yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0
Commit Graph

10014 Commits

Author SHA1 Message Date
ReinUsesLisp 477d616f7d shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
Lioncash 07b86dc28c hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOld
Keeps the logic in one spot for use by both functions.
2019-01-29 22:53:35 -05:00
Lioncash 44f39bfb68 hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*
This doesn't really offer anything over the use of a direct pointer, so
we can just use that instead.
2019-01-29 22:53:35 -05:00
Lioncash eb1a3c1f4a hwopus: Mark local variables as const where applicable
Makes non-mutable state more explicit.
2019-01-29 22:53:35 -05:00
Lioncash 06887c80a5 hwopus: Fill in the rest of the unknown service function names
Filled in via information provided by SwitchBrew.
2019-01-29 22:53:34 -05:00
Lioncash 5078106068 service/ns: Update function tables
Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash 1710847d08 service/ncm: Update function tables
Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash 0db8918947 service/audio: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash c3affdd162 service/am/applet_ae: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash 09727a6a97 service/fsp-srv: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash c6c1c1b45f service/btm: Update function tables
Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash 0c59e6265f service/btdrv: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:18 -05:00
bunnei 3c3d9afd61
Merge pull request #2070 from ReinUsesLisp/cubearray-view
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
2019-01-29 22:27:08 -05:00
bunnei 69884d8a8f
Merge pull request #2069 from lioncash/vi
service/nvflinger: Add the null display type
2019-01-29 22:25:26 -05:00
ReinUsesLisp 52c326c301 gl_shader_cache: Use explicit bindings 2019-01-30 00:11:02 -03:00
ReinUsesLisp 9f803299de gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
ReinUsesLisp 3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
Kevin ba38d91fe2 video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
* Implemented the puller semaphore operations.

* Nit: Fix 2 style issues

* Nit: Add Break to default case.

* Fix style.

* Update for comments. Added ReferenceCount method

* Forgot to remove GpuSmaphoreAddress union.

* Fix the clang-format issues.

* More clang formatting.

* two more white spaces for the Clang formatting.

* Move puller members into the regs union

* Updated to use Memory::WriteBlock instead of Memory::Write*

* Fix clang style issues

* White space clang error

* Removing unused funcitons and other pr comment

* Removing unused funcitons and other pr comment

* More union magic for setting regs value.

* union magic refcnt as well

*  Remove local var

* Set up the regs and regs_assert_positions up properly

* Fix clang error
2019-01-29 21:49:18 -05:00
ReinUsesLisp f58a6152fc gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.

Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
ReinUsesLisp 07692230ca gl_rasterizer: Workaround invalid zeta clears
Some games (like Xenoblade Chronicles 2) clear both depth and stencil
buffers while there's a depth-only texture attached (e.g. D16 Unorm).
This commit reads the zeta format of the bound surface on
ConfigureFramebuffers and returns if depth and/or stencil attachments
were set. This is ignored on DrawArrays but on Clear it's used to just
clear those attachments, bypassing an OpenGL error.
2019-01-29 23:47:33 -03:00
Lioncash 49a3571e76 service/psc: Update function tables
Updates the function tables based off information on SwitchBrew. Gets
rid of a swath of unknown names.
2019-01-29 21:16:24 -05:00
Lioncash 7e92497402 nvflinger: Add the Null display
In addition to the default, external, EDID, and internal displays,
there's also a null display provided as well, which as the name
suggests, does nothing but discard all commands given to it. This is
provided for completeness.
2019-01-29 21:13:33 -05:00
Lioncash 679e63550a nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
Opening a display isn't really a thing to warn about. It's an expected
thing, so this can be a debug log. This also alters the string to
indicate the display name better.

Opening "Default" display reads a little nicer compared to Opening
display Default.
2019-01-29 21:13:33 -05:00
Lioncash 3d81a8efd5 nvflinger: Remove unnecessary header inclusions 2019-01-29 21:13:33 -05:00
Lioncash d9f9bb7552 nvflinger: Mark locals const where applicable
Makes non-mutable state more explicit.
2019-01-29 21:13:33 -05:00
Lioncash f45c25aaba nvflinger: Use a std::array for the available displays instead of std::vector
The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
2019-01-29 21:13:33 -05:00
Lioncash 2561a79c39 hle/ipc_helpers: Fix clang-format warnings 2019-01-29 21:11:04 -05:00
Lioncash ac603cf130 hle/ipc_helpers: Allow pushing signed values
This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
2019-01-29 13:09:32 -05:00
bunnei 8dbb8edcd3
Merge pull request #2063 from lioncash/pessimizing
video_core/shader: Minor changes
2019-01-28 19:33:26 -05:00
Lioncash 932922f67f service/pm: Implement SetMaintenanceBoot()
This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).

With this, it completes the pm:bm interface in terms of functionality.
2019-01-28 11:48:11 -05:00
Lioncash cb2ce9924a service/pm: Tidy up functionality related to SystemBootMode
Just minor tidying of interfaces.
2019-01-28 11:44:37 -05:00
Lioncash 5e636d1f6e service/vi: Remove stubbed notifier from SetLayerVisibility
This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.

Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
2019-01-28 08:22:28 -05:00
Lioncash b2b98b2f44 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash 62e08c30b7 shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash 3e1a9a45a6 shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
bunnei a9268286a4
Merge pull request #2060 from lioncash/exception
kernel/svc: Log out uncaught C++ exceptions from svcBreak
2019-01-27 12:55:07 -05:00
bunnei 65f3908064
Merge pull request #2058 from ReinUsesLisp/trunc-warning
video_core: Silent implicit conversion warning
2019-01-27 12:49:59 -05:00
Lioncash 7842536ddb
kernel/svc: Log out uncaught C++ exceptions from svcBreak
Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.

This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
2019-01-26 21:19:13 -05:00
fearlessTobi 7185d90a53 dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 22:42:09 +01:00
xperia64 32eb080e02 Use QPixmap/QIcon for background color selection button 2019-01-26 15:08:54 +01:00
ReinUsesLisp fc6d46c374 video_core: Silent implicit conversion warning 2019-01-26 02:27:14 -03:00
bunnei 1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei 045b0b70b6 frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei a94a828b6c citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
ReinUsesLisp 9a82dec74a maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
James Rowe 5f2d9f282a QT: Hide GLWidget immediately after showing.
With the loading screen merged, we don't want to actually show at this
point, but it still needs to be shown to actually create the context.
Turns out you can just show and hide it immediately and it'll work.
2019-01-21 16:21:44 -07:00
James Rowe f2a2f818b6 SDL Frontend: Add shared context support 2019-01-21 16:00:01 -07:00
James Rowe c6a0ab9792 QT Frontend: Migrate to QOpenGLWindow 2019-01-21 16:00:01 -07:00
bunnei 839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe 3049ea45d3 Change const char* to const char[] 2019-01-21 10:28:32 -07:00
James Rowe 372245e0b5 Fix mingw compile error and warnings 2019-01-21 09:39:45 -07:00
James Rowe 3ca0af8bb3 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe 3740adb6f5 Set Minimum Size to the same as renderwindow 2019-01-21 08:51:37 -07:00
James Rowe aa427bb2a7 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe 636cc2a496 Change the background color of Stage Complete to yuzu blue 2019-01-20 19:14:14 -07:00
James Rowe ea73ffe202 Rename step 1 and step 2 to be a little more descriptive 2019-01-20 18:40:25 -07:00
James Rowe 56541b1ae5 Prevent estimated time from flashing after slow shader compilation starts 2019-01-20 18:31:35 -07:00
James Rowe 4bce57b149 Move progress bar style into constexpr strings 2019-01-20 18:20:21 -07:00
James Rowe 63783db1b3 Hide progress bar on Prepare step 2019-01-20 15:09:14 -07:00
James Rowe e8bd6b1fcc QT: Upgrade the Loading Bar to look much better 2019-01-20 14:47:35 -07:00
bunnei 1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei 197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
bunnei eff61c5c42
Merge pull request #2032 from lioncash/web
yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
bunnei f9e69faf4a
Merge pull request #2025 from DarkLordZach/loader-banner-logo
loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
James Rowe 69da267540 Add a workaround if QMovie isn't available 2019-01-19 23:34:03 -07:00
James Rowe 08fcf41b0a QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei 83f8d1aa2e
Merge pull request #2031 from lioncash/priv
yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei 966405d64b
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
Lioncash 96644385ca file_sys/directory: Remove unused DirectoryBackend class
This isn't used at all, so we can just get rid of it.
2019-01-18 14:33:50 -05:00
ReinUsesLisp a1b1ea47ed gl_rasterizer: Silent unsafe mix warning 2019-01-18 03:25:28 -03:00
Lioncash faf69a22d4 yuzu/configuration/configure_input_player: Forward declare types where applicable
Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00
Lioncash 609e98bc63 yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions 2019-01-17 12:02:01 -05:00
Lioncash a0f615f232 yuzu/configuration/configure_per_general: Remove unused header inclusions 2019-01-17 11:58:43 -05:00
Lioncash ac754a57d2 yuzu/configuration/configure_debug: Remove unused header inclusions 2019-01-17 11:51:47 -05:00
Lioncash 3629fcf3e6 yuzu/configuration/configure_system: Remove unused header inclusions 2019-01-17 11:50:57 -05:00
Lioncash 549164d425 yuzu/configuration/configure_web: Remove an unused lambda capture
'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash b8b87ec01f yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Lioncash 5961928543 core/frontend/applets/web_browser: Include missing headers
Gets rid of a few indirect inclusions.
2019-01-17 11:25:37 -05:00
Lioncash a661025637 core/frontend/applets/web_browser: Make OpenPage() non-const
This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.

This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Lioncash 66978a772d yuzu/web_browser: std::move std::function instances in OpenPage()
Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
Lioncash e4fa77ef6a yuzu/web_browser: Make slot functions private
These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
ReinUsesLisp a63d7c49fc shader_ir: Fixup clang build 2019-01-15 21:06:05 -03:00
Zach Hilman b273b19576 loader: Propagate NCA logo section to ReadBanner and ReadLogo 2019-01-15 16:01:04 -05:00
Zach Hilman 318bf7c8e3 content_archive: Add getter for logo section of NCA 2019-01-15 16:00:29 -05:00
ReinUsesLisp 1e40a4b343 gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility 2019-01-15 17:54:53 -03:00
ReinUsesLisp 51de4e00a6 gl_shader_decompiler: Inline textureGather component 2019-01-15 17:54:53 -03:00
ReinUsesLisp 1c9c4eefeb shader_decode: Fixup XMAD 2019-01-15 17:54:53 -03:00
ReinUsesLisp 170c8212bb shader_ir: Pass to decoder functions basic block's code 2019-01-15 17:54:53 -03:00
ReinUsesLisp 2d6c064e66 shader_decode: Improve zero flag implementation 2019-01-15 17:54:53 -03:00
ReinUsesLisp d911740e5d shader_ir: Remove composite primitives and use temporals instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp bb12f99b20 gl_shader_decompiler: Fixup AssignCompositeHalf 2019-01-15 17:54:53 -03:00
ReinUsesLisp 50195b1704 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp 2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 2019-01-15 17:54:53 -03:00
ReinUsesLisp 52223313b1 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp d6b173d5fe gl_shader_decompiler: Use rasterizer's UBO size limit 2019-01-15 17:54:53 -03:00
ReinUsesLisp df74ff3c8b gl_shader_gen: Fixup code formatting 2019-01-15 17:54:53 -03:00
ReinUsesLisp af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler 2019-01-15 17:54:53 -03:00
ReinUsesLisp d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp 5af82a8ed4 shader_decode: Implement TEXS.F16 2019-01-15 17:54:53 -03:00
ReinUsesLisp c68c13e1aa shader_decode: Fixup R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp 8b5588e776 glsl_decompiler: Fixup TLDS 2019-01-15 17:54:53 -03:00
ReinUsesLisp dbed6c6485 glsl_decompiler: Fixup geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison 2019-01-15 17:54:53 -03:00
ReinUsesLisp ab7f52b279 glsl_decompiler: Fixup permissive member function declarations 2019-01-15 17:54:53 -03:00
ReinUsesLisp 55a10d02e5 shader_decode: Fixup PSET 2019-01-15 17:54:53 -03:00
ReinUsesLisp a2e22b4359 shader_decode: Fixup clang-format 2019-01-15 17:54:53 -03:00
ReinUsesLisp e1fea1e0c5 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
ReinUsesLisp b11e0b94c7 shader_decode: Implement HSET2 2019-01-15 17:54:53 -03:00
ReinUsesLisp 2df55985b6 shader_decode: Rework HSETP2 2019-01-15 17:54:53 -03:00
ReinUsesLisp 8332482c24 shader_decode: Implement R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp 3f1136ac6f shader_decode: Implement CSETP 2019-01-15 17:54:52 -03:00
ReinUsesLisp 7e13e8bfcb shader_decode: Implement PSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp dd91650aaf shader_decode: Implement HFMA2 2019-01-15 17:54:52 -03:00
ReinUsesLisp d6f76307fe glsl_decompiler: Remove HNegate inlining 2019-01-15 17:54:52 -03:00
ReinUsesLisp 027f443e69 shader_decode: Implement POPC 2019-01-15 17:54:52 -03:00
ReinUsesLisp 55e6786254 shader_decode: Implement TLDS (untested) 2019-01-15 17:54:52 -03:00
ReinUsesLisp ec98e4d842 shader_decode: Update TLD4 reflecting #1862 changes 2019-01-15 17:54:52 -03:00
ReinUsesLisp 03e088a4f4 shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling 2019-01-15 17:54:52 -03:00
ReinUsesLisp 2d9136cec6 shader_decode: Fixup FSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp af5c6e4ccb shader_decode: Implement IADD32I 2019-01-15 17:54:52 -03:00
ReinUsesLisp 4316eaf75c shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp fc46ecddb3 video_core: Return safe values after an assert hits 2019-01-15 17:54:52 -03:00
ReinUsesLisp 148a6418ed shader_decode: Implement FFMA 2019-01-15 17:54:52 -03:00
ReinUsesLisp 21aff36459 video_core: Address feedback 2019-01-15 17:54:52 -03:00
ReinUsesLisp 59b34b1d76 shader_ir: Fixup file inclusions and clang-format 2019-01-15 17:54:52 -03:00
Mat M 57a900cc45 shader_ir: Move comment node string
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp d4fae3a699 shader_ir: Address feedback to avoid UB in bit casting 2019-01-15 17:54:52 -03:00
ReinUsesLisp 946c86f0bb shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp c9cf899d18 shader_decode: Implement LEA 2019-01-15 17:54:52 -03:00
ReinUsesLisp 4fd06efeb9 shader_decode: Implement IADD3 2019-01-15 17:54:52 -03:00
ReinUsesLisp a40fd07516 shader_decode: Implement LOP3 2019-01-15 17:54:52 -03:00
ReinUsesLisp b184ca9089 shader_decode: Implement ST_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp 8d42feb09b shader_decode: Implement LD_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp 21f9e9da09 shader_decode: Implement HSETP2 2019-01-15 17:54:52 -03:00
ReinUsesLisp 68c99d2597 shader_decode: Implement HADD2 and HMUL2 2019-01-15 17:54:52 -03:00
ReinUsesLisp cf4a08d950 shader_decode: Implement HADD2_IMM and HMUL2_IMM 2019-01-15 17:54:52 -03:00
ReinUsesLisp 376a837511 shader_decode: Implement MOV_SYS 2019-01-15 17:54:52 -03:00
ReinUsesLisp 518a2bd206 shader_decode: Implement IMNMX 2019-01-15 17:54:52 -03:00
ReinUsesLisp 07944a2345 shader_decode: Implement F2F_C 2019-01-15 17:54:52 -03:00
ReinUsesLisp e8235c0215 shader_decode: Implement I2I 2019-01-15 17:54:52 -03:00
ReinUsesLisp 6ca31f544a shader_decode: Implement BRA internal flag 2019-01-15 17:54:52 -03:00
ReinUsesLisp 210620ff31 shader_decode: Implement ISCADD 2019-01-15 17:54:52 -03:00
ReinUsesLisp b0e7920838 shader_decode: Implement XMAD 2019-01-15 17:54:51 -03:00
ReinUsesLisp becfdb8638 shader_decode: Implement PBK and BRK 2019-01-15 17:54:51 -03:00
ReinUsesLisp 8f37531f8e shader_decode: Implement LOP 2019-01-15 17:54:51 -03:00
ReinUsesLisp 8486e7f8c8 shader_decode: Implement SEL 2019-01-15 17:54:51 -03:00
ReinUsesLisp ccb71bece9 shader_decode: Implement IADD 2019-01-15 17:54:51 -03:00
ReinUsesLisp faadae5814 shader_decode: Implement ISETP 2019-01-15 17:54:51 -03:00
ReinUsesLisp 80183de884 shader_decode: Implement BFI 2019-01-15 17:54:51 -03:00
ReinUsesLisp 078ba28e13 shader_decode: Implement ISET 2019-01-15 17:54:51 -03:00
ReinUsesLisp acdbbb8885 shader_decode: Implement LD_C 2019-01-15 17:54:51 -03:00
ReinUsesLisp d79c462af0 shader_decode: Implement SHL 2019-01-15 17:54:51 -03:00
ReinUsesLisp a2819c204f shader_decode: Implement SHR 2019-01-15 17:54:51 -03:00
ReinUsesLisp 39f1c6246a shader_decode: Implement LOP32I 2019-01-15 17:54:51 -03:00
ReinUsesLisp 501284a81a shader_decode: Implement BFE 2019-01-15 17:54:51 -03:00
ReinUsesLisp e444a6553f shader_decode: Implement FSET 2019-01-15 17:54:51 -03:00
ReinUsesLisp 3052eae25e shader_decode: Implement F2I 2019-01-15 17:54:51 -03:00
ReinUsesLisp 8abe5ba2c8 shader_decode: Implement I2F 2019-01-15 17:54:51 -03:00
ReinUsesLisp c849b5b320 shader_decode: Implement F2F 2019-01-15 17:54:50 -03:00
ReinUsesLisp 9118deb990 shader_decode: Stub DEPBAR 2019-01-15 17:54:50 -03:00
ReinUsesLisp 97f33f00cf shader_decode: Implement SSY and SYNC 2019-01-15 17:54:50 -03:00
ReinUsesLisp abdbafbc20 shader_decode: Implement PSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp 802c23b8a8 shader_decode: Implement TMML 2019-01-15 17:54:50 -03:00
ReinUsesLisp 2b90637f4b shader_decode: Implement TEX and TXQ 2019-01-15 17:54:50 -03:00
ReinUsesLisp 878672f371 shader_decode: Implement TEXS (F32) 2019-01-15 17:54:50 -03:00
ReinUsesLisp c703f0aee4 shader_decode: Implement FSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp 8215ae942c shader_decode: Partially implement BRA 2019-01-15 17:54:50 -03:00
ReinUsesLisp 4f95dc950e shader_decode: Implement IPA 2019-01-15 17:54:50 -03:00
ReinUsesLisp cacb934f21 shader_decode: Implement EXIT 2019-01-15 17:54:50 -03:00
ReinUsesLisp 0c049e0a21 shader_decode: Implement ST_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp e3f1233ce1 shader_decode: Implement LD_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp ea358bd4bf shader_decode: Implement FADD32I 2019-01-15 17:54:50 -03:00
ReinUsesLisp c9b2a1b051 shader_decode: Implement FMUL32_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 2edee801ce shader_decode: Implement MOV32_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 06cb910c6d shader_decode: Stub RRO_C, RRO_R and RRO_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 5e6a0a08c1 shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 964ddeeb90 shader_decode: Implement MUFU 2019-01-15 17:54:50 -03:00
ReinUsesLisp 4ccaa1402d shader_decode: Implement FADD_C, FADD_R and FADD_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 7c192ec43f shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 4c70d5b8eb shader_decode: Implement MOV_C and MOV_R 2019-01-15 17:54:50 -03:00
ReinUsesLisp a4f052f6b3 video_core: Replace gl_shader_decompiler 2019-01-15 17:54:50 -03:00
ReinUsesLisp 0c6fb456e0 glsl_decompiler: Implementation 2019-01-15 17:54:50 -03:00
ReinUsesLisp fbc67a0563 shader_ir: Add condition code helper 2019-01-15 17:54:50 -03:00
ReinUsesLisp a58abbcfc4 shader_ir: Add predicate combiner helper 2019-01-15 17:54:49 -03:00
ReinUsesLisp bf07272695 shader_ir: Add comparison helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp 60f044df56 shader_ir: Add half float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp e3c55e31d7 shader_ir: Add integer helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp 833d0806f9 shader_ir: Add float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp 6b9eea3fe5 shader_ir: Add setters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 12a95ff453 shader_ir: Add local memory getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 2f87fd060d shader_ir: Add internal flag getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 15f431f0cb shader_ir: Add attribute getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 864e8f55cf shader_ir: Add constant buffer getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 5e639bfcf6 shader_ir: Add register getter 2019-01-15 17:54:49 -03:00
ReinUsesLisp 4aaa2192b9 shader_ir: Add immediate node constructors 2019-01-15 17:54:49 -03:00
ReinUsesLisp 15a0e1481d shader_ir: Initial implementation 2019-01-15 17:54:49 -03:00
ReinUsesLisp 294df41b86 shader_bytecode: Fixup encoding 2019-01-15 17:54:49 -03:00
ReinUsesLisp a0c8c16d07 shader_header: Make local memory size getter constant 2019-01-15 17:54:49 -03:00
Otávio Pace 215ca770df audio_core: remove unnecessary spaces on comments 2019-01-14 00:22:05 -02:00
bunnei bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
bunnei c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
bunnei 83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
ReinUsesLisp 877a978a22 gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
ReinUsesLisp 3121408a90 gl_global_cache: Add dummy global cache manager 2019-01-08 17:47:45 -03:00
Zach Hilman ac7d8983eb settings: Fix comment structure 2019-01-07 19:40:28 -05:00
Zach Hilman 05dbb47af5 settings: Use std::chrono::seconds instead of s64 for RTC 2019-01-07 19:19:40 -05:00
Zach Hilman dbb1eb9c29 time: Use custom RTC settings if applicable for game 2019-01-07 19:19:40 -05:00
Zach Hilman 21f1b2889d core: Set custom RTC differential on game boot 2019-01-07 19:19:40 -05:00
Zach Hilman 26c9f12271 qt: Provide UI to edit custom RTC settings 2019-01-07 19:19:40 -05:00
Zach Hilman c6016856d8 settings: Add custom RTC settings
Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
ReinUsesLisp 19cf995225 gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed 2019-01-07 16:23:23 -03:00
bunnei 23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp b683e41fca gl_rasterizer_cache: Use dirty flags for the depth buffer 2019-01-07 16:22:28 -03:00
ReinUsesLisp 179ee963db gl_rasterizer_cache: Use dirty flags for color buffers 2019-01-07 16:20:39 -03:00
ReinUsesLisp 0ab17ab406 gl_shader_cache: Use dirty flags for shaders 2019-01-07 16:13:12 -03:00
bunnei 17a68e5ebe
Merge pull request #1989 from lioncash/set
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-07 12:59:33 -05:00
bunnei e04d75f44c
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
qt: Move profile manager to own UI tab
2019-01-07 11:41:37 -05:00
bunnei 37ac1bb576
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
2019-01-07 11:34:05 -05:00
ReinUsesLisp 5933b3ea96 gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
ReinUsesLisp 35c095898b gl_rasterizer: Use DSA for vertex array objects 2019-01-06 16:49:24 -03:00
ReinUsesLisp ea4928393f gl_state: Drop uniform buffer state tracking 2019-01-06 00:28:01 -03:00
ReinUsesLisp fc8a8789da gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei 59c665b28e
Merge pull request #1988 from lioncash/res
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00
Lioncash 9e8737b535 service/vi: Correct scaling mode conversions
These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:

[3, 0, 1, 2, 4]

So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-04 21:45:18 -05:00
Lioncash 56e51da1d9 service/vi: Factor out scaling mode conversions from the IPC function itself
Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
2019-01-04 21:45:18 -05:00
Lioncash 40aa1ea9f9 service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()
This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.

This implements the same error handling performed on the passed in
values.
2019-01-04 21:45:14 -05:00
bunnei a01832b2e0
Merge pull request #1981 from ogniK5377/open-app-area-create
Return no application area when games try to open an application area
2019-01-04 21:42:23 -05:00
bunnei 1c7696e0d9
Merge pull request #1980 from ogniK5377/applet-msg-update
Proper no message handling for AM::PopMessage
2019-01-04 21:42:12 -05:00
Lioncash bf036b46fc service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
2019-01-04 19:13:32 -05:00
Zach Hilman 54d7b664da qt: Move profile manager to own UI tab 2019-01-04 17:32:13 -05:00
David Marcec 4f41fd84ff Removed pulse event type
Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04 20:47:20 +11:00
bunnei de4f931d13
Merge pull request #1975 from lioncash/vi
service/vi: Minor updates and corrections to the DisplayInfo struct
2019-01-03 22:45:27 -05:00
David Marcec 48a526dba1 Return no application area when games try to open an application area
This will prompt CreateApplicationArea
2019-01-04 13:22:25 +11:00
David Marcec f2536cafe5 Proper no message handling for AM::PopMessage
When we have no messages, we should be returning an error code.
2019-01-04 13:11:17 +11:00
David Marcec 5af0340066 Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03 20:32:47 +11:00
bunnei 2c0f831468
Merge pull request #1976 from lioncash/display
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
2019-01-02 21:51:20 -05:00
bunnei 56a97647a3
Merge pull request #1978 from lioncash/enabled
service/vi: Implement SetDisplayEnabled()
2019-01-02 21:34:12 -05:00
bunnei a6aa710b84
Merge pull request #1942 from DarkLordZach/profile-select-game-boot
qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
bunnei 11f990975c
Merge pull request #1941 from DarkLordZach/profile-select-save-data
qt: Use ProfileSelectionDialog when selecting user for save data
2019-01-02 21:05:02 -05:00
Lioncash ceeff8ebfd service/vi: Implement SetDisplayEnabled()
This IPC command is simply a stub inside the actual service itself, and
just returns a successful error code regardless of input. This is likely
only retained in the service interface to not break older code that relied
upon it succeeding in some way.
2019-01-02 20:48:04 -05:00
bunnei 7538fa4a67
Merge pull request #1977 from lioncash/vi-log
service/vi: Log more information where applicable
2019-01-02 20:36:40 -05:00
Lioncash 5bfd810ab5 service/vi: Log more information where applicable
In many cases, we didn't bother to log out any of the popped data
members. This logs them out to the console within the logging call to
provide more contextual information.
2019-01-02 19:42:10 -05:00
Lioncash dea1db0414 service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
Internally within the vi services, this is essentially all that
OpenDefaultDisplay does, so it's trivial to just do the same, and
forward the default display string into the function.
2019-01-02 18:16:36 -05:00
bunnei c91d2bac45
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2019-01-02 17:51:32 -05:00
Lioncash 351f010cfc service/vi: Correct initial width and height values
Based off RE, it appears that almost all display types seem to use
1920x1080 except for a few (null display, edid display).
2019-01-02 17:36:03 -05:00
Lioncash fe3bf4f075 service/vi: Document unknown DisplayInfo struct members
It appears that the two members indicate whether a display has a bounded
number of layers (and if set, the second member indicates the total
number of layers).
2019-01-02 17:35:58 -05:00
bunnei 6a0e258dde
Merge pull request #1944 from FearlessTobi/port-4187
Port citra-emu/citra#4187: "Qt/Configure: Use sidebar to divide tabs into smaller groups"
2019-01-02 17:24:38 -05:00
bunnei dd0b17a5f0
Merge pull request #1969 from lioncash/cast
yuzu: Fix truncation warnings within UI code
2019-01-02 17:20:52 -05:00
Lioncash cd8924520c yuzu/configure_general: Silence truncation warnings in loadConfiguration()
The QPixmap API expects an unsigned int.
2018-12-31 19:14:48 -05:00
Lioncash f5f35caf20 yuzu/config: Silence truncation warnings 2018-12-31 19:11:29 -05:00
Lioncash 1f0c8bfeda core/kernel: Remove unnecessary inclusions
Gets rid of a few unnecessary header dependencies in some source files.
2018-12-31 19:04:16 -05:00
bunnei f96bb2520b
Merge pull request #1966 from lioncash/backtrace
arm_interface: Minor cleanup
2018-12-31 11:11:00 -05:00
Lioncash b4242633ad kernel/svc: Correct misleading error message within CreateThread()
This is a bounds check to ensure that the thread priority is within the
valid range of 0-64. If it exceeds 64, that doesn't necessarily mean
that an actual priority of 64 was expected (it actually means whoever
called the function screwed up their math).

Instead clarify the message to indicate the allowed range of thread
priorities.
2018-12-30 21:29:38 -05:00
Lioncash 3a8d38be7e kernel/svc: Sanitize core number and thread priorities in CreateThread()
Now that we handle the kernel capability descriptors we can correct
CreateThread to properly check against the core and priority masks
like the actual kernel does.
2018-12-30 21:23:56 -05:00
Lioncash 8769604144 kernel/process: Rename GetAllowedProcessorMask() and GetAllowedThreadPriorityMask()
Makes them consistent with their kernel capability counterparts.
2018-12-30 21:09:46 -05:00
Lioncash 205e6d3b97 kernel/svc: Simplify thread core ID sanitizing in CreateThread
Rather than use a switch here, this can be collapsed into a simple range
check, which is a little easier on the eyes.
2018-12-30 20:59:54 -05:00
Lioncash 039e58a984 arm_interface: Make include path relative for arm_interface.h
Makes it consistent with the rest of the includes.
2018-12-30 20:46:29 -05:00
Lioncash a17dd30057 arm_interface: Make LogBacktrace() a const member function
This function doesn't modify instance state, so it can be made const.
2018-12-30 20:44:48 -05:00
Lioncash 776ce5d74c arm_interface: Mark variables as const where applicable in LogBacktrace()
Two of these variables have fixed values, so we can make that
immediately obvious from the get-go.
2018-12-30 20:43:17 -05:00
Lioncash 387bffda5e arm_interface: Remove unnecessary semicolon
Namespaces don't require the use of a semicolon. Silences a -Wextra-semi
warning.
2018-12-30 20:41:33 -05:00
Sebastian Valle e5dfbe22ee
Merge pull request #1956 from lioncash/process-thread
kernel/process: Start the main thread using the specified ideal core
2018-12-30 20:32:41 -05:00
bunnei 331c252509
Merge pull request #1847 from ogniK5377/backtrace-break
Print backtrace on svcBreak
2018-12-29 22:58:13 -05:00
bunnei f80229b676
Merge pull request #1964 from lioncash/time
service/time: Minor cleanup
2018-12-29 22:57:38 -05:00
ReinUsesLisp 97fb6179b9 gl_rasterizer_cache: Texture view if shader samples array but OGL is not
When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
2018-12-29 23:49:12 -03:00
Lioncash fa97f50bff service/time: Minor cleanup to GetClockSnapshot()
Moves some variables closer to their actual usage sites.
2018-12-29 21:42:13 -05:00
Lioncash af51f123fa service/time: Fill in some structures and remove padding where not necessary 2018-12-29 18:26:32 -05:00
David Marcec 22d4e10664 Moved log backtrace to arm_interface.cpp. Added printing of error code to fatal 2018-12-29 12:55:19 +11:00
Zach Hilman 0c5ede492f travis: Use correct package for linux Qt5WebEngine 2018-12-28 19:29:49 -05:00
Zach Hilman cb930c4b5a web_browser: Add bounds checking to applet interface 2018-12-28 18:20:29 -05:00
bunnei 2020ba06e1 gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
bunnei af9336df57
Merge pull request #1958 from lioncash/audio
audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
2018-12-28 15:32:41 -05:00
Zach Hilman 45da3be40e main: Add main window integrations for QtWebBrowserApplet 2018-12-28 15:32:39 -05:00
Zach Hilman e00e1fc755 qt: Implement Qt frontend to web browser
Using a custom reimplementation of QWebEngineView and an injector script.
2018-12-28 15:32:39 -05:00
Zach Hilman 32bfa92c71 core: Add getter and setter for WebBrowserApplet frontend 2018-12-28 15:32:39 -05:00
Zach Hilman 85a3368e6d frontend: Add frontend responder for web browser 2018-12-28 15:32:39 -05:00
Zach Hilman 69f622be36 applets: Implement LibAppletOff (Web) applet 2018-12-28 15:32:39 -05:00
Zach Hilman 4c20a39828 loader: Add accessor for Manual RomFS 2018-12-28 15:32:39 -05:00
Zach Hilman 621b25b6be hid: Make Hid service accessible and add GetPressState 2018-12-28 15:32:03 -05:00
Zach Hilman abbcc8e61e romfs: Add SingleDiscard extraction type
Needed for manual RomFS extraction, as Full generates an extra directory and Truncated generates variable results.
2018-12-28 15:30:36 -05:00
Zach Hilman 94db6e5f3f am: Add size parameter to am:IStorage logging 2018-12-28 15:30:36 -05:00
Lioncash a73c7c73eb audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
These two macros being used in tandem were used prior to the
introduction of UNIMPLEMENTED and UNIMPLEMENTED_MSG. This provides
equivalent behavior, just with less typing/reading involved.
2018-12-28 14:13:58 -05:00
Lioncash a81ff6f54c kernel/process: Start the main thread using the specified ideal core
This matches kernel behavior in that processes are started using their
specified ideal core, rather than always starting on core 0.
2018-12-27 21:50:16 -05:00
Lioncash f80bc712ea kernel: Rename 'default' CPU core to 'ideal' core
This makes the naming more closely match its meaning. It's just a
preferred core, not a required default core. This also makes the usages
of this term consistent across the thread and process implementations.
2018-12-27 21:48:49 -05:00
Lioncash 771431f625 kernel/thread: Move process thread initialization into process.cpp
This function isn't a general purpose function that should be exposed to
everything, given it's specific to initializing the main thread for a
Process instance.

Given that, it's a tad bit more sensible to place this within
process.cpp, which keeps it visible only to the code that actually needs
it.
2018-12-27 20:32:30 -05:00
bunnei 19bfbb28ce
Merge pull request #1954 from lioncash/npdm
file_sys/program_metadata: Print out more descriptive address space descriptions
2018-12-27 19:58:36 -05:00
Lioncash 9aa68212d9 file_sys/program_metadata: Print out more descriptive address space descriptions
Provides extra information that makes it easier to tell if an executable
being run is using a 36-bit address space or a 39-bit address space.
While we don't support AArch32 executables yet, this also puts in
distinguishing information for the 32-bit address space types as well.
2018-12-27 19:16:45 -05:00
spycrab c6da772b24 Qt/Configure: Use sidebar to divide tabs into smaller groups 2018-12-28 01:14:57 +01:00
Lioncash fbeaa330a3 kernel/process: Remove most allocation functions from Process' interface
In all cases that these functions are needed, the VMManager can just be
retrieved and used instead of providing the same functions in Process'
interface.

This also makes it a little nicer dependency-wise, since it gets rid of
cases where the VMManager interface was being used, and then switched
over to using the interface for a Process instance. Instead, it makes
all accesses uniform and uses the VMManager instance for all necessary
tasks.

All the basic memory mapping functions did was forward to the Process'
VMManager instance anyways.
2018-12-27 19:08:47 -05:00
Rodolfo Bogado fbe900ba6d Add missing uintBitsToFloat to SetRegisterToHalfFloat 2018-12-27 14:39:10 -03:00
bunnei 795335af0f
Merge pull request #1928 from lioncash/caps
kernel: Handle kernel capability descriptors
2018-12-27 11:15:34 -05:00
bunnei fa9acc26d9
Merge pull request #1892 from Tinob/master
Improve Zero flag implementation
2018-12-27 11:06:59 -05:00
bunnei 8e23e40a72
Merge pull request #1929 from bunnei/fix-hid
hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-27 11:04:56 -05:00
bunnei 2991c747c9
Merge pull request #1945 from bunnei/fix-hid-horiz
npad: Remove code to invert input in horizontal mode.
2018-12-27 11:04:40 -05:00
bunnei 7477c12fe2
Merge pull request #1949 from lioncash/unmap
kernel/vm_manager: Reset region attributes when unmapping a VMA
2018-12-27 11:04:26 -05:00
Zach Hilman c643f364b4 am: Implement GetSaveDataSize and ExtendSaveData
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00
Zach Hilman 2e6b67a079 filesystem: Populate save data sizes from control data 2018-12-27 00:18:00 -05:00
Zach Hilman 4082c4eda6 savedata_factory: Partially implement IVFC save sizes using files
This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
2018-12-27 00:18:00 -05:00
Zach Hilman 0756f29a2c loader: Add accessor for game control data 2018-12-27 00:16:55 -05:00
Zach Hilman 417e1ef09c control_metadata: Update NACP fields with latest Switchbrew data 2018-12-27 00:16:55 -05:00
Zach Hilman 5c4259ec1a control_metadata: Use value member instead of unique_ptr to store struct
Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
2018-12-27 00:16:55 -05:00
Zach Hilman 4a6ba58073 vfs: Add reinterpret_casts to WriteArray and Object
Allows these functions to compile when T is not u8.
2018-12-27 00:16:55 -05:00
bunnei 73c9ffc422
Merge pull request #1946 from lioncash/decl
renderer_opengl: Correct forward declaration of FramebufferLayout
2018-12-26 20:39:54 -05:00
bunnei 17fa0ffff9
Merge pull request #1948 from lioncash/translatable
configure_per_general: Mark UI strings as translatable in the constructor
2018-12-26 20:39:30 -05:00
Lioncash 1392597ede kernel/vm_manager: Reset region attributes when unmapping a VMA
Like the other members related to memory regions, the attributes need to
be reset back to their defaults as well.
2018-12-26 20:15:29 -05:00
Lioncash 0c18d47348 configure_per_general: Mark UI strings as translatable in the constructor
These are user-facing strings, so they should be translatable.
2018-12-26 17:45:15 -05:00
Lioncash faa9110541 configure_input_simple: Make input profile array constexpr
Calling tr() from a file-scope array isn't advisable, since it can be
executed before the Qt libraries are even fully initialized, which can
lead to crashes.

Instead, the translatable strings should be annotated, and the tr()
function should be called at the string's usage site.
2018-12-26 17:36:36 -05:00
Lioncash 67fa21e143 renderer_opengl: Correct forward declaration of FramebufferLayout
This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado 33056dd833 Apply CC test to the final value to be stored in the register 2018-12-26 18:16:31 -03:00
David 8047873a66 Fixed shader linking error due to TLDS (#1934)
* Fixed shader linking error due to TLDS

coord should be coords

* Fix remaining coords
2018-12-26 15:55:39 -05:00
bunnei ae582b6669
Merge pull request #1849 from encounter/svcSetThreadActivity
svc: Implement SetThreadActivity (thread suspension)
2018-12-26 15:54:14 -05:00
bunnei 7e622c5575 npad: Remove code to invert input in horizontal mode.
- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-26 15:47:11 -05:00
ReinUsesLisp aaa0e6c346 shader_bytecode: Fixup TEXS.F16 encoding 2018-12-26 01:35:44 -03:00
Zach Hilman 9c2d83cb9c qt: Use ProfileSelectionDialog when selecting user for save data
This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
2018-12-25 10:52:50 -05:00
Zach Hilman 4d61ac08aa qt: Add setting to prompt for user on game boot
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
bunnei 9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei 52726342bd
Merge pull request #1930 from lioncash/common
common/quaternion: Ensure that w is always initialized
2018-12-23 14:35:29 -05:00
bunnei f95f6c7d86
Merge pull request #1781 from DarkLordZach/applet-profile-select
am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
bunnei d08bdc861f
Merge pull request #1780 from DarkLordZach/controller-profiles
configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-23 14:34:29 -05:00
Rodolfo Bogado bbf8d6bf01 Includde saturation in the evaluation of the control code 2018-12-22 19:19:18 -03:00
Rodolfo Bogado 946777601b Handle RZ cases evaluating the expression instead of the register value. 2018-12-22 19:19:18 -03:00
Rodolfo Bogado 7e72b5e453 complete emulation of ZeroFlag 2018-12-22 19:19:18 -03:00
Lioncash acddf16e57 common/quaternion: Ensure that w is always initialized
Previously xyz was always being zero initialized due to its constructor,
but w wasn't. Ensures that we always have a deterministic initial state.
2018-12-21 15:25:31 -05:00
bunnei e75e8b9580
Merge pull request #1921 from ogniK5377/no-unit
Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei 42427b9c7a
Merge pull request #1920 from heapo/texture_format_selection
Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei 59ac3346eb
Merge pull request #1925 from lioncash/pid
kernel/{process, thread}: Amend behavior related to IDs
2018-12-21 13:45:27 -05:00
bunnei 41cbd088c2
Merge pull request #1914 from lioncash/id
service/am: Unstub GetAppletResourceUserId
2018-12-21 13:43:51 -05:00
bunnei 1120e0b4d2 hid: Fix SetNpadJoyHoldType and improve logging. 2018-12-21 13:37:39 -05:00
Lioncash 002ae08bbd kernel/process: Hook up the process capability parser to the process itself
While we're at it, we can also toss out the leftover capability parsing
from Citra.
2018-12-21 07:05:34 -05:00
Lioncash d09fb82113 kernel/process_capability: Handle debug capability flags 2018-12-21 07:05:34 -05:00
Lioncash 10824c5d63 kernel/process_capability: Handle handle table capability flags
This just specifies the handle table size. There's also a section of
reserved bits that are checked against.
2018-12-21 07:05:34 -05:00
Lioncash e0e84aede0 kernel/process_capability: Handle kernel version capability flags 2018-12-21 07:05:34 -05:00
Lioncash 010bc677f3 kernel/process_capability: Handle program capability flags 2018-12-21 07:05:34 -05:00
Lioncash 0f216d20e3 kernel/process_capability: Handle interrupt capability flags
Similar to the service capability flags, however, we currently don't
emulate the GIC, so this currently handles all interrupts as being valid
for the time being.
2018-12-21 07:05:34 -05:00
Lioncash 3dc59b74ec kernel/process_capability: Handle syscall capability flags 2018-12-21 07:05:34 -05:00
Lioncash 27caf71204 kernel/process_capability: Handle the priority mask and core mask flags
Handles the priority mask and core mask flags to allow building up the
masks to determine the usable thread priorities and cores for a kernel
process instance.
2018-12-21 07:05:34 -05:00
Lioncash 6ff5135521 kernel/process: Introduce process capability parsing skeleton
We've had the old kernel capability parser from Citra, however, this is
unused code and doesn't actually map to how the kernel on the Switch
does it. This introduces the basic functional skeleton for parsing
process capabilities.
2018-12-21 07:05:31 -05:00
Lioncash fc8da2d5e3 common: Add basic bit manipulation utility function to Common 2018-12-21 07:04:18 -05:00
bunnei 4923df10cc
Merge pull request #1923 from ogniK5377/nfp-device-list
Device handle should not be a random id, instead it's the current npad id
2018-12-19 13:14:43 -05:00
bunnei 3050f3a7ba
Merge pull request #1909 from heapo/shadow_sampling_fixes
Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19 13:10:37 -05:00
bunnei 80d36634e1
Merge pull request #1915 from lioncash/sm
service/sm: Improve debug log for RegisterService
2018-12-19 13:10:11 -05:00
Lioncash b74eb88c68 kernel/svc: Handle thread handles within GetProcessId
If a thread handle is passed to svcGetProcessId, the kernel attempts to
access the process ID via the thread's instance's owning process.

Technically, this function should also be handling the kernel debug
objects as well, however we currently don't handle those kernel objects
yet, so I've left a note via a comment about it to remind myself when
implementing it in the future.
2018-12-19 12:16:15 -05:00
bunnei e73dd39413
Merge pull request #1907 from lioncash/attribute
kernel/svc: Implement svcSetMemoryAttribute
2018-12-19 11:50:50 -05:00
Lioncash caab838bdb svc: Implement svcSetMemoryAttribute
With all the basic backing functionality implemented, we can now unstub
svcSetMemoryAttribute.
2018-12-19 10:59:40 -05:00
Lioncash 622242e345 vm_manager: Add member function for setting memory attributes across an address range
This puts the backing functionality for svcSetMemoryAttribute in place,
which will be utilized in a following change.
2018-12-19 10:59:40 -05:00
Lioncash 603cc72168 vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and states 2018-12-19 10:59:36 -05:00
Lioncash 62d4377053 kernel/kernel: Use correct initial PID for userland Process instances
Starts the process ID counter off at 81, which is what the kernel itself
checks against internally when creating processes. It's actually
supposed to panic if the PID is less than 81 for a userland process.
2018-12-18 22:54:01 -05:00
Lioncash 0906302ca9 kernel/svc: Correct output parameter for svcGetThreadId
The service call uses a 64-bit value, just like svcGetProcessId. This
amends the function signature accordingly.
2018-12-18 22:38:26 -05:00
Lioncash 8435451093 kernel/thread: Make thread_id a 64-bit value
The kernel uses a 64-bit value for the thread ID, so we shouldn't be
using a 32-bit value.
2018-12-18 22:37:03 -05:00
Lioncash 43e1189688 kernel/svc: Correct output parameter for svcGetProcessId
svcGetProcessId's out parameter is a pointer to a 64-bit value, not a
32-bit one.
2018-12-18 22:30:56 -05:00
Lioncash 9b3a38e3d3 kernel/process: Make process_id a 64-bit value
In the actual kernel, this is a 64-bit value, so we shouldn't be using a
32-bit type to handle it.
2018-12-18 22:28:55 -05:00
David Marcec 807e7640aa Device handle should not be a random id, instead it's the current npad id
Found during hardware testing
2018-12-19 14:16:30 +11:00
David Marcec 08d5663cb8 Moved backtrace to ArmInterface 2018-12-19 14:10:51 +11:00
David Marcec 20859802f0 hopefully fix clang format issue 2018-12-19 13:22:09 +11:00
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
Lioncash 2a533f0067 service/sm: Improve debug log for RegisterService
Now it also indicates the name and max session count. This also gives a
name to the unknown bool. This indicates if the created port is supposed
to be using light handles or regular handles internally. This is passed
to the respective svcCreatePort parameter internally.
2018-12-18 18:22:22 -05:00
zhupengfei a2be49305d yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
heapo 37280cf555 Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. 2018-12-18 11:34:51 -08:00
bunnei 39262921f2
Merge pull request #1913 from MerryMage/default-fpcr
kernel/thread: Set default fpcr
2018-12-18 14:13:57 -05:00
bunnei 5bae002aaa
Merge pull request #1918 from MerryMage/cntfrq
arm_dynarmic: Set CNTFRQ value
2018-12-18 14:13:35 -05:00
MerryMage eef6ce79a9 kernel/thread: Set default fpcr 2018-12-18 17:37:03 +00:00
MerryMage fd2c42bfcd arm_dynarmic: Set CNTFRQ value 2018-12-18 17:28:12 +00:00
bunnei 325dcf2881
Merge pull request #1917 from ReinUsesLisp/fixup-half
shader_bytecode: Fixup half float's operator B encoding
2018-12-18 10:45:58 -05:00
bunnei 116e6247ce
Merge pull request #1889 from DarkLordZach/swkbd-state-changed
applets: Correct usage of SignalStateChanged event
2018-12-18 09:59:27 -05:00
ReinUsesLisp ef061481c5 shader_bytecode: Fixup half float's operator B encoding 2018-12-18 04:28:50 -03:00
bunnei 95255899e7
Merge pull request #1903 from heapo/fmul_postfactor
Implement postfactor multiplication/division for fmul instructions
2018-12-17 22:00:43 -05:00
Lioncash dd272298aa service/am: Unstub GetAppletResourceUserId
This is supposed to return the current process' ID. (0 indicates an
invalid ID for both process IDs and ARU IDs).
2018-12-17 21:01:14 -05:00
heapo 72599cc667 Implement postfactor multiplication/division for fmul instructions 2018-12-17 07:56:25 -08:00
heapo a6daed74f5 Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. 2018-12-17 07:53:48 -08:00
Lioncash 4dc8a7da3f vm_manager: Rename meminfo_state to state
This is shorter and more concise. This also removes the now-innaccurate
comment, as it's not returned wholesale to svcQueryMemory anymore.
2018-12-15 19:43:36 -05:00
Lioncash 34b24a47e9 vm_manager: Add backing functionality for memory attributes
Adds the barebones enumeration constants and functions in place to
handle memory attributes, while also essentially leaving the attribute
itself non-functional.
2018-12-15 19:43:32 -05:00
bunnei 84823a3036
Merge pull request #1905 from bunnei/ignore-empty-gpu-lists
nvhost_gpu: Skip empty GPU command lists.
2018-12-15 00:35:33 -05:00
bunnei 040d84d816 nvhost_gpu: Skip empty GPU command lists. 2018-12-15 00:33:22 -05:00
bunnei d1603a0abb
Merge pull request #1901 from jschmer/ServiceLeak
Fix Service object leak on emulation stop
2018-12-15 00:30:10 -05:00
bunnei 2f2fc47af2
Merge pull request #1732 from DarkLordZach/yield-types
svc: Implement yield types 0 and -1
2018-12-15 00:28:12 -05:00
bunnei b88430c299
Merge pull request #1902 from lioncash/audio
audio_core: Make g_sink_details internally linked
2018-12-14 21:48:17 -05:00
bunnei 1a23970d17
Merge pull request #1899 from lioncash/state
vm_manager/svc: Modify MemoryState enum, and correct error handling for svcQueryMemory
2018-12-14 15:30:02 -05:00
bunnei 7d39b19edc
Merge pull request #1871 from lioncash/move
yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
2018-12-14 13:13:32 -05:00
bunnei 1006df7fc1
Merge pull request #1900 from lioncash/wrapper
svc_wrap: Correct register index for a wrapper specialization
2018-12-14 13:12:55 -05:00
Lioncash 6beb823f15 audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-13 16:44:32 -05:00
Jens Schmer 27a9cc2e63 Fix Service object leak on emulation stop
Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects.

Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
2018-12-13 20:08:23 +01:00
Lioncash b79f086613 svc: Enable svcQueryProcessMemory
svcQueryProcessMemory is trivial to implement, given all the behavior
necessary for it is present, it just needs a handler for it.
2018-12-12 15:45:05 -05:00
Lioncash 09a219d5b4 svc: Write out the complete MemoryInfo structure in QueryProcessMemory
In the previous change, the memory writing was moved into the service
function itself, however it still had a problem, in that the entire
MemoryInfo structure wasn't being written out, only the first 32 bytes
of it were being written out. We still need to write out the trailing
two reference count members and zero out the padding bits.

Not doing this can result in wrong behavior in userland code in the following
scenario:

MemoryInfo info;                 // Put on the stack, not quaranteed to be zeroed out.
svcQueryMemory(&info, ...);

if (info.device_refcount == ...) // Whoops, uninitialized read.

This can also cause the wrong thing to happen if the user code uses
std::memcmp to compare the struct, with another one (questionable, but
allowed), as the padding bits are not guaranteed to be a deterministic
value. Note that the kernel itself also fully zeroes out the structure
before writing it out including the padding bits.
2018-12-12 15:44:58 -05:00
Lioncash d8deb39b83 svc: Handle memory writing explicitly within QueryProcessMemory
Moves the memory writes directly into QueryProcessMemory instead of
letting the wrapper function do it. It would be inaccurate to allow the
handler to do it because there's cases where memory shouldn't even be
written to. For example, if the given process handle is invalid.

HOWEVER, if the memory writing is within the wrapper, then we have no
control over if these memory writes occur, meaning in an error case, 68
bytes of memory randomly get trashed with zeroes, 64 of those being
written to wherever the memory info address points to, and the remaining
4 being written wherever the page info address points to.

One solution in this case would be to just conditionally check within
the handler itself, but this is kind of smelly, given the handler
shouldn't be performing conditional behavior itself, it's a behavior of
the managed function. In other words, if you remove the handler from the
equation entirely, does the function still retain its proper behavior?
In this case, no.

Now, we don't potentially trash memory from this function if an invalid
query is performed.
2018-12-12 15:43:31 -05:00
Lioncash b1b855c5d9 vm_manager: Correct ordering of last two struct members of MemoryInfo
These should be swapped.
2018-12-12 15:43:31 -05:00
Lioncash 22230a2eca svc_wrap: Correct register index for a wrapper specialization
This would result in svcSetMemoryAttribute getting the wrong value for
its third parameter. This is currently fine, given the service function
is stubbed, however this will be unstubbed in a future change, so this
needs to change.
2018-12-12 15:14:28 -05:00
Lioncash eb5f3f67f6 vm_manager: Amend the returned values for invalid memory queries in QueryMemory()
The kernel returns a memory info instance with the base address set to
the end of the address space, and the size of said block as
0 - address_space_end, it doesn't set both of said members to zero.
2018-12-12 15:08:06 -05:00
Lioncash a8cc03502b vm_manager: Migrate memory querying to the VMManager interface
Gets rid of the need to directly access the managed VMAs outside of the
memory manager itself just for querying memory.
2018-12-12 15:07:30 -05:00
Lioncash c02b8c895b vm_manager: Migrate MemoryInfo and PageInfo to vm_manager.h
Gets the two structures out of an unrelated header and places them with
the rest of the memory management code.

This also corrects the structures. PageInfo appears to only contain a
32-bit flags member, and the extra padding word in MemoryInfo isn't
necessary.
2018-12-12 14:03:53 -05:00
Lioncash 366985ca92 vm_manager: Amend MemoryState enum members
Amends the MemoryState enum to use the same values like the actual
kernel does. Also provides the necessary operators to operate on them.
This will be necessary in the future for implementing
svcSetMemoryAttribute, as memory block state is checked before applying
the attribute.
2018-12-12 14:03:50 -05:00
Jens Schmer ae390ad5a2 Fix Process object leak on emulation stop
The Process object kept itself alive indefinitely because its handle_table
contains a SharedMemory object which owns a reference to the same Process object,
creating a circular ownership scenario.

Break that up by storing only a non-owning pointer in the SharedMemory object.
2018-12-12 17:25:56 +01:00
Mat M 9bae3ac33a
Merge pull request #1891 from DarkLordZach/istorage-getsize
fsp_srv: Implement IStorage::GetSize
2018-12-12 07:31:33 -05:00
bunnei e1f28afb98
Merge pull request #1893 from lioncash/warn
gl_shader_cache: Resolve truncation compiler warning
2018-12-11 20:47:10 -05:00
bunnei 785d6f9ce0
Merge pull request #1895 from lioncash/uninit
patch_manager: Prevent use of a dangling pointer within PatchRomFS
2018-12-11 20:27:37 -05:00
bunnei 2c6679bb01
Merge pull request #1877 from heapo/audio_interp
Perf: Avoid (expensive) audio interpolation when sample rates already match
2018-12-11 11:45:53 -05:00
bunnei d63c883e66
Merge pull request #1888 from marcosvitali/glFrontFacing
gl_shader_decompiler: IPA fix FrontFacing.
2018-12-11 11:43:38 -05:00
Lioncash 5c72aa7c4c patch_manager: Prevent use of a dangling pointer within PatchRomFS
fmt::format() returns a std::string instance by value, so calling
.c_str() on it here is equivalent to doing:

auto* ptr = std::string{}.c_str();

The data being pointed to isn't guaranteed to actually be valid anymore
after that expression ends. Instead, we can just take the string as is,
and provide the necessary formatting parameters.
2018-12-11 10:08:13 -05:00
Lioncash 4c2b94559b gl_shader_cache: Dehardcode constant in CalculateProgramSize()
This constant is related to the size of the instruction.
2018-12-10 23:47:20 -05:00
Lioncash 861bfdbf5d gl_shader_cache: Resolve truncation compiler warning
The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly.
2018-12-10 23:44:18 -05:00
bunnei 3b1043c58a
Merge pull request #1846 from lioncash/dir
file_sys/directory: Amend path buffer size for directory entries
2018-12-10 21:54:03 -05:00
bunnei 2c45c6d234
Merge pull request #1819 from DarkLordZach/disable-addons
patch_manager: Add support for disabling patches
2018-12-10 21:52:19 -05:00
bunnei 9eb9b344c7
Merge pull request #1887 from FearlessTobi/port-4476
Port citra-emu/citra#4476: "web_service: move telemetry condition from TelemetrySession constructor to destructor"
2018-12-10 21:47:22 -05:00
bunnei 1aa9106244
Merge pull request #1883 from lioncash/log-fsp
service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
2018-12-10 21:45:29 -05:00
bunnei 01ab4aab91
Merge pull request #1885 from lioncash/data_id
file_sys/save_data_factory: Update SaveDataSpaceId enum
2018-12-10 21:44:50 -05:00
Zach Hilman 5e632caca5 fsp_srv: Implement IStorage::GetSize
Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
2018-12-10 14:14:36 -05:00
bunnei 5b5d0199fe
Merge pull request #1740 from FernandoS27/shader_props
Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Hexagon12 315f3342f7
Merge pull request #1872 from lioncash/proc-info
kernel/process: Set ideal core from metadata
2018-12-10 18:44:14 +02:00
Hexagon12 ee9e433517
Merge pull request #1880 from DarkLordZach/cache-storage
savedata_factory: Add CacheStorage and delete TemporaryStorage on boot
2018-12-10 18:41:46 +02:00
bunnei 74242a8fb4
Merge pull request #1876 from lioncash/vma
vm_manager: Make vma_map private
2018-12-10 10:09:50 -05:00
bunnei be657036be
Merge pull request #1862 from marcosvitali/tlds
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-10 10:08:20 -05:00
Marcos Vitali 430e1f864b gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. 2018-12-09 23:36:21 -03:00
Lioncash f3a555a484 service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
Based off RE, the backing code only ever seems to use 0-2 as the range
of values 1 being a generic log enable, with 2 indicating logging should
go to the SD card. These are used as a set of flags internally.

Given we only care about receiving the log in general, we can just
always signify that we want logging in general.
2018-12-09 20:42:35 -05:00
Zach Hilman 0d2ba2ca4c applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-09 19:46:15 -05:00
Fernando Sahmkow d5d77848e6 Implemented a shader unique identifier. 2018-12-09 17:33:33 -04:00
FernandoS27 7b9c982d29 Add more info into textures' object labels 2018-12-09 17:22:29 -04:00
fearlessTobi ca4e20b4e0 web_service: move telemetry condition from TelemetrySession constructor to destructor
Fixes an issue where Testcases couldn't be sent when Telemetry was disabled, because both things are tied closely together in the backend.
2018-12-08 14:34:37 +01:00
bunnei 3bddd5351e
Merge pull request #1864 from lioncash/nrr
service/ldr: Amend layouts of NRO and NRR headers
2018-12-07 22:26:31 -05:00
Lioncash a4eaa6782f file_sys/save_data_factory: Update SaveDataSpaceId enum
Amends it with missing values deduced from RE (ProperSystem being from
SwitchBrew for naming)

(SdCardUser wasn't that difficult to discern given it's used alongside
SdCardSystem when creating the save data indexer, based off the usage of
the string "saveDataIxrDbSd" nearby).
2018-12-07 18:52:18 -05:00
bunnei b9e80e97b7
Merge pull request #1874 from lioncash/bindings
hle/service, hle/sm: Minor cleanup
2018-12-07 18:31:04 -05:00
bunnei 713fc67b51
Merge pull request #1882 from FearlessTobi/backport-4418-fix
Backport review comment from citra-emu/citra#4418
2018-12-07 18:16:10 -05:00
bunnei f85134021f
Merge pull request #1873 from lioncash/const
loaders: Make GetFileType() a const qualified member function
2018-12-07 18:15:30 -05:00
Marcos Vitali f4fa7ecb0e gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. 2018-12-07 19:09:36 -03:00
Tobias eb15711ee6
Backport review comment from citra-emu/citra#4418
Original reason:
As Windows multi-byte character codec is unspecified while we always assume std::string uses UTF-8 in our code base, this can output gibberish when the string contains non-ASCII characters. ::OutputDebugStringW combined with Common::UTF8ToUTF16W is preferred here.
2018-12-07 16:21:18 +01:00
Zach Hilman fcfbae88e9 savedata_factory: Add support for CacheStorage 2018-12-07 08:47:32 -05:00
Zach Hilman 5721b8b5ad savedata_factory: Delete TemporaryStorage on startup
Mimics hardware behavior.
2018-12-06 22:07:34 -05:00
bunnei f761e3ef86
Merge pull request #1868 from lioncash/config
configuration/config: Use an intermediary variable for accessing players
2018-12-06 15:24:28 -05:00
bunnei 30b5d8b0ae
Merge pull request #1875 from DarkLordZach/oss-ngword2
system_archive: Implement open source NgWord2
2018-12-06 15:23:58 -05:00
Lioncash 15e3d4f357 memory: Convert ASSERT into a DEBUG_ASSERT within GetPointerFromVMA()
Given memory should always be expected to be valid during normal
execution, this should be a debug assertion, rather than a check in
regular builds.
2018-12-06 15:02:34 -05:00
Lioncash d4c1b9d311 vm_manager: Make vma_map private
This was only ever public so that code could check whether or not a
handle was valid or not. Instead of exposing the object directly and
allowing external code to potentially mess with the map contents, we
just provide a member function that allows checking whether or not a
handle is valid.

This makes all member variables of the VMManager class private except
for the page table.
2018-12-06 15:02:17 -05:00
bunnei 8de6403a08
Merge pull request #1861 from lioncash/reset
kernel/svc: Correct behavior of svcResetSignal()
2018-12-06 13:42:46 -05:00
heapo 117b1f3ec1 Avoid (expensive) audio interpolation when sample rates already match 2018-12-06 09:46:08 -08:00
bunnei 9390452195
Merge pull request #1824 from ReinUsesLisp/fbcache
gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
bunnei 7fbd484f0e
Merge pull request #1863 from ReinUsesLisp/texs-f16
gl_shader_decompiler: Implement TEXS.F16
2018-12-06 11:56:05 -05:00
Zach Hilman 8be475d4dc system_archive: Implement open source NgWord2 2018-12-06 10:17:50 -05:00
Lioncash 24f051d723 hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSG
Combines the two into one, shortening the amount of code here.
2018-12-06 01:40:23 -05:00
Lioncash 9f56477539 hle/service: Remove unnecessary using declarations
Only one usage of the specified objects made use of the lack of
namespacing. Given the low usage, we can just remove these.
2018-12-06 01:37:41 -05:00
Lioncash d8625f5544 hle/service, hle/sm: Compress usages of MakeResult()
These auto-deduce the result based off its arguments, so there's no need
to do that work for the compiler, plus, the function return value itself
already indicates what we're returning.
2018-12-06 01:33:22 -05:00
Lioncash a8269fdae3 hle/service, hle/sm: Use structured bindings where applicable
Gets rid of the need to keep the variables separate from their actual
initialization spots.
2018-12-06 01:31:26 -05:00
bunnei 4c106b43a9
Merge pull request #1867 from lioncash/alloc
system_archive: Use a regular function pointer instead of std::function for the file-scope system archive array
2018-12-05 22:37:14 -05:00
bunnei cca4665a69
Merge pull request #1866 from lioncash/cache
service/ldr: Deduplicate instruction cache clearing code in LoadNro()
2018-12-05 22:36:44 -05:00
Lioncash 17b4355391 yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
Just a trivial modernization that potentially avoids copying strings in certain scenarios.
2018-12-05 18:34:03 -05:00
Lioncash 01bf329f63 yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList()
Similarly, here we can avoid doing unnecessary work twice by retrieving
the file type only once and comparing it against relevant operands,
avoiding potential unnecessary object construction/destruction.
2018-12-05 17:58:15 -05:00
Lioncash de095ded5c yuzu/game_list_worker: Don't retrieve file type and file type strings twice in MakeGameListEntry()
While GetFileType() is indeed a getter function, that doesn't mean it's
a trivial function, given some case require reading from the data or
constructing other objects in the background. Instead, only do necessary
work once.
2018-12-05 17:49:37 -05:00
Lioncash de323851b4 loaders: Make GetFileType() a const qualified member function
No implementations actually modify instance state (and it would be
questionable to do that in the first place given the name), so we can
make this a const member function.
2018-12-05 17:49:34 -05:00
heapo ca8ab1bc3b Call shrink_to_fit after page-table vector resizing to cause crt to actually lower vector capacity. For 36-bit titles saves 800MB of commit. 2018-12-05 14:40:56 -08:00
Lioncash 547eecf119 kernel/process: Set ideal core from metadata
A very trivial change. If metadata is available, the process should use
it to retrieve the desired core for the process to run on.
2018-12-05 16:59:37 -05:00
Zach Hilman c07059e7fd configure_input_simple: Properly signal docked mode change 2018-12-05 14:05:57 -05:00
Zach Hilman 233a804196 configure_input: Add ConfigureInputSimple as default input UI config
Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
2018-12-05 14:02:02 -05:00
Zach Hilman 59ca8d458d configure_input: Convert into QDialog 2018-12-05 14:02:02 -05:00
Zach Hilman 20dffc22a2 configure: Use ConfigureInputSimple for Input tab 2018-12-05 14:02:02 -05:00
Zach Hilman 281b64daf4 ui_settings: Add UI setting for input profile index 2018-12-05 14:02:02 -05:00
Lioncash e90fa1ac54 configuration/config: Use an intermediary variable for accessing players
Avoids typing the same long accessor just to retrieve player attributes.
2018-12-05 03:41:33 -05:00
Lioncash 2207baaa04 ng_word: Deduplicate use of a constant value
We've already given the constant to the vector itself, so we don't need
to re-hardcode it in the array.
2018-12-05 02:36:45 -05:00
Lioncash edd9bfd54a system_archive: Use a regular function pointer instead of std::function for file-scope system archive array
This allows the array to be constexpr. std::function is also allowed to
allocate memory, which makes its constructor non-trivial, we definitely
don't want to have all of these execute at runtime, taking up time
before the application can actually load.
2018-12-05 02:33:17 -05:00
Lioncash 7c9b194d63 service/ldr: Deduplicate instruction cache clearing code in LoadNro()
We don't need to specify all of the ARM interfaces explicitly.
2018-12-05 00:33:47 -05:00
Lioncash 05a6f1f676 service/ldr: Amend layout of the NRO header
The first word is just a padding byte, it's not an actual entry
instruction. Also renames the rest of the entries according to
SwitchBrew.
2018-12-05 00:16:49 -05:00
ReinUsesLisp 59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 2018-12-05 02:06:34 -03:00
Lioncash 817fb18e30 service/ldr: Corrent padding within the NRR header layout
The padding after the magic signature value should be 12 bytes rather
than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-05 00:05:04 -05:00
ReinUsesLisp 370980fdc3 gl_shader_decompiler: Fixup inverted if 2018-12-05 01:23:04 -03:00
Zach Hilman e6f7825a24 svc: Avoid incorrect fast yield condition 2018-12-04 22:11:32 -05:00
bunnei db3200b515
Merge pull request #1859 from heapo/lut_array_codegen
Convert high-frequency LUT arrays from constexpr to static constexpr
2018-12-04 22:07:12 -05:00
Lioncash 2f253986df kernel/svc: Correct behavior of svcResetSignal()
While partially correct, this service call allows the retrieved event to
be null, as it also uses the same handle to check if it was referring to
a Process instance. The previous two changes put the necessary machinery
in place to allow for this, so we can simply call those member functions
here and be done with it.
2018-12-04 20:14:59 -05:00
Lioncash c7462ce712 kernel/process: Make Process a WaitObject
Process instances can be waited upon for state changes. This is also
utilized by svcResetSignal, which will be modified in an upcoming
change. This simply puts all of the WaitObject related machinery in
place.
2018-12-04 20:14:59 -05:00
Lioncash a3aa7aaf0b kernel/readable_event: Add member function for enforcing a strict reset contract
svcResetSignal relies on the event instance to have already been
signaled before attempting to reset it. If this isn't the case, then an
error code has to be returned.
2018-12-04 20:14:55 -05:00
heapo 7853e6b5d4 Improve msvc codegen for hot-path array LUTs
In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
2018-12-04 17:13:07 -08:00
bunnei d08d4a366b
Merge pull request #1704 from DarkLordZach/oss-sysarchive
file_sys: Implement open source system archives
2018-12-04 19:59:52 -05:00
bunnei af286294f9
Merge pull request #1837 from lioncash/map
yuzu/game_list_worker: Minor cleanup and code deduplication
2018-12-04 19:57:41 -05:00
Lioncash a49fd7fd57 yuzu/game_list_worker: Move std::string construction after the termination check in callbacks
Avoids potentially allocating a std::string instance when it isn't
needed.
2018-12-04 18:39:35 -05:00
bunnei e5dd4cb392
Merge pull request #1838 from lioncash/dedup
file_sys/registered_cache: Eliminate variable shadowing
2018-12-04 18:34:49 -05:00
bunnei 173073c722
Merge pull request #1836 from lioncash/unused
crypto/key_manager: Remove unused variable in GetTicketblob()
2018-12-04 18:28:15 -05:00
Lioncash 8ea1f28614 kernel/svc: Remove unused header inclusion 2018-12-04 15:48:20 -05:00
Lioncash a543c35962 kernel/svc: Implement svcSignalEvent()
This function simply does a handle table lookup for a writable event
instance identified by the given handle value. If a writable event
cannot be found for the given handle, then an invalid handle error is
returned. If a writable event is found, then it simply signals the
event, as one would expect.
2018-12-04 15:47:59 -05:00
Lioncash 2a1f59b301 kernel/svc: Implement svcCreateEvent()
svcCreateEvent operates by creating both a readable and writable event
and then attempts to add both to the current process' handle table.

If adding either of the events to the handle table fails, then the
relevant error from the handle table is returned.

If adding the readable event after the writable event to the table
fails, then the writable event is removed from the handle table and the
relevant error from the handle table is returned.

Note that since we do not currently test resource limits, we don't check
the resource limit table yet.
2018-12-04 15:47:55 -05:00
Zach Hilman f6f6503578 qt: Add Properties menu to game list right-click 2018-12-04 13:34:50 -05:00
bunnei 465f486160
Merge pull request #1845 from lioncash/nro
loader/{nro, nso}: Remove dependency on the System class
2018-12-04 12:26:12 -05:00
bunnei d533767623
Merge pull request #1853 from lioncash/event
kernel/object: Amend handle types to distinguish between readable and writable events
2018-12-04 12:25:40 -05:00
Marcos ab2108fb2a Rewrited TEX/TEXS (TEX Scalar). (#1826)
* Rewrited TEX/TEXS (TEX Scalar).

* Style fixes.

* Styles issues.
2018-12-04 12:24:35 -05:00
bunnei da5659fb87
Merge pull request #1857 from lioncash/res-info
kernel/svc: Implement the resource limit svcGetInfo option
2018-12-04 12:23:19 -05:00
bunnei 7f6bc284e9
Merge pull request #1854 from Subv/old_command_processor
Don't try to route PFIFO methods (0-0x40) to the other engines.
2018-12-04 08:49:22 -05:00
Luke Street a3d78b77f8 debugger: Set paused thread color 2018-12-04 02:25:34 -05:00
Lioncash 5eb057f422 kernel/object: Amend handle types to distinguish between readable and writable events
Two kernel object should absolutely never have the same handle ID type.
This can cause incorrect behavior when it comes to retrieving object
types from the handle table. In this case it allows converting a
WritableEvent into a ReadableEvent and vice-versa, which is undefined
behavior, since the object types are not the same.

This also corrects ClearEvent() to check both kernel types like the
kernel itself does.
2018-12-04 02:20:47 -05:00
Lioncash ac966e4213 kernel/handle_table: Amend reference to CTR-OS in Create()
Another hold-over from Citra.
2018-12-04 01:50:44 -05:00
Lioncash 312690b450 kernel/svc: Implement the resource limit svcGetInfo option
Allows a process to register the resource limit as part of its handle
table.
2018-12-04 01:50:30 -05:00
Luke Street 3e75175d02 svc: Implement SetThreadActivity (thread suspension) 2018-12-04 01:23:50 -05:00
Subv c4c19fa6c1 Removed unused file.
This is a leftover from #1792
2018-12-03 23:52:38 -05:00
Subv b873253da1 GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. 2018-12-03 23:52:18 -05:00
V.Kalyuzhny b330b495dc [Kernel::CreateThread] Match format specifiers to LOG_TRACE's arguments 2018-12-04 05:13:50 +02:00
Zach Hilman ddf5903cd9 scheduler: Avoid manual Reschedule call
This will automatically occur anyway when PrepareReschedule is called
2018-12-03 21:22:09 -05:00
bunnei 9f1ac96afa
Merge pull request #1840 from lioncash/info
svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categories
2018-12-03 18:46:22 -05:00
Zach Hilman b5af41a07b scheduler: Only work steal higher priority threads from other cores 2018-12-03 17:29:30 -05:00
Zach Hilman e11e65b3d6 applets: Correct event ResetTypes from OneShot to Sticky
Fixes bugs relating to signalling in software keyboard.
2018-12-03 17:27:40 -05:00
Zach Hilman bf90f2402d qt: Implement GUI dialog frontend for ProfileSelector
Presents profiles in a list, similar to switch.
2018-12-03 17:26:27 -05:00
Zach Hilman 60b59d554d am: Use ProfileSelect applet 2018-12-03 17:26:27 -05:00
Zach Hilman 4fb59fdfe1 applets: Implement ProfileSelect applet
Allows the player to select an emulated profile.
2018-12-03 17:26:27 -05:00
Zach Hilman 6deccc7e6b qt: Register to use Qt ProfileSelector instead of default 2018-12-03 17:26:27 -05:00
Zach Hilman 58fd0a1c50 core: Add getter/setter for ProfileSelector in System 2018-12-03 17:26:26 -05:00
Zach Hilman d17f38494b frontend: Add frontend applet for ProfileSelect
Responsible for selecting a profile and firing callback upon completion.
2018-12-03 17:26:26 -05:00
Zach Hilman 877b31b33e software_keyboard: Signal state changed event upon construction
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
2018-12-03 17:26:26 -05:00
Zach Hilman 60e27252a5 qt: Add UI to display game properties and disable add-ons 2018-12-03 17:21:25 -05:00
Zach Hilman 5f0217592b loader: Add support for reading the name of game's developer 2018-12-03 17:21:25 -05:00
Zach Hilman 51483d83bb aoc_u: Obey disabled add-ons list when listing DLC 2018-12-03 17:21:25 -05:00
Zach Hilman 0cea05cdf7 patch_manager: Obey disabled add-ons list when patching game 2018-12-03 17:21:25 -05:00
Zach Hilman c7b41ade74 core: Make GetGameFileFromPath function externally accessible 2018-12-03 17:20:34 -05:00
Zach Hilman c381f46428 config: Store and load disabled add-ons list 2018-12-03 17:20:34 -05:00
Zach Hilman 282b7e902c settings: Store list of disabled add-ons per title ID 2018-12-03 17:20:34 -05:00
bunnei 76525013c0
Merge pull request #1842 from lioncash/slot
yuzu/configuration: Minor clean-up related changes
2018-12-03 17:12:01 -05:00
bunnei f6b22d9251
Merge pull request #1835 from lioncash/cache-global
filesystem: De-globalize registered_cache_union
2018-12-03 17:11:26 -05:00
bunnei 8a12daac8c
Merge pull request #1822 from ReinUsesLisp/glsl-scope
gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-03 17:10:02 -05:00
bunnei ef69b4b830
Merge pull request #1803 from DarkLordZach/k-able-event
kernel: Divide Event into ReadableEvent and WritableEvent
2018-12-03 17:05:57 -05:00
bunnei f7d5f72944
Merge pull request #1833 from lioncash/clean
service/fsp_srv: Implement CleanDirectoryRecursively
2018-12-03 17:04:05 -05:00
bunnei 118f402382
Merge pull request #1839 from lioncash/init
service/audio/audout_u: Amend constructor initialization list order
2018-12-03 17:03:00 -05:00
bunnei a238cdb5ca
Merge pull request #1841 from ogniK5377/npad-mode-fix
Fixed crash with SetNpadMode
2018-12-03 17:02:40 -05:00
Frederic Laing 6d7514ccec game_list: Remove a reference of a reference 2018-12-03 19:26:36 +01:00
David Marcec 5102c91256 Moved backtrace to ArmInterface
Added to both dynarmic and unicorn
2018-12-03 20:13:48 +11:00
David Marcec 7149332712 Print backtrace on svcBreak
When we get an svcBreak we get a backtrace now
2018-12-03 19:12:09 +11:00
Lioncash 7695febfa1 loader/nso: Remove dependency on the System class
Similar to the NRO changes, we can also pass the process explicitly as a
parameter from Load instead of indirecting through the System class.
2018-12-02 23:39:03 -05:00
Lioncash fc32d6256a loader/nro: Make the static LoadNro function internally linked
This simply acts as a forwarding function for the Load() function, so
this doesn't need to be directly exposed.
2018-12-02 23:38:58 -05:00
Lioncash 7e2467e695 file_sys/directory: Amend path buffer size for directory entries
The path buffer is actually 0x301 (769) characters in length, with the
extra character being intended for the null-terminator.
2018-12-02 23:15:58 -05:00
Lioncash b110d2176c loader/nro: Remove dependency on the System class
Load() is already given the process instance as a parameter, so instead
of coupling the class to the System class, we can just forward that
parameter to LoadNro()
2018-12-02 22:18:52 -05:00
Lioncash 6306e54f45 service/usb: Update function table
Updates the function table for IClientEpSession based off information
provided by SwitchBrew.
2018-12-02 15:49:40 -05:00
Lioncash f933b3370e service/erpt: Update function table
Updates the function table according to information provided by
SwitchBrew.
2018-12-02 15:46:44 -05:00
Lioncash 195cad9635 yuzu/configuration: Make slots private where applicable
These slots are only ever attached to event handling mechanisms within
the class itself, they're never used externally. Because of this, we can
make the functions private.

This also removes redundant usages of the private access specifier.
2018-12-02 14:18:36 -05:00
Lioncash eabfb7730d yuzu/configuration: Add missing override specifiers to configuration-related classes
Resolves trivial compiler warnings.
2018-12-02 14:18:36 -05:00
Lioncash f3253d0f14 yuzu/configuration/configure_input: Default destructor in the cpp file
The previous code could potentially be a compilation issue waiting to
occur, given we forward declare the type for a std::unique_ptr. If the
complete definition of the forward declared type isn't visible in a
translation unit that the class is used in, then it would fail to
compile.

Defaulting the destructor in a cpp file ensures the std::unique_ptr's
destructor is only invoked where its complete type is known.
2018-12-02 14:18:26 -05:00
David Marcec a9223c8182 Fixed crash with SetNpadMode
fixed crash due to handheld
2018-12-03 02:45:08 +11:00
Lioncash 7fe27de26e svc: Use the current process' handle table for retrieving the process instance to act upon
The kernel uses the handle table of the current process to retrieve the
process that should be used to retrieve certain information. To someone
not familiar with the kernel, this might raise the question of "Ok,
sounds nice, but doesn't this make it impossible to retrieve information
about the current process?".

No, it doesn't, because HandleTable instances in the kernel have the
notion of a "pseudo-handle", where certain values allow the kernel to
lookup objects outside of a given handle table. Currently, there's only
a pseudo-handle for the current process (0xFFFF8001) and a pseudo-handle
for the current thread (0xFFFF8000), so to retrieve the current process,
one would just pass 0xFFFF8001 into svcGetInfo.

The lookup itself in the handle table would be something like:

template <typename T>
T* Lookup(Handle handle) {
    if (handle == PSEUDO_HANDLE_CURRENT_PROCESS) {
        return CurrentProcess();
    }

    if (handle == PSUEDO_HANDLE_CURRENT_THREAD) {
        return CurrentThread();
    }

    return static_cast<T*>(&objects[handle]);
}

which, as is shown, allows accessing the current process or current
thread, even if those two objects aren't actually within the HandleTable
instance.
2018-12-02 03:41:49 -05:00
Lioncash 6712e7402c svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categories
Our implementation of svcGetInfo was slightly incorrect in that we
weren't doing proper error checking everywhere. Instead, reorganize it
to be similar to how the kernel seems to do it.
2018-12-02 03:40:10 -05:00
Zach Hilman 3476830b26 svc: Avoid performance-degrading unnecessary reschedule 2018-12-02 00:44:40 -05:00
Lioncash 57ac068a23 service/audio/audout_u: Amend constructor initialization list order
Orders the constructor initializer list the same way the members of the
class are declared. Prevents -Wreorder warnings
2018-12-01 23:56:20 -05:00
bunnei 7ce17b2cf6
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01 23:51:47 -05:00
Lioncash efbcff0af0 file_sys/registered_cache: Eliminate variable shadowing
Also inverts if statements where applicable to allow unindenting code a
little bit.
2018-12-01 23:50:13 -05:00
bunnei 80aa124b1d
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei a6805e58ce
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
video_core: Minor style changes
2018-12-01 23:46:18 -05:00
bunnei 0e9be7be37
Merge pull request #1823 from bunnei/fix-surface-copy
gl_rasterizer_cache: Fix several surface copy issues.
2018-12-01 23:44:32 -05:00
Lioncash db4523f1ec filesystem: De-globalize registered_cache_union
We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.

Gets rid of one of five globals in the filesystem code.
2018-12-01 23:43:23 -05:00
Lioncash 8c108eaca7 yuzu/game_list_worker: Deduplicate game list entry creation
Avoids duplicating the same code twice verbatim.
2018-12-01 23:23:39 -05:00
Lioncash f1ecfcb8bc yuzu/game_list_worker: Tidy up string handling in FillControlMap()
We don't need to call out to our own file handling functions when we're
going to construct a QFileInfo instance right after it. We also don't
need to convert to a std::string again just to compare the file
extension.
2018-12-01 22:49:00 -05:00
Lioncash a8aca4306d crypto/key_manager: Remove unused variable in GetTicketblob() 2018-12-01 22:37:51 -05:00
bunnei c5e781e72a
Merge pull request #1832 from Simek/remove-game-list-border
UI: Remove border from Game List
2018-12-01 22:26:34 -05:00
bunnei 97e73591e3
Merge pull request #1830 from Subv/vi_ub
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
2018-12-01 22:25:10 -05:00
Lioncash e88cdcc912 Fix debug build
A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
2018-12-01 02:11:42 -05:00
Lioncash 0ccaaafca3 file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by default
Ensures that read only indeed means read only.
2018-11-30 23:52:56 -05:00
Lioncash a7d9fe993a service/fsp_srv: Implement CleanDirectoryRecursively
This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:

root_dir/
  - some_dir/
    - File.txt
  - OtherFile.txt

The end result is just:

root_dir/
2018-11-30 20:17:28 -05:00
Bartosz Kaszubowski 5f07ca3dce remove border from GameList 2018-11-30 23:35:08 +01:00
Subv 583bd20f02 Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30 16:06:49 -05:00
Lioncash 308bbba8b9 service/set: Convert GetLanguageCode over to using PushEnum()
This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
2018-11-30 09:08:07 -05:00
Lioncash 7c04fe22b4 service/set: Implement MakeLanguageCode
This function simply converts a given index into a language code.
2018-11-30 09:08:03 -05:00
Lioncash 4b950728fd configure_input: Amend clang-format discrepancies 2018-11-30 03:31:56 -05:00
bunnei 0f43564d09 gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp 2908d30274 gl_rasterizer: Enable clip distances when set in register and in shader 2018-11-29 16:58:20 -03:00
ReinUsesLisp 1a2bb596db gl_rasterizer: Implement a framebuffer cache 2018-11-29 16:34:46 -03:00
ReinUsesLisp e8620eaa9a gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
Zach Hilman 170d707850 hle_ipc: Refactor SleepClientThread to avoid ReadableEvent 2018-11-29 09:14:20 -05:00
Zach Hilman a342bcc9b1 kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
Zach Hilman ff610103b5 core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
Zach Hilman a56fc84e7a hle_ipc: Use event pair for SleepClientThread 2018-11-29 08:42:26 -05:00
Zach Hilman c61d2a2841 kernel: Add named event table
Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
Zach Hilman c713383816 kernel: Divide Event into ReadableEvent and WritableEvent
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
Zach Hilman d92989e787 kernel/object: Add descriptions to ResetTypes 2018-11-29 08:42:26 -05:00
bunnei 7befe0134d
Merge pull request #1768 from greggameplayer/patch-2
Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
bunnei 1e49a85106
Merge pull request #1801 from ogniK5377/log-before-execute
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei 3d3cc35ee7 gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp eb700afcf0 gl_shader_decompiler: Remove texture temporal in TLD4 2018-11-28 23:46:16 -03:00
ReinUsesLisp 8d58e5da71 gl_shader_decompiler: Flip negated if else statement 2018-11-28 23:46:16 -03:00
ReinUsesLisp f4abebd731 gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures 2018-11-28 23:46:14 -03:00
ReinUsesLisp 78fc8f6b66 gl_shader_decompiler: Move texture code generation into lambdas 2018-11-28 23:45:53 -03:00
ReinUsesLisp ab13b628d0 gl_shader_decompiler: Clean up texture instructions 2018-11-28 23:45:53 -03:00
ReinUsesLisp 6a642022dd gl_shader_decompiler: Scope GLSL variables with a scoped object 2018-11-28 23:45:51 -03:00
ReinUsesLisp 037449668e gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero 2018-11-28 21:26:22 -03:00
ReinUsesLisp 653d7a3f0d gl_rasterizer_cache: Use brackets for two-line single-expresion blocks 2018-11-28 21:18:14 -03:00
ReinUsesLisp 432a9872ed gl_rasterizer: Remove unused struct declarations 2018-11-28 21:18:13 -03:00
ReinUsesLisp 22c7c710b4 gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
bunnei 5a9a84994a
Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei 3fe8ab0d99
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei c5ab648554
Merge pull request #1817 from DarkLordZach/npad-idx-fix
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
bunnei 6f849887c9
Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 -05:00
Zach Hilman 299224790c npad: Use NPadIdToIndex to prevent invalid array access 2018-11-28 09:01:58 -05:00
bunnei 881f5ad70f
Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
bunnei adb882bf90
Merge pull request #1814 from lioncash/ptr
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27 19:20:12 -05:00
bunnei ac74b71d75 dma_pushbuffer: Optimize to avoid loop and copy on Push. 2018-11-27 19:17:33 -05:00
bunnei c568f5cea7 gpu: Move command list profiling to DmaPusher::DispatchCalls. 2018-11-27 18:42:21 -05:00
bunnei e89a3b9e59
Merge pull request #1811 from lioncash/input
yuzu/input: Minor changes
2018-11-27 18:38:12 -05:00
Zach Hilman 6df74ff579 npad: Fix copy/paste error with LED position assignments 2018-11-27 17:23:44 -05:00
Lioncash 2a22c1b27e yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
2018-11-27 16:37:21 -05:00
Lioncash 0782d3971b yuzu/configure_input: Make CallConfigureDialog a non-member template function
This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
2018-11-27 16:37:18 -05:00
bunnei 3cc204aff8
Merge pull request #1802 from DarkLordZach/user-data-storage
profile_manager: Save and load ProfileData from disk
2018-11-27 16:36:23 -05:00
Lioncash 7b1aaaa069 file_sys/registered_cache: Remove unused <map> include 2018-11-27 16:33:18 -05:00
Lioncash d72c809030 file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
2018-11-27 16:33:14 -05:00
bunnei bf055e14ab
Merge pull request #1812 from lioncash/nacp
control_metadata: Correct typo in language name (Portugese -> Portuguese)
2018-11-27 16:29:53 -05:00
ReinUsesLisp 2e9b90abad gl_shader_decompiler: Fixup clip distance index 2018-11-27 15:35:26 -03:00
Lioncash d4e3d567ce control_metadata: Correct typo in language name (Portugese -> Portuguese)
While we're at it, organize the array linearly, since clang formats the
array elements quite wide length-wise with the addition of the missing
'u'.

Technically also fixes patch lookup and icon lookup with Portuguese,
though I doubt anyone has actually run into this issue.
2018-11-27 13:21:46 -05:00
Lioncash 11cf13a6e1 yuzu/configure_input_player: Use a lambda expression instead of std::bind
std::bind is the pre-C++11 way of doing this.
2018-11-27 05:08:13 -05:00
Lioncash 73a48d6523 yuzu/configure_input_player: Amend constructor initializer list order
Orders the elements the way they would actually be initialized in.
Resolves compiler warnings with gcc and clang
2018-11-27 05:04:51 -05:00
Lioncash 53bff53791 yuzu/configure_input: Remove unused function MoveGridElement 2018-11-27 05:03:26 -05:00
Lioncash d67e88e59c yuzu/configure_input*: Move data members after function declarations
The common pattern is to put the data members after the function
interface where applicable.
2018-11-27 05:02:15 -05:00
Lioncash ec7ea4ae96 yuzu/configure_input: Remove unnecessary includes 2018-11-27 05:00:56 -05:00
Markus Wick 8747f5fc0d gl_rasterizer: Fixup for #1723.
On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723.

Thanks at Rodrigo for discovering the issue.

Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
2018-11-27 10:32:41 +01:00
bunnei 1cd40f107f
Merge pull request #1806 from ReinUsesLisp/morton-fixup
morton: Fixup compiler warning
2018-11-26 23:22:59 -05:00
bunnei 11c17465d8
Merge pull request #1804 from lioncash/cast
gdbstub: Silence value truncation warning within FpuWrite()
2018-11-26 23:19:40 -05:00
bunnei abea6fa90c gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
bunnei 852a462df3
Merge pull request #1805 from lioncash/resource
svc: Implement svcCreateResourceLimit, svcGetResourceLimitCurrentValue(), svcGetResourceLimitLimitValue(), and svcSetResourceLimitLimitValue()
2018-11-26 22:59:51 -05:00
Rodolfo Bogado 6710eb4892 remove viewport_transform_enabled as it seems to be inactive when valid transforms are used. 2018-11-27 00:04:33 -03:00
Lioncash 5905162e36 svc: Implement svcSetResourceLimitLimitValue()
The opposite of the getter functions, this function sets the limit value
for a particular ResourceLimit resource category, with the restriction
that the  new limit value must be equal to or greater than the current
resource value. If this is violated, then ERR_INVALID_STATE is returned.

e.g.

Assume:

current[Events] = 10;
limit[Events] = 20;

a call to this service function lowering the limit value to 10 would be
fine, however, attempting to lower it to 9 in this case would cause an
invalid state error.
2018-11-26 21:23:15 -05:00
Lioncash eb5596044d svc: Implement svcGetResourceLimitCurrentValue()
This kernel service function is essentially the exact same as
svcGetResourceLimitLimitValue(), with the only difference being that it
retrieves the current value for a given resource category using the
provided resource limit handle, rather than retrieving the limiting
value of that resource limit instance.

Given these are exactly the same and only differ on returned values, we
can extract the existing code for svcGetResourceLimitLimitValue() to
handle both values.
2018-11-26 21:23:11 -05:00
ReinUsesLisp 237c2026e9 morton: Fixup compiler warning 2018-11-26 23:22:57 -03:00
Lioncash 1d6399c222 svc: Implement svcGetResourceLimitLimitValue()
This kernel service function retrieves the maximum allowable value for
a provided resource category for a given resource limit instance. Given
we already have the functionality added to the resource limit instance
itself, it's sufficient to just hook it up.

The error scenarios for this are:

1. If an invalid resource category type is provided, then ERR_INVALID_ENUM is returned.

2. If an invalid handle is provided, then ERR_INVALID_HANDLE is returned (bad thing goes in, bad thing goes out, as one would expect).

If neither of the above error cases occur, then the out parameter is
provided with the maximum limit value for the given category and success
is returned.
2018-11-26 21:12:13 -05:00
Lioncash 4ef2af8c98 svc: Implement svcCreateResourceLimit()
This function simply creates a ResourceLimit instance and attempts to
create a handle for it within the current process' handle table. If the
kernal fails to either create the ResourceLimit instance or create a
handle for the ResourceLimit instance, it returns a failure code
(OUT_OF_RESOURCE, and HANDLE_TABLE_FULL respectively). Finally, it exits
by providing the output parameter with the handle value for the
ResourceLimit instance and returning that it was successful.

Note: We do not return OUT_OF_RESOURCE because, if yuzu runs out of
available memory, then new will currently throw. We *could* allocate the
kernel instance with std::nothrow, however this would be inconsistent
with how all other kernel objects are currently allocated.
2018-11-26 21:10:31 -05:00
David Marcec cc4521fc70 Added comment on Main memory size for more clarity 2018-11-27 12:56:50 +11:00
David Marcec f058de337e Made svcSetHeapSize and svcCreateSharedMemory more readable 2018-11-27 12:53:18 +11:00
David Marcec f271316822 Reworked svcs slightly, improved error messages in AM and fsp_srv 2018-11-27 12:29:06 +11:00
Lioncash 474c745502 gdbstub: Silence value truncation warning within FpuWrite()
Previously this would cause an implicit truncation warning about
assigning a u64 value to a u32 value without an explicit cast.
2018-11-26 19:58:23 -05:00
Rodolfo Bogado dfdbfa69e5 Implement depth clamp 2018-11-26 20:56:32 -03:00
Rodolfo Bogado 8e971f5062 Add support for Clip Distance enabled register 2018-11-26 20:45:21 -03:00
bunnei 1856d0ee8a
Merge pull request #1794 from Tinob/master
Add support for viewport_transfom_enable register
2018-11-26 18:34:09 -05:00
bunnei 67a154e23d
Merge pull request #1723 from degasus/dirty_flags
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 -05:00
Marcos cb8d51e37e GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
* GPU States: Implement Polygon Offset. This is used in SMO all the time.

* Clang Format fixes.

* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
bunnei 7684f4d0cf
Merge pull request #1713 from FernandoS27/bra-cc
Implemented BRA CC conditional and FSET CC Setting
2018-11-26 18:28:03 -05:00
bunnei a41943dc55
Merge pull request #1798 from ReinUsesLisp/y-direction
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26 18:25:42 -05:00
Zach Hilman dac0c33fd2 profile_manager: Save and load ProfileData from disk
The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
2018-11-26 17:11:12 -05:00
FernandoS27 ddfbe0b58d Implemented Tile Width Spacing 2018-11-26 09:05:12 -04:00
David Marcec dace6087d6 Fixed hwopus compile error 2018-11-26 21:52:10 +11:00
David Marcec 3d627df4d8 Improved error messages in AM, HwOpus and NvMap 2018-11-26 20:05:09 +11:00
David Marcec 9662ca918d Improved error messages for SVCs 2018-11-26 19:47:39 +11:00
David Marcec a2cc3b10bb Changed logging to be "Log before execution", Added more error logging, all services should now log on some level 2018-11-26 17:06:13 +11:00
bunnei f9a211220c
Merge pull request #1763 from ReinUsesLisp/bfi
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
bunnei ee764c3b4b
Merge pull request #1793 from lioncash/ref
service/sm: Take std::string by const reference in UnregisterService
2018-11-25 23:04:21 -05:00
bunnei d7d1ab15b6
Merge pull request #1760 from ReinUsesLisp/r2p
gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
bunnei 0394813401
Merge pull request #1782 from FernandoS27/dc
Fixed Coordinate Encodings in TEX and TEXS instructions
2018-11-25 22:36:25 -05:00
bunnei 8ce90a4f0b
Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
bunnei ceb4bc22a4
Merge pull request #1796 from ReinUsesLisp/morton-move
video_core: Move morton functions out of gl_rasterizer_cache
2018-11-25 22:35:12 -05:00
Luke Street 94e8dfc0c7 svc: Return ERR_INVALID_ENUM_VALUE from svcGetInfo 2018-11-25 16:48:44 -05:00
Rodolfo Bogado 415e8383ba Limit the amount of viewports tested for state changes only to the usable ones 2018-11-25 12:18:29 -03:00
ReinUsesLisp 924e834b8f gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
bunnei 932fbd5a25
Merge pull request #1791 from bunnei/nvdrv-stub
nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.
2018-11-24 23:45:24 -05:00
bunnei 7d544c1b9d
Merge pull request #1787 from bunnei/fix-gpu-mm
memory_manager: Do not allow 0 to be a valid GPUVAddr.
2018-11-24 23:45:00 -05:00
ReinUsesLisp 7ff2131cf9 morton: Style changes 2018-11-25 00:38:53 -03:00
ReinUsesLisp dad3a6718e video_core: Move morton functions to their own file 2018-11-25 00:37:18 -03:00
FernandoS27 8c797464a2 Fix Texture Overlapping 2018-11-24 17:26:42 -04:00
FernandoS27 33afff1870 Implemented BRA CC conditional and FSET CC Setting 2018-11-24 13:25:54 -04:00
Rodolfo Bogado 13f6a603c2 Add support for viewport_transfom_enable register 2018-11-24 13:17:48 -03:00
Lioncash b0df09335c
service/sm: Take std::string by const reference in UnregisterService
Avoids the need to create a copy of the std::string instance
(potentially allocating).

The only reason RegisterService takes its argument by value is because
it's std::moved internally.
2018-11-24 00:08:13 -05:00
bunnei f7a1827aaa
Merge pull request #1641 from DarkLordZach/sm-register-unregister
sm: Implement RegisterService and UnregisterService
2018-11-23 23:59:01 -05:00
bunnei 7c4fb09a7c
Merge pull request #1731 from DarkLordZach/change-dir-crash
filesystem: Clear registered union paths on factory creation
2018-11-23 23:58:31 -05:00
bunnei d01bf170c4
Merge pull request #1725 from FernandoS27/gl43
Update OpenGL's backend version from 3.3 to 4.3
2018-11-23 23:56:57 -05:00
bunnei e23543918b
Merge pull request #1785 from Tinob/master
Add support for clear_flags register
2018-11-23 23:55:56 -05:00
bunnei 69a9bd8187
Merge pull request #1692 from Hedges/GDBClean
GDBStub Improvements
2018-11-23 23:36:36 -05:00
bunnei e65966bcfc
Merge pull request #1708 from ogniK5377/res-scale
Report resolution scaling support for vi and am
2018-11-23 23:32:19 -05:00
bunnei 67ff974387
Merge pull request #1747 from DarkLordZach/exefs-lfs
patch_manager: Add support for applying LayeredFS patches to ExeFS
2018-11-23 23:31:48 -05:00
bunnei b6b78203cc
Merge pull request #1769 from ReinUsesLisp/cc
gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 -05:00
bunnei 0d673a84b6 nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.
- Used by Undertale.
2018-11-23 23:22:04 -05:00
Rodolfo Bogado 54c2a4cafc Add support for clear_flags register 2018-11-24 00:16:33 -03:00
FernandoS27 7668ef51d6 Fix TEXS Instruction encodings 2018-11-23 22:46:50 -04:00
FernandoS27 9c2127d5eb Fix one encoding in TEX Instruction 2018-11-23 22:46:49 -04:00
FernandoS27 487d805899 Corrected inputs indexing in TEX instruction 2018-11-23 22:46:48 -04:00
bunnei 69b3f98d3a
Merge pull request #1744 from degasus/shader_cache
shader_cache: Only lock covered instructions.
2018-11-23 21:09:36 -05:00
bunnei d57e00801d
Merge pull request #1741 from lioncash/kbd
software_keyboard: Minor changes
2018-11-23 21:09:18 -05:00
bunnei 0b1842294f memory_manager: Do not allow 0 to be a valid GPUVAddr.
- Fixes a bug with Undertale using 0 for a render target.
2018-11-23 12:58:55 -05:00
bunnei c267aea29b
Merge pull request #1770 from DarkLordZach/applet-stub
applets: Add StubApplet and use it as fallback when AppletId is not implemented
2018-11-23 09:02:25 -08:00
bunnei f1969ee1f3
Merge pull request #1777 from lioncash/core-mgr
core: Relocate CPU core management to its own class
2018-11-23 09:00:41 -08:00
bunnei 24dfb43ac6
Merge pull request #1773 from lioncash/thread
common/thread: Minor cleanup
2018-11-23 08:52:05 -08:00
Hexagon12 3135dbc29c Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan

* oops

* Clang fix
2018-11-23 08:51:32 -08:00
bunnei c4b5319446
Merge pull request #1756 from ReinUsesLisp/fix-textures
gl_shader_decompiler: Fix register overwriting on texture calls
2018-11-23 08:49:37 -08:00
bunnei d77af9f8fd
Merge pull request #1766 from FernandoS27/fix-txq
Properly Implemented TXQ Instruction
2018-11-23 08:48:57 -08:00
bunnei cb5b68cb0a
Merge pull request #1762 from bunnei/getgputime
nvhost_ctrl_gpu: Implement IoctlGetGpuTime.
2018-11-23 08:35:26 -08:00
ReinUsesLisp b3853403b7 gl_shader_decompiler: Implement clip distances 2018-11-23 02:14:43 -03:00
Zach Hilman 86ad1f8db6 file_sys: Implement system archive synthesizer for NgWord (806) 2018-11-22 21:39:10 -05:00
Zach Hilman f820e58be4 am: Return StubApplet instead of nullptr when AppletId not found 2018-11-22 15:58:11 -05:00
ReinUsesLisp c9ac23683b gl_shader_decompiler: Add a message for unimplemented cc generation 2018-11-22 16:12:27 -03:00
greggameplayer c14af2f71d
correct clang-format 2018-11-22 18:26:43 +01:00
Zach Hilman b358e88512 debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
Prevents memory exceptions when the debug pad is enabled.
2018-11-22 12:23:43 -05:00
bunnei 50d2abaaa9
Merge pull request #1775 from bunnei/blend-eq
maxwell_3d: Implement alternate blend equations.
2018-11-22 08:44:05 -08:00
bunnei af159a4d08
Merge pull request #1765 from bunnei/multi-audout
audout_u: Add support for multiple IAudioOut streams.
2018-11-22 08:43:53 -08:00
bunnei e633021532
Merge pull request #1764 from bunnei/macrointerpreter
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
2018-11-22 08:43:29 -08:00
Lioncash 232d95b56e core: Relocate CPU core management to its own class
Keeps the CPU-specific behavior from being spread throughout the main
System class. This will also act as the home to contain member functions
that perform operations on all cores. The reason for this being that the
following pattern is sort of prevalent throughout sections of the
codebase:

If clearing the instruction cache for all 4 cores is necessary:

Core::System::GetInstance().ArmInterface(0).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(1).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(2).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(3).ClearInstructionCache();

This is kind of... well, silly to copy around whenever it's needed.
especially when it can be reduced down to a single line.

This change also puts the basics in place to begin "ungrafting" all of the
forwarding member functions from the System class that are used to
access CPU state or invoke CPU-specific behavior. As such, this change
itself makes no changes to the direct external interface of System. This
will be covered by another changeset.
2018-11-22 04:28:19 -05:00
bunnei 033b46253e macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
- Used by Undertale.
2018-11-22 00:58:00 -05:00
bunnei 5a6dc4d041 audout_u: Add support for multiple IAudioOut streams.
- Used by Undertale.
2018-11-22 00:53:39 -05:00
bunnei 0e6a608245 maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
2018-11-22 00:51:01 -05:00
Lioncash 1bf5a337a5 common/thread: Drop Hungarian notation on SetCurrentThreadName's parameter
This is inconsistent with our coding style.
2018-11-22 00:40:26 -05:00
bunnei b84f4cfb62
Merge pull request #1737 from FernandoS27/layer-copy
Implemented Fast Layered Copy
2018-11-21 21:39:16 -08:00
bunnei f0d3f1b376
Merge pull request #1771 from lioncash/bit-set
common: Remove bit_set.h
2018-11-21 21:36:15 -08:00
Zach Hilman 820d81b9a5 scheduler: Add explanations for YieldWith and WithoutLoadBalancing 2018-11-22 00:33:53 -05:00
bunnei f926559ef4
Merge pull request #1767 from lioncash/handle
kernel/handle_table: Minor changes
2018-11-21 21:26:48 -08:00
Lioncash 93f7677402 common/thread: Make Barrier's 'count' member non-const
While admirable as a means to ensure immutability, this has the
unfortunate downside of making the class non-movable. std::move cannot
actually perform a move operation if the provided operand has const data
members (std::move acts as an operation to "slide" resources out of an
object instance). Given Barrier contains move-only types such as
std::mutex, this can lead to confusing error messages if an object ever
contained a Barrier instance and said object was attempted to be moved.
2018-11-21 21:47:08 -05:00
Lioncash 756e773096 common/thread: Initialize class member variables where applicable
Simplifies the constructor interfaces for Barrier and Event classes.
2018-11-21 21:45:01 -05:00
Lioncash 02602afd10 common/thread: Group non-member functions together
Keeps the non-member interface in one spot instead of split into two
places, making it nicer to locate functions.
2018-11-21 21:42:33 -05:00
Lioncash d6583d68f6 common/thread: Remove SleepCurrentThread()
This is also unused and superceded by standard functionality. The
standard library provides std::this_thread::sleep_for(), which provides
a much more flexible interface, as different time units can be used with
it.
2018-11-21 21:40:11 -05:00
Lioncash 1d555fdd25 common/thread: Remove unused CurrentThreadId()
This is an old function that's no longer necessary. C++11 introduced
proper threading support to the language and a thread ID can be
retrieved via std::this_thread::get_id() if it's ever needed.
2018-11-21 21:37:11 -05:00
Lioncash 8b27e73bd7 common: Remove bit_set.h
This is an analog of BitSet from Dolphin that was introduced to allow
iterating over a set of bits. Given it's currently unused, and given
that std::bitset exists, we can remove this. If it's ever needed in the
future it can be brought back.
2018-11-21 21:30:10 -05:00
Zach Hilman 699900eed0 applets: Add StubApplet
This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
2018-11-21 21:20:02 -05:00
ReinUsesLisp 74eb16521f gl_shader_decompiler: Rename internal flag strings 2018-11-21 22:31:42 -03:00
ReinUsesLisp 8a5e6fce07 gl_shader_decompiler: Rename control codes to condition codes 2018-11-21 22:31:16 -03:00
greggameplayer 6d2adb0bc0
Automatically disable joycons docked
when docked mode is enable
2018-11-22 01:24:39 +01:00
ReinUsesLisp 864cbbaf4c gl_shader_decompiler: Fix register overwriting on texture calls 2018-11-21 21:21:19 -03:00
Lioncash 0e35f1bb18 kernel/handle_table: Move private static functions into the cpp file
These don't depend on class state, and are effectively implementation
details, so they can go into the cpp file .
2018-11-21 18:31:01 -05:00
Lioncash 568bcbc29d kernel/handle_table: Restrict handle table size to 1024 entries
The previous handle table size is a holdover from Citra. The actual
handle table construct on Horizon only allows for a maximum of 1024
entries.
2018-11-21 18:28:03 -05:00
Lioncash f5ce71793e kernel/handle_table: Default destructor in the cpp file
We don't need to potentially inline the teardown logic of all of the
handle instances.
2018-11-21 18:23:09 -05:00
bunnei ec38b4e883
Merge pull request #1753 from FernandoS27/ufbtype
Use default values for unknown framebuffer pixel format
2018-11-21 14:15:27 -08:00
bunnei 61586e8794
Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler
gl_shader_decompiler: Use UNIMPLEMENTED when applicable
2018-11-21 14:13:28 -08:00
FernandoS27 4a6a9b6622 Properly Implemented TXQ Instruction 2018-11-21 18:12:36 -04:00
bunnei d4012a4540
Merge pull request #1742 from lioncash/hle-swkbd
am/applets: Minor cleanup
2018-11-21 11:43:43 -08:00
ReinUsesLisp 642dfeda2a gl_shader_decompiler: Implement BFI_IMM_R 2018-11-21 16:12:30 -03:00
bunnei 7f10db1c20 nvhost_ctrl_gpu: Implement IoctlGetGpuTime.
- Used by Undertale.
2018-11-21 11:43:25 -05:00
bunnei bb175ab430
Merge pull request #1754 from ReinUsesLisp/zero-register
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
2018-11-21 08:06:29 -08:00
bunnei 8cdb48224d
Merge pull request #1758 from lioncash/rect
common/math_util: Minor cleanup
2018-11-21 08:05:39 -08:00
FernandoS27 0368260c99 Removed pre 4.3 ARB extensions 2018-11-21 11:43:17 -04:00
FernandoS27 377c60645c Update OpenGL's backend version from 3.3 to 4.3 2018-11-21 11:43:17 -04:00
FernandoS27 0a9fedfac9 Use default values for unknown framebuffer pixel format 2018-11-21 07:33:34 -04:00
Lioncash 3533d33ff5 common: Remove dependency on xbyak
Xbyak is currently entirely unused. Rather than carting it along, remove
it and get rid of a dependency. If it's ever needed in the future, then
it can be re-added (and likely be more up to date at that point in
time).
2018-11-21 03:43:41 -05:00
ReinUsesLisp d92afc7493 gl_shader_decompiler: Implement R2P_IMM 2018-11-21 04:56:00 -03:00
Lioncash 45211a7a91 common/math_util: Simplify std::make_signed usages to std::make_signed_t
Gets rid of the need to use typename to access the ::type alias.
2018-11-21 02:08:18 -05:00
Lioncash f11173f88c common/math_util: Make Rectangle's constructors constexpr
Allows objects that contain rectangle instances to be constexpr
constructible as well.
2018-11-21 02:08:18 -05:00
Lioncash cc0801745a common/math_util: Remove unnecessary static from PI
const/constexpr variables have internal linkage by default.
2018-11-21 02:08:18 -05:00
Lioncash 74fd0aa2e8 common/math_util: Remove unused IntervalsIntersect() function
This hasn't been used since the project started, so we may as well get
rid of it to keep it from bit rotting.
2018-11-21 02:08:15 -05:00
bunnei 5af4160bf2
Merge pull request #1751 from bunnei/color-mask-fix
maxwell_3d: Initialize rasterizer color mask registers as enabled.
2018-11-20 19:20:13 -08:00
ReinUsesLisp 423a3ed2c8 gl_shader_decompiler: Remove UNREACHABLE when setting RZ 2018-11-20 22:23:10 -03:00
ReinUsesLisp bb893188eb gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable 2018-11-20 22:00:13 -03:00
bunnei 1a543723ab maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
2018-11-20 19:58:06 -05:00
Lioncash f17e122025 am: Correct build failure
The interface for shared memory was changed, but another commit was
merged that relied on the (previously public) internals of SharedMemory.

This amends that discrepancy.
2018-11-20 19:49:07 -05:00
Zach Hilman 54e74b3572 patch_manager: Show LayeredExeFS patch in add-ons column
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20 19:22:34 -05:00
bunnei aa7e53ab5c
Merge pull request #1734 from lioncash/shared
kernel/shared_memory: Make data members private, plus minor interface changes
2018-11-20 16:13:30 -08:00
bunnei ab292c501c
Merge pull request #1733 from lioncash/ldr
ldr: Clean up error codes
2018-11-20 16:13:09 -08:00
bunnei 67486c0568
Merge pull request #1746 from lioncash/random
kernel/process: Move <random> include to the cpp file
2018-11-20 16:12:29 -08:00
bunnei 1d0604e33c
Merge pull request #1748 from lioncash/assert
common/assert: Make the UNIMPLEMENTED macro properly assert
2018-11-20 16:11:30 -08:00
Lioncash 820bcee6a4 file_sys/card_image: Provide named members for the GamecardInfo struct
Fills out the struct according to information provided by SwitchBrew
2018-11-20 18:40:53 -05:00
Lioncash 9dcc229dfe common/assert: Add UNIMPLEMENTED_IF and UNIMPLEMENTED_IF_MSG for conditional assertions
Currently, there's no way to specify if an assertion should
conditionally occur due to unimplemented behavior. This is useful when
something is only partially implemented (e.g. due to ongoing RE work).
In particular, this would be useful within the graphics code.

The rationale behind this is it allows a dev to disable unimplemented
feature assertions (which can occur in an unrelated work area), while
still enabling regular assertions, which act as behavior guards for
conditions or states which must not occur. Previously, the only way a
dev could temporarily disable asserts, was to disable the regular
assertion macros, which has the downside of also disabling, well, the
regular assertions which hold more sanitizing value, as opposed to
unimplemented feature assertions.
2018-11-20 18:15:37 -05:00
Lioncash aaec85df9e common/assert: Make the UNIMPLEMENTED macro properly assert
Currently, this was only performing a logging call, which doesn't
actually invoke any assertion behavior. This is unlike
UNIMPLEMENTED_MSG, which *does* assert.

This makes the expected behavior uniform across both macros.
2018-11-20 17:59:00 -05:00
Zach Hilman da6d4cde56 patch_manager: Apply LayeredExeFS patches
This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.
2018-11-20 17:51:00 -05:00
Zach Hilman 17d8e25cbf settings: Add option to dump ExeFS of games upon launch
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20 17:49:09 -05:00
Lioncash 31d1e06eb1 kernel/process: Move <random> include to the cpp file
<random> isn't necesary directly within the header and can be placed in
the cpp file where its needed. Avoids propagating random generation
utilities via a header file.
2018-11-20 17:46:20 -05:00
Markus Wick cfbae58b2b shader_cache: Only lock covered instructions. 2018-11-20 21:58:31 +01:00
Lioncash 73b7748984 am/applets: Make the applet data broker part of the applet itself.
The accessor should be doing just that, accessing, rather than retaining
the lifetime of the data broker as well.
2018-11-20 12:36:33 -05:00
Lioncash 8b4b560df5 am/applets: Replace includes with forward declarations where applicable
Also resolve places where includes should have been provided, but
weren't.
2018-11-20 11:53:55 -05:00
Lioncash dd254c603d am/applets: Relocate comments above the relevant data member in AppletDataBroker
Avoids wonky wrapping and makes it nicer to read.
2018-11-20 11:49:49 -05:00
Lioncash 4dcdd3a837 yuzu/applets/software_keyboard: Override accept() and reject() instead of providing own differently named member functions
Uses Qt's built-in interface instead of rolling our own separate one on
top of it. This also fixes a bug in reject() where we were calling
accept() instead of reject().
2018-11-20 11:36:50 -05:00
Lioncash 3fa2b218ac yuzu/applets/software_keyboard: std::move std::function instances where applicable
std::function instances can potentially allocate. std::moveing them
prevents an avoidable allocation in that case.
2018-11-20 11:34:19 -05:00
Lioncash fe2609cb77 yuzu/applets/software_keyboard: Make slots private functions
These aren't required to be public.
2018-11-20 11:29:22 -05:00
bunnei b6d2c64f4d
Merge pull request #1667 from DarkLordZach/swkbd
am: Implement HLE software keyboard applet
2018-11-20 08:24:11 -08:00
bunnei e9265ac598
Merge pull request #1739 from lioncash/lm
lm: Implement SetDestination by doing nothing
2018-11-19 18:40:17 -08:00
FernandoS27 eb36463e03 Implemented Fast Layered Copy 2018-11-19 19:51:13 -04:00
Lioncash 5d46038c5c kernel/resource_limit: Clean up interface
Cleans out the citra/3DS-specific implementation details that don't
apply to the Switch. Sets the stage for implementing ResourceLimit
instances properly.

While we're at it, remove the erroneous checks within CreateThread() and
SetThreadPriority(). While these are indeed checked in some capacity,
they are not checked via a ResourceLimit instance.

In the process of moving out Citra-specifics, this also replaces the
system ResourceLimit instance's values with ones from the Switch.
2018-11-19 18:16:39 -05:00
Lioncash 34e4aaddd9 lm: Implement SetDestination by doing nothing
This service function was likely intended to be a way to redirect where
the output of a log went. e.g. Firing a log over a network, dumping over
a tunneling session, etc.

Given we always want to see the log and not change its output. It's one
of the lucky service functions where the easiest implementation is to
just do nothing at all and return success.
2018-11-19 18:09:40 -05:00
Zach Hilman a9fa890f14 software_keyboard: Fix erroneous extra PushNormalData 2018-11-19 16:30:17 -05:00
Zach Hilman d68795c665 software_keyboard: Return correct result code on user cancel operation 2018-11-19 15:10:01 -05:00
Zach Hilman 32775125b7 applet: Add AppletDataBroker to manage HLE to AM service interaction
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19 14:24:36 -05:00
Zach Hilman 96535c13a5 software_keyboard: Use correct offset for inital text string 2018-11-19 11:22:04 -05:00
Lioncash 233e495c14 kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointer
Both member functions assume the passed in target process will not be
null. Instead of making this assumption implicit, we can change the
functions to be references and enforce this at the type-system level.
2018-11-19 09:20:29 -05:00
Lioncash fb5d4b17de kernel/shared_memory: Add a const qualified member function overload for GetPointer()
Given this doesn't mutate instance state, we can provide a
const-qualified variant as well.
2018-11-19 09:20:29 -05:00
Lioncash 2d37ca3726 kernel/shared_memory: Use 64-bit types for offset and size in CreateForApplet
Keeps the interface consistent with the regular Create() function.
2018-11-19 09:20:29 -05:00
Lioncash 76ac234bf6 kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32
Makes the interface nicer to use in terms of 64-bit code, as it makes it
less likely for one to get truncation warnings (and also makes sense in
the context of the rest of the interface where 64-bit types are used for
sizes and offsets
2018-11-19 09:20:29 -05:00
Lioncash f472232705 kernel/shared_memory: Make data members private
Rather than allow unfettered access to the class internals, we hide all
members by default and create and API that other code can operate
against.
2018-11-19 09:20:25 -05:00
Lioncash 43e7c6cf49 ldr: Clean up error codes
The separate enum isn't particularly necessary here, and the values can
just be directly put into the ResultCode instances, given the names are
also self-documenting here.
2018-11-19 08:12:25 -05:00
Zach Hilman 409dcf0e0a svc: Implement yield types 0 and -1 2018-11-18 23:44:19 -05:00
Zach Hilman c3becdbca7 filesystem: Clear registered union paths on factory creation 2018-11-18 23:31:30 -05:00
Zach Hilman aef0d88165 configure_input: Use Joycons Docked instead of Connected as label 2018-11-18 23:22:36 -05:00
Zach Hilman 312ef596a5 configure_input_player: Set minimum width on controls 2018-11-18 23:22:36 -05:00
Zach Hilman dd92db3fb0 configure_input: Properly update UI components on removal of player 2018-11-18 23:22:36 -05:00
Zach Hilman e58c951a59 configure_input: Make None a controller option instead of checkbox 2018-11-18 23:22:36 -05:00
Zach Hilman 3a6cd5b3c8 hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Zach Hilman 3d1a221893 qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman afe8df5020 qt: Add UI to configure touchscreen parameters
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman 2e1dd9c649 qt: Add UI to configure mouse buttons
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman f1aec256d7 configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman 55ded706d6 hid/npad: Update NPad to use player controller bindings and type 2018-11-18 23:22:36 -05:00
Zach Hilman e9145c3e16 hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman 3b25426bd9 hid: Add controller bindings for Mouse controller 2018-11-18 23:22:36 -05:00
Zach Hilman 0fd45e78f4 hid: Add keyboard bindings for Keyboard controller 2018-11-18 23:22:36 -05:00
Zach Hilman 06cf050c0a hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
Zach Hilman d1b7c65b9e yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
Zach Hilman b8f7f9651e yuzu_cmd/config: Add config deserialization for multiplayer 2018-11-18 23:22:36 -05:00
Zach Hilman c77454b9d0 settings: Add settings for multiple players and controllers
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
Zach Hilman fd5fa48674 settings: Add Native type for keyboard 2018-11-18 23:21:33 -05:00
Zach Hilman 152422bab1 settings: Add Native type for mouse buttons 2018-11-18 23:21:33 -05:00
David Marcec 0c3e7b7086 Added missing start/end touch attributes to touchscreen 2018-11-18 23:21:33 -05:00
David Marcec f66c6fe554 Added debugpad skeleton 2018-11-18 23:21:33 -05:00
David Marcec 362b28d052 Added controller helper funcs 2018-11-18 23:21:33 -05:00
David Marcec a69b9d73f5 Changed polling rate of hid and Right joycon rotation 2018-11-18 23:21:33 -05:00
David Marcec 7fbe2c83a7 Left joycon rotation button remapping 2018-11-18 23:21:33 -05:00
David Marcec b9c1e4b0e7 Added automatic npad switch based on supported stylesets 2018-11-18 23:21:33 -05:00
David Marcec beab38601b Added multi-input support and controller assignment at any port 2018-11-18 23:21:33 -05:00
David Marcec 60fecee1ec Removed hard coded values for width and height 2018-11-19 15:20:47 +11:00
Zach Hilman ea680bea60 software_keyboard: Check for UTF-8 config flag 2018-11-18 23:14:48 -05:00
bunnei f02b125ac8
Merge pull request #1717 from FreddyFunk/swizzle-gob
textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei 6dc33fb812
Merge pull request #1693 from Tinob/master
Missing ogl states
2018-11-18 19:59:10 -08:00
Frederic L 11a1442229 Eliminated unnessessary memory allocation and copy (#1702) 2018-11-18 19:53:03 -08:00
bunnei 3e93c30630
Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
bunnei e34d47e6e3
Merge pull request #1620 from DarkLordZach/ldr-ro
ldr_ro: Complete LDR:RO implementation
2018-11-18 19:23:38 -08:00
bunnei f08b4cbbc8
Merge pull request #1718 from ogniK5377/lets-go-softlock
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18 19:22:47 -08:00
Schplee 9a47e40dd6 Correctly sets default system language for yuzu-CLI (#1727)
* Correctly sets default system language for yuzu-CLI

A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.

* fix clang issue

deleted whitespace
2018-11-18 19:21:17 -08:00
bunnei da238db6df
Merge pull request #1730 from ReinUsesLisp/fix-intel
gl_rasterizer: Remove default clip distance
2018-11-18 19:19:43 -08:00
bunnei 611141e09f
Merge pull request #1671 from DarkLordZach/vi-disconnect
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18 19:18:46 -08:00
ReinUsesLisp 29e7c76d66 gl_rasterizer: Remove default clip distance 2018-11-18 23:57:52 -03:00
Mat M 9a1bac840e
Merge pull request #1728 from FearlessTobi/reset-signal
svc: ResetSignal is not stubbed
2018-11-18 15:51:32 -05:00
Tobias 13f79cc5bd
svc: ResetSignal is not stubbed
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18 21:49:17 +01:00
Zach Hilman 56cf5b7b17 software_keyboard: Add max and current length display to dialog 2018-11-18 10:53:47 -05:00
Zach Hilman 02e6602baa software_keyboard: Push all data over all channels on dialog completion 2018-11-18 10:53:47 -05:00
Zach Hilman 4ee087fb3c applet: Use std::queue instead of std::vector for storage stack 2018-11-18 10:53:47 -05:00
Zach Hilman 19b2571aec applet: Add operation completed callback 2018-11-18 10:53:47 -05:00
Zach Hilman 6209fe0c27 software_keyboard: Push buffer size to offset 0x4 in output data 2018-11-18 10:53:47 -05:00
Zach Hilman 8b433beff3 software_keyboard: Make GetText asynchronous
a
2018-11-18 10:53:47 -05:00
Zach Hilman 7cfb29de23 am: Allow applets to push multiple and different channels of data 2018-11-18 10:53:47 -05:00
Zach Hilman 3cf7246e37 am: Implement ILibraryAppletAccessor IsCompleted and GetResult 2018-11-18 10:53:47 -05:00
Zach Hilman fed6ab14c3 am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman e696ed1f4d am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman a81645400f qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman 48fcb43585 am: Construct and use proper applets with ILibraryAppletAccessor
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman 5454494adb qt/applets: Provide Qt frontend implementation of software keyboard
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
Zach Hilman de16c1e453 am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman ae53b84efd frontend/applets: Add frontend software keyboard provider and default
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Zach Hilman 5b95de0c9c am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman 731b4bd691 am: Unstub ILibraryAppletAccessor::Start
Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman ba03bfa430 am: Implement PopInteractiveOutData and PushInteractiveInData
Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman 5ce6b8fea7 am: Convert storage stack to vector
std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman 0682a908c0 am: Move AM::IStorage to header
Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00
Zach Hilman c7b6c9de9c am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman 76d515327b am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
Zach Hilman c70529c1ec string_util: Implement buffer to UTF-16 string helper function
Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
2018-11-18 10:53:47 -05:00
Zach Hilman 7901de2b75 svc: Implement svcCreateTransferMemory
Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18 10:53:47 -05:00
Rodolfo Bogado 4d1a0a24cc drop support for non separate alpha as it seems to cause issues in some games 2018-11-18 03:44:48 -03:00
Zach Hilman 51af996854 ldr_ro: Add error check for memory allocation failure 2018-11-17 21:40:26 -05:00
Rodolfo Bogado 81a9c5fe6f fix sampler configuration, thanks to Marcos for his investigation 2018-11-17 19:59:34 -03:00
Rodolfo Bogado b312cca756 small type fix 2018-11-17 19:59:34 -03:00
Rodolfo Bogado 5297495c87 small fix for alphaToOne bit location 2018-11-17 19:59:34 -03:00
Rodolfo Bogado e69eb3c760 fix for gcc compilation 2018-11-17 19:59:34 -03:00
Rodolfo Bogado 53b4a1af0f add AlphaToCoverage and AlphaToOne 2018-11-17 19:59:34 -03:00
Rodolfo Bogado 8ed7e1af2c add support for fragment_color_clamp 2018-11-17 19:59:33 -03:00
Rodolfo Bogado 02c22a3440 add missing MirrorOnceBorder support where supported 2018-11-17 19:59:33 -03:00
Rodolfo Bogado 1d60bb6544 set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17 19:59:33 -03:00
Rodolfo Bogado 6a2aa6dbdb set default value for point size register 2018-11-17 19:59:33 -03:00
Rodolfo Bogado 1881e86c43 fix viewport and scissor behavior 2018-11-17 19:59:32 -03:00
Zach Hilman c91dc417d5 vi: Implement TransactParcel for Disconnect and DetachBuffer
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17 17:10:19 -05:00
MysticExile 03f274d8c1 Stubbed am:EnableApplicationCrashReport 2018-11-17 15:05:55 +01:00
Markus Wick 97f5c4ffd3 gl_rasterizer: Skip VB upload if the state is clean. 2018-11-17 14:28:54 +01:00
bunnei 0072275d25
Merge pull request #1678 from FearlessTobi/amiibo-hotkeys
Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
2018-11-16 20:20:41 -08:00
bunnei 0149b4245c
Merge pull request #1711 from ogniK5377/bluetooth-lets-go
Added various bluetooth based cmds for palma
2018-11-16 20:08:36 -08:00
bunnei 6552d75be1
Merge pull request #1719 from bunnei/hwopus-fix
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
2018-11-16 20:08:17 -08:00
bunnei 224fcabe46
Merge pull request #1714 from lioncash/kern-err
kernel/errors: Clean up error codes
2018-11-16 20:07:55 -08:00
bunnei 585e6fd426 hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-16 22:54:38 -05:00
David Marcec c440e8b8e1 Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-17 14:01:16 +11:00
Frederic Laing 7a400e2191 textures/decoders: Replace magic numbers 2018-11-17 01:55:28 +01:00
bunnei 3c7ba00d73
Merge pull request #1712 from FearlessTobi/port-4426
Port citra-emu/citra#4426: "Common/Bitfield: store value as unsigned type"
2018-11-16 14:42:59 -08:00
Lioncash d21b2164e9 kernel/errors: Clean up error codes
Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
2018-11-16 14:32:30 -05:00
Mat M 14cede1a0c
Merge pull request #1638 from FreddyFunk/SetMemoryPermission-Stubbed
Implement SetMemoryPermission
2018-11-16 10:35:56 -05:00
bunnei 405dd03dae
Merge pull request #1700 from FreddyFunk/cleanup
gl_rasterizer_chache: Minor cleanup
2018-11-16 07:07:30 -08:00
bunnei 241646f423
Merge pull request #1701 from FreddyFunk/decoders
textures/decoders: Minor cleanup
2018-11-16 07:07:11 -08:00
bunnei 5b8f70ea2e
Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
bunnei 0b701751da
Merge pull request #1676 from lioncash/warn
gl_state: Amend compilation warnings
2018-11-16 07:00:03 -08:00
bunnei 238bc4a077
Merge pull request #1706 from lioncash/file-err
file_sys/errors: Clean up error code values
2018-11-16 06:59:07 -08:00
Weiyi Wang 786995a81e Common/Bitfield: store value as unsigned type
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
2018-11-16 15:49:57 +01:00
David Marcec e8899e7027 Added various bluetooth based cmds for palma
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-17 01:42:17 +11:00
David Marcec e658118aa9 Added SetIsPalmaAllConnectable, SetPalmaBoostMode
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-17 01:40:18 +11:00
David Marcec 4476fd29d6 Fixed switching operation modes when not running a game
The service manager seems to be a nullptr before a game boots
2018-11-16 20:08:02 +11:00
David Marcec 9359655712 Report resolution scaling support for vi and am
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-16 18:07:42 +11:00
Lioncash 5c9c33e8ad file_sys/errors: Remove currently unused filesystem error codes
Rather than keeping around unused values, we can just introduce them as
needed.
2018-11-16 00:18:22 -05:00
Lioncash edd5b6f12f file_sys/errors: Get rid of the ErrCodes namespace
There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
2018-11-16 00:13:50 -05:00
Lioncash b725d1fdf7 file_sys/errors: Extract FS-related error codes to file_sys/errors.h
Keeps filesystem-related error codes in one spot.
2018-11-16 00:13:50 -05:00
David 87eca5b209 Fixed priority switching edge case for handheld (#1675)
* Fixed priority switching edge case for handheld

We accidently used controller index instead of npad id

* Moved NPadIdToIndex
2018-11-15 20:31:27 -08:00
bunnei 75640c9c71
Merge pull request #1699 from DarkLordZach/deterministic-rng-3
csrng: Use random integer distribution instead of raw engine
2018-11-15 20:18:47 -08:00
Zach Hilman 4838bc8ddc fsp_srv: Add support for using open source archive if not found in NAND 2018-11-15 22:35:16 -05:00
Zach Hilman 6aa69880ea file_sys: Add framework for synthesizing open source archives 2018-11-15 22:34:35 -05:00
Zach Hilman 34cd56980f vfs_vector: Add VFS backend for std::array
Allows using constexpr/static const data with VFS.
2018-11-15 22:33:52 -05:00
Zach Hilman 8cb2e7d881 csrng: Use random integer distribution instead of raw engine
Prevents returning the same value every single call.
2018-11-15 18:44:26 -05:00
bunnei f7319b0d3c
Merge pull request #1687 from lioncash/deduplication
kernel/thread: Deduplicate scheduler switching code
2018-11-15 14:47:42 -08:00
bunnei 97605e36f7
Merge pull request #1618 from DarkLordZach/dump-nso
patch_manager: Add support for dumping uncompressed NSOs
2018-11-15 14:46:10 -08:00
bunnei 98060c6f7b
Merge pull request #1691 from lioncash/audren
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
2018-11-15 14:44:36 -08:00
Frederic Laing 95d3965f31 textures/decoders: Minor cleanup 2018-11-15 21:04:17 +01:00
Frederic Laing 3844b5c0c5 gl_rasterizer_chache: Minor cleanup 2018-11-15 20:10:05 +01:00
Zach Hilman c0a9abc3e1 ldr_ro: Implement UnloadNro (command 1)
Includes actual unmapping and address error checking.
2018-11-15 12:48:09 -05:00
Zach Hilman 056fa43dcd ldr_ro: Fully Implement LoadNro (command 0)
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15 12:48:09 -05:00
Zach Hilman 5e8e7b6019 ldr_ro: Implement UnloadNrr (command 3)
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15 12:48:09 -05:00
Zach Hilman 6cd504feb9 ldr_ro: Fully implement LoadNrr (command 2)
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15 12:48:09 -05:00
Zach Hilman 0276761a1e process: Make MirrorMemory take state to map new memory as
Credits to Subv
2018-11-15 12:48:09 -05:00
Zach Hilman 8aa17f0480 pl_u: Resize buffers in shared font data getter to what game requests
Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-15 12:47:36 -05:00
bunnei 8a537a2021
Merge pull request #1637 from FernandoS27/cache
Improved GPU Caches lookup Speed
2018-11-14 19:07:52 -08:00
bunnei c6c74248fe
Merge pull request #1697 from lioncash/acc
acc/profile_manager: Minor cleanup-related changes
2018-11-14 19:02:25 -08:00
bunnei 0478308094
Merge pull request #1696 from lioncash/acc-cond
service/acc: Correct error case within TrySelectUserWithoutInteraction()
2018-11-14 19:02:16 -08:00
bunnei 53b3c3ab7f
Merge pull request #1695 from lioncash/tr
yuzu/configure_system: Mark the entropy mask string as nontranslatable
2018-11-14 15:32:04 -08:00
Lioncash cd47af8af0 service/acc: Correct error case within TrySelectUserWithoutInteraction()
empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
2018-11-14 17:43:23 -05:00
Lioncash 9761936e02 profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile() 2018-11-14 17:13:17 -05:00
Lioncash 1af13e0802 profile_manager: Move UUID Format function definitions into the cpp file
Avoids relying on fmt always being indirectly included.
2018-11-14 17:08:59 -05:00
bunnei c681690358
Merge pull request #1690 from lioncash/nfp
nfp: Correct erroneous sizeof expression within GetTagInfo()
2018-11-14 11:55:09 -08:00
bunnei 7384b33c4f
Merge pull request #1689 from lioncash/break
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
2018-11-14 11:54:45 -08:00
bunnei c95ded3a4a
Merge pull request #1688 from lioncash/unused
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
2018-11-14 11:54:29 -08:00
Lioncash e6676afa18 yuzu/configure_system: Mark the entropy mask string as nontranslatable
There's no need for translators to concern themselves with the
validation mask used by the entry field.
2018-11-14 14:53:43 -05:00
bunnei ebf1b58a22
Merge pull request #1684 from lioncash/common
common/string_util: Minor cleanup
2018-11-14 11:53:10 -08:00
bunnei e1ea8cc721
Merge pull request #1679 from DarkLordZach/deterministic-rng-2
svc: Use proper random entropy generation algorithm
2018-11-14 11:52:27 -08:00
Lioncash b4f63db04e nfp: Correct erroneous sizeof expression within GetTagInfo()
The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.

Given the source and destination types are the same, we can just use an
assignment here instead.
2018-11-14 12:53:39 -05:00
Lioncash 3619b31fc0 service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
Based off RE, they both currently go through the same codepath with no
difference in behavior.
2018-11-14 02:36:21 -05:00
Lioncash fcde356f15 hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate() 2018-11-14 00:59:17 -05:00
Lioncash 958fa15a4c service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
2018-11-14 00:49:04 -05:00
Lioncash f9db75fe40 kernel/thread: Deduplicate scheduler switching code
The code in both places was the same verbatim, so we can extract it to a
function to deduplicate the logic.
2018-11-14 00:02:42 -05:00
bunnei 3bd503d59c
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
bunnei 09f4150241
Merge pull request #1686 from DarkLordZach/move-open-yuzu-folder
qt: Move Open yuzu Folder action from Help to File
2018-11-13 18:56:44 -08:00
bunnei d2b2b05b6a
Merge pull request #1685 from lioncash/base
video_core/renderer_base: Remove GL include from the renderer base class files
2018-11-13 18:53:59 -08:00
bunnei 723bd89883
Merge pull request #1677 from FreddyFunk/skip-vao-binding-cleanup
engines/maxwell_3d: Minor cleanup
2018-11-13 18:53:38 -08:00
bunnei 70f189d7af
Merge pull request #1680 from lioncash/mem
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
2018-11-13 18:52:18 -08:00
bunnei a80467db57
Merge pull request #1682 from lioncash/audio
hle/audren_u: Implement Get/SetRenderingTimeLimit
2018-11-13 18:51:44 -08:00
bunnei d2a630c41f
Merge pull request #1683 from lioncash/typo
audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 18:51:35 -08:00
bunnei 9b12623743
Merge pull request #1608 from DarkLordZach/save-data-reader
[ns|fsp_srv]: Implement various functions to boot Checkpoint
2018-11-13 18:51:08 -08:00
Lioncash c7387e6504 string_util: Remove ArrayToString()
An old function from Dolphin. This is also unused, and pretty inflexible
when it comes to printing out different data types (for example, one
might not want to print out an array of u8s but a different type
instead. Given we use fmt, there's no need to keep this implementation
of the function around.
2018-11-13 18:14:11 -05:00
Lioncash f1219e3a87 string_util: Remove TryParse()
This is an unused hold-over from Dolphin that was primarily used to
parse values out of the .ini files. Given we already have libraries that
do this for us, we don't need to keep this around.
2018-11-13 18:13:45 -05:00
Zach Hilman 6001af2b89 qt: Move Open yuzu Folder action from Help to File 2018-11-13 17:17:47 -05:00
Lioncash 4ed9ef15c4 video_core/renderer_base: Remove GL include from the renderer base class files
Keeps the base class source files implementation-agnostic.
2018-11-13 14:38:13 -05:00
Lioncash 9bc18eada8 string_util: Remove ThousandSeparate()
This is currently unused and doesn't really provide much value to keep
around either.
2018-11-13 14:04:26 -05:00
Lioncash 454cf1dc09 hle/audren_u: Implement Get/SetRenderingTimeLimit
These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
2018-11-13 13:49:09 -05:00
Lioncash 81a39181b0 audio_core/audio_renderer: Fix typo in AuxInfo member name 2018-11-13 13:32:13 -05:00
Lioncash 004277477a vm_manager: Unstub GetTotalHeapUsage()
Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
2018-11-13 13:08:26 -05:00
Lioncash b8e885c6e5 kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
2018-11-13 13:08:19 -05:00
Zach Hilman ab552e4a25 svc: Use proper random entropy generation algorithm 2018-11-13 12:26:03 -05:00
Hedges af42320021 GDBStub improvements:
- Add FPU support
- Fix access to TLS
Fix clang-format.
2018-11-13 15:44:20 +00:00
fearlessTobi 9ea8eb6b2e yuzu: Add hotkey for Amiibo loading 2018-11-13 15:10:39 +01:00
Frederic L ab362aa7e5
gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Lioncash 9a0fb7d9fb gl_state: Amend compilation warnings
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei 65bd03d74c
Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
bunnei 7f3c2525e6
Merge pull request #1670 from DarkLordZach/deterministic-rng
csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
bunnei fd72d889bf
Merge pull request #1665 from ogniK5377/GetClockSnapshot
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12 20:13:47 -08:00
Zach Hilman cb1e63ef09 svc: Return random seed for svcGetInfo RandomEntropy 2018-11-12 21:46:21 -05:00
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )

* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei d08b876c9d
Merge pull request #1650 from FreddyFunk/cast
yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe b4a6ce02ce
Merge pull request #1674 from FearlessTobi/fullscreen-fix
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias 9333ee29ca
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug 2018-11-12 20:57:15 +01:00
Zach Hilman 2a16fd7ffc settings: Add config option to set RNG seed 2018-11-11 23:09:46 -05:00
Zach Hilman 4b4f883aef csrng: Use std::mt19937 engine for random number generation 2018-11-11 23:08:39 -05:00
bunnei 2c6efda235
Merge pull request #1660 from Tinob/master
Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei 7474382266
Merge pull request #1652 from FreddyFunk/static-cast
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
bunnei a264fac943
Merge pull request #1664 from FreddyFunk/cast2
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado 72b1fae984 Use core extensions when available to set max anisotropic filtering level 2018-11-11 16:36:53 -03:00
Rodolfo Bogado 4e6c64bf8d Improve state management by splitting some of the states id separated function to avoid a full apply overhead 2018-11-11 16:36:53 -03:00
Rodolfo Bogado 4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 2018-11-11 16:31:00 -03:00
Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 2018-11-11 16:31:00 -03:00
FernandoS27 3088e36237 Improved GPU Caches lookup Speed 2018-11-11 12:53:25 -04:00
bunnei eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei c82bccab56
Merge pull request #1663 from lioncash/raster
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei 1916213311
Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei 8ea6261547
Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe 93fca5d9cf
Merge pull request #1656 from ogniK5377/message-queue
Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
David Marcec 48cd61d9c8 Added maybe_unused 2018-11-10 18:07:34 +11:00
David Marcec ddc242dd51 Added ToPosixTime & ToPosixTimeWithMyRule
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp 8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec 84c6134264 Added consts and static 2018-11-10 12:31:48 +11:00
David Marcec 4f78f5c0df Implement GetClockSnapshot
Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing e2bf581e3a gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 2018-11-08 16:50:09 +01:00
Frederic Laing 1d36aec267 gl_rasterizer: Fix compiler warnings 2018-11-08 13:33:30 +01:00
Lioncash 9046f764bf rasterizer_cache: Remove reliance on the System singleton
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash 9de523fd90 rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash 29f082775b gl_resource_manager: Amend clang-format discrepancies
Fixes the buildbot.
2018-11-08 00:23:45 -05:00
bunnei 0e05a9d58f
Merge pull request #1658 from ogniK5377/holdtype-style
Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David 581406af18 svcBreak now dumps information from the debug buffer passed (#1646)
* svcBreak now dumps information from the debug buffer passed

info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.

* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei 481d8716e0
Merge pull request #1655 from ogniK5377/shantae
Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
FernandoS27 d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 2018-11-07 21:48:45 -04:00
David Marcec 40db288a2a Renamed CheckIfOperationChanged to OnDockedModeChanged 2018-11-08 12:12:00 +11:00
FernandoS27 ad2f47b579 Implement 3 coordinate array in TEXS instruction 2018-11-07 17:04:30 -04:00
David Marcec a9c25ab9e4 Updated npad styles on holdtype switches
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec fd1ef25257 Fixups 2018-11-07 20:12:27 +11:00
bunnei 81ff9e2473
Merge pull request #1630 from bunnei/fix-mapbufferex
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei 74bce4d68f
Merge pull request #1635 from Tinob/master
Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
David Marcec 41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec ad45d68871 fixed spelling error 2018-11-07 12:04:43 +11:00
David Marcec 49cb4fa37b Added missing log 2018-11-07 11:46:04 +11:00
David Marcec 92fcc6d15a Implement acc:TrySelectUserWithoutInteraction
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick 359db6a673 gl_rasterizer: Skip VAO binding if the state is clean. 2018-11-06 22:31:33 +01:00
Markus Wick 0590dd2971 gl_rasterizer: Split VAO and VB setup functions. 2018-11-06 22:31:33 +01:00
greggameplayer d3b9599b2d
Merge branch 'master' into Texture2DArray 2018-11-06 19:05:57 +01:00
Markus Wick 2c87f10267 gl_rasterizer_cache: Add profiles for Copy and Blit.
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick 7e59e907ef gl_resource_manager: Profile creation and deletion. 2018-11-06 17:45:32 +01:00
Markus Wick 80e4dbdce7 gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick 2ba4d878e5 microprofile: Drop ReleaseActiveBuffer scope.
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
Frederic Laing d34d0bfc87 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
Frederic Laing 6c8b788d32 yuzu/main: Fix compiler warning 2018-11-06 15:22:24 +01:00
Markus Wick 54df9fe29e gl_resource_manager: Split implementations in .cpp file.
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
Frederic Laing ba2cdcdc5a Implement SetMemoryPermission 2018-11-06 10:21:01 +01:00
bunnei cdb19e71fe
Merge pull request #1616 from FernandoS27/cube-array
Implement Cube Arrays
2018-11-05 15:28:48 -05:00
bunnei 722e7c05de
Merge pull request #1633 from ogniK5377/reload-input
Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00
bunnei e10483a878
Merge pull request #1441 from CarlKenner/DebuggerLog
logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei acdc770cfb
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Rodolfo Bogado 19038db489 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 2018-11-05 00:24:19 -03:00
Rodolfo Bogado 145ae36963 Implement multi-target viewports and blending 2018-11-04 20:49:48 -03:00
bunnei 38c1c500ab
Merge pull request #1625 from FernandoS27/astc
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Mat M d46e0acb3c
Merge pull request #1645 from dharmin/master
Fix quickstart link
2018-11-04 18:05:33 -05:00
Dharmin K Shah b2647dba33
Fix quickstart link 2018-11-05 00:36:49 +05:30
Frederic Laing 1c4365d928 Fix typo in BufferTransformFlags 2018-11-04 16:56:10 +01:00
Zach Hilman 52e7e8eed3 game_list: Only reload game list after relevant settings changed
Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman 0080a8da58 sm: Implement RegisterService and UnregisterService
These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
2018-11-03 20:02:18 -04:00
Zach Hilman 97187b7ef6 qt: Add help option to open yuzu folder
Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Frederic Laing ab7472345b Stubbed SetMemoryPermission 2018-11-03 16:01:34 +01:00
greggameplayer 9249fadb9e
correct syntax 2018-11-02 14:28:28 +01:00
greggameplayer cb8e4a4633
Merge branch 'master' into Texture2DArray 2018-11-02 14:26:32 +01:00
David Marcec 03c26d3406 Fixed incorrect hwopus assert 2018-11-02 15:23:38 +11:00
David Marcec 0bc323bafb Fixed HID crash when launching more than 1 game & signaled syleset change event
This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Zach Hilman 2d2ef05d8c game_list: Make add-ons column optional
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
Zach Hilman 8f183a47dd filesystem: Cache RegisteredCacheUnion instead of constructing on demand
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-01 20:24:32 -04:00
Zach Hilman 97d425c304 file_sys: Use common KeyManager in NCA container types
Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-01 20:23:38 -04:00
Zach Hilman e20db909ee content_archive: Add optional KeyManager parameter to constructor
Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-11-01 20:22:29 -04:00
FernandoS27 60a184455c Fix ASTC Decompressor to support depth parameter 2018-11-01 19:22:12 -04:00
bunnei 1069eced84
Merge pull request #1615 from lioncash/input
configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
bunnei 4aa9779ae1 memory_manager: Do not MapBufferEx over already in use memory.
- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
bunnei cc1fe93297
Merge pull request #1623 from Tinob/master
Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27 aee93f98f9 Fix ASTC formats 2018-11-01 13:08:19 -04:00
FernandoS27 31930a3334 Implemented ASTC 5x5 2018-11-01 13:06:24 -04:00