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8218 Commits

Author SHA1 Message Date
bunnei 8fe118bcaa maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
bunnei c56a0e3c34 renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
bunnei fecffeb0dd
Merge pull request #1043 from Subv/timing
Use an approximated amortized amount of ticks when advancing timing.
2018-08-12 22:31:55 -04:00
bunnei 9608f51cde
Merge pull request #1036 from lioncash/thread
scheduler: Make HaveReadyThreads() a const member function
2018-08-12 22:13:14 -04:00
bunnei e4ed5bc836
Merge pull request #1042 from Subv/races
Fixed a bunch of race conditions when running in multicore mode.
2018-08-12 22:05:48 -04:00
bunnei de5d431eec
Merge pull request #1041 from Subv/duplicated_mutex
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
2018-08-12 22:02:03 -04:00
bunnei 8da753ab81
Merge pull request #1040 from bunnei/xmad
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 21:56:40 -04:00
Subv d923766042 CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.
We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.

This lets us bypass certain hangs in some games like Breath of the Wild.

We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-12 20:41:28 -05:00
Subv a9877c8f65 Kernel/SVC: Don't reschedule the current core when creating a new thread.
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-12 20:38:37 -05:00
Subv 2e7802ad7d Core/HLE: Make the 'reschedule_pending' flag atomic.
Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request.
2018-08-12 18:41:12 -05:00
Subv 3a338d9286 CPU/HLE: Lock the HLE mutex before performing a reschedule.
Another thread might be in the middle of an SVC, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv 84b542c386 Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv 0135b328ed Kernel/Thread: Always use the threadsafe option when scheduling wakeups.
WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.

Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
2018-08-12 18:40:56 -05:00
bunnei 534abf9d97 gl_shader_decompiler: Implement XMAD instruction. 2018-08-12 18:30:24 -04:00
Subv 5224cc49c4 Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.

This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.

Also added more validation asserts.

This should fix one of the random crashes in Breath Of The Wild.
2018-08-12 16:35:27 -05:00
Lioncash b82b093108 vfs: Make VfsFilesystem constructor explicit
Makes it consistent with the other VFS interfaces and prevents implicit
construction.
2018-08-12 16:55:40 -04:00
Lioncash cf0a7cd1c1 vfs: Make type hierarchy objects classes instead of structs
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei 424e90f0f5
Merge pull request #1025 from ogniK5377/bad-cast
Fixed invalid cast in loader
2018-08-12 16:22:35 -04:00
bunnei e12a07079e
Merge pull request #1038 from MerryMage/lock-cubeb
cubeb_sink: Protect queue with a mutex
2018-08-12 16:22:11 -04:00
Zach Hilman 35e4a47be0 registration: Various style and documentation improvements
Fix logic in RealVfsFilesystem Create methods
Remove magic numbers
Fix regex errors
2018-08-12 15:55:44 -04:00
MerryMage fcc5ffdfdd cubeb_sink: Protect queue with a mutex 2018-08-12 20:41:46 +01:00
bunnei 4cafc24a4e
Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei 68c44ca0ee
Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
bunnei e858a72a22
Merge pull request #1034 from lioncash/hid
hid: Stub DisconnectNpad()
2018-08-12 13:15:56 -04:00
Lioncash e850ff63bc scheduler: Make HaveReadyThreads() a const member function
This function doesn't modify instance state, so the const qualifier can
be added to it.
2018-08-12 12:55:58 -04:00
Lioncash 11470f331a thread_queue_list: Make contains() and get_first() const member functions
These don't directly modify the contained data.
2018-08-12 12:54:14 -04:00
Lioncash 55c73e10a7 thread_queue_list: Convert typedef to a type alias 2018-08-12 12:47:11 -04:00
Markus Wick 0eb39922f6 gl_rasterizer: Use a shared helper to upload from CPU memory. 2018-08-12 16:10:26 +02:00
Markus Wick 0af7e93763 gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
Markus Wick 6ff7906ddc gl_rasterizer: Use the stream buffer for constant buffers. 2018-08-12 16:10:26 +02:00
Markus Wick ce722e317b gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick 6f6bba3ff1 gl_rasterizer: Use a helper for aligning the buffer. 2018-08-12 15:47:35 +02:00
Markus Wick d7298ec262 Update the stream_buffer helper from Citra.
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
David Marcec 66f4f86a82 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash 63a70c253e hid: disable clang-format around tables
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash 9e74d6238e hid: Stub DisconnectNpad()
This is required by ARMS.
2018-08-12 05:56:28 -04:00
Lioncash 75bba25009 vfs: Use sanitized paths within MoveFile() and MoveDirectory()
Previously these were being unused (or partially unused). While we're at
it, use better naming to make it visibly obvious which variant of the
path is being used.
2018-08-12 04:05:01 -04:00
Lioncash 7b6519741b card_image: Use type aliases to shorten definitions
We have the aliases, so we may as well use 'em.
2018-08-12 03:57:16 -04:00
Lioncash d6a1a43854 card_image: Simplify return statement of GetSubdirectories()
We don't need to write out the construction long-form, we can just let
the language itself work it out off the return type.
2018-08-12 03:53:20 -04:00
bunnei 639ebb39f6 gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 2018-08-12 02:22:42 -04:00
David Marcec 094f6003e0 Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec 98b940052c made ResultStatus a u16 2018-08-12 14:56:22 +10:00
David Marcec e5ee0afe6f Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
bunnei a70ad9b5bb
Merge pull request #1026 from ogniK5377/retro-city-rampage
Stub UpdateUserPresence
2018-08-12 00:25:57 -04:00
bunnei c68aa65226 gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 2018-08-12 00:06:48 -04:00
David Marcec ecfbe7d9c8 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
David Marcec a1fb8a331f Fixed invalid cast in loader
GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12 13:31:15 +10:00
Zach Hilman 6b76b77400 registration: Add support for force overwrite of installed 2018-08-11 23:01:42 -04:00
Zach Hilman fdf27bf390 game_list: Split game list scans to multiple functions
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-11 22:50:48 -04:00
Zach Hilman 8f06a0f898 vfs_real: Add CreateFullPath to Create* operations 2018-08-11 22:50:48 -04:00
Zach Hilman dda8ef11c7 control_metadata: Remove unnecessary reference to base file 2018-08-11 22:50:48 -04:00
Zach Hilman 149bda980a romfs: Remove cyclic shared_ptr leak in romfs code 2018-08-11 22:50:48 -04:00
Zach Hilman 893447b6b0 registration: Update documentation and style 2018-08-11 22:50:48 -04:00
Zach Hilman 22bdddd6f0 nca_metadata: Remove unnecessary reference to base file 2018-08-11 22:50:48 -04:00
Zach Hilman 62e859c6c7 bis_factory: Create NAND dirs if they don't exist 2018-08-11 22:50:48 -04:00
Zach Hilman f78a6e752f qt: Use custom RawCopy with progress bar for installs 2018-08-11 22:50:48 -04:00
Zach Hilman 3b3c919e20 registration: Take RawCopy function as parameter
Instead of defaulting to VfsRawCopy
2018-08-11 22:50:48 -04:00
Zach Hilman 10812f8407 game_list: Populate control data from installed NAND 2018-08-11 22:50:48 -04:00
Zach Hilman e5504a060d registered_cache: Fix missing reading from yuzu_meta 2018-08-11 22:50:48 -04:00
Zach Hilman 167bfddafa file_sys: Comply to style guidelines 2018-08-11 22:50:48 -04:00
Zach Hilman bfb945c243 qt: Add 'Install to NAND' option to menu
Prompts for title type on NCA files.
2018-08-11 22:50:48 -04:00
Zach Hilman b67e751ccb game_list: Modify game list to scan installed titles 2018-08-11 22:50:48 -04:00
Zach Hilman a91983b11c file_sys: Add RegisteredCache
Manages NAND NCA get and install.
2018-08-11 22:50:48 -04:00
Zach Hilman 9aab787122 file_sys: Add support for parsing NCA metadata (CNMT) 2018-08-11 22:50:48 -04:00
Zach Hilman ab8acce645 card_image: Add accessor for all NCAs in XCI 2018-08-11 22:50:48 -04:00
Zach Hilman 9b0e3556ed vfs_real: Add CreateFullPath to CreateFile
Fixes bugs with calling CreateFile when the immediate directory does not exist.
2018-08-11 22:50:48 -04:00
Zach Hilman c0257cf52f filesystem: Add Open and Register functions for BISFactory 2018-08-11 22:50:48 -04:00
Zach Hilman 70a510bd8f bis_factory: Add partial implementation of BISFactory
Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
2018-08-11 22:50:48 -04:00
Zach Hilman 95bb1067c1 loader: Join 0* files in directory if filename is 00
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
2018-08-11 22:50:48 -04:00
Zach Hilman 5b4119fa7f loader: Recognize filename '00' as NCA
Needed to avoid mismatch filetype warnings on split NAND NCAs
2018-08-11 22:50:08 -04:00
Zach Hilman 42114e1df4 vfs: Add ConcatenatedVfsFile 2018-08-11 22:50:08 -04:00
Zach Hilman a27ec24c0f crypto: Remove hex utilities from key_manager
Move to hex_util.h in common
2018-08-11 22:50:08 -04:00
Zach Hilman b70a831608 file_util: Add getter for NAND registration directory 2018-08-11 22:50:08 -04:00
Zach Hilman 10aac376d1 common: Move hex string processing to separate file 2018-08-11 22:50:08 -04:00
bunnei a921d22545
Merge pull request #1022 from bunnei/fix-splat
Several Friend service fixes
2018-08-11 22:42:45 -04:00
bunnei ee07041b3a
Merge pull request #1020 from lioncash/namespace
core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei 9c977d2215
Merge pull request #1021 from lioncash/warn
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
bunnei f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv 969326bd58 GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer 224071a652 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv 2dad1204e8 RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
bunnei 249341d08f friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei 261a4f0311 friend: Fix CreateFriendService to return an IFriendService interface. 2018-08-11 21:29:58 -04:00
bunnei ca4bf671ce server_session: Provide more useful information and don't crash on bad IPC request. 2018-08-11 21:15:24 -04:00
Lioncash 28e90fa0e0 gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash 0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei 403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
bunnei c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 -04:00
bunnei 0b668d5ff3 gl_shader_decompiler: Improve handling of unknown input/output attributes. 2018-08-11 19:26:45 -04:00
bunnei bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
loader: Add more descriptive errors
2018-08-11 19:25:30 -04:00
bunnei 670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
bunnei 88ffa422d4 gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei 0471976b48 gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
Subv c1ad973881 GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). 2018-08-11 16:00:14 -05:00
Subv 305a05f820 GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
bunnei d64303d185
Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 -04:00
bunnei b8b9f41b6b
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11 14:08:12 -04:00
greggameplayer dfcde52f39 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats


Do a separate function in order to get Bytes Per Pixel of DepthFormat


Apply the new function in gpu.h


delete unneeded white space

* correct merging error
2018-08-11 14:01:50 -04:00
David Marcec 10f494eefe Better UUID randomness 2018-08-12 02:31:43 +10:00
David Marcec 448290bee4 Removed un-needed count from ListOpenUsers and ListAllUsers 2018-08-12 02:11:04 +10:00
David Marcec 2592e41301 Added better explanations in the profile manager 2018-08-12 01:51:31 +10:00
David Marcec 0b6f8ba51e Code cleanup for profile manager 2018-08-12 01:34:22 +10:00
David Marcec d0b2950434 Removed const from ProfileBase Invalidate 2018-08-12 00:41:17 +10:00
David Marcec 42431d2aa6 fixed invalid uuid bool operator 2018-08-11 21:29:10 +10:00
David Marcec b8e70faa2d Added GetOpenUserCount 2018-08-11 20:45:06 +10:00
David Marcec 662218e997 Removed all for loops from the profile manager 2018-08-11 20:15:59 +10:00
David Marcec c3013c7c9c Added missing ListAllUsers count 2018-08-11 20:06:06 +10:00
David Marcec acff922762 If statement style change 2018-08-11 18:46:42 +10:00
David Marcec dfea525cbe Second round of account changes 2018-08-11 18:26:13 +10:00
David Marcec 82fa0bcea7 First round of account changes 2018-08-11 16:47:33 +10:00
David Marcec 6aa8ee6943 Refactored profile manager sharing 2018-08-11 13:17:06 +10:00
David Marcec b76ddb7647 Merge remote-tracking branch 'origin/master' into better-account 2018-08-11 10:35:47 +10:00
David Marcec 2a3b335b15 Added IsUserRegistrationRequestPermitted 2018-08-11 10:33:11 +10:00
Lioncash 20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
Lioncash f380496728 renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
2018-08-10 18:31:13 -04:00
Lioncash 2e80e7480d video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10 18:27:40 -04:00
Lioncash 8eb97706b8 qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
2018-08-10 18:19:44 -04:00
Lioncash aaf671a309 gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
2018-08-10 18:19:40 -04:00
Lioncash be53097577 qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
2018-08-10 18:17:39 -04:00
bunnei 6b0bc48a42 maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
bunnei a5b65df9cf maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
bunnei 57626fda7b
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei 6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
bunnei 2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test." 2018-08-10 10:39:46 -04:00
Zach Hilman 8069fbd37f game_list: Reorder error checks
clang-format fix
2018-08-09 21:37:35 -04:00
Zach Hilman ec3bef7b4c loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
Lioncash 0e1510ac29 gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() 2018-08-09 20:55:41 -04:00
Lioncash b8c43b6080 video_core: Use variable template variants of type_traits interfaces where applicable 2018-08-09 20:45:48 -04:00
bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
bunnei 6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
bunnei 5191c20b71
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
2018-08-09 19:30:51 -04:00
bunnei a91bb7080d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
2018-08-09 19:30:14 -04:00
bunnei 69cd213fac
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 -04:00
bunnei 05c33d89a1
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
bunnei 96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 -04:00
bunnei e8c52d4c89 gl_rasterizer_cache: Add bounds checking for gl_buffer copies. 2018-08-09 19:20:17 -04:00
bunnei 37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09 19:16:28 -04:00
Khangaroo 75e12a33ae Implement SNORM for BC5/DXN2 (#998)
* Implement BC5/DXN2 (#996)

- Used by Kirby Star Allies.

* Implement BC5/DXN2 SNORM

UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
Lioncash 6ef027b958 gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
Lioncash 59ea37daa7 gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
bunnei 0bfe974281
Merge pull request #992 from bunnei/declr-pred
gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
bunnei 88b18b9ba4
Merge pull request #994 from lioncash/const
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
bunnei b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
bunnei f765a6b902
Merge pull request #984 from bunnei/rt-none
gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
Khangaroo 5cb6eceecf Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
Lioncash b46a5c42ff buffer_queue: Make reference parameter of SetPreallocatedBuffer const
This is simply copied by value, so there's no need to make it a
modifiable reference.

While we're at it, make the names of the parameters match its
definition.
2018-08-09 03:08:14 -04:00
Lioncash ff5024ee2a hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
This function doesn't modify anything within the reference Thread
instance.
2018-08-09 02:51:38 -04:00
bunnei 5c908c0373
Merge pull request #988 from lioncash/color
common/color: Minor cleanup
2018-08-09 00:37:32 -04:00
bunnei c333bfc193
Merge pull request #977 from bunnei/bgr565
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
Lioncash e831b80d69 gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
Lioncash 434f352eb3 gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().

Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00
David Marcec 4e1471ef21 Don't add user if the uuid already exists 2018-08-09 13:30:58 +10:00
bunnei 5b1b758326
Merge pull request #987 from lioncash/vec
vector_math: Use variable template version of is_signed in Vec classes
2018-08-08 23:30:40 -04:00
bunnei dfc3eed0cb maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:17 -04:00
bunnei 06d0b96ca9 maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:00 -04:00
bunnei 4283019aa0 gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
2018-08-08 23:26:31 -04:00
bunnei efe6b473c5 maxwell_3d: Ignore macros that have not been uploaded yet.
- Used by Super Mario Odyssey (in game).
2018-08-08 23:25:37 -04:00
Lioncash 557c466994 gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
This is only ever read from, so we can make the data it's pointing to
const.
2018-08-08 23:14:57 -04:00
bunnei 25ba4d1b68
Merge pull request #982 from bunnei/stub-unk-63
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
Zach Hilman 668458525e vfs: Fix documentation 2018-08-08 21:45:04 -04:00
bunnei 2f4f4f147f
Merge pull request #986 from mailwl/acc-loadimage
Service/Account: stub LoadImage function
2018-08-08 21:21:06 -04:00
Zach Hilman 94cf327e77 vfs: Fix typo in VfsFilesystem docs 2018-08-08 21:18:45 -04:00
Zach Hilman 2b6128fe0b file_util: Use enum instead of bool for specifing path behavior 2018-08-08 21:18:45 -04:00
Zach Hilman dad2ae1ee0 loader: Remove unused IdentifyFile overload 2018-08-08 21:18:45 -04:00
Zach Hilman 656e97df16 vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectory 2018-08-08 21:18:45 -04:00
Zach Hilman 52a2e42cb9 file_sys: Add missing include in savedata_factory 2018-08-08 21:18:45 -04:00
Zach Hilman 4b471f0554 core: Port core to VfsFilesystem for file access 2018-08-08 21:18:45 -04:00
Zach Hilman aaa8fdea52 vfs: Add unreachable assert to file permissions converter 2018-08-08 21:18:45 -04:00
Zach Hilman 2de2ec25d6 vfs: Add RealVfsFilesystem implementation 2018-08-08 21:18:45 -04:00
Zach Hilman 3f82dad1e4 file_util: Add platform-specific slash option to SanitizePath 2018-08-08 21:18:45 -04:00
Zach Hilman 3bf488ce52 vfs: Add VfsFilesystem interface and default implementation 2018-08-08 21:18:45 -04:00
Zach Hilman b36dee364e filesystem: Remove unnecessary if conditions 2018-08-08 21:18:45 -04:00
bunnei ddec200290 gl_rasterizer: Do not render when no render target is configured.
- Used by Super Mario Odyssey.
2018-08-08 19:29:45 -04:00
bunnei cf917a5e93
Merge pull request #976 from bunnei/shader-imm
gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08 19:17:01 -04:00
bunnei 9ceceb212f
Merge pull request #981 from bunnei/cbuf-corrupt
maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08 19:16:34 -04:00
bunnei 9f48454ea9
Merge pull request #978 from bunnei/fixioctl
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
2018-08-08 19:16:14 -04:00
Lioncash 7353cfc781 fsp_srv: Use std::string_view's copy() function instead of strncpy()
Given elements inserted into a vector are zeroed out, we can just copy
MAX_LEN - 1 elements and the data will already be properly null
terminated.
2018-08-08 18:51:52 -04:00
Lioncash 4afb05d0cc fsp_srv: Emplace entries first when building index instead of emplacing last
The current way were doing it would require copying a 768 character
buffer (part of the Entry struct) to the new element in the vector.
Given it's a plain array, std::move won't eliminate that.

Instead, we can emplace an instance directly into the destination buffer
and then fill it out, avoiding the need to perform any unnecessary
copies.

Given this is done in a loop, we can request the destination to allocate
all of the necessary memory ahead of time, avoiding the need to
potentially keep reallocating over and over on every few insertions into
the vector.
2018-08-08 18:51:41 -04:00
bunnei cc2526dd51
Merge pull request #985 from bunnei/rt-r11g11b10
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
2018-08-08 18:21:34 -04:00
bunnei 096b04f1a4
Merge pull request #979 from bunnei/vtx88
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 18:18:50 -04:00
bunnei 756e1e6f9b
Merge pull request #975 from bunnei/am-stub
am: Stub SetScreenShotImageOrientation.
2018-08-08 16:46:45 -04:00
Lioncash 6e90f0bf6a common/logging: Add missing service log categories
These weren't added when the services were introduced.
2018-08-08 16:46:28 -04:00
bunnei 599c011f40
Merge pull request #980 from bunnei/fix-logs
renderer_opengl: Use trace log in a few places.
2018-08-08 16:45:42 -04:00
Lioncash 5a9c00ea04 common/color: Remove unnecessary const qualifiers on return types
These are just superfluous and not necessesary
2018-08-08 16:17:41 -04:00
Lioncash 76197a4be9 common/color: Get rid of undefined behavior
Gets rid of type punning via reinterpret_cast within functions. Instead,
we use memcpy to transfer the contents across types.
2018-08-08 16:14:37 -04:00
Lioncash cc9d7bbf01 vector_math: Use variable template version of is_signed in Vec classes
Same behavior, less code
2018-08-08 15:53:42 -04:00
bunnei d224eb7c39
Merge pull request #966 from lioncash/modernize
common: Convert type traits templates over to variable template versions where applicable
2018-08-08 15:28:34 -04:00
bunnei fd9da4232b
Merge pull request #850 from DarkLordZach/icon-meta
Add Icons and Metadata Support
2018-08-08 12:27:19 -04:00
bunnei 507e6ae100
Merge pull request #968 from lioncash/vec
vector_math: Minor cleanups
2018-08-08 12:00:13 -04:00
bunnei 448264e719
Merge pull request #958 from lioncash/nv-global
nvdrv: Get rid of global std::weak_ptr
2018-08-08 11:58:45 -04:00
David Marcec e9978fd4f5 Open first user added 2018-08-09 01:37:55 +10:00
David Marcec 75169c7570 Inital pass of account backend implementation
This commit verified working on puyo
2018-08-09 01:09:12 +10:00
David Marcec 03d7faf583 GetProfileBase and GetProfileBaseAndData added 2018-08-08 23:41:12 +10:00
David Marcec 6f691e71bf began initial implementation of "ProfileManager" 2018-08-08 22:26:42 +10:00
mailwl c0d44d3b2a Service/Account: stub LoadImage function 2018-08-08 14:42:54 +03:00
David Marcec 5f8d253ce0 Switched uuids from u128 to new UUID struct 2018-08-08 21:09:45 +10:00
bunnei f156a45c01
Merge pull request #972 from lioncash/catch
externals: Update catch to 2.3.0
2018-08-08 03:00:57 -04:00
bunnei 6a5d032809
Merge pull request #965 from lioncash/unused-files
hle: Remove unused romfs.cpp/.h
2018-08-08 03:00:38 -04:00
bunnei 4941e3d412
Merge pull request #974 from lioncash/acc
acc: Add missing function table entries for GetUserCount
2018-08-08 02:56:00 -04:00
bunnei 7bf422d58c gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
- Used by Super Mario Odyssey.
2018-08-08 02:42:14 -04:00
mailwl 3c498189b6 hid: fix IsSixAxisSensorAtRest() response 2018-08-08 09:36:23 +03:00
bunnei 7f0d0a93f7 gl_shader_decompiler: Stub input attribute Unknown_63. 2018-08-08 02:35:59 -04:00
bunnei 57982df105 maxwell_3d: Use correct const buffer size and check bounds.
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08 02:10:25 -04:00
bunnei 8c6338b6f9 renderer_opengl: Use trace log in a few places. 2018-08-08 01:53:23 -04:00
bunnei c120ed7d18 maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. 2018-08-08 01:50:53 -04:00
bunnei 0f834e2284 nvhost_gpu: Don't over copy IoctlSubmitGpfifo. 2018-08-08 01:49:47 -04:00
bunnei aaf8d9ac2f gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
- Used by Super Mario Odyssey.
2018-08-08 01:48:27 -04:00
bunnei e542356d0c gl_shader_decompiler: Let OpenGL interpret floats.
- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
bunnei b7fb9f2071 am: Stub SetScreenShotImageOrientation.
- Used by Super Mario Odyssey.
2018-08-08 00:41:35 -04:00
Lioncash 934a2b9604 acc: Add missing function table entries for GetUserCount
Given this is stubbed within the common module in
5ac7b84, it should be added to the other relevant tables as well.
2018-08-07 22:50:45 -04:00
bunnei 2bc296801a
acc: Stub GetUserCount. (#973)
- Used by Pokken Tournament DX.
2018-08-07 22:39:12 -04:00
bunnei 80cfd88e4e
Merge pull request #967 from lioncash/sign
file_util: Avoid sign-conversions in WriteArray() and ReadArray()
2018-08-07 22:37:00 -04:00
Lioncash d378d98e26 nvdrv: Get rid of global std::weak_ptr
Rather than use global state, we can simply pass the instance into the
NVFlinger instance directly.
2018-08-07 21:53:05 -04:00
Lioncash 766c1a2d50 vector_math: Remove unimplemented function prototypes 2018-08-07 21:33:48 -04:00
Lioncash 5c323d96e0 vector_math: Make functions constexpr where applicable 2018-08-07 21:32:05 -04:00
Lioncash 4e3bc37791 vector_math: Convert typedefs to type aliases 2018-08-07 21:15:10 -04:00
Lioncash a7d6efc520 common: Convert type traits templates over to variable template versions where applicable
Uses the C++17 inline variable variants
2018-08-07 19:34:47 -04:00
Lioncash cd1a96f389 hle: Remove unused romfs.cpp/.h
These files are no longer used, so we can get rid of them.
2018-08-07 19:34:12 -04:00
Lioncash 62b0b83fd8 externals: Update catch to 2.3.0
Updates the library from 2.2.3 to 2.3.0
2018-08-07 19:26:13 -04:00
bunnei 4fa3511a63
Merge pull request #964 from Hexagon12/lower-logs
Lowered down the logging for command processor methods
2018-08-07 19:00:19 -04:00
Hexagon12 7139f05fc5 Fixed the sRGB pixel format (#963)
* Changed the sRGB pixel format return

* Add a message about SRGBA -> RGBA conversion
2018-08-07 18:59:50 -04:00
Zach Hilman 1abfd4166e configure_gamelist: Use explicit QVariant constructor 2018-08-07 17:10:10 -04:00
bunnei b9829a05be
Merge pull request #920 from DarkLordZach/titlekey
content_archive: Add support for titlekey cryptography
2018-08-07 17:01:25 -04:00
bunnei 7ed8565978
Merge pull request #957 from lioncash/event
nvflinger: Correct typo in name of composition event
2018-08-07 15:56:51 -04:00
bunnei 6576bc8927
Merge pull request #954 from lioncash/hid
services/hid: Add ActivateNpadWithRevision() to the hid function info array
2018-08-07 15:56:34 -04:00
bunnei 2d57cbaec1
Merge pull request #960 from lioncash/apm
service/apm: Add the apm:sys service
2018-08-07 14:57:12 -04:00
bunnei 3242e7c164
Merge pull request #950 from lioncash/hotkey
qt/hotkey: Get rid of global hotkey map instance
2018-08-07 14:45:45 -04:00
bunnei 573a66c23d
Merge pull request #955 from lioncash/view
nvflinger: Use std::string_view in OpenDisplay()
2018-08-07 14:26:51 -04:00
bunnei 97c6f984dc
Merge pull request #953 from lioncash/time
service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()
2018-08-07 14:25:52 -04:00
bunnei 07595987ac
Merge pull request #959 from KAMiKAZOW/cubeb-compilation
Make building cubeb optional
2018-08-07 14:25:17 -04:00
bunnei b09c4f45c7
Merge pull request #956 from lioncash/nv
nvdrv: Get rid of indirect inclusions
2018-08-07 14:23:32 -04:00
Lioncash 0735a0c8a1 file_util: Avoid sign-conversions in WriteArray() and ReadArray()
Prevents compiler warnings.
2018-08-07 13:51:37 -04:00
Hexagon12 bc6d91a103 Lowered down the logging for methods 2018-08-07 19:51:40 +03:00
bunnei c392650e21
Merge pull request #952 from lioncash/usb
service: Add usb services
2018-08-07 11:27:49 -04:00
bunnei 8f73f41824
Merge pull request #949 from lioncash/priv
client_port: Make all data members private
2018-08-07 11:20:26 -04:00
Zach Hilman 3e81c09094 loader: Fix scope error in DeconstructedRomDirectory 2018-08-07 10:37:38 -04:00
Lioncash 12ab5a0547 service/apm: Add the apm:sys service
Adds the basic skeleton of the apm:sys service based off the information
on Switch Brew.
2018-08-07 10:05:26 -04:00
Lioncash d3f64785d1 nvflinger: Correct typo in name of composition event 2018-08-07 09:03:52 -04:00
Lioncash 300ab211e8 nvdrv: Make Ioctl()'s definition match its prototype
The only reason this wasn't a compilation error is because we use
little-endian systems.
2018-08-07 08:57:11 -04:00
Lioncash fa8017295b nvdrv: Get rid of indirect inclusions 2018-08-07 08:54:50 -04:00
Lioncash e40b0cf437 nvflinger: Get rid of indirect inclusions 2018-08-07 08:32:05 -04:00
Lioncash 7e49881b7f nvflinger: Use std::string_view in OpenDisplay()
We don't need to use a std::string here, given all that's done is
comparing the character sequence against another. This allows passing
regular const char* without needing to heap allocate.
2018-08-07 08:32:06 -04:00
KAMiKAZOW 0f5c4615ae
Make building cubeb optional 2018-08-07 13:21:56 +02:00
Lioncash 890e543304 services/hid: Add ActivateNpadWithRevision() to the hid function info array
Updated based off the information on Switch Brew.
2018-08-07 03:23:20 -04:00
Lioncash 20c976ff2a service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()
Updates the ID of these based off the information on Switch Brew.
2018-08-07 03:18:07 -04:00
Lioncash 45bc449ff9 service: Add usb services
Adds basic skeleton for the usb services based off the information provided by Switch Brew.
2018-08-07 03:14:03 -04:00
Lioncash c8f6754417 qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.

This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
2018-08-07 02:28:17 -04:00
Zach Hilman 91cfe70301 loader: Add icon and title support to XCI 2018-08-06 23:13:42 -04:00
Zach Hilman 5927cf0e17 Use const where applicable 2018-08-06 23:06:33 -04:00
Zach Hilman 9e88f03e75 Avoid parsing RomFS to directory in NCA 2018-08-06 23:06:33 -04:00
Lioncash da2f00ab7d client_port: Make all data members private
These members don't need to be entirely exposed, we can instead expose
an API to operate on them without directly needing to mutate them

We can also guard against overflow/API misuse this way as well, given
active_sessions is an unsigned value.
2018-08-06 23:05:17 -04:00
bunnei 826b1394e8
Merge pull request #931 from DarkLordZach/nca-as-drd
loader: Make AppLoader_NCA rely on directory loading code
2018-08-06 22:02:41 -04:00
bunnei 0c3c91e41c
Merge pull request #947 from lioncash/encoding
game_list: Use QString::fromStdString() where applicable instead of c_str()
2018-08-06 22:02:01 -04:00
Hedges e2b74f6354 GDBStub works with both Unicorn and Dynarmic now (#941)
* GDBStub works with both Unicorn and Dynarmic now

* Tidy up
2018-08-06 22:01:24 -04:00
bunnei e218d79cc2
Merge pull request #943 from lioncash/decl
game_list: Join declarations and assignments in onTextChanged()
2018-08-06 22:00:49 -04:00
bunnei 75df8a3969
Merge pull request #946 from lioncash/compress
qt/main: Collapse if statement in UpdateRecentFiles()
2018-08-06 21:34:20 -04:00
bunnei 645d35ac32
Merge pull request #944 from lioncash/menu
qt: Don't show error dialog when canceling the Load Folder dialog
2018-08-06 21:33:23 -04:00
bunnei 168958f8e2
Merge pull request #942 from lioncash/default
qt: Minor cleanup-related changes
2018-08-06 21:32:25 -04:00
bunnei f179e87864
Merge pull request #940 from lioncash/private
kernel/event: Make data members private
2018-08-06 21:31:25 -04:00
bunnei cf82358ee6
Merge pull request #936 from bunnei/avoid-copies
gl_rasterizer_cache: Avoid superfluous surface copies.
2018-08-06 21:29:29 -04:00
bunnei 83ef37ca37
Merge pull request #934 from lioncash/chrono
core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
2018-08-06 18:03:05 -04:00
Lioncash 96b6ad11c1 qt/main: Avoid sign conversions in UpdateRecentFiles()
This was intermixing signed and unsigned values when they could all just
be signed.
2018-08-06 15:42:44 -04:00
Lioncash 10d693b9c2 game_list: Remove unnecessary conversion to std::string in ValidateEntry()
We can just use the file interfaces that Qt provides to prevent needing
to convert to std::string.
2018-08-06 15:06:29 -04:00
Lioncash a5ac53dd4c game_list: Use QString::fromStdString() where applicable instead of c_str()
The codec used by Qt for const char* and std::string don't necessarily
have to be the same depending on locale. Therefore, we should be using
the correct functions to do the conversions.
2018-08-06 15:06:30 -04:00
Lioncash 251e92513a game_list: Join declarations and assignments in onTextChanged()
There's no need to keep these separate from one another.
2018-08-06 14:35:40 -04:00
Lioncash cf983888cc qt/main: Collapse if statement in UpdateRecentFiles()
Given the function accepts a boolean, we don't need to use an if
statement here and repeat ourselves.
2018-08-06 14:32:28 -04:00
Lioncash 2b2dc00bfd qt/main: Better file-existence checking within OnMenuRecentFile() and UpdateUITheme()
In OnMenuRecentFile() we don't need to construct a QFileInfo instance
just to check if a file exists, we can just use the static member
function to do that (which Qt's documentation also notes as quicker than
constructing an instance).

In UpdateUITheme(), we just want to try and open the file and check the
success of that operation. Technically speaking, between the existence
check and the open call, the file can be deleted or moved, but still
appear to succeed in code. i.e.

1. Existence check -> Returns true
2. File is moved/deleted
3. Open is called, the return value of which isn't checked
4. Nonsense behavior

This way we combine the existence check and the open into one.
2018-08-06 14:17:13 -04:00
Lioncash d33f641912 qt: Don't show error dialog when canceling the Load Folder dialog
Previously, when canceling out of the Load Folder dialog, a user would
get an error dialog about the selected folder not containing a main
file, however, by canceling out of the dialog, no selection was actually
made.
2018-08-06 14:02:34 -04:00
Lioncash 9764b4ec0e qt/game_list_p: Remove redundant base class constructor invocations
These occur automatically without the need to call them. While we're at
it, also std::move the QString instance into its member variable.
2018-08-06 13:42:12 -04:00
Lioncash 7846295a8f qt: Add missing override specifiers where applicable 2018-08-06 13:29:14 -04:00
Lioncash 00a68c5eea qt: Default destructors where applicable
Makes code consistent with our style of defaulting special member
functions where applicable.
2018-08-06 13:27:08 -04:00
Lioncash 2feb1a8ba6 kernel/event: Make data members private
Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.
2018-08-06 12:53:02 -04:00
bunnei 1ac45342dd
Merge pull request #933 from lioncash/memory
memory: Correct prototype of ZeroBlock
2018-08-06 12:34:57 -04:00
mailwl 2ea0f0fd16 Service/Audio: audout_a.cpp: remove pragma once 2018-08-06 12:29:27 +03:00
bunnei 904d7eaa94 maxwell_3d: Remove outdated assert. 2018-08-05 23:57:19 -04:00
bunnei 57eb936200 gl_rasterizer_cache: Avoid superfluous surface copies. 2018-08-05 23:40:03 -04:00
bunnei 0b80bbeb95
Merge pull request #932 from lioncash/func
core_timing: Use transparent functors where applicable
2018-08-05 23:37:53 -04:00
bunnei f1b93d63d1
Merge pull request #929 from lioncash/addr
gdbstub: Minor changes
2018-08-05 23:36:26 -04:00
bunnei 03b7ebbc08
Merge pull request #930 from lioncash/thread
address_arbiter: Return by value from GetThreadsWaitingOnAddress()
2018-08-05 23:35:59 -04:00
bunnei bb21c2198a
Merge pull request #925 from bunnei/audren
Implement audren audio output
2018-08-05 23:35:22 -04:00
Lioncash 6c56754322 perf_stats: Correct literal used for MAX_LAG_TIME_US
ms is shorthand for milliseconds, not microseconds, and given there's no
comment indicating that this was intentional, it probably wasn't.
2018-08-05 22:12:58 -04:00
Lioncash a0c3a46aa9 core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
Enforces the time unit being returned and also allows using the standard
time utilities to manipulate it.
2018-08-05 22:07:30 -04:00
Lioncash 2a7a2b739b memory: Make prototype parameter names match their definitions
Keeps the code consistent.
2018-08-05 21:39:09 -04:00
Lioncash 4aa31b0618 memory: Correct prototype of ZeroBlock
Previously, the prototype wasn't matching the definition, which has a
Processor parameter before the destination address.
2018-08-05 21:39:06 -04:00
Lioncash 2fc5c783ed memory: Remove unnecessary const qualifiers in prototypes
These aren't necessary, as value-wise const only matters in the
definition.
2018-08-05 21:38:22 -04:00
Lioncash 6edd828101 core_timing: Convert typedef into a type alias
Makes the alias a little more readable from left-to-right.
2018-08-05 21:27:14 -04:00
Lioncash d9815b523b core_timing: Use transparent functors where applicable
Gets rid of the need to hardcode the type in multiple places. This will
now be deduced automatically, based off the elements in the container
being provided to the algorithm.
2018-08-05 21:19:24 -04:00
Zach Hilman 7f9430f7ae loader: Make AppLoader_NCA rely on directory loading code
Eliminates duplicate code shared between their Load methods, after all the only difference is how the romfs is handled.
2018-08-05 18:28:15 -04:00
bunnei c8e5c74092
Merge pull request #927 from bunnei/fix-texs
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 16:42:21 -04:00
Lioncash 00f7e584ce gdbstub: Use type alias for breakpoint maps
Rather than having to type out the full std::map type signature, we can
just use a straightforward alias. While we're at it, rename
GetBreakpointList to GetBreakpointMap, which makes the name more
accurate. We can also get rid of unnecessary u64 static_casts, since
VAddr is an alias for a u64.
2018-08-05 16:41:22 -04:00
Lioncash 89c076b4b1 gdbstub: Move all file-static variables into the GDBStub namespace
Keeps everything under the same namespace. While we're at it, enclose
them all within an inner anonymous namespace.
2018-08-05 16:41:18 -04:00
bunnei c0af42d6eb
Merge pull request #912 from lioncash/global-var
video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
Lioncash 7a77d0a71e address_arbiter: Return by value from GetThreadsWaitingOnAddress()
In all cases the vector being supplied is empty, so we can just return
by value in these instances.
2018-08-05 16:29:17 -04:00
Lioncash ca96f8db4e gdbstub: Replace PAddr alias with VAddr
In all cases, a virtual address is being passed in, not a physical one.
2018-08-05 15:56:01 -04:00
bunnei fd715e54a1 gl_shader_decompiler: Fix TEXS mask and dest. 2018-08-05 01:47:09 -04:00
bunnei ce46fb27ca
Merge pull request #926 from ogniK5377/vertex-attrib-format
gl_rasterizer: Fix glVertexAttribFormat for integers
2018-08-05 01:38:54 -04:00
bunnei b46df98e93 audio_core: Implement audren_u audio playback. 2018-08-04 21:54:30 -04:00
David Marcec b96010bfa9 added braces for conditions 2018-08-05 11:36:55 +10:00
David Marcec 6d1e30e041 fix the attrib format for ints 2018-08-05 11:29:21 +10:00
bunnei a0a605df06
Merge pull request #924 from lioncash/arp
service: Add arp services
2018-08-04 21:20:26 -04:00
bunnei cd96c04339
Merge pull request #921 from lioncash/view
core/crypto: Minor changes
2018-08-04 21:17:10 -04:00
bunnei 1dee8ceda1 audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
bunnei f1cb3903ac audio_core: Port codec code from Citra for ADPCM decoding. 2018-08-04 18:22:58 -04:00
Lioncash de72956181 service: Add arp services
Adds the basic skeleton of the arp services based off the information
provided by Switch Brew.
2018-08-04 18:01:12 -04:00
Lioncash df51207ed2 service: Remove redundant #pragma once directives
These don't do anything within .cpp files (we don't include cpp files,
so...)
2018-08-04 17:39:08 -04:00
Lioncash 0d04ee97dc aes_util: Add static assertion to Transcode() and XTSTranscode() to ensure well-defined behavior
These functions should only be given trivially-copyable types.
2018-08-04 17:30:52 -04:00
Lioncash 64c8212ae1 aes_util: Make CalculateNintendoTweak() an internally linked function
This function doesn't directly depend on class state, so it can be
hidden entirely from the interface in the cpp file.
2018-08-04 17:30:48 -04:00
Lioncash b25468b498 aes_util: Make Transcode() a const member function
This doesn't modify member state, so it can be made const.
2018-08-04 16:49:42 -04:00
Lioncash 8da651ac4d core/crypto: Remove unnecessary includes 2018-08-04 16:44:07 -04:00
Lioncash c1f76abfaf key_manager: Use regular std::string instead of std::string_view
The benefit of std::string_view comes from the idea of avoiding copies
(essentially acting as a non-owning view), however if we're just going
to copy into a local variable immediately, there's not much benefit
gained here.
2018-08-04 16:37:30 -04:00
bunnei 02fccc0940 cubeb_sink: Support variable sample_rate and num_channels. 2018-08-04 15:30:10 -04:00
Zach Hilman 2cc962e171 content_archive: Add support for titlekey cryptography 2018-08-04 14:57:21 -04:00
bunnei 34b3f83498 audio_core: Sinks need unique names as well. 2018-08-04 14:34:12 -04:00
bunnei 9f846d3aa4 audio_core: Streams need unique names for CoreTiming. 2018-08-04 14:34:12 -04:00
bunnei 2b06301dbf
Merge pull request #849 from DarkLordZach/xci
XCI and Encrypted NCA Support
2018-08-04 14:33:11 -04:00
bunnei 13d6593753
Merge pull request #919 from lioncash/sign
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
2018-08-04 14:29:59 -04:00
Lioncash 3b678b9e8e gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
This lets us indent the majority of the code and places the error case
first.
2018-08-04 02:57:11 -04:00
Lioncash dde5dce736 gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
Ensures both operands have the same sign in the comparison.

While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
2018-08-04 02:55:03 -04:00
Lioncash 2665457f4a renderer_base: Make Rasterizer() return the rasterizer by reference
All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
2018-08-04 02:36:58 -04:00
Lioncash 6030c5ce41 video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
bunnei 762fcaf5de
Merge pull request #911 from lioncash/prototype
video_core: Remove unimplemented Start() function prototype
2018-08-04 02:18:38 -04:00
bunnei b0129489ea
Merge pull request #913 from lioncash/unused-func
memory: Remove unused GetSpecialHandlers() function
2018-08-04 02:17:44 -04:00
bunnei 206f2e3436
Merge pull request #914 from lioncash/codeset
kernel/process: Use accessors instead of class members for referencing segment array
2018-08-04 02:17:25 -04:00
bunnei d43dad001e
Merge pull request #917 from lioncash/crash
kernel/thread: Fix potential crashes introduced in 26de4bb5
2018-08-04 01:19:01 -04:00
Lioncash e93fa7f2cc kernel/thread: Fix potential crashes introduced in 26de4bb521
This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
2018-08-03 23:49:10 -04:00
bunnei 29f31356d8
Merge pull request #910 from lioncash/unused
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
2018-08-03 15:54:11 -04:00
Lioncash e649db8c6b kernel/process: Use std::array where applicable 2018-08-03 14:46:30 -04:00
Lioncash 2beda7c2b3 kernel/process: Use accessors instead of class members for referencing segment array
Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
2018-08-03 14:45:45 -04:00
Lioncash 59b04c0df6 memory: Remove unused GetSpecialHandlers() function
This is just unused code, so we may as well get rid of it.
2018-08-03 14:20:50 -04:00
bunnei 40e63ede6d
Merge pull request #908 from lioncash/memory
core/memory: Get rid of 3DS leftovers
2018-08-03 14:07:49 -04:00
Lioncash b4e050e6c4 video_core: Remove unimplemented Start() function prototype
Given this has no definition, we can just remove it entirely.
2018-08-03 12:48:14 -04:00
Lioncash b45e5c2399 gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
This variable was being incremented, but we were never actually using
it.
2018-08-03 12:18:31 -04:00
Lioncash 555d76d065 gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
This function doesn't modify class state, so it can be made const.
2018-08-03 12:08:17 -04:00
Lioncash 26de4bb521 core/memory: Get rid of 3DS leftovers
Removes leftover code from citra that isn't needed.
2018-08-03 11:22:47 -04:00
David c1d54f4aea Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851) 2018-08-03 11:02:55 -04:00
bunnei b6d61abd78
Merge pull request #895 from lioncash/sink
sink_details: std::move std::function instances
2018-08-03 11:00:56 -04:00
bunnei 40e78b9a89
Merge pull request #898 from lioncash/mig
service: Add migration services
2018-08-03 11:00:27 -04:00
bunnei ef9433411d
Merge pull request #900 from lioncash/init
math_util: Always initialize members of Rectangle
2018-08-03 11:00:10 -04:00
bunnei 00ba704a7f
Merge pull request #892 from lioncash/global
video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei 4c3c608d59
Merge pull request #894 from lioncash/object
kernel: Move object class to its own source files
2018-08-03 00:28:43 -04:00
bunnei 4b84d5bcec
Merge pull request #904 from lioncash/static
kernel/thread: Minor changes
2018-08-03 00:19:29 -04:00
bunnei 9e48ca23b2
Merge pull request #906 from lioncash/override
input_common: minor changes
2018-08-03 00:18:52 -04:00
bunnei 49d817134a
Merge pull request #907 from lioncash/slot
yuzu: Use Qt 5 signal/slots where applicable
2018-08-03 00:17:55 -04:00
bunnei 61ed68f3d0
Merge pull request #905 from lioncash/vma
kernel/vm_manager: Minor changes
2018-08-02 23:18:03 -04:00
bunnei 291ccf7257
Merge pull request #903 from lioncash/copy
vfs_vector: Minor changes
2018-08-02 23:01:19 -04:00
bunnei 52da0ce399
Merge pull request #901 from lioncash/ref
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
2018-08-02 23:00:56 -04:00
Lioncash db340f6402 yuzu: Use Qt 5 signal/slots where applicable
Makes the signal/slot connections type-safe instead of string-based.
2018-08-02 22:18:33 -04:00
Lioncash 684fc2c320 input_common: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements
2018-08-02 21:51:11 -04:00
Lioncash 29b6afb82f input_common: Add missing override specifiers 2018-08-02 21:44:25 -04:00
bunnei 4de18e054b
Merge pull request #899 from lioncash/unused
hw: Remove unused files
2018-08-02 14:58:01 -04:00
bunnei bae1822aed
Merge pull request #902 from lioncash/array
gl_state: Make texture_units a std::array
2018-08-02 14:57:42 -04:00
bunnei e79e967151
Merge pull request #891 from lioncash/ns
service/ns: Add missing ns services
2018-08-02 14:57:24 -04:00
greggameplayer fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 2018-08-02 14:56:38 -04:00
bunnei d0bd01146e
Merge pull request #893 from lioncash/psc
service: Add the psc services
2018-08-02 14:53:55 -04:00
Lioncash d94a173877 kernel/vm_manager: Convert loop into std::any_of() 2018-08-02 12:46:15 -04:00
Lioncash c4e0c3d76c kernel/vm_manager: Use const where applicable
Makes our immutable state explicit.
2018-08-02 12:21:46 -04:00
Lioncash ce5ad45278 kernel/vm_manager: Use the VAddr type alias in CarveVMA()
These two variables correspond to address ranges.
2018-08-02 12:15:50 -04:00
Lioncash 6058c84b79 kernel/thread: Make GetFreeThreadLocalSlot()'s loop indices size_t
Avoids using a u32 to compare against a range of size_t, which can be a
source of warnings. While we're at it, compress a std::tie into a
structured binding.
2018-08-02 12:01:25 -04:00
Lioncash fac0e42b2f kernel/thread: Make GetFreeThreadLocalSlot() reference parameter a const reference
This function only reads the data being referenced, it doesn't modify
it, so we can turn the reference into a const reference.
2018-08-02 11:56:11 -04:00
Lioncash 9a50a4f2cc kernel/thread: Make GetFreeThreadLocalSlot() internally linked
This function isn't used outside of this translation unit, so we can
make it internally linked.
2018-08-02 11:54:23 -04:00
Lioncash 42a4c6b79e vfs_vector: Remove unused variable in FindAndRemoveVectorElement()
This wasn't being used for anything, so it can be removed.
2018-08-02 11:40:24 -04:00
Lioncash cec9e9b811 vfs_vector: Avoid unnecessary copies where applicable
The lambda elements should be taken by const reference here, and we can
move the virtual directory passed to ReplaceFileWithSubdirectory()
2018-08-02 11:37:39 -04:00
Lioncash 6b32e24161 gl_state: Make texture_units a std::array
Gets rid of the use of a raw C array.
2018-08-02 11:19:58 -04:00
Lioncash d92e8ab062 gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.

Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten.
2018-08-02 11:09:46 -04:00
Lioncash f2a03468b1 math_util: Always initialize members of Rectangle
Prevents potentially using the members uninitialized.
2018-08-02 10:47:34 -04:00
Lioncash c6db1c390b hw: Remove unused files
None of these files are used in any meaningful way. They're just
leftovers from citra. Also has the benefit of getting rid of an unused
global variable.
2018-08-02 10:23:10 -04:00
Lioncash 7469e26e5e service: Add migration services
Adds the basic skeleton for the mig:usr service based off information
provided by Switch Brew.
2018-08-02 10:09:45 -04:00
Lioncash c1c397d37c audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototype
This makes the Buffer::Tag usage consistent with the Stream class's
prototype of GetTagsAndReleaseBuffers().
2018-08-02 05:18:32 -04:00
Lioncash 2bc4ab3958 sink_details: Deduplicate long std::function repetition
We can just use type aliases to avoid needing to write the same long
type twice
2018-08-01 23:56:02 -04:00
Lioncash 89ebef6571 sink_details: std::move std::function instances
Given std::function is allowed to potentially allocate, these should be
std::move'd to prevent potential reallocation (should that ever happen).
2018-08-01 23:50:48 -04:00
Lioncash bf45092c61 kernel: Move object class to its own source files
General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
2018-08-01 23:34:42 -04:00
Lioncash 42c5171322 logging/log: Remove incorrect description in PCV doc comment
PCV isn't the parental control service.
2018-08-01 23:31:31 -04:00
Lioncash 5233040ab4 service: Add psc services
Adds the basic skeleton for the psc services based off the information
provided by Switch Brew.
2018-08-01 23:31:27 -04:00
Lioncash 0f2ac928f2 video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
bunnei 746d7d4d28
Merge pull request #888 from lioncash/caps
service: Add capture services
2018-08-01 21:34:28 -04:00
bunnei 9bb8720289
Merge pull request #890 from lioncash/logger
lm: Amend name of ILogger
2018-08-01 21:33:11 -04:00
bunnei 16b2fd9fc8
Merge pull request #889 from lioncash/fsp
service/filesystem: Add fsp:ldr and fsp:pr services
2018-08-01 21:32:54 -04:00
Lioncash 48acb764a4 service/ns: Add missing ns services
Implements the basic skeleton of ns:am2, ns:ec, ns:rid, ns:rt, ns:su,
ns:vm, and ns:web based off the information provided by Switch Brew and
SwIPC.
2018-08-01 18:02:18 -04:00
Lioncash f77cfab516 lm: Amend name of ILogger
Previously this was being registered with the name "Logger". While we're
at it, also change the name of the class to match it.
2018-08-01 17:08:44 -04:00
Lioncash 208a457909 service/filesystem: Add fsp:ldr and fsp:pr services
Adds the basic skeleton for the remaining fsp services based off
information provided by Switch Brew.
2018-08-01 17:01:29 -04:00
Lioncash e39294c267 service: Add capture services
Adds the basic skeleton for the capture services based off information
provided by Switch Brew.
2018-08-01 16:45:51 -04:00
Lioncash d109279543 service: Add bpc and pcv services
Adds the basic skeleton for the remaining pcv-related services based off
information on Switch Brew.
2018-08-01 16:13:04 -04:00
Unknown 0d8fcab136 Implement R32_FLOAT RenderTargetFormat 2018-08-01 15:31:42 +02:00
bunnei 703663d761
Merge pull request #882 from lioncash/unused
kernel/thread: Remove unimplemented function prototype
2018-07-31 22:25:49 -07:00
Zach Hilman 13cdf1f159 Add missing parameter to files.push_back() 2018-08-01 00:16:54 -04:00
Zach Hilman 0497bb5528 Fix merge conflicts with opus and update docs 2018-08-01 00:16:54 -04:00
Zach Hilman 187d8e215f Use more descriptive error codes and messages 2018-08-01 00:16:54 -04:00
Zach Hilman 9d59b96ef9 Use static const instead of const static 2018-08-01 00:16:54 -04:00
Zach Hilman a9c921a41d Use ErrorEncrypted where applicable and fix no keys crash 2018-08-01 00:16:54 -04:00
Zach Hilman 03149d3e4a Add missing includes and use const where applicable 2018-08-01 00:16:54 -04:00
Zach Hilman 150527ec19 Allow key loading from %YUZU_DIR%/keys in addition to ~/.switch 2018-08-01 00:16:54 -04:00
Zach Hilman cc8234fa89 Use SHGetKnownFolderPath instead of SHGetFolderPathA 2018-08-01 00:16:54 -04:00
Zach Hilman 239a3113e4 Make XCI comply to review and style guidelines 2018-08-01 00:16:54 -04:00
Zach Hilman 22342487e8 Extract mbedtls to cpp file 2018-08-01 00:16:54 -04:00
Zach Hilman 83c3ae8be8 Add missing string.h include 2018-08-01 00:16:54 -04:00
Zach Hilman c54a10cb4f Update mbedtls and fix compile error 2018-08-01 00:16:54 -04:00
Zach Hilman df5b75694f Remove files that are not used 2018-08-01 00:16:54 -04:00
bunnei d2ad279a32
Merge pull request #871 from bunnei/audio-config
audio_core: Add configuration settings.
2018-07-31 21:04:26 -07:00
Lioncash 49e198b20d kernel/thread: Remove unimplemented function prototype
Given there's no implementation, we may as well remove the code
entirely.
2018-07-31 23:21:38 -04:00
bunnei ff2c1b0a94
Merge pull request #877 from lioncash/remove
kernel: Remove unused object_address_table.cpp/.h
2018-07-31 20:11:39 -07:00
bunnei 98af269415
Merge pull request #880 from lioncash/audio
service/audio: Add missing services
2018-07-31 20:11:04 -07:00
bunnei ca84b530a3 audio_core: Add configuration settings. 2018-07-31 22:38:42 -04:00
bunnei f5efac3442
Merge pull request #876 from lioncash/include
kernel: Remove unnecessary includes
2018-07-31 19:16:05 -07:00
Lioncash bba63b33a1 service/audio: Add missing services
Adds the missing audctl service, as well as the :a and :d services for
audin, audout, audrec, and audren.
2018-07-31 21:58:30 -04:00
bunnei da07faebfe
Merge pull request #879 from lioncash/audio
audout_u: Remove std::move in OpenAudioOutImpl()
2018-07-31 16:49:56 -07:00
bunnei 0a2b219a31
Merge pull request #864 from FearlessTobi/port-3973
Port #3973 from Citra: "Remove polymorphism issue"
2018-07-31 09:34:23 -07:00
bunnei 3575c076cb
Merge pull request #869 from Subv/ubsan
Corrected a few error cases detected by asan/ubsan
2018-07-31 09:24:13 -07:00
bunnei fd020ad52a
Merge pull request #875 from lioncash/fgm
service: Add fgm services
2018-07-31 09:23:17 -07:00
bunnei 3a2581cc7d
Merge pull request #874 from lioncash/am
service/am: Add missing am services
2018-07-31 09:22:56 -07:00
Lioncash 369f6e58aa kernel: Remove unused object_address_table.cpp/.h
These source files were entirely unused throughout the rest of the
codebase. This also has the benefit of getting rid of a global variable
as well.
2018-07-31 11:03:08 -04:00
Lioncash 1ced7bbea5 audout_u: Remove std::move in OpenAudioOutImpl()
Previously the code was using the values from params further below after
it was std::moved. Thankfully, given AudoutParams is a trivially
copyable struct, the values would have simply been copied in this
instance and not invalidated to garbage values.
2018-07-31 10:24:38 -04:00
Lioncash a2304fad16 kernel: Remove unnecessary includes
Removes unnecessary direct dependencies in some headers and also gets
rid of indirect dependencies that were being relied on to be included.
2018-07-31 10:15:17 -04:00
bunnei b79362b9da
Merge pull request #870 from lioncash/init
arm_dynarmic: Correct initializer list order
2018-07-31 07:12:54 -07:00
Lioncash 7da8f15461 service/am: Add missing am services
Adds the basic skeleton for missing am services idle:sys, omm, and spsm
based off the information provided by Switch Brew.
2018-07-31 08:02:20 -04:00
Lioncash 268eeeb406 service: Add fgm services
Adds the basic skeleton for the fgm services based off the information
provided by Switch Brew.
2018-07-31 08:01:19 -04:00
Lioncash f08c0520a4 arm_dynarmic: Make SetTlsAddress() prototype and definition consistent
Makes the definition use the same type aliases as in its prototype.
2018-07-31 07:58:26 -04:00
Lioncash 9d6aa7bff7 arm_dynarmic: Remove unnecessary qualifying of ThreadContext
Given the ARM_Dynarmic class inherits from ARM_Interface, we don't need
to qualify here.
2018-07-31 07:56:59 -04:00
Lioncash 444a01afa6 arm_dynarmic: Correct initializer list order
Amends the initializer list to be in the same order that each variable
would be initialized in. We also do this to ensure we don't use a bogus
uninitialized instance of the exclusive monitor within MakeJit()

We can also remove the jit member from the initializer list as this is
initialized by PageTableChanged()
2018-07-31 07:54:58 -04:00
Lioncash e373027a73 service: Add the pcie service
Adds the basic skeleton of the pcie service based off information on
Switch Brew.
2018-07-31 06:40:21 -04:00
bunnei bf9c62bc76
Merge pull request #855 from bunnei/cubeb
Audio output backend based on cubeb
2018-07-30 20:29:17 -07:00
bunnei f437c11caf audio_core: Implement Sink and SinkStream interfaces with cubeb. 2018-07-30 21:45:24 -04:00
bunnei 9ef227e09d audio_core: Add interfaces for Sink and SinkStream. 2018-07-30 21:45:24 -04:00
Subv 8191273a3d MacroInterpreter: Avoid left shifting negative values.
The branch target is signed, so multiply by 4 instead of left shifting by 2
2018-07-30 20:38:24 -05:00
Subv e119e17d18 nvhost_gpu: Added checks to ensure we don't read past the end of the entries when handling a GPU command list. 2018-07-30 20:09:13 -05:00
Subv 2482aca7c3 nvhost_ctrl_gpu: Only read the input parameters if they are actually there.
Passing nullptr to memcpy is undefined behavior.
2018-07-30 20:08:36 -05:00
Tobias 420f8fb29e Port #3758 from Citra (#852): Add missing std::string import in text_formatter 2018-07-30 16:03:47 -07:00
bunnei 0e8a2c7222 audio_core: Misc. improvements to stream/buffer/audio_out. 2018-07-30 18:58:40 -04:00
bunnei eaf66b4c9f audio_core: Move to audout_u impl.
- This is necessary so streams are created on the same thread.
2018-07-30 18:44:16 -04:00
David a483e5e28d Implemented various hwopus functions (#853) 2018-07-30 15:42:20 -07:00
bunnei 05ee92a357
Merge pull request #861 from FearlessTobi/port-3972
Port #3972 from Citra: "common/timer: use std::chrono, avoid platform-dependent code"
2018-07-30 14:13:56 -07:00
bunnei e6b08b2209
Merge pull request #862 from FearlessTobi/port-3997
Port #3997 from Citra: "common/string_utils: replace boost::transform with std counterpart"
2018-07-30 14:13:34 -07:00
bunnei 884a4e1e19
Merge pull request #859 from FearlessTobi/port-3837
Port #3837 from Citra: "citra-qt: Add build date in about dialog"
2018-07-30 10:11:43 -07:00
Tobias 1e873eea36 Port #3769 from Citra: "Update Dark theme to latest version" 2018-07-30 10:11:17 -07:00
bunnei 45d1438530
Merge pull request #858 from lioncash/cast
partition_filesystem: Remove dynamic_cast in PrintDebugInfo()
2018-07-30 10:09:36 -07:00
bunnei 8b8637978d
Merge pull request #860 from FearlessTobi/port-3911
Port #3911 from Citra: "citra-qt: optimize settings application"
2018-07-30 10:08:55 -07:00
bunnei a6f886418a
Merge pull request #863 from FearlessTobi/port-3913
Port #3913 from Citra: "citra_qt: Remove obsolete application attribute"
2018-07-30 10:08:05 -07:00
bunnei f8094c2617
Merge pull request #865 from FearlessTobi/port-3732
Port #3732 from Citra: "common: Fix compilation on ARM"
2018-07-30 10:07:45 -07:00
bunnei c5fa3560a6
Merge pull request #857 from lioncash/wlan
service: Add wlan services
2018-07-30 10:06:52 -07:00
bunnei 2c4bb11015
Merge pull request #856 from lioncash/btm
service: Add btm services
2018-07-30 10:06:34 -07:00
Hexagon12 fd797e2424 Add some HID commands (#843)
* Added some HID commands

* Addressed comments
2018-07-30 10:06:21 -07:00
Cameron Cawley 1670c4421f Port #3732 from Citra: "common: Fix compilation on ARM" 2018-07-29 15:51:31 +02:00
B3n30 6e5f83ee24 remove polymorphism issue 2018-07-29 15:24:41 +02:00
fearlessTobi c87f198201 Port #3913 from Citra: "citra_qt: Remove obsolete application attribute" 2018-07-29 15:13:08 +02:00
zhupengfei ff510157d8 common/string_utils: replace boost::transform with std counterpart
Note: according to cppreference it is necessary to convert char to unsigned char when using std::tolower and std::toupper, otherwise the behaviour would be undefined.
2018-07-29 15:05:43 +02:00
zhupengfei 38a1113674 Port #3972 from Citra: "common/timer: use std::chrono, avoid platform-dependent code" 2018-07-29 14:58:30 +02:00
fearlessTobi b97739029b Port #3911 from Citra: "Optimize settings application" 2018-07-29 14:37:18 +02:00
fearlessTobi e8674f1f09 Port #3837 from Citra: "Add build date in about dialog" 2018-07-29 14:27:19 +02:00
Lioncash 57c4d7aa00 partition_filesystem: Remove dynamic_cast in PrintDebugInfo()
We shouldn't be upcasting our file instances. Given a
PartitionFilesystem is currently designed to accept any arbitrary
VfsFile instances, casting to a more specific type than that is just bad
design, and shows an interface design issue.
2018-07-29 06:16:59 -04:00
Lioncash 6ea416091e service: Add wlan services
Adds the basic skeleton for the wlan services based off the information
on Switch Brew.
2018-07-28 21:54:55 -04:00
Lioncash 7ce6858086 service/btm: Add basic implementation of GetCoreImpl()
Based off information on SwIPC and Switch Brew.
2018-07-28 21:09:07 -04:00
Lioncash ca7655be3a service: Add btm services
Adds the skeleton for the btm services based off the information on
Switch Brew.
2018-07-28 21:09:07 -04:00
bunnei 458fdda700
Merge pull request #847 from lioncash/ncm
service: Add ncm services
2018-07-28 10:46:09 -07:00
bunnei d00dcdb1be
Merge pull request #846 from lioncash/mii
service: Add mii services
2018-07-28 10:45:31 -07:00
bunnei e1d66ea794
Merge pull request #842 from bunnei/audio-core
Initial implementation of Audio Core
2018-07-27 20:25:32 -07:00
bunnei f1c519f2cb audout: Implement IAudioOut interface with AudioCore. 2018-07-27 22:55:39 -04:00
bunnei 2a742229ee core: Add AudioCore to global state. 2018-07-27 22:33:37 -04:00
bunnei ab756fd068 audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00
Zach Hilman 906d785c73 RomFS Extraction 2018-07-27 18:14:03 -04:00
Lioncash 7931cc0ceb service: Add ncm services
Adds the basic skeleton for the ncm services based off information on
Switch Brew.
2018-07-27 17:38:30 -04:00
bunnei 0191a1e526
Merge pull request #845 from lioncash/nfc
service: Add nfc services
2018-07-27 14:29:27 -07:00
bunnei 2128ab2d21
Merge pull request #839 from FearlessTobi/actually-port-3594
Port #3594 from Citra: "citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys"
2018-07-27 13:06:56 -07:00
bunnei 833ebbb626
Merge pull request #844 from lioncash/lbl
service: Add the lbl service
2018-07-27 13:06:11 -07:00
bunnei d2749ef0ed
Merge pull request #841 from lioncash/btdrv
service: Add the btdrv service
2018-07-27 13:05:36 -07:00
Lioncash f46bfdd77d service: Add mii services
Adds the skeleton for the mii services based off information provided by
Switch Brew
2018-07-27 16:01:29 -04:00
Lioncash 50dadc33e3 service/nfc: Implement Create[x]Interface functions
These simply return the respective interface.
2018-07-27 15:12:08 -04:00
Lioncash 04d144aa40 service: Add nfc services
Adds the skeleton of the nfc service based off the information provided
on Switch Brew.
2018-07-27 14:50:24 -04:00
Lioncash ea8dd8b650 service/lbl: Implement EnableVrMode, DisableVrMode and GetVrMode
Implements these functions according to the information available on
Switch Brew.
2018-07-27 14:20:42 -04:00
Lioncash c2c543e8f7 service: Add the lbl service
Adds the skeleton of the lbl service based off the information provided
by Switch Brew.
2018-07-27 14:20:07 -04:00
bunnei dc4e5f9159
Merge pull request #837 from lioncash/priv
kernel/timer: Make data members private where applicable
2018-07-27 07:18:50 -07:00
Lioncash f49248437e service: Add the btdrv service
Adds the skeleton for the btdrv service based off the information provided by Switch Brew
2018-07-26 18:06:17 -04:00
Lioncash 1121622dc1 service/hid: Add the hidbus, hid:dbg, hid:sys, and hid:tmp services 2018-07-26 15:05:42 -04:00
Lioncash 7550c2c866 service/hid: Add the xcd:sys service 2018-07-26 15:05:42 -04:00
Lioncash 82cb5f030d service/hid: Add irs services 2018-07-26 15:05:24 -04:00
bunnei ec2b7cdb1d
Merge pull request #836 from FearlessTobi/port-3594
Port #3665 from Citra: "frontend: Log Citra version"
2018-07-26 12:04:30 -07:00
bunnei f1fbb476df
Merge pull request #835 from FearlessTobi/port-minor-prs
Port #3641 and #3702 from Citra (Small changes to default_ini and gitignore)
2018-07-26 12:03:56 -07:00
bunnei 8440b814bc
Merge pull request #834 from lioncash/grc
service: Add the grc:c service
2018-07-26 12:03:30 -07:00
bunnei 41d7b020a8
Merge pull request #832 from lioncash/nim
service: Add the nim services
2018-07-26 12:02:29 -07:00
bunnei e4191b624c
Merge pull request #831 from lioncash/ldn
service: Add ldn services
2018-07-26 11:52:42 -07:00
bunnei 40eb243f86
Merge pull request #830 from lioncash/socket
service/sockets: Add missing socket services
2018-07-26 11:51:11 -07:00
bunnei e013fdc2b2
Merge pull request #808 from lioncash/mem-dedup
video_core/memory_manager: Avoid repeated unnecessary page slot lookups
2018-07-26 11:50:27 -07:00
fearlessTobi 18c2c96927 Port #3594 from Citra 2018-07-26 16:09:52 +02:00
Lioncash b28af1f6c9 service: Add the grc:c service
Adds the basic skeleton for the grc:c service based off the information
provided by Switch Brew.
2018-07-26 09:53:58 -04:00
Subv f85cff0f48 GPU: Allow using R16F as a render target format. 2018-07-26 08:52:21 -05:00
Lioncash 0cd843151f kernel/timer: Make data members private where applicable
Instead, we can just expose functions that return the queryable state
instead of letting anything modify it.
2018-07-26 09:51:44 -04:00
fearlessTobi 6f05a57712 Port #3665 from Citra 2018-07-26 15:51:14 +02:00
fearlessTobi 7a2acc86e6 Port #3641 from Citra 2018-07-26 15:35:10 +02:00
Lioncash f916611e32 service: Add the nim services
Adds the skeleton for the nim services based off information from Switch
Brew.
2018-07-26 02:47:06 -04:00
Lioncash 8781beaf0d service: Add ldn services
Adds ldn services based off information provided by Switch Brew.
2018-07-26 01:48:06 -04:00
bunnei 57cd80c410
Merge pull request #827 from lioncash/log
service/lm: Minor changes
2018-07-25 22:30:43 -07:00
bunnei 31642ae2ee
Merge pull request #825 from greggameplayer/R16_G16
Implement R16_G16
2018-07-25 22:30:25 -07:00
Lioncash 3f5dfc4d96 service/sockets: Add ethc:c and ethc:i services 2018-07-26 01:07:21 -04:00
Lioncash 165e7645e1 service/sockets: Add missing bsdcfg socket service 2018-07-26 01:00:15 -04:00
Sebastian Valle 1958d07d7d
Merge pull request #828 from lioncash/ldr
service: Add ldr services
2018-07-25 23:44:13 -05:00
Sebastian Valle 8ac52c6b56
Merge pull request #826 from lioncash/erpt
service: Add erpt and eupld services
2018-07-25 23:43:47 -05:00
Sebastian Valle 0e05f98be2
Merge pull request #823 from lioncash/nifm
service/nifm: Deduplicate interface code
2018-07-25 23:43:03 -05:00
Lioncash 3fb124961e service: Add ldr services
Adds the skeleton for the ldr-related services based off the information
provided on Switch Brew.
2018-07-25 23:11:03 -04:00
Lioncash 91d86df920 lm: Move LM's class declaration into the cpp file
This isn't used directly outside of this translation unit, so we can
hide it from external use.
2018-07-25 22:40:16 -04:00
Lioncash 6f4d3d8163 lm: Amend names of Initialize() in Logger and Initialize() in LM
Amends these to match the information on Switch Brew.
2018-07-25 22:39:39 -04:00
Lioncash 8650be1020 lm: Add missing function entry to Logger's function table 2018-07-25 22:26:32 -04:00
Lioncash 7458e71f24 service: Add eupld services
Adds the skeleton for the eupld services based off information on Switch
Brew.
2018-07-25 22:13:43 -04:00
Lioncash 821f2c03cb service: Add the erpt services
Adds the basic skeleton of the erpt service based off information on
Switch Brew.
2018-07-25 22:13:39 -04:00
bunnei b0adb9a3d9
Merge pull request #824 from lioncash/nvdrv
service/nvdrv: Minor changes
2018-07-25 19:02:08 -07:00
bunnei 851089b482
Merge pull request #822 from lioncash/pm
service: Add pm services
2018-07-25 19:01:28 -07:00
Unknown 4672a01cbf Implement R16_G16
correct trailing white spaces


Delete tabs


correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
Mat M d245610939
Merge pull request #820 from lioncash/es
service: Add the es service
2018-07-25 18:51:59 -04:00
Mat M 19b5ae5a25
Merge pull request #821 from lioncash/wait
wait_tree: Add missing switch case for WaitTreeThread::GetText()
2018-07-25 18:45:01 -04:00
bunnei c88382517c
Merge pull request #819 from Subv/srgb
GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 14:47:26 -07:00
Lioncash f9951352f6 service/nvdrv: Take std::string in Open() by const reference
Avoids copies from being made, since the string is only ever used for
lookup, the data is never transfered anywhere.

Ideally, we'd use a std::string_view here, but devices is a
std::unordered_map, not a std::map, so we can't use heterogenous lookup
here.
2018-07-25 17:37:43 -04:00
Lioncash a2cd07d094 service/nvdrv: Use std::move where applicable
Avoids unnecessary reference count increments and decrements.

In one case, we don't need to make a shared_ptr copy at all,
just to call a member function.
2018-07-25 17:31:08 -04:00
Lioncash 85ed42a1d2 service/nifm: Deduplicate interface code
Rather than having the same code for each nifm service variant, we can
centralize it on one class and get rid of a bit of extra code.
2018-07-25 17:18:41 -04:00
Lioncash c664f8a257 service: Add pm services
Adds the skeleton for the process management services based off
information on Switch Brew.
2018-07-25 16:57:16 -04:00
Lioncash 2474340684 wait_tree: Add missing switch case for WaitTreeThread::GetText()
We were missing the enum entry for WaitIPC
2018-07-25 15:50:41 -04:00
Lioncash 4175712976 service: Add the es service
Adds the skeleton for the ETicket service based off the information on
Switch Brew
2018-07-25 15:36:55 -04:00
Mat M 1e4935c3a0
Merge pull request #801 from lioncash/time
time: Add the time:a service
2018-07-25 15:08:33 -04:00
Mat M d3fd0351a7
Merge pull request #804 from lioncash/log
svc: Log parameters in SetMemoryAttribute()
2018-07-25 14:43:24 -04:00
Lioncash 3c1cb3b11e time: Add the time:a service
Given we already have time:s and time:u, we should also have time:a
2018-07-25 14:42:04 -04:00
bunnei 657bd113e3
Merge pull request #803 from MerryMage/core_timing_util
core_timing: Split off utility functions into core_timing_util
2018-07-25 11:09:31 -07:00
bunnei 52cb5dcf0f
Merge pull request #802 from lioncash/unreach
wait_tree: Silence warning about all code paths not returning a value
2018-07-25 11:08:44 -07:00
bunnei 5c42cadbc9
Merge pull request #800 from lioncash/set
set_sys: Implement SetColorSetId()
2018-07-25 10:25:29 -07:00
Subv c5b838aeef GPU: Use the right texture format for sRGBA framebuffers. 2018-07-25 09:52:39 -05:00
Subv ee8123bf13 GPU: Allow the use of Z24S8 as a texture format. 2018-07-25 09:41:24 -05:00
bunnei 0686183c3e
Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-25 07:37:00 -07:00
bunnei af787744ab
Merge pull request #815 from Subv/z32f_tex
GPU: Allow using Z32 as a texture format.
2018-07-25 07:33:09 -07:00
bunnei 704824d50a
Merge pull request #814 from Subv/rt_r8
GPU: Allow the usage of R8 as a render target format.
2018-07-25 07:32:18 -07:00
bunnei a6ea6febc9
Merge pull request #809 from lioncash/rasterizer
gl_rasterizer: Minor cleanup
2018-07-24 19:31:34 -07:00
bunnei e0106a7d68
Merge pull request #811 from Subv/code_address_assert
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
2018-07-24 19:31:09 -07:00
Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 2018-07-24 20:41:40 -05:00
Subv f747a7e35d GPU: Allow using Z32 as a texture format. 2018-07-24 19:54:23 -05:00
Subv 4f574201ea GPU: Allow the usage of R8 as a render target format. 2018-07-24 19:49:36 -05:00
bunnei 340771ccd7
Merge pull request #806 from lioncash/friend
friend: Deduplicate interfaces
2018-07-24 17:42:16 -07:00
bunnei 5d4ad999cf
Merge pull request #810 from Subv/r16
GPU: Implemented the R16 and R16F texture formats.
2018-07-24 17:41:02 -07:00
bunnei ea0bc8c002
Merge pull request #805 from lioncash/sign
svc: Resolve sign comparison warnings in WaitSynchronization()
2018-07-24 12:50:03 -07:00
Subv 8f2c4191ab GPU: Remove the assert that required the CODE_ADDRESS to be 0.
Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
2018-07-24 13:54:12 -05:00
Subv 4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 2018-07-24 13:39:16 -05:00
Lioncash 0162f8b3a7 gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
2018-07-24 12:24:49 -04:00
Lioncash 16139ed53b gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
2018-07-24 12:10:37 -04:00
Lioncash b5eb3905cd gl_rasterizer: Use in-class member initializers where applicable
We can just assign to the members directly in these cases.
2018-07-24 12:08:12 -04:00
Lioncash bf608f125e video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()
We already have a function that does what this code was doing, so let's
use that instead.
2018-07-24 11:56:30 -04:00
Lioncash d71e19fd75 video_core/memory_manager: Avoid repeated unnecessary page slot lookups
We don't need to keep calling the same function over and over again in a
loop, especially when the behavior is slightly non-trivial. We can just
keep a reference to the looked up location and do all the checking and
assignments based off it instead.
2018-07-24 11:19:54 -04:00
Lioncash 4cf2185e81 deconstructed_rom_directory: Remove unused FindRomFS() function 2018-07-24 10:54:07 -04:00
Lioncash 07c2d057bd friend: Add friend:m, friend:s, and friend:v services
Given we already have friend:a and friend:u, we should add the remaining
services as well.
2018-07-24 10:26:01 -04:00
Lioncash 9539a1eadd friend/interface: Add missing CreateDaemonSuspendSessionService() to the function handler table 2018-07-24 10:24:16 -04:00
Lioncash 77daef44b0 friend: Deduplicate interfaces 2018-07-24 10:21:51 -04:00
Lioncash c73410bf2c svc: Resolve sign comparison warnings in WaitSynchronization()
The loop's induction variable was signed, but we were comparing against
an unsigned variable.
2018-07-24 09:55:17 -04:00
Lioncash 8e8e906432 svc: Log parameters in SetMemoryAttribute()
Provides slightly more context than only logging out the address value.
2018-07-24 09:46:46 -04:00
bunnei 316c994f55
Merge pull request #798 from lioncash/const
arm_dynarmic: Make MakeJit() a const member function
2018-07-24 04:48:06 -07:00
bunnei 23e85b6b9f
Merge pull request #797 from lioncash/explicit
core: Make converting constructors explicit where applicable
2018-07-24 04:47:26 -07:00
bunnei 1cbf7ac6ea
Merge pull request #795 from lioncash/decl
apm/interface: Remove redundant declaration of InstallInterfaces()
2018-07-24 04:46:41 -07:00
bunnei 0f830d08f1
Merge pull request #799 from Subv/tex_r32f
GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
bunnei d092ea0870
Merge pull request #794 from lioncash/ref
mutex: Pass SharedPtr to GetHighestPriorityMutexWaitingThread() by reference
2018-07-24 04:45:34 -07:00
bunnei b70f757913
Merge pull request #796 from bunnei/gl-uint
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-24 04:44:56 -07:00
bunnei 54af9c206a
Merge pull request #789 from bunnei/tex-wrap-border
maxwell_to_gl: Implement Texture::WrapMode::Border.
2018-07-24 04:44:37 -07:00
Lioncash a61124a9e7 time: Simplify interface creation
We can use one instance of the interface instead of duplicating code.
2018-07-24 06:21:27 -04:00
MerryMage 44646e2ea0 core_timing: Split off utility functions into core_timing_util 2018-07-24 11:03:24 +01:00
MerryMage b8459d2778 CMakeLists: Sort filenames 2018-07-24 11:02:53 +01:00
Lioncash 9d2cacdc9e wait_tree: Silence warning about all code paths not returning a value
If code execution hits this spot, something has gone very wrong, so mark
the path as unreachable. This silences a warning on MSVC.
2018-07-24 04:06:55 -04:00
Lioncash 63c605c04a set_sys: Implement SetColorSetId() 2018-07-24 00:48:16 -04:00
Lioncash 76f191ce36 ipc_helper: Add helper member function for popping enum values to RequestParser 2018-07-24 00:47:51 -04:00
bunnei 2f029577c7
Merge pull request #793 from lioncash/priv
ipc_helpers: Make member variables of ResponseBuilder private
2018-07-23 21:23:27 -07:00
bunnei bc5b65a1b0
Merge pull request #785 from lioncash/fs
partition_filesystem: Use std::move where applicable
2018-07-23 20:36:59 -07:00
bunnei 69c45ce71c gl_rasterizer: Implement texture border color. 2018-07-23 23:34:42 -04:00
bunnei 6b3e54621f maxwell_to_gl: Implement Texture::WrapMode::Border. 2018-07-23 23:34:41 -04:00
Subv ccc42702b5 GPU: Implement texture format R32F. 2018-07-23 22:21:31 -05:00
Lioncash 7d124ec82b arm_dynarmic: Make MakeJit() a const member function
This functions doesn't modify instance state, so it can be a made a
const member function.
2018-07-23 23:19:37 -04:00
Lioncash 1d755abce4 core: Make converting constructors explicit where applicable
Avoids unwanted implicit conversions. Thankfully, given the large amount
of cleanup in past PRs, only this tiny amount is left over to cover.
2018-07-23 23:13:22 -04:00
bunnei 1ff3bea6c7
Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8
gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT
2018-07-23 20:13:19 -07:00
bunnei 2ff86f5765 maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. 2018-07-23 23:12:14 -04:00
bunnei 92304181d5
Merge pull request #792 from lioncash/retval
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
2018-07-23 20:06:48 -07:00
Lioncash 8b83adfed6 apm/interface: Remove redundant declaration of InstallInterfaces()
This is already declared in apm/apm.h
2018-07-23 23:01:04 -04:00
Lioncash 42b5158c96 mutex: Pass SharedPtr to GetHighestPriorityMutexWaitingThread() by reference
The pointed to thread's members are simply observed in this case, so we
don't need to copy it here.
2018-07-23 22:54:35 -04:00
bunnei 47ac369180
Merge pull request #790 from bunnei/shader-print-instr
gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 19:48:47 -07:00
bunnei c2b4ff5d48
Merge pull request #788 from bunnei/shader-check-zero
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 19:44:05 -07:00
Zach Hilman 59cb258409 VFS Regression and Accuracy Fixes (#776)
* Regression and Mode Fixes

* Review Fixes

* string_view correction

* Add operator& for FileSys::Mode

* Return std::string from SanitizePath

* Farming Simulator Fix

* Use != With mode operator&
2018-07-23 19:40:35 -07:00
Lioncash 22fd3f0026 hle_ipc: Make constructors explicit where applicable 2018-07-23 22:40:24 -04:00
Lioncash 33e2033af5 gl_shader_decompiler: Correct return value of WriteTexsInstruction()
This should be returning void, not a std::string
2018-07-23 22:31:58 -04:00
Lioncash 2a1daf8f83 ipc_helpers: Make member variables of ResponseBuilder private
These aren't used externally at all, so they can be made private.
2018-07-23 22:29:07 -04:00
bunnei f6657bc8d7
Merge pull request #787 from bunnei/tlds
gl_shader_decompiler: Implement shader instruction TLDS.
2018-07-23 19:14:01 -07:00
bunnei 25635907a2
Merge pull request #786 from lioncash/exclusive
exclusive_monitor: Use consistent type alias for u64
2018-07-23 19:11:05 -07:00
bunnei 84cc5dd35d
Merge pull request #784 from lioncash/loader
loader: Minor cleanup
2018-07-23 19:08:12 -07:00
bunnei 1ce5e04be8
Merge pull request #783 from lioncash/linker
linker: Remove unused parameter from WriteRelocations()
2018-07-23 19:07:22 -07:00
bunnei 10dd03dec5
Merge pull request #782 from lioncash/file
loader/nro: Minor changes
2018-07-23 19:06:30 -07:00
bunnei 9505283989 gl_shader_decompiler: Implement shader instruction TLDS. 2018-07-23 22:02:51 -04:00
bunnei f6f6f3811e
Merge pull request #781 from lioncash/decl
gl_shader_decompiler: Simplify GetCommonDeclarations()
2018-07-23 18:30:23 -07:00
bunnei 52ec1840f5
Merge pull request #780 from lioncash/move
vi: Minor changes
2018-07-23 18:29:11 -07:00
bunnei e0b6771e25
Merge pull request #779 from lioncash/shared
hle: Remove unused config_mem and shared_page source files
2018-07-23 18:28:45 -07:00
bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 2018-07-23 21:22:54 -04:00
bunnei 3a19c1098d gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT. 2018-07-23 21:22:53 -04:00
bunnei bcc184acfa gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 2018-07-23 21:22:44 -04:00
bunnei 89db8c2171 gl_rasterizer_cache: Add missing log statements. 2018-07-23 21:20:09 -04:00
bunnei c4322ce87e gl_shader_decompiler: Print instruction value in shader comments. 2018-07-23 21:11:05 -04:00
bunnei 81aa02424b gl_shader_decompiler: Check if SetRegister result is ZeroIndex. 2018-07-23 21:08:40 -04:00
Lioncash e12c84d5c5 exclusive_monitor: Use consistent type alias for u64
Uses the same type aliases we use for virtual addresses, and converts
one lingering usage of std::array<uint64_t, 2> to u128 for consistency.
2018-07-23 20:54:57 -04:00
Lioncash db48ebb9c9 partition_filesystem: Use std::move where applicable
Avoids copying a std::string instance and avoids unnecessary atomic
reference count incrementing and decrementing.
2018-07-23 20:27:11 -04:00
Lioncash a147fa5825 loader: Remove unnecessary constructor call in IdentifyFile()
RealVfsFile inherits from VfsFile, the instance from std::make_shared is
already compatible with the function argument type, making the copy
constructor call unnecessary.
2018-07-23 17:44:58 -04:00
Lioncash 184c516182 linker: Remove unused parameter from WriteRelocations()
is_jump_relocation is never used within the function, so we can just
remove it.
2018-07-23 17:40:12 -04:00
Lioncash 1b4d0ac20e nro: Replace inclusion with a forward declaration
It's sufficient to use a forward declaration instead of a direct
inclusion here.
2018-07-23 17:29:02 -04:00
Lioncash 2b497e5830 nro: Make bracing consistent
Makes the code more uniform, and also braces cases where the body of an
unbraced conditional travels more than one line.
2018-07-23 17:24:29 -04:00
Lioncash ac8133b9ee nro: Make constructor explicit
Makes it consistent with the other Apploader constructors, and prevents
implicit conversions.
2018-07-23 17:20:33 -04:00
Lioncash 1c16700372 nro: Remove unused forward declaration
This isn't used anywhere in the header.
2018-07-23 17:19:42 -04:00
bunnei 07e5319d55
Merge pull request #695 from DarkLordZach/nro-asset
NRO Assets and NACP File Format
2018-07-23 14:14:11 -07:00
Lioncash 3b88ce3dcb gl_shader_decompiler: Simplify GetCommonDeclarations() 2018-07-23 17:11:18 -04:00
Lioncash 1432912ae8 vi: Add std::is_trivially_copyable checks to Read and Write functions
It's undefined behavior to memcpy an object that isn't considered
trivially copyable, so put a compile-time check in to make sure this
doesn't occur.
2018-07-23 14:53:54 -04:00
Lioncash 344a0c91f2 vi: std::move std::vector in constructors where applicable
Allows avoiding unnecessary copies of the vector depending on the
calling code.

While we're at it, remove a redundant no-parameter base constructor call
2018-07-23 14:49:54 -04:00
Lioncash cbe841c9c9 hle: Remove config_mem.h/.cpp
This is just an unused hold-over from citra, so we can get rid of this
to trim off an exposed global, among other things.
2018-07-23 12:57:34 -04:00
Lioncash 1f3889a290 hle: Remove shared_page.h/.cpp
This is a holdover from citra that's essentially unused.
2018-07-23 12:53:07 -04:00
Lioncash e85308cd90 set: Add missing log call in GetAvailableLanguageCodeCount()
Forgot to include this in 22f448b632
2018-07-23 12:37:42 -04:00
bunnei 7138b99f21
Merge pull request #775 from lioncash/str
string_util: Minor changes
2018-07-23 09:34:41 -07:00
Zach Hilman e8f641a52d NRO Assets and NACP file format
Cleanup

Review fixes
2018-07-23 12:34:26 -04:00
bunnei a85366a40c
Merge pull request #777 from lioncash/lang
set: Amend return value of GetAvailableLanguageCodes()
2018-07-23 09:34:08 -07:00
Lioncash 22f448b632 set: Implement GetAvailableLanguageCodeCount()
This just returns the size of the language code buffer.
2018-07-23 00:29:40 -04:00
Lioncash 37aeecd29f set: Correct return code size of value in GetAvailableLanguageCodes()
The return code should be 32-bit in size.
2018-07-23 00:29:22 -04:00
bunnei e85a528bb9
Merge pull request #769 from bunnei/shader-mask-fixes
shader_bytecode: Implement other TEXS masks.
2018-07-22 18:03:31 -07:00
Lioncash 9d33122197 string_util: Get rid of separate resize() in CPToUTF16(), UTF16ToUTF8(), CodeToUTF8() and UTF8ToUTF16()
There's no need to perform the resize separately here, since the
constructor allows presizing the buffer.

Also move the empty string check before the construction of the string
to make the early out more straightforward.
2018-07-22 16:39:21 -04:00
Lioncash 26a157cd31 string_util: Use emplace_back() in SplitString() instead of push_back()
This is equivalent to doing:

push_back(std::string(""));

which is likely not to cause issues, assuming a decent std::string
implementation with small-string optimizations implemented in its
design, however it's still a little unnecessary to copy that buffer
regardless. Instead, we can use emplace_back() to directly construct the
empty string within the std::vector instance, eliminating any possible
overhead from the copy.
2018-07-22 15:36:32 -04:00
Lioncash cd46b267f5 string_util: Remove unnecessary std::string instance in TabsToSpaces()
We can just use the variant of std::string's replace() function that can
replace an occurrence with N copies of the same character, eliminating
the need to allocate a std::string containing a buffer of spaces.
2018-07-22 15:35:48 -04:00
bunnei a4b2af7382
Merge pull request #774 from Subv/atomic_signal
Kernel/SVC: Perform atomic accesses in SignalProcessWideKey as per the real kernel.
2018-07-22 12:26:03 -07:00
bunnei c994cdc532
Merge pull request #773 from Subv/gl_ext_check
Frontend: Check for more required OpenGL extensions during startup.
2018-07-22 11:47:07 -07:00
bunnei 5ee4c49c30
Merge pull request #768 from lioncash/string-view
file_util, vfs: Use std::string_view where applicable
2018-07-22 11:32:28 -07:00
Subv 7841447cf0 Kernel/SVC: Perform atomic accesses in SignalProcessWideKey as per the real kernel. 2018-07-22 12:27:24 -05:00
bunnei 3618a68f93
Merge pull request #770 from lioncash/construct
gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
2018-07-22 10:24:20 -07:00
Subv ba2fb83d60 Frontend: Check for more required OpenGL extensions during startup. 2018-07-22 12:05:38 -05:00
MerryMage 0b1c2e5505 Implement exclusive monitor 2018-07-22 15:55:17 +01:00
Lioncash 0797657bc0 gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
We don't need to toss away the Subroutine instance after the find() call
and reconstruct another instance with the same data right after it.
Particularly give Subroutine contains a std::set.
2018-07-22 03:30:35 -04:00
bunnei 148a5bef7e shader_bytecode: Implement other TEXS masks. 2018-07-22 03:23:15 -04:00
Lioncash 0081252d31 vfs: Correct file_p variable usage within InterpretAsDirectory()
ReplaceFileWithSubdirectory() takes a VirtualFile and a VirtualDir, but
it was being passed a string as one of its arguments. The only reason
this never caused issues is because this template isn't instantiated
anywhere yet.

This corrects an issue before it occurs.
2018-07-22 03:22:28 -04:00
Lioncash 398444e676 file_util, vfs: Use std::string_view where applicable
Avoids unnecessary construction of std::string instances where
applicable.
2018-07-22 03:22:21 -04:00
bunnei 258a5cee84
Merge pull request #765 from lioncash/file
file_util: Remove goto usages from Copy()
2018-07-22 00:03:35 -07:00
bunnei af4bde8cd1
Merge pull request #767 from bunnei/shader-cleanup
gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 00:03:17 -07:00
bunnei 2d563ec8d5
Merge pull request #766 from bunnei/shader-sel
gl_shader_decompiler: Implement SEL instruction.
2018-07-21 23:13:27 -07:00
bunnei ef163c1a15
Merge pull request #764 from lioncash/move
file_util: Minor changes to ScanDirectoryTree() and ForeachDirectoryEntry()
2018-07-21 22:05:30 -07:00
bunnei f5a2944ab6 gl_shader_decompiler: Remove unused state tracking and minor cleanup. 2018-07-22 01:00:44 -04:00
bunnei c43eaa94f3 gl_shader_decompiler: Implement SEL instruction. 2018-07-22 00:37:12 -04:00
Lioncash c5de0a67a8 file_util: Remove goto usages from Copy()
We can just leverage std::unique_ptr to automatically close these for us
in error cases instead of jumping to the end of the function to call
fclose on them.
2018-07-21 23:08:55 -04:00
Lioncash 0ba7fe4ab1 file_util: Use a u64 to represent number of entries
This avoids a truncating cast on size. I doubt we'd ever traverse a
directory this large, however we also shouldn't truncate sizes away.
2018-07-21 22:42:08 -04:00
Lioncash 964154ce44 file_util: std::move FST entries in ScanDirectoryTree()
Avoids unnecessary copies when building up the FST entries.
2018-07-21 22:31:44 -04:00
bunnei 63fbf9a7d3 gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load. 2018-07-21 21:51:06 -04:00
bunnei 4301f0b539 gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. 2018-07-21 21:51:06 -04:00
bunnei cd47391c2d gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer. 2018-07-21 21:51:06 -04:00
bunnei d8c60029d6 gl_rasterizer: Use zeta_enable register to enable depth buffer. 2018-07-21 21:51:06 -04:00
bunnei 5287991a36 maxwell_3d: Add depth buffer enable, width, and height registers. 2018-07-21 21:51:05 -04:00
bunnei 53a219f163
Merge pull request #759 from lioncash/redundant
file_util: Remove redundant duplicate return in GetPathWithoutTop()
2018-07-21 18:50:38 -07:00
bunnei 3ac736c003
Merge pull request #748 from lioncash/namespace
video_core: Use nested namespaces where applicable
2018-07-21 18:50:14 -07:00
bunnei f5e87f4ce1
Merge pull request #758 from lioncash/sync
common: Remove synchronized_wrapper.h
2018-07-21 18:30:31 -07:00
bunnei 9533875eeb
Merge pull request #760 from lioncash/path
file_util: Use an enum class for GetUserPath()
2018-07-21 18:30:04 -07:00
Subv 5c49e56d41 GPU: Implement the NVGPU_IOCTL_CHANNEL_KICKOFF_PB ioctl2 command.
This behaves quite similarly to the SubmitGPFIFO command. Referenced from Ryujinx.
Many thanks to @gdkchan for investigating this!
2018-07-21 15:50:02 -05:00
Lioncash d66b43dadf file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-07-21 16:21:19 -04:00
Lioncash 34d6a1349c file_util: Remove explicit type from std::min() in GetPathWithoutTop()
Given both operands are the same type, there won't be an issue with
overload selection that requires making this explicit.
2018-07-21 15:19:32 -04:00
Lioncash 41660c8923 file_util: Remove redundant duplicate return in GetPathWithoutTop() 2018-07-21 15:18:23 -04:00
Lioncash 973fdce79b common: Remove synchronized_wrapper.h
This is entirely unused in the codebase.
2018-07-21 14:51:44 -04:00
bunnei 0f20fa5a1e
Merge pull request #754 from lioncash/part
partition_filesystem, vfs_real: Minor changes
2018-07-21 11:38:52 -07:00
bunnei de7cb91995
Merge pull request #750 from lioncash/ctx
arm_interface: Remove unused tls_address member of ThreadContext
2018-07-21 11:38:16 -07:00
bunnei 1c7c1347d8
Merge pull request #746 from lioncash/tests
tests/arm_test_common: Minor changes
2018-07-21 10:55:29 -07:00
bunnei ff8754f921
Merge pull request #747 from lioncash/unimplemented
gl_shader_manager: Remove unimplemented function prototype
2018-07-21 10:54:58 -07:00
bunnei 89cc8c1617
Merge pull request #755 from lioncash/ctor
file_sys/errors: Remove redundant object constructor calls
2018-07-21 10:53:53 -07:00
bunnei 552aac7e6c
Merge pull request #749 from lioncash/consistency
gpu: Rename Get3DEngine() to Maxwell3D()
2018-07-21 10:51:00 -07:00
bunnei fe2498a650
Merge pull request #751 from Subv/tpidr_el0
CPU: Save and restore the TPIDR_EL0 system register on every context switch
2018-07-21 10:48:30 -07:00
bunnei 3d938b8c60
Merge pull request #753 from lioncash/const
vfs: Minor changes
2018-07-21 10:44:08 -07:00
bunnei d85cfc94e2
Merge pull request #752 from Subv/vfs_load
Loader: Only print the module names and addresses if they actually exist.
2018-07-20 22:57:18 -07:00
Lioncash 459e158340 file_sys/errors: Remove redundant object constructor calls
Given we're already constructing the error code, we don't need to call
the constructor inside of it.
2018-07-20 22:37:54 -04:00
Lioncash b46c0ed1fa vfs_real: Remove redundant copying of std::vector instances in GetFiles() and GetSubdirectories()
We already return by value, so we don't explicitly need to make the
copy.
2018-07-20 22:30:22 -04:00
Lioncash ec71915ede partition_filesystem, vfs_real: Add missing standard includes 2018-07-20 22:28:35 -04:00
Lioncash d36e327ba6 partition_filesystem, vfs_real: Use std::move in ReplaceFileWithSubdirectory() where applicable
Avoids unnecessary atomic increment and decrement operations.
2018-07-20 22:23:58 -04:00
Lioncash 2b91386e15 partition_filesystem, vfs_real: Use std::distance() instead of subtraction
This is a little bit more self-documenting on what is being done here.
2018-07-20 22:19:17 -04:00
Lioncash 3e0727df1b vfs_offset: Simplify TrimToFit()
We can simply use std::clamp() here, instead of using an equivalent
with std::max() and std::min().
2018-07-20 22:04:37 -04:00
Lioncash 894b0de0f2 vfs: Make WriteBytes() overload taking a std::vector pass the std::vector by const reference
Given the data is intended to be directly written, there's no need to
take the std::vector by value and copy the data.
2018-07-20 21:51:30 -04:00
Lioncash dd09439fee vfs: Use variable template variants of std::is_trivially_copyable
Provides the same behavior, but with less writing
2018-07-20 21:47:19 -04:00
Lioncash 05231d8b08 vfs: Amend constness on pointers in WriteBytes() and WriteArrays() member functions to be const qualified
These functions don't modify the data being pointed to, so these can be
pointers to const data
2018-07-20 21:40:15 -04:00
Subv 966874e357 Loader: Only print the module names and addresses if they actually exist. 2018-07-20 19:59:15 -05:00
Subv d84eb9dac6 CPU: Save and restore the TPIDR_EL0 system register on every context switch.
Note that there's currently a dynarmic bug preventing this register from being written.
2018-07-20 19:57:45 -05:00
bunnei 8afc21f175
Merge pull request #743 from lioncash/view
logging: Use std::string_view where applicable
2018-07-20 17:17:04 -07:00
bunnei d4104c72aa
Merge pull request #745 from lioncash/package
param_package: Minor changes
2018-07-20 17:16:54 -07:00
Lioncash ae09adfcb3 arm_interface: Remove unused tls_address member of ThreadContext
Currently, the TLS address is set within the scheduler, making this
member unused.
2018-07-20 18:57:40 -04:00
Lioncash d5bc9aef4e gl_shader_manager: Replace unimplemented function prototype
This was just a linker error waiting to happen.
2018-07-20 18:39:54 -04:00
Lioncash 863579736c gpu: Rename Get3DEngine() to Maxwell3D()
This makes it match its const qualified equivalent.
2018-07-20 18:34:49 -04:00
Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
bunnei 2b7d862366
Merge pull request #742 from bunnei/misc-apm
apm: Improve stub for GetPerformanceConfiguration.
2018-07-20 15:01:19 -07:00
Lioncash 48733744bb arm_test_common: Get rid of truncation warnings
Explicitly cast the value to a u8 to show that this is intentional.
2018-07-20 17:53:53 -04:00
Lioncash a8bb1eb39f arm_test_common: Make file static variable a member variable of the testing environment
Gets rid of file-static behavior.
2018-07-20 17:52:37 -04:00
Lioncash a44475207c arm_test_common: Add missing header guard 2018-07-20 17:48:43 -04:00
Lioncash 3268321f4b param_package: Take std::string by value in string-based Set() function
Allows avoiding string copies by letting the strings be moved into the
function calls.
2018-07-20 17:24:06 -04:00
Lioncash 6279c2dcf4 param_package: Use std::unordered_map's insert_or_assign instead of map indexing
This avoids a redundant std::string construction if a key doesn't exist
in the map already.

e.g.

data[key] requires constructing a new default instance of the value in
the map (but this is wasteful, since we're already setting something
into the map over top of it).
2018-07-20 17:24:06 -04:00
Lioncash 474ec2ee5f param_package: Get rid of file-static std::string construction
Avoids potential dynamic allocation occuring during program launch
2018-07-20 17:24:02 -04:00
Lioncash f63ccbd936 logging/filter: Use std::string_view in ParseFilterString()
Allows avoiding constructing std::string instances, since this only
reads an arbitrary sequence of characters.

We can also make ParseFilterRule() internal, since it doesn't depend on
any private instance state of Filter
2018-07-20 15:58:46 -04:00
Lioncash 7a1a860abe logging/backend: Add missing standard includes
A few inclusions were being satisfied indirectly. To prevent breakages
in the future, include these directly.
2018-07-20 15:31:27 -04:00
Lioncash 457d1b4490 logging/backend: Use std::string_view in RemoveBackend() and GetBackend()
These can just use a view to a string since its only comparing against
two names in both cases for matches. This avoids constructing
std::string instances where they aren't necessary.
2018-07-20 15:27:20 -04:00
bunnei dffd154d6d apm: Improve stub for GetPerformanceConfiguration. 2018-07-20 15:20:01 -04:00
Lioncash 0a0b3c4b9f ipc_helpers: Add PushEnum() member function to ResponseBuilder
Allows pushing strongly-typed enum members without the need to always
cast them at the call sites.

Note that we *only* allow strongly-typed enums in this case. The reason
for this is that strongly typed enums have a guaranteed defined size, so
the size of the data being pushed is always deterministic. With regular
enums this can be a little more error-prone, so we disallow them.

This function simply uses the underlying type of the enum to determine
the size of the data. For example, if an enum is defined as:

enum class SomeEnum : u16 {
  SomeEntry
};

if PushEnum(SomeEnum::SomeEntry); is called, then it will push a
u16-size amount of data.
2018-07-20 15:00:58 -04:00
bunnei c1c9ab31e8
Merge pull request #740 from Subv/acc_crash
HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.
2018-07-20 09:47:47 -07:00
bunnei 29f49bd3c1
Merge pull request #738 from lioncash/sign
gl_state: Get rid of mismatched sign conversions in Apply()
2018-07-20 09:21:57 -07:00
bunnei ffbd51e207
Merge pull request #737 from lioncash/move
filesys/loader: std::move VirtualFile instances in constructors where applicable
2018-07-20 09:21:15 -07:00
bunnei 701c7cb85c
Merge pull request #736 from lioncash/null
audout_u/audren_u: Ensure null terminators are written out in ListAudioOutsImpl(), ListAudioDeviceName(), and GetActiveAudioDeviceName()
2018-07-20 09:17:07 -07:00
bunnei fbc2bcd4a9
Merge pull request #735 from lioncash/video-unused
maxwell_3d: Remove unused variable within GetStageTextures()
2018-07-20 09:16:15 -07:00
bunnei 741cae1e1d
Merge pull request #734 from lioncash/thread
thread: Convert ThreadStatus into an enum class
2018-07-20 09:15:52 -07:00
bunnei a1805ceb0b
Merge pull request #733 from lioncash/dirs
partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()
2018-07-20 09:15:16 -07:00
bunnei 86d1649b32
Merge pull request #732 from lioncash/unused
nso: Minor changes
2018-07-20 09:14:10 -07:00
bunnei 204d707ce7
Merge pull request #731 from lioncash/shadow
gl_shader_decompiler: Eliminate variable and declaration shadowing
2018-07-20 09:13:36 -07:00
Subv 9c7321fe6d HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.
And make IManagerForApplication::CheckAvailability always return false.
Returning a bogus id from GetAccountId causes games to crash on boot.
We should investigate this with a hwtest and either stub it properly or implement it.
2018-07-20 11:02:25 -05:00
Lioncash 0faa13baeb gl_state: Make references const where applicable in Apply() 2018-07-20 01:12:29 -04:00
Lioncash e6b3d3a9ea gl_state: Get rid of mismatched sign conversions
While we're at it, amend the loop variable type to be the same width as
that returned by the .size() call.
2018-07-20 01:11:20 -04:00
Lioncash 8874d0e657 loader/{nca, nro}: std::move VirtualFile in the constructors where applicable
This avoids unnecessary atomic reference count increments and decrements
2018-07-20 00:10:24 -04:00
Lioncash 0e9d58e82a vfs_offset: std::move file and name parameters of OffsetVfsFile
Avoids potentially unnecessary atomic reference count incrementing and
decrementing, as well as string copying.
2018-07-20 00:04:54 -04:00
bunnei f36affdbe3
Merge pull request #730 from lioncash/string
gl_shader_decompiler: Remove unnecessary const from return values
2018-07-19 20:46:43 -07:00
Lioncash 40c9c5a55c audren_u: Use a std::array instead of std::string for holding the audio interface/device name
std::string doesn't include the null-terminator in its data() + size()
range. This ensures that the null-terminator will also be written to the buffer
2018-07-19 23:15:27 -04:00
Lioncash c20cea118b audout_u: Use a std::array instead of std::string for holding the audio interface name
Uses a type that doesn't potentially dynamically allocate, and ensures
that the name of the interface is properly null-terminated when writing
it to the buffer.
2018-07-19 23:15:00 -04:00
Lioncash 8b08f82dc7 maxwell_3d: Remove unused variable within GetStageTextures() 2018-07-19 22:38:28 -04:00
Lioncash dbfe82773d thread: Convert ThreadStatus into an enum class
Makes the thread status strongly typed, so implicit conversions can't
happen. It also makes it easier to catch mistakes at compile time.
2018-07-19 22:08:56 -04:00
Lioncash bbd6429ecb partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()
This should be returned here, otherwise pfs_dirs is effectively only
ever added to, but never read.
2018-07-19 21:08:50 -04:00
Lioncash 364b950515 nso: Silence implicit sign conversion warnings 2018-07-19 20:51:15 -04:00
Lioncash a25c5b982a nso: Remove unused function ReadSegment() 2018-07-19 20:49:27 -04:00
Lioncash f26866ff6a gl_shader_decompiler: Eliminate variable and declaration shadowing
Ensures that no identifiers are being hidden, which also reduces
compiler warnings.
2018-07-19 20:32:49 -04:00
Lioncash c2121cb059 gl_shader_decompiler: Remove unnecessary const from return values
This adds nothing from a behavioral point of view, and can inhibit the
move constructor/RVO
2018-07-19 20:11:04 -04:00
Lioncash 1bdb67440b pl_u: Simplify WriteBuffer() calls in GetSharedFontInOrderOfPriority()
With the new overload, we can simply pass the container directly.
2018-07-19 19:50:30 -04:00
bunnei d3cfaf95c8
Merge pull request #726 from lioncash/overload
hle_ipc: Introduce generic WriteBuffer overload for multiple container types
2018-07-19 16:18:38 -07:00
bunnei 0b13ce1435
Merge pull request #725 from lioncash/bytes
pl_u: Specify correct size for buffers in GetSharedFontInOrderOfPriority()
2018-07-19 16:16:30 -07:00
bunnei af08034c71
Merge pull request #728 from Subv/acc_profile
HLE/ACC: Change the default user id and small improvements to the way we handle profiles
2018-07-19 16:15:01 -07:00
bunnei 2aeb3355e4
Merge pull request #727 from Subv/acc_users
HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.
2018-07-19 16:13:45 -07:00
bunnei c6352ffc58
Merge pull request #724 from lioncash/printf
pl_u: Remove printf specifier in log call in a log call in GetSharedFontInOrderOfPriority()
2018-07-19 16:13:07 -07:00
bunnei ec468c990d
Merge pull request #723 from lioncash/gdb
gdbstub: Get rid of a few signed/unsigned comparisons
2018-07-19 16:12:40 -07:00
bunnei f43d8ea523
Merge pull request #722 from lioncash/signed
hid: Resolve a signed/unsigned comparison warning
2018-07-19 16:12:15 -07:00
bunnei 2194308245
Merge pull request #721 from lioncash/svc
svc: Correct always true assertion case in SetThreadCoreMask
2018-07-19 16:11:40 -07:00
bunnei b5c77313de
Merge pull request #719 from lioncash/docs
loader: Amend Doxygen comments
2018-07-19 16:11:09 -07:00
bunnei dd0446ff43
Merge pull request #718 from lioncash/read
loader/nso: Check if read succeeded in IdentifyFile() before checking magic value
2018-07-19 16:10:29 -07:00
bunnei 31413f0d2f
Merge pull request #717 from lioncash/explicit
hle/service: Make constructors explicit where applicable
2018-07-19 16:08:07 -07:00
Subv 05549e45c5 HLE/ACC: Return an IProfile that is consistent with what was requested.
The default username for now is "yuzu".
We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
2018-07-19 16:53:42 -05:00
Subv 50e2777724 HLE/ACC: Change the default user id to be consistent with what we tell games on startup.
In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
2018-07-19 16:51:55 -05:00
Subv b102815f1f HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.
We only emulate a single user id for now.
2018-07-19 16:19:46 -05:00
bunnei 7244671137
Merge pull request #716 from lioncash/construct
nvflinger: Emplace Display instances directly
2018-07-19 14:18:29 -07:00
Lioncash ff500a7b68 hle_ipc: Introduce generic WriteBuffer overload for multiple container types
This introduces a slightly more generic variant of WriteBuffer().
Notably, this variant doesn't constrain the arguments to only accepting
std::vector instances. It accepts whatever adheres to the
ContiguousContainer concept in the C++ standard library.

This essentially means, std::array, std::string, and std::vector can be
used directly with this interface. The interface no longer forces you to
solely use containers that dynamically allocate.

To ensure our overloads play nice with one another, we only enable the
container-based WriteBuffer if the argument is not a pointer, otherwise
we fall back to the pointer-based one.
2018-07-19 17:05:12 -04:00
bunnei eb9b55eafe
Merge pull request #715 from lioncash/const-ref
nvdrv: Take std::string by const reference in GetDevice()
2018-07-19 13:27:48 -07:00
Sebastian Valle 78dd1cd441
Merge pull request #720 from Subv/getentrytype_root
Filesystem: Return EntryType::Directory for the root directory.
2018-07-19 15:23:32 -05:00
Lioncash df001e83b1 pl_u: Specify correct size for buffers in GetSharedFontInOrderOfPriority()
This WriteBuffer overload expects its size argument to be in bytes, not
elements.
2018-07-19 15:57:58 -04:00
Lioncash b879fb84a2 svc: Correct always true assertion case in SetThreadCoreMask
The reason this would never be true is that ideal_processor is a u8 and
THREADPROCESSORID_DEFAULT is an s32. In this case, it boils down to how
arithmetic conversions are performed before performing the comparison.

If an unsigned value has a lesser conversion rank (aka smaller size)
than the signed type being compared, then the unsigned value is promoted
to the signed value (i.e. u8 -> s32 happens before the comparison). No
sign-extension occurs here either.

An alternative phrasing:

Say we have a variable named core and it's given a value of -2.

u8 core = -2;

This becomes 254 due to the lack of sign. During integral promotion to
the signed type, this still remains as 254, and therefore the condition
will always be true, because no matter what value the u8 is given it
will never be -2 in terms of 32 bits.

Now, if one type was a s32 and one was a u32, this would be entirely
different, since they have the same bit width (and the signed type would
be converted to unsigned instead of the other way around) but would
still have its representation preserved in terms of bits, allowing the
comparison to be false in some cases, as opposed to being true all the
time.

---

We also get rid of two signed/unsigned comparison warnings while we're
at it.
2018-07-19 15:46:17 -04:00
Lioncash 68c1ffdd1c pl_u: Remove printf specifier in log call in a log call in GetSharedFontInOrderOfPriority()
This can just use the fmt specifiers and be type-agnostic.
2018-07-19 15:44:04 -04:00
Sebastian Valle 7eace8f512
Merge pull request #714 from lioncash/index
hle_ipc: Amend usage of buffer_index within one of HLERequestContext's WriteBuffer() overloads
2018-07-19 14:36:34 -05:00
bunnei 38b35e752b
Merge pull request #712 from lioncash/fsp
fsp_srv: Misc individual changes
2018-07-19 12:31:33 -07:00
Lioncash c945226973 gdbstub: Get rid of a few signed/unsigned comparisons
Ensures both operands in comparisons are the same signedness.
2018-07-19 15:27:01 -04:00
Lioncash a37a47448d hid: Use a ranged-for loops in UpdatePadCallback
Modernizes the loops themselves while also getting rid of a signed/unsigned
comparison in a loop condition.
2018-07-19 15:11:08 -04:00
Lioncash 95103a1b7b hid: Use HID_NUM_LAYOUTS constant for indicating size of the layouts array
Gets rid of the use of a magic constant
2018-07-19 15:07:36 -04:00
bunnei 427fc4ac6b
Merge pull request #713 from lioncash/filesys
filesystem: Minor changes
2018-07-19 11:49:06 -07:00
bunnei e91ba6c057
Merge pull request #711 from lioncash/swap
common/swap: Minor changes
2018-07-19 11:48:16 -07:00
bunnei d6c7a05239
Merge pull request #710 from lioncash/unused
common/common_funcs: Remove unused rotation functions
2018-07-19 11:43:41 -07:00
bunnei 1034bcc742
Merge pull request #694 from lioncash/warn
loader/{nro, nso}: Resolve compilation warnings
2018-07-19 11:43:14 -07:00
Subv e5c916a27c Filesystem: Return EntryType::Directory for the root directory.
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
2018-07-19 13:11:09 -05:00
Lioncash 50d08beed2 loader: Amend Doxygen comments
These weren't adjusted when VFS was introduced
2018-07-19 14:04:33 -04:00
bunnei bbc31ba6af
Merge pull request #709 from lioncash/thread-local
common/misc: Deduplicate code in GetLastErrorMsg()
2018-07-19 10:00:48 -07:00
Lioncash 9b22f856c2 loader/nso: Check if read succeeded in IdentifyFile() before checking magic value
We should always assume the filesystem is volatile and check each IO
operation. While we're at it reorganize checks so that early-out errors
are near one another.
2018-07-19 12:43:21 -04:00
Lioncash c061c2bf3c hle/service: Make constructors explicit where applicable
Prevents implicit construction and makes these lingering non-explicit
constructors consistent with the rest of the other classes in services.
2018-07-19 12:25:02 -04:00
Lioncash f3daecafeb nvflinger: Emplace Display instances directly
We can use emplace_back to construct the Display instances directly,
instead of constructing them separately and copying them, avoiding the
need to copy std::string and std::vector instances that are part of the
Display struct.
2018-07-19 11:50:12 -04:00
bunnei 04f7a7036a
Merge pull request #705 from lioncash/string-ref
file_util: return string by const reference for GetExeDirectory()
2018-07-19 08:47:06 -07:00
bunnei cbf43225a9
Merge pull request #704 from lioncash/string
string_util: Remove AsciiToHex()
2018-07-19 08:46:40 -07:00
bunnei f1d7486eac
Merge pull request #703 from lioncash/const
savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
2018-07-19 08:46:15 -07:00
bunnei b0334af05b
Merge pull request #702 from lioncash/initialize
partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
2018-07-19 08:45:54 -07:00
bunnei 1bf7ae79c8
Merge pull request #701 from lioncash/moving
content_archive: Minor changes
2018-07-19 08:41:42 -07:00
Lioncash dc35c3f9d7 nvdrv: Take std::string by const reference in GetDevice()
This is only ever used as a lookup into the device map, so we don't need to
take the std::string instance by value here.
2018-07-19 11:40:36 -04:00
Lioncash af2698dcea hle_ipc: Amend usage of buffer_index within one of HLERequestContext's WriteBuffer() overloads
Previously, the buffer_index parameter was unused, causing all writes to
use the buffer index of zero, which is not necessarily what is wanted
all the time.

Thankfully, all current usages don't use a buffer index other than zero,
so this just prevents a bug before it has a chance to spring.
2018-07-19 11:10:16 -04:00
Lioncash 6c1ba02e0c fsp_srv: Remove unnecessary vector construction in IFile's Write() function
We can avoid constructing a std::vector here by simply passing a pointer
to the original data and the size of the copy we wish to perform to the
backend's Write() function instead, avoiding copying the data where it's
otherwise not needed.
2018-07-19 11:01:07 -04:00
Lioncash 3e9b79e088 fsp_srv: Remove unnecessary std::vector construction in IDirectory's Read() function
We were using a second std::vector as a buffer to convert another
std::vector's data into a byte sequence, however we can just use
pointers to the original data and use them directly with WriteBuffer,
which avoids copying the data at all into a separate std::vector.

We simply cast the pointers to u8* (which is allowed by the standard,
given std::uint8_t is an alias for unsigned char on platforms that we
support).
2018-07-19 10:46:54 -04:00
bunnei 758c357868
Merge pull request #699 from lioncash/vfs
vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
2018-07-19 07:38:45 -07:00
bunnei 87053fb3b8
Merge pull request #697 from bunnei/disable-depth-cull
gl_state: Temporarily disable culling and depth test.
2018-07-19 07:38:00 -07:00
Lioncash 5da4c78c6a filesystem: std::move VirtualDir instance in VfsDirectoryServiceWrapper's constructor
Avoids unnecessary atomic reference count incrementing and decrementing
2018-07-19 10:34:11 -04:00
Lioncash abbf038191 filesystem: Use std::string's empty() function instead of comparing against a literal
This is simply a basic value check as opposed to potentially doing
string based operations (unlikely, but still, avoiding it is free).
2018-07-19 10:32:23 -04:00
Lioncash 2cc0ef83cf filesystem: Remove pragma disabling global optimizations
This was just an artifact missed during PR review.
2018-07-19 10:30:53 -04:00
Lioncash f317080f40 fsp_srv: Make IStorage constructor explicit
Prevents implicit conversions.
2018-07-19 10:04:16 -04:00
Lioncash 910ad2e110 fsp_srv: Add missing includes
Gets rid of relying on indirect inclusions.
2018-07-19 10:03:17 -04:00
Lioncash 6be342118a fsp_srv: Resolve sign-mismatch warnings in assertion comparisons 2018-07-19 09:58:32 -04:00
Lioncash d6e9b96e2f fsp_srv: Respect write length in Write()
Previously we were just copying the data whole-sale, even if the length
was less than the total data size. This effectively makes the
actual_data vector useless, which is likely not intended.

Instead, amend this to only copy the given length amount of data.

At the same time, we can avoid zeroing out the data before using it by
passing iterators to the constructor instead of a size.
2018-07-19 09:57:48 -04:00
Lioncash 5c47ea1a4e common/swap: Remove unnecessary const on return value of swap() 2018-07-19 09:35:54 -04:00
Lioncash 0a868641fa common/swap: Use static_cast where applicable 2018-07-19 09:35:13 -04:00
Lioncash 1edf4dd7ef common/swap: Use using aliases where applicable 2018-07-19 09:32:13 -04:00
Lioncash 9128271292 common/common_funcs: Remove unused rotation functions
These are unused and essentially don't provide much benefit either. If
we ever need rotation functions, these can be introduced in a way that
they don't sit in a common_* header and require a bunch of ifdefing to
simply be available
2018-07-19 09:21:23 -04:00
Lioncash e0b8a35937 common/misc: Deduplicate code in GetLastErrorMsg()
Android and macOS have supported thread_local for quite a while, but
most importantly is that we don't even really need it. Instead of using
a thread-local buffer, we can just return a non-static buffer as a
std::string, avoiding the need for that quality entirely.
2018-07-19 09:15:38 -04:00
Lioncash 63e64f0131 file_util: return string by const reference for GetExeDirectory()
This disallows modifying the internal string buffer (which shouldn't be
modified anyhow).
2018-07-19 01:27:29 -04:00
Lioncash 33fbcb45a7 string_util: Remove AsciiToHex()
Easy TODO
2018-07-18 23:57:15 -04:00
bunnei 368e1d25be
Merge pull request #692 from lioncash/assign
address_arbiter: Correct assignment within an assertion statement in WakeThreads()
2018-07-18 20:56:28 -07:00
bunnei 85421f3406
Merge pull request #690 from lioncash/move
core/memory, core/hle/kernel: Use std::move where applicable
2018-07-18 20:55:55 -07:00
Lioncash 88ba94e8a2 savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
This function doesn't alter class state.
2018-07-18 23:50:07 -04:00
Lioncash 9abc5763b6 partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
Previously is_hfs and pfs_header members wouldn't be initialized in the
constructor, as they were stored in locals instead. This would result in
things like GetName() and PrintDebugInfo() behaving incorrectly.

While we're at it, initialize the members to deterministic values as
well, in case loading ever fails.
2018-07-18 23:45:22 -04:00
bunnei cf30c4be22 gl_state: Temporarily disable culling and depth test. 2018-07-18 23:21:43 -04:00
Lioncash 4790bb907d content_archive: Make IsDirectoryExeFS() take a shared_ptr as a const reference
There's no need to take this by value when it's possible to avoid
unnecessary copies entirely like this.
2018-07-18 23:19:28 -04:00
Lioncash 87a9bb392b content_archive: Add missing standard includes 2018-07-18 23:18:59 -04:00
Lioncash 0b566f43a1 content_archive: std::move VirtualFile in NCA's constructor
Gets rid of unnecessary atomic reference count incrementing and
decrementing.
2018-07-18 23:13:25 -04:00
Lioncash 5e626c774f vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
We can just use a generic lambda to avoid writing the same thing twice.
2018-07-18 23:03:27 -04:00
bunnei 1371e2fb6a
Merge pull request #691 from lioncash/guard
service/prepo: Add missing header guard
2018-07-18 19:46:14 -07:00
bunnei b10905c8ae
Merge pull request #686 from lioncash/fmt
externals: update fmt to version 5.1.0
2018-07-18 19:44:44 -07:00
Lioncash 55ab369043
loader/nro: Resolve sign mismatch warnings 2018-07-18 22:27:22 -04:00
Lioncash 1831b5ef62
loader/nso: Remove unnecessary vector resizes
We can just initialize these vectors directly via their constructor.
2018-07-18 22:26:41 -04:00
Lioncash e3a30ccc7c
loader/nso: Resolve sign mismatch warnings 2018-07-18 22:26:37 -04:00
bunnei 90ce935f3d
Merge pull request #688 from lioncash/comma
vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
2018-07-18 18:59:09 -07:00
bunnei 3f93279047
Merge pull request #693 from lioncash/unused
core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock()
2018-07-18 18:57:13 -07:00
bunnei 49b0966003
Merge pull request #687 from lioncash/instance
core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:55:58 -07:00
bunnei 89f0acfd36
Merge pull request #680 from bunnei/fix-swizz
decoders: Fix calc of swizzle image_width_in_gobs.
2018-07-18 18:55:37 -07:00
bunnei 2975f7820e
Merge pull request #684 from lioncash/nonmember
game_list: Make ContainsAllWords an internally linked non-member function
2018-07-18 18:55:00 -07:00
bunnei b496a9eefe decoders: Fix calc of swizzle image_width_in_gobs. 2018-07-18 21:42:52 -04:00
Zach Hilman 29aff8d5ab Virtual Filesystem 2: Electric Boogaloo (#676)
* Virtual Filesystem

* Fix delete bug and documentate

* Review fixes + other stuff

* Fix puyo regression
2018-07-18 18:07:11 -07:00
Lioncash 72207577b2 core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock() 2018-07-18 19:55:46 -04:00
Lioncash 2cd3141c30 address_arbiter: Correct assignment within an assertion statement in WakeThreads()
This was introduced within 4f81bc4e1b, and
considering there's no comment indicating that this is intentional, this
is very likely a bug.
2018-07-18 19:46:46 -04:00
Lioncash 296e68fd43 service/prepo: Add missing header guard 2018-07-18 19:43:28 -04:00
Lioncash 93cba6f699 vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
Without these, this would perform concatenation, which is definitely not
what we want here.
2018-07-18 19:37:19 -04:00
Lioncash 46458e7284 core/memory, core/hle/kernel: Use std::move where applicable
Avoids pointless copies
2018-07-18 19:34:31 -04:00
Lioncash 10d2ab8098 core: Make System's default constructor private
This makes it a compilation error to construct additional instances of
the System class directly, preventing accidental wasteful constructions
over and over.
2018-07-18 18:18:27 -04:00
Lioncash 3a4841e403 core: Don't construct instance of Core::System, just to access its live instance
This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.

These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
Lioncash f5d7706ca1 externals: update fmt to version 5.1.0
Previously, we were on 4.1.0, which was a major version behind.
2018-07-18 17:46:17 -04:00
Lioncash d17e172d92 game_list: Make ContainsAllWords an internally linked non-member function
This function actually depends on no internal class state, so it doesn't
even need to be a part of the class interface.
2018-07-18 16:52:14 -04:00
Zach Hilman c337272ca9 Fill in more fields in TouchScreenEntryTouch 2018-07-18 16:33:11 -04:00
Zach Hilman f2f368014e Single touch support 2018-07-18 14:06:33 -04:00
bunnei 3d1e8f750c
Merge pull request #681 from lioncash/const
game_list: Make containsAllWords a const member function
2018-07-18 10:02:58 -07:00
bunnei e3da9fc367
Merge pull request #682 from lioncash/telemetry
Telemetry: Minor changes
2018-07-18 10:02:46 -07:00
bunnei 24a55bba42
Merge pull request #679 from lioncash/ctor
game_list: Remove unnecessary QString initialization in KeyReleaseEater
2018-07-17 22:18:39 -07:00
bunnei b87a71b3fe
Merge pull request #678 from lioncash/astc
astc: Minor changes
2018-07-17 22:06:20 -07:00
Lioncash c65a8fafa0 telemetry: Remove unnecessary Field constructor
We can just take the value parameter by value which allows both moving
into it, and copies at the same time, depending on the calling code.
2018-07-18 00:32:35 -04:00
Lioncash 0aebe6b3d5 telemetry: Make operator== and operator!= const member functions of Field
These operators don't modify internal class state, so they can be made
const member functions. While we're at it, drop the unnecessary inline
keywords. Member functions that are defined in the class declaration are
already inline by default.
2018-07-18 00:28:47 -04:00
Lioncash 3575d367a4 telemetry: Default copy/move constructors and assignment operators
This provides the equivalent behavior, but without as much boilerplate.
While we're at it, explicitly default the move constructor, since we
have a move-assignment operator defined.
2018-07-18 00:25:12 -04:00
Lioncash f4b98a857b game_list: Upper-case containsAllWords to ContainsAllWords()
This makes it consistent with most of the other private utility
functions.
2018-07-18 00:15:48 -04:00
Lioncash c8f3fc9a4b game_list: Make containsAllWords a const member function
This doesn't actually modify the internal class state, so it can be a
const member function. While we're at it, amend the function to take
its arguments by const reference.
2018-07-18 00:13:04 -04:00
Lioncash f4c69149f9 game_list: Remove unnecessary QString initialization in KeyReleaseEater
QString initializes to an empty string by default, so this does nothing
meaningful. While we're at it, use a constructor initializer list for
initializing the gamelist member variable.
2018-07-18 00:07:47 -04:00
Lioncash 6a03badcbc astc: Initialize vector size directly in Decompress
There's no need to perform a separate resize.
2018-07-17 23:58:14 -04:00
Lioncash 0f148548f3 astc: Mark functions as internally linked where applicable 2018-07-17 23:58:14 -04:00
Lioncash c5803e30d3 astc: const-correctness changes where applicable
A few member functions didn't actually modify class state, so these can
be amended as necessary.
2018-07-17 23:58:14 -04:00
Lioncash e3fadb9616 astc: Delete Bits' copy contstructor and assignment operator
This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
2018-07-17 23:58:14 -04:00
Lioncash 4cd52a34b9 astc: In-class initialize member variables where appropriate 2018-07-17 23:58:10 -04:00
bunnei 03c2d049d4 settings: Turn docked mode off by default. 2018-07-17 22:52:25 -04:00
bunnei 49e5de9f03 vi: Change TransactionId::CancelBuffer to LOG_CRITICAL. 2018-07-17 22:47:35 -04:00
bunnei 0d1a99edf6 vi: Fix size for ListDisplays default display. 2018-07-17 22:18:14 -04:00
bunnei c3dd456d51 vi: Partially implement buffer crop parameters. 2018-07-17 20:13:17 -04:00
bunnei 8e28af6f89
Merge pull request #675 from Subv/stencil
GPU: Added register definitions for the stencil parameters.
2018-07-17 15:53:00 -07:00
Subv 3d3b10adc7 GPU: Added register definitions for the stencil parameters. 2018-07-17 15:00:21 -05:00
Zach Hilman 69bfe075b5 General Filesystem and Save Data Fixes (#670) 2018-07-17 12:42:15 -07:00
bunnei 88a3140c9b
Merge pull request #671 from MerryMage/clear-exclusive-state
scheduler: Clear exclusive state when switching contexts
2018-07-17 07:33:32 -07:00
bunnei 519035db3d
Merge pull request #672 from SciresM/to_address_fix
svc:: Fix bug in svcWaitForAddress
2018-07-17 07:32:42 -07:00
bunnei 170e19d4ea nvflinger: Fix for BufferQueue event handling. 2018-07-17 00:26:23 -04:00
Michael Scire 3b885691a1 Kernel/Arbiter: Fix bug in WaitIfLessThan 2018-07-16 20:55:53 -06:00
MerryMage 56cc1c11ec scheduler: Clear exclusive state when switching contexts 2018-07-16 11:24:00 +01:00
bunnei 068668780c
Merge pull request #668 from jroweboy/controller-lag
HID: Update controllers less often
2018-07-15 13:06:28 -07:00
bunnei 04b9cde4f5
Merge pull request #664 from jroweboy/logging-stuff
Minor logging improvements
2018-07-15 12:58:52 -07:00
James Rowe 7d209b3c9f HID: Update controllers less often 2018-07-15 13:47:41 -06:00
James Rowe 497b81558e Logging: Dump all logs in the queue on close in debug mode 2018-07-15 13:02:09 -06:00
bunnei 3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. 2018-07-15 01:33:42 -04:00
bunnei aaec0b7e70
Merge pull request #665 from bunnei/fix-z24-s8
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-14 22:18:55 -07:00
bunnei 3145114190 gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. 2018-07-15 00:02:05 -04:00
bunnei e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. 2018-07-14 23:43:28 -04:00
bunnei 2cb3fdca86
Merge pull request #598 from bunnei/makedonecurrent
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
bunnei c324a378ac
Merge pull request #663 from Subv/bsd
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14 19:40:34 -07:00
bunnei fd1f5c5414
Merge pull request #662 from Subv/delete_file
FileSys: Append the requested path to the filesystem base path in DeleteFile
2018-07-14 13:11:58 -07:00
James Rowe 6daebaaa57 Logging: Don't lock the queue for the duration of the write 2018-07-14 11:57:13 -06:00
Subv b07f4d6afb Services/BSD: Corrected the return for StartMonitoring according to SwIPC. 2018-07-14 12:34:07 -05:00
Subv 7e5e4f8d7a FileSys: Append the requested path to the filesystem base path in DeleteFile.
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14 10:57:22 -05:00
David Marcec a7d6c0d6ea No need to use ASSERT_MSG with an empty message 2018-07-14 23:13:16 +10:00
bunnei 05cb10530f OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00
Subv b37354cca8 GPU: Always enable the depth write when clearing the depth buffer.
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-14 00:52:23 -05:00
bunnei 9fc0d1d701
Merge pull request #657 from bunnei/dual-vs
gl_shader_gen: Implement dual vertex shader mode.
2018-07-13 07:08:54 -07:00
Hedges e066bc75b9 More improvements to GDBStub (#653)
* More improvements to GDBStub
- Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS.
- List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names.
- Initial support for floating point registers.

* Tidy up as requested in PR feedback

* Tidy up as requested in PR feedback
2018-07-12 20:22:59 -07:00
bunnei 8aeff9cf8e gl_rasterizer: Fix check for if a shader stage is enabled. 2018-07-12 22:57:57 -04:00
bunnei c4015cd93a gl_shader_gen: Implement dual vertex shader mode.
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-12 22:25:36 -04:00
bunnei ce23ae3ede
Merge pull request #656 from ogniK5377/audren-mem-init
Initialized memory for RequestUpdateAudioRenderer and fixed MemoryPoolSection to be more accurate
2018-07-12 19:12:47 -07:00
bunnei 64b5e5d5d9
Merge pull request #655 from bunnei/pred-lt-nan
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
David Marcec 8bd8d1e3da We only need to alert for memory pool changes 2018-07-13 10:36:28 +10:00
David Marcec 6642011706 initialized voice status and unused sizes in the update data header 2018-07-13 10:35:44 +10:00
bunnei 49c0c081c4 gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 2018-07-12 20:04:35 -04:00
bunnei 4757ffdcce gl_shader_decompiler: Use FlowCondition field in EXIT instruction. 2018-07-12 20:00:37 -04:00
Sebastian Valle 274d1fb0fc
Merge pull request #652 from Subv/fadd32i
GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
bunnei 3ff21345b4
Merge pull request #651 from Subv/ffma_decode
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 12:42:58 -07:00
Subv c1ae841f47 GPU: Implement the FADD32I shader instruction. 2018-07-12 12:00:31 -05:00
Tobias 316b933a31 Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)
* Port #3335 and #3373 from Citra

* Fixup: Use the new logging placeholders
2018-07-12 09:26:27 -07:00
Subv 0cad310e12 GPU: Corrected the decoding of FFMA for immediate operands. 2018-07-12 10:15:48 -05:00
bunnei 4f41ffdd41
Merge pull request #648 from ogniK5377/no-net
Let games/application know that we're offline
2018-07-12 06:44:15 -07:00
bunnei 7c7b2b8285
Merge pull request #649 from ogniK5377/audout-auto
Audout "Auto" functions
2018-07-12 06:43:37 -07:00
James Rowe b30c5370b1 yuzu - Fix duplicate logs 2018-07-12 01:11:43 -06:00
James Rowe 020d005d8c yuzu-cmd Apply the filter string from settings 2018-07-12 01:09:03 -06:00
David Marcec 706892de7d Audout "Auto" functions
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12 16:57:31 +10:00
David Marcec 3d68f6ba6c Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-12 16:40:17 +10:00
bunnei 7230ceb584
Merge pull request #559 from Subv/mount_savedata
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei 12a6996262 hid: Fix timestamps and controller type.
- This fixes user input in SMO.
2018-07-10 22:55:13 -04:00
bunnei 379a935016
Merge pull request #644 from ogniK5377/getconfig-err
NvOsGetConfigU32 production impl
2018-07-10 15:44:23 -07:00
bunnei 04524e76c2
Merge pull request #633 from FearlessTobi/port-defines
Port #3579 from Citra: Clean up architecture-specific defines
2018-07-10 09:12:52 -07:00
bunnei 3e966be6fc
Merge pull request #642 from bunnei/create-save-dir
savedata_factory: Always create a save directory for games.
2018-07-10 09:09:58 -07:00
David Marcec 0944bfe3cb NvOsGetConfigU32 production impl
Settings are only  used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
2018-07-10 14:10:17 +10:00
bunnei ef2c955db5
Merge pull request #635 from FearlessTobi/port-crashfix
Port #3474 from Citra: Do not crash on unimplemented code in debug build
2018-07-09 17:08:25 -07:00
bunnei dacc89b38b
Merge pull request #634 from FearlessTobi/port-viewport-fix
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS
2018-07-09 17:07:30 -07:00
bunnei 51a3e93f8e
Merge pull request #640 from bunnei/flip-tris-viewport
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
2018-07-09 14:32:35 -07:00
bunnei eb6cbfdbd8 savedata_factory: Always create a save directory for games. 2018-07-08 17:05:13 -04:00
bunnei 1b3dd30ba8 nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips. 2018-07-08 17:01:46 -04:00
bunnei 854f474f52 gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
- Fixes a regression with Binding of Isaac.
2018-07-08 16:16:24 -04:00
bunnei 639346bcfb
Merge pull request #625 from Subv/imnmx
GPU: Implemented the IMNMX shader instruction.
2018-07-07 19:33:50 -07:00
bunnei d990f2355b
Merge pull request #627 from Subv/bc7u
GPU: Implemented the BC7U texture format.
2018-07-07 19:33:18 -07:00
bunnei 913896cbd9 Revert "Virtual Filesystem (#597)"
This reverts commit 77c684c114.
2018-07-07 20:24:51 -07:00
Subv 4633dd9505 GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07 09:17:48 -05:00
fearlessTobi 476e0fae4c Port #3474 from Citra 2018-07-07 14:17:44 +02:00
fearlessTobi b8384c0c91 Port #3505 from CItra 2018-07-07 14:11:49 +02:00
fearlessTobi 70a6691e3b Port #3579 from Citra 2018-07-07 13:59:18 +02:00
bunnei bebe09a1aa
Merge pull request #630 from FearlessTobi/remove-citra-references
Remove some references to Citra
2018-07-06 11:13:50 -04:00
Zach Hilman 77c684c114 Virtual Filesystem (#597)
* Add VfsFile and VfsDirectory classes

* Finish abstract Vfs classes

* Implement RealVfsFile (computer fs backend)

* Finish RealVfsFile and RealVfsDirectory

* Finished OffsetVfsFile

* More changes

* Fix import paths

* Major refactor

* Remove double const

* Use experimental/filesystem or filesystem depending on compiler

* Port partition_filesystem

* More changes

* More Overhaul

* FSP_SRV fixes

* Fixes and testing

* Try to get filesystem to compile

* Filesystem on linux

* Remove std::filesystem and document/test

* Compile fixes

* Missing include

* Bug fixes

* Fixes

* Rename v_file and v_dir

* clang-format fix

* Rename NGLOG_* to LOG_*

* Most review changes

* Fix TODO

* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
fearlessTobi c9aadff9a9 Remove some references to Citra 2018-07-06 15:47:06 +02:00
bunnei 51bd76a5fd
Merge pull request #629 from Subv/depth_test
GPU: Allow using the old NV04 values for the depth test function.
2018-07-05 16:43:10 -04:00
Subv 9f6a5660e8 GPU: Allow using the old NV04 values for the depth test function.
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp

This restores graphical output to Disgaea 5
2018-07-05 13:01:31 -05:00
bunnei 762bf6a522
Merge pull request #626 from Subv/shader_sync
GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05 12:54:19 -04:00
bunnei 637f9d780a
Merge pull request #624 from Subv/f2f_round
GPU: Implemented the F2F 'round' rounding mode.
2018-07-05 11:30:29 -04:00
bunnei 956b5db52e
Merge pull request #623 from Subv/vertex_types
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
2018-07-05 11:30:01 -04:00
bunnei 8b815877a6
Merge pull request #622 from Subv/unused_tex
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
bunnei 1b0a74e23f
Merge pull request #621 from Subv/psetp_
GPU: Implemented the PSETP shader instruction.
2018-07-05 11:28:50 -04:00
bunnei 9a3c0b161e
Merge pull request #620 from Subv/depth_z32f
GPU: Implemented the 32 bit float depth buffer format.
2018-07-05 11:09:15 -04:00
Subv b0c92b80b1 GPU: Implemented the IMNMX shader instruction.
It's similar to the FMNMX instruction but it works on integers.
2018-07-04 15:44:37 -05:00
Subv d800a02b4b GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
2018-07-04 15:43:21 -05:00
Subv 77cfe4f027 GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04 15:29:51 -05:00
Subv ce39ae3e57 GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
Both signed and unsigned variants.
2018-07-04 15:22:34 -05:00
Subv 4bda9693be GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. 2018-07-04 15:20:12 -05:00
Subv c42b818cf9 GPU: Corrected the decoding for the TEX shader instruction. 2018-07-04 15:19:20 -05:00
Subv 53a55bd751 GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04 15:15:03 -05:00
Subv 016e357c75 GPU: Implemented the 32 bit float depth buffer format. 2018-07-04 10:42:33 -05:00
Subv c1bebdef5e GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.

This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 -05:00
Subv 5a9df3c675 GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03 22:32:59 -05:00
bunnei c996787d84
Merge pull request #609 from Subv/clear_buffers
GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03 19:34:34 -04:00
Subv 78443a7f29 GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. 2018-07-03 16:56:47 -05:00
Subv c1811ed3d1 GPU: Support clears that don't clear the color buffer. 2018-07-03 16:56:47 -05:00
Subv be51120d23 GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. 2018-07-03 16:56:44 -05:00
Subv 827bb08c91 GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. 2018-07-03 16:56:31 -05:00
bunnei 9da1552417 gl_rasterizer_cache: Implement PixelFormat S8Z24. 2018-07-03 14:58:13 -04:00
David 3dab0e284b Update AudioRenderer Voice Sections (#614)
* voice section updating

* fixed slight offset miscalculation

* fixed overflow
2018-07-03 13:09:10 -04:00
bunnei 15e68cdbaa
Merge pull request #607 from jroweboy/logging
Logging - Customizable backends
2018-07-03 00:26:45 -04:00
bunnei e3ca561ea0
Merge pull request #612 from bunnei/fix-cull
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 23:48:52 -04:00
bunnei ddb767f1b6
Merge pull request #611 from Subv/enabled_depth_test
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
2018-07-02 23:47:11 -04:00
bunnei 5410b4659d
Merge pull request #610 from Subv/mufu_8
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 22:26:42 -04:00
bunnei a9cacd03f6 gl_rasterizer: Only set cull mode and front face if enabled. 2018-07-02 22:22:25 -04:00
Subv 6e0eba9917 GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-02 21:06:36 -05:00
Subv 65c664560c GPU: Don't try to parse the depth test function if the depth test is disabled. 2018-07-02 21:02:46 -05:00
bunnei 76b475faf7 Fix build and address review feedback 2018-07-02 21:45:48 -04:00
James Rowe 6269a01b4e Add configurable logging backends 2018-07-02 21:45:47 -04:00
James Rowe 0d46f0df12 Update clang format 2018-07-02 21:45:47 -04:00
James Rowe 638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
bunnei 92c7135065
Merge pull request #608 from Subv/depth
GPU: Implemented the depth buffer and depth test + culling
2018-07-02 21:24:43 -04:00
Subv a6d4903aaf GPU: Set up the culling configuration on each draw. 2018-07-02 19:51:29 -05:00
Subv 6e4e0b2b41 GPU: Implemented MUFU suboperation 8, sqrt. 2018-07-02 19:48:15 -05:00
Sebastian Valle 055f1546d7
Merge pull request #606 from Subv/base_vertex
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02 14:07:38 -05:00
Sebastian Valle 79167fc989
Merge pull request #603 from Subv/nvmap_free
GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
2018-07-02 14:07:17 -05:00
Sebastian Valle 9685dd5840
Merge pull request #605 from Subv/dma_copy
GPU: Directly copy the pixels when performing a same-layout DMA.
2018-07-02 14:06:56 -05:00
Subv 18c8ae7750 GPU: Set up the depth test state on every draw. 2018-07-02 13:33:06 -05:00
Subv d480b63e0d MaxwellToGL: Added conversion functions for depth test and cull mode. 2018-07-02 13:31:49 -05:00
Subv c1f55c32c8 GPU: Added registers for depth test and cull mode. 2018-07-02 13:31:20 -05:00
Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 2018-07-02 12:42:04 -05:00
Subv 4c59105adf GPU: Implement offsetted rendering when using non-indexed drawing. 2018-07-02 11:23:36 -05:00
Subv fca3d1cc65 GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
2018-07-02 11:22:17 -05:00
Subv cc73bad293 GPU: Added register definitions for the vertex buffer base element. 2018-07-02 11:21:23 -05:00
bunnei 3d41fdfbba
Merge pull request #604 from Subv/invalid_textures
GPU: Ignore invalid and disabled textures when drawing.
2018-07-02 11:48:18 -04:00
Subv ca633a5a3c GPU: Directly copy the pixels when performing a same-layout DMA. 2018-07-02 09:46:33 -05:00
Subv 80c5e8ae99 GPU: Ignore disabled textures and textures with an invalid address. 2018-07-02 09:43:38 -05:00
Subv e9d147349b GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. 2018-07-02 09:42:48 -05:00
Subv 6c0c81dfdc GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU. 2018-07-01 10:50:06 -05:00
Subv a093feca62 nvmap: Return the address of the nvmap object when Freeing it for the last time.
This behavior is confirmed by reverse engineering.
2018-07-01 10:48:50 -05:00
bunnei 066d6184d4
Merge pull request #602 from Subv/mufu_subop
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-07-01 11:06:04 -04:00
bunnei b611d852db
Merge pull request #601 from Subv/rgba32_ui
GPU: Implement the RGBA32_UINT rendertarget format.
2018-07-01 03:22:38 -04:00
Subv f33e406ff2 GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 2018-06-30 14:48:25 -05:00
Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 2018-06-30 14:23:13 -05:00
Subv b11072d54a GLCache: Specify the component type along the texture type in the format tuple. 2018-06-30 14:08:51 -05:00
bunnei c96da97630 gl_shader_decompiler: Implement predicate NotEqualWithNan. 2018-06-30 03:01:25 -04:00
bunnei 50ef2beb58
Merge pull request #595 from bunnei/raster-cache
Rewrite the OpenGL rasterizer cache
2018-06-29 14:07:28 -04:00
bunnei c18425ef98 gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. 2018-06-29 13:08:08 -04:00
bunnei da2bdbc0d7
Merge pull request #588 from mailwl/hwopus
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27 21:57:21 -04:00
bunnei 7fa9177830
gl_shader_decompiler: Add a return path for unknown instructions. 2018-06-27 01:14:34 -04:00
bunnei 1dd754590f gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.

gl_surface_cache: Add some docstrings.
2018-06-27 00:15:44 -04:00
bunnei 8af1ae46aa gl_rasterizer_cache: Various fixes for ASTC handling. 2018-06-27 00:08:04 -04:00
bunnei c7c379bd19 gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. 2018-06-27 00:08:04 -04:00
bunnei 6a28a66832 maxwell_3d: Add a struct for RenderTargetConfig. 2018-06-27 00:08:04 -04:00
bunnei 1bbbd26563 settings: Add a configuration for use_accurate_framebuffers. 2018-06-27 00:08:04 -04:00
bunnei 3f9f047375 gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 2018-06-27 00:08:03 -04:00
bunnei ff6785f3e8 gl_rasterizer_cache: Cache size_in_bytes as a const per surface. 2018-06-27 00:08:03 -04:00
bunnei 9f2f819bb6 gl_rasterizer_cache: Refactor to make SurfaceParams members const. 2018-06-27 00:08:03 -04:00
bunnei 5f57ab1b2a gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. 2018-06-27 00:08:03 -04:00
bunnei 10422f3c18 gl_rasterizer: Workaround for when exceeding max UBO size. 2018-06-26 23:07:34 -04:00
bunnei dfac394e60
Merge pull request #593 from bunnei/fix-swizzle
gl_state: Fix state management for texture swizzle.
2018-06-26 22:05:49 -04:00
bunnei 73de9bab1a
Merge pull request #592 from bunnei/cleanup-gl-state
gl_state: Remove unused state management from 3DS.
2018-06-26 22:05:03 -04:00
bunnei 8447d20a11 gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
bunnei 20b58bab9c gl_state: Remove unused state management from 3DS. 2018-06-26 17:09:25 -04:00
bunnei 41b3725d28 gl_rasterizer_cache: Fix inverted B5G6R5 format. 2018-06-26 17:07:36 -04:00
bunnei 1669911b1d yuzu: Remove SSBOs check from Qt frontend. 2018-06-26 11:28:56 -04:00
bunnei 36dedae842
Merge pull request #554 from Subv/constbuffer_ubo
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-26 10:25:56 -04:00
bunnei 1da0ee57fd
Merge pull request #589 from mailwl/fix-crash
Fix crash at exit
2018-06-26 01:01:10 -04:00
mailwl ad39bab271 Fix crash at exit 2018-06-25 18:01:08 +03:00
David c9e821e93e Send the correct RequestUpdateAudioRenderer revision in the output header (#587)
* We should be returning our revision instead of what is requested.

Hardware test on a 5.1.0 console

* Added sysversion comment
2018-06-25 10:34:41 -04:00
mailwl 11fb17054e Service/Audio: add hwopus service, stub GetWorkBufferSize function 2018-06-25 16:44:17 +03:00
David 838724c588 Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader

According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is

* oops

* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
David 81f24f5685 Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly

This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
bunnei 6d7941042b
Merge pull request #579 from SciresM/master
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22 12:08:39 -04:00
mailwl a27befe456 IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22 11:28:10 +03:00
Michael Scire 067ac434ba Kernel/Arbiters: Fix casts, cleanup comments/magic numbers 2018-06-22 00:47:59 -06:00
Michael Scire 5f8aa02584 Add additional missing format. 2018-06-21 21:09:51 -06:00
Michael Scire 08d454e30d Run clang-format on PR. 2018-06-21 21:05:34 -06:00
bunnei b7162c32a4
Merge pull request #577 from mailwl/audren-update
Service/Audio: update audren:u service
2018-06-21 22:40:37 -04:00
Michael Scire dc70a87af1 Kernel/Arbiters: HLE is atomic, adjust code to reflect that. 2018-06-21 20:25:57 -06:00
Zach Hilman 63f26d5c40 Add support for decrypted NCA files (#567)
* Start to add NCA support in loader

* More nca stuff

* More changes to nca.cpp

* Now identifies decrypted NCA cont.

* Game list fixes and more structs and stuff

* More updates to Nca class

* Now reads ExeFs (i think)

* ACTUALLY LOADS EXEFS!

* RomFS loads and games execute

* Cleanup and Finalize

* plumbing, cleanup and testing

* fix some things that i didnt think of before

* Preliminary Review Changes

* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Michael Scire 8f8fe62a19 Kernel/Arbiters: Initialize arb_wait_address in thread struct. 2018-06-21 05:13:06 -06:00
Michael Scire 62bd1299ea Kernel/Arbiters: Clear WaitAddress in SignalToAddress 2018-06-21 04:20:39 -06:00
Michael Scire 4f81bc4e1b Kernel/Arbiters: Mostly implement SignalToAddress 2018-06-21 04:10:11 -06:00
Michael Scire 9d71ce88ce Kernel/Arbiters: Implement WaitForAddress 2018-06-21 01:40:29 -06:00
mailwl c06d6b27f3 Service/Audio: update audren:u service 2018-06-21 10:26:24 +03:00
Michael Scire 7e191dccc1 Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs. 2018-06-21 00:49:43 -06:00
Subv a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
greggameplayer be1f5dedfb Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2

* Revert "Implement GetAvailableLanguageCodes2"

This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.

* Implement GetAvailableLanguageCodes2

* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 -04:00
bunnei 7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
bunnei 0d8ae773f1
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
2018-06-18 22:06:11 -04:00
Subv 38989bef43 GPU: Perform negation after absolute value in the float shader instructions. 2018-06-18 19:56:29 -05:00
Subv eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
Subv 5f57a70a7d Services/FS: Return the correct error code when trying to mount a nonexistent savedata. 2018-06-18 19:26:01 -05:00
bunnei 0e13d9cb7b
Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 -04:00
bunnei c11cfaa705
Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
2018-06-18 16:09:46 -04:00
bunnei 4ac4b308e4
Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
2018-06-18 11:37:13 -04:00
bunnei ea080501fb
Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 -04:00
Jules Blok bf4e2b2f0b svc: Add a stub for UserExceptionContextAddr. 2018-06-18 09:29:11 +02:00
Jules Blok 7c7f4a9be2 gl_rasterizer: Get loose on independent blending. 2018-06-18 09:27:06 +02:00
bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
bunnei fe906fff36 gl_rasterizer_cache: Loosen things up a bit. 2018-06-18 00:55:59 -04:00
bunnei afdd657d30 gl_shader_decompiler: Implement LOP instructions. 2018-06-17 15:27:48 -04:00
bunnei 5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 2018-06-17 13:31:39 -04:00
bunnei d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 2018-06-15 22:42:02 -04:00
bunnei fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei 55c49d5bf4 gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
bunnei 61f9d9c4ab gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 2018-06-15 20:43:33 -04:00
Zach Hilman acc8fe5a2a Bug fixes, testing, and review changes 2018-06-14 17:25:40 -04:00
Zach Hilman f969ddb54e Add 'Load Folder' menu option 2018-06-14 12:27:29 -04:00
Zach Hilman 9f8fbce35b Add support for main files in file picker 2018-06-14 12:16:56 -04:00
Zach Hilman 94d27b1717 Recognize main files in game list 2018-06-14 12:02:32 -04:00
Zach Hilman ac88d3e89f Narrow down filter of layout configs 2018-06-13 20:03:12 -04:00
Zach Hilman a353322b58 Move loop condition to free function 2018-06-13 13:44:46 -04:00
Zach Hilman 50153a1cb2 Avoid initializing single-joycon layouts with handheld controller 2018-06-13 13:01:05 -04:00
bunnei 17f3590d59
Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
2018-06-13 10:15:00 -04:00
Subv 7786f41cc0 Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
bunnei 019d7208c8
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei 2015a1b180
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv db0497b808 GPU: Implemented the iadd32i shader instruction. 2018-06-12 11:46:45 -05:00
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei 33dbf24b56
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 -04:00
bunnei 5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 2018-06-11 21:46:34 -04:00
shinyquagsire23 2f9c0e7c7e hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 2018-06-11 19:41:29 -06:00
Subv 004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
Subv 2a7653142d Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv b366b885a1 GPU: Implement the iset family of shader instructions. 2018-06-09 16:19:13 -05:00
Subv 3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 2018-06-09 15:56:50 -05:00
bunnei d81aaa3ed3
Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
bunnei e2176dc7ce
Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
bunnei 5440b9c634 gl_shader_decompiler: Implement SHR instruction. 2018-06-09 00:01:17 -04:00
Subv abec5f82e2 GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bunnei bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 2018-06-08 23:25:22 -04:00
bunnei 79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 2018-06-08 23:24:10 -04:00
bunnei 9949e4d508
Merge pull request #533 from mailwl/array-to-buffer
Common/string_util: add StringFromBuffer() function
2018-06-08 18:51:00 -04:00
Subv c011b6f67e GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.

This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv c712dafaee GPU: Added registers for normal and independent blending. 2018-06-08 17:04:41 -05:00
bunnei a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 -04:00
Subv 8d9534d830 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 -05:00
Subv 47dc5e0dab Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei ee318d4015
Merge pull request #543 from Subv/uniforms
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv 86146ef819 GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
mailwl a2efb1dd48 Common/string_util: add StringFromBuffer function
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07 09:59:47 +03:00
bunnei ee1eb8cfdf
Merge pull request #522 from mailwl/mm-u
Service/MM: add service and stub some functions
2018-06-07 02:00:04 -04:00
bunnei 0639e03055
Merge pull request #542 from bunnei/bfe_imm
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 -04:00
bunnei 930487c7fb
Merge pull request #541 from Subv/blittextures
GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 -04:00
bunnei 92209f905f gl_shader_decompiler: Implement BFE_IMM instruction. 2018-06-07 00:58:12 -04:00
Subv f22e090b86 GLCache: Use the full uncompressed size when blitting from one texture to another.
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 -05:00
Subv 218a08df93 GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.

Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 -05:00
bunnei 0cb7ce71e0
Merge pull request #539 from bunnei/f2f-rounding
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-07 00:10:09 -04:00
bunnei 9f21f20d7c
Merge pull request #503 from mailwl/nfp-stubs
Service/nfp:user : stub some functions.
2018-06-06 22:36:53 -04:00
bunnei 128aeba0f3 gl_shader_decompiler: F2F: Implement rounding modes. 2018-06-06 22:21:29 -04:00
bunnei 03f877919d
Merge pull request #537 from bunnei/misc-shader
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06 21:44:37 -04:00
bunnei 37f50c8773
Merge pull request #535 from Subv/gpu_swizzle
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 21:39:47 -04:00
bunnei 00c830405b gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. 2018-06-06 19:47:41 -04:00
bunnei 4b114e1b8a shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 2018-06-06 19:47:34 -04:00
bunnei 0a49c46353 gl_shader_decompiler: Implement ISETP_IMM instruction. 2018-06-06 19:45:58 -04:00
Subv 47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. 2018-06-06 18:36:15 -05:00
Subv 89e81a9be2 GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 2018-06-06 18:36:13 -05:00
bunnei 0ff2929644
Merge pull request #534 from Subv/multitexturing
GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei 4669f15f8b gl_shader_decompiler: Implement LD_C instruction. 2018-06-06 18:09:06 -04:00
bunnei 4112aa68a6 gl_shader_gen: Add uniform handling for indirect const buffer access. 2018-06-06 18:09:05 -04:00
bunnei 6e386a334b gl_shader_decompiler: Refactor uniform handling to allow different decodings. 2018-06-06 17:57:15 -04:00
Subv dbfc39d214 GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.

Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
mailwl 61fbf5c8e6 Stub IUser::AttachAvailabilityChangeEvent 2018-06-06 19:05:11 +03:00
greggameplayer be09dfeed9 nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)
* add IoctlCommands with their params in nvidia_ctrl_gpu.h

* add function related to the changes done previously

* fix clang-format

* delete trailing whitespace

* correct mistake
2018-06-06 08:31:17 -05:00
Sebastian Valle 2f842a86fe
Merge pull request #529 from bunnei/am-nifm-stubs
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
2018-06-06 08:29:12 -05:00
Sebastian Valle ce026332a5
Merge pull request #531 from bunnei/fix-shl
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06 08:28:42 -05:00
Sebastian Valle fa220dd709
Merge pull request #530 from bunnei/wrap-mirror
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06 08:28:27 -05:00
mailwl a776464a55 Remove unused header files 2018-06-06 09:10:48 +03:00
bunnei 9a85277d83
Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06 00:24:13 -04:00
bunnei 05dc93399b
Merge pull request #528 from Subv/rg11b10f
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06 00:22:54 -04:00
Hedges 39fb3e362c GDB Stub Improvements (#508)
* GDB Stub should work now.

* Applied clang-format.

* Replaced htonll with swap64.

* Tidy up.
2018-06-06 00:20:47 -04:00
bunnei 566f97b580 gl_shader_decompiler: Fix un/signed mismatch with SHL. 2018-06-05 23:58:06 -04:00
bunnei bf0543af23 maxwell_to_gl: Implement WrapMode Mirror. 2018-06-05 23:56:45 -04:00
bunnei c5684411a0 nifm: Stub out IRequest::SetConnectionConfirmationOption. 2018-06-05 23:54:13 -04:00
bunnei 2abe5e39fc am: Stub out IApplicationFunctions::GetPseudoDeviceId. 2018-06-05 23:54:02 -04:00
Subv adf47cd59a GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 2018-06-05 22:01:20 -05:00
Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 2018-06-05 21:57:16 -05:00
Subv 14afc704d4 GPU: Fixed the compression factor for RGBA16F textures.
They're not compressed.
2018-06-05 21:55:17 -05:00
Subv 8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 2018-06-05 21:07:40 -05:00
bunnei 5fb99e6a16
Merge pull request #516 from Subv/f2i_r
GPU: Implemented the F2I_R shader instruction.
2018-06-05 22:01:29 -04:00
bunnei 38eb33f150
Merge pull request #521 from Subv/bra
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-05 10:09:35 -04:00
bunnei b54a72afc0
Merge pull request #520 from bunnei/shader-shl
gl_shader_decompiler: Implement SHL instruction.
2018-06-05 10:08:42 -04:00
mailwl 62cd19e4ae Small fixes 2018-06-05 15:34:01 +03:00
mailwl 7e3d746b06 Service/MM: add service and stub some functions 2018-06-05 12:19:29 +03:00
Subv e7dfcdde74 GPU: Corrected the branch targets for the shader bra instruction. 2018-06-04 22:56:28 -05:00
Subv 4b89348c00 GPU: Implemented the F2I_R shader instruction. 2018-06-04 22:06:50 -05:00
bunnei 8c99dd055c
Merge pull request #518 from Subv/incomplete_shaders
GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04 22:43:46 -04:00
bunnei 799e632ccb gl_shader_decompiler: Fix typo with ISCADD instruction. 2018-06-04 22:41:10 -04:00
bunnei c23c30c76f gl_shader_decompiler: Implement SHL instruction. 2018-06-04 22:36:49 -04:00
bunnei 6ea1576513 gl_shader_decompiler: Implement PredCondition::NotEqual. 2018-06-04 22:00:47 -04:00
Subv 23b1e6eded GPU: Implement the ISCADD shader instructions. 2018-06-04 20:17:41 -05:00
Subv 438a9b70cc GPU: Added decodings for the ISCADD instructions. 2018-06-04 20:17:39 -05:00
bunnei e8bfff7b4b
Merge pull request #514 from Subv/lop32i
GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei f564822e78
Merge pull request #510 from Subv/isetp
GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv 6cf6fa2842 GPU: Implement predicated exit instructions in the shader programs. 2018-06-04 19:18:11 -05:00
Subv d27279092f GPU: Take into account predicated exits when performing shader control flow analysis. 2018-06-04 19:14:23 -05:00
bunnei 37fd4e6d9b
Merge pull request #512 from Subv/fset
GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei cdd92dc692
Merge pull request #501 from Subv/shader_bra
GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei 38d25a4cb2
Merge pull request #515 from Subv/viewport_fix
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv 2933521a08 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. 2018-06-04 16:41:28 -05:00
Subv f6679ce422 GPU: Corrected the I2F_R implementation. 2018-06-04 16:41:27 -05:00
Subv 5d55403f94 GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
bunnei 0a0233f39f
Merge pull request #490 from BreadFish64/extension-check
Add checks for OpenGL extension support
2018-06-04 16:13:55 -04:00
bunnei 9936d1b9e2
Merge pull request #513 from Subv/cache_alignment
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 16:12:55 -04:00
greggameplayer 4fad069870 Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)
* Add some IoctlCommand with their params to nvhost_gpu

* fix clang-format

* delete trailing whitespace

* fix some clang-format

* delete one other trailing whitespace

* last clang-format fix
2018-06-04 16:12:02 -04:00
Subv 0c688b421c GPU: Implemented the LOP32I instruction. 2018-06-04 13:56:31 -05:00
Subv cb47abecc6 GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. 2018-06-04 13:01:53 -05:00
BreadFish64 fbef849c04 sdl: add check for GL extension support 2018-06-04 12:26:41 -05:00
BreadFish64 0641950f9a qt: add check for GL extension support 2018-06-04 12:26:30 -05:00
Subv 90cddf1996 GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. 2018-06-04 11:22:26 -05:00
Subv 7c181fd4f4 GPU: Implemented the ISETP_R and ISETP_C shader instructions. 2018-06-04 11:12:03 -05:00
mailwl bb081dd1d2 Correct function results 2018-06-04 14:43:02 +03:00
mailwl 019778707d Service/nfp:user : stub some functions.
Used by Zelda: BoTW
2018-06-04 12:39:43 +03:00
bunnei afdd2f4cad am: Implement ILibraryAppletAccessor::PopOutData. 2018-06-03 23:44:23 -04:00
bunnei df4336a85e am: ISelfController:LaunchableEvent should be sticky. 2018-06-03 23:44:22 -04:00
bunnei 51d8a2c322 am: Stub out ILibraryAppletAccessor Start and GetResult methods. 2018-06-03 23:44:22 -04:00
bunnei 049ce242a4
Merge pull request #499 from bunnei/am-stuff
am: Implement CreateStorage, PushInData, etc.
2018-06-03 23:43:52 -04:00
Subv b481d8a00d GPU: Partially implemented the shader BRA instruction. 2018-06-03 22:26:36 -05:00
Subv 06c72b4fcf GPU: Added decoding for the BRA instruction. 2018-06-03 22:14:00 -05:00
bunnei 876b805e50 am: Implement ILibraryAppletAccessor::PushInData. 2018-06-03 22:10:06 -04:00
bunnei 2dcb98226b am: Implement IStorageAccessor::Write. 2018-06-03 22:10:06 -04:00
bunnei 9fedfbe141 am: Cleanup IStorageAccessor::Read. 2018-06-03 22:10:06 -04:00
bunnei d73c22bf4d am: Implement ILibraryAppletCreator::CreateStorage. 2018-06-03 22:10:05 -04:00
bunnei ba117854f9
Merge pull request #500 from Subv/long_queries
GPU: Partial implementation of long GPU queries.
2018-06-03 21:24:50 -04:00
Subv d57333406d GPU: Partial implementation of long GPU queries.
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.

In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.

This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03 19:17:31 -05:00
bunnei 1efcba346a gl_shader_decompiler: Implement TEXS component mask. 2018-06-03 12:08:17 -04:00
bunnei bb9d39b8fe
Merge pull request #494 from bunnei/shader-tex
gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03 12:05:38 -04:00
bunnei 27c0f9e02d
Merge pull request #495 from bunnei/improve-rro
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 12:05:26 -04:00
bunnei 41faeeeb03
Merge pull request #484 from mailwl/nvhost-nvdec
Services/nvdrv: add '/dev/nvhost-nvdec' device
2018-06-03 11:18:00 -04:00
bunnei 63270e588b
Merge pull request #496 from Subv/waitprocesswidekey_timeout
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
2018-06-03 11:15:49 -04:00
bunnei e54ea773fc gl_shader_decompiler: Implement RRO as a register move. 2018-06-03 11:14:31 -04:00
Subv 9cd87a6352 Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
This situation may happen like so:
Thread 1 with low priority calls WaitProcessWideKey with timeout.
Thread 2 with high priority calls WaitProcessWideKey without timeout.
Thread 3 calls SignalProcessWideKey
- Thread 2 acquires the lock and awakens.
- Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2.
Thread 1's timeout expires, with the lock owner still being set to Thread 2.
2018-06-02 14:06:35 -05:00
Subv 99f9d47d16 GPU: Implemented the DXN1 (BC4) texture format. 2018-06-02 13:17:09 -05:00
mailwl 11568c2ea3 Service/time: implement posix time to calendar conversion 2018-06-01 09:40:28 +03:00
bunnei 888eb345c0 gl_shader_decompiler: Implement TEX instruction. 2018-05-31 23:36:45 -04:00
bunnei 4c727d0ba8 gl_shader_decompiler: Support multi-destination for TEXS. 2018-05-31 22:57:32 -04:00
bunnei bdd68fc210
Merge pull request #488 from Subv/thread_masks
Kernel/SVC: Corrected the behavior of svcSetThreadCoreMask for core values -2 and -3.
2018-05-31 18:22:18 -04:00
bunnei 49309b5848 gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. 2018-05-30 22:50:41 -04:00
Subv c02d7c8ce7 Kernel/Thread: Corrected a typo that caused the affinity mask to never be changed. 2018-05-30 21:36:29 -05:00
Subv 3957b0c34e Kernel/SVC: Support special core values -2 and -3 in svcSetThreadCoreMask.
Also added some proper error handling.
2018-05-30 21:36:29 -05:00
bunnei ca5a4a704b gl_rasterizer_cache: Implement PixelFormat RGBA16F. 2018-05-30 22:24:07 -04:00
bunnei 15086a22be
Merge pull request #489 from Subv/vertexid
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 14:10:48 -04:00
greggameplayer 94fecef137 add IPC CommandType & Some HID FunctionInfo (#487)
* add some CommandType

* add some hid FunctionInfo

* add some other HID FunctionInfo

* delete non useful comments
2018-05-30 14:09:21 -04:00
Subv d1f9c750a6 Kernel/Thread: Corrected a typo in an assert about the processor id. 2018-05-30 11:32:46 -05:00
Subv 99f12b05fa Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. 2018-05-30 10:58:03 -05:00
Sebastian Valle 8df011a57f
Merge pull request #483 from bunnei/sonic
Several GPU fixes to boot Sonic Mania
2018-05-30 07:31:46 -05:00
mailwl 9a273bb23b Services/nvdrv: add '/dev/nvhost-nvdec' device 2018-05-30 12:49:28 +03:00
bunnei 6fcc7e9c36 gl_shader_decompiler: F2F_R instruction: Implement abs. 2018-05-29 23:52:54 -04:00
bunnei 68937a662d gl_shader_decompiler: Partially implement F2F_R instruction. 2018-05-29 23:10:44 -04:00
Subv 734106dcb9 GPU: Implemented the R8 texture format (0x1D) 2018-05-29 21:49:37 -05:00
bunnei 6306655665 nvhost_ctrl: Stub out IocCtrlEventRegister. 2018-05-29 22:39:31 -04:00
bunnei 0658973a4e nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand. 2018-05-29 22:35:41 -04:00
bunnei 0d843eaba6 gl_rasterize_cache: Invert order of tex format RGB565. 2018-05-29 22:16:18 -04:00
bunnei 5a763e8a5a
Merge pull request #480 from mailwl/bcat
Service/BCAT: add module and services
2018-05-29 19:45:23 -04:00
greggameplayer 220d4672df add all the known TextureFormat (#474) 2018-05-28 19:26:17 -04:00
mailwl 7757cc1a7f Service/BCAT: add module and services 2018-05-28 16:46:56 +03:00
bunnei d809f65827
Merge pull request #472 from bunnei/greater-equal
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
bunnei 7f155ba713
Merge pull request #476 from Subv/a1bgr5
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
bunnei 7029daa32e
Merge pull request #475 from ogniK5377/nvos-getconfig
NvOsGetConfigU32 should return null instead of 0 for default output value
2018-05-27 12:10:07 -04:00
bunnei 15c388e0d6
Merge pull request #473 from bunnei/get-display-version
am: Stub IApplicationFunctions GetDisplayVersion.
2018-05-27 12:00:32 -04:00
Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 2018-05-27 09:02:05 -05:00
David Marcec 6138075df0 NvOsGetConfigU32 should return null instead of 0 for default output 2018-05-26 17:48:09 -07:00
bunnei 0d681f7a7a am: Stub IApplicationFunctions GetDisplayVersion. 2018-05-26 00:21:59 -04:00
bunnei c23ce3365d gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. 2018-05-25 23:21:29 -04:00
bunnei ee53688ca7 shader_bytecode: Implement other variants of FMNMX. 2018-05-25 23:18:50 -04:00
greggameplayer b16e5c6a81 Add & correct miscellaneous things (#470)
* add some InfoType

* correct OpenApplicationProxy cmd number

* add IDisplayController functions

* fix clang-format

* add more system languages
2018-05-25 22:31:54 -04:00
bunnei 87f21657f8
Merge pull request #466 from mailwl/nv-timeout
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
2018-05-25 22:31:06 -04:00
David e6df4b37db GetAudioRendererWorkBufferSize impl (#465)
* GetAudioRendererWorkBufferSize impl

Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute!

* Naming conventions

* Removed unneeded placeholder

* lioncache changes

* fixed const

* switched to Common::AlignUp
2018-05-25 22:30:02 -04:00
bunnei aee356bd10
Merge pull request #468 from Subv/compound_preds
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-25 22:28:47 -04:00
bunnei cd7665218d
Merge pull request #469 from Subv/channel_rebind
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
2018-05-25 22:27:58 -04:00
Subv e2cdf54177 Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:

Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
David e3a92b09ba Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-24 18:36:12 -04:00
Subv e2db7a83f6 GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. 2018-05-24 17:32:46 -05:00
Subv 126270d963 Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:

P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
mailwl e6a87428ae Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
Used in Nintendo Labo ToyCon 1&2
2018-05-24 16:49:34 +03:00
bunnei 1ce7942dc2 yuzu_cmd: Fix project for latest msvc. 2018-05-23 21:51:49 -04:00
David Marcec c74d24f841 Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23 16:00:25 -07:00
bunnei 4cb92b776c
Merge pull request #460 from greggameplayer/patch-6
Add & correct some error modules
2018-05-23 17:13:18 -04:00
bunnei a55f112cb1
Merge pull request #459 from greggameplayer/patch-5
Add ioctl commands with their params and size check
2018-05-23 17:12:56 -04:00
bunnei 3825b703fa
Merge pull request #454 from Subv/signal_processwide
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey
2018-05-23 10:28:23 -04:00
greggameplayer 1efb81a61d
Add & correct some error modules 2018-05-23 14:22:42 +02:00
greggameplayer 3c26b7179d
change some functions
according to the changes made previously
2018-05-23 14:09:24 +02:00
greggameplayer 8c648b59cd
correct placement and add size check 2018-05-23 12:34:42 +02:00
greggameplayer f217d6c66f
Add ioctl commands with their params and size check 2018-05-23 12:32:37 +02:00
David 58d9078742 Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE

struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored?

* IocGetWaitbase -> IocChannelGetWaitbaseCommand

* Added super late fixes
2018-05-22 17:41:19 -04:00
bunnei 58857b9f46
Merge pull request #456 from Subv/unmap_buffer
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20 23:54:50 -04:00
greggameplayer c6eaf0b2cf Correct audio command numbers & add or rename some functions (#455)
* Add unknown function at the number command 2

* correct audout:u commands numbers

* correct audrec:u cmd number & add Unknown function

* correct IAudioDevice command numbers

* correct codecctl cmd numbers & rename the 8 function

* correct place of unknown function & fix clang-format
2018-05-20 23:48:44 -04:00
bunnei 693f78e6c2
Merge pull request #457 from Subv/mutex_waiters
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
2018-05-20 23:44:44 -04:00
bunnei 898f0fa029
Merge pull request #458 from Subv/fmnmx
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
bunnei ff54287a73
Merge pull request #445 from greggameplayer/patch-2
Properly rename functions of Fatal Module & add ThrowFatal to this module
2018-05-20 23:42:57 -04:00
Sebastian Valle 882111c4f2
Merge pull request #453 from Subv/thread_callstack
Qt/WaitTree: Display the callstack for each thread in the wait tree widget
2018-05-20 20:01:08 -05:00
Sebastian Valle 6486544e09
Merge pull request #452 from Subv/psetp
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20 20:00:55 -05:00
Sebastian Valle 2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
Subv 8440cef223 Shaders: Implemented the FMNMX shader instruction. 2018-05-20 17:53:06 -05:00
Subv fd500d3da6 Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
2018-05-20 14:41:58 -05:00
Subv 525492428d GPU: Implemented the nvmap Free ioctl.
It releases a reference to an nvmap object
2018-05-20 14:25:57 -05:00
Subv 72b5c448cf GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 -05:00
Sebastian Valle 03388c3071
Merge pull request #450 from Subv/shader_link_error
GLRenderer: Log the shader source code when program linking fails.
2018-05-20 12:57:32 -05:00
Sebastian Valle 353e1dd7e4
Merge pull request #443 from ogniK5377/ipc-500
Added IPC RequestWithContext & ControlWithContext
2018-05-19 17:03:30 -05:00
greggameplayer a215f63235 Add and correct some Error Modules (#444)
* Add and correct some Error Modules
2018-05-19 17:02:24 -05:00
Subv 2a35a36251 Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey. 2018-05-19 16:58:30 -05:00
Subv c74f2555b6 Kernel/Threads: Reschedule the proper core when operating on that core's threads. 2018-05-19 16:57:44 -05:00
Subv fab3dd98fe SVC: Removed unused WaitSynchronization1 function 2018-05-19 16:56:33 -05:00
Subv c50393e066 Qt/WaitTree: Display the callstack for each thread in the wait tree widget. 2018-05-19 16:52:49 -05:00
Subv a056d5ad8c ShadersDecompiler: Added decoding for the PSETP instruction. 2018-05-19 11:41:14 -05:00
Subv 98b143c2d6 GLRenderer: Remove unused hw_vao_enabled_attributes variable. 2018-05-19 11:36:38 -05:00
Subv 370ab5df9b GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
Subv 21959ddfef GLRenderer: Log the shader source code when program linking fails. 2018-05-19 11:19:34 -05:00
greggameplayer abe79b2724
rename fatal:u functions & add ThrowFatal 2018-05-18 23:32:22 +02:00
greggameplayer 536cfb13e6
Properly update fatal.h void name 2018-05-18 23:30:56 +02:00
greggameplayer e35cfc1b03
Properly rename fatal module functions 2018-05-18 23:28:30 +02:00
David Marcec fd86cdb2e2 Added RequestWithContext & ControlWithContext 2018-05-17 14:03:52 -07:00
Hexagon12 0984e9d601 Updated nfp with more service names 2018-05-13 13:08:58 +03:00
bunnei 1b5c02fc37
Merge pull request #436 from bunnei/multi-core
Initial support for multi-core
2018-05-11 12:59:23 -04:00
David Marcec e7b0e8a3cc More accurate GetTPCMasks impl 2018-05-10 21:01:39 -07:00
bunnei 811dae12f9 core: Add several missing docstrings. 2018-05-10 19:34:54 -04:00
bunnei 46ec9a9bc9 thread: Rename mask to affinity_masks. 2018-05-10 19:34:53 -04:00
bunnei edc52250b8 core: Run all CPU cores separately, even in single-thread mode. 2018-05-10 19:34:53 -04:00
bunnei fbd7afefaa thread: Support core change on ResumeFromWait and improve ChangeCore. 2018-05-10 19:34:53 -04:00
bunnei 91af2f94e8 scheduler: Protect scheduling functions with a global mutex. 2018-05-10 19:34:52 -04:00
bunnei e6671190a5 wait_tree: Add ideal core and affinity mask. 2018-05-10 19:34:52 -04:00
bunnei 4822765fef thread: Initialize ideal_core and mask members. 2018-05-10 19:34:52 -04:00
bunnei 8aa5d25f82 threading: Reschedule only on cores that are necessary. 2018-05-10 19:34:52 -04:00
bunnei d6e3cd9a17 svc: Implement GetThreadCoreMask and SetThreadCoreMask. 2018-05-10 19:34:51 -04:00
bunnei 6ea8b3ef60 thread: Implement ChangeCore function. 2018-05-10 19:34:50 -04:00
bunnei 1c36f2a798 svc: SignalProcessWideKey should apply to all cores. 2018-05-10 19:34:49 -04:00
bunnei 6a890023e9 svc: Implement GetCurrentProcessorNumber. 2018-05-10 19:34:49 -04:00
bunnei 5c0421ebd8 wait_tree: Show all threads on all schedulers. 2018-05-10 19:34:48 -04:00
bunnei 9bf2a428f9 core: Add a configuration setting for use_multi_core. 2018-05-10 19:34:47 -04:00
bunnei cba69fdcd4 core: Support session close with multicore. 2018-05-10 19:34:47 -04:00
bunnei a434fdcb10 core: Implement multicore support. 2018-05-10 19:34:46 -04:00
bunnei 9776ff9179 core: Create a thread for each CPU core, keep in lock-step with a barrier. 2018-05-10 19:34:46 -04:00
bunnei 5590245930 core: Move common CPU core things to its own class. 2018-05-10 19:34:46 -04:00
Hexagon12 5e9c547952 Stubs for QLaunch (#428)
* Stubs for QLaunch

* Wiped unrelated stuff

* Addressed comment

* Dropped GetPopFromGeneralChannelEvent
2018-05-07 11:27:30 -04:00
Max Thomas 266703b50e hid: Tweaks, Analog Sticks (#435)
* hid: Update mouse/keyboard state

* hid: Working analog sticks

* hid: Nits

* hid: Nits

* hid: Update mystery sections

* hid: Tweaks
2018-05-07 11:06:02 -04:00
bunnei 9eccb5de9d
Merge pull request #434 from lioncash/vdtor
memory_hook: Default virtual destructor in the cpp file
2018-05-03 15:09:14 -04:00
Lioncash 732a77d0e8
memory_hook: Default virtual destructor in the cpp file
Prevents creating multiple copies of the vtable in every translation unit that uses the class.
Also silences a -Wweak-vtables warning
2018-05-03 08:12:16 -04:00
Lioncash 9f3641755e
core_timing: Don't include the log header in core timing's header
Avoids propagating logging macros and facilities to files that may not need them.
This also allows hiding an internal constant.
2018-05-03 08:00:15 -04:00
bunnei 1147db9dd1
Merge pull request #431 from lioncash/fmt
general: Make formatting of logged hex values more straightforward
2018-05-02 15:24:41 -04:00
bunnei b1a8e5914b
Merge pull request #430 from lioncash/vec
vector_math: Ensure members are always initialized
2018-05-02 09:55:32 -04:00
Lioncash 7c9644646f
general: Make formatting of logged hex values more straightforward
This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
bunnei fadab1d5f3 ipc: Add support for PopIpcInterface() method.
- This can be used for domain objects as inputs to service functions.
2018-05-01 21:57:44 -04:00
Lioncash acc10c7ee2 vector_math: Ensure members are always initialized
Ensures that values are always in a well-defined state.
2018-05-01 21:25:25 -04:00
bunnei 8262aeeac8
Merge pull request #429 from Subv/ioctl_corruption
GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.
2018-05-01 16:28:54 -04:00
David ff2f0d980a GetSharedFontInOrderOfPriority (#381)
* GetSharedFontInOrderOfPriority

* Update pl_u.cpp

* Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority

* switched to NGLOG

* Update pl_u.cpp

* Update pl_u.cpp

* language_code is actually language code and not index

* u32->u64

* final cleanups
2018-05-01 16:28:36 -04:00
Subv 0c8b7c00e8 GPU: Don't write to invalid memory locations when handling ioctls that don't have an output. 2018-05-01 14:54:15 -05:00
Lioncash 0197e28cc9
core_timing: Namespace all functions and constants in core_timing's header
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30 03:32:59 -04:00
bunnei 81a0082f6b
Merge pull request #424 from lioncash/string
string_util: Remove StringFromFormat() and related functions
2018-04-29 21:49:13 -04:00
bunnei 225ff1130f
Merge pull request #422 from bunnei/shader-mov
Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29 21:47:42 -04:00
Lioncash 3abba08080
string_util: Remove StringFromFormat() and related functions
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-29 18:52:33 -04:00
Lioncash e8bbafb746
file_util: Make move constructor/assignment operator and related functions noexcept
Without this, it's possible to get compilation failures in the (rare) scenario where
a container is used to store a bunch of live IOFile instances, as they may be using
std::move_if_noexcept under the hood. Given these definitely don't throw exceptions
this is also not incorrect to add either.
2018-04-29 18:34:09 -04:00
Lioncash 40d2dcabd7
file_util: Add static assertions to ReadBytes() and WriteBytes()
Ensure that the actual types being passed in are trivially copyable. The internal
call to ReadArray() and WriteArray() will always succeed, since they're passed a pointer to char*
which is always trivially copyable.
2018-04-29 18:24:12 -04:00
bunnei f41eb95e13 maxwell_3d: Reset vertex counts after drawing. 2018-04-29 16:23:31 -04:00
bunnei 08b8fcbe6d gl_shader_decompiler: Implement MOV_R. 2018-04-29 16:05:18 -04:00
bunnei 316327f487 maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. 2018-04-29 16:05:17 -04:00
bunnei c7ce472eeb shader_bytecode: Add decoding for FMNMX instruction. 2018-04-29 16:05:17 -04:00
Subv da32c648bf Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. 2018-04-29 12:49:41 -05:00
bunnei a71346cd7c gl_shader_decompiler: Implement MOV_C. 2018-04-29 13:13:13 -04:00
bunnei 6c464a2a4a
Merge pull request #416 from bunnei/shader-ints-p3
gl_shader_decompiler: Implement MOV32I, partially implement I2I, I2F
2018-04-29 12:56:16 -04:00
bunnei 49d92aa661
Merge pull request #417 from bunnei/lang-codes
set/am: Fix code for getting language codes
2018-04-29 12:55:43 -04:00
bunnei 334e859ab1 am: Fix GetDesiredLanguage implementation. 2018-04-29 11:07:07 -04:00
bunnei 17b16cf6f6 set: Fix GetAvailableLanguageCodes implementation. 2018-04-29 11:07:06 -04:00
bunnei f87ea8fa8b fermi_2d: Fix surface copy block height. 2018-04-28 20:40:03 -04:00
bunnei 0c01c34eff gl_shader_decompiler: Partially implement I2I_R, and I2F_R. 2018-04-28 20:03:19 -04:00
bunnei e73927cfc2 gl_shader_decompiler: More cleanups, etc. with how we handle register types. 2018-04-28 20:03:19 -04:00
bunnei c691fa4074 GLSLRegister: Simplify register declarations, etc. 2018-04-28 20:03:19 -04:00
bunnei f2dcb39049 shader_bytecode: Add decodings for i2i instructions. 2018-04-28 20:03:18 -04:00
bunnei a7b5ab4d9a gl_shader_decompiler: Implement MOV32_IMM instruction. 2018-04-28 20:03:18 -04:00
Lioncash 5d9ee12b1a
file_util: Remove compiler version checks around is_trivially_copyable()
The minimum clang/GCC versions we support already support this. We can also
remove is_standard_layout(), as fread and fwrite only require the type to be
trivially copyable.
2018-04-28 15:31:23 -04:00
Lioncash d43c49264f
log: Remove old logging macros and functions
Now that the old macros are no longer used, we can remove all functionality related to them.
2018-04-27 16:18:34 -04:00
bunnei 6b365f7703
Merge pull request #408 from bunnei/shader-ints-p2
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 16:06:09 -04:00
Lioncash 16198f979e
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents 2018-04-27 12:09:35 -04:00
Lioncash 843dd62c81
core: Replace usages of LOG_GENERIC with new fmt-capable equivalents 2018-04-27 11:57:52 -04:00
bunnei e6242ab5e6 gl_shader_decompiler: Add GLSLRegisterManager class to track register state. 2018-04-27 11:49:26 -04:00
Lioncash 8475496630
general: Convert assertion macros over to be fmt-compatible 2018-04-27 10:04:02 -04:00
bunnei 3c40496409
Merge pull request #380 from ogniK5377/service-impl
Implemented some useful interfaces needed for games.
2018-04-27 00:49:40 -04:00
David Marcec abc23416e8 Switched to NGLOG_WARNING 2018-04-26 20:03:12 -07:00
bunnei 4f120a9ec0
Merge pull request #406 from lioncash/frontend
frontends: Move logging macros over to new fmt-capable ones
2018-04-26 22:53:42 -04:00
bunnei 18f8012233
Merge pull request #407 from lioncash/common
common: Move logging macros over to new fmt-capable macros where applicable
2018-04-26 22:53:14 -04:00
Lioncash 3cfe77ae75
common: Move logging macros over to new fmt-capable macros where applicable 2018-04-26 20:09:58 -04:00
Lioncash 3062eb52f4
frontends: Move logging macros over to new fmt-capable ones 2018-04-26 19:14:48 -04:00
Lioncash 376f6397c6
input_common: Move old logging macros over to fmt-capable ones 2018-04-26 19:09:25 -04:00
bunnei 6a3d59fdc1
Merge pull request #402 from lioncash/core
core: Replace remaining old non-generic logger usages with fmt-capable equivalents
2018-04-26 18:45:10 -04:00
bunnei bc43946140
Merge pull request #399 from bunnei/shader-ints
Shader decompiler prep for integer instructions
2018-04-26 18:43:51 -04:00
David Marcec 7391741a20 Merge branch 'master' of https://github.com/yuzu-emu/yuzu into service-impl 2018-04-26 14:28:54 -07:00
David Marcec f1f7f2cba9 Added PREPO to logging backend, Removed comments from SaveReportWithUser 2018-04-26 14:19:34 -07:00
Lioncash c33755e2b9
core: Replace remaining old non-generic logger usages with fmt-capable equivalents
LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from
interface changes, as it will require removing a parameter from the relevant function
in the VMManager class.
2018-04-26 15:37:16 -04:00
Lioncash 87a92ef062
common: Remove chunk_file.h and linear_disk_cache.h
These are unused (and given chunk_file references Dolphin's >SVN< I doubt they were going to be used).
2018-04-26 14:59:32 -04:00
bunnei c9d7abe9c9 gl_shader_decompiler: Boilerplate for handling integer instructions. 2018-04-26 14:38:42 -04:00
bunnei 37fa9a15cd gl_shader_decompiler: Move color output to EXIT instruction. 2018-04-26 14:38:41 -04:00
Lioncash 623d772476
core/gdbstub: Move logging macros to new fmt-compatible ones 2018-04-26 12:04:50 -04:00
Lioncash 08da0b7acc
core/hw: Move logging macros over to fmt-capable ones 2018-04-26 09:32:45 -04:00
bunnei f81b915fd8
Merge pull request #396 from Subv/shader_ops
Shaders: Implemented the FSET instruction.
2018-04-25 22:42:54 -04:00
bunnei dd6c67c627
Merge pull request #398 from lioncash/kernel
kernel: Migrate logging macros to fmt-compatible ones
2018-04-25 22:42:34 -04:00
bunnei 42d43ea741
Merge pull request #387 from Subv/maxwell_2d
GPU: Partially implemented the 2D surface copy engine
2018-04-25 20:40:17 -04:00
bunnei d0825c9519
Merge pull request #395 from lioncash/file-sys
file-sys: Move logging macros over to the new fmt-capable ones
2018-04-25 20:39:08 -04:00
Lioncash 1913cf4783
kernel/shared_memory: Remove unnecessary semicolon at end of ConvertPermissions()
Functions don't need to be terminated by semicolons.
2018-04-25 20:32:16 -04:00
Lioncash 40dee76c57
kernel: Migrate logging macros to fmt-compatible ones 2018-04-25 20:32:09 -04:00
bunnei 23d68a07dc
Merge pull request #390 from mailwl/pctl-module
Service/PCTL: convert to module, add services, stub
2018-04-25 15:51:43 -04:00
bunnei 60746e4e52
Merge pull request #397 from lioncash/core
core/memory: Move logging macros over to the new fmt-capable ones
2018-04-25 15:25:03 -04:00
Subv 20d86d8a36 GPU: Partially implemented the Fermi2D surface copy operation.
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented.
Only same-format same-size raw copies are implemented for now.
2018-04-25 12:54:26 -05:00
Subv e9ad8e9185 Shaders: Added bit decodings for the I2I instruction. 2018-04-25 12:52:55 -05:00
Subv 1740aa5444 Shaders: Implemented the FSET instruction.
This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25 12:52:32 -05:00
Subv 5ab597041f Memory: Added a missing shortcut for Memory::CopyBlock for the current process. 2018-04-25 11:55:30 -05:00
Subv 1dd4861d38 GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. 2018-04-25 11:55:30 -05:00
Subv a6da2b93c1 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 2018-04-25 11:55:29 -05:00
Subv 378c881427 GPU: Added surface copy registers to Fermi2D 2018-04-25 11:55:29 -05:00
Subv b1109931b9 GPU: Added boilerplate code for the Fermi2D engine 2018-04-25 11:55:29 -05:00
Subv c16cfbbc6c GPU: Reduce the number of registers of Maxwell3D to 0xE00.
The rest are just macro shim registers.
2018-04-25 11:55:28 -05:00
Subv a994446b6e GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
It doesn't belong in the PFIFO handler.
2018-04-25 11:55:27 -05:00
Subv e2f2a49d2d GPU: Corrected the upper bound of the PFIFO method ids in the command processor. 2018-04-25 11:53:54 -05:00
Lioncash 3f78a61f09
file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()
Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string
for the whole path, making it easier to read.
2018-04-25 12:35:37 -04:00
Lioncash 5aafc83cc9
file-sys: Move logging macros over to the new fmt-capable ones 2018-04-25 12:35:33 -04:00
Lioncash 6d00780045
core/memory: Amend address widths in asserts
Addresses are 64-bit, these formatting specifiers are simply holdovers from citra. Adjust them to be the correct width.
2018-04-25 12:17:26 -04:00
Lioncash 59dae03dbe
core/memory: Move logging macros over to new fmt-capable ones
While we're at it, correct addresses to print all 64 bits where applicable, which were holdovers from citra.
2018-04-25 12:16:33 -04:00
Lioncash b7551e457b
video-core: Move logging macros over to new fmt-capable ones 2018-04-25 09:13:57 -04:00
mailwl 2ba4e2263c Service/PCTL: convert to module, add services, stub
PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
2018-04-25 09:02:27 +03:00
Subv 0369ee7248 Shaders: Added decodings for the FSET instructions. 2018-04-24 22:42:54 -05:00
bunnei ea3151f475
Merge pull request #388 from bunnei/refactor-rasterizer-cache
Refactor rasterizer cache
2018-04-24 23:22:24 -04:00
bunnei c30cd898fc renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. 2018-04-24 22:31:46 -04:00
bunnei f1a4a004fb gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. 2018-04-24 22:31:46 -04:00
bunnei 0a023cfb4f gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. 2018-04-24 22:31:46 -04:00
bunnei 9022d926eb gl_rasterizer_cache: Use new logger. 2018-04-24 22:31:46 -04:00
bunnei fbb3cd110c gl_rasterizer_cache: Add a function for finding framebuffer GPU address. 2018-04-24 22:31:46 -04:00
bunnei bc0f1896fc gl_rasterizer_cache: Handle compressed texture sizes. 2018-04-24 22:31:46 -04:00
bunnei 4415e00181 gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. 2018-04-24 22:31:45 -04:00
Lioncash cc2e14ec2a
loader: Move old logging macros over to new fmt-capable ones 2018-04-24 20:22:32 -04:00
bunnei 10c6d89119 memory_manager: Add implement CpuToGpuAddress. 2018-04-24 17:49:20 -04:00
bunnei 239ac8abe2 memory_manager: Make GpuToCpuAddress return an optional. 2018-04-24 17:49:19 -04:00
bunnei 9e11a76e92 memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. 2018-04-24 17:40:43 -04:00
bunnei e8c2bb24b2
Merge pull request #386 from Subv/gpu_query
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
2018-04-24 16:13:51 -04:00
bunnei b7953d2ebf
Merge pull request #392 from lioncash/log
service: Move logging macros over to the new fmt-compatible ones
2018-04-24 14:13:54 -04:00
Lioncash d08cfb55fe
service: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:32 -04:00
Lioncash 88eb612718
vi: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash bd9c2aa51f
time: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash bfe49edb2a
ssl: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash 82413a6c89
spl: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash 62c69f4a1e
sockets: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash 2a3f3bf977
sm: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash 32ece18bb6
set: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:30 -04:00
Lioncash 13f9cf2bd0
pctl: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:30 -04:00
Lioncash 72b497e876
nvflinger: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:30 -04:00
Lioncash 285d8d8b7d
nvdrv: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:27 -04:00
Lioncash 022fc59dcd
ns: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash 47054327c2
nifm: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash 28b92db7fd
nfp: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash dabfd90dfe
lm: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash 9cd7485cd7
hid: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash 8fc4003dab
friend: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash b5b613ea29
filesystem: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:52 -04:00
Lioncash d1b23b2b51
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() 2018-04-24 11:13:08 -04:00
Lioncash c6a740d7c2
fatal: Move logging macros over to new fmt-compatible ones 2018-04-24 10:18:58 -04:00
Lioncash 8d32bf9a96
audio: Move logging macros over to new fmt-compatible ones 2018-04-24 10:18:09 -04:00
Lioncash d652e41365
apm: Move logging macros over to new fmt-compatible ones 2018-04-24 10:16:03 -04:00
Lioncash e74dbfc572
aoc: Move logging macros over to new fmt-compatible ones 2018-04-24 10:14:52 -04:00
Lioncash 5483c08b44
am: Move logging macros over to new fmt-compatible ones 2018-04-24 10:14:11 -04:00
Lioncash f85d880ac6
acc: Move logging macros over to new fmt-compatible ones 2018-04-24 10:04:22 -04:00
mailwl a0179e5ca5 Service/FS: implement IFileSystem::RenameFile 2018-04-24 10:56:05 +03:00
bunnei 07dc0bbf3e
Merge pull request #379 from Subv/multi_buffers
GPU: Support multiple enabled vertex arrays.
2018-04-24 01:09:02 -04:00
Subv f208953585 GPU: Added asserts to our code for handling the QUERY_GET GPU command.
This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future.
This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23 17:06:57 -05:00
bunnei 0214351f4f
Merge pull request #370 from Subv/sync_primitives
Kernel: Reworked the new kernel synchronization primitives.
2018-04-23 16:33:00 -04:00
bunnei bf25299272
Merge pull request #384 from Subv/nvhost-remap
Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
2018-04-23 15:23:55 -04:00
bunnei d4f87e9af4
Merge pull request #385 from Subv/unimpl_ioctls
Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
2018-04-23 15:22:49 -04:00
bunnei 3967f9c6ef
Merge pull request #383 from Subv/gpu_mmu
GPU: Make the GPU virtual memory manager use 16 page bits and 10 pagetable bits.
2018-04-23 14:00:52 -04:00
Subv 9531a29283 GPU: Support multiple enabled vertex arrays.
The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.

yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
Subv 46572d027d Kernel: Implemented mutex priority inheritance.
Verified with a hwtest and implemented based on reverse engineering.

Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds.
Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
2018-04-23 11:23:44 -05:00
Subv 0d6eafe11a NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23 11:21:46 -05:00
Subv e4bd0bddea Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23 11:21:46 -05:00
Subv e862c50a70 Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers. 2018-04-23 11:13:53 -05:00
Subv f823c1d599 GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.
Also removed some dead code and added memory map consistency asserts.
2018-04-23 10:57:12 -05:00
Subv 010227e149 GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format. 2018-04-23 10:50:28 -05:00
David Marcec 27650499bc GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport. 2018-04-22 19:02:18 -07:00
David df669bc540
lioncash proposed changes 2018-04-22 00:07:55 -07:00
David Marcec f3137d3bc1 Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids) 2018-04-21 22:04:24 -07:00
Subv c079cf4eec GPU: Implement the A2BGR10 texture format. 2018-04-21 17:32:25 -05:00
bunnei 62937798a0
Merge pull request #377 from adityaruplaha/sdl2-fullscreen
SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)
2018-04-21 13:53:55 -04:00
adityaruplaha f48d5e4c4c SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607) 2018-04-21 13:24:33 +05:30
bunnei f8764bb5d3
Merge pull request #376 from bunnei/shader-decoder
Shader opcode decoding
2018-04-21 00:04:51 -04:00
bunnei f8a037ead4
Merge pull request #375 from lioncash/header
opengl: Remove unnecessary header inclusions
2018-04-20 23:08:47 -04:00
bunnei d08fd7e86d gl_shader_decompiler: Skip RRO instruction. 2018-04-20 22:30:56 -04:00
bunnei 8b28dc55e6 gl_shader_decompiler: Cleanup error logging. 2018-04-20 22:30:56 -04:00
bunnei e1630c4d43 shader_bytecode: Add several more instruction decodings. 2018-04-20 22:30:56 -04:00
bunnei 9f6d305eab shader_bytecode: Decode instructions based on bit strings. 2018-04-20 22:30:56 -04:00
bunnei 8ac3a3f45e
Merge pull request #369 from Subv/shader_instr2
ShaderGen: Implemented fsetp/kil and predicated instruction execution.
2018-04-20 22:29:39 -04:00
bunnei 634d9ee18b
Merge pull request #374 from lioncash/noexcept
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
2018-04-20 22:28:47 -04:00
bunnei ba6f3e8f9f
Merge pull request #373 from lioncash/enum2
gl_rasterizer_cache: Make MatchFlags an enum class
2018-04-20 22:28:09 -04:00
Subv 17a0ef1e1e ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. 2018-04-20 21:09:34 -05:00
Subv c3a8ea76f1 ShaderGen: Implemented predicated instruction execution.
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
Subv 0a5e01b710 ShaderGen: Implemented the fsetp instruction.
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.

TODO:

* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
Subv a70ed9c8ae Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOs 2018-04-20 21:04:35 -05:00
Subv 013778aa21 Qt: Update the WaitTree widget to show info about the current mutex of each thread. 2018-04-20 21:04:34 -05:00
Subv be155f4d9d Kernel: Remove unused ConditionVariable class. 2018-04-20 21:04:33 -05:00
Subv 5fdfbfe25a Kernel: Remove old and unused Mutex code. 2018-04-20 21:04:32 -05:00
Subv b18ccf9399 Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKey
They work in tandem with guest code to provide synchronization primitives along with svcArbitrateLock/Unlock
2018-04-20 21:04:27 -05:00
Subv e81a2080eb Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock.
Switch mutexes are no longer kernel objects, they are managed in userland and only use the kernel to handle the contention case.
Mutex addresses store a special flag value (0x40000000) to notify the guest code that there are still some threads waiting for the mutex to be released. This flag is updated when a thread calls ArbitrateUnlock.

TODO:
* Fix svcWaitProcessWideKey
* Fix svcSignalProcessWideKey
* Remove the Mutex class.
2018-04-20 21:04:25 -05:00
bunnei 1723b4d8d4
Merge pull request #372 from lioncash/enum
resource_limit: Make ResourceTypes an enum class
2018-04-20 21:26:54 -04:00
Lioncash eafdcc1b8a opengl: Remove unnecessary header inclusions 2018-04-20 20:19:37 -04:00
Lioncash ab71997b2c gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
Standard library containers may use std::move_if_noexcept to perform
move operations. If a move cannot be performed under these
circumstances, then a copy is attempted. Given we only intend for these
types to be move-only this can be somewhat problematic. By defining
these to be noexcept we prevent cases where copies may be attempted.
2018-04-20 20:04:00 -04:00
Lioncash 7db0b8d74f gl_rasterizer_cache: Make MatchFlags an enum class
Prevents implicit conversions and scope pollution.
2018-04-20 19:50:05 -04:00
Lioncash 659a612368 core: Relocate g_service_manager to the System class
Converts the service manager from a global into an instance-based
variable.
2018-04-20 19:44:32 -04:00
Lioncash bec05db746 resource_limit: Make ResourceTypes an enum class
Prevents enum identifiers from leaking into the surrounding scope.
2018-04-20 19:41:45 -04:00
bunnei 1df3a7710e
Merge pull request #340 from mailwl/vi-update
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
2018-04-20 16:23:15 -04:00
Subv d03fc77475 ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). 2018-04-20 14:57:40 -05:00
Subv 2e0a9f66a0 ShaderGen: Ignore the 'sched' instruction when generating shaders.
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20 14:57:40 -05:00
bunnei 326b044c19
Merge pull request #367 from lioncash/clamp
math_util: Remove the Clamp() function
2018-04-20 14:18:03 -04:00
bunnei 87f89ac82d
Merge pull request #361 from lioncash/common
common_types: Minor changes
2018-04-20 10:27:17 -04:00
Lioncash fae2dd0344
math_util: Remove the Clamp() function
C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
bunnei b11f6f90e7
Merge pull request #360 from lioncash/namespaces
service: Use nested namespace specifiers where applicable
2018-04-20 09:44:40 -04:00
bunnei 4d96997447
Merge pull request #364 from lioncash/thread-local
common/thread: Remove unnecessary feature checking for thread_local
2018-04-20 09:43:52 -04:00
bunnei b5c204ac6f
Merge pull request #362 from lioncash/snprintf
common_funcs: Remove check for VS versions that we don't even support
2018-04-20 09:43:30 -04:00
bunnei 701dd649e6
Merge pull request #363 from lioncash/array-size
common_funcs: Remove ARRAY_SIZE macro
2018-04-20 09:43:02 -04:00
bunnei 79c1ed80e9
Merge pull request #366 from lioncash/vec
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
2018-04-20 09:42:41 -04:00
bunnei cb267093bb
Merge pull request #365 from lioncash/codeblock
common: Remove code_block.h
2018-04-20 09:42:15 -04:00
Lioncash 956e200f12 vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
2018-04-19 22:58:24 -04:00
Lioncash 0eba5911f2 common: Remove code_block.h
We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so
this header isn't necessary any more.
2018-04-19 22:47:02 -04:00
Lioncash b134e6afcf common/thread: Remove unnecessary feature checking for thread_local
Every compiler we require already supports it.
2018-04-19 22:41:18 -04:00
Lioncash d9e316e353 common_funcs: Remove ARRAY_SIZE macro
C++17 has non-member size() which we can just call where necessary.
2018-04-19 22:36:52 -04:00
Lioncash 902fc61ef8 common_funcs: Remove check for VS versions that we don't even support
We don't support any VS versions that don't already have snprintf in the
standard library implementation.
2018-04-19 22:28:56 -04:00
Lioncash 16ffecd8fb common_types: Convert typedefs to using aliases
May as well while we're making changes to this file.
2018-04-19 22:26:35 -04:00
Lioncash e8e5041955 common_types: Remove unnecessary check for whether or not__func__ is defined
VS has supported this for quite a while.
2018-04-19 22:25:19 -04:00
Lioncash ccca5e7c28 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
bunnei 2c8afe1140
Merge pull request #357 from lioncash/guard
renderer_opengl: Add missing header guards
2018-04-19 22:17:25 -04:00
bunnei 2ef04f69b2
Merge pull request #358 from lioncash/explicit
disk_filesystem: Minor changes
2018-04-19 22:16:55 -04:00
Lioncash 3990da488b vi: Remove redundant initializers in the constructors 2018-04-19 21:34:36 -04:00
Lioncash 80982748c8 disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory 2018-04-19 21:28:56 -04:00
Lioncash e61a4dd485 disk_filesystem: Remove redundant initializer in Disk_Directory's constructor 2018-04-19 21:28:07 -04:00
Lioncash b05f8ea5b5 disk_filesystem: Make constructors explicit where applicable 2018-04-19 21:27:43 -04:00
Lioncash 3841ec4200 renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
bunnei 17ad56c1dc
Merge pull request #356 from lioncash/shader
glsl_shader_decompiler: Minor API changes to ShaderWriter
2018-04-19 21:09:25 -04:00
bunnei f633b0c875
Merge pull request #355 from Subv/shader_instr
ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
2018-04-19 21:09:02 -04:00
Lioncash e3b6f6c016 glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.

Instead, use a string view to simply reference the string data without
any potential heap allocation.

Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
Lioncash 412b31ad72 glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
Lioncash aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
Lioncash 4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
Subv fe84842137 ShaderGen: Implemented the fmul32i shader instruction. 2018-04-19 13:46:32 -05:00
Subv 5367935d35 ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
It will now save the coords before writing the outputs in a subscope.
2018-04-19 13:33:17 -05:00
N00byKing 8a47e7e493 Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)
* Port 3528: use nvidia graphics automatically on laptops with optimus

* Force dedicated AMD Card for switchable Graphics

* Ran clang-format
2018-04-19 12:22:26 -06:00
James Rowe e90a12f80c
Merge pull request #352 from bunnei/fix-microprofile
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
2018-04-19 12:18:47 -06:00
Subv 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. 2018-04-18 20:48:53 -05:00
bunnei de18592179 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. 2018-04-18 20:28:50 -04:00
bunnei 60e6e8953e
Merge pull request #351 from Subv/tex_formats
GPU: Implemented the B5G6R5 format.
2018-04-18 20:20:51 -04:00
Subv 2985056340 GPU: Implemented the B5G6R5 format. 2018-04-18 18:16:45 -05:00
bunnei ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
* gl_shader_gen: Support vertical/horizontal viewport flipping.

* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
Subv 43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types.
For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
Subv 5b3fab6766 GLCache: Unify texture and framebuffer formats when converting to OpenGL. 2018-04-18 14:17:28 -05:00
Subv b2c1672e10 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. 2018-04-18 14:17:27 -05:00
Subv 48d4efbd69 GPU: Pitch textures are now supported, don't assert when encountering them. 2018-04-18 12:52:53 -05:00
Subv a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. 2018-04-18 12:52:53 -05:00
Subv ac09b5a2e9 GLCache: Added a function to convert cached PixelFormats back to texture formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. 2018-04-18 12:52:51 -05:00
Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. 2018-04-18 11:38:39 -05:00
bunnei c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
Misc gpu improvements
2018-04-17 22:17:07 -04:00
bunnei 71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
bunnei 7222d9a4c3 gl_rasterizer_cache: Add missing LOG statements. 2018-04-17 21:44:36 -04:00
bunnei 9df8e924fb texture: Add missing formats. 2018-04-17 21:41:36 -04:00
bunnei 3ed8a1cac7 gpu: Add several framebuffer formats to RenderTargetFormat. 2018-04-17 21:40:38 -04:00
bunnei 4a8eb6745e maxwell3d: Allow Texture2DNoMipmap as Texture2D. 2018-04-17 21:39:15 -04:00
bunnei 531c25386e shader_bytecode: Make ctor's constexpr and explicit. 2018-04-17 21:27:07 -04:00
bunnei 174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc. 2018-04-17 18:11:48 -04:00
bunnei e59126809c bit_field: Remove is_pod check, add is_trivially_copyable_v. 2018-04-17 18:00:18 -04:00
bunnei 1f6fe062ca gl_shader_decompiler: Fix warnings with MarkAsUsed. 2018-04-17 16:36:44 -04:00
bunnei ed542a7309 gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. 2018-04-17 16:36:44 -04:00
bunnei ef2d5ab0c1 gl_shader_decompiler: Implement several MUFU subops and abs_d. 2018-04-17 16:36:43 -04:00
bunnei 59f4ff4659 gl_shader_decompiler: Fix swizzle in GetRegister. 2018-04-17 16:36:42 -04:00
bunnei 5a28dce9eb gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. 2018-04-17 16:36:42 -04:00
bunnei 8d4899d6ea gl_shader_decompiler: Allow vertex position to be used in fragment shader. 2018-04-17 16:36:40 -04:00
bunnei 95144cc39c gl_shader_decompiler: Implement IPA instruction. 2018-04-17 16:36:39 -04:00
bunnei 8b4443c966 gl_shader_decompiler: Add support for TEXS instruction. 2018-04-17 16:36:38 -04:00
bunnei 5ba71369ac gl_shader_decompiler: Use fragment output color for GPR 0-3. 2018-04-17 15:25:54 -04:00
bunnei 5d529698c9 gl_shader_decompiler: Partially implement MUFU. 2018-04-17 15:25:54 -04:00
bunnei 5b9bcbf438
Merge pull request #341 from shinyquagsire23/pfs-hfs-impl
file_sys: Add HFS/PFS helper component
2018-04-17 14:39:20 -04:00
mailwl 5922f2c46d Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org
2018-04-17 19:42:14 +03:00
bunnei 2b082e2710
Merge pull request #343 from Subv/tex_wrap_4
GPU: Implement some wrap modes
2018-04-17 12:25:24 -04:00
shinyquagsire23 de580ccdd5 file_sys: Use NGLOG 2018-04-17 09:55:29 -06:00
Hexagon12 e52a87b98a Various service name fixes - part 2 (rebased) (#322)
* Updated ACC with more service names

* Updated SVC with more service names

* Updated set with more service names

* Updated sockets with more service names

* Updated SPL with more service names

* Updated time with more service names

* Updated vi with more service names
2018-04-17 11:37:43 -04:00
Subv 636ad34707 MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). 2018-04-17 10:17:18 -05:00
Subv 7fc516cc1a MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17 10:16:50 -05:00
bunnei 77bdc49343 gl_rendering: Use NGLOG* for changed code. 2018-04-16 21:23:28 -04:00
bunnei 1a1af3fda3 gl_rasterizer: Implement indexed vertex mode. 2018-04-16 21:10:15 -04:00
shinyquagsire23 83aa38b239 file_sys: tweaks 2018-04-16 06:51:59 -06:00
shinyquagsire23 c03795300a file_sys: Add HFS/PFS helper component 2018-04-16 04:36:25 -06:00
bunnei 44e09ba807
Merge pull request #338 from bunnei/unrequire-shared-font
pl_u: Use empty shared font if none is available.
2018-04-15 16:54:36 -04:00
bunnei d6d7d0989c
Merge pull request #337 from Subv/used_buffers
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
2018-04-15 16:30:57 -04:00
bunnei ac628f139d pl_u: Use empty shared font if none is available.
- Makes games work in lieu of shared_font.bin.
2018-04-15 16:15:34 -04:00
Subv 477aab5960 GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. 2018-04-15 15:02:50 -05:00
Subv 14ac40436e GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 -05:00
bunnei b8825fbf10
Merge pull request #335 from bunnei/delete-file
fsp_srv: Implement DeleteFile.
2018-04-15 15:13:02 -04:00
bunnei bddad50dd4 fsp_srv: Implement DeleteFile.
- Used by Binding of Isaac.
2018-04-15 13:15:18 -04:00
Subv e128e90350 GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. 2018-04-15 11:18:09 -05:00
Subv 7da47da66e GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. 2018-04-15 11:15:54 -05:00
bunnei 73d9c494ea shaders: Expose hints about used const buffers. 2018-04-15 11:50:10 -04:00
Subv c9b511da08 GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 -05:00
Subv 1957640ea2 GPU: Allow configuring ssbos in the opengl state manager. 2018-04-14 22:54:23 -05:00
Subv ae58e46036 GPU: Added a function to determine whether a shader stage is enabled or not. 2018-04-14 22:54:23 -05:00
bunnei 2b9a6b3281
Merge pull request #332 from bunnei/fix-total-mem-usage
vm_manager: Increase GetTotalMemoryUsage value.
2018-04-14 22:29:19 -04:00
bunnei 43f0f163e1 vm_manager: Increase GetTotalMemoryUsage value.
- Gets Binding of Isaac running.
2018-04-14 22:04:10 -04:00
bunnei 9f66cae865
Merge pull request #327 from adityaruplaha/fullscreen-fix
Fix the stuck in fullscreen bug
2018-04-14 21:24:36 -04:00
bunnei 778be45103
Merge pull request #331 from bunnei/fsp-flush
fsp_srv: Implement IFile::Flush.
2018-04-14 21:21:34 -04:00
bunnei 9cab6809f2 fsp_srv: Implement IFile::Flush. 2018-04-14 19:46:09 -04:00
bunnei 1b41b875dc shaders: Add NumTextureSamplers const, remove unused #pragma. 2018-04-14 18:50:06 -04:00
bunnei e6224fec27 shaders: Address PR review feedback. 2018-04-14 16:01:41 -04:00
bunnei eabeedf6af gl_shader_decompiler: Cleanup log statements. 2018-04-14 16:01:41 -04:00
bunnei 0d408b965b shaders: Fix GCC and clang build issues. 2018-04-14 16:01:40 -04:00
bunnei 86135864da gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 2018-04-14 16:01:40 -04:00
bunnei 7639667562 shader_bytecode: Add FSETP and KIL to GetInfo. 2018-04-14 16:01:40 -04:00
bunnei 5a47832221 shader_bytecode: Add SubOp decoding. 2018-04-14 16:01:40 -04:00
bunnei 50023bdae7 gl_shader_decompiler: Add shader stage hint. 2018-04-14 16:01:39 -04:00
bunnei a992aac5eb renderer_opengl: Fix Morton copy byteswap, etc. 2018-04-14 16:01:39 -04:00
adityaruplaha 958c98bdae Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611) 2018-04-14 16:41:56 +05:30
bunnei 0ca8fce9d0 gl_shader_manager: Implement SetShaderSamplerBindings. 2018-04-13 23:48:30 -04:00
bunnei beddc8afd2 gl_rasterizer: Generate shaders and upload uniforms. 2018-04-13 23:48:29 -04:00
bunnei 85d77a3d24 gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-13 23:48:28 -04:00
bunnei 51f37f5061 gl_shader_manager: Cleanup and consolidate uniform handling. 2018-04-13 23:48:28 -04:00
bunnei 35aca0bf1f maxwell_3d: Make memory_manager public. 2018-04-13 23:48:27 -04:00
bunnei 33bb53571b maxwell_3d: Fix shader_config decodings. 2018-04-13 23:48:26 -04:00
bunnei 5617831d5f gl_rasterizer: Use shader program manager, remove test shader. 2018-04-13 23:48:26 -04:00
bunnei 459826a705 renderer_opengl: Add gl_shader_manager class. 2018-04-13 23:48:25 -04:00
bunnei 8aa21a03b3 maxwell_to_gl: Add a few types, etc. 2018-04-13 23:48:24 -04:00
bunnei 10953495c1 gl_shader_gen: Add hashable setup/config structs. 2018-04-13 23:48:23 -04:00
bunnei 2fcbb35ad2 gl_shader_util: Add missing includes. 2018-04-13 23:48:23 -04:00
bunnei 45fd7c4a37 common: Port cityhash code from Citra. 2018-04-13 23:48:22 -04:00
bunnei da1114ca59 renderer_opengl: Use OGLProgram instead of OGLShader. 2018-04-13 23:48:21 -04:00
bunnei 4f2b2d0bc5 gl_shader_util: Grab latest upstream. 2018-04-13 23:48:21 -04:00
bunnei dbfd106ba0 gl_resource_manager: Grab latest upstream. 2018-04-13 23:48:20 -04:00
bunnei ed7e597b44 gl_shader_decompiler: Add skeleton code from Citra for shader analysis. 2018-04-13 23:48:20 -04:00
bunnei 4e7e0f8112 shader_bytecode: Add initial module for shader decoding. 2018-04-13 23:48:19 -04:00
bunnei 0315fe8c3d bit_field: Make all methods constexpr. 2018-04-13 23:48:18 -04:00
bunnei c6ab2c94d9
Merge pull request #323 from Hexagon12/stub-hid
Service/HID: Stubbed out GetPlayerLedPattern
2018-04-13 10:58:03 -04:00
Hexagon12 e10248f308 Fixed normal params in GetDisplayResolution 2018-04-13 17:47:01 +03:00
Hexagon12 56d2958aaf Stubbed out GetPlayerLedPattern 2018-04-13 17:05:03 +03:00
bunnei b7369f99ec
Merge pull request #319 from Hexagon12/service-name-fix
Various service name fixes - part 1
2018-04-13 00:25:32 -04:00
mailwl 39f75350bb Service/SSL: update service according switchbrew 2018-04-11 19:17:18 +03:00
Hexagon12 cc89b7bfcb Various fixes and clang 2018-04-11 14:48:56 +03:00
Hexagon12 a155d3b7ff
Decimal change 2018-04-10 21:21:00 +03:00
Hexagon12 88f1fe79c6
Updated pctl:a with new service names. 2018-04-10 21:03:23 +03:00
Hexagon12 177bdb94df
Updated nvmemp with new service names. 2018-04-10 20:28:15 +03:00
Hexagon12 4d1a2509df
Updated nvdrv with more service names. 2018-04-10 20:26:49 +03:00
Hexagon12 ac50d2cd60
Updated pl:u with more service names. 2018-04-10 20:23:21 +03:00
Hexagon12 2d2de1422e
Updated hid with more service names. 2018-04-10 20:17:22 +03:00
Hexagon12 9e2f30ab4a
Updated friend:u with more service names. 2018-04-10 20:02:11 +03:00