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Author SHA1 Message Date
Morph 57d89e291d input_profiles: Implement input profiles 2020-11-15 23:33:19 -05:00
Morph 75eaab2e0f configure_input_player: Implement input exclusivity and persistence
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Morph 9d4edd4e88 ui/themes: Cleanup UI 2020-11-15 23:33:19 -05:00
Lioncash 7aae6d6d2b core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
2020-11-04 04:16:37 -05:00
bunnei 941563f981 yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
- In general, this is now the preferred settings for most games.

# Conflicts:
#	src/yuzu/configuration/config.cpp
2020-10-26 23:13:05 -07:00
ameerj eb67a45ca8 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei e7042163c8
Merge pull request #4792 from bunnei/rtc-fix
service: time: Update current time with changes to RTC setting.
2020-10-22 20:46:54 -07:00
Morph ff82f3894a configure_input_player: Fix modifier buttons
Fix them for real this time, now they finally work.
2020-10-20 14:23:25 -04:00
Lioncash 046c0c91a3 input_common/CMakeLists: Make some warnings errors
Makes the input_common code warnings consistent with the rest of the
codebase.
2020-10-15 19:37:51 -04:00
bunnei 62c6c9f6a6 service: time: Update current time with changes to RTC setting.
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-10-12 18:09:15 -07:00
Morph 70499b8cbd configure_input_player: Fixes motion mapping using ConfigureButtonClick 2020-09-18 03:56:31 -04:00
Morph 65d9def873 configure_input_player: Re-add "Clear" context menu option
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics.
However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
2020-09-17 21:57:06 -04:00
bunnei 3f6d83b27c
Merge pull request #4594 from german77/MotionHID
hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
bunnei 03179ecafe
Merge pull request #4597 from Morph1984/mjolnir-p2
Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
bunnei 41b8ecdeb6
Merge pull request #4608 from lioncash/sign3
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
2020-09-10 13:56:16 -04:00
Morph 5b6268d26a configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german 6ee8eab670 Add cemu hook changes related to PR #4609 2020-09-04 21:48:13 -05:00
Morph 8e18b61972 configure_input_player: Show/hide motion buttons based on the controller 2020-09-04 21:48:13 -05:00
german ff679f3d17 Include HID and configuration changes related to motion 2020-09-04 21:48:03 -05:00
Morph 1ec71b6ea0 clang-format 2020-09-04 12:23:25 -04:00
Morph 5219615418 Project Mjölnir: Part 2 - Controller Applet
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00
FearlessTobi d1e1ea0fef Address second batch of reviews 2020-08-30 00:43:25 +02:00
Lioncash 92c162126b configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
Prevents sign mismatch warnings in the loop conditionals.
2020-08-29 16:43:12 -04:00
FearlessTobi 0aa6ec4276 Reolve reorder warning 2020-08-29 22:06:47 +02:00
FearlessTobi d176feffad Address review comments and fix code compilation 2020-08-29 20:56:51 +02:00
FearlessTobi e6bd1fd1b8 yuzu: Add motion and touch configuration 2020-08-29 18:56:34 +02:00
Morph 403e36fab2 yuzu/configuration: Fix index out of bounds for default_analogs 2020-08-29 00:24:47 -04:00
Lioncash 9e1b0af259 input_common: Eliminate most global state
Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.

This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
Morph f5f30781ae configure_input_player: Fix modifier scale button mapping 2020-08-26 02:32:32 -04:00
Morph 1bd70d73c0 configuration/input: Add support for mouse button clicks
Supports the Left, Right, Middle, Backward and Forward mouse buttons.
2020-08-26 02:32:32 -04:00
Morph efa0b7a056 Address feedback 2020-08-26 02:32:32 -04:00
Morph f0fac0c7fb Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
M&M 43ce33b6cc logging/settings: Increase maximum log size to 100 MB and add extended logging option
The extended logging option is automatically disabled on boot but can be enabled afterwards, allowing the log file to go up to 1 GB during that session.
This commit also fixes a few errors that are present in the general debug menu.
2020-08-24 21:39:56 -07:00
bunnei 66ac7cf730
Merge pull request #4541 from MerryMage/yolo
dynarmic: Add unsafe optimizations
2020-08-21 23:06:21 -04:00
bunnei 00573fb2c9
Merge pull request #4532 from lioncash/object-name
configuration_shared: Simplify name lookup in highlighting functions
2020-08-18 00:45:02 -04:00
bunnei 56c6a5def8
Merge pull request #4535 from lioncash/fileutil
common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
bunnei 3472c00b3b
Merge pull request #4540 from lioncash/tr3
configure_hotkeys: Don't translate empty strings
2020-08-17 12:24:58 -04:00
ameerj 31a76410e8 Address feedback, add shader compile notifier, update setting text 2020-08-16 12:02:22 -04:00
MerryMage 836ec9176a dynarmic: Add unsafe optimizations 2020-08-16 14:15:39 +01:00
Lioncash e23289d869 configure_hotkeys: Don't translate empty strings
There's no need to translate an empty string. This just gives
translators unnecessary work.
2020-08-16 08:13:25 -04:00
Lioncash c4ed791164 common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
Lioncash fe86109877 configuration_shared: Simplify name lookup in highlighting functions
We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
2020-08-14 14:17:02 -04:00
Lioncash b724a4d90c General: Tidy up clang-format warnings part 2 2020-08-13 14:19:08 -04:00
Lioncash b249e4e0ce yuzu: Resolve C++20 deprecation warnings related to lambda captures
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
David 6c7292de33
Merge pull request #4263 from lat9nq/fix-screencaps-2
screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
2020-08-03 21:00:14 +10:00
Morph 8d42456dc2 configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed.

This removes the setting entirely.
2020-07-28 08:07:26 -04:00
lat9nq 156bf5b297 config: Make the save-as identifier more consistent
Solves an issue with restoring the value upon reloading program.
2020-07-26 13:31:00 -04:00
FearlessTobi 35b96a28d7 yuzu/configure_debug: Remove duplicated checkboxes
Those are already found in the Filesystem tab.
They were added back to the Debug tab by mistake in the Vulkan PR.
2020-07-26 02:45:19 +02:00
lat9nq e35239b861 configure_ui: Ensure a separator follows the returned path 2020-07-20 23:19:07 -04:00
lat9nq 19250aadee configure_ui: don't use an empty string
If the user had cancelled, it would clear the text box. That behavior was sanitized underneath, but may anyways cause inconveniences.
2020-07-20 23:11:46 -04:00
lat9nq 71b902cf62 configuration: Setup UI to config screenshot path and saving
This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
2020-07-20 23:03:49 -04:00
lat9nq 2120740ee6 configure_graphics_advnaced: clang-format mk ii 2020-07-19 13:26:55 -04:00
lat9nq 23347b8869 configure_graphics_advanced: Fix oversight from rebase 2020-07-19 13:26:55 -04:00
lat9nq 520b4c7829 configuration_shared: Remove unused functions
These were only kept for compatibility with old code during testing.
2020-07-19 13:26:55 -04:00
lat9nq 3ef4769f31 configuration: Use forward declares and remove extraneous structs 2020-07-19 13:26:55 -04:00
lat9nq 335aef78c4 configuration_shared: Make CheckState strongly typed
Also gets rid of unnecessary explicit namespace usage.
2020-07-19 13:26:55 -04:00
lat9nq 55ac28769a clang-format 2020-07-19 13:26:55 -04:00
lat9nq 0d462f5608 configuration_shared: Break up tracker structs to respective classes
One less global variable.
2020-07-19 13:26:55 -04:00
lat9nq e483ed21eb configure_system: break instead of semicolon
Makes the code more readable

Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-19 13:26:55 -04:00
lat9nq d5fdbd88c8 clang-format 2020-07-19 13:26:55 -04:00
lat9nq 33a9218f35 configure_system: Highlight labels on startup
whoops
2020-07-19 13:26:55 -04:00
lat9nq 90a0fb1e0e configure_graphics: Fix layout in global config
Fixes a regression where the global config takes up a lot of extra space.
2020-07-19 13:26:55 -04:00
lat9nq c94a8a3a43 configure_per_game: Improve style consistency
The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
2020-07-19 13:26:55 -04:00
lat9nq a350ae6be6 configure_system: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq 6316a3d8d9 configuration_shared: Add default combobox setup function
Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
2020-07-19 13:26:55 -04:00
lat9nq 2627241541 configuration_shared: Use an int instead of a QString
I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
2020-07-19 13:26:55 -04:00
lat9nq 38152ab0b9 configure_graphics_advanced: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq b79a6ebf9c configuration_shared: Switch back to background colors
Let's see if I make up my mind.
2020-07-19 13:26:55 -04:00
lat9nq 44b3183ec8 configuration_shared: Better use global text
Also adds trackers for graphics and advanced graphics
2020-07-19 13:26:55 -04:00
lat9nq c9f93c05f7 configure_audio: fix UI margins 2020-07-19 13:26:55 -04:00
lat9nq c4246b80f8 configure_graphics: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq bf25d583c6 configure_audio: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq da65b92f9e configuration_shared: Require name of the widget for highlighting
Prevents mass-coloring of elements later on
2020-07-19 13:26:55 -04:00
lat9nq 5a9dc8f002 configuration_shared: Use a highlight instead of background color
Fixes visibility in the built-in dark theme
2020-07-19 13:26:55 -04:00
lat9nq 58672cc7b6 configure_general: Implement manual tristate buttons 2020-07-19 13:26:55 -04:00
lat9nq e26e82d8d5 configuration_shared: Initial functions and data for manual tristate
Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
2020-07-19 13:26:55 -04:00
FearlessTobi 0072003a14 configure_ui: Address some review comments from the previous PR 2020-07-18 14:09:13 +02:00
FearlessTobi 347b50ad43 yuzu: Port translation support from Citra
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
David Marcec 85b591f6f0 Remove duplicate config 2020-07-17 14:26:18 +10:00
David Marcec 85d7a8f466 Rebase for per game settings 2020-07-17 14:26:14 +10:00
bunnei 2781201bfb
Merge pull request #4337 from lat9nq/fix-per-game-async
main: Set async gpu properly after loading per-game setting
2020-07-16 11:33:51 -04:00
lat9nq 6d1477f214 settings: Move settings sanitization to its own function
Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
2020-07-14 13:36:09 -04:00
bunnei e2730372b8
Merge pull request #4294 from MerryMage/cpu-opt-settings
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-14 12:38:03 -04:00
bunnei 450cbcfee6
Merge pull request #4282 from Morph1984/fs-size
filesystem: Set various NAND partition sizes to their defaults
2020-07-14 12:16:42 -04:00
lat9nq e02687ff47 configure_general: Explicitly guard use_multi_core when applying settings
This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
2020-07-14 00:49:17 -04:00
MerryMage a67d00ef31 configure_cpu: Split optimization settings off into Debug tab 2020-07-12 19:32:32 +01:00
MerryMage da11a27f42 configure_cpu: Add tooltips 2020-07-11 16:38:38 +01:00
MerryMage 505aa3a4c1 configure_cpu: Show/Hide debugging options 2020-07-11 16:38:38 +01:00
MerryMage 0193202964 configuration: Add settings to enable/disable specific CPU optimizations 2020-07-11 14:34:09 +01:00
Morph 47e26d7bc7 settings: Remove storage size options 2020-07-10 00:37:39 -04:00
lat9nq 63d23835ef
configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer

In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.

* configuration: add new UI without changing existing funcitonality

The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.

* configuration: Rename files

These weren't included in the last commit. Now they are.

* configuration: setup global configuration checkbox

Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.

* configuration: swap to per-game config memory for properties dialog

Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.

* configuration: change config interfaces to use config-specific pointers

When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.

* configuration: boot a game using per-game settings

Swaps values where needed to boot a game.

* configuration: user correct config during emulation

Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.

* settings: split Settings::values into two different structs

By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.

* settings: move use_docked_mode to Controls group

`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.

* configuration: Fix the other yuzu executables and a regression

In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.

* settings: use a template to duplicate memory for each setting

Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.

* configuration: correct add-ons config and swap settings when apropriate

Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.

* settings: restore old values struct

No longer needed with the Settings::Setting class template.

* configuration: implement hierarchical game properties dialog

This sets the apropriate global or local data in each setting.

* clang format

* clang format take 2

can the docker container save this?

* address comments and style issues

* config: read and write settings with global awareness

Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.

* settings: restore global state when necessary

Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.

* configuration: guard setting values incorrectly

This disables setting values while a game is running if the setting is
overwritten by a per game setting.

* config: don't write local settings in the global config

Simple guards to prevent writing the wrong settings in the wrong files.

* configuration: add comments, assume less, and clang format

No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.

* configuration: fix a logic error

Should not be negated

* restore settings' global state regardless of accept/cancel

Fixes loading a properties dialog and causing the global config dialog to show
local settings.

* fix more logic errors

Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).

* fix another logic error

In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.

* configure_audio: set toggle_stretched_audio to tristate

* fixed custom rtc and rng seed overwriting the global value

* clang format

* rebased

* clang format take 4

* address my own review

Basically revert unintended changes

* settings: literal instead of casting

"No need to cast, use 1U instead"
Thanks, Morph!

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>

* Revert "settings: literal instead of casting
"

This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.

* main: fix status buttons reporting wrong settings after stop emulation

* settings: Log UseDockedMode in the Controls group

This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.

* main: load settings if the file has a title id

In other words, don't exit if the loader has trouble getting a title id.

* use a zero

* settings: initalize resolution factor with constructor instead of casting

* Revert "settings: initalize resolution factor with constructor instead of casting"

This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.

* configure_graphics: guard device selector when Vulkan is global

Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.

* address reviewer concerns

Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.

Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>

* main: load per-game settings after LoadROM

This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.

* Revert "main: load per-game settings after LoadROM"

This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.

* main: only restore global settings when necessary

Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.

* configuration_shared: address reviewer concerns except operator overrides

Dropping operator override usage in next commit.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

* settings: Drop operator overrides from Setting template

Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.

* complete rebase

* configuration_shared: translate "Use global configuration"

Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.

* configure_per_game: address reviewer concern

As far as I understand, it prevents the program from unnecessarily copying strings.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-09 22:42:09 -04:00
bunnei 9c2773409a
Merge pull request #4255 from lioncash/copy
configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
2020-07-08 16:28:10 -04:00
Ameer 40cf9288e9 change shortcut context for other hotkeys with file open dialog 2020-07-06 19:45:57 -04:00
Ameer fa4d6df4c5 Fix ss crash on game menu, fix ss on windowed mode 2020-07-06 17:30:28 -04:00
Lioncash 4f678284e2 configure_graphics: Make use of qOverload in signals/slots
While we're in the same area, we can make use of qOverload to tidy up
some function pointer casts.
2020-07-06 09:07:21 -04:00
Lioncash be06b21f7b configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
Unlikely to impact performance at all, but this is essentially a "free"
transformation, so why not?
2020-07-06 09:07:03 -04:00
Ameer f829932ed1 Fix merge conflicts? 2020-07-04 00:59:40 -04:00
Ameer 6e1639c7b0 Fix unnecessary diffs 2020-07-02 16:51:16 -04:00
Ameer 6b7c8e469b Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability 2020-07-02 15:54:44 -04:00
Fernando Sahmkow 5d3a2be04f GUI: Make multicore only work with Async and add GUI for multicore. 2020-06-27 11:35:52 -04:00
Fernando Sahmkow ab9aae28bf General: Initial Setup for Single Core. 2020-06-27 11:35:42 -04:00
Kewlan 3eb8efc095 Add a "Mute Audio" hotkey 2020-06-26 06:03:29 +02:00
Ameer 901bc09dd7 Small quality of life indication that mapped button is GC 2020-06-22 22:02:50 -04:00
Ameer 121af3646d Singleton GC Adapter class, remove globals, fix naming convention
Fix clang formatting

Manual fix for configure_input_player formatting

Add missing lib usb cmake command
2020-06-21 21:17:07 -04:00
Ameer c94583d867 Clang Formatting 2020-06-21 15:31:57 -04:00
Ameer 0248614add GC Adapter Implementation 2020-06-21 12:36:28 -04:00
David Marcec a7fe6dc232 Add translation of "Current Boxcat Events" 2020-06-20 11:57:51 +10:00
David Marcec c7ed7d9427 Fix compilation when not building with boxcat
Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
bunnei 798ec003ce
Merge pull request #4041 from ReinUsesLisp/arb-decomp
gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-16 14:56:23 -04:00
bunnei f22d02083c
Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
ReinUsesLisp d89888389d yuzu/configuration: Show assembly shaders check box 2020-06-10 19:04:53 -03:00
Morph 03fad5ebe8 yuzu/frontend: Remove internal resolution option 2020-06-06 15:56:14 -04:00
bunnei 34d4abc4f9
Merge pull request #4009 from ogniK5377/macro-jit-prod
video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
FearlessTobi aaa4822fcb Actually save the input when clearing/resetting to default
Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-03 05:17:34 +02:00
David Marcec b032ebdfee Implement macro JIT 2020-05-30 11:40:04 +10:00
ReinUsesLisp 47a7c4f4fe yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00
bunnei 988e42a3f5 core: settings: Add a setting for time zone. 2020-05-11 17:50:07 -04:00
bunnei fc04108c77
Merge pull request #3637 from FearlessTobi/port-5094
Port citra-emu/citra#5094: "yuzu: Option to hide mouse on inactivity"
2020-05-03 23:16:19 -04:00
bunnei 6c7d8073be
Merge pull request #3742 from FernandoS27/command-list
Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
bunnei 9bd70c52e5
Merge pull request #3791 from Kewlan/hotkey-config-plus
configuration: Add Restore Default and Clear options to hotkeys
2020-04-26 00:33:08 -04:00
bunnei ccda5ffa58
Merge pull request #3761 from Kewlan/stick-modifier-slider
configure_input_player: Use slider to edit modifier scale
2020-04-25 22:55:41 -04:00
Kewlan a19c6317ef Add Restore Defaults and Clear options to hotkeys 2020-04-24 23:50:26 +02:00
bunnei 8f548266cd
Merge pull request #3760 from Morph1984/trailing-filedir-separator
frontend/filesystem: Add a trailing separator to the string path
2020-04-24 01:44:32 -04:00
Fernando Sahmkow 5c9feaebb6 Clang Format. 2020-04-23 08:52:58 -04:00
Fernando Sahmkow b8aef40c56 GPU: Add Fast GPU Time Option. 2020-04-23 08:52:57 -04:00
Kewlan 8d917e14f8 Edit modifier_scale with the deadzone slider 2020-04-23 06:32:39 +02:00
Fernando Sahmkow d2d4a6cbcf Clang format. 2020-04-22 11:36:22 -04:00
Fernando Sahmkow 084ceb925a UI: Replasce accurate GPU option for GPU Accuracy Level 2020-04-22 11:36:04 -04:00
Morph 91f1ffd283 Add a trailing separator to the string path
Fixes #3643
2020-04-22 07:33:14 -04:00
MerryMage a3a12deecc dynarmic: Add option to disable CPU JIT optimizations 2020-04-20 13:36:26 +01:00
FearlessTobi e7664b7a4f yuzu: Option to hide mouse on inactivity
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00
bunnei 51c6688e21
Merge pull request #3594 from ReinUsesLisp/vk-instance
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
bunnei 8adf66f9fd
Merge pull request #3607 from FearlessTobi/input-kms
yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
Kewlan 848d619aec Place SL and SR in the right most column. 2020-04-08 11:34:16 +02:00
ReinUsesLisp bf1d66b7c0 yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
ReinUsesLisp bc1b4b85b0 renderer_vulkan: Query device names from the backend 2020-04-07 02:23:23 -03:00
FearlessTobi aa6214feb7 yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00
FearlessTobi fb8afee077 yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +02:00
Kewlan a8f3a13a1f Re-order the shoulder buttons both in the configuration menu, and in the code. 2020-03-29 14:37:23 +02:00
bunnei e5bb5d13c4
Merge pull request #3531 from makigumo/yuzu_master
set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei 81fa492825
Merge pull request #3526 from FearlessTobi/bcat-disable
bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
Dan 06dea163fa set: implement GetRegionCode 2020-03-19 10:37:42 +01:00
FearlessTobi cdeadd448b yuzu: Save sound output mode and set it to Stereo by default 2020-03-17 19:03:00 +01:00
FearlessTobi 2fd3b328ae bcat: Disable Boxcat backend by default
This commit disables the Boxcat backend by default for new users of yuzu.

There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu

I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
Morph 7ee6065178 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
bunnei 571451bdfe core: settings: Add setting to enable vsync, which is on by default. 2020-02-25 20:57:02 -05:00
Morph c3d0a0d627 Add 4:3 aspect ratio and address feedback 2020-02-14 14:39:04 -05:00
Morph 27e19f87c6 Add following aspect ratios: 16:9, 21:9, Stretch to Window
Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
Zach Hilman 21c3f48279
Merge pull request #3391 from Morph1984/remove-unknown
Remove option "Show files with type 'Unknown'"
2020-02-09 12:08:01 -05:00
Morph fcf3425b1b Remove option "Show files with type 'Unknown'" 2020-02-09 11:30:02 -05:00
bunnei c31ec00d67
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
bunnei 2916c1bc25
Merge pull request #3268 from CJBok/deadzone
GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
ReinUsesLisp f92cbc5501 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp 788d57d723 settings: Add settings for graphics backend 2020-01-29 17:53:11 -03:00
bunnei 05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
FearlessTobi d0e4f1c6f4 yuzu/configuration: create UI tab and move gamelist settings there 2020-01-24 00:15:51 +01:00
fearlessTobi ac3690f205 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei 690732bc0d yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
Bartosz Kaszubowski 9ac33c2620 GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:56:49 -05:00
Bartosz Kaszubowski 6726e8b784 GUI/configure: resize hotkeys column to content 2020-01-12 22:46:28 +01:00
CJBok 2fa9a96309 const correction 2020-01-03 10:30:51 +01:00
CJBok 90f9c830ca clang 2020-01-03 09:31:54 +01:00
CJBok 351e3fb72e
Update configure_input_player.cpp 2020-01-03 09:11:34 +01:00
CJBok 4a566b9828 Added deadzone controls for sdl engine at input settings 2020-01-03 08:54:57 +01:00
bunnei 883eb1a1a1 yuzu: configure_web: Use Base64 encoded token for simplifying user experience. 2019-11-09 14:00:44 -05:00
FreddyFunk be5dc68ca3 fixed clang format & addressed feedback 2019-10-10 23:27:00 +02:00
FreddyFunk a31c6b2c4e yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers 2019-10-10 23:12:06 +02:00
bunnei b41692b69b
Merge pull request #2910 from FearlessTobi/port-4930
Port citra-emu/citra#4930: "Pause when in background"
2019-10-09 21:36:51 -04:00
ReinUsesLisp 2b9b695fa7 yuzu/configure_service: Silence -Wswitch 2019-10-04 23:41:22 +00:00
Zach Hilman e55d086cc9 qt: Add service dialog 2019-10-02 08:35:43 -04:00
Zach Hilman bcf1eafb8b boxcat: Implement events global field 2019-09-30 17:28:23 -04:00
Zach Hilman 02f8f1bb3e configure_service: Allow Qt to open external links 2019-09-30 17:26:10 -04:00
Zach Hilman f0551aef09 yuzu: Add UI tab to configure BCAT services
Also displays current events if boxcat is selected.
2019-09-30 17:26:10 -04:00
Zach Hilman 647992e666 settings: Add option to set BCAT backend 2019-09-30 17:21:53 -04:00
FearlessTobi b89fb6e1be yuzu: Pause when in background
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-26 14:54:31 +02:00
FearlessTobi e22e0eb8d7 Add missing include 2019-09-22 15:47:21 +02:00
Zach Hilman 038bcec111 configure_debug: Move reporting option to logging 2019-09-21 18:43:20 -04:00
Zach Hilman ccd70819c2 config: Remove Dump options from configure_debug 2019-09-21 16:50:39 -04:00
Zach Hilman d4d38dd44d yuzu: Add UI to manage filesystem paths and sizes 2019-09-21 16:50:39 -04:00
Zach Hilman 2590b5a9ea settings: Add options for managing gamecard emulation 2019-09-21 16:43:10 -04:00
Zach Hilman 918119ae1b settings: Add options for setting storage sizes 2019-09-21 16:43:10 -04:00
David 183c445c30
Merge pull request #2806 from FearlessTobi/port-4882
Port citra-emu/citra#4882: "Add frametime logging for tracking performance over time"
2019-09-21 20:09:55 +10:00
Morph 8d778c90e2
When docked mode is checked, uncheck "joycons docked" 2019-09-16 23:26:32 -04:00
fearlessTobi 684b616f0d Add frametime logging for tracking performance over time
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
David aa8daaf22a
Merge pull request #2808 from FearlessTobi/port-4866
Port citra-emu/citra#4866: "configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text"
2019-09-05 11:02:53 +10:00
FearlessTobi ea8244301d yuzu/configure: move speed limiter to general
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)

Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-05 02:11:37 +02:00
David a956d0b0eb
Merge pull request #2830 from FearlessTobi/port-4911
Port citra-emu/citra#4911: "Add cancel option to analog stick configuration"
2019-09-05 09:53:44 +10:00
fearlessTobi 9ca4718aed configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-04 17:09:08 +02:00
fearlessTobi 5aaafa6a56 Separate UserNand and Sdmc directories 2019-09-04 16:47:32 +02:00
fearlessTobi 7a8f484020 Address trivial review comments 2019-09-04 16:47:32 +02:00
fearlessTobi 2d8eba5baf yuzu: Add support for multiple game directories
Ported from https://github.com/citra-emu/citra/pull/3617.
2019-09-04 16:47:32 +02:00
fearlessTobi 952f010c2c configuration/config: Add missing screenshot path read
I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886).
2019-09-04 03:08:15 +02:00
fearlessTobi 22fd208e8d Add cancel option to analog stick configuration
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 22:53:59 +02:00
James Rowe e2392fe46f
Merge pull request #2766 from FearlessTobi/port-4849
Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
Lioncash 5980aa1e51 yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.

As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
Silent 221250d922 Qt: Fixed behaviour of buttons by connecting functors to correct signals
Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
Lioncash 8fc806e88a yuzu: Remove setting for using Unicorn
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.

Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Zach Hilman 3f3a93f13b
Merge pull request #2669 from FearlessTobi/move-cpujit-setting
yuzu: Move CPU Jit setting to Debug tab
2019-07-04 15:33:59 -04:00
fearlessTobi 447bdac298 yuzu: Remove CPU Jit setting from the UI
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-07-04 14:48:08 +02:00
Zach Hilman efa7d8d04b settings: Add config option for kiosk (quest) mode 2019-06-28 18:37:33 -04:00
bunnei 96412848a9
Merge pull request #2482 from DarkLordZach/prepo
core: Add detailed local reporting feature for development
2019-06-21 14:05:18 -04:00
Zach Hilman 8893d63612
Merge pull request #2594 from FearlessTobi/very-important-change
yuzu/configure_input: Add missing space in window title
2019-06-19 19:15:37 -04:00
Tobias 0c64a6f0f2
Change to a more descriptive name 2019-06-19 23:55:13 +02:00
Tobias c5b20a108d
yuzu/configure_input: Add missing space in window name 2019-06-19 23:32:34 +02:00
Zach Hilman ac54f1a967
Merge pull request #2553 from lioncash/language
yuzu/configuration: Make all widgets and dialogs aware of language changes
2019-06-07 21:46:08 -04:00
Zach Hilman de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
Lioncash c09ff382a4 yuzu/configuration: Make all widgets and dialogs aware of language changes
To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.

This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
2019-06-05 21:57:21 -04:00
Lioncash e1d755bdda yuzu/configuration: Make function naming consistent 2019-06-05 15:40:33 -04:00
Zach Hilman 433ca686a8
Merge pull request #2531 from ReinUsesLisp/qt-warnings
qt: Silence name collision warnings
2019-06-05 15:27:12 -04:00
Zach Hilman 6ce5f3e1bf
Merge pull request #2515 from lioncash/narrowing
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
2019-06-05 15:26:13 -04:00
Mat M 55f8111543
Merge pull request #2525 from FearlessTobi/remove-unused-settings
yuzu: Remove unused birthday setting
2019-06-04 13:39:24 -04:00
bunnei ed74a3cb8b
Merge pull request #1931 from DarkLordZach/mii-database-1
mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
ReinUsesLisp 7259f7a733 rasterizer_opengl: Remove OpenGL core profile 2019-05-30 13:21:00 -03:00
ReinUsesLisp 3f11d1c821 qt: Silence name collision warnings 2019-05-29 21:35:05 -03:00
fearlessTobi d9c1b94f03 yuzu: Remove unused birthday setting
Fixes #2522.
2019-05-29 23:31:55 +02:00
Zach Hilman 46e2ca5475 game_list_worker: Add better error handling to caching 2019-05-26 17:14:09 -04:00
Zach Hilman 944c07ac7d yuzu: Clear partial/full game list cache when data is updated 2019-05-26 15:12:12 -04:00
Zach Hilman 180f22f17e ui_settings: Add option to cache game list 2019-05-26 15:12:12 -04:00
Zach Hilman b77fde7c5c loader: Move NSO module tracking to AppLoader
Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
Zach Hilman 6f0ee45b5c qt: Make UI option for 'Reporting Services' temporary
Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25 16:09:20 -04:00
Zach Hilman 658d2ee97d settings: Add 'Reporting Services' config option
Full enable/disable for all reports.
2019-05-25 16:09:20 -04:00
Lioncash 88cd5e888e configure_hotkeys: Remove unnecessary Settings::Apply() call
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash 6640f631e2 configure_hotkeys: Tidy up key sequence conflict error string
Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash d61199721d configure_hotkeys: Change critical error dialog into a warning dialog
critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash ef3c0f54d0 configure_hotkeys: Move conflict detection logic to IsUsedKey()
We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash c03fb00ac1 configure_hotkeys: Remove unused EmitHotkeysChanged()
1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash d623e38d18 yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.

Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-05-24 22:24:40 -04:00
Lioncash f49a04ba39 yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash 938d6dca30 yuzu/configuration/config: Specify string conversions explicitly
Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei 9ffc60b5b3
Merge pull request #2455 from lioncash/config
configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
Lioncash 2318c394a8 yuzu/configuration/configure_web: Specify string conversions explicitly
Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19 13:05:09 -04:00
Lioncash d9c4d64ed5 yuzu/configuration/configure_system: Specify string conversions explicitly
Allows the system config code to build successfully with implicit string
conversions disabled.
2019-05-19 12:56:43 -04:00
Lioncash 428d8098a7 yuzu/configuration/configure_profile_manager: Mark UI string as translatable
This is a user-facing string, so it should be marked as translatable.
2019-05-19 12:54:04 -04:00
Lioncash 17255cd835 yuzu/configuration/configure_per_general: Specify string conversions explicitly
Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
2019-05-19 12:47:33 -04:00
Lioncash 3039211c20 yuzu/configuration/configure_mouse_advanced: Clean up array accesses
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19 12:34:18 -04:00
Lioncash c9c4208c4a yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
2019-05-19 12:34:18 -04:00
Lioncash aa83639b78 yuzu/configuration/configure_input_player: Clean up array accesses
Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
2019-05-19 12:34:15 -04:00
Lioncash 4d2da5a40a yuzu/configuration/configure_input_player: Specify string conversions explicitly
Allows the player input configuration code to compile with implicit
string conversions disabled.
2019-05-19 11:38:31 -04:00
Lioncash d81d4a0f68 yuzu/configuration/configure_input: Mark controller type names as translateable
These are user-facing strings, so they should be localizable.
2019-05-19 11:23:25 -04:00
Lioncash 7e650088dd yuzu/configuration/configure_general: Specify string conversions explicitly
Allows the general configuration code to successfully compile with
implicit string conversions disabled.
2019-05-19 11:18:16 -04:00
Lioncash 05235ccaa9 yuzu/configuration/configure_gamelist: Specify string conversions explicitly
Allows the gamelist configuration code to compile with implicit string
conversions disabled.
2019-05-19 11:16:23 -04:00
Lioncash 5f01ec338e yuzu/configuration/configure_audio: Store power on query into a variable
Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
2019-05-19 11:12:31 -04:00
Lioncash d00ca5c6c8 yuzu/configuration/configure_audio: Tidy up function cast
We can just use qOverload here to tidy up the function cast.
2019-05-19 11:10:58 -04:00
Lioncash d184224e8f yuzu/configuration/configure_audio: Specify string conversions explicitly
Allows the audio configuration code to build with implicit string
conversions disabled.
2019-05-19 11:08:56 -04:00
ReinUsesLisp 4cf64f8e09 qt/configure_graphics: Shadow options at runtime
Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
2019-05-17 04:29:20 -03:00
Lioncash f3c18d622e configure_dialog: Remove the Whats This? button from the dialog 2019-05-09 03:20:13 -04:00
Lioncash 4ef3329f81 configuration/config: Move config loading and saving to functions based off groups
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
Zach Hilman 851c01c45e profile_select: Port Service::Account::UUID to Common::UUID 2019-04-25 08:13:11 -04:00
Fernando Sahmkow 788497fd9d Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
bunnei 2654eb659e
Merge pull request #2376 from lioncash/const
yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
bunnei 6088898b02
Merge pull request #2357 from zarroboogs/force-30fps-mode
Add a toggle to force 30FPS mode
2019-04-13 22:14:04 -04:00
FreddyFunk dffa1a872a ui_settings: Rename game directory variables 2019-04-11 19:55:56 +02:00
Lioncash e1101d3e20 configure_hotkeys: Pass the dialog as a parent to SequenceDialog()
Without passing in a parent, this can result in focus being stolen from
the dialog in certain cases.

Example:

On Windows, if the logging window is left open, the logging Window will
potentially get focus over the hotkey dialog itself, since it brings all
open windows for the application into view. By specifying a parent, we
only bring windows for the parent into view (of which there are none,
aside from the hotkey dialog).
2019-04-09 20:06:49 -04:00
Lioncash b47c0c8a80 configure_hotkeys: Avoid dialog memory leak within Configure()
Without a parent, this dialog won't have its memory freed when it
happens to get destroyed.
2019-04-09 20:05:57 -04:00
Lioncash dbf13f8169 configure_hotkeys: Mark member variables as const where applicable in Configure() 2019-04-09 19:50:14 -04:00
Lioncash cf6cdd20f8 configure_hotkeys: Make comparison check a little more self-documenting
This is checking if an index is valid or not and returning early if it
isn't.
2019-04-09 19:47:20 -04:00
Lioncash c4ba717491 configure_dialog: Amend constructor initializer list order
Avoids a -Wreorder compiler warning.
2019-04-09 19:39:43 -04:00
Lioncash 8c05dfaa61 configure_hotkey: Remove unnecessary include
Avoids dumping all of the core settings machinery into whatever files
include this header. Nothing inside the header itself actually made use
of anything in settings.h anyways.
2019-04-09 19:37:08 -04:00
Lioncash e28a5b0d18 configure_hotkey: Make IsUsedKey() a const member function
This doesn't actually modify instance state of the dialog, so this can
be made const.
2019-04-09 19:35:54 -04:00
bunnei 1a3098f11a
Merge pull request #2132 from FearlessTobi/port-4437
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09 18:08:30 -04:00
zarroboogs be6466d5c0 added a toggle to force 30fps mode 2019-04-09 02:14:03 +03:00
fearlessTobi ff7e6a42c1 core/yuzu: Remove enable_nfc setting
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29 15:02:28 +01:00
Adityarup Laha 57a4a2ae0f yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
zhupengfei 39e895c5ff citra_qt: Settings (configuration) rework 2019-03-07 16:55:50 +01:00
bunnei d6015ee211 settings: Add new graphics setting for use_asynchronous_gpu_emulation. 2019-03-06 21:09:09 -05:00
ReinUsesLisp e78da8dc1f settings: Hide shader cache behind a setting 2019-02-06 22:20:57 -03:00
xperia64 32eb080e02 Use QPixmap/QIcon for background color selection button 2019-01-26 15:08:54 +01:00
zhupengfei a94a828b6c citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
bunnei 839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
Lioncash faf69a22d4 yuzu/configuration/configure_input_player: Forward declare types where applicable
Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00
Lioncash 609e98bc63 yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions 2019-01-17 12:02:01 -05:00
Lioncash a0f615f232 yuzu/configuration/configure_per_general: Remove unused header inclusions 2019-01-17 11:58:43 -05:00
Lioncash ac754a57d2 yuzu/configuration/configure_debug: Remove unused header inclusions 2019-01-17 11:51:47 -05:00
Lioncash 3629fcf3e6 yuzu/configuration/configure_system: Remove unused header inclusions 2019-01-17 11:50:57 -05:00
Lioncash 549164d425 yuzu/configuration/configure_web: Remove an unused lambda capture
'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash b8b87ec01f yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Zach Hilman ac7d8983eb settings: Fix comment structure 2019-01-07 19:40:28 -05:00
Zach Hilman 05dbb47af5 settings: Use std::chrono::seconds instead of s64 for RTC 2019-01-07 19:19:40 -05:00
Zach Hilman 26c9f12271 qt: Provide UI to edit custom RTC settings 2019-01-07 19:19:40 -05:00
Zach Hilman c6016856d8 settings: Add custom RTC settings
Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
Zach Hilman 54d7b664da qt: Move profile manager to own UI tab 2019-01-04 17:32:13 -05:00
bunnei a6aa710b84
Merge pull request #1942 from DarkLordZach/profile-select-game-boot
qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
bunnei 6a0e258dde
Merge pull request #1944 from FearlessTobi/port-4187
Port citra-emu/citra#4187: "Qt/Configure: Use sidebar to divide tabs into smaller groups"
2019-01-02 17:24:38 -05:00
Lioncash cd8924520c yuzu/configure_general: Silence truncation warnings in loadConfiguration()
The QPixmap API expects an unsigned int.
2018-12-31 19:14:48 -05:00
Lioncash f5f35caf20 yuzu/config: Silence truncation warnings 2018-12-31 19:11:29 -05:00
spycrab c6da772b24 Qt/Configure: Use sidebar to divide tabs into smaller groups 2018-12-28 01:14:57 +01:00
Zach Hilman c643f364b4 am: Implement GetSaveDataSize and ExtendSaveData
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00
bunnei 17fa0ffff9
Merge pull request #1948 from lioncash/translatable
configure_per_general: Mark UI strings as translatable in the constructor
2018-12-26 20:39:30 -05:00
Lioncash 0c18d47348 configure_per_general: Mark UI strings as translatable in the constructor
These are user-facing strings, so they should be translatable.
2018-12-26 17:45:15 -05:00
Lioncash faa9110541 configure_input_simple: Make input profile array constexpr
Calling tr() from a file-scope array isn't advisable, since it can be
executed before the Qt libraries are even fully initialized, which can
lead to crashes.

Instead, the translatable strings should be annotated, and the tr()
function should be called at the string's usage site.
2018-12-26 17:36:36 -05:00
Zach Hilman 4d61ac08aa qt: Add setting to prompt for user on game boot
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
bunnei 9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei d08bdc861f
Merge pull request #1780 from DarkLordZach/controller-profiles
configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-23 14:34:29 -05:00
zhupengfei a2be49305d yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
Lioncash 6beb823f15 audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-13 16:44:32 -05:00
bunnei 2c45c6d234
Merge pull request #1819 from DarkLordZach/disable-addons
patch_manager: Add support for disabling patches
2018-12-10 21:52:19 -05:00
Zach Hilman c07059e7fd configure_input_simple: Properly signal docked mode change 2018-12-05 14:05:57 -05:00
Zach Hilman 233a804196 configure_input: Add ConfigureInputSimple as default input UI config
Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
2018-12-05 14:02:02 -05:00
Zach Hilman 59ca8d458d configure_input: Convert into QDialog 2018-12-05 14:02:02 -05:00
Zach Hilman 20dffc22a2 configure: Use ConfigureInputSimple for Input tab 2018-12-05 14:02:02 -05:00
Zach Hilman 281b64daf4 ui_settings: Add UI setting for input profile index 2018-12-05 14:02:02 -05:00
Lioncash e90fa1ac54 configuration/config: Use an intermediary variable for accessing players
Avoids typing the same long accessor just to retrieve player attributes.
2018-12-05 03:41:33 -05:00
Zach Hilman f6f6503578 qt: Add Properties menu to game list right-click 2018-12-04 13:34:50 -05:00
Zach Hilman 60e27252a5 qt: Add UI to display game properties and disable add-ons 2018-12-03 17:21:25 -05:00
Zach Hilman c381f46428 config: Store and load disabled add-ons list 2018-12-03 17:20:34 -05:00
Lioncash 195cad9635 yuzu/configuration: Make slots private where applicable
These slots are only ever attached to event handling mechanisms within
the class itself, they're never used externally. Because of this, we can
make the functions private.

This also removes redundant usages of the private access specifier.
2018-12-02 14:18:36 -05:00
Lioncash eabfb7730d yuzu/configuration: Add missing override specifiers to configuration-related classes
Resolves trivial compiler warnings.
2018-12-02 14:18:36 -05:00
Lioncash f3253d0f14 yuzu/configuration/configure_input: Default destructor in the cpp file
The previous code could potentially be a compilation issue waiting to
occur, given we forward declare the type for a std::unique_ptr. If the
complete definition of the forward declared type isn't visible in a
translation unit that the class is used in, then it would fail to
compile.

Defaulting the destructor in a cpp file ensures the std::unique_ptr's
destructor is only invoked where its complete type is known.
2018-12-02 14:18:26 -05:00
Lioncash 4b950728fd configure_input: Amend clang-format discrepancies 2018-11-30 03:31:56 -05:00
bunnei 7befe0134d
Merge pull request #1768 from greggameplayer/patch-2
Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
Lioncash 2a22c1b27e yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
2018-11-27 16:37:21 -05:00
Lioncash 0782d3971b yuzu/configure_input: Make CallConfigureDialog a non-member template function
This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
2018-11-27 16:37:18 -05:00
Lioncash 11cf13a6e1 yuzu/configure_input_player: Use a lambda expression instead of std::bind
std::bind is the pre-C++11 way of doing this.
2018-11-27 05:08:13 -05:00
Lioncash 73a48d6523 yuzu/configure_input_player: Amend constructor initializer list order
Orders the elements the way they would actually be initialized in.
Resolves compiler warnings with gcc and clang
2018-11-27 05:04:51 -05:00
Lioncash 53bff53791 yuzu/configure_input: Remove unused function MoveGridElement 2018-11-27 05:03:26 -05:00
Lioncash d67e88e59c yuzu/configure_input*: Move data members after function declarations
The common pattern is to put the data members after the function
interface where applicable.
2018-11-27 05:02:15 -05:00
Lioncash ec7ea4ae96 yuzu/configure_input: Remove unnecessary includes 2018-11-27 05:00:56 -05:00
bunnei e65966bcfc
Merge pull request #1708 from ogniK5377/res-scale
Report resolution scaling support for vi and am
2018-11-23 23:32:19 -05:00
bunnei 67ff974387
Merge pull request #1747 from DarkLordZach/exefs-lfs
patch_manager: Add support for applying LayeredFS patches to ExeFS
2018-11-23 23:31:48 -05:00
greggameplayer c14af2f71d
correct clang-format 2018-11-22 18:26:43 +01:00
greggameplayer 6d2adb0bc0
Automatically disable joycons docked
when docked mode is enable
2018-11-22 01:24:39 +01:00
Zach Hilman 54e74b3572 patch_manager: Show LayeredExeFS patch in add-ons column
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20 19:22:34 -05:00
Zach Hilman 17d8e25cbf settings: Add option to dump ExeFS of games upon launch
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20 17:49:09 -05:00
Zach Hilman aef0d88165 configure_input: Use Joycons Docked instead of Connected as label 2018-11-18 23:22:36 -05:00
Zach Hilman 312ef596a5 configure_input_player: Set minimum width on controls 2018-11-18 23:22:36 -05:00
Zach Hilman dd92db3fb0 configure_input: Properly update UI components on removal of player 2018-11-18 23:22:36 -05:00
Zach Hilman e58c951a59 configure_input: Make None a controller option instead of checkbox 2018-11-18 23:22:36 -05:00
Zach Hilman 3a6cd5b3c8 hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Zach Hilman 3d1a221893 qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman afe8df5020 qt: Add UI to configure touchscreen parameters
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman 2e1dd9c649 qt: Add UI to configure mouse buttons
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman f1aec256d7 configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman d1b7c65b9e yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
bunnei 3e93c30630
Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
bunnei 5b8f70ea2e
Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
David Marcec 4476fd29d6 Fixed switching operation modes when not running a game
The service manager seems to be a nullptr before a game boots
2018-11-16 20:08:02 +11:00
David Marcec 9359655712 Report resolution scaling support for vi and am
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-16 18:07:42 +11:00
bunnei 97605e36f7
Merge pull request #1618 from DarkLordZach/dump-nso
patch_manager: Add support for dumping uncompressed NSOs
2018-11-15 14:46:10 -08:00
Lioncash e6676afa18 yuzu/configure_system: Mark the entropy mask string as nontranslatable
There's no need for translators to concern themselves with the
validation mask used by the entry field.
2018-11-14 14:53:43 -05:00
Zach Hilman ab552e4a25 svc: Use proper random entropy generation algorithm 2018-11-13 12:26:03 -05:00
Zach Hilman cb1e63ef09 svc: Return random seed for svcGetInfo RandomEntropy 2018-11-12 21:46:21 -05:00
Zach Hilman 2a16fd7ffc settings: Add config option to set RNG seed 2018-11-11 23:09:46 -05:00
bunnei 7474382266
Merge pull request #1652 from FreddyFunk/static-cast
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
David Marcec 40db288a2a Renamed CheckIfOperationChanged to OnDockedModeChanged 2018-11-08 12:12:00 +11:00
David Marcec fd1ef25257 Fixups 2018-11-07 20:12:27 +11:00
David Marcec 41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
Frederic Laing d34d0bfc87 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
Zach Hilman 52e7e8eed3 game_list: Only reload game list after relevant settings changed
Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman 2d2ef05d8c game_list: Make add-ons column optional
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
bunnei 1069eced84
Merge pull request #1615 from lioncash/input
configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00