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Author SHA1 Message Date
bunnei 6053b95552 video_core: gpu: Implement WaitFence and IncrementSyncPoint. 2020-11-01 01:52:37 -07:00
bunnei 98f68d06f1
Merge pull request #4853 from ReinUsesLisp/fcmp-imm
shader/arithmetic: Implement FCMP immediate + register variant
2020-10-31 01:25:02 -07:00
Lioncash 12eeffcb7c vp9: Be explicit with copy and move operators
It's deprecated in the language to autogenerate these if the destructor
for a type is specified, so we can explicitly specify how we want these
to be generated.
2020-10-29 22:57:35 -04:00
Lioncash 0d713cf8eb vp9: Mark functions with [[nodiscard]] where applicable
Prevents values from mistakenly being discarded in cases where it's a
bug to do so.
2020-10-29 22:57:32 -04:00
Lioncash badea3b301 vp9: Provide a default initializer for "hidden" member
The API of VP9 exposes a WasFrameHidden() function which accesses this
member. Given the constructor previously didn't initialize this member,
it's a potential vector for an uninitialized read.

Instead, we can initialize this to a deterministic value to prevent that
from occurring.
2020-10-29 22:35:55 -04:00
Lioncash f8543249f0 vp9: Make some member functions internally linked
These helper functions don't directly modify any member state and can be
hidden from view.
2020-10-29 22:34:46 -04:00
Lioncash 5553bd3ba2 General: Resolve a few missing initializer warnings
Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
bunnei ef29bf4515
Merge pull request #4837 from lioncash/nvdec-2
nvdec: Minor tidying up
2020-10-29 12:28:07 -07:00
ameerj 3620206136 async_shaders: Increase Async worker thread count for 8+ thread cpus
Adds 1 async worker thread for every 2 available threads above 8
2020-10-29 14:16:45 -04:00
bunnei c6d001c94f
Merge pull request #4838 from lioncash/syncmgr
sync_manager: Amend parameter order of calls to SyncptIncr constructor
2020-10-28 22:49:22 -07:00
bunnei 94eca09cf6 video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand. 2020-10-28 16:47:08 -07:00
ReinUsesLisp 657771bdcb shader: Partially implement texture cube array shadow
This implements texture cube arrays with shadow comparisons but doesn't
fix the asserts related to it.

Fixes out of bounds reads on swizzle constructors and makes them use
bounds checked ::at instead of the unsafe operator[].
2020-10-28 17:12:40 -03:00
ReinUsesLisp 44b552be71 shader/arithmetic: Implement FCMP immediate + register variant
Trivially add the encoding for this.
2020-10-28 17:05:41 -03:00
LC 978e7897a3
Merge pull request #4848 from ReinUsesLisp/type-limits
video_core: Enforce -Werror=type-limits
2020-10-28 03:16:10 -04:00
ReinUsesLisp 79da90cea8 video_core: Enforce -Wredundant-move and -Wpessimizing-move
Silence three warnings and make them errors to avoid introducing more in the future.
2020-10-28 02:44:50 -03:00
ReinUsesLisp 4a451e5849 video_core: Enforce -Werror=type-limits
Silences one warning and avoids introducing more in the future.
2020-10-28 02:37:47 -03:00
Lioncash 047e77e2f0 sync_manager: Amend parameter order of calls to SyncptIncr constructor
Corrects some cases where the arguments would be incorrectly swapped.
2020-10-27 03:22:57 -04:00
Lioncash cce14b4cd7 h264: Make WriteUe take a u32
Enforces the type of the desired value in calling code.
2020-10-27 03:21:53 -04:00
Lioncash 6291975731 vp9: std::move buffer within ComposeFrameHeader()
We can move the buffer here to avoid a heap reallocation
2020-10-27 02:27:31 -04:00
Lioncash 00decfbb07 vp9: Remove dead code 2020-10-27 02:26:17 -04:00
Lioncash 111802bbbb vp9: Join declarations with assignments 2020-10-27 02:26:03 -04:00
Lioncash 3b5d5fa86f vp9: Remove pessimizing moves
The move will already occur without std::move.
2020-10-27 02:21:40 -04:00
Lioncash dcc26c54a5 vp9: Resolve variable shadowing 2020-10-27 02:20:17 -04:00
Lioncash c04203b786 nvdec: Tidy up header includes
Prevents a few unnecessary inclusions.
2020-10-27 02:16:42 -04:00
ameerj eb67a45ca8 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei 3e46934442
Merge pull request #4706 from ReinUsesLisp/cmake-host-shaders
video_core: Fix instances where msbuild always regenerated host shaders
2020-10-23 10:01:16 -07:00
Lioncash 678d012c2c video_core: Conditially activate relevant compiler warnings
These compiler flags aren't shared with clang, so specifying these flags
unconditionally can lead to a bit of warning spam.

While we're in the area, we can also enable -Wunused-but-set-parameter
given this is almost always a bug.
2020-10-20 20:28:25 -04:00
ReinUsesLisp f21a189148 gl_arb_decompiler: Implement robust buffer operations
This emulates the behavior we get on GLSL with regular SSBOs with a
pointer + length pair. It aims to be consistent with the crashes we
might get.

Out of bounds stores are ignored. Atomics are ignored and return zero.
Reads return zero.
2020-10-20 03:34:32 -03:00
bunnei f1ead11df7
Merge pull request #4204 from ReinUsesLisp/vulkan-1.0
renderer_vulkan: Create and properly use Vulkan 1.0 instances when 1.1 is not available
2020-10-19 14:18:54 -07:00
bunnei 743fe1aea3
Merge pull request #4782 from ReinUsesLisp/remove-dyn-primitive
vk_graphics_pipeline: Manage primitive topology as fixed state
2020-10-17 22:14:17 -07:00
bunnei d47ac3ce09
Merge pull request #4772 from goldenx86/block-rdna
vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
2020-10-14 17:51:39 -07:00
ReinUsesLisp e4e0abc418 vk_graphics_pipeline: Manage primitive topology as fixed state
Vulkan has requirements for primitive topologies that don't play nicely
with yuzu's. Since it's only 4 bits, we can move it to fixed state
without changing the size of the pipeline key.

- Fixes a regression on recent Nvidia drivers on Fire Emblem: Three
  Houses.
2020-10-13 04:08:33 -03:00
bunnei 4c348f4069
Merge pull request #4766 from ReinUsesLisp/tmml-cube
shader/texture: Implement CUBE texture type for TMML and fix arrays
2020-10-12 12:53:57 -07:00
ReinUsesLisp e1600b0962 video_core: Enforce -Wclass-memaccess 2020-10-09 16:46:11 -03:00
LC 61b246a3a9
Merge pull request #4771 from ReinUsesLisp/warn-unused-var
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
2020-10-08 21:10:31 -04:00
goldenx86 0120e5b1d9 vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
RDNA devices seem to crash when using VK_EXT_extended_dynamic_state in
the latest 20.9.2 proprietary Windows drivers. As a workaround, for now
we block device names corresponding to current RDNA released products.
2020-10-08 21:27:49 -03:00
ReinUsesLisp dffaffaac1 shader/texture: Implement CUBE texture type for TMML and fix arrays
TMML takes an array argument that has no known meaning, this one appears
as the first component in gpr8 followed by s, t and r. Skip this
component when arrays are being used. Also implement CUBE texture types.

- Used by Pikmin 3: Deluxe Demo.
2020-10-07 23:17:46 -03:00
ReinUsesLisp cd3e959f23 renderer_vulkan/wrapper: Fix physical device sorting
The old code had a sort function that was invalid and it didn't work as
expected when the base vector had a different order (e.g. renderdoc was
attached).

This sorts devices as expected and fixes a debug assert on MSVC.
2020-10-07 17:13:22 -03:00
ReinUsesLisp 2a24b1c973 video_core: Enforce -Wunused-variable and -Wunused-but-set-variable 2020-10-02 21:19:35 -03:00
Matías Locatti d7843b8ef2
Remove ext_extended_dynamic_state blacklist
Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
2020-09-30 03:13:38 -03:00
Rodrigo Locatti e5a1e0a76d
Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
2020-09-26 23:52:49 +00:00
bunnei 442096298e
Merge pull request #4703 from lioncash/desig7
shader/registry: Make use of designated initializers where applicable
2020-09-26 15:23:15 -07:00
lat9nq ca26fd0f42 vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
2020-09-25 17:42:59 -04:00
Lioncash 940d85241b vk_command_pool: Move definition of Pool into the cpp file
Allows the implementation details to be changed without recompiling any
files that include this header.
2020-09-25 00:15:52 -04:00
Lioncash 4ed4bba305 vk_command_pool: Make use of override on destructor 2020-09-25 00:14:10 -04:00
Lioncash e0f2db4376 vk_command_pool: Add missing header guard 2020-09-25 00:12:45 -04:00
bunnei 2634e3c6eb
Merge pull request #4711 from lioncash/move5
arithmetic_integer_immediate: Make use of std::move where applicable
2020-09-24 21:02:42 -07:00
Lioncash e3a615a616 arithmetic_integer_immediate: Make use of std::move where applicable
Same behavior, minus any redundant atomic reference count increments and
decrements.
2020-09-24 13:28:45 -04:00
ReinUsesLisp 67af0323f0 video_core: Fix instances where msbuild always regenerated host shaders
When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
2020-09-23 22:27:17 -03:00
bunnei d66b897a6d
Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-23 18:24:27 -07:00
Lioncash 77532ebde3 shader/registry: Silence a -Wshadow warning 2020-09-23 15:10:25 -04:00
Lioncash cd6f4f7eed shader/registry: Remove unnecessary namespace qualifiers
Using statements already make these unnecessary.
2020-09-23 15:08:34 -04:00
Lioncash ffeb4ef83e shader/registry: Make use of designated initializers where applicable
Same behavior, less repetition.
2020-09-23 15:06:25 -04:00
Lioncash 0dc6967ff1 control_flow: emplace elements in place within TryQuery()
Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
2020-09-22 22:54:36 -04:00
Lioncash fcd0145eb5 control_flow: Make use of std::move in InsertBranch()
Avoids unnecessary atomic increments and decrements.
2020-09-22 22:48:09 -04:00
Lioncash ff45c39578 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
ReinUsesLisp 7003090187 renderer_opengl: Remove emulated mailbox presentation
Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
ReinUsesLisp 4f5bbe56ba vk_query_cache: Hack counter destructor to avoid reserving queries
This is a hack to destroy all HostCounter instances before the base
class destructor is called. The query cache should be redesigned to have
a proper ownership model instead of using shared pointers.

For now, destroy the host counter hierarchy from the derived class
destructor.
2020-09-19 01:47:29 -03:00
ReinUsesLisp 58b0ae84b5 renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
This reworks how host<->device synchronization works on the Vulkan
backend. Instead of "protecting" resources with a fence and signalling
these as free when the fence is known to be signalled by the host GPU,
use timeline semaphores.

Vulkan timeline semaphores allow use to work on a subset of D3D12
fences. As far as we are concerned, timeline semaphores are a value set
by the host or the device that can be waited by either of them.

Taking advantange of this, we can have a monolithically increasing
atomic value for each submission to the graphics queue. Instead of
protecting resources with a fence, we simply store the current logical
tick (the atomic value stored in CPU memory). When we want to know if a
resource is free, it can be compared to the current GPU tick.

This greatly simplifies resource management code and the free status of
resources should have less false negatives.

To workaround bugs in validation layers, when these are attached there's
a thread waiting for timeline semaphores.
2020-09-19 01:46:37 -03:00
Lioncash 91bca9eb0b fermi_2d: Make use of designated initializers
Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
Rodrigo Locatti 31461589c5
Merge pull request #4672 from lioncash/narrowing
decoder/texture: Eliminate narrowing conversion in GetTldCode()
2020-09-17 21:17:54 +00:00
Lioncash 4944d48ee8 decode/image: Eliminate switch fallthrough in DecodeImage()
Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
2020-09-17 15:12:18 -04:00
Lioncash ffc66f089d decoder/texture: Eliminate narrowing conversion in GetTldCode()
The assignment was previously truncating a u64 value to a bool.
2020-09-17 15:04:17 -04:00
ReinUsesLisp eb914b6c50 video_core: Enforce -Werror=switch
This forces us to fix all -Wswitch warnings in video_core.
2020-09-16 17:48:01 -03:00
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
bunnei 94a25b75a0
Merge pull request #4611 from lioncash/xbyak2
externals: Update Xbyak to 5.96
2020-09-03 20:24:27 -04:00
bunnei 39319f09d8
Merge pull request #4575 from lioncash/async
async_shaders: Mark getters as const member functions
2020-09-03 11:34:30 -04:00
ReinUsesLisp c573920c01 vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_state
'driver_id' can only be known on Vulkan 1.1 after creating a logical
device. Move the driver id check to disable
VK_EXT_extended_dynamic_state after the logical device is successfully
initialized.

The Vulkan device will have the extension enabled but it will not be
used.
2020-08-30 20:22:48 -03:00
Lioncash a5dcccfdd2 externals: Update Xbyak to 5.96
I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.

This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
ReinUsesLisp fe90c4fd7b vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
2020-08-28 19:14:57 -03:00
bunnei 9864da7d43
Merge pull request #4524 from lioncash/memory-log
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
2020-08-27 00:16:10 -04:00
bunnei 1bb8c27a70
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
video_core/host_shaders: Add CMake integration for string shaders
2020-08-26 22:57:39 -04:00
bunnei 1e2a92918b
Merge pull request #4555 from ReinUsesLisp/fix-primitive-topology
vk_state_tracker: Fix primitive topology
2020-08-26 22:19:52 -04:00
Lioncash 7b50c48df7 memory_manager: Make use of [[nodiscard]] in the interface 2020-08-26 20:15:03 -04:00
Lioncash d12d59f62a memory_manager: Make operator+ const qualified
This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
bunnei 902bf6d37d
Merge pull request #4574 from lioncash/const-fn
memory_manager: Mark IsGranularRange() as a const member function
2020-08-25 11:24:13 -04:00
bunnei bb752df736
Merge pull request #4542 from ReinUsesLisp/gpu-init-base
video_core: Initialize renderer with a GPU
2020-08-24 22:56:11 -04:00
Lioncash bafef3d1c9 async_shaders: Mark getters as const member functions
While we're at it, we can also mark them as nodiscard.
2020-08-24 01:15:50 -04:00
Lioncash 5bce81c3d6 memory_manager: Mark IsGranularRange() as a const member function
This doesn't modify internal member state, so it can be marked as const.
2020-08-24 00:37:57 -04:00
Lioncash bae4e6c2f5 gl_texture_cache: Take std::string by reference in DecorateViewName()
LabelGLObject takes a string_view, so we don't need to make copies of
the std::string.
2020-08-23 23:36:33 -04:00
Lioncash f3bb52c0a9 video_core/fence_manager: Remove unnecessary includes
Avoids pulling in unnecessary things that can cause rebuilds when they
aren't required.
2020-08-23 21:44:50 -04:00
ReinUsesLisp 91df2beee3 video_core/host_shaders: Add CMake integration for string shaders
Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.

This allows editting GLSL in its own files without having to maintain
them in source files.

For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
2020-08-23 21:37:20 -03:00
ReinUsesLisp 0eaf7e1daa gl_shader_util: Use std::string_view instead of star pointer
This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
2020-08-23 21:23:54 -03:00
ReinUsesLisp da53bcee60 video_core: Initialize renderer with a GPU
Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
2020-08-22 01:51:45 -03:00
bunnei baff9ffcac
Merge pull request #4521 from lioncash/optionalcache
gl_shader_disk_cache: Make use of std::nullopt where applicable
2020-08-21 23:56:55 -04:00
bunnei 53fbf8e206
Merge pull request #4523 from lioncash/self-assign
macro-interpreter: Resolve -Wself-assign-field warning
2020-08-21 18:25:53 -04:00
ReinUsesLisp aed6011d7c vk_state_tracker: Fix primitive topology
State track the current primitive topology with a regular comparison
instead of using dirty flags.

This fixes a bug in dirty flags for this particular state and it also
avoids unnecessary state changes as this property is stored in a
frequently changed bit field.
2020-08-20 23:07:30 -03:00
ReinUsesLisp c5a78f4480 vk_device: Use Vulkan 1.0 properly
Enable the required capabilities to use Vulkan 1.0 without validation
errors and disable those that are not compatible with it.
2020-08-20 16:55:22 -03:00
ReinUsesLisp 29a0ca2391 renderer_vulkan: Create a Vulkan 1.0 instance when 1.1 is not available
This commit doesn't make yuzu compatible with Vulkan 1.0 yet, it only
creates an 1.0 instance.
2020-08-20 16:55:22 -03:00
bunnei 3ea3de4ecd
Merge pull request #4546 from lioncash/telemetry
common/telemetry: Migrate namespace into the Common namespace
2020-08-20 14:29:13 -04:00
bunnei 2d2e235bcf
Merge pull request #4522 from lioncash/vulk-copy
vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
2020-08-18 19:31:35 -04:00
Lioncash f6bb905182 common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
bunnei 56c6a5def8
Merge pull request #4535 from lioncash/fileutil
common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
David cbaf1bc711
Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
David a91acd5365
Merge pull request #4520 from lioncash/pessimize
async_shaders: Resolve -Wpessimizing-move warning
2020-08-17 14:36:05 +10:00
ameerj fde8102a41 Remove unneeded newlines, optional Registry in shader params
Addressing feedback from Rodrigo
2020-08-16 16:33:21 -04:00
Ameer J f49ffdd648 Morph: Update worker allocation comment
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-08-16 12:02:22 -04:00
ameerj 1b829fbd7a move thread 1/4 count computation into allocate workers method 2020-08-16 12:02:22 -04:00
ameerj 31a76410e8 Address feedback, add shader compile notifier, update setting text 2020-08-16 12:02:22 -04:00
ameerj c02464f64e Vk Async Worker directly emplace in cache 2020-08-16 12:02:22 -04:00
ameerj 4539073ce1 Address feedback. Bruteforce delete duplicates 2020-08-16 12:02:22 -04:00
ameerj 6ac97405df Vk Async pipeline compilation 2020-08-16 12:02:22 -04:00
Lioncash c4ed791164 common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
bunnei db96034ea4
Merge pull request #4528 from lioncash/discard
common: Make use of [[nodiscard]] where applicable
2020-08-16 01:47:54 -04:00
bunnei 404362e1b0
Merge pull request #4519 from lioncash/semi
maxwell_3d: Resolve -Wextra-semi warning
2020-08-16 00:55:15 -04:00
Lioncash 1ee060ca0d common/compression: Roll back std::span changes
Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00
bunnei feb243b08d
Merge pull request #4416 from lioncash/span
lz4_compression/zstd_compression: Make use of std::span in interfaces
2020-08-15 00:53:11 -04:00
bunnei 2dace90346
Merge pull request #4453 from ReinUsesLisp/block-to-linear
textures/decoders: Fix block linear to pitch copies
2020-08-14 19:52:12 -04:00
Lioncash dcc5562cd5 shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
We need to provide a message for this variant of the macro, so we can
simply log out the type being used.
2020-08-14 08:38:37 -04:00
Lioncash 34ec64233a macro-interpreter: Resolve -Wself-assign-field warning
This was assigning the field to itself, which is a no-op. The size
doesn't change between its initial assignment and this one, so this is a
safe change to make.
2020-08-14 08:26:50 -04:00
Lioncash 167d36ec3c vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
Given this is implicitly creating a std::optional, we can move the
vector into it.
2020-08-14 08:23:49 -04:00
Lioncash c8135b3c18 gl_shader_disk_cache: Make use of std::nullopt where applicable
Allows the compiler to avoid unnecessarily zeroing out the internal
buffer of std::optional on some implementations.
2020-08-14 08:20:44 -04:00
Lioncash 6b13d08822 async_shaders: Resolve -Wpessimizing-move warning
Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
2020-08-14 08:16:50 -04:00
Lioncash 83d8bf9af9 maxwell_3d: Resolve -Wextra-semi warning
Semicolons after a function definition aren't necessary.
2020-08-14 08:13:41 -04:00
bunnei a9de967fa3
Merge pull request #4514 from Morph1984/worker-alloc
gl_shader_cache: Use std::max() for determining num_workers
2020-08-13 17:06:57 -04:00
Lioncash b724a4d90c General: Tidy up clang-format warnings part 2 2020-08-13 14:19:08 -04:00
Morph e0ff98dd34 gl_shader_cache: Use std::max() for determining num_workers
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
ReinUsesLisp f00641459e textures/decoders: Fix block linear to pitch copies
There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.

The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.

- Fixes level thumbnails in Super Mario Maker 2.
2020-08-10 20:45:03 -03:00
bunnei 5429ea0e69
Merge pull request #4389 from ogniK5377/redundant-format-type
video_core: Remove redundant pixel format type
2020-08-07 09:33:58 -04:00
bunnei f11628b9b7
Merge pull request #4430 from bunnei/new-gpu-vmm
hle: nvdrv: Rewrite of GPU memory management.
2020-08-04 18:44:26 -04:00
bunnei efd1b57d03
Merge pull request #4445 from Morph1984/async-threads
renderer_opengl: Use 1/4 of all threads for async shader compilation
2020-08-04 18:43:42 -04:00
bunnei 0ae267bf77
Merge pull request #4469 from lioncash/missing
vk_texture_cache: Silence -Wmissing-field-initializer warnings
2020-08-04 06:59:51 -07:00
Lioncash 06809ad7bc vulkan: Silence more -Wmissing-field-initializer warnings 2020-08-03 12:28:57 -04:00
Lioncash b249e4e0ce yuzu: Resolve C++20 deprecation warnings related to lambda captures
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
David 0c262f8ac2
Merge pull request #4392 from lioncash/guard
compatible_formats: Add missing header guard
2020-07-31 01:08:56 +10:00
bunnei 4c0f6f1bc8
Merge pull request #4396 from lioncash/comma
surface_params: Replace questionable usages of the comma operator with semicolons
2020-07-29 19:55:44 -04:00
Morph e8f22730d1 renderer_opengl: Use 1/4 of all threads for async shader compilation 2020-07-28 05:08:27 -04:00
bunnei 6b35317ff3
Merge pull request #4419 from lioncash/initializer
vulkan: Resolve -Wmissing-field-initializer warnings
2020-07-27 15:52:03 -07:00
Billy Laws f490b4545d
video_core/gpu: Correct the size of the puller registers
The puller register array is made up of u32s however the `NUM_REGS` value is the size in bytes, so switch it to avoid making the struct unnecessary large. Also fix a small typo in a comment.
2020-07-26 22:26:29 +01:00
bunnei 05def61398 hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
Lioncash 80eedff9e1 vulkan: Resolve -Wmissing-field-initializer warnings 2020-07-25 03:50:18 -04:00
Lioncash c5bdccfecb zstd_compression: Make use of std::span in interfaces
Allows condensing the data and size parameters into a single argument.
2020-07-25 03:11:56 -04:00
bunnei dc2d31b1b2
Merge pull request #4393 from lioncash/unused5
vk_rasterizer: Remove unused variable in Clear()
2020-07-24 20:33:58 -07:00
bunnei d488cb843e
Merge pull request #4388 from lioncash/written
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
2020-07-24 11:29:37 -07:00
bunnei f650cf8a9a
Merge pull request #4391 from lioncash/nrvo
video_core: Allow copy elision to take place where applicable
2020-07-24 06:33:09 -07:00
bunnei 1d7de0a8ee
Merge pull request #4394 from lioncash/unused6
video_core: Remove unused variables
2020-07-23 19:54:59 -07:00
Rodrigo Locatti 7278c59d70
Merge pull request #4359 from ReinUsesLisp/clamp-shared
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
2020-07-21 04:51:05 -03:00
Rodrigo Locatti 721e6015a8
Merge pull request #4360 from ReinUsesLisp/glasm-bar
gl_arb_decompiler: Execute BAR even when inside control flow
2020-07-21 04:50:55 -03:00
Rodrigo Locatti 9ea9a60e17
Merge pull request #4361 from ReinUsesLisp/lane-id
decode/other: Implement S2R.LaneId
2020-07-21 04:50:45 -03:00
Lioncash 82b7e5c8ee surface_params: Make use of designated initializers where applicable
Provides a convenient way to avoid unnecessary zero initializing.
2020-07-21 02:27:22 -04:00
Lioncash bd9545a3a8 surface_params: Remove redundant assignment
This is a redundant assignment that can be removed.
2020-07-21 02:26:49 -04:00
Lioncash c705a1db96 surface_params: Replace questionable usages of the comma operator with semicolons
These are bugs waiting to happen.
2020-07-21 02:26:48 -04:00
Lioncash e17fb5ee97 video_core: Remove unused variables
Silences several compiler warnings about unused variables.
2020-07-21 00:57:25 -04:00
Lioncash 4b369126c4 vk_rasterizer: Remove unused variable in Clear()
The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
2020-07-21 00:49:10 -04:00
Lioncash 059305a6bf compatible_formats: Add missing header guard
Prevents potential inclusion issues from occurring.
2020-07-21 00:42:19 -04:00
Lioncash 6adc824d9d video_core: Allow copy elision to take place where applicable
Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
2020-07-21 00:36:13 -04:00
bunnei 3d13d7f48f
Merge pull request #4324 from ReinUsesLisp/formats
video_core: Fix, add and rename pixel formats
2020-07-21 00:13:04 -04:00
David Marcec dd4a02d15c video_core: Remove redundant pixel format type
We already get the format type before converting shadow formats and during shadow formats.
2020-07-21 12:44:32 +10:00
Lioncash 26c6c71837 buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
We can make use of emplace()'s return value to determine whether or not
we need to perform an increment.

emplace() performs no insertion if an element already exist, so this can
eliminate a find() call.
2020-07-20 17:48:00 -04:00
ReinUsesLisp a8a2526128 gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.

Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
2020-07-18 01:59:57 -03:00
bunnei 90cbcaa44a
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
2020-07-18 00:48:27 -04:00
David Marcec 967307d3be Fix style issues 2020-07-18 14:24:32 +10:00
bunnei 821d295f24
Merge pull request #4364 from lioncash/desig5
vulkan: Make use of designated initializers where applicable
2020-07-18 00:12:43 -04:00
ReinUsesLisp 81c8f92f2e vk_device: Fix build error on old MSVC versions
Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
2020-07-17 20:27:53 -03:00
bunnei 19c6bf72db
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
2020-07-17 09:50:45 -04:00
LC 47956a3bbc
Merge pull request #4369 from lioncash/hle-macro
macro_hle: Remove unnecessary std::make_pair calls
2020-07-17 05:20:41 -04:00
LC 9d3cbf6a90
Merge pull request #4340 from lioncash/remove
shader_cache: Make use of std::erase_if
2020-07-17 05:19:20 -04:00
David Marcec 85b591f6f0 Remove duplicate config 2020-07-17 14:26:18 +10:00
David Marcec f48187449e Use conditional var 2020-07-17 14:26:17 +10:00
David Marcec 2ba195aa0d Drop max workers from 8->2 for testing 2020-07-17 14:26:15 +10:00
David Marcec 85d7a8f466 Rebase for per game settings 2020-07-17 14:26:14 +10:00
David Marcec 468bd9c1b0 async shaders 2020-07-17 14:24:57 +10:00
Lioncash c0650cd82c macro_hle: Remove unnecessary static keywords
These functions are already in an anonymous namespace which makes the
functions internally linked.
2020-07-16 23:17:17 -04:00
David 9cca0c2f83
Merge pull request #4368 from lioncash/macro
macro: Resolve missing parameter in doxygen comment
2020-07-17 13:13:22 +10:00
David 3ce4edba64
Merge pull request #4370 from lioncash/simplify
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
2020-07-17 13:13:05 +10:00
Lioncash be6b7591d9 macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.

Resolves a -Wshift-overflow warning.
2020-07-16 22:16:11 -04:00
Lioncash cc935d997b macro_hle: Remove unnecessary std::make_pair calls
The purpose of make_pair is generally to deduce the types within the
pair without explicitly specifying the types, so these usages were
generally unnecessary, particularly when the type is enforced by the
array declaration.
2020-07-16 21:59:25 -04:00
Lioncash 502dbfb9eb macro: Resolve missing parameter in doxygen comment
Resolves a -Wdocumentation warning.
2020-07-16 21:54:42 -04:00
Lioncash 7785123b1c wrapper: Make use of designated initializers where applicable 2020-07-16 20:01:01 -04:00
Lioncash 01da386617 vk_texture_cache: Make use of designated initializers where applicable 2020-07-16 19:52:38 -04:00
Lioncash 169759e069 vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
Discovered while converting relevant parts of the codebase over to
designated initializers.
2020-07-16 19:45:46 -04:00
Lioncash 08d36afd40 vk_swapchain: Make use of designated initializers where applicable 2020-07-16 19:27:02 -04:00
Lioncash 3c060503bc vk_stream_buffer: Make use of designated initializers where applicable 2020-07-16 19:22:11 -04:00
Lioncash 70147e913f vk_staging_buffer_pool: Make use of designated initializers where applicable 2020-07-16 19:22:03 -04:00
Lioncash 2025f847bb vk_shader_util: Make use of designated initializers where applicable 2020-07-16 19:17:41 -04:00
Lioncash 97e7663004 vk_scheduler: Make use of designated initializers where applicable 2020-07-16 19:11:43 -04:00
Lioncash fd7af52ec3 vk_sampler_cache: Make use of designated initializers where applicable 2020-07-16 19:06:40 -04:00
Lioncash 772b6e4d28 vk_resource_manager: Make use of designated initializers where applicable 2020-07-16 19:02:35 -04:00
Lioncash 8ebd6a21c5 vk_renderpass_cache: Make use of designated initializers where applicable 2020-07-16 18:57:23 -04:00
Lioncash 01f297f2e0 vk_rasterizer: Make use of designated initializers where applicable 2020-07-16 18:49:42 -04:00
Lioncash c07b0ffe47 vk_query_cache: Make use of designated initializers where applicable 2020-07-16 18:34:04 -04:00
Lioncash d43e923990 vk_pipeline_cache: Make use of designated initializers where applicable 2020-07-16 18:32:29 -04:00
Lioncash 7d5f93832c vk_memory_manager: Make use of designated initializers where applicable 2020-07-16 18:26:30 -04:00
Lioncash 75c00c3cb0 vk_image: Make use of designated initializers where applicable 2020-07-16 18:24:26 -04:00
Lioncash 6d165481ad vk_descriptor_pool: Make use of designated initializers where applicable 2020-07-16 18:19:45 -04:00
Lioncash fb563e75e9 vk_graphics_pipeline: Resolve narrowing warnings
For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a
VkBool32 type, so we need to cast to it explicitly.
2020-07-16 18:13:49 -04:00
Lioncash 5330ca396d vk_compute_pipeline: Make use of designated initializers where applicable 2020-07-16 17:32:12 -04:00
Lioncash 757ddd8158 vk_compute_pass: Make use of designated initializers where applicable
Note: Some barriers can't be converted over yet, as they ICE MSVC.
2020-07-16 17:23:56 -04:00
Lioncash a66a0a6a53 vk_buffer_cache: Make use of designated initializers where applicable
Note: An array within CopyFrom() cannot be converted over yet, as it
ICEs MSVC when converted over.
2020-07-16 16:59:39 -04:00
Rodrigo Locatti be68ee88c2
Merge pull request #4333 from lioncash/desig3
vk_graphics_pipeline: Make use of designated initializers where applicable
2020-07-16 17:41:45 -03:00
Rodrigo Locatti b6d73ec9c2
Merge pull request #4332 from lioncash/vkdev
vk_device: Make use of designated initializers where applicable
2020-07-16 17:41:20 -03:00
ReinUsesLisp 210cc0204d decode/other: Implement S2R.LaneId
This maps to host's thread id.

- Fixes graphical issues on Paper Mario.
2020-07-16 16:09:39 -03:00
ReinUsesLisp 88e57b13e0 gl_arb_decompiler: Execute BAR even when inside control flow
Unlike GLSL, GLASM allows us to call BAR inside control flow.

- Fixes graphical artifacts in Paper Mario.
2020-07-16 16:05:52 -03:00
ReinUsesLisp a5a72cbd20 renderer_{opengl,vulkan}: Clamp shared memory to host's limit
This stops shaders from failing to build when the exceed host's shared
memory size limit. An error is logged.
2020-07-16 16:02:46 -03:00
bunnei 98b36625fa
Merge pull request #4321 from lioncash/desig
vk_blit_screen: Make use of designated initializers where applicable
2020-07-16 14:55:36 -04:00
Lioncash 969100d41a shader_cache: Make use of std::erase_if
Now that we use C++20, we can also make use of std::erase_if instead of
needing to do the erase-remove idiom.
2020-07-14 15:49:15 -04:00
bunnei 666b37ad56
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
maxwell_dma: Match official doc and support pitch->voxel copies
2020-07-14 14:04:16 -04:00
Lioncash 0f8b977663 vk_device: Make use of designated initializers where applicable
Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
2020-07-13 22:24:01 -04:00
Lioncash 0475a167f8 vk_graphics_pipeline: Make use of designated initializers where applicable
Avoids redundant variable name repetitions.
2020-07-13 21:07:56 -04:00
ReinUsesLisp fbc232426d video_core: Rearrange pixel format names
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
2020-07-13 01:44:23 -03:00