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896 Commits

Author SHA1 Message Date
Kelebek1 e02ee8e59d Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
Liam 0448eb6f0f ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Liam 1e24d02434 emit_spirv: fix incorrect use of descriptor index in image atomics 2023-09-22 00:39:09 -04:00
liamwhite eb4ddb2868
shader_recompiler: skip sampler for buffer textures (#11435) 2023-09-14 15:23:50 +02:00
liamwhite 5b8fdedf4d
Merge pull request #11436 from liamwhite/bad-format
shader_recompiler: always declare image format for image buffers
2023-09-10 13:40:47 -04:00
liamwhite 5e424d791b
Merge pull request #11434 from danilaml/fix-warnings
msvc: set warning level to /W4 globally
2023-09-06 09:12:58 -04:00
Danila Malyutin 785e480b62 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Liam ba4b65e4bc shader_recompiler: always declare image format for image buffers 2023-09-02 17:25:00 -04:00
liamwhite 76bddd3673
Merge pull request #11383 from FernandoS27/are-you-a-wabbit
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02 14:42:42 -04:00
Liam 9245b426e3 shader_recompiler: fix emulation of 3D textureGrad 2023-09-01 22:41:01 -04:00
Fernando Sahmkow 710ca3ca49 Shader Recompiler: Auto stub special registers and dump pipelines on exception. 2023-08-27 03:47:04 +02:00
Fernando Sahmkow c03f0b3c89 Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation 2023-08-18 22:17:02 -04:00
Kelebek1 dfb7fc8293 Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled
initialize env_ptrs
2023-08-03 15:30:27 +01:00
Liam dad0d076ee ssa_rewrite_pass: use proper maps 2023-07-23 11:38:01 -04:00
ameerj 405eae3734 shaders: Track local memory usage 2023-06-25 18:59:33 -04:00
ameerj b198339580 emit_glasm: Fix lmem size computation 2023-06-25 18:43:52 -04:00
Kelebek1 5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
Matías Locatti 42b2bc204f
Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
Liam 2f1e87dd83 shader_recompiler: translate f64 to f32 when unsupported on host 2023-06-10 12:38:49 -04:00
Liam 2bb7ea436d shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
bunnei ca4bf3844e video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise. 2023-06-03 00:05:58 -07:00
Billy Laws b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws 158a1896ec Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Liam 13d25063a1 shader_recompiler: fix copy-paste error 2023-05-26 00:36:12 -04:00
Kelebek1 e42b4a16b6 Fix Tears of the Kingdom flickering clouds and depths. 2023-05-11 19:25:24 +01:00
Kelebek1 b566c98258 Define SampleMask as an array 2023-04-30 18:37:37 +01:00
Wollnashorn 82b78cde73 shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
Liam 600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
ameerj 2ce5bb9bd6 buffer_cache: Add logic for non-NVN storage buffer tracking 2023-02-25 16:24:21 -05:00
liamwhite a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
ameerj 04139cb3ed glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08 19:34:39 -05:00
ameerj 4678f53463 shader_recompiler/value.h: Remove lingering references to S32 2023-02-04 00:13:47 -05:00
liamwhite a9a860a4f7
Merge pull request #9703 from ameerj/txq-ms
shaders: Fix TXQ with MSAA textures
2023-02-01 22:38:00 -05:00
Levi Behunin d5fc56db4b Move to Clang Format 15
Depends on https://github.com/yuzu-emu/build-environments/pull/69

clang-15 primary run
2023-01-29 17:49:42 -07:00
ameerj a63e17566a spirv: Fix TXQ with MSAA textures 2023-01-29 13:47:30 -05:00
ameerj a1d8306bfd emit_glasm_image: Fix TXQ with MSAA textures 2023-01-29 13:42:34 -05:00
ameerj 08feba2b56 emit_glsl_image: Implement TXQ with MSAA textures
Also fixes for texture buffers, which do not have mips eithers.
2023-01-29 13:31:47 -05:00
liamwhite 3aab574521
Merge pull request #9699 from ameerj/texture-pass-desc
texture_pass: Fix texture descriptors comparisons
2023-01-29 12:27:41 -05:00
liamwhite 149271923c
Merge pull request #9698 from ameerj/texture-pass-handle
texture_pass: Refactor texture handle retrieval
2023-01-29 12:27:33 -05:00
liamwhite 208e635f37
Merge pull request #9694 from ameerj/txq-mips
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
ameerj 0d820f2dab texture_pass: Fix texture descriptors comparisons 2023-01-28 21:23:52 -05:00
ameerj 9bb429999e texture_pass: Refactor texture handle retrieval 2023-01-28 21:11:38 -05:00
bunnei 40e7d78179
Merge pull request #9687 from ameerj/ogl-shader-ms
glasm, glsl: Implement multisampled Image Fetch
2023-01-28 16:32:11 -08:00
bunnei 159aab9a97
Merge pull request #9682 from ameerj/shader-s32
shader_recompiler: Remove S32 IR type
2023-01-28 14:00:11 -08:00
ameerj 2c2e019a44 shader_recompiler: TXQ: Skip QueryLevels when possible 2023-01-28 16:25:18 -05:00
ameerj c0cedbae94 emit_glsl_image: Fix ImageFetch for MSAA textures 2023-01-28 14:39:27 -05:00
ameerj 0f795603fc glasm: Add MS sampler types 2023-01-27 02:09:18 -05:00
ameerj 5710e90150 glsl: Add MS sampler types 2023-01-27 02:09:17 -05:00