingRegs
All enums that are used with BitField must have their type forced to u32
to ensure correctness.
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner af65e1c0a0 OpenGL: Remove unused duplicate of IsPassThroughTevStage
This copy was left behind when the shader generation code was moved to a
separate file.
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner 60fc0b086f VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner f241bb72f5 Pica/Regs: Use binary search to look up reg names
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner 602f57da38 VideoCore: Use union to index into Regs struct
Also remove some unused members.
2017-02-08 22:13:25 -08:00
Yuri Kunde Schlesner 2889372e47 Merge pull request #2482 from yuriks/pica-refactor
Split up monolithic Regs struct
2017-02-08 22:07:34 -08:00
Lectem f146a6d45a Use std::array<u8,2> instead of u8[2] to fix MSVC build 2017-02-05 14:55:51 +01:00
Yuri Kunde Schlesner 5759d94b5c VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner f7c7f422c6 VideoCore: Split shader regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner 8fca90b5d5 VideoCore: Split geometry pipeline regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner f443c7e5b0 VideoCore: Split lighting regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner 23713d5dee VideoCore: Split framebuffer regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner 9017093f58 VideoCore: Split texturing regs from Regs struct 2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner 000e78144c VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner 97e06b0a0d Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner c74787a11c Pica/Texture: Move part of ETC1 decoding to new file and cleanups 2017-02-04 12:33:28 -08:00
Yuri Kunde Schlesner 09a750e866 Pica/Texture: Simplify/cleanup texture tile addressing 2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner a1c9ac7845 VideoCore: Move LookupTexture out of debug_utils.h 2017-02-04 12:31:40 -08:00
wwylele 6dc1d6e568 ShaderJIT: add 16 dummy bytes at the bottom of the stack 2017-02-03 14:53:38 +02:00
Weiyi Wang 0b9c59ff22 Common/x64: remove legacy emitter and abi (#2504)
These are not used any more since we moved shader JIT to xbyak.
2017-01-31 01:06:42 -08:00
Merry f7e96dc068 shader_jit_x64_compiler: esi and edi should be persistent (#2500) 2017-01-31 00:38:31 -08:00
Yuri Kunde Schlesner 37a4ea046d VideoCore: Make PrimitiveAssembler const-correct 2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner dcdffabfe6 VideoCore: Extract swrast-specific data from OutputVertex 2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner 8ed9f9d49f VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner 92bf5c88e6 VideoCore: Split shader output writing from semantic loading 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner 335df895b9 VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner fccb28d2e9 VideoCore: Use correct register for immediate mode attribute count 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner ab6954e942 VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner bbc7844021 VideoCore: Change misleading register names
A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Kloen eee37b857b video_core: gl_rasterizer_cache.cpp removed unused type alias 2017-01-30 05:18:28 +01:00
Kloen 6a3a3964b0 video_core: gl_rasterizer.cpp removed unused type alias 2017-01-30 05:16:48 +01:00
Kloen 4652d70572 video_core: silence unused-local-typedef boost related warning on GCC 2017-01-29 21:24:24 +01:00
Yuri Kunde Schlesner 0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner 0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner 6fa3687afc Shader: Remove OutputRegisters struct 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner 9ea5eacf91 Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00