ReinUsesLisp
78574746bd
renderer_opengl: Fix sRGB blits
...
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
bunnei
34b2c60f95
Merge pull request #2823 from ReinUsesLisp/shr-clamp
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shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 -04:00
bunnei
c7ec7bc1f5
Merge pull request #2810 from ReinUsesLisp/mme-opt
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maxwell_3d: Avoid moving macro_params
2019-09-10 11:55:45 -04:00
Fernando Sahmkow
434d0922dc
Merge pull request #2759 from ReinUsesLisp/compute-images
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gl_rasterizer: Bind images and samplers to compute
2019-09-10 08:57:05 -04:00
FearlessTobi
d36a7a43c5
Address review comments
2019-09-10 12:57:45 +02:00
fearlessTobi
684b616f0d
Add frametime logging for tracking performance over time
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Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
David
07a0242535
Merge pull request #2847 from VelocityRa/nro-nacp-fix
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nro/ui: Show "Developer" field in Properties
2019-09-09 16:45:28 +10:00
David
1487153e06
Merge pull request #2716 from lioncash/hle-global
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service/am: Remove usages of global system accessors
2019-09-09 16:44:41 +10:00
David
6f7b349461
Merge pull request #2763 from lioncash/map-phys
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kernel/vm_manager: Minor cleanup
2019-09-09 16:43:54 +10:00
Nick Renieris
bfc5bacecd
nro: Implement ReadControlData
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With this, the "Developer" field in the Properties for homebrew is now populated.
Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-08 00:40:21 +03:00
ReinUsesLisp
17a9b0178d
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-06 15:02:12 -03:00
ReinUsesLisp
1f43e5296f
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00
ReinUsesLisp
7228e22098
texture_cache: Minor changes
2019-09-05 23:25:15 -03:00
ReinUsesLisp
322d0200c8
gl_rasterizer: Apply textures and images state
2019-09-05 20:35:51 -03:00
ReinUsesLisp
80ec2feee8
gl_rasterizer: Add samplers to compute dispatches
2019-09-05 20:35:51 -03:00
ReinUsesLisp
954fc02fdd
gl_rasterizer: Minor code changes
2019-09-05 20:35:51 -03:00
ReinUsesLisp
04cdecb7a1
gl_state: Split textures and samplers into two arrays
2019-09-05 20:35:51 -03:00
ReinUsesLisp
6170337001
gl_rasterizer: Implement image bindings
2019-09-05 20:35:51 -03:00
ReinUsesLisp
5edf24b510
gl_state: Add support for glBindImageTextures
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2424eefad2
texture_cache: Pass TIC to texture cache
2019-09-05 20:35:51 -03:00
ReinUsesLisp
3a450c1395
kepler_compute: Implement texture queries
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2e5b5c2358
gl_rasterizer: Split SetupTextures
2019-09-05 20:35:51 -03:00
Fernando Sahmkow
4ee9949639
Merge pull request #2804 from ReinUsesLisp/remove-gs-special
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gl_shader_cache: Remove special casing for geometry shaders
2019-09-05 16:03:46 -04:00
bunnei
03badbdd9b
Merge pull request #2833 from ReinUsesLisp/fix-stencil
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gl_rasterizer: Fix stencil testing
2019-09-05 15:27:31 -04:00
ReinUsesLisp
0f7b813d65
gl_shader_decompiler: Implement shared memory
2019-09-05 01:40:24 -03:00
ReinUsesLisp
4de04eba39
shader_ir: Implement LD_S
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Loads from shared memory.
2019-09-05 01:38:37 -03:00
ReinUsesLisp
f17415d431
shader_ir: Implement ST_S
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This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
2019-09-05 01:38:37 -03:00
David
953d49810a
Merge pull request #2797 from FearlessTobi/port-4877
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Port citra-emu/citra#4877 : "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
2019-09-05 12:29:50 +10:00
David
d34fa7c4fa
Merge pull request #2802 from ReinUsesLisp/hsetp2-pred
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half_set_predicate: Fix HSETP2 predicate assignments
2019-09-05 12:26:39 +10:00
David
14d8c1b594
Merge pull request #2418 from DarkLordZach/srv-es
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es: Implement various ticket accessor commands from IEticketService
2019-09-05 12:13:14 +10:00
FearlessTobi
1aec2ff4d2
Address review comments
2019-09-05 03:40:49 +02:00
David
aa8daaf22a
Merge pull request #2808 from FearlessTobi/port-4866
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Port citra-emu/citra#4866 : "configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text"
2019-09-05 11:02:53 +10:00
David
8795645d97
Merge pull request #2707 from DarkLordZach/oss-miimodel
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system_archive: Add open-source reimplementation of MiiModel data
2019-09-05 10:56:32 +10:00
Lioncash
d1abe8e92a
service/am: Remove usages of global system accessors
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Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
2019-09-04 20:38:43 -04:00
FearlessTobi
ea8244301d
yuzu/configure: move speed limiter to general
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The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-05 02:11:37 +02:00
Lioncash
f763e23083
kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemory
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Corrects the parameter names within the doxygen comments so that they
resolve properly.
2019-09-04 19:58:55 -04:00
Lioncash
b0da7e4262
kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemory
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Narrows the scope of variables down to where they're only necessary.
2019-09-04 19:58:52 -04:00
David
a956d0b0eb
Merge pull request #2830 from FearlessTobi/port-4911
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Port citra-emu/citra#4911 : "Add cancel option to analog stick configuration"
2019-09-05 09:53:44 +10:00
David
d8e59a28ea
Merge pull request #2834 from Morph1984/audrenu_QueryAudioDeviceInputEvent
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audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
2019-09-05 09:51:50 +10:00
David
67bdd8ed58
Merge pull request #2836 from Morph1984/hid_vibration
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hid: Implement PermitVibration and IsVibrationPermitted
2019-09-05 09:50:38 +10:00
David
0a4f0b6a5d
Merge pull request #2818 from MysticExile/fmt
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externals: update fmt to 6.0.0
2019-09-05 09:50:17 +10:00
bunnei
e77d2b2103
Merge pull request #2801 from ReinUsesLisp/typed-decompiler
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gl_shader_decompiler: Rework GLSL decompiler type system
2019-09-04 17:42:13 -04:00
ReinUsesLisp
6177cbdbe1
gl_shader_decompiler: Fixup slow path
2019-09-04 15:03:51 -03:00
mailwl
a1d48b5f52
AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent ( #2827 )
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* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent
* Remove unneeded event clear
* Fix event name
2019-09-04 11:43:04 -04:00
bunnei
fe83ee102b
Merge pull request #2829 from Morph1984/audio
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service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
2019-09-04 11:42:23 -04:00
fearlessTobi
9ca4718aed
configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
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Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-04 17:09:08 +02:00
Ethan
30448641f2
Fix clang-format
2019-09-04 16:53:29 +02:00
fearlessTobi
c49c3e9f27
Fix uisettings include
2019-09-04 16:47:33 +02:00
fearlessTobi
053da44ecd
Limit the size of directory icons, fix text when icon size is none
2019-09-04 16:47:33 +02:00
fearlessTobi
13891fd62d
Change QList to QVector
2019-09-04 16:47:33 +02:00
fearlessTobi
5aaafa6a56
Separate UserNand and Sdmc directories
2019-09-04 16:47:32 +02:00
fearlessTobi
dfec9c9a43
Address more trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
7a8f484020
Address trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
2d8eba5baf
yuzu: Add support for multiple game directories
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Ported from https://github.com/citra-emu/citra/pull/3617 .
2019-09-04 16:47:32 +02:00
Morph1984
cd81194fc0
ditto
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Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2019-09-04 10:16:22 -04:00
Morph1984
ef98828d40
IsVibrationEnabled() as a const member func
2019-09-04 10:15:49 -04:00
Morph1984
d6969fa7d4
clang-format
2019-09-04 10:06:38 -04:00
Morph1984
ee35f7adf7
Update npad.h
2019-09-04 02:43:17 -04:00
Morph1984
5130b8a6a9
Update npad.cpp
2019-09-04 02:42:58 -04:00
Morph1984
1559477740
Update hid.h
2019-09-04 02:42:42 -04:00
Morph1984
a83eb90a78
Update hid.cpp
2019-09-04 02:42:22 -04:00
ReinUsesLisp
7bbc98cfc3
gl_rasterizer: Fix stencil testing
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* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
2019-09-04 01:59:09 -03:00
ReinUsesLisp
5f309b88db
Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-04 01:55:45 -03:00
ReinUsesLisp
77ef4fa907
shader/shift: Implement SHR wrapped and clamped variants
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Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
2019-09-04 01:55:24 -03:00
ReinUsesLisp
701dedcfad
maxwell_3d: Avoid moving macro_params
2019-09-04 01:55:01 -03:00
ReinUsesLisp
42e1bb6d46
gl_shader_cache: Remove special casing for geometry shaders
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Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies.
2019-09-04 01:54:43 -03:00
ReinUsesLisp
dfae2d141a
half_set_predicate: Fix predicate assignments
2019-09-04 01:54:23 -03:00
ReinUsesLisp
9cf52d027d
gl_device: Disable precise in fragment shaders on bugged drivers
2019-09-04 01:54:00 -03:00
ReinUsesLisp
03276e7490
gl_shader_decompiler: Fixup AMD's slow path type
2019-09-04 01:54:00 -03:00
ReinUsesLisp
6c449793b8
gl_shader_decompiler: Rework GLSL decompiler type system
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GLSL decompiler type system was broken. We converted all return values
to float except for some cases where returning we couldn't and
implicitly broke the rule of returning floats (e.g. for bools or bool
pairs).
Instead of doing this introduce class Expression that knows what type a
return value has and when a consumer wants to use the string it asks for
it with a required type, emitting a runtime error if types are
incompatible.
This has the disadvantage that there's more C++ code, but we can emit
better GLSL code that's easier to read.
2019-09-04 01:54:00 -03:00
Morph1984
84815fa879
Add Kernel::EventPair audio_input_device_switch_event;
2019-09-03 23:50:56 -04:00
Morph1984
ec95c73a12
remove <f32>
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We can remove this since its already a f32 value
2019-09-03 23:20:19 -04:00
Morph1984
1449ed9dbf
audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
2019-09-03 23:13:32 -04:00
David
e1981b8b8d
Merge pull request #2708 from DarkLordZach/mii-db-source-crash
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mii: Handle logging of unknown database source
2019-09-04 13:07:10 +10:00
Morph1984
58783b8a46
explicitly represent 1 as a float (1.0f instead of 1)
2019-09-03 23:06:32 -04:00
bunnei
19af91434e
Merge pull request #2793 from ReinUsesLisp/bgr565
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renderer_opengl: Implement RGB565 framebuffer format
2019-09-03 22:36:32 -04:00
bunnei
81fbc5370d
Merge pull request #2812 from ReinUsesLisp/f2i-selector
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shader_ir/conversion: Implement F2I and F2F F16 selector
2019-09-03 22:35:33 -04:00
bunnei
d4f33b822b
Merge pull request #2811 from ReinUsesLisp/fsetp-fix
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float_set_predicate: Add missing negation bit for the second operand
2019-09-03 22:34:34 -04:00
bunnei
137d165672
Merge pull request #2826 from ReinUsesLisp/macro-binding
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maxwell_3d: Fix macro binding cursor
2019-09-03 22:32:42 -04:00
bunnei
86b39e0677
Merge pull request #2831 from FearlessTobi/port-4914
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Port citra-emu/citra#4914 : "Fix to Windows sleep issues"
2019-09-03 22:32:09 -04:00
Morph1984
b1ca56bed2
Change u32 -> f32
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Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume)
```cpp
const f32 volume = rp.Pop<f32>();
```
2019-09-03 22:30:20 -04:00
fearlessTobi
952f010c2c
configuration/config: Add missing screenshot path read
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I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886 ).
2019-09-04 03:08:15 +02:00
fearlessTobi
4ea572791b
Fix to Windows sleep issues
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 23:00:34 +02:00
fearlessTobi
22fd208e8d
Add cancel option to analog stick configuration
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 22:53:59 +02:00
Morph1984
ba661c8d9a
service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
2019-09-03 16:05:33 -04:00
bunnei
50b5bb44a0
Merge pull request #2765 from FernandoS27/dma-fix
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MaxwellDMA: Fixes, corrections and relaxations.
2019-09-01 13:13:05 -04:00
ReinUsesLisp
52a41f482f
maxwell_3d: Fix macro binding cursor
2019-09-01 05:01:11 -03:00
Rodrigo Locatti
4d4f9cc104
video_core: Silent miscellaneous warnings ( #2820 )
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* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
Lioncash
96cc9a9279
kernel/vm_manager: Correct behavior in failure case of UnmapPhysicalMemory()
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If an unmapping operation fails, we shouldn't be decrementing the amount
of memory mapped and returning that the operation was successful. We
should actually be returning the error code in this case.
2019-08-29 19:29:43 -04:00
Lioncash
56c6f767ae
kernel/vm_manager: Reserve memory ahead of time for slow path in MergeAdjacentVMA
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Avoids potentially expensive (depending on the size of the memory block)
allocations by reserving the necessary memory before performing both
insertions. This avoids scenarios where the second insert may cause a
reallocation to occur.
2019-08-29 19:29:43 -04:00
Lioncash
a43ee8d752
kernel/vm_manager: std::move shared_ptr instance in MergeAdjacentVMA
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Avoids an unnecessary atomic reference count increment and decrement.
2019-08-29 19:28:58 -04:00
Lioncash
785c4946dd
kernel/vm_manager: Deduplicate iterator creation in MergeAdjacentVMA
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Avoids needing to read the same long sequence of code in both code
paths. Also makes it slightly nicer to read and debug, as the locals
will be able to be shown in the debugger.
2019-08-29 19:28:57 -04:00
Lioncash
70485e690b
kernel/vm_manager: Simplify some std::vector constructor calls
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Same behavior, one less magic constant to read.
2019-08-29 19:28:04 -04:00
Lioncash
3f695333cd
kernel/vm_manager: Simplify some assertion messages
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Assertions already log out the function name, so there's no need to
manually include the function name in the assertion strings.
2019-08-29 19:26:42 -04:00
ReinUsesLisp
878adee0a3
gl_buffer_cache: Add missing include
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RasterizerInterface was considered an incomplete object by clang.
2019-08-29 22:02:52 +00:00
bunnei
a67c4e6e02
Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
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gl_texture_cache: Miscellaneous texture buffer fixes
2019-08-29 15:59:17 -04:00
Ethan
5adbe66ae8
accommodate for fmt update
2019-08-29 21:34:51 +02:00
bunnei
e424615839
Merge pull request #2783 from FernandoS27/new-buffer-cache
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Implement a New LLE Buffer Cache
2019-08-29 13:07:01 -04:00
bunnei
f8cc5668f8
Merge pull request #2758 from ReinUsesLisp/packed-tid
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shader/decode: Implement S2R Tic
2019-08-29 12:58:43 -04:00
ReinUsesLisp
e3534700d7
shader_ir/conversion: Split int and float selector and implement F2F H1
2019-08-28 16:09:33 -03:00
ReinUsesLisp
b13fbc25b8
shader_ir/conversion: Implement F2I F16 Ra.H1
2019-08-27 23:40:40 -03:00
ReinUsesLisp
6207751b00
float_set_predicate: Add missing negation bit for the second operand
2019-08-27 21:57:43 -03:00
Weiyi Wang
0580112940
Guard unistd.h with MacOS only macro
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Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
B3n30
246b515a86
citra_qt: on osx chdir to bundle dir to allow detection of user folder
2019-08-22 14:41:11 +02:00
ReinUsesLisp
4e35177e23
shader_ir: Implement VOTE
...
Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
Fernando Sahmkow
83ec2091c1
Buffer Cache: Adress Feedback.
2019-08-21 12:14:27 -04:00
Fernando Sahmkow
6ce2c85047
Buffer_Cache: Implement flushing.
2019-08-21 12:14:26 -04:00
Fernando Sahmkow
de8ff8a1c6
Buffer_Cache: Implement barriers.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
286f4c446a
Buffer_Cache: Optimize and track written areas.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
5f4b746a1e
BufferCache: Rework mapping caching.
2019-08-21 12:14:24 -04:00
Fernando Sahmkow
86d8563314
Buffer_Cache: Fixes and optimizations.
2019-08-21 12:14:23 -04:00
Fernando Sahmkow
862bec001b
Video_Core: Implement a new Buffer Cache
2019-08-21 12:14:22 -04:00
bunnei
b4a8cfbd00
Merge pull request #2748 from FernandoS27/align-memory
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VM_Manager: Align allocated host physical memory to 256bytes
2019-08-21 12:10:10 -04:00
bunnei
d654b3d82e
Merge pull request #2769 from FernandoS27/commands-flush
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GPU: Flush commands on every dma pusher step.
2019-08-21 10:29:56 -04:00
bunnei
dfdd20142e
Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix
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half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-21 10:29:17 -04:00
bunnei
cedc1aab4a
Merge pull request #2753 from FernandoS27/float-convert
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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
bunnei
74a7ce1df7
Merge pull request #2773 from lioncash/test-unused
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yuzu-tester/yuzu: Remove unused variable
2019-08-21 10:27:29 -04:00
ReinUsesLisp
80702aa88f
renderer_opengl: Implement RGB565 framebuffer format
2019-08-21 02:28:31 -03:00
ReinUsesLisp
9cdf5c6c31
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
ReinUsesLisp
8ad7268c75
renderer_opengl: Use VideoCore pixel format
2019-08-21 02:16:40 -03:00
ReinUsesLisp
9a76e94b3d
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
2019-08-21 01:55:25 -03:00
bunnei
ef584f1a3a
Merge pull request #2747 from lioncash/audio
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service/audren_u: Unstub ListAudioDeviceName
2019-08-18 09:08:25 -04:00
bunnei
ca61e298b3
Merge pull request #2778 from ReinUsesLisp/nop
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shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
bunnei
87bbefe55f
Merge pull request #2768 from ReinUsesLisp/hsetp2-fix
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decode/half_set_predicate: Fix predicates
2019-08-18 08:50:54 -04:00
James Rowe
509734d818
Fixup! #2772 missed this one file
2019-08-16 21:24:17 -06:00
James Rowe
e2392fe46f
Merge pull request #2766 from FearlessTobi/port-4849
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Port citra-emu/citra#4849 : "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
James Rowe
0e9e166d85
Merge pull request #2772 from lioncash/ui
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yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash
5980aa1e51
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
...
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.
As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
ReinUsesLisp
2ff8044806
shader_ir: Implement NOP
2019-08-04 03:02:55 -03:00
ReinUsesLisp
ec0da3ef64
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-04 02:50:55 -03:00
Silent
221250d922
Qt: Fixed behaviour of buttons by connecting functors to correct signals
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Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
Lioncash
6e11cfcdf0
yuzu-tester/yuzu: Correct format string
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Prevents an invalid formatting exception from being thrown.
2019-07-29 20:55:48 -04:00
Lioncash
a0ee10b114
yuzu-tester/yuzu: Remove unused variable
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Gets rid of a compilation warning.
2019-07-29 20:50:33 -04:00
Fernando Sahmkow
e52c895559
GPU: Flush commands on every dma pusher step.
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This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
52f54c728d
Merge pull request #2592 from FernandoS27/sync1
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
ReinUsesLisp
77f1a676a1
decode/half_set_predicate: Fix predicates
2019-07-26 00:12:38 -03:00
Fernando Sahmkow
a452ff983d
MaxwellDMA: Fixes, corrections and relaxations.
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This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
bunnei
b0ff3179ef
Merge pull request #2739 from lioncash/cflow
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video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
4d26550f5f
Merge pull request #2737 from FernandoS27/track-fix
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Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
ccbc554949
Merge pull request #2689 from lioncash/tl
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yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei
31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
ReinUsesLisp
104641db07
shader/decode: Implement S2R Tic
2019-07-22 16:16:10 -03:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Fernando Sahmkow
11f4e739bd
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
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This commit takes care of implementing the F16 Variants of the
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
Fernando Sahmkow
1158777737
Shader_Ir: Change Debug Asserts for Log Warnings
2019-07-19 22:15:34 -04:00
Fernando Sahmkow
febb88efc4
Common/Alignment: Add noexcept where required.
2019-07-19 21:49:54 -04:00
ReinUsesLisp
45c162444d
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 -03:00
ReinUsesLisp
6c4985edc9
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
Fernando Sahmkow
024b5fe91a
Kernel: Address Feedback
2019-07-19 11:28:57 -04:00
Fernando Sahmkow
0901c33753
Common: Correct alignment allocator to work on C++14 or higher.
2019-07-19 11:11:42 -04:00
Fernando Sahmkow
9bede4eeed
VM_Manager: Align allocated memory to 256bytes
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This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
2019-07-19 10:06:08 -04:00
Lioncash
16730c4c43
service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()
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Audio devices use the supplied revision information in order to
determine if USB audio output is able to be supported. In this case, we
can only really handle using this revision information in
ListAudioDeviceName(), where it checks if USB audio output is supported
before supplying it as a device name.
A few other scenarios exist where the revision info is checked, such as:
- Early exiting from SetAudioDeviceOutputVolume if USB audio is
attempted to be set when that device is unsupported.
- Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when
USB output volume is queried and it's an unsupported device.
- Falling back to AHUB headphones in GetActiveAudioDeviceName when the
device type is USB output, but is unsupported based off the revision
info.
In order for these changes to also be implemented, a few other changes
to the interface need to be made.
Given we now properly handle everything about ListAudioDeviceName(), we
no longer need to describe it as a stubbed function.
2019-07-19 07:55:27 -04:00
Lioncash
b9ebab71be
service/audren_u: Move revision testing code out of AudRenU
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The revision querying facilities are used by more than just audren. e.g.
audio devices can use this to test whether or not USB audio output is
supported.
This will be used within the following change.
2019-07-19 07:55:23 -04:00
Lioncash
ed0485c599
service/audio: Remove global system accessors
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Trims out the lingering reliance on global state out of the audio code.
2019-07-19 07:29:36 -04:00
Lioncash
7653e4babc
service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()
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This service function only ever returns a result and nothing more.
2019-07-19 06:57:31 -04:00
Lioncash
6ecbc6c557
service/audren_u: Report proper device names
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AudioDevice and AudioInterface aren't valid device names on the Switch.
We should also be returning consistent names in
GetActiveAudioDeviceName().
While we're at it, we can also handle proper name output in
ListAudioDeviceName, by returning all the available devices on the
Switch.
2019-07-19 06:57:30 -04:00
Lioncash
c1c89411da
video_core/control_flow: Provide operator!= for types with operator==
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Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash
1780e0e3d0
video_core/control_flow: Prevent sign conversion in TryGetBlock()
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The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash
a162a844d2
video_core/control_flow: Remove unnecessary BlockStack copy constructor
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This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
Lioncash
56bc11d952
video_core/control_flow: Use std::move where applicable
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Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
Lioncash
e7b39f47f8
video_core/control_flow: Use the prefix variant of operator++ for iterators
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Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
Lioncash
6885e7e7ec
video_core/control_flow: Use empty() member function for checking emptiness
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It's what it's there for.
2019-07-18 21:03:30 -04:00
Lioncash
45fa12a05c
video_core: Resolve -Wreorder warnings
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Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
Lioncash
47df844338
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
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Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
Lioncash
3df9558593
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
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Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
Lioncash
1109db86b7
video_core/shader/decode: Prevent sign-conversion warnings
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Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
bunnei
5d369112d9
Merge pull request #2687 from lioncash/tls-process
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kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
bunnei
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow
5a06e33859
Shader_Ir: correct clang format
2019-07-18 10:09:26 -04:00
Fernando Sahmkow
43f57d668c
GPU: Add missing puller methods.
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow
3a3fee5abf
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
d3b71ff80d
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow
0b65e9335e
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
2019-07-18 08:17:19 -04:00
ReinUsesLisp
74632c76ce
gl_shader_decompiler: Rename bufferImage to imageBuffer
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The online OpenGL documentation is wrong. The type definition is
imageBuffer.
2019-07-18 01:16:44 -03:00
ReinUsesLisp
87909d327f
gl_shader_cache: Fix newline on buffer preprocessor definitions
2019-07-18 01:16:15 -03:00
ReinUsesLisp
e7bdf8b22a
textures: Fix texture buffer size calculation
2019-07-18 01:07:08 -03:00
ReinUsesLisp
84027f4808
gl_texture_cache: Do not set texture parameters to buffers
2019-07-18 01:06:26 -03:00
ReinUsesLisp
73b2dc6d4f
gl_texture_cache: Add missing break in CreateTexture
2019-07-18 01:04:18 -03:00
Fernando Sahmkow
5e457bf258
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
7826f0afd9
Texture_Cache: Rebase Fixes
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 -04:00
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
0d3db58657
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
e42bcf2314
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow
223a535f3f
Merge pull request #2740 from lioncash/bra
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shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti
c3218c110f
Merge pull request #2726 from lioncash/access
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core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
Lioncash
bebbdc2067
shader_ir: std::move Node instance where applicable
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These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash
60926ac16b
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
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This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash
44d87ff641
shader_ir: Remove unused includes
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Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow
d614193e49
Shader_Ir: Correct tracking to track from right to left
2019-07-16 15:06:59 -04:00
Fernando Sahmkow
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
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shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash
e2d7dda166
shader/decode/other: Correct branch indirect argument within BRA handling
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This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
ReinUsesLisp
2a4044a858
gl_shader_cache: Fix clang-format issues
2019-07-15 20:33:51 -03:00
ReinUsesLisp
6b0d017675
gl_shader_decompiler: Stub local memory size
2019-07-15 17:38:25 -03:00
ReinUsesLisp
56bca83bde
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
ReinUsesLisp
bbecd13697
gl_shader_cache: Address CI issues
2019-07-15 17:38:25 -03:00
ReinUsesLisp
725ba6cf63
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
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GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp
afa8096df5
shader: Allow tracking of indirect buffers without variable offset
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While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
bunnei
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
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buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow
2ac7472d3f
Texture_Cache: Address Feedback
2019-07-14 17:42:39 -04:00
Fernando Sahmkow
0f54b541f4
Texture_Cache: Remove some unprecise fallback case and clang format
2019-07-14 12:00:32 -04:00
Fernando Sahmkow
5818959e54
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
2019-07-14 12:00:31 -04:00
Fernando Sahmkow
913b7a6872
GPU: Add a microprofile for macro interpreter
2019-07-14 12:00:30 -04:00
Fernando Sahmkow
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
2019-07-14 12:00:30 -04:00
Fernando Sahmkow
5c1e1a148e
Gl_Texture_Cache: Measure Buffer Copy Times
2019-07-14 12:00:29 -04:00
Fernando Sahmkow
5d31bab69a
Texture_Cache: Correct Linear Structural Match.
2019-07-14 12:00:28 -04:00
Fernando Sahmkow
4882c058fd
Merge pull request #2690 from SciresM/physmem_fixes
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Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
Fernando Sahmkow
0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
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shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Lioncash
093e5440e2
core: Remove CurrentArmInterface() global accessor
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Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
2019-07-12 21:48:49 -04:00
David Marcec
ea5602b959
Clang format
2019-07-13 01:49:32 +10:00
David Marcec
31fe859fe5
Addressed issues
2019-07-13 01:35:40 +10:00
David Marcec
73b37886c1
"AudioRenderer" thread should have a unique name
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Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
Michael Scire
d4fc560c05
Remove unicorn mappings/unmappings
2019-07-11 15:12:33 -07:00
bunnei
bb67091c77
Merge pull request #2609 from FernandoS27/new-scan
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Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
ReinUsesLisp
0eb0c24269
gl_shader_decompiler: Fix gl_PointSize redeclaration
2019-07-11 16:10:59 -03:00
bunnei
79c382fafd
Merge pull request #2717 from SciresM/unmirror_memory
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Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11 14:57:20 -04:00
bunnei
521fb325aa
Merge pull request #2723 from lioncash/mem
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core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 -04:00
Lioncash
f4ae449f73
service/am: Implement IsAutoSleepDisabled
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
Lioncash
b81f6f67f5
service/am: Implement SetAutoSleepDisabled
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Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
Lioncash
8fc806e88a
yuzu: Remove setting for using Unicorn
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Lioncash
70624e1c1d
core/arm: Remove obsolete Unicorn memory mapping
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 -04:00
Michael Scire
072a9796f5
Restore memory perms on svcUnmapMemory/UnloadNro
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Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 -07:00
ReinUsesLisp
aca40de224
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
2019-07-11 04:27:00 -03:00
bunnei
fd066ffbce
Merge pull request #2697 from lioncash/doc
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gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
bunnei
7fb7054bc8
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
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vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei
93eaea109d
Merge pull request #2700 from ogniK5377/GetFriendList
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IFriendService::GetFriendList
2019-07-10 16:29:48 -04:00
bunnei
463af08bed
Merge pull request #2611 from DarkLordZach/pm-info-cmd
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pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 -04:00
bunnei
d707a12b9a
Merge pull request #2650 from DarkLordZach/mii-iface-ver
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mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 -04:00
bunnei
206ec29f17
Merge pull request #2691 from lioncash/override
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video_core: Add missing override specifiers
2019-07-10 16:25:43 -04:00
Zach Hilman
adab188c2b
system_archive: Add open-source reimplementation of MiiModel data
2019-07-10 07:21:36 -04:00
Zach Hilman
37a352e9d3
mii: Handle logging of unknown database source
2019-07-10 07:07:24 -04:00
Fernando Sahmkow
f2549739d1
shader_ir: Add comments on missing instruction.
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Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire
a1845d1dd3
prefer system reference over global accessor
2019-07-09 08:11:35 -07:00
Fernando Sahmkow
2de7649311
shader_ir: limit explorastion to best known program size.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
e7c6045a03
control_flow: Correct block breaking algorithm.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
dc4a93594c
control_flow: Assert shaders bigger than limit.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
e7a88f0ab3
control_flow: Address feedback.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
34357b110c
shader_ir: Correct parsing of scheduling instructions and correct sizing
2019-07-09 08:14:41 -04:00
Fernando Sahmkow
cfb3db1a32
shader_ir: Correct max sizing
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
d45fed3030
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
01b21ee1e8
shader_ir: Corrections, documenting and asserting control_flow
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d5533b440c
shader_ir: Unify blocks in decompiled shaders.
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
926b80102f
shader_ir: Decompile Flow Stack
2019-07-09 08:14:38 -04:00
Fernando Sahmkow
459fce3a8f
shader_ir: propagate shader size to the IR
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
c218ae4b02
shader_ir: Remove the old scanner.
2019-07-09 08:14:36 -04:00
Fernando Sahmkow
8af6e6a052
shader_ir: Implement a new shader scanner
2019-07-09 08:14:36 -04:00
David Marcec
0330f5d6f8
IFriendService::GetFriendList
...
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
Lioncash
c04785c928
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
...
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire
697206092e
Prevent merging of device mapped memory blocks.
...
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
Zach Hilman
618d8446ab
Merge pull request #2661 from ogniK5377/audren-loop
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audren: Only manage wave buffers with a size
2019-07-08 09:35:42 -04:00
Zach Hilman
6c3cceafdc
Merge pull request #2657 from ogniK5377/npad-assignments
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hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 -04:00
David Marcec
5234e08a0d
addressed issues
2019-07-08 14:51:40 +10:00
David Marcec
e3d000a7e6
addressed issue
2019-07-08 14:49:16 +10:00
bunnei
7b28f954c9
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
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apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei
8f5aae3074
Merge pull request #2642 from DarkLordZach/fsp-log-2
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fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00
Zach Hilman
50d5414075
key_manager: Convert Ticket union to std::variant
2019-07-07 21:38:33 -04:00
Zach Hilman
d9ef20e5a5
es: Populate/synthesize tickets on construction
2019-07-07 21:38:33 -04:00
Zach Hilman
f8718ae779
key_manager: Add structure for Ticket parsing
2019-07-07 21:38:33 -04:00
Zach Hilman
b294b13584
es: Implement ETicket GetPersonalizedTicketData (17)
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Copies the raw personal ticket data into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman
c6a32dc077
es: Implement ETicket GetCommonTicketData (16)
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Copies the raw common ticket data for the specified rights ID into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman
44b0c19f6a
es: Implement ETicket GetPersonalizedTicketSize (15)
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Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman
35b617b57f
es: Implement ETicket GetCommonTicketSize (14)
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Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman
669a21babb
es: Implement ETicket ListPersonalizedTicket (12)
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Returns an application-specific number of entries of personal tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman
5d6bf75296
es: Implement ETicket ListCommonTicket (11)
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Returns an application specified count of entries of common tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman
11f45e6015
es: Implement ETicket CountPersonalizedTicket (10)
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Returns the number of personalized (console/user-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman
71bc2182c2
es: Implement ETicket CountCommonTicket (9)
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Returns the number of common (non-console-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman
475a7a4446
es: Implement ETicket GetTitleKey (8)
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Takes a rights ID as input and returns the associated title key, if it exists.
2019-07-07 21:38:33 -04:00
Zach Hilman
f15f73a555
es: Implement ETicket ImportTicket (1)
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Takes a ticket and certificate and installs it to the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman
e35fac2054
key_manager: Add accessors/helpers for ticket management
2019-07-07 21:38:33 -04:00
Zach Hilman
5275fd2789
key_manager: Add equality operator for RSAKeyPair
2019-07-07 21:38:33 -04:00
ReinUsesLisp
c9d886c84e
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Michael Scire
ca6f08e3b1
Remove unused member function declaration
2019-07-07 13:02:41 -07:00
Michael Scire
ce64a9fab9
physmem: add helpers, cleanup logic.
2019-07-07 12:55:30 -07:00
Tobias
be020f7621
Delete decode_integer_set.cpp
2019-07-07 21:40:33 +02:00
Michael Scire
b901cd584e
clang-format fixes
2019-07-07 12:08:29 -07:00
ReinUsesLisp
d0966b9f7c
shader/texture: Add F16 support for TLDS
2019-07-07 16:05:56 -03:00
Michael Scire
1689784c19
address review commentary
2019-07-07 11:48:11 -07:00
Michael Scire
13a8fde3ad
Implement MapPhysicalMemory/UnmapPhysicalMemory
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This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.
It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.
This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626 , which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
in a polluted address space/svcQueryMemory results that would be
impossible to replicate on hardware, which can lead to game code making
the wrong assumptions about memory layout.
* This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
virtual memory range containing the range being mirrored. This could
lead to games attempting to map data at that unprotected
range/attempting to access that range after yuzu improperly unmapped
it.
* This PR fixes it by simply calling ReprotectRange instead of
Reprotect.
2019-07-07 11:45:53 -07:00
Lioncash
56c7912159
kernel/process: Allocate the process' TLS region during initialization
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Prior to execution within a process beginning, the process establishes
its own TLS region for uses (as far as I can tell) related to exception
handling.
Now that TLS creation was decoupled from threads themselves, we can add
this behavior to our Process class. This is also good, as it allows us
to remove a stub within svcGetInfo, namely querying the address of that
region.
2019-07-07 14:08:28 -04:00
Lioncash
eb6f55d880
kernel/process: Move main thread stack allocation to its own function
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Keeps this particular set of behavior isolated to its own function.
2019-07-07 14:08:25 -04:00
Lioncash
cbdd6cd1c0
vk_sampler_cache: Remove unused includes
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These are no longer used within this header, so they can be removed.
2019-07-07 13:40:36 -04:00
Lioncash
4b27680639
video_core: Add missing override specifiers
2019-07-07 13:38:39 -04:00
Lioncash
5085a16d78
yuzu/main: Make error messages within OnCoreError more localization-friendly
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Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.
We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
2019-07-07 11:02:05 -04:00
ReinUsesLisp
86a874a2fc
vk_scheduler: Drop execution context in favor of views
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Instead of passing by copy an execution context through out the whole
Vulkan call hierarchy, use a command buffer view and fence view
approach.
This internally dereferences the command buffer or fence forcing the
user to be unable to use an outdated version of it on normal usage.
It is still possible to keep store an outdated if it is casted to
VKFence& or vk::CommandBuffer.
While changing this file, add an extra parameter for Flush and Finish to
allow releasing the fence from this calls.
2019-07-07 03:30:22 -03:00
Zach Hilman
a4ef86a021
mii: Implement IDatabaseService SetInterfaceVersion
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Appears to set a member variable used to affect the API that games access, and the method used to store data.
2019-07-06 21:39:12 -04:00
Zach Hilman
9e689a81f8
Merge pull request #2674 from lioncash/reporter
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core/reporter: Minor changes
2019-07-06 21:26:40 -04:00
Zach Hilman
fb9124b6cd
Merge pull request #2677 from lioncash/assert
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kernel/vm_manager: Handle stack/TLS IO region placement a little better
2019-07-06 21:25:27 -04:00
Michael Scire
36259c01c2
clang-format fixes
2019-07-06 13:52:05 -07:00
Michael Scire
7fb7d3c218
am: Implement GetAccumulatedSuspendedTickValue
2019-07-06 12:13:34 -07:00
Lioncash
65c748fbd3
memory: Remove unused includes
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These aren't used within the central memory management code, so they can
be removed.
2019-07-06 02:24:34 -04:00
Lioncash
63a5f48e7e
memory: Remove unused PageTable forward declaration
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This isn't used by anything in the header file, so it can be removed.
2019-07-06 02:24:34 -04:00
Lioncash
2a9e388290
kernel/vm_manager: Rename 'new map' to 'stack'
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Provides a more accurate name for the memory region and also
disambiguates between the map and new map regions of memory, making it
easier to understand.
2019-07-06 02:24:30 -04:00
ReinUsesLisp
79a23ca5f0
buffer_cache: Avoid [[nodiscard]] to make clang-format happy
2019-07-06 01:17:05 -03:00
ReinUsesLisp
83050c9495
buffer_cache: Try to fix MinGW build
2019-07-06 01:14:05 -03:00
ReinUsesLisp
f7691ebe57
gl_rasterizer: Fix nullptr dereference on disabled buffers
2019-07-06 00:37:56 -03:00
ReinUsesLisp
7ecf64257a
gl_rasterizer: Minor style changes
2019-07-06 00:37:55 -03:00
ReinUsesLisp
9cdc576f60
gl_rasterizer: Fix vertex and index data invalidations
2019-07-06 00:37:55 -03:00
ReinUsesLisp
1fa21fa192
gl_buffer_cache: Implement with generic buffer cache
2019-07-06 00:37:55 -03:00
ReinUsesLisp
32c0212b24
buffer_cache: Implement a generic buffer cache
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Implements a templated class with a similar approach to our current
generic texture cache. It is designed to be compatible with Vulkan and
OpenGL,
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2bcae41a73
gl_buffer_cache: Remove global system getters
2019-07-06 00:37:55 -03:00
ReinUsesLisp
02ab844934
gl_device: Query SSBO alignment
2019-07-06 00:37:55 -03:00
ReinUsesLisp
d14fbfb9b5
gl_buffer_cache: Implement flushing
2019-07-06 00:37:55 -03:00
ReinUsesLisp
345f852bdb
gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache
2019-07-06 00:37:55 -03:00
ReinUsesLisp
8155b12d3d
gl_buffer_cache: Rework to support internalized buffers
2019-07-06 00:37:55 -03:00
ReinUsesLisp
f8ba72d491
gl_buffer_cache: Store in CachedBufferEntry the used buffer handle
2019-07-06 00:37:55 -03:00
ReinUsesLisp
b54fb8fc4c
gl_buffer_cache: Return used buffer from Upload function
2019-07-06 00:37:55 -03:00
ReinUsesLisp
a6d2f52fc3
gl_rasterizer: Add some commentaries
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2b9d4088ec
gl_rasterizer: Make DrawParameters rasterizer instance const
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2e39c20da5
gl_rasterizer: Move index buffer uploading to its own method
2019-07-06 00:37:55 -03:00
Lioncash
313cc36fec
kernel/vm_manager: Handle stack/TLS IO region placement better
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Handles the placement of the stack a little nicer compared to the
previous code, which was off in a few ways. e.g.
The stack (new map) region, shouldn't be the width of the entire address
space if the size of the region calculation ends up being zero. It
should be placed at the same location as the TLS IO region and also have
the same size.
In the event the TLS IO region contains a size of zero, we should also
be doing the same thing. This fixes our memory layout a little bit and
also resolves some cases where assertions can trigger due to the memory
layout being incorrect.
2019-07-05 21:57:31 -04:00
Lioncash
48807e9a24
core/reporter: Allow moves into SaveToFile()
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Taking the json instance as a constant reference, makes all moves into
the parameter non-functional, resulting in copies. Taking it by value
allows moves to function.
2019-07-05 17:45:34 -04:00
Lioncash
2321656dbe
core/reporter: Add missing includes and forward declarations
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Adds missing inclusions to prevent potential compilation issues.
2019-07-05 17:45:24 -04:00
Lioncash
e721c344ae
core/reporter: Remove unnecessary namespace qualifiers
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The Reporter class is part of the Core namespace, so the System class
doesn't need to be qualified.
2019-07-05 17:09:26 -04:00
Lioncash
6ec48af222
core/reporter: Remove pessimizing move in GetHLERequestContextData()
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This can inhibit copy-elision, so we can remove this redundant move.
2019-07-05 17:08:13 -04:00
Lioncash
f12eb40834
core/reporter: Make bracing consistent
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Makes all control statements braced, regardless of their size, making
code more uniform.
2019-07-05 17:05:27 -04:00
Lioncash
7ad11e3867
core/reporter: Return in error case in SaveToFile()
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If the path couldn't be created, then we shouldn't be attempting to save
the file.
2019-07-05 17:02:32 -04:00
Fernando Sahmkow
0fc98958a3
NVServices: Correct delayed responses.
2019-07-05 15:49:35 -04:00
Fernando Sahmkow
8c91d5c166
Nv_Host_Ctrl: Correct difference calculation
2019-07-05 15:49:34 -04:00
Fernando Sahmkow
f3a39e0c9c
NVServices: Address Feedback
2019-07-05 15:49:33 -04:00
Fernando Sahmkow
d20ede40b1
NVServices: Styling, define constructors as explicit and corrections
2019-07-05 15:49:32 -04:00
Fernando Sahmkow
b391e5f638
NVFlinger: Correct GCC compile error
2019-07-05 15:49:31 -04:00
Fernando Sahmkow
0335a25d1f
NVServices: Make NVEvents Automatic according to documentation.
2019-07-05 15:49:29 -04:00
Fernando Sahmkow
b6844bec60
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
2019-07-05 15:49:28 -04:00
Fernando Sahmkow
7d1b974bca
GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
2019-07-05 15:49:26 -04:00
Fernando Sahmkow
61697864c3
nvflinger: Make the force 30 fps still force 30 fps
2019-07-05 15:49:25 -04:00
Fernando Sahmkow
efdeab3a1d
nv_services: Fixes to event liberation.
2019-07-05 15:49:24 -04:00
Fernando Sahmkow
ea97589624
nvflinger: Acquire buffers in the same order as they were queued.
2019-07-05 15:49:23 -04:00
Fernando Sahmkow
24408cce9b
nv_services: Deglobalize NvServices
2019-07-05 15:49:22 -04:00
Fernando Sahmkow
f2e026a1d8
gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.
2019-07-05 15:49:20 -04:00
Fernando Sahmkow
0706d633bf
nv_host_ctrl: Make Sync GPU variant always return synced result.
2019-07-05 15:49:20 -04:00
Fernando Sahmkow
600dddf88d
Async GPU: do invalidate as synced operation
...
Async GPU: Always invalidate synced.
2019-07-05 15:49:19 -04:00
Fernando Sahmkow
c13433aee4
Gpu: use an std mutex instead of a spin_lock to guard syncpoints
2019-07-05 15:49:18 -04:00
Fernando Sahmkow
78add28aab
nvhost_ctrl: Corrections to event handling
2019-07-05 15:49:17 -04:00
Fernando Sahmkow
eef55f493b
Gpu: Mark areas as protected.
2019-07-05 15:49:16 -04:00
Fernando Sahmkow
a45643cb3b
nv_services: Stub CtrlEventSignal
2019-07-05 15:49:15 -04:00
Fernando Sahmkow
8942047d41
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
2019-07-05 15:49:14 -04:00
Fernando Sahmkow
e0027eba85
nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister
2019-07-05 15:49:13 -04:00
Fernando Sahmkow
7039ece0a0
nv_services: Create GPU channels correctly
2019-07-05 15:49:12 -04:00
Fernando Sahmkow
82b829625b
video_core: Implement GPU side Syncpoints
2019-07-05 15:49:11 -04:00
Fernando Sahmkow
737e978f5b
nv_services: Correct buffer queue fencing and GPFifo fencing
2019-07-05 15:49:10 -04:00
Fernando Sahmkow
ceb5f5079c
nvflinger: Implement swap intervals
2019-07-05 15:49:08 -04:00
Zach Hilman
772c86a260
Merge pull request #2601 from FernandoS27/texture_cache
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Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Fernando Sahmkow
3b9d89839d
texture_cache: Address Feedback
2019-07-05 09:46:53 -04:00
Fernando Sahmkow
30b176f92b
texture_cache: Correct Texture Buffer Uploading
2019-07-04 19:38:19 -04:00
Zach Hilman
3f3a93f13b
Merge pull request #2669 from FearlessTobi/move-cpujit-setting
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yuzu: Move CPU Jit setting to Debug tab
2019-07-04 15:33:59 -04:00
Zach Hilman
54a02d14fd
Merge pull request #2555 from lioncash/tls
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kernel/process: Decouple TLS handling from threads
2019-07-04 15:32:32 -04:00
fearlessTobi
447bdac298
yuzu: Remove CPU Jit setting from the UI
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A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-07-04 14:48:08 +02:00
bunnei
cca663792f
Merge pull request #2670 from DarkLordZach/fix-merge-discrep-1
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gl_shader_cache: Make CachedShader constructor private
2019-07-04 03:03:44 -04:00
bunnei
3c7eed16dc
Merge pull request #2658 from ogniK5377/QueryAudioDeviceOutputEvent
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IAudioDevice::QueryAudioDeviceOutputEvent
2019-07-04 01:42:22 -04:00
bunnei
70b595a63b
Merge pull request #2638 from DarkLordZach/quest-flag
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set: Implement GetQuestFlag with config option
2019-07-04 01:40:41 -04:00
Zach Hilman
ad50cd7df9
gl_shader_cache: Make CachedShader constructor private
...
Fixes missing review comments introduced.
2019-07-03 20:39:46 -04:00
Lioncash
e23110bd9f
kernel/process: Default initialize all member variables
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Ensures a Process instance is always created with a deterministic
initial state.
2019-07-03 20:31:40 -04:00
Lioncash
abdce723eb
kernel/process: Decouple TLS handling from threads
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Extracts out all of the thread local storage management from thread
instances themselves and makes the owning process handle the management
of the memory. This brings the memory management slightly more in line
with how the kernel handles these allocations.
Furthermore, this also makes the TLS page management a little more
readable compared to the lingering implementation that was carried over
from Citra.
2019-07-03 20:31:40 -04:00
Lioncash
55481df50f
kernel/vm_manager: Add overload of FindFreeRegion() that operates on a boundary
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This will be necessary for making our TLS slot management slightly more
straightforward. This can also be utilized for other purposes in the
future.
We can implement the existing simpler overload in terms of this one
anyways, we just pass the beginning and end of the ASLR region as the
boundaries.
2019-07-03 20:29:49 -04:00
Zach Hilman
beb3d77a79
Merge pull request #2613 from ogniK5377/InitalizeApplicationInfo
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Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
2019-07-03 20:23:56 -04:00
Zach Hilman
e86af37ecb
Merge pull request #2608 from ogniK5377/Time_GetSharedMemoryNativeHandle
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Implement Time::GetSharedMemoryNativeHandle
2019-07-03 20:22:23 -04:00
Zach Hilman
da5a537029
Merge pull request #2563 from ReinUsesLisp/shader-initializers
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gl_shader_cache: Use static constructors for CachedShader initialization
2019-07-03 20:20:05 -04:00
Zach Hilman
471b2a4211
acc_su: Implement GetProfileEditor (205)
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Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
2019-07-03 07:57:41 -05:00
Zach Hilman
812fb30821
acc: Implement IProfileEditor-specific commands 'Store' and 'StoreWithImage'
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Verified with IDA
2019-07-03 07:57:03 -05:00
Zach Hilman
02560d6482
profile_manager: Add setter for ProfileBase and ProfileData
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Needed by IProfileEditor 'Store' and 'StoreWithImage'
2019-07-03 07:56:28 -05:00
Zach Hilman
39f6d57c34
acc: Add IProfileCommon for IProfile and IProfileEditor
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Since 2/3 of the commands are shared, this is likely how its done on HW.
2019-07-03 07:55:54 -05:00
bunnei
58032e0085
Merge pull request #2604 from ogniK5377/INotificationService
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Implemented INotificationService
2019-07-02 23:32:57 -04:00
bunnei
2521007c09
Merge pull request #2659 from FernandoS27/safe-caches
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rasterizer_cache: Protect inherited caches from submission level
2019-07-02 22:27:04 -04:00
Bakugo
b50557d1f0
file_sys: Rename other ContentRecordType members
2019-07-02 00:57:23 +01:00
David Marcec
b82b5e46e7
audren: Only manage wave buffers with a size
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We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers.
This fixes the issue of certain sounds looping when they shouldn't
2019-07-01 21:20:23 +10:00
Fernando Sahmkow
4705d1b523
rasterizer_cache: Protect inherited caches from submission level
2019-07-01 04:32:01 -04:00
David Marcec
965608e6d1
IAudioDevice::QueryAudioDeviceOutputEvent
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The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-07-01 18:05:44 +10:00
Bakugo
c72ef5f405
file_sys/registered_cache: Improve missing metadata error
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This can happen when installing NSPs too, not just XCIs.
2019-07-01 07:31:32 +01:00
Bakugo
9968c0883a
file_sys/submission_package: Don't warn about missing DeltaFragment NCAs
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DeltaFragments are not useful to us and are often not included in patch NSPs.
2019-07-01 06:46:05 +01:00
Bakugo
79163fca80
file_sys/registered_cache: Ignore DeltaFragment NCAs during installation
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DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them.
2019-07-01 06:37:22 +01:00
Bakugo
306a24aad7
file_sys: Rename ContentRecordType::Patch to DeltaFragment
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Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type.
2019-07-01 06:32:13 +01:00
David Marcec
472210bf72
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
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StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-07-01 15:12:57 +10:00
bunnei
d992909636
Merge pull request #2583 from FernandoS27/core-timing-safe
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Core_Timing: Make core_timing threadsafe by default.
2019-06-30 12:54:00 -04:00
ReinUsesLisp
6e1db6b703
texture_cache: Pack sibling queries inside a method
2019-06-29 20:47:46 -03:00
ReinUsesLisp
8eae66907e
texture_cache: Use std::vector reservation for sampled_textures
2019-06-29 20:10:31 -03:00
ReinUsesLisp
f6f1a8f26a
texture_cache: Style changes
2019-06-29 19:52:37 -03:00
ReinUsesLisp
dd9ace502b
texture_cache: Use std::array for siblings_table
2019-06-29 18:54:13 -03:00
ReinUsesLisp
3f3c3ca5f9
texture_cache: Address feedback
2019-06-29 17:29:39 -03:00
Zach Hilman
7e5d7773cc
am: Implement SetCpuBoostMode in terms of APM
2019-06-28 22:46:51 -04:00
Zach Hilman
e2ad3e1fb0
core: Keep instance of APM Controller
2019-06-28 22:46:31 -04:00
Zach Hilman
e52306ca60
apm: Implement SetCpuBoostMode
2019-06-28 22:46:00 -04:00
Zach Hilman
1c6e6305ea
apm: Add getters for performance config and mode
2019-06-28 22:45:31 -04:00
Zach Hilman
9175b00e7d
apm: Add apm:am service
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8.0.0+ identical version of apm
2019-06-28 22:44:30 -04:00
Zach Hilman
65eb9cbb28
apm: Add Controller class to manage speed data and application
2019-06-28 22:43:51 -04:00
Zach Hilman
d40f38967e
fsp-srv: Implement GetAccessLogVersionInfo
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Returns some misc. data about logging to help the game determine if it should log.
2019-06-28 21:05:42 -04:00
Zach Hilman
554e2f2f98
reporter: Add report class for filesystem access logs
2019-06-28 21:02:50 -04:00
Zach Hilman
db2fdd0352
fsp-srv: Implement OutputAccessLogToSdCard
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Allows games to log data to the SD.
2019-06-28 21:02:34 -04:00
Zach Hilman
f477c5dfdd
set: Implement GetQuestFlag
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Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
2019-06-28 18:38:47 -04:00
Zach Hilman
efa7d8d04b
settings: Add config option for kiosk (quest) mode
2019-06-28 18:37:33 -04:00
bunnei
bb4a1e059c
Merge pull request #2533 from DarkLordZach/memory-frozen
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memory: Add class to manage and enforce memory freezing
2019-06-28 14:03:38 -04:00
David Marcec
dfe4b3f723
Attemp clang format fix?
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Seems to be an issue with clang format
2019-06-28 22:08:50 +10:00
David Marcec
7d417d501d
Added errors.h to cmakelist
2019-06-28 15:31:29 +10:00
David Marcec
c2146c4eef
Addressed issues
2019-06-28 15:29:38 +10:00
David Marcec
fd6549be73
Addressed issues
2019-06-28 15:19:51 +10:00
David Marcec
0b03e8a98f
Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
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InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
2019-06-27 16:44:42 +10:00
Zach Hilman
bce4bfffb6
pm: Implement pm:shell and pm:dmnt GetApplicationPid
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Returns the process ID of the current application or 0 if no app is running.
2019-06-26 19:07:34 -04:00
Zach Hilman
354c254cde
pm: Implement pm:dmnt GetTitlePid
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Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
2019-06-26 19:06:51 -04:00
Zach Hilman
49af3bcdcb
pm: Implement pm:info GetTitleId
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Searches the process list for a process with the specified ID, returning the title ID if it exists.
2019-06-26 19:05:04 -04:00
bunnei
5829ba1ccc
Merge pull request #2548 from DarkLordZach/applet-shopn
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applets: Implement backend and default frontend for Parental Controls and EShop (ShopN) applets
2019-06-26 15:55:24 -04:00
David Marcec
f67039c067
Addressed issues
2019-06-26 16:52:34 +10:00
Zach Hilman
d10fc2d727
glue: Correct missing bytes in ApplicationLaunchParameter
2019-06-25 22:25:10 -04:00
Fernando Sahmkow
223ca80753
texture_cache: Correct variable naming.
2019-06-25 19:35:08 -04:00
Fernando Sahmkow
5aeabd9a17
gl_texture_cache: Correct asserts
2019-06-25 19:26:59 -04:00
Fernando Sahmkow
88bc39374f
texture_cache: Corrections, documentation and asserts
2019-06-25 18:36:19 -04:00
Fernando Sahmkow
c0abc7124d
surface_params: Corrections, asserts and documentation.
2019-06-25 18:03:25 -04:00
Fernando Sahmkow
fb234560b0
copy_params: use constexpr for constructor
2019-06-25 17:42:50 -04:00
Fernando Sahmkow
18d24fbdd0
gl_texture_cache: Corrections and fixes
2019-06-25 17:40:08 -04:00
Fernando Sahmkow
36665ce0b2
gl_resource_manager: Correct MakeStreamCopy
2019-06-25 17:32:04 -04:00
Fernando Sahmkow
58c8a44e7a
texture_cache: Query MemoryManager from the system
2019-06-25 17:26:00 -04:00
David Marcec
19dc36ce06
Implement Time::GetSharedMemoryNativeHandle
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This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on.
Things to note:
Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data.
Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done.
Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty.
Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR.
This PR closes issue #2556
2019-06-26 00:45:53 +10:00
David Marcec
192f1f7ebe
SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account id
2019-06-25 15:19:37 +10:00
David Marcec
5d005b87a3
fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfo
2019-06-25 11:23:23 +10:00
Zach Hilman
3c4238657d
applets: Pass current process title ID to applets
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Avoids using system accessor to get current process in applet code.
2019-06-24 20:07:10 -04:00
Zach Hilman
01ff38cca8
general_frontend: Add documentation for parental controls and ecommerce applets
2019-06-24 20:05:11 -04:00
Zach Hilman
73dcb13619
web_browser: Only delete temporary directory if it was created
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Prevents crashes with ShopN applet occasionally.
2019-06-24 20:05:11 -04:00
Zach Hilman
d018ac2c60
web_browser: Take ECommerce applet frontend optionally in constructor
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If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
2019-06-24 20:05:11 -04:00
Zach Hilman
54684feffa
frontend: Add base class and default impl for ECommerce applet frontend
2019-06-24 20:05:11 -04:00
Zach Hilman
3898c3903e
web_browser: Use function tables for execute and initialize
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Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
2019-06-24 20:05:11 -04:00
Zach Hilman
675aa5f719
web_browser: Correct structures and properly parse TLVs/ShimKind
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Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
2019-06-24 20:05:11 -04:00
Zach Hilman
b889167b2c
yuzu: Accept default applets for Parental Controls and ECommerce
2019-06-24 20:05:11 -04:00
Zach Hilman
e447d8aafa
applets: Track ECommerce and Parental Control applet frontends
2019-06-24 20:05:11 -04:00
Zach Hilman
6ff9008230
web_browser: Rename OpenPage to OpenPageLocal
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This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
2019-06-24 20:05:11 -04:00
Zach Hilman
c96450f6e2
frontend: Add base class and default impl of parent controls applet frontend
2019-06-24 20:05:11 -04:00
Zach Hilman
9d2d349d7b
applets: Implement Auth applet backend
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This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
2019-06-24 20:05:11 -04:00
Zach Hilman
d40a38df8d
core: Keep track of ARPManager and register current application on boot
2019-06-24 19:27:35 -04:00
Zach Hilman
ce21973022
glue: Implement arp:w and arp:r services
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These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
2019-06-24 19:26:16 -04:00
Zach Hilman
df3ee4f444
glue: Add errors for glue/arp services
2019-06-24 19:20:28 -04:00
Zach Hilman
4fab0d392b
glue: Add scaffolding for bgtc:t and bgtc:sc services
2019-06-24 19:20:06 -04:00
Zach Hilman
9003e19797
arp: Move to glue services
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Glue is the name of the sysmodule that contains both arp and bgtc.
2019-06-24 19:17:48 -04:00
Zach Hilman
5f8d2a2044
glue: Add manager to keep track of application registry
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Manages mapping between title IDs and application launch and control properties.
2019-06-24 19:17:13 -04:00
Zach Hilman
db2e5e5fa6
registered_cache: Add getter to determine source slot in content provider union
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Used to determine StorageId source for application data.
2019-06-24 19:10:17 -04:00
Zach Hilman
a468273221
patch_manager: Add getter for title version
2019-06-24 19:05:50 -04:00
ReinUsesLisp
7565389700
texture_cache: Include "core/core.h"
2019-06-24 02:15:57 -03:00
ReinUsesLisp
e723441e37
gl_texture_cache: Explicitly add indirect include
2019-06-24 02:13:55 -03:00
ReinUsesLisp
34841a41c3
texture_cache/surface_view: Address feedback
2019-06-24 02:09:56 -03:00
ReinUsesLisp
0837290992
texture_cache/surface_base: Address feedback
2019-06-24 02:08:52 -03:00
ReinUsesLisp
75de730e28
video_core/surface: Address feedback
2019-06-24 02:07:11 -03:00
ReinUsesLisp
10a83653ee
decode/texture: Address feedback
2019-06-24 02:05:05 -03:00
ReinUsesLisp
4504302abc
renderer_opengl/utils: Remove unused includes and unused forward declaration
2019-06-24 02:03:37 -03:00
ReinUsesLisp
4b2ff1e00e
gl_texture_cache: Address some feedback
2019-06-24 02:01:44 -03:00
ReinUsesLisp
0b6df52109
gl_shader_disk_cache: Address feedback
2019-06-24 01:59:32 -03:00
ReinUsesLisp
b8b05a484a
gl_shader_decompiler: Address feedback
2019-06-24 01:56:38 -03:00
ReinUsesLisp
4d63f97945
shader_bytecode: Include missing <array>
2019-06-24 01:51:02 -03:00
ReinUsesLisp
de982deb25
common/alignment: Address feedback
2019-06-24 01:47:09 -03:00
David Marcec
e49ae3bf92
Implemented INotificationService
2019-06-24 12:26:45 +10:00
Thomas May
334e6370f9
Update reporter.cpp
2019-06-22 14:39:52 +01:00
bunnei
a9f3c54871
Merge pull request #2579 from ReinUsesLisp/fix-aoffi-test
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gl_device: Fix TestVariableAoffi test
2019-06-21 15:28:55 -04:00
bunnei
69e490b303
Merge pull request #2602 from lioncash/cast
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service/acc: Silence truncation warnings
2019-06-21 15:27:25 -04:00
bunnei
8f8fa82c83
Merge pull request #2575 from DarkLordZach/process-id-types
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kernel: Differentiate kernel and user processes when picking ID
2019-06-21 15:25:50 -04:00
bunnei
e2f7933b3f
Merge pull request #2546 from DarkLordZach/kips
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loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
2019-06-21 14:28:18 -04:00
bunnei
96412848a9
Merge pull request #2482 from DarkLordZach/prepo
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core: Add detailed local reporting feature for development
2019-06-21 14:05:18 -04:00
bunnei
100ed88e15
Merge pull request #2291 from DarkLordZach/homebrew-testing
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yuzu_tester: Add and implement testing utility for homebrew
2019-06-21 11:42:38 -04:00
Lioncash
82cd87f6c2
service/acc: Silence truncation warnings
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The sanitizing function ensures that the returned type is always the
correct type. This eliminates warnings without extra casts.
2019-06-21 10:04:31 -04:00
Fernando Sahmkow
d1812316e1
texture_cache: Style and Corrections
2019-06-20 21:24:47 -04:00
Fernando Sahmkow
51ba60b27e
shader_cache: Correct versioning and size calculation.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
97c8c9f49a
texture_cache: Eliminate linear textures fallthrough
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6acdae0e4c
texture_cache: Correct format R16U as sibling
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d7587842eb
texture_cache: Implement texception detection and texture barriers.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
198a0395bb
texture_cache: Corrections to buffers and shadow formats use.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fed773a86c
texture_cache: Implement Irregular Views in surfaces
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
082740d34d
surface: Correct format S8Z24
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
03d489dcf5
texture_cache: Initialize all siblings to invalid pixel format.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9422cf7c10
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fac3706253
gl_texture_cache: Correct Image Blit
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7232a1ed16
decoders: correct block calculation
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3dd7643214
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
4db28f72f6
texture_cache: Remove old rasterizer cache
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
2d83553ea7
texture_cache: Implement siblings texture formats.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
cb728797b0
fermi2d: Correct Origin Mode
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
a56f687793
texture_cache: correct texture buffer on surface params
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b01f9c8a70
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
561ce29c98
texture_cache: correct mutex locks
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b7de31ac97
shader_ir: Fix image copy rebase issues
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6f69f06873
texture_cache: Don't Image Copy if component types differ
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9f755218a1
texture_cache: move some large methods to cpp files
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3809041c24
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
60bf761afb
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
228f516bb4
texture_cache uncompress-compress is untopological.
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This makes conflicts between non compress and compress textures to be
auto recycled. It also limits the amount of mipmaps a texture can have
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
9251354152
texture_cache: Correct copying between compressed and uncompressed formats
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
0966665fc2
texture_cache: Only load on recycle with accurate GPU.
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Testing so far has proven this to be quite safe as texture memory read
added a 2-5ms load to the current cache.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1
Fix rebase errors
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
bdf9faab33
texture_cache: Handle uncontinuous surfaces.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
e60ed2bb3e
texture_cache: return null surface on invalid address
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
fcac55d5bf
texture_cache: Add checks for texture buffers.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff
texture_cache: Fermi2D reform and implement View Mirage
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This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
1bf4154e7d
gl_shader_decompiler: Implement image binding settings
2019-06-20 21:38:33 -03:00
ReinUsesLisp
9097301d92
shader: Implement bindless images
2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645
shader: Decode SUST and implement backing image functionality
2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c
gl_rasterizer: Track texture buffer usage
2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
ReinUsesLisp
07f7ce1da2
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
2019-06-20 21:36:12 -03:00
ReinUsesLisp
6c81c8f5b7
gl_shader_decompiler: Allow 1D textures to be texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
4e81fc8296
shader: Implement texture buffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d267948a73
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
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Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6162cb922e
texture_cache: Document the most important methods.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4530511ee4
texture_cache: Try to Reconstruct Surface on bigger than overlap.
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This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0
texture_cache: Implement Guard mechanism
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7731a0e2d1
texture_cache: General Fixes
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Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
c2ed348bdd
surface_params: Ensure pitch is always written to avoid surface leaks
2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895
texture_cache return invalid buffer on deactivated color_mask
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6bd034eae9
engine_upload: Addapt to new Texture Cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2131f71573
surface_params: Optimize CreateForTexture
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Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
41b4674458
gl_texture_cache: Make main views be proxy textures instead of a full view.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
07cc7e0c12
texture_cache: Add ASync Protections
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb
Remove Framebuffer reconfiguration and restrict rendertarget protection
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
5192521dc3
texture_cache: Implement GPU Dirty Flags
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
94f2be5473
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a4a58be2d4
texture_cache: Implement L1_Inner_cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
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Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
28d7c2f5a5
texture_cache: Change internal cache from lists to vectors
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b347543e83
Reduce amount of size calculations.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9
texture_cache: Correct premature texceptions
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Due to our current infrastructure, it is possible for a mipmap to be set
on as a render target before a texception of that mipmap's superset be
set afterwards. This is problematic as we rely on texture views to set
up texceptions and protecting render targets targets for 3D texture
rendering.
One simple solution is to configure framebuffers after texture setup but
this brings other problems. This solution, forces a reconfiguration of
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a
texture_cache: Implement guest flushing
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
de0b1cb2b2
Fixes to mipmap's process and reconstruct process
2019-06-20 21:36:12 -03:00
ReinUsesLisp
e0002599ac
surface_base: Add parenthesis to EmplaceOverview's predicate
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879
Texture Cache: Implement Blitting and Fermi Copies
2019-06-20 21:36:12 -03:00
ReinUsesLisp
549fd18ac4
surface_view: Add constructor for ViewParams
2019-06-20 21:36:12 -03:00
ReinUsesLisp
16e8625a30
surface_base: Split BreakDown into layered and non-layered variants
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2b30000a1e
surface_base: Silence truncation warnings and minor renames and reordering
2019-06-20 21:36:12 -03:00
ReinUsesLisp
03d10ea3b4
copy_params: Use constructor instead of C-like initialization
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1af4414861
Correct Mipmaps View method in Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709
Change texture_cache chaching from GPUAddr to CacheAddr
...
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b711cdce78
Corrections to Structural Matching
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The texture will now be reconstructed if the width only matches on GoB
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
bc930754cc
Implement Texture Cache V2
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3d471e732d
Correct Surface Base and Views for new Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3b26206dbd
Add OGLTextureView
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6b0695b3cd
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
2019-06-20 21:36:11 -03:00
ReinUsesLisp
6c410104f4
texture_cache: Remove execution context copies from the texture cache
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This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fa59a7b4d8
gl_texture_cache: Implement fermi copies
2019-06-20 21:36:11 -03:00
ReinUsesLisp
1b4503c571
texture_cache: Split texture cache into different files
2019-06-20 21:36:11 -03:00
ReinUsesLisp
5f3aacdc37
texture_cache: Move staging buffer into a generic implementation
2019-06-20 21:36:11 -03:00
ReinUsesLisp
2787a0c287
texture_cache: Flush 3D textures in the order they are drawn
2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b396f375c
gl_texture_cache: Minor changes
2019-06-20 21:36:11 -03:00
ReinUsesLisp
0cefb7bcb4
gl_texture_cache: Add copy from multiple overlaps into a single surface
2019-06-20 21:36:11 -03:00
ReinUsesLisp
84139586c9
gl_texture_cache: Attach surface textures instead of views
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fb94871791
gl_texture_cache: Add fast copy path
2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
Zach Hilman
4111971cbd
freezer: Update documentation
2019-06-20 19:22:53 -04:00
Zach Hilman
ed82fa3a91
core: Move Freezer class to tools namespace
2019-06-20 19:22:53 -04:00
Zach Hilman
c9983ad9a7
freezer: Add documentation for methods
2019-06-20 19:22:04 -04:00
Zach Hilman
1b7d619914
memory: Add class to manage and enforce memory freezing
2019-06-20 19:22:04 -04:00
bunnei
80a8456af8
Merge pull request #2596 from FernandoS27/revert-2590
...
Revert PR 2590.
2019-06-20 13:04:06 -04:00
Hexagon12
908a5a00c5
Merge pull request #2595 from jonsn0w/patch-1
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Update content_archive.cpp
2019-06-20 10:03:24 +03:00
Fernando Sahmkow
26fcdf087d
Revert PR 2590.
...
Even though it has been proven that IAudioRenderer:SystemEvent is
actually an automatic event. The current implementation of such event is
all thought to be manual. Thus it's implementation needs to be corrected
when doing such change. As it is right now this PR introduced a series
of regressions on softlocks on multiple games. Therefore, this pr
reverts such change until a correct implementation is made.
2019-06-19 23:19:19 -04:00
bunnei
c28694d907
Merge pull request #2591 from lioncash/record
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core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
bunnei
ca470890a3
Merge pull request #2590 from lioncash/event
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service/audio/audren_u: Correct event reset type for the system event
2019-06-19 22:27:52 -04:00
jonsn0w
e78d069a81
Update content_archive.cpp
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log clutter in debug logs when theres really no need
2019-06-19 22:01:41 -04:00
Zach Hilman
8893d63612
Merge pull request #2594 from FearlessTobi/very-important-change
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yuzu/configure_input: Add missing space in window title
2019-06-19 19:15:37 -04:00
Tobias
0c64a6f0f2
Change to a more descriptive name
2019-06-19 23:55:13 +02:00
Tobias
c5b20a108d
yuzu/configure_input: Add missing space in window name
2019-06-19 23:32:34 +02:00
Alex Subaric
f375e10411
Added missing space between two words
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Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
2019-06-20 02:42:56 +10:00
Zach Hilman
5c665fcc5b
Merge pull request #2584 from ogniK5377/cadence
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Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
2019-06-19 10:29:42 -04:00
Lioncash
61d2498f00
core: Remove unused CiTrace source files
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These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.
There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
2019-06-18 16:57:59 -04:00
Lioncash
5799404b78
service/audio/audren_u: Correct event reset type for the system event
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This is actually an auto-reset event in the audio service itself, not a
manual one.
2019-06-18 09:23:20 -04:00
bunnei
c7b5c245e1
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
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video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
David Marcec
6ca20ad7ba
Addressed issues
2019-06-17 08:17:26 +10:00
Fernando Sahmkow
90792cdb6e
Core_Timing: Make core_timing threadsafe by default.
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The old implementation had faulty Threadsafe methods where events could
be missing. This implementation unifies unsafe/safe methods and makes
core timing thread safe overall.
2019-06-16 14:14:35 -04:00
David Marcec
50e3269f3b
Signalled accumulated_suspended_tick_changed_event on creation based on RE
2019-06-16 22:18:54 +10:00
David Marcec
5fb6781c61
Cleanup
2019-06-16 20:18:35 +10:00
David Marcec
335127af69
Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
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IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-06-16 19:06:33 +10:00
Zach Hilman
c0e7b91145
Merge pull request #2538 from ReinUsesLisp/ssy-pbk
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shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00
Zach Hilman
c140b6ae2c
Merge pull request #2581 from lioncash/hex
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common/hex_util: Combine HexVectorToString() and HexArrayToString()
2019-06-15 16:47:13 -04:00
bunnei
0360c40e90
Merge pull request #2582 from lioncash/reserved
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file_sys/ips_layer: Remove unnecessary reserve() call
2019-06-14 11:24:18 -04:00
Zach Hilman
a9521c983b
Merge pull request #2580 from lioncash/redundant
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kernel/vm_manager: Remove redundant Reset call in destructor
2019-06-12 19:26:07 -04:00
Zach Hilman
0f08f2d562
Merge pull request #2577 from lioncash/fs
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file_sys/card_image: Minor cleanup
2019-06-12 19:23:33 -04:00
Lioncash
18c1d91920
file_sys/ips_layer: Remove unnecessary reserve() call
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Given 'replace' is assigned to on the following line, this isn't
necessary, given the underlying data is going to be overwritten
entirely.
2019-06-12 18:12:45 -04:00
Lioncash
969cd6dc1d
common/hex_util: Reserve std::string memory ahead of time
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Avoids potentially performing multiple reallocations (depending on the
size of the input data) by reserving the necessary amount of memory
ahead of time.
This is trivially doable, so there's no harm in it.
2019-06-12 17:54:11 -04:00
Lioncash
a62088539e
common/hex_util: Combine HexVectorToString() and HexArrayToString()
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These can be generified together by using a concept type to designate
them. This also has the benefit of not making copies of potentially very
large arrays.
2019-06-12 17:54:05 -04:00
Lioncash
c7daddb715
file_sys/card_image: Remove obsolete TODO
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We already support Rev 1+.
2019-06-12 16:52:19 -04:00
Lioncash
0af3b4d9f4
kernel/vm_manager: Remove redundant Reset call in destructor
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This is performing more work than would otherwise be necessary during
VMManager's destruction. All we actually want to occur in this scenario
is for any allocated memory to be freed, which will happen automatically
as the VMManager instance goes out of scope.
Anything else being done is simply unnecessary work.
2019-06-12 16:10:00 -04:00
ReinUsesLisp
ee81fb94cd
gl_device: Fix TestVariableAoffi test
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This test is intended to be invalid GLSL, but it was being invalid in
two points instead of one. The intention is to use a non-immediate
parameter in a textureOffset like function.
The problem is that this shader was being compiled as a separable
shader object and the text was writting to gl_Position without a
redeclaration, being invalid GLSL.
Address that issue by using a user-defined output attribute.
2019-06-11 23:02:50 -03:00
bunnei
7e2bcf04b4
Merge pull request #2578 from lioncash/cnmt
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file_sys/nca_metadata: Update CNMT structures
2019-06-11 21:13:05 -04:00
bunnei
f981efdf8d
Merge pull request #2572 from FernandoS27/gpu-mem
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GPUVM: Correct GPU VM virtual address space
2019-06-11 21:09:57 -04:00
Lioncash
a602bcaaf8
file_sys/nca_metadata: Update CNMT structures
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Names a few more entries in relevant structures. Information based off
SwitchBrew and my own RE.
2019-06-10 23:51:06 -04:00
Lioncash
7bdef6106e
file_sys/card_image: Deduplicate casts within AddNCAFromPartition()
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Makes for nicer reading.
2019-06-10 23:27:14 -04:00
Lioncash
81d361d9f8
file_sys/card_image: Make bracing consistent
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Makes for more consistent reading.
2019-06-10 23:27:13 -04:00
Lioncash
e34368249f
file_sys/card_image: Assign collapsed NCA contents directly to ncas member
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Same thing, significantly less noisy.
2019-06-10 23:27:13 -04:00
Lioncash
288d027e89
file_sys/card_image: Deduplicate type cast
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Same thing, less duplication. We can also std::move raw into the
PartitionFilesystem constructor.
2019-06-10 23:27:05 -04:00
Lioncash
825ffd7b1f
file_sys/card_image: Get rid of a magic number
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We can just use the size of the array to dehardcode it.
2019-06-10 22:58:08 -04:00
Lioncash
bf35138d1d
file_sys/card_image: Use std::array deduction guides
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Same thing, less code.
2019-06-10 22:57:53 -04:00
Zach Hilman
3a26b49c2c
yuzutest: Add minor comments
2019-06-10 00:31:54 -04:00
Zach Hilman
fc0bf91a96
kernel: Differentiate kernel and user processes when picking ID
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This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range.
2019-06-10 00:28:33 -04:00
Zach Hilman
b957a4862f
nsp: Correct status codes for extracted NSPs
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Avoids all extracted NSPs being marked as error file type because they don't have program NCAs.
2019-06-10 00:21:41 -04:00
Zach Hilman
1c75945dc4
nsp: Use title ID from NPDM metadata for extracted type NSPs
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Avoids 0 being used as title ID for all extracted NSPs.
2019-06-10 00:19:23 -04:00
Zach Hilman
425cdf946c
arm_dynarmic: Check if jit is nullptr when preparing reschedule
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Prevents crash with multiprocess loading.
2019-06-10 00:14:25 -04:00
Zach Hilman
511bf3435d
yuzu_tester: Display results in table format
2019-06-10 00:03:11 -04:00
Zach Hilman
f279e792b7
yuzutest: Support multiple tests per executable
2019-06-10 00:03:11 -04:00
Zach Hilman
5ddc9cede5
yuzu_tester: Add 'yuzutest' service
2019-06-10 00:03:11 -04:00
Zach Hilman
ae5a46256e
yuzu_tester: Add SDL2-based EmuWindow that doesn't show the window
2019-06-10 00:03:11 -04:00
Zach Hilman
819006d0d3
yuzu_tester: Use config, icon, and main from yuzu-cmd
2019-06-10 00:03:11 -04:00
Zach Hilman
c508a8d82a
yuzu_tester: Add project subdirectory
2019-06-10 00:03:11 -04:00
Zach Hilman
364932df3a
Merge pull request #2571 from lioncash/ref
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kernel/process: Make Create()'s name parameter be taken by value
2019-06-09 20:43:57 -04:00
Lioncash
fea6568955
kernel/process: Make Create()'s name parameter be taken by value
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Makes the interface more flexible in terms of how Create() may be
called, while still allowing the parameter itself to be moved into.
2019-06-09 18:47:37 -04:00
Lioncash
3f87664d8f
kernel/svc: Implement TotalMemoryUsedWithoutMmHeap/TotalMemoryAvailableWithoutMmHeap
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Given we don't currently implement the personal heap yet, the existing
memory querying functions are essentially doing what the memory querying
types introduced in 6.0.0 do.
So, we can build the necessary machinery over the top of those and just
use them as part of info types.
2019-06-09 18:22:30 -04:00
Lioncash
c1a8f684df
kernel/svc: Amend naming for TotalMemoryUsage in svcGetInfo()
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Disambiguates and makes the name a little more consistent with
TotalPhysicalMemoryUsed.
2019-06-09 18:12:05 -04:00
Lioncash
81b1102090
kernel/svc: Remove duplicate enum entry in svcGetInfo()
2019-06-09 18:08:37 -04:00
Fernando Sahmkow
f79823fda7
GPUVM: Correct GPU VM virtual address space
2019-06-09 17:47:15 -04:00
Zach Hilman
834e07d639
Merge pull request #2564 from ReinUsesLisp/block-dim-x-fix
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kepler_compute: Minor changes
2019-06-08 14:09:02 -04:00
Zach Hilman
ac54f1a967
Merge pull request #2553 from lioncash/language
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yuzu/configuration: Make all widgets and dialogs aware of language changes
2019-06-07 21:46:08 -04:00
ReinUsesLisp
528c15051c
kepler_compute: Use std::array for cbuf info
2019-06-07 20:36:22 -03:00
ReinUsesLisp
17d5fb6d06
kepler_compute: Fix block_dim_x encoding
2019-06-07 20:35:46 -03:00
ReinUsesLisp
4ec8a3df08
gl_shader_cache: Use static constructors for CachedShader initialization
2019-06-07 20:20:22 -03:00
ReinUsesLisp
5669ff3cbd
gl_rasterizer: Remove unused parameters in descriptor uploads
2019-06-07 19:52:16 -03:00
ReinUsesLisp
2f2a61887a
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
Zach Hilman
11f2f0f45c
constants: Extract backup JPEG used by account services
2019-06-07 17:46:57 -04:00
Zach Hilman
de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
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video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
ReinUsesLisp
fe8e6618f2
shader: Split SSY and PBK stack
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Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:
SSY label1;
PBK label2;
SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
Zach Hilman
9db119f8a2
kernel_executable: Optimize BLZ decompression
2019-06-06 19:20:15 -04:00
ReinUsesLisp
dec1cbaf7f
cmake: Add missing shader hash file entries
2019-06-06 20:11:48 -03:00
ReinUsesLisp
769a50661a
shader/node: Minor changes
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Reflect std::shared_ptr nature of Node on initializers and remove
constant members in nodes.
Add some commentaries.
2019-06-06 20:03:33 -03:00
ReinUsesLisp
e1b3be7ced
shader: Move Node declarations out of the shader IR header
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Analysis passes do not have a good reason to depend on shader_ir.h to
work on top of nodes. This splits node-related declarations to their own
file and leaves the IR in shader_ir.h
2019-06-06 20:02:37 -03:00
Zach Hilman
04ac7a637a
Merge pull request #2552 from ReinUsesLisp/shader-shared-ptr
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shader: Use shared_ptr to store nodes and move initialization to file
2019-06-06 18:25:24 -04:00
Zach Hilman
adb8a9152b
Merge pull request #2549 from lioncash/header
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kernel/process: Remove unused boost header include
2019-06-06 14:31:46 -04:00
Zach Hilman
7322c8bd7c
Merge pull request #2550 from lioncash/frontend
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yuzu/CMakeLists: Pass compilation flags that make it more difficult to cause bugs in Qt code
2019-06-06 14:31:22 -04:00
bunnei
03d9bbaa90
Merge pull request #2551 from lioncash/dtor
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service/ns: Add missing override specifiers
2019-06-06 10:37:28 -04:00
Lioncash
c09ff382a4
yuzu/configuration: Make all widgets and dialogs aware of language changes
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To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.
This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
2019-06-05 21:57:21 -04:00
ReinUsesLisp
bf4dfb3ad4
shader: Use shared_ptr to store nodes and move initialization to file
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Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.
This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
a20ba09bfd
Merge pull request #2520 from ReinUsesLisp/vulkan-refresh
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vk_device,vk_shader_decompiler: Miscellaneous changes
2019-06-05 18:10:00 -04:00
bunnei
55c5029171
Merge pull request #2540 from ReinUsesLisp/remove-guest-position
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gl_shader_decompiler: Remove guest "position" varying
2019-06-05 18:07:23 -04:00
bunnei
e4fea833d4
Merge pull request #2419 from DarkLordZach/srv-lr-iface
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lr: Add command handler skeletons for Open*LocationResolver
2019-06-05 18:05:50 -04:00
bunnei
8d7a012297
Merge pull request #2521 from lioncash/naming
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yuzu/configuration: Make function naming consistent
2019-06-05 18:03:05 -04:00
bunnei
0bcc305797
Merge pull request #2512 from ReinUsesLisp/comp-indexing
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gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
2019-06-05 18:02:30 -04:00
Lioncash
8304aaf282
service/ns: Add missing override specifiers
2019-06-05 16:20:24 -04:00
Lioncash
d7d5bffa18
yuzu/CMakeLists: Disable implicit QString->QUrl conversions
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Enforces the use of the proper URL resolution functions. e.g.
url = some_local_path_string;
should actually be:
url = QUrl::fromLocalPath(some_local_path_string);
etc.
This makes it harder to cause bugs when operating with both strings and
URLs at the same time.
2019-06-05 16:05:40 -04:00
Zach Hilman
799302bc9d
Merge pull request #2526 from lioncash/global
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core/telemetry_session: Remove usages of the global system accessor
2019-06-05 15:57:48 -04:00
Zach Hilman
81e09bb121
Merge pull request #2545 from lioncash/timing
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core/core_timing_util: Use std::chrono types for specifying time units
2019-06-05 15:52:37 -04:00
Zach Hilman
6aff1005ef
Merge pull request #2541 from lioncash/input
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input_common/sdl/sdl_impl: Minor cleanup
2019-06-05 15:51:03 -04:00
Lioncash
5b93290183
yuzu/CMakeLists: Disable unsafe overloads of QProcess' start() function
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Other overloads of start() are considerably much safer to use if we ever
need this in the future and need to pass arguments to the program, given
it contains separate parameters for the program path and the arguments
themselves, whereas this unsafe overload contains both as a single
string.
Given the alternatives are much safer, we can disable this.
2019-06-05 15:49:23 -04:00
Lioncash
b5e1e87922
yuzu/CMakeLists: Disable implicit type narrowing in connect() calls
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Prevents hard-to-diagnose bugs from potentially occurring and requires
any type narrowing to be explicitly performed by our code.
2019-06-05 15:47:35 -04:00
Lioncash
e1d755bdda
yuzu/configuration: Make function naming consistent
2019-06-05 15:40:33 -04:00
Zach Hilman
2beaaa35c5
Merge pull request #2510 from SciresM/desired_language
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Implement/Fix IApplicationFunctions::GetDesiredLanguage
2019-06-05 15:39:33 -04:00
Zach Hilman
1eb979221f
Merge pull request #2527 from lioncash/index
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yuzu/{profile_select, software_keyboard}: Tidy up interface
2019-06-05 15:30:51 -04:00
Zach Hilman
dd4fe0dab1
Merge pull request #2534 from ReinUsesLisp/shader-cleanup
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gl_shader_cache: Minor style changes
2019-06-05 15:28:34 -04:00
Zach Hilman
433ca686a8
Merge pull request #2531 from ReinUsesLisp/qt-warnings
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qt: Silence name collision warnings
2019-06-05 15:27:12 -04:00
Zach Hilman
6ce5f3e1bf
Merge pull request #2515 from lioncash/narrowing
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yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
2019-06-05 15:26:13 -04:00
Zach Hilman
4f7a1f6c8c
Merge pull request #2536 from lioncash/cache
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game_list_worker: Use QFile over our own IOFile instance or std streams for the game list cache
2019-06-05 15:03:59 -04:00
Lioncash
19dcb50692
kernel/process: Remove unused boost header include
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Boost headers typically include a lot of other headers, so removing this
can prevent a bit of unnecessary compiler churn when building.
2019-06-05 14:03:29 -04:00
Zach Hilman
c417b4fe28
game_list: Accept *.kip as a file extension of executables
2019-06-05 00:33:05 -04:00
Zach Hilman
ce9f7ac4f2
loader: Add recognition for KIP file type
2019-06-05 00:22:07 -04:00
Zach Hilman
a76bd49268
loader: Add KIP and INI file parser-specific errors
2019-06-05 00:21:44 -04:00
Zach Hilman
c3548967b1
loader: Add AppLoader_KIP for KIP files
2019-06-05 00:21:17 -04:00
Zach Hilman
b550a01f74
program_metadata: Add function to load meta from raw parameters
...
Needed for KIP loading as KIPs do not have an NPDM but do have the essential parts of the data within.
2019-06-05 00:20:26 -04:00
Zach Hilman
0f37096820
partition_data_manager: Remove KIP processing and use FileSys
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Previously, this TU contained the necessary headers to parse KIP/INI but now it should just use the FileSys class.
2019-06-05 00:19:29 -04:00
Zach Hilman
421c3e831a
file_sys: Add classes to parse KIP1 and INI1 files
2019-06-05 00:18:25 -04:00
Rodrigo Locatti
2ba4aa8a3b
Merge pull request #2529 from lioncash/boot
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yuzu/bootmanager: Minor interface tidying
2019-06-04 21:35:56 -03:00
Lioncash
2548661c08
core/core_timing_util: Amend casing of cyclesTo* functions
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Makes the casing consistent with all of our general function naming
conventions.
2019-06-04 20:31:46 -04:00
Lioncash
42f5fd0ab3
core/core_timing_util: Use std::chrono types for specifying time units
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Makes the interface more type-safe and consistent in terms of return
values.
2019-06-04 20:31:24 -04:00
Lioncash
79189c7e3e
core/core_timing_utils: Simplify overload set
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Removes unused overloads, simplifying the overall interface,
deduplicating some code.
2019-06-04 19:44:05 -04:00
Mat M
55f8111543
Merge pull request #2525 from FearlessTobi/remove-unused-settings
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yuzu: Remove unused birthday setting
2019-06-04 13:39:24 -04:00
Fernando Sahmkow
a32c52b1d8
shader_bytecode: Mark EXIT as flow instruction
2019-06-04 12:18:35 -04:00
Lioncash
5ccf2a7b82
input_common/sdl/sdl_impl: Correct logging string in SDLState constructor
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If this path was ever taken, a runtime exception would occur due to the
lack of a formatting specifier to insert the error code into the format
string.
2019-06-03 16:56:47 -04:00
Lioncash
cfac942e63
input_common/sdl/sdl_impl: Move documentation comments to header where applicable
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Places the documentation comments with the rest of SDLState's member
function documentation.
2019-06-03 16:56:47 -04:00
Lioncash
b9b23c98ff
input_common/sdl/sdl_impl: Amend names for axes for SDLAnalogPoller
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Adds another underscore to clearly indicate the axis names.
2019-06-03 16:56:47 -04:00
Lioncash
50048d9f5a
input_common/sdl/sdl_impl: Mark variables const where applicable
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Make it explicit that these aren't modified elsewhere (either through
functions by reference, or by other operations).
2019-06-03 16:56:47 -04:00
Lioncash
ca7ca2919c
input_common/sdl/sdl_impl: Mark SDLEventToButtonParamPackage() as static
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Its prototype declared at the top of the translation unit contains the
static qualifier, so the function itself should also contain it to make
it a proper internally linked function.
2019-06-03 16:56:47 -04:00
Lioncash
b73ea457cc
input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_cast
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It's valid to static_cast a void pointer back into its proper type.
2019-06-03 16:56:46 -04:00
Lioncash
2c679cda51
input_common/sdl/sdl_impl: Use insert_or_assign() where applicable
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Same behavior, but without a potential need to unnecessarily default
construct a value.
2019-06-03 16:56:46 -04:00
Lioncash
b46e615551
input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handling
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The deleter can just be set in the constructor and maintained throughout
the lifetime of the object.
If a contained pointer is null, then the deleter won't execute, so this
is safe to do. We don't need to swap it out with a version of a deleter
that does nothing.
2019-06-03 16:56:46 -04:00
Lioncash
7ea07c6063
input_common/sdl/sdl_impl: Resolve two sign conversion warnings
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Silences the final two warnings in SDL code.
2019-06-03 16:56:46 -04:00
Lioncash
cf0d01a5d7
input_common/sdl: Remove unused header includes and forward declarations
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Gets rid of a few unnecessary inclusion dependencies. It also uncovered
a few indirect inclusion dependencies being relied upon.
2019-06-03 16:56:42 -04:00
Lioncash
00f0827a26
input_common/sdl/sdl_impl: Use nested namespace specifiers where applicable
2019-06-03 15:49:04 -04:00
Lioncash
77ce85f51d
yuzu/bootmanager: Log out screenshot destination path
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We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).
2019-06-03 15:34:32 -04:00
Lioncash
e32bf646cf
yuzu/bootmanager: Treat the resolution factor as a u32
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Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.
This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
2019-06-03 15:34:31 -04:00
Lioncash
536c9cf006
yuzu/bootmanager: Default EmuThread's destructor in the cpp file
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This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.
2019-06-03 15:34:31 -04:00
Lioncash
0a650ec99e
yuzu/bootmanager: unsigned -> u32
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Same thing (for platforms we support), less reading.
2019-06-03 15:34:31 -04:00
Lioncash
2575403acf
yuzu/bootmanager: Change false literal to 0 for setSwapInterval()
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This function is defined as taking an int, not a bool.
2019-06-03 15:31:52 -04:00
Lioncash
cfb59aad3f
yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor
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We can just pass a pointer to GMainWindow directly and make it a
requirement of the interface. This makes the interface a little safer,
since this would technically otherwise allow any random QWidget to be
the parent of a render window, downcasting it to GMainWindow (which is
undefined behavior).
2019-06-03 15:31:52 -04:00
Lioncash
49e3a6e924
yuzu/bootmanager: Remove unnecessary pointer casts
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We can just invoke these functions by qualifying the object name before
the function.
2019-06-03 15:31:51 -04:00
ReinUsesLisp
0935c2d97b
gl_shader_decompiler: Remove guest "position" varying
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"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.
This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
Lioncash
e70f16fff7
input_common/sdl/sdl_impl: Silence sign conversion warnings
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Makes the conversions explicit, as opposed to implicit.
2019-05-31 04:47:02 -03:00
Lioncash
1edf018319
common/math_util: Provide a template deduction guide for Common::Rectangle
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Allows for things such as:
auto rect = Common::Rectangle{0, 0, 0, 0};
as opposed to being required to explicitly write out the underlying
type, such as:
auto rect = Common::Rectangle<int>{0, 0, 0, 0};
The only requirement for the deduction is that all constructor arguments
be the same type.
2019-05-31 04:44:02 -03:00
Lioncash
d0d97de1e4
game_list_worker: Use QFile over our own IOFile instance or std streams
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Stays consistent in our code with using Qt's provided mechanisms, and
also properly handles Unicode paths (which file streams on Windows don't
do very well).
2019-05-30 22:15:13 -04:00
Lioncash
de2533d389
game_list_worker: Remove template specializations
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This is equivalent to specifying two separate functions, so we can just
do that.
2019-05-30 18:56:06 -04:00
bunnei
ed74a3cb8b
Merge pull request #1931 from DarkLordZach/mii-database-1
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mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
bunnei
75561d190a
Merge pull request #2431 from DarkLordZach/game-list-cache
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yuzu: Implement a caching mechanism for the game list
2019-05-30 13:04:40 -04:00
ReinUsesLisp
e72b9044a0
gl_shader_cache: Store a system class and drop global accessors
2019-05-30 14:01:40 -03:00
ReinUsesLisp
ad321564ed
gl_shader_cache: Add commentaries explaining the intention in shaders creation
2019-05-30 13:58:38 -03:00
ReinUsesLisp
838b6d2ff8
gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation
2019-05-30 13:56:03 -03:00
ReinUsesLisp
6ac4490751
gl_buffer_cache: Remove unused ReserveMemory method
2019-05-30 13:21:01 -03:00
ReinUsesLisp
a89cc0bafc
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
2019-05-30 13:21:01 -03:00
ReinUsesLisp
b76df62c00
gl_rasterizer: Move alpha testing to the OpenGL pipeline
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Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp
df509486c4
gl_rasterizer: Use GL_QUADS to emulate quads rendering
2019-05-30 13:21:01 -03:00
ReinUsesLisp
7259f7a733
rasterizer_opengl: Remove OpenGL core profile
2019-05-30 13:21:00 -03:00
Zach Hilman
9b2d38582f
main: Remove extraneous comment
2019-05-30 10:47:56 -04:00
ReinUsesLisp
3f11d1c821
qt: Silence name collision warnings
2019-05-29 21:35:05 -03:00
fearlessTobi
d9c1b94f03
yuzu: Remove unused birthday setting
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Fixes #2522 .
2019-05-29 23:31:55 +02:00
bunnei
e3608578e4
Merge pull request #2446 from ReinUsesLisp/tid
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shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
bunnei
665b7e8e18
Merge pull request #2518 from ReinUsesLisp/sdl2-window
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yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-29 11:01:12 -04:00
Lioncash
cfc9d92b38
yuzu/software_keyboard: Remove unnecessary GetStatus() member function
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Like with the profile selection dialog, we can just use the result of
QDialog's exec() function to determine whether or not a dialog was
accepted.
2019-05-29 00:56:45 -04:00
Lioncash
802dd3cc95
profile_select: Remove unnecessary GetStatus() member function
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This behavior is already provided by the built-in exec() function. We
just need to check the return value of it.
2019-05-29 00:56:41 -04:00
Lioncash
139301c5a1
profile_select: Return int instead of u32 for GetIndex()
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Qt uses a signed value to represent indices. We should follow this
convention where applicable to avoid unnecessary sign-conversion
warnings, as well as making it easier to interoperate with other aspects
of Qt.
While we're at it, we can also make a sign-conversion explicit.
2019-05-29 00:29:09 -04:00
Lioncash
8bbe930fac
core/core: Remove unnecessary includes
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The contents of these includes aren't used anywhere in this translation
unit.
2019-05-29 00:00:27 -04:00
Lioncash
c6f05b586f
yuzu_cmd/yuzu: Correct formatting specifier
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Amends the formatting specifier to obey libfmt. Prevents the application
from terminating due to a formatting issue in the error case.
2019-05-28 22:28:46 -04:00
Lioncash
84a8fb9264
core/loader: Remove LoadKernelSystemMode
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This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-28 22:28:44 -04:00
Lioncash
b1a4ab2ccc
core/telemetry_session: Remove unnecessary web service nulling out in destructor
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This will automatically occur when the backend instance goes out of
scope at the end of the destructor's execution.
2019-05-28 22:28:18 -04:00
Lioncash
215fd82738
core/telemetry_session: Remove usages of the global system accessor
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Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.
This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.
During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
2019-05-28 22:28:15 -04:00
Lioncash
05af9d915c
core/telemetry_session: Explicitly delete copy and move constructors
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NonCopyable is misleading here. It also makes the class non-moveable as
well, so we can be explicit about this.
2019-05-28 21:07:38 -04:00
Lioncash
2fb3b9b951
core/telemetry_session: Remove unused include
2019-05-28 20:56:22 -04:00
bunnei
cfd885163f
Merge pull request #2519 from lioncash/sign
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loader/nso, core/core_timing_util: Silence sign-comparison warning
2019-05-27 12:26:17 -04:00
ReinUsesLisp
21c0b4dec8
gl_device: Add commentary to AOFFI unit test source code
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The intention behind this commit is to hint someone inspecting an
apitrace dump to ignore this ill-formed GLSL code.
2019-05-27 00:55:57 -03:00
ReinUsesLisp
84928e6d67
gl_shader_gen: Always declare extensions after the version declaration
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This addresses a bug on geometry shaders where code was being written
before all #extension declarations were done. Ref to #2523
2019-05-27 00:51:35 -03:00
Zach Hilman
52b80d231c
ncm: Implement LR OpenAddOnContentLocationResolver (2)
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Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
2019-05-26 20:37:13 -04:00
Zach Hilman
e0920ef4ba
ncm: Implement LR OpenRegisteredLocationResolver (1)
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Returns an object of type IRegisteredLocationResolver for the StorageId.
2019-05-26 18:24:48 -04:00
Zach Hilman
33ac193bf6
ncm: Implement LR OpenLocationResolver (0)
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Returns an object of type ILocationResolver with the provided StorageId.
2019-05-26 18:24:48 -04:00
Zach Hilman
46e2ca5475
game_list_worker: Add better error handling to caching
2019-05-26 17:14:09 -04:00
Zach Hilman
944c07ac7d
yuzu: Clear partial/full game list cache when data is updated
2019-05-26 15:12:12 -04:00
Zach Hilman
f95bdb5088
game_list: Implement caching for game list
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Preserves list of add ons and the icon, which are the two costliest parts of game list population.
2019-05-26 15:12:12 -04:00
Zach Hilman
180f22f17e
ui_settings: Add option to cache game list
2019-05-26 15:12:12 -04:00
Zach Hilman
b77fde7c5c
loader: Move NSO module tracking to AppLoader
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Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
ReinUsesLisp
f424b46036
vk_device: Let formats array type be deduced
2019-05-26 03:09:06 -03:00
ReinUsesLisp
a4c5e3e339
vk_shader_decompiler: Misc fixes
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Fix missing OpSelectionMerge instruction. This caused devices loses on
most hardware, Intel didn't care.
Fix [-1;1] -> [0;1] depth conversions.
Conditionally use VK_EXT_scalar_block_layout. This allows us to use
non-std140 layouts on UBOs.
Update external Vulkan headers.
2019-05-26 01:48:04 -03:00
ReinUsesLisp
dec3c981d0
vk_device: Enable features when available and misc changes
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Keeps track of native ASTC support, VK_EXT_scalar_block_layout
availability and SSBO range.
Check for independentBlend and vertexPipelineStorageAndAtomics as a
required feature. Always enable it.
Use vk::to_string format to log Vulkan enums.
Style changes.
2019-05-26 01:41:34 -03:00
ReinUsesLisp
37eaf39b44
emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
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There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
bunnei
90c9d703ba
Merge pull request #2516 from lioncash/label
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renderer_opengl/utils: Use a std::string_view with LabelGLObject()
2019-05-25 23:01:25 -04:00
bunnei
bb248a2710
Merge pull request #2509 from lioncash/aoc
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service/aoc_u: Minor cleanup
2019-05-25 23:00:12 -04:00
bunnei
f97e206348
Merge pull request #2511 from lioncash/file-str
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common/file_util: Minor cleanup
2019-05-25 22:59:16 -04:00
Lioncash
0fa039d8d0
core_timing_util: Silence sign-comparison warnings
...
We can just make the conversion explicit instead of implicit here to
silence -Wsign-compare warnings.
2019-05-25 17:01:18 -04:00
Lioncash
e5159cfb84
loader/nso: Silence sign-comparison warning
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This was previously performing a size_t == int comparison. Silences a
-Wsign-compare warning.
2019-05-25 16:53:33 -04:00
ReinUsesLisp
4b80dd23a4
yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-25 17:47:13 -03:00
Zach Hilman
cdf52b9374
prepo: Save reports from PlayReport service
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Logs a lot of seemingly innocuous telemetry games generate.
2019-05-25 16:09:20 -04:00
Zach Hilman
34e9736910
fatal: Save report on fatal:u call
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Matches offical behavior with creport and replaces old log/text based report system.
2019-05-25 16:09:20 -04:00
Zach Hilman
fc309bf893
service: Save report on unimplemented function call
2019-05-25 16:09:20 -04:00
Zach Hilman
24392c8ec8
applets/error: Save report on error applet
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This matches official behavior with the erpt/eclct/eupld service chain.
2019-05-25 16:09:20 -04:00
Zach Hilman
bdc47693f1
applets: Save report on stubbed applet
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This also reworks the applet data storage to be peekable.
2019-05-25 16:09:20 -04:00
Zach Hilman
186db894b9
svc: Save report on call to svcBreak
2019-05-25 16:09:20 -04:00
Zach Hilman
2dde8f5cfe
core: Add Reporter class to take/save reports
2019-05-25 16:09:20 -04:00
Zach Hilman
6f0ee45b5c
qt: Make UI option for 'Reporting Services' temporary
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Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25 16:09:20 -04:00
Zach Hilman
658d2ee97d
settings: Add 'Reporting Services' config option
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Full enable/disable for all reports.
2019-05-25 16:09:20 -04:00
Zach Hilman
5574be21cc
arm_interface: Expand backtrace generation
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Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
2019-05-25 16:06:53 -04:00
Zach Hilman
2179ad7483
core: Track load offsets of NSO modules
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Needed for backtrace decomposition
2019-05-25 16:06:53 -04:00
Lioncash
88cd5e888e
configure_hotkeys: Remove unnecessary Settings::Apply() call
...
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash
6640f631e2
configure_hotkeys: Tidy up key sequence conflict error string
...
Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash
d61199721d
configure_hotkeys: Change critical error dialog into a warning dialog
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critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash
ef3c0f54d0
configure_hotkeys: Move conflict detection logic to IsUsedKey()
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We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash
c03fb00ac1
configure_hotkeys: Remove unused EmitHotkeysChanged()
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1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash
5d645c6dd9
sequence_dialog: Reorganize the constructor
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The previous code was all "smushed" together wasn't really grouped
together that well.
This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash
9218e347cd
sequence_dialog: Remove unnecessary horizontal specifier
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QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
Lioncash
5a4564bd8e
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
...
Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.
This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.
While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
bunnei
e86d2e2e5b
Merge pull request #2513 from lioncash/string
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yuzu/main: Specify string conversions explicitly
2019-05-24 22:46:10 -04:00
bunnei
68c9c9222d
Merge pull request #2358 from ReinUsesLisp/parallel-shader
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gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
Lioncash
d623e38d18
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
...
A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.
Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-05-24 22:24:40 -04:00
Lioncash
3c0280cf66
yuzu/CMakeLists: Disable implicit QString conversions
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Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
2019-05-24 21:31:01 -04:00
Lioncash
bb06b98d81
yuzu/applets/software_keyboard: Remove unused assert header
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This isn't actually used anywhere, so it can be removed.
2019-05-24 21:27:13 -04:00
Lioncash
16bf791939
yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()
...
Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
2019-05-24 21:27:12 -04:00
Lioncash
b3d7180164
yuzu/applets/software_keyboard: Resolve sign mismatch comparison
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Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
2019-05-24 21:27:12 -04:00
Lioncash
cf9cc41478
yuzu/applets/software_keyboard: Specify string conversions explicitly
...
Allows the software keyboard applet code to compile with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
f5d416e071
yuzu/applets/error: Specify string conversions explicitly
...
Allows the error applet to build successfully with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
6f2a8fbb13
yuzu/main: Specify string conversions where applicable
2019-05-24 21:27:09 -04:00
bunnei
1a2d90ab09
Merge pull request #2485 from ReinUsesLisp/generic-memory
...
shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24 18:24:26 -04:00
bunnei
59f110ef31
Merge pull request #2504 from lioncash/config
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yuzu/configuration/config: Specify string conversions explicitly
2019-05-24 18:23:58 -04:00
bunnei
d4f8fe24d9
Merge pull request #2489 from FearlessTobi/port-4716
...
Port citra-emu/citra#4716 : "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
2019-05-24 18:23:15 -04:00
ReinUsesLisp
d8827b07b5
gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
...
The following code is broken on AMD's proprietary GLSL compiler:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value = values[idx & 3];
```
It index the wrong components, to fix this the following pessimized code
is emitted when that bug is present:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value;
if ((idx & 3) == 0) some_value = values.x;
if ((idx & 3) == 1) some_value = values.y;
if ((idx & 3) == 2) some_value = values.z;
if ((idx & 3) == 3) some_value = values.w;
```
2019-05-24 02:47:56 -03:00
ReinUsesLisp
46177901b8
gl_device: Add test to detect broken component indexing
...
Component indexing on AMD's proprietary driver is broken. This commit adds
a test to detect when we are on a driver that can't successfully manage
component indexing.
It dispatches a dummy draw with just one vertex shader that writes to an
indexed SSBO from the GPU with data sent through uniforms, it then reads
that data from the CPU and compares the expected output.
2019-05-24 02:47:56 -03:00
Lioncash
e7ab0e9127
common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()
...
While we're at it, also invert the conditional into a guard clause.
2019-05-23 14:33:29 -04:00
Lioncash
11e9bee91d
common/file_util: Make GetCurrentDir() return a std::optional
...
nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.
Instead, we can change the function to return an optional value,
indicating if a failure occurred.
2019-05-23 14:24:13 -04:00
Lioncash
943f6da1ac
common/file_util: Remove duplicated documentation comments
...
These are already present within the header, so they don't need to be
repeated in the cpp file.
2019-05-23 14:22:12 -04:00
Lioncash
2b1fcc8a14
common/file_util: Make ReadFileToString and WriteStringToFile consistent
...
Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.
We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.
2019-05-23 13:52:43 -04:00
Lioncash
e3b2539986
common/file_util: Remove unnecessary c_str() calls
...
The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.
2019-05-23 13:37:47 -04:00
Lioncash
8cd3d9be26
common/file_util: Make IOFile's WriteString take a std::string_view
...
We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.
2019-05-23 13:35:31 -04:00
Michael Scire
016f2eab73
Fix bitmask logic inversion
2019-05-23 02:37:13 -07:00
Michael Scire
2ed896075e
fix introduced clang-format errors
2019-05-23 01:39:22 -07:00
Michael Scire
d81b58f320
Address review comments
2019-05-23 01:28:27 -07:00
Michael Scire
7fba9c7224
clang-format fixes
2019-05-23 01:14:11 -07:00
Michael Scire
7dbf4c1ae5
Implement IApplicationFunctions::GetDesiredLanguage
2019-05-23 00:55:56 -07:00
Lioncash
b6dcb1ae4d
shader/shader_ir: Make Comment() take a std::string by value
...
This allows for forming comment nodes without making unnecessary copies
of the std::string instance.
e.g. previously:
Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
cbuf->GetIndex(), cbuf_offset));
Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).
Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable).
2019-05-23 03:01:55 -03:00
Lioncash
228e58d0a5
shader/decode/*: Add missing newline to files lacking them
...
Keeps the shader code file endings consistent.
2019-05-23 02:55:52 -03:00
Lioncash
87b4c1ac5e
shader/decode/*: Eliminate indirect inclusions
...
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
Lioncash
3e7d37301a
service/aoc: Avoid allocating and discarding data
...
Previously, the code was accumulating data into a std::vector and then
tossing all of it away if a setting was disabled.
Instead, we can just check if it's disabled and do no work at all if
possible. If it's enabled, then we can append to the vector and
allocate.
Unlikely to impact usage much, but it is slightly less sloppy with
resources.
2019-05-23 00:26:21 -04:00
Lioncash
d0e200a894
service/aoc: Remove unnecessary includes
...
Removes two header dependencies related to file handling that aren't
actually used within the source file.
2019-05-22 23:26:12 -04:00
Lioncash
819d229e76
service/aoc: Pop all passed values where applicable
...
A few of the aoc service stubs/implementations weren't fully popping all
of the parameters passed to them. This ensures that all parameters are
popped and, at minimum, logged out.
2019-05-22 23:24:27 -04:00
Lioncash
195b54602f
shader/decode/memory: Remove left in debug pragma
2019-05-22 17:08:50 -04:00
Lioncash
de23847184
renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
...
This accidentally slipped through a rebase.
2019-05-21 09:47:21 -04:00
ReinUsesLisp
69215b5a55
gl_shader_cache: Fix clang strict standard build issues
2019-05-20 22:46:05 -03:00
ReinUsesLisp
c03b8c4c19
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
ReinUsesLisp
75e7b45d69
shader/memory: Implement ST (generic memory)
2019-05-20 22:41:53 -03:00
ReinUsesLisp
f78ef617b6
shader/memory: Implement LD (generic memory)
2019-05-20 22:38:59 -03:00
Lioncash
f49a04ba39
yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
...
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash
938d6dca30
yuzu/configuration/config: Specify string conversions explicitly
...
Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei
9ffc60b5b3
Merge pull request #2455 from lioncash/config
...
configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
bunnei
dbcff5d574
Merge pull request #2503 from lioncash/util
...
yuzu/game_list: Specify string conversions explicitly
2019-05-20 20:43:28 -04:00
bunnei
9a17b20896
Merge pull request #2494 from lioncash/shader-text
...
gl_shader_decompiler: Add AddLine() overloads with single function that forwards to libfmt
2019-05-20 20:42:40 -04:00
ReinUsesLisp
9c3461604c
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-20 16:36:49 -03:00
ReinUsesLisp
ada79fa8ad
gl_shader_decompiler: Make GetSwizzle constexpr
2019-05-20 16:36:48 -03:00
Lioncash
bc32474901
yuzu/game_list: Specify string conversions explicitly
...
Allows the game list code to compile successfully with implicit string
conversions disabled.
2019-05-20 15:30:50 -04:00
Lioncash
ed2fedac13
yuzu/game_list_worker: Specify string conversions explicitly
...
Allows the game list worker code to compile successfully with implicit
string conversions disabled.
2019-05-20 15:07:59 -04:00
Lioncash
7a82d6f394
yuzu/game_list_p: Amend mentions of SMDH in comments
...
SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
2019-05-20 15:04:35 -04:00
Lioncash
486c3e6085
yuzu/game_list_p: Specify string conversions explicitly
...
Allows the game list item code to build with implicit string conversions
disabled.
2019-05-20 15:02:37 -04:00
Lioncash
922d8c6cb4
yuzu/loading_screen: Specify string conversions explicitly
...
Allows the loading screen code to compile with implicit string
conversions disabled.
While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
2019-05-20 14:53:44 -04:00
Lioncash
fd34732e26
yuzu/bootmanager: Specify string conversions explicitly
...
Allows the bootmanager code to compile with implicit string conversions
disabled.
2019-05-20 14:50:53 -04:00
Lioncash
317f1263fb
yuzu/util: Specify string conversions explicitly
...
Allows the util code to build with implicit string conversions disabled.
2019-05-20 14:44:42 -04:00
Lioncash
58a0c13e34
gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation
2019-05-20 14:14:48 -04:00
Lioncash
6fb29764d6
gl_shader_decompiler: Replace individual overloads with the fmt-based one
...
Gets rid of the need to special-case brace handling depending on the
overload used, and makes it consistent across the board with how fmt
handles them.
Strings with compile-time deducible strings are directly forwarded to
std::string's constructor, so we don't need to worry about the
performance difference here, as it'll be identical.
2019-05-20 14:14:48 -04:00
Lioncash
784d2b6c3d
gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable
2019-05-20 14:14:44 -04:00
bunnei
0adb54abc1
Merge pull request #2499 from lioncash/translate
...
yuzu/configuration: Specify string conversions explicitly
2019-05-20 11:13:25 -04:00
Fernando Sahmkow
911fafb967
Revert #2466
...
This reverts a tested behavior on delay slots not exiting if the exit
flag is set. Currently new tests are required in order to ensure this
behavior.
2019-05-19 16:04:44 -04:00
Lioncash
91ec251c4a
gl_shader_decompiler: Add AddLine() overload that forwards to fmt
...
In a lot of places throughout the decompiler, string concatenation via
operator+ is used quite heavily. This is usually fine, when not heavily
used, but when used extensively, can be a problem. operator+ creates an
entirely new heap allocated temporary string and given we perform
expressions like:
std::string thing = a + b + c + d;
this ends up with a lot of unnecessary temporary strings being created
and discarded, which kind of thrashes the heap more than we need to.
Given we utilize fmt in some AddLine calls, we can make this a part of
the ShaderWriter's API. We can make an overload that simply acts as a
passthrough to fmt.
This way, whenever things need to be appended to a string, the operation
can be done via a single string formatting operation instead of
discarding numerous temporary strings. This also has the benefit of
making the strings themselves look nicer and makes it easier to spot
errors in them.
2019-05-19 14:12:20 -04:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
...
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
bunnei
13dda1d8ed
Merge pull request #2410 from lioncash/affinity
...
kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
2019-05-19 13:59:52 -04:00
Lioncash
2318c394a8
yuzu/configuration/configure_web: Specify string conversions explicitly
...
Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19 13:05:09 -04:00
Lioncash
d9c4d64ed5
yuzu/configuration/configure_system: Specify string conversions explicitly
...
Allows the system config code to build successfully with implicit string
conversions disabled.
2019-05-19 12:56:43 -04:00
Lioncash
428d8098a7
yuzu/configuration/configure_profile_manager: Mark UI string as translatable
...
This is a user-facing string, so it should be marked as translatable.
2019-05-19 12:54:04 -04:00
Lioncash
17255cd835
yuzu/configuration/configure_per_general: Specify string conversions explicitly
...
Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
2019-05-19 12:47:33 -04:00
Lioncash
3039211c20
yuzu/configuration/configure_mouse_advanced: Clean up array accesses
...
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19 12:34:18 -04:00
Lioncash
c9c4208c4a
yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly
...
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
2019-05-19 12:34:18 -04:00
Lioncash
aa83639b78
yuzu/configuration/configure_input_player: Clean up array accesses
...
Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
2019-05-19 12:34:15 -04:00
Lioncash
4d2da5a40a
yuzu/configuration/configure_input_player: Specify string conversions explicitly
...
Allows the player input configuration code to compile with implicit
string conversions disabled.
2019-05-19 11:38:31 -04:00
Hexagon12
b94b08fa6f
Merge pull request #2491 from FernandoS27/dma-fix
...
Dma_pusher: ASSERT on empty command_list
2019-05-19 16:27:15 +01:00
Lioncash
d81d4a0f68
yuzu/configuration/configure_input: Mark controller type names as translateable
...
These are user-facing strings, so they should be localizable.
2019-05-19 11:23:25 -04:00
Lioncash
7e650088dd
yuzu/configuration/configure_general: Specify string conversions explicitly
...
Allows the general configuration code to successfully compile with
implicit string conversions disabled.
2019-05-19 11:18:16 -04:00
Lioncash
05235ccaa9
yuzu/configuration/configure_gamelist: Specify string conversions explicitly
...
Allows the gamelist configuration code to compile with implicit string
conversions disabled.
2019-05-19 11:16:23 -04:00
Lioncash
5f01ec338e
yuzu/configuration/configure_audio: Store power on query into a variable
...
Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
2019-05-19 11:12:31 -04:00
Lioncash
d00ca5c6c8
yuzu/configuration/configure_audio: Tidy up function cast
...
We can just use qOverload here to tidy up the function cast.
2019-05-19 11:10:58 -04:00
Lioncash
d184224e8f
yuzu/configuration/configure_audio: Specify string conversions explicitly
...
Allows the audio configuration code to build with implicit string
conversions disabled.
2019-05-19 11:08:56 -04:00
Hexagon12
f8b1e53369
Merge pull request #2452 from FernandoS27/raster-cache-fix
...
Correct possible error on Rasterizer Caches
2019-05-19 16:00:44 +01:00
Hexagon12
2aebbe9bf9
Merge pull request #2497 from lioncash/shader-ir
...
shader/shader_ir: Minor changes
2019-05-19 15:51:06 +01:00
Hexagon12
fadf66993c
Merge pull request #2495 from lioncash/cache
...
gl_shader_disk_cache: Minor cleanup
2019-05-19 15:50:23 +01:00
Fernando Sahmkow
9e98100c94
Dma_pusher: ASSERT on empty command_list
...
This is a measure to avoid crashes on command list reading as an empty
command_list is considered a NOP.
2019-05-19 10:48:31 -04:00
Hexagon12
6fd247c84a
Merge pull request #2439 from lioncash/audren
...
service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
2019-05-19 15:23:04 +01:00
Hexagon12
18cdbdafa2
Merge pull request #2467 from lioncash/move
...
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
2019-05-19 15:20:37 +01:00
Hexagon12
594328f494
Merge pull request #2463 from lioncash/set
...
service/set: Correct and simplify behavior related to copying language codes
2019-05-19 15:17:39 +01:00
Hexagon12
9175bffbdb
Merge pull request #2466 from yuzu-emu/mme-exit-delay-slot
...
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
2019-05-19 15:14:41 +01:00
Hexagon12
ac3775e6ae
Merge pull request #2468 from lioncash/deduction
...
yuzu: Remove explicit types from locks where applicable
2019-05-19 15:05:56 +01:00
Hexagon12
b54bd3f018
Merge pull request #2472 from FernandoS27/tic
...
maxwell_3d: reduce severity of different component formats assert.
2019-05-19 15:04:47 +01:00
Hexagon12
3bd5f01240
Merge pull request #2469 from lioncash/copyable
...
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
2019-05-19 15:02:17 +01:00
Sebastian Valle
a6ed792ac4
Merge pull request #2470 from lioncash/ranged-for
...
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
2019-05-19 09:01:19 -05:00
Hexagon12
3ff0c70c72
Merge pull request #2487 from lioncash/service-return
...
service/am: Add missing return in error case for IStorageAccessor's Read/Write()
2019-05-19 14:59:40 +01:00
Hexagon12
4452195d41
Merge pull request #2480 from ReinUsesLisp/fix-quads
...
gl_rasterizer: Pass the right number of array quad vertices count
2019-05-19 14:58:49 +01:00
Hexagon12
8e9a1e4249
Merge pull request #2483 from ReinUsesLisp/fix-point-size
...
gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-19 14:57:05 +01:00
Sebastian Valle
dfddb12255
Merge pull request #2471 from lioncash/engine-upload
...
video_core/engines/engine_upload: Minor tidying
2019-05-19 08:54:42 -05:00
Sebastian Valle
f9ad88f9d7
Merge pull request #2484 from ReinUsesLisp/triangle-fan
...
maxwell_to_gl: Add TriangleFan primitive topology
2019-05-19 08:53:29 -05:00
Hexagon12
edf8c0a545
Merge pull request #2490 from lioncash/float
...
ipc_helpers: Amend floating-point type in Pop<double> specialization
2019-05-19 14:50:30 +01:00
Hexagon12
209a0dfa35
Merge pull request #2492 from lioncash/debugger
...
yuzu/debugger: Specify string conversions explicitly
2019-05-19 14:49:54 +01:00
Sebastian Valle
27033de2e5
Merge pull request #2486 from lioncash/resetname
...
core/kernel/object: Rename ResetType enum members for clarity
2019-05-19 08:47:59 -05:00
Sebastian Valle
30c984dc97
Merge pull request #2488 from lioncash/static-fn
...
kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
2019-05-19 08:43:47 -05:00
Sebastian Valle
256e5c9583
Merge pull request #2493 from lioncash/translate
...
yuzu/applets/profile_select: Mark header string as translatable
2019-05-19 08:42:39 -05:00
Sebastian Valle
b42ca9888d
Merge pull request #2496 from lioncash/move-con
...
gl_shader_gen: std::move objects where applicable
2019-05-19 08:35:47 -05:00
Hexagon12
2437ca04d7
Merge pull request #2476 from ReinUsesLisp/fix-compat
...
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
2019-05-19 14:31:52 +01:00
Lioncash
e310d943b8
shader/shader_ir: Remove unnecessary inline specifiers
...
constexpr internally links by default, so the inline specifier is
unnecessary.
2019-05-19 08:23:15 -04:00
Lioncash
212b148923
shader/shader_ir: Simplify constructors for OperationNode
...
Many of these constructors don't even need to be templated. The only
ones that need to be templated are the ones that actually make use of
the parameter pack.
Even then, since std::vector accepts an initializer list, we can supply
the parameter pack directly to it instead of creating our own copy of
the list, then copying it again into the std::vector.
2019-05-19 08:23:14 -04:00
Lioncash
81e7e63080
shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
...
These overloads don't actually make use of the parameter pack, so they
can be turned into regular non-template function overloads.
2019-05-19 08:23:14 -04:00
Lioncash
e09ee0ff23
shader/shader_ir: Mark tracking functions as const member functions
...
These don't actually modify instance state, so they can be marked as
const member functions
2019-05-19 08:23:09 -04:00
Lioncash
bc6972caf9
yuzu/util: Remove unused spinbox.cpp/.h
...
This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
2019-05-19 05:35:34 -04:00
Lioncash
ce04ab38bb
shader/shader_ir: Place implementations of constructor and destructor in cpp file
...
Given the class contains quite a lot of non-trivial types, place the
constructor and destructor within the cpp file to avoid inlining
construction and destruction code everywhere the class is used.
2019-05-19 04:02:02 -04:00
Lioncash
3356ea5bc2
gl_shader_gen: std::move objects where applicable
...
Avoids performing copies into the pair being returned. Instead, we can
just move the resources into the pair, avoiding the need to make copies
of both the std::string and ShaderEntries struct.
2019-05-19 03:46:54 -04:00
Lioncash
0a7f09a99b
gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
...
Given the offset is assigned a fixed value in the constructor, we can
just assign it directly and get rid of the need to write the name of the
variable again in the constructor initializer list.
2019-05-19 02:55:18 -04:00
Lioncash
634b78a4c6
gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
...
Given the disk shader cache contains non-trivial types, we should
default it in the cpp file in order to prevent inlining of the
complex destruction logic.
2019-05-19 02:50:50 -04:00
Lioncash
7fdc644c44
gl_shader_disk_cache: Make hash specializations noexcept
...
The standard library expects hash specializations that don't throw
exceptions. Make this explicit in the type to allow selection of better
code paths if possible in implementations.
2019-05-19 02:46:45 -04:00
Lioncash
683c4e523f
gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
...
We don't need to load the code into a vector and then construct a string
over the data. We can just create a string with the necessary size ahead
of time, and read the data directly into it, getting rid of an
unnecessary heap allocation.
2019-05-19 02:46:44 -04:00
Lioncash
5e4c227608
gl_shader_disk_cache: Make variable non-const in decompiled entry case
...
std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
2019-05-19 02:46:44 -04:00
Lioncash
f417be9d3b
gl_shader_disk_cache: Special-case boolean handling
...
Booleans don't have a guaranteed size, but we still want to have them
integrate into the disk cache system without needing to actually use a
different type. We can do this by supplying non-template overloads for
the bool type.
Non-template overloads always have precedence during function
resolution, so this is safe to provide.
This gets rid of the need to smatter ternary conditionals, as well as
the need to use u8 types to store the value in.
2019-05-19 02:46:38 -04:00
Lioncash
22324e3ef1
yuzu/applets/profile_select: Mark header string as translatable
...
This is a user-facing string, so it should be marked as translatable.
2019-05-19 01:18:37 -04:00
Lioncash
d77d1a0207
yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions explicitly
...
Allows the graphics breakpoints to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash
cad4f2ed29
yuzu/debugger/profiler: Specify string conversions explicitly
...
This allows the microprofile widget to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash
a059b9eed4
yuzu/debugger/wait_tree: Specify string conversions explicitly
...
Allows compiling the wait tree widget with implicit string conversions
disabled.
2019-05-19 01:10:05 -04:00
Lioncash
242273788a
ipc_helpers: Amend floating-point type in Pop<double> specialization
...
Currently, this overload isn't used, so this wasn't actually hit in any
code, only the float overload is used.
2019-05-18 22:05:33 -04:00
Tobias
5993133d5e
Address review comment
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-05-19 02:14:30 +02:00
Lioncash
d5cce86431
kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
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These are only used from within this translation unit, so they don't
need to have external linkage. They were intended to be marked with this
anyways to be consistent with the other service functions.
2019-05-18 19:10:34 -04:00
Lioncash
88c263ee8e
service/am: Add missing return in error case for IStorageAccessor's Read()/Write().
...
Previously this would fall through and return successfully, despite
being an out of bounds read or write.
2019-05-18 18:50:04 -04:00
Lioncash
a47aaa7f1b
core/kernel/object: Rename ResetType enum members
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Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
Weiyi Wang
8d6342384b
HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread
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This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
2019-05-18 19:53:39 +02:00
ReinUsesLisp
21ea8b2fcb
gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-18 03:07:29 -03:00
ReinUsesLisp
52340c3294
maxwell_to_gl: Add TriangleFan primitive topology
2019-05-17 19:58:02 -03:00
ReinUsesLisp
a652e58c54
gl_rasterizer: Pass the right number of array quad vertices count
2019-05-17 17:08:34 -03:00
bunnei
fb85d5670d
Merge pull request #2457 from lioncash/about
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yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
2019-05-17 15:42:43 -04:00
bunnei
6f1720a5b7
Merge pull request #2477 from ReinUsesLisp/fix-sdl2
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yuzu_cmd: Make OpenGL's context current
2019-05-17 13:04:33 -04:00
bunnei
865025f612
Merge pull request #2478 from ReinUsesLisp/sdl2-compat
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yuzu_cmd: Use OpenGL compat when asked in the settings
2019-05-17 13:04:04 -04:00
ReinUsesLisp
4cf64f8e09
qt/configure_graphics: Shadow options at runtime
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Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
2019-05-17 04:29:20 -03:00
ReinUsesLisp
69265e4504
yuzu_cmd: Use OpenGL compat when asked in the settings
2019-05-17 04:25:26 -03:00
ReinUsesLisp
5f877d9458
yuzu_cmd: Make OpenGL's context current
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The SDL2 frontend never bound the OpenGL context, resulting on a white
screen and no-ops all over the backend.
2019-05-17 04:13:20 -03:00
ReinUsesLisp
e6c60b419c
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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Nvidia's proprietary driver creates a real OpenGL compatibility profile
without this option, meanwhile Intel (and probably AMD, I haven't tested
it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is
explicitly enabled.
2019-05-17 04:09:17 -03:00
Fernando Sahmkow
fc975e9021
maxwell_3d: reduce sevirity of different component formats assert.
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This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
2019-05-14 17:12:54 -04:00
Lioncash
b01cce716e
video_core/engines/engine_upload: Amend constructor initializer list order
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Silences a -Wreorder warning.
2019-05-14 13:43:28 -04:00
Lioncash
9b6d993e52
video_core/engines/engine_upload: Default destructor in the cpp file
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Avoids inlining destruction logic where applicable, and also makes
forward declarations not cause unexpected compilation errors depending
on where the State class is used.
2019-05-14 13:41:41 -04:00
Lioncash
ec1c69258a
video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarations
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These only apply in the definition of the function. They can be omitted
from the declaration.
2019-05-14 13:40:09 -04:00
Lioncash
0f83c8dffa
video_core/engines/engine_upload: Remove unnecessary includes
2019-05-14 13:39:04 -04:00
Lioncash
5db1b54b58
video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
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We can use the named constant instead of using 32 directly.
2019-05-14 09:02:47 -04:00
Lioncash
48ce5880a0
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly.
2019-05-14 08:53:19 -04:00
Lioncash
c212fc9b2c
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct.
2019-05-14 08:47:56 -04:00
Lioncash
d6d809db87
yuzu: Remove explicit types from locks where applicable
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With C++17's deduction guides, the type doesn't need to be explicitly
specified within locking primitives anymore.
2019-05-14 08:18:48 -04:00
Lioncash
c5129a3a58
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
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std::move within a copy constructor (on a data member that isn't
mutable) will always result in a copy. Because of that, the behavior of
this copy constructor is identical to the one that would be generated
automatically by the compiler, so we can remove it.
2019-05-14 08:09:17 -04:00
Mat M
c4d549919f
Merge pull request #2462 from lioncash/video-mm
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video_core/memory_manager: Minor tidying
2019-05-14 06:40:33 -04:00
Mat M
dadcf317dc
Merge pull request #2461 from lioncash/unused-var
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video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Mat M
8b933e77cd
Merge pull request #2460 from lioncash/volatile
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CMakeLists: Specify /volatile:iso for MSVC
2019-05-14 06:34:53 -04:00
Mat M
3e8e335a5c
Merge pull request #2450 from lioncash/warn-level
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CMakeLists: Explicitly specify -Wall for the non-MSVC case
2019-05-14 06:34:05 -04:00
Rodrigo Locatti
940a71089d
Merge pull request #2413 from FernandoS27/opt-gpu
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Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Sebastian Valle
9ef45f00bf
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
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It seems instructions marked with the 'exit' flag will not cause an exit when executed within a delay slot.
This was hwtested by fincs.
2019-05-12 16:38:51 -05:00
Lioncash
c823cf6594
service/set: Correct and simplify behavior related to copying language codes
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This corrects cases where it was possible to write more entries into the
write buffer than were requested. Now, we check the size of the buffer
before actually writing into them.
We were also returning the wrong value for
GetAvailableLanguageCodeCount2(). This was previously returning 64, but
only 17 should have been returned. 64 entries is the size of the static
array used in MakeLanguageCode() within the service binary itself, but
isn't the actual total number of language codes present.
2019-05-09 21:28:36 -04:00
Lioncash
716fbaef74
video_core/memory_manager: Mark IsBlockContinuous() as a const member function
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Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state.
2019-05-09 19:14:36 -04:00
Lioncash
d4bcd006b2
video_core/memory_manager: Mark the constructor as explicit
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Prevents implicit converting constructions of the memory manager.
2019-05-09 19:10:26 -04:00
Lioncash
fd12788967
video_core/memory_manager: Default the destructor within the cpp file
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Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
2019-05-09 19:10:13 -04:00
Lioncash
53afe47cec
video_core/memory_manager: Amend doxygen comments
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Corrects references to non-existent parameters and corrects typos.
2019-05-09 19:09:19 -04:00
Lioncash
5235b053b4
video_core/memory_manager: Remove superfluous const from function declarations
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These are able to be omitted from the declaration of functions, since
they don't do anything at the type system level. The definitions of the
functions can retain the use of const though, since they make the
variables immutable in the implementation of the function where they're
used.
2019-05-09 18:59:49 -04:00
Lioncash
b6408e9671
video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
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Silences a -Wreorder warning.
2019-05-09 18:55:47 -04:00
Lioncash
e43ba3acd4
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
2019-05-09 18:49:56 -04:00
Lioncash
e3c45b4338
renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
2019-05-09 18:47:48 -04:00
Lioncash
175fe8aaeb
video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
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This isn't used at all, so it can be removed.
2019-05-09 18:45:26 -04:00
Lioncash
6d28d288a3
video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()
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This variable is unused entirely, so it can be removed.
2019-05-09 18:42:48 -04:00
Lioncash
ba165b1092
video_core/gpu_thread: Remove unused local variable
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Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.
This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data.
2019-05-09 18:39:21 -04:00
Lioncash
c56d893e77
video_core/textures/astc: Remove unused variables
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Silences a few compilation warnings.
2019-05-09 18:33:36 -04:00
Lioncash
c4d03f0154
CMakeLists: Specify /volatile:iso for MSVC
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By default, MSVC doesn't use standards-compliant volatile semantics.
This makes it behave in a standards-compliant manner, making
expectations more uniform across compilers.
2019-05-09 15:49:30 -04:00
bunnei
7cb17834c7
Merge pull request #2437 from lioncash/audctl
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service/audctl: Update documentation comments to be relative to 8.0.0
2019-05-09 13:24:13 -04:00
bunnei
f3317cf2db
Merge pull request #2454 from lioncash/cflag
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src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
2019-05-09 13:23:49 -04:00
bunnei
daca045fcd
Merge pull request #2442 from FernandoS27/astc-fix
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Fix Layered ASTC Textures
2019-05-09 13:23:14 -04:00
bunnei
f69d3a6351
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
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gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09 13:22:42 -04:00
bunnei
5907619a04
Merge pull request #2445 from FearlessTobi/port-4749
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Port citra-emu/citra#4749 : "web_service: Misc fixes"
2019-05-09 13:22:00 -04:00
bunnei
9567b3a293
Merge pull request #2458 from lioncash/hotkey
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yuzu/hotkeys: Remove unnecessary constructor
2019-05-09 13:21:36 -04:00
bunnei
c6f3831320
Merge pull request #2456 from lioncash/qualifier
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yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09 13:21:04 -04:00
bunnei
8abf0add04
Merge pull request #2459 from lioncash/what
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configure_dialog: Remove the Whats This? button from the dialog
2019-05-09 13:20:12 -04:00
bunnei
5b6571c170
Merge pull request #2453 from lioncash/enum
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core/memory: Remove unused FlushMode enum
2019-05-09 13:19:49 -04:00
bunnei
c27b81cb85
Merge pull request #2429 from FernandoS27/compute
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Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
Lioncash
f3c18d622e
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09 03:20:13 -04:00
Lioncash
8bdef4f951
yuzu/hotkeys: Remove unnecessary constructor
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The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
2019-05-09 02:17:22 -04:00
Lioncash
d955944869
yuzu/main: Move window title updating logic to its own function
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For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-05-09 01:46:01 -04:00
Lioncash
bf1829a717
yuzu/about_dialog: Specify string conversions explicitly
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Specifies the conversions explicitly to avoid implicit conversions from
const char* to QString. This makes it easier to disable implicit QString
conversions in the future.
In this case, the implicit conversion was technically wrong as well. The
implicit conversion treats the input strings as ASCII characters. This
would result in an incorrect conversion being performed in the rare case
a branch name was created with a non-ASCII Unicode character, likely
resulting in junk being displayed.
2019-05-09 01:18:37 -04:00
Lioncash
a97120efc1
yuzu/compatdb: Remove unnecessary qualifiers
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Keeps the code consistent in regards to how the buttons are referred to.
2019-05-09 01:08:06 -04:00
Lioncash
4ef3329f81
configuration/config: Move config loading and saving to functions based off groups
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Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.
For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.
Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.
This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.
While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
Lioncash
70c6506a7e
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
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The C++ standard allows constexpr variables declared with the extern
keyword to have external linkage. Previously MSVC wasn't abiding by
this. This just makes the compiler more standards compliant during
builds.
Given we currently don't make use of anything that would break by this,
this is safe to enable.
2019-05-07 14:06:22 -04:00
Lioncash
6ca7241bd9
src/CMakeLists: Vertically order compilation flags
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Makes it much nicer to visually scan the options. This also starts the
flag descriptions from the same column for the same reason.
2019-05-07 14:05:48 -04:00
Lioncash
495a8d8d95
core/memory: Remove unused FlushMode enum
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Recent changes to memory-related code resulted in this being unused, so
we can remove it.
2019-05-07 13:55:17 -04:00
Fernando Sahmkow
3a08c3207b
Correct possible error on Rasterizer Caches
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There was a weird bug that could happen if the object died directly and
the cache address wasn't stored.
2019-05-07 12:33:10 -04:00
Rodrigo Locatti
6743982d28
Merge pull request #2447 from lioncash/dtor
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core/frontend/emu_window: Make GraphicsContext's destructor virtual
2019-05-07 05:54:04 -03:00
Rodrigo Locatti
57db3f6763
Merge pull request #2448 from lioncash/pragma
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common/zstd_compression: Remove #pragma once directive from source file
2019-05-07 05:51:37 -03:00
zhupengfei
10c4f23953
core/telemetry_session: Only create the backend when we really need it
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The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
2019-05-04 19:45:48 +02:00
Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
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This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash
5d0dca73c6
CMakeLists: Explicitly specify -Wall for the non-MSVC case
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Ensures that -Wall is always active as a compilation flag.
2019-05-04 02:06:56 -04:00
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
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Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
Lioncash
a6f7a44aab
common/zstd_compression: Remove #pragma once directive from source file
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Introduced in 72477731ed
. This is only
necessary within header files.
2019-05-04 01:54:29 -04:00
Lioncash
1230a0e7ce
core/frontend/emu_window: Make GraphicsContext's destructor virtual
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This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
2019-05-04 01:47:38 -04:00
ReinUsesLisp
d4df803b2b
shader_ir/other: Implement IPA.IDX
2019-05-02 21:46:37 -03:00
ReinUsesLisp
5321cdd276
gl_shader_decompiler: Skip physical unused attributes
2019-05-02 21:46:37 -03:00
ReinUsesLisp
28bffb1ffa
shader_ir/memory: Assert on non-32 bits ALD.PHYS
2019-05-02 21:46:25 -03:00
ReinUsesLisp
fe700e1856
shader: Add physical attributes commentaries
2019-05-02 21:46:25 -03:00
ReinUsesLisp
c6f9e651b2
gl_shader_decompiler: Implement GLSL physical attributes
2019-05-02 21:46:25 -03:00
ReinUsesLisp
71aa9d0877
shader_ir/memory: Implement physical input attributes
2019-05-02 21:46:25 -03:00
ReinUsesLisp
b7d412c99b
gl_shader_decompiler: Abstract generic attribute operations
2019-05-02 21:46:25 -03:00
ReinUsesLisp
bd81a03d9d
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
2019-05-02 21:46:25 -03:00
ReinUsesLisp
06b363c9b5
shader: Remove unused AbufNode Ipa mode
2019-05-02 21:46:25 -03:00
ReinUsesLisp
002ecbea19
shader_ir/memory: Emit AL2P IR
2019-05-02 21:46:25 -03:00
ReinUsesLisp
7632a7d6d2
shader_bytecode: Add AL2P decoding
2019-05-02 21:46:25 -03:00
Fernando Sahmkow
e64c41efe8
Refactors and name corrections.
2019-05-01 15:31:39 -04:00
Lioncash
2bcb8a20b4
service/audren_u: Handle variadic command buffers in GetWorkBufferSize()
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Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.
Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
2019-04-30 23:52:28 -04:00
Lioncash
03746be097
service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()
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Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.
All this is, is a change in data type sizes as far as this function
cares.
2019-04-30 23:52:28 -04:00
Lioncash
de93507a5a
service/audren_u: Clean up work buffer calculations
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"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
2019-04-30 23:51:59 -04:00
ReinUsesLisp
4aa081b4e7
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
95261639fb
Fix Layered ASTC Textures
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By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
Lioncash
75a8b304d4
loader/nso: Remove left-in debug pragma
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Unintentionally introduced in 552d5071fa
2019-04-30 22:55:53 -04:00
bunnei
79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
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gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
Lioncash
19632d2421
kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log
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These are actually quite important indicators of thread lifetimes, so
they should be going into the debug log, rather than being treated as
misc info and delegated to the trace log.
2019-04-29 01:38:27 -04:00
Lioncash
d672c6e759
kernel/svc: Reorganize svcSetThreadCoreMask()
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Makes the code much nicer to follow in terms of behavior and control
flow. It also fixes a few bugs in the implementation.
Notably, the thread's owner process shouldn't be accessed in order to
retrieve the core mask or ideal core. This should be done through the
current running process. The only reason this bug wasn't encountered yet
is because we currently only support running one process, and thus every
owner process will be the current process.
We also weren't checking against the process' CPU core mask to see if an
allowed core is specified or not.
With this out of the way, it'll be less noisy to implement proper
handling of the affinity flags internally within the kernel thread
instances.
2019-04-29 01:38:27 -04:00
Lioncash
69a2003a8e
kernel/thread: Update thread processor ID flags
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Adds the missing flags to the enum and documents them.
2019-04-29 01:37:51 -04:00
bunnei
91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
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shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
2be32eb3d2
Merge pull request #2412 from lioncash/system
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kernel/vm_manager: Remove usages of global system accessors
2019-04-28 22:27:14 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
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Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
Lioncash
565fce71b1
service/audctl: Update documentation comments to be relative to 8.0.0
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The state of these service calls are still the same in version 8.0.0.
2019-04-27 23:17:58 -04:00
ReinUsesLisp
2156e52014
shader_ir: Move Sampler index entry in operand< to sort declarations
2019-04-26 01:13:05 -03:00
ReinUsesLisp
b77b4b76bb
shader_ir: Add missing entry to Sampler operand< comparison
2019-04-26 01:11:24 -03:00
ReinUsesLisp
0b91087a1e
shader_ir/texture: Fix sampler const buffer key shift
2019-04-26 01:09:29 -03:00
Zach Hilman
4e462d1fd7
mii_manager: Fix incorrect loop condition in mii UUID generation code
2019-04-25 08:57:23 -04:00
Zach Hilman
851c01c45e
profile_select: Port Service::Account::UUID to Common::UUID
2019-04-25 08:13:11 -04:00
Zach Hilman
1aa2b99a98
mii: Implement Delete and Destroy file
2019-04-25 08:07:57 -04:00
Zach Hilman
c40cff454d
mii: Implement IsUpdated command (IPC 0)
2019-04-25 08:07:57 -04:00
Zach Hilman
f0db2e3ef3
mii_manager: Cleanup and optimization
2019-04-25 08:07:57 -04:00
Zach Hilman
e25a7891e9
mii: Implement IDatabaseService commands using MiiManager
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Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
2019-04-25 08:07:57 -04:00
Zach Hilman
daf5b8c61b
mii: Add MiiManager class to manage Mii database
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Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
2019-04-25 08:07:57 -04:00
Zach Hilman
ca5638a142
common: Extract UUID to its own class
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Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
2019-04-25 08:07:57 -04:00
bunnei
78574e7a47
Merge pull request #2416 from lioncash/wait
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kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00
bunnei
94db649205
Merge pull request #2424 from FernandoS27/compat
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Allow picking a Compatibility Profile for OpenGL.
2019-04-24 22:54:27 -04:00
bunnei
53f746fa9a
Merge pull request #2228 from DarkLordZach/applet-manager-p1
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applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
bunnei
0592869076
Merge pull request #2404 from lioncash/unicode
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CMakeLists: Ensure we specify Unicode as the codepage on Windows
2019-04-24 22:51:17 -04:00
FreddyFunk
1a3ff252a4
Re added new lines at the end of files
2019-04-23 23:19:28 +02:00
unknown
3091b40691
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
2019-04-23 22:24:31 +02:00
unknown
9db2c734c9
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
2019-04-23 22:24:23 +02:00
unknown
3fe542cf60
gl_shader_disk_cache: Remove per shader compression
2019-04-23 21:40:01 +02:00
Fernando Sahmkow
b3118ee316
Fixes and Corrections to DMA Engine
2019-04-23 15:28:18 -04:00
Hexagon12
8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
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gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12
b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
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Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow
f1e5314f1a
Add Swizzle Parameters to the DMA engine
2019-04-23 11:21:00 -04:00
Fernando Sahmkow
e140e2ebc6
Add Documentation Headers to all the GPU Engines
2019-04-23 08:44:52 -04:00
Fernando Sahmkow
021d28c9b8
Corrections and styling
2019-04-23 08:02:24 -04:00
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
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gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
bunnei
9cab042674
Merge pull request #2420 from lioncash/audctl
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service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
2019-04-22 22:12:48 -04:00
Fernando Sahmkow
701ce1c9d0
Implement Maxwell3D Data Upload
2019-04-22 19:27:36 -04:00
Fernando Sahmkow
e4ff140b99
Introduce skeleton of the GPU Compute Engine.
2019-04-22 19:05:43 -04:00
Fernando Sahmkow
a91d3fc639
Revamp Kepler Memory to use a subegine to manage uploads
2019-04-22 18:50:56 -04:00
bunnei
b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
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Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
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GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
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Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
Fernando Sahmkow
4c36b78567
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
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This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
Fernando Sahmkow
623b2e4b8f
Corrections Half Float operations on const buffers and implement saturation.
2019-04-20 21:11:33 -04:00
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
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Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
Fernando Sahmkow
788497fd9d
Allow picking a Compatibility Profile for OpenGL.
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This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
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shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
08cdcc2871
Apply Position Y Direction
2019-04-19 20:49:00 -04:00
Fernando Sahmkow
a3eb91ed8c
RasterizerCache Redesign: Flush
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flushing is now responsability of children caches instead of the cache
object. This change will allow the specific cache to pass extra
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
Fernando Sahmkow
db4b2bc798
make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.
2019-04-19 20:35:54 -04:00
bunnei
62c2404d3c
Merge pull request #2415 from lioncash/const
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kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
2019-04-19 19:12:02 -04:00
bunnei
cd38eadcc1
Merge pull request #2414 from lioncash/reorder
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yuzu/bootmanager: Resolve constructor initializer list warnings
2019-04-19 19:11:47 -04:00
bunnei
b6faea0dd2
Merge pull request #2421 from lioncash/svc-call
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kernel/svc: Name supervisor call 0x36
2019-04-19 19:10:20 -04:00
bunnei
40dc893c37
Merge pull request #2374 from lioncash/pagetable
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core: Reorganize boot order
2019-04-19 19:09:20 -04:00
ReinUsesLisp
d74cb16535
gl_state: Fix samplers memory corruption
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It was possible for "samplers" to be read without being written. This
addresses that.
2019-04-19 17:07:56 -03:00
Lioncash
f8be3f55da
kernel/svc: Name supervisor call 0x36
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This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
2019-04-19 14:34:56 -04:00
Lioncash
19f8f86bdb
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
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These two service functions are literally hardcoded to always return
these values without any other error checking.
2019-04-18 16:39:54 -04:00
ReinUsesLisp
fbe8d1ceaa
video_core: Silent -Wswitch warnings
2019-04-18 15:54:39 -03:00
bunnei
83b830eb2f
Merge pull request #2397 from lioncash/thread-unused
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kernel/thread: Remove unused guest_handle member variable
2019-04-17 21:46:46 -04:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
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gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
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Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
Zach Hilman
2adb226b26
web_browser: Make OpenPage non-const
2019-04-17 11:35:24 -04:00
Zach Hilman
8f8049e846
main: Add GMainWindow hooks for Error display
2019-04-17 11:35:24 -04:00
Zach Hilman
a04d36c5a4
main: Switch to AppletManager for frontend
2019-04-17 11:35:24 -04:00
Zach Hilman
76452cd5b3
qt: Add dialog implementation of Error applet
2019-04-17 11:35:24 -04:00
Zach Hilman
f6e2295055
general_backend: Move StubApplet and add backend PhotoViewer
2019-04-17 11:35:24 -04:00
Zach Hilman
80c9e4d3ab
general_frontend: Add frontend scaffold for PhotoViewer applet
2019-04-17 11:35:24 -04:00
Zach Hilman
d9f6715d45
frontend: Add frontend receiver for Error applet
2019-04-17 11:35:24 -04:00
Zach Hilman
de3cfb1d37
applets: Add Error applet
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Responsible for displaying error codes and messages
2019-04-17 11:35:24 -04:00
Zach Hilman
d273bec68f
applets: Port current applets to take frontend in constructor
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As opposed to using Core::System::GetInstance()
2019-04-17 11:35:24 -04:00
Zach Hilman
f7540157e4
web_browser: Make OpenPage const
2019-04-17 11:35:24 -04:00
Zach Hilman
ec0bc3061e
core: Remove specific applets in favor of AppletManager
2019-04-17 11:35:24 -04:00
Zach Hilman
6cea62b756
am: Delegate applet creation to AppletManager
2019-04-17 11:35:24 -04:00
Zach Hilman
e51d33f0ce
applets: Add AppletManager class to control lifetime
2019-04-17 11:35:24 -04:00
Lioncash
c268ffd831
kernel/thread: Unify wait synchronization types
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This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.
Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.
While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
2019-04-17 09:30:56 -04:00
Lioncash
433b59c112
kernel/svc: Migrate svcCancelSynchronization behavior to a thread function
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The actual behavior of this function is slightly more complex than what
we're currently doing within the supervisor call. To avoid dumping most
of this behavior in the supervisor call itself, we can migrate this to
another function.
2019-04-17 09:30:56 -04:00
Lioncash
6b2bece81f
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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This doesn't actually modify internal state of a wait object, so it can
be const qualified.
2019-04-17 06:44:34 -04:00
Lioncash
54e9f9b6ed
yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
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The default constructor will always run, even when not specified, so
this is redundant.
However, the context member can indeed be initialized in the constructor
initializer list.
2019-04-17 00:04:10 -04:00
Lioncash
52e43734c4
yuzu/bootmanager: Remove unnecessary includes
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This include isn't used anymore so it can be removed.
2019-04-16 23:52:57 -04:00
Lioncash
fbfc347351
yuzu/bootmanager: Resolve constructor initializer list warnings
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Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
2019-04-16 23:49:26 -04:00
bunnei
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
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shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
bunnei
21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
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gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
be6b9e2d2b
Merge pull request #2405 from lioncash/qt
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CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
2019-04-16 22:17:09 -04:00
bunnei
1b83f255c2
Merge pull request #2092 from ReinUsesLisp/stg
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shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
bunnei
2654eb659e
Merge pull request #2376 from lioncash/const
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yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
bunnei
382fbbb198
Merge pull request #2401 from lioncash/guard
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common/{lz4_compression, zstd_compression}: Add missing header guards
2019-04-16 22:11:04 -04:00
Lioncash
819c21d99e
CMakeLists: Ensure we specify Unicode as the codepage on Windows
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Previously we were building with MBCS, which is pretty undesirable. We
want the application to be Unicode-aware in general.
Currently, we make the command line variant of yuzu use ANSI variants of
the non-standard getopt functions that we link in for Windows, given we
only have an ANSI option-set.
We should really replace getopt with a library that we make all build
types of yuzu link in, but this will have to do for the time being.
2019-04-16 21:23:34 -04:00
Lioncash
b6a87b422e
kernel/vm_manager: Remove usages of global system accessors
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Makes the dependency on the system instance explicit within VMManager's
interface.
2019-04-16 20:02:50 -04:00
Fernando Sahmkow
d0082de82a
Implement IsBlockContinous
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This detects when a GPU Memory Block is not continous within host cpu
memory.
2019-04-16 18:49:35 -04:00
Fernando Sahmkow
da91e6e4b6
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
2019-04-16 12:00:46 -04:00
Fernando Sahmkow
13d626fc21
Use ReadBlockUnsafe for fetyching DMA CommandLists
2019-04-16 11:22:34 -04:00