Subv
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f85cff0f48
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GPU: Allow using R16F as a render target format.
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2018-07-26 08:52:21 -05:00 |
Unknown
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4672a01cbf
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Implement R16_G16
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
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2018-07-26 02:01:29 +02:00 |
bunnei
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0686183c3e
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Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
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2018-07-25 07:37:00 -07:00 |
Subv
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daf2504d31
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GPU: Implemented the Z32_S8_X24 depth buffer format.
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2018-07-24 20:41:40 -05:00 |
Subv
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4f574201ea
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GPU: Allow the usage of R8 as a render target format.
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2018-07-24 19:49:36 -05:00 |
bunnei
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a27c0099ed
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gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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2018-07-23 21:22:54 -04:00 |
bunnei
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bcc184acfa
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gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
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2018-07-23 21:22:44 -04:00 |
Lioncash
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863579736c
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gpu: Rename Get3DEngine() to Maxwell3D()
This makes it match its const qualified equivalent.
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2018-07-20 18:34:49 -04:00 |
bunnei
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c3dd456d51
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vi: Partially implement buffer crop parameters.
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2018-07-17 20:13:17 -04:00 |
Subv
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0f929762b3
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
Subv
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c0e2d52758
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GPU: Implemented the RGBA32_UINT rendertarget format.
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2018-06-30 14:23:13 -05:00 |
Subv
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987a170665
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GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
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2018-06-12 11:27:36 -05:00 |
bunnei
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9a85277d83
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Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
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2018-06-06 00:24:13 -04:00 |
Subv
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c531a92eda
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GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
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2018-06-05 21:57:16 -05:00 |
Subv
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8d70d1ea45
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GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
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2018-06-05 21:07:40 -05:00 |
Subv
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a6da2b93c1
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GPU: Added a function to retrieve the bytes per pixel of the render target formats.
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2018-04-25 11:55:29 -05:00 |
Subv
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a994446b6e
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GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
It doesn't belong in the PFIFO handler.
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2018-04-25 11:55:27 -05:00 |
bunnei
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3ed8a1cac7
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gpu: Add several framebuffer formats to RenderTargetFormat.
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2018-04-17 21:40:38 -04:00 |
bunnei
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666d53299c
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graphics_surface: Fix merge conflicts.
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2018-03-26 21:17:03 -04:00 |
bunnei
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94c70693f9
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maxwell: Add RenderTargetFormat enum.
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2018-03-26 21:16:49 -04:00 |
Subv
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39e60cfeb1
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Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
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2018-03-24 11:31:53 -05:00 |
Subv
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77fd0d47e7
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Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
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2018-03-24 11:31:49 -05:00 |
bunnei
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ec4e1a3685
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renderer_opengl: Better handling of framebuffer transform flags.
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2018-03-23 14:58:27 -04:00 |
bunnei
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bfe45774f1
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video_core: Move FramebufferInfo to FramebufferConfig in GPU.
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2018-03-22 21:04:30 -04:00 |
bunnei
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7c3a263839
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gpu: Expose Maxwell3D engine.
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2018-03-22 19:48:20 -04:00 |
Subv
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a64b936cbe
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GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
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2018-03-18 15:23:24 -05:00 |
Subv
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aa586fa268
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GPU: Store uploaded GPU macros and keep track of the number of method parameters.
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2018-03-18 11:51:46 -05:00 |
Subv
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7ac8657432
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GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
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2018-03-18 11:51:45 -05:00 |
Subv
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29feece4b8
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GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
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2018-03-16 20:32:44 -05:00 |
Subv
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ac61a7d1e6
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GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Only QueryMode::Write is supported at the moment.
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2018-02-12 12:34:41 -05:00 |
Subv
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6cddf9d88e
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Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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2018-02-11 23:44:12 -05:00 |