bunnei
|
690732bc0d
|
yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
|
2020-01-19 23:17:53 -05:00 |
bunnei
|
8b9f433d95
|
Merge pull request #3271 from bunnei/time-rewrite
service: time: Rewrite implementation of glue services.
|
2020-01-19 22:45:05 -05:00 |
bunnei
|
41373d212e
|
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
vk_rasterizer: Implement Vulkan's rasterizer
|
2020-01-19 18:09:01 -05:00 |
Bartosz Kaszubowski
|
c610a8ac5a
|
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
|
2020-01-19 15:58:14 -05:00 |
Bartosz Kaszubowski
|
265fe40451
|
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
|
2020-01-19 15:57:14 -05:00 |
Bartosz Kaszubowski
|
9ac33c2620
|
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
|
2020-01-19 15:56:49 -05:00 |
Fernando Sahmkow
|
51c8aea979
|
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
gl_shader_decompiler: Fix decompilation of condition codes
|
2020-01-18 19:56:55 -04:00 |
bunnei
|
94c41ab1d1
|
Merge pull request #3323 from ReinUsesLisp/fix-template-res
gl_state: Use bool instead of GLboolean
|
2020-01-18 17:37:05 -05:00 |
ReinUsesLisp
|
d110a371bb
|
gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
|
2020-01-18 19:10:34 -03:00 |
bunnei
|
e972016456
|
Merge pull request #3298 from Simek/missing_hotkeys
GUI: add few missing hotkeys to main menu
|
2020-01-18 13:07:13 -05:00 |
bunnei
|
278264b9e5
|
Merge pull request #3314 from degasus/physical_mem
core/hle/kernel: Simplify PhysicalMemory usages.
|
2020-01-18 03:03:48 -05:00 |
Markus Wick
|
56672b8c98
|
core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
|
2020-01-18 08:38:47 +01:00 |
Markus Wick
|
55103da066
|
core/hle: Simplify PhysicalMemory usage in vm_manager.
|
2020-01-18 08:29:19 +01:00 |
Markus Wick
|
7e94e544f4
|
core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
|
2020-01-18 08:29:19 +01:00 |
bunnei
|
9bf4850f74
|
Merge pull request #3305 from ReinUsesLisp/point-size-program
gl_state: Implement PROGRAM_POINT_SIZE
|
2020-01-18 01:56:32 -05:00 |
bunnei
|
15163edaaa
|
Merge pull request #3312 from ReinUsesLisp/atoms-u32
shader/memory: Implement ATOMS.ADD.U32
|
2020-01-18 00:54:07 -05:00 |
bunnei
|
3cce5056ff
|
Merge pull request #3318 from jroweboy/remove-cpu-vendor
Remove unused CPU Vendor string and telemtry field
|
2020-01-17 22:24:52 -05:00 |
James Rowe
|
4512a6bbfc
|
Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
|
2020-01-17 18:41:18 -07:00 |
ReinUsesLisp
|
09b1d762d7
|
vk_rasterizer: Address feedback
|
2020-01-17 21:40:01 -03:00 |
ReinUsesLisp
|
f34e519da3
|
gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
|
2020-01-17 21:23:01 -03:00 |
bunnei
|
530a761e7a
|
Merge pull request #3316 from TotalCaesar659/linux-headbar-icon
Add headbar icon on Linux
|
2020-01-17 19:04:10 -05:00 |
TotalCaesar659
|
dd74fd014b
|
Add headbar icon on Linux
|
2020-01-18 02:46:07 +03:00 |
bunnei
|
48863afb65
|
Merge pull request #3306 from ReinUsesLisp/gl-texture
gl_texture_cache: Minor fixes and style changes
|
2020-01-17 15:44:02 -05:00 |
bunnei
|
657b3a366e
|
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
format_lookup_table: Fix ZF32_X24S8 component types
|
2020-01-17 08:22:32 -05:00 |
ReinUsesLisp
|
fe5356d223
|
vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
|
2020-01-16 23:05:15 -03:00 |
ReinUsesLisp
|
38e789c761
|
renderer_vulkan: Add header as placeholder
|
2020-01-16 22:54:15 -03:00 |
bunnei
|
e041f33569
|
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
vk_texture_cache: Implement generic texture cache on Vulkan
|
2020-01-16 19:19:26 -05:00 |
ReinUsesLisp
|
f09cd52980
|
vk_texture_cache: Address feedback
|
2020-01-16 18:23:10 -03:00 |
ReinUsesLisp
|
63ba41a26d
|
shader/memory: Implement ATOMS.ADD.U32
|
2020-01-16 17:30:55 -03:00 |
ReinUsesLisp
|
0caab54b5d
|
format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
|
2020-01-16 17:29:13 -03:00 |
Rodrigo Locatti
|
82e1285c1e
|
vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
|
2020-01-16 16:59:46 -03:00 |
bunnei
|
30faf6a964
|
Merge pull request #3308 from lioncash/private
maxwell_3d: Make dirty_pointers private
|
2020-01-16 13:26:35 -05:00 |
bunnei
|
d23869811d
|
Merge pull request #3304 from lioncash/fwd-decl
renderer_opengl/utils: Forward declare private structs
|
2020-01-16 11:21:18 -05:00 |
bunnei
|
a43ac8c79e
|
Merge pull request #3307 from jroweboy/fix-git
Fix git version in scm_rev.cpp
|
2020-01-16 10:00:43 -05:00 |
Lioncash
|
9e874898f5
|
maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
|
2020-01-16 04:07:15 -05:00 |
James Rowe
|
b429095b61
|
Fix git version in scm_rev.cpp
|
2020-01-16 00:12:50 -07:00 |
ReinUsesLisp
|
c375d735e6
|
gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
|
2020-01-15 16:14:17 -03:00 |
Lioncash
|
7af56dfa76
|
renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
|
2020-01-15 06:31:23 -05:00 |
Lioncash
|
06d30fbcca
|
renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
|
2020-01-15 06:30:01 -05:00 |
ReinUsesLisp
|
66a1c777c9
|
gl_texture_cache: Use local variables to simplify DownloadTexture
|
2020-01-14 17:39:48 -03:00 |
ReinUsesLisp
|
cdb00546f0
|
gl_texture_cache: Fix format for RGBX16F
|
2020-01-14 17:38:33 -03:00 |
ReinUsesLisp
|
2d09467f6f
|
gl_texture_cache: Use Snorm internal format for RG8S
|
2020-01-14 17:37:58 -03:00 |
ReinUsesLisp
|
02624c35ec
|
gl_texture_cache: Use Snorm internal format for ABGR8S
|
2020-01-14 17:37:23 -03:00 |
Rodrigo Locatti
|
64cd46579b
|
Merge pull request #3303 from lioncash/reorder
control_flow: Silence -Wreorder warning for CFGRebuildState
|
2020-01-14 16:15:18 -03:00 |
Rodrigo Locatti
|
81e9e229fa
|
Merge pull request #3302 from lioncash/unused-var
gl_shader_cache: Remove unused variables
|
2020-01-14 16:14:47 -03:00 |
Lioncash
|
a1eee1749e
|
control_flow: Silence -Wreorder warning for CFGRebuildState
Organizes the initializer list in the same order that the variables
would actually be initialized in.
|
2020-01-14 13:28:48 -05:00 |
bunnei
|
a83e28b237
|
Merge pull request #3296 from Simek/hotkeys_resize
GUI/configure: resize hotkeys action column to fit content
|
2020-01-14 13:17:16 -05:00 |
Lioncash
|
f10ea944e0
|
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
|
2020-01-14 13:16:52 -05:00 |
Lioncash
|
4cd5ad90f3
|
gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
|
2020-01-14 13:14:16 -05:00 |
Lioncash
|
15a6840e7a
|
gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
|
2020-01-14 13:11:49 -05:00 |